Reflections Gold (card list): Difference between revisions

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Layout test: LS/DS by type, original scan + Enhanced, OCR text
 
RG types, Anakin character, Imperial Command swap, Dark Vote Now!
 
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{| class="wikitable expansion-infobox"
{| class="wikitable expansion-infobox"
! colspan="2" | Reflections Gold (card list)
! colspan="2" | Reflections Gold (card list)
|-
! Game/Set
| Star Wars CCG
|-
|-
! Expansion
! Expansion
| [[Reflections Gold]] (cancelled) — test card list
| [[Reflections Gold]] (cancelled) — layout test
|-
! Publisher
| Decipher
|-
! Planned
| December 2001
|-
|-
! Cards Total
! Cards Total
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|}
|}


Test layout for [[Reflections Gold]]: Light Side then Dark Side, grouped by type, same shape as [[Dagobah Limited]] / [[Premiere Limited]]. Two picture columns: '''Original''' is the Category One playtest scan (Forum post scan if C1 is empty); '''Enhanced''' is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top. Game text and stats are OCR from the Enhanced file and will have errors — this page is a layout test, not a rules source.
Test layout for [[Reflections Gold]]: Light Side then Dark Side, grouped by type (same shape as [[Dagobah Limited]]). Two picture columns: '''Original''' is the Category One playtest scan (Forum scan if C1 is empty); '''Enhanced''' is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top.


The existing article with the Forum / Category One / Talaga table is [[Reflections Gold]].
Where a Reflections Gold title matches a printed Decipher card of the same type, '''Type''', '''Destiny''', and '''Game text''' are copied from that original. Brand-new Reflections Gold cards that reuse a later title (for example the boy character [[Anakin Skywalker]] vs the Death Star II interrupt) keep their own type and are not filled from the other card. Combo cards take their type from the two halves (combos never mix types). '''Credits''' is the count of gold coin icons on the Enhanced reconstruction (not on the original print). The current article is [[Reflections Gold]].


== Card list ==
== Card list ==
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==== [[Character|Character]] ====
==== [[Character|Character]] ====
{| class="wikitable card-thumbs"
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Clash-Of-Sabers.jpg|140px]] || [[File:RG-TH-Clash-Of-Sabers.png|200px]] || Clash Of Sabers || [[Character|Character]] || 2 || Warrior — SH lish Sater vostintennuet @/ , a “gh ee me ee es igs *s / Use 2 Force to target a character present with your warrior with a lightsaber. Target %& “ / cannot move or battle until end of your next turn. OR Cancel Presense Of The Force. %=. ©) OR Use 1 Force to take Uncontrollable Fury into hand from Reserve Deck; reshuffle. 4
| [[File:RG-C1-2-1B.jpg|140px]] || [[File:RG-T-2-1B.jpg|140px]] || 2-1B || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-I-Hope-She-s-All-Right.jpg|140px]] || [[File:RG-TH-I-Hope-She-s-All-Right.png|200px]] || I Hope She's All Right || [[Character|Character]] || 7 || Wi / Hope She's All Right EFFECT 385 7 ) a 4 . . *. < — Pa . ‘ WZ . - x ee Se OD Fs — ae > ° DO ee \ : r EN ~¢*,. : , a. S Bor, % .* ~~ A , mH," ‘an oh Ek, oo * , ha Np ht dary / Deploy on table. During every draw phase, unless opponent's character of destiny % “sa re <4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless a = = /. * / your characters of destiny < 4 occupy two battlground sites. 4
| [[File:RG-C1-Anakin-Skywalker.jpg|140px]] || [[File:RG-T-Anakin-Skywalker.png|140px]] || Anakin Skywalker || [[Character|Character]] || 2 || 1 ||
|-
|-
| [[File:RG-C1-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.jpg|140px]] || [[File:RG-T-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.png|140px]] || I Must Be Allowed To Speak & Goo Nee Tay || [[Character|Character]] || 2 || Wie / Must Be Allowed To Speak & ¢Goo Nee Tay © Deploy on a Jabba's Palace site. Luke may deploy at : this site regardless of presence or location ‘*e deployment restrictions. When he is deployed here, . relcate Effect to Luke, he is immune to attrition st while on Tatooine and all opponent's characters of / ability > 2 are deploy +2 here. (Immune to Alter.)
| [[File:RG-C1-Chewbacca.jpg|140px]] || [[File:RG-T-Chewbacca.png|140px]] || Chewbacca || [[Character|Character]] || 1 ||  || Power +1 at same location as Han. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 1 to maneuver. Your vehicles, starships, and droids at same site that are 'hit' and about to be lost go to Used Pile instead.
|-
|-
| [[File:RG-C1-Launching-The-Assault.jpg|140px]] || [[File:RG-TH-Launching-The-Assault.png|200px]] || Launching The Assault || [[Character|Character]] || 2 || : Wie e Launching The Assault EFFECT ey ; a a. -* >< i 2. mae Fst ay * : be : _ b- Se on / > EY ic cali ain rf a . att Pie, FR i = rn Re ¥ inal Pe = aes = a ae bod io ae ; aS — = ame —e : “a : / x pS < ~<a —, ; oct i .- ay tes i =< > ~ a ding * inl Sa naees = é. 2 aS ier - / Deploy on a system. Once per game, may take Home One into hand from Reserve Deck; %& “9 reshuffle. Force drains are +1 at battleground systems where you have a Star Cruiser = «/ piloted by a character. Effect canceled if Rendezvous Point on table. (Immune to Alter.) ‘9
| [[File:RG-C1-Commander-Myron-Konkle.jpg|140px]] || [[File:RG-T-Commander-Myron-Konkle.jpg|140px]] || Commander Myron Konkle || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Obi-Wan-s-Cape-Lightsaber-Proficiency.jpg|140px]] || [[File:RG-T-Obi-Wan-s-Cape-Lightsaber-Proficiency.png|140px]] || Obi-Wan's Cape & Lightsaber Proficiency || [[Character|Character]] || 4 || Ability 1 — WG °Dhi-Wan's Cape & ebightsaber Proficiency © 4 / : Ao a .. / Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 * / in battles, immune to attrition <5, and may add1to _ Force drain where present. Also, when present at the oo Start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber.
| [[File:RG-C1-Drem-Redins.jpg|140px]] || [[File:RG-T-Drem-Redins.jpg|140px]] || Drem Redins || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Old-Ben-Noble-Sacrifice.jpg|140px]] || [[File:RG-T-Old-Ben-Noble-Sacrifice.png|140px]] || Old Ben & Noble Sacrifice || [[Character|Character]] || 4 || ee Old Ben & Noble Sacrifice ‘S : 4 s ‘ 4 ea am q i, . vy / Use 1 Force if any of your characters (except Obi- : Wan) was just forfeited from a Tatooine site. A Mysterious "crazy wizard" steps in and revives i (relocates) that character back to same site. OR If Opponent just deployed a character, sacrifice (place i out of play) from table one of your characters with ; the same power (even a captured character). { Retrieve Force equal to your sacrificed character's forfeit value. :
| [[File:RG-C1-Ewok-Tribesman.jpg|140px]] || [[File:RG-T-Ewok-Tribesman.png|140px]] || Ewok Tribesman || [[Character|Character]] || 3 || || Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability &gt; 1, may satisfy all remaining attrition against you.
|}
 
==== [[Device|Device]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-Crash-Site-Memorial.jpg|140px]] || [[File:RG-TH-Crash-Site-Memorial.png|200px]] || Crash Site Memorial || [[Device|Device]] || 5 || a Wie -eCrash dite Memorial EFFECT 5) ae FO Ree. = Tr eee Ser SOP ree SS 7 ™» Teg AA / ye a . 9 Lee SS Pi a Tin ha wey = Re a sg / Deploy on table. You may place lost vehicles, droids, weapons and devices here / instead of Lost Pile. Once each turn, during your deploy phase, you may exchange / any one hand card with one card from your ‘memorial’. 8
| [[File:RG-C1-Goldenrod.jpg|140px]] || [[File:RG-T-Goldenrod.png|140px]] || Goldenrod || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Traffic-Control-Crash-Site-Memorial.jpg|140px]] || [[File:RG-T-Traffic-Control-Crash-Site-Memorial.png|140px]] || Traffic Control & Crash Site Memorial || [[Device|Device]] || 4 || Sse. [paffic Control & ¢Grash Site Memorial . oS) ha oo Oe - Ae 4 a= ti _ OR tit se See ———s es OE, OS eS Bi “a Tey ogi’ as v7, iW Sa? 4 , f ik 2 EFFECT / a . ee 7 baci? . / Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once ‘e during your deploy phase, you may exchange any one : . ! 2 ] card from hand with one card from you memorial. Also, during your control phase, you may return any : cards from your hand to the top of your Used Pile. A :
| [[File:RG-C1-Jar-Jar.jpg|140px]] || [[File:RG-T-Jar-Jar.png|140px]] || Jar Jar || [[Character|Character]] || || ||  
|}
 
==== [[Effect|Effect]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-A-Gift.jpg|140px]] || [[File:RG-TH-A-Gift.png|200px]] || A Gift || [[Effect|Effect]] || 2 || Spy · Droid · Alien — Wi oA Gift IMMEDIATE EFFECT 46 il a a ™ ac eae (quae we wae <p és) If you just moved a droid to Audience Chamber, deploy on that droid. Droid is an % undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are = © / -2 and -1 force drains. Effect lost if droid leaves Tatooine. (Immune to Control). =
| [[File:RG-C1-Old-Ben-Kenobi.jpg|140px]] || [[File:RG-T-Old-Ben-Kenobi.png|140px]] || Old Ben Kenobi || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Ackbar-s-Assault-Plan.jpg|140px]] || [[File:RG-T-Ackbar-s-Assault-Plan.png|140px]] || Ackbar's Assault Plan || [[Effect|Effect]] || 5 || Wie eAckhar's Assault Plan 5) Admiral Ackbar and General Madine's plan to elimate / i the Empire had its fair share of setbacks. a z re 2 BA i 44) ms 7 } \IE : q tie ie .s e 3) ,\ one Hs Z ; ; tr ewe kg , \ aa / -
| [[File:RG-C1-Owen.jpg|140px]] || [[File:RG-T-Owen.png|140px]] || Owen || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Bad-Lifters-And-Faulty-Wings.jpg|140px]] || [[File:RG-T-Bad-Lifters-And-Faulty-Wings.png|140px]] || Bad Lifters And Faulty Wings || [[Effect|Effect]] || 7 || Mai t> — = fy Be a y Si, - Zs > pred = bi wa = pe : / tig =) / > Ag iter a eS ee eas Foe a!) / He bs i fa -" : 43 cae Da / af} “7? Gihi . a “y Pat: : 4 ~ "No, no! No! This one goes there, that one goes there, “<j ; ’ ' ' q ’ g ; \ <a thee / as iz sti > // i= 7. - i 4 ‘ > : 7 4 a J 7 ol ~ y ? ” . . > ~ » ~ Res < Sees st —_ = es Ce Sia he / > 2 — ESS Bat Bes 2a. as ie Se oe a pee. a Fs i Be ae = “g. Fa toes , : ; gas _) ee Ee “/ i , Je 7 oss eo aye - ‘a z= spencer a ee —_ Pry* * 4 ee eae = _ 3 —— "ae eS ed / Re RON Sees a igs a. ee owe eee 3 Pe ee & 3 PSO oe a ee, 3 2 ee Serre po a Gee r ? ie cet ea AB A ne Ps oes : Fhe ch lg , “EAS E9 4d ~ : "ey . , ‘ { ; bd ‘ eee _ - "4 ' a) ‘ eee ee! ‘ — = EN b —_— . + « ' " ’ - 7 ‘= * _* TARDY . a k. > * at" /
| [[File:RG-C1-Palpatine-Senator-To-Naboo.jpg|140px]] || [[File:RG-T-Palpatine-Senator-To-Naboo.png|140px]] || Palpatine, Senator To Naboo || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Beggar-Revolution.jpg|140px]] || [[File:RG-T-Beggar-Revolution.png|140px]] || Beggar & Revolution || [[Effect|Effect]] || 9 || Wie Beggar & Revolution — © / fe magg 9) RS I : i ene ee, j—~ FF .. oO : a. oad - “NAF ° —— i EFFECT / Fy Use 3 Force to deploy on a location. Rotate the : location so that the icons and game texts switch ‘ direction. (If Expand the Empire present, it also 4 switches.) If Effect later canceled, location rotates q back again. Also, you may use any amount of Force in ; the opponent's Force Pile during your turns. However, if you use more than 1 of the opponent's Force in a turn, Effect is lost at the end of that turn. ;
| [[File:RG-C1-Rakes-Jevorik.jpg|140px]] || [[File:RG-T-Rakes-Jevorik.jpg|140px]] || Rakes Jevorik || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Brisky-Morning-Munchen.jpg|140px]] || [[File:RG-TH-Brisky-Morning-Munchen.png|200px]] || Brisky Morning Munchen || [[Effect|Effect]] || 2 || io oe : : PF. 2 > gata °Brisky Morning Munchen EFFECT ; Bs / SEPALS a Ce _-~ P 4 : a & ’ et. ? — ‘ ‘ © . . - ee ’ he ‘~ : #4. Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. % “95 lf you just lost Jar Jar from a site, may place him here. At any time, may use 3 a © / Force to take Jar Jar from here into hand. =
| [[File:RG-C1-Senator-Organa.jpg|140px]] || [[File:RG-T-Senator-Organa.png|140px]] || Senator Organa || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Close-Air-Support.jpg|140px]] || [[File:RG-TH-Close-Air-Support.png|200px]] || Close Air Support || [[Effect|Effect]] || 1 || Scout — Wie eGlose Air Support _ EFFECT Ps ee gd mi ages oe *s / Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only).
| [[File:RG-C1-Solo.jpg|140px]] || [[File:RG-T-Solo.png|140px]] || Solo || [[Character|Character]] || 1 || || Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play).
|-
|-
| [[File:RG-C1-Close-Air-Support-Commando-Training.jpg|140px]] || [[File:RG-T-Close-Air-Support-Commando-Training.png|140px]] || Close Air Support & Commando Training || [[Effect|Effect]] || 2 || Scout — ets =. 2 os OSes C a Wie e(lose Air Support & ¢Gommando Training 3) ; =e <Re / “ / = an ff Mis) =< : Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related % exterior site may add one battle destiny (if 2-99 is : Tala 1 or Tala 2, may also add one destiny to total a power only). Also, each of your non-unique rebels ' armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune ; _ to Alter while your non-unique blaster is on table.) ,
| [[File:RG-C1-Tiinn.jpg|140px]] || [[File:RG-T-Tiinn.jpg|140px]] || Tiinn || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Congradulations.jpg|140px]] || [[File:RG-T-Congradulations.png|140px]] || Congradulations || [[Effect|Effect]] || 8 || Rebel — Wie efongradulations = © ! ; Rebel officers hadn't celebrated in years when they C) destroyed the second Death star. Finally, their moment of st See triumph had arrived. 8 EFFECT Bat / /
| [[File:RG-C1-Wedge.jpg|140px]] || [[File:RG-T-Wedge.jpg|140px]] || Wedge || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Crack-Shot-Quick-Draw.jpg|140px]] || [[File:RG-T-Crack-Shot-Quick-Draw.png|140px]] || Crack Shot & Quick Draw || [[Effect|Effect]] || 3 || Wiig Crack Shot & Quick Iw = @E . hos si a es / mii e) 3 ” i us 4 ‘ EFFECT Ly / Deploy on table. Any card which is ‘hit’ may not be / used to satisfy attrition. Also, once during your draw / phase, you may use 2 Force to deploy a blaster from 8 / your Lost Pile (for free). (Immune to Alter.) 4
| [[File:RG-C1-Yoda-Jedi-Master.jpg|140px]] || [[File:RG-T-Yoda-Jedi-Master.png|140px]] || Yoda, Jedi Master || [[Character|Character]] || ||  ||  
|-
|-
| [[File:RG-C1-Credits-Will-Do-Fine-We-re-Leaving.jpg|140px]] || [[File:RG-T-Credits-Will-Do-Fine-We-re-Leaving.png|140px]] || Credits Will Do Fine & We're Leaving || [[Effect|Effect]] || 3 || Wie eGredits Will Do Fine & ¢Were Leaving © Mle 3 t Sa Pot EFFECT / Fy Use 2 Force to deploy on table. If you just initiated a : Force drain (or won a battle) at Watto's Junkyard, % Opponent loses 1 Force (cannot be reduced) and : stacks lost card here face down. Also, if you just af forfeited all your cards that participated in a battle ; that opponent initiated, you may place this Effect out of play to cancel all remaining battle damage; place all cards here in owner's Used Pile. (Immune to ; Alter.) ]
| [[File:RG-C1-Young-Skywalker.jpg|140px]] || [[File:RG-T-Young-Skywalker.png|140px]] || Young Skywalker || [[Character|Character]] || 6 ||  || Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition &lt; 5 (&lt; 6 while armed with Luke's Lightsaber).
|}
 
==== [[Device|Device]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Gungan-Energy-Shield.jpg|140px]] || [[File:RG-TH-Gungan-Energy-Shield.png|200px]] || Gungan Energy Shield || [[Effect|Effect]] || 7 || ion an a A ear tana SSRs emp oy OTS war PaO rks SASSI SIS avelay Se Peat? a5 Sacer ese SAI Sead rs eee Steed mene Ra SION SEA otateled = Bena Soa Naa Ween ees ODES. cons Arar es teas SION seat 7 f SIMON DOAN A PAPE IPL NS Guess dit eis ai 7 : Pew iT PE Ro oe SADA - = Saas EFFECT ab : Te AST A Tn = ; i rife ay aelettiey cya tay reel Kcmieemhae wehea Leia pine eae TAT pate Ste Beene pieiei] Cee ee Sais Coa Rae eae ts ‘ aes rate ae “4 le Ie * Wott PTS he et Sn Ie A ie are DA Sa a Te AA . he Ciettaeie es Aerie Cee ee ahead apenas ele haa alates tres tat < rr righ ak Rests 2 ate Sc pee awe AT lee tite oi ay procera 5 Ss cueuen ees oar anrine is Gt mais perenpe mE hae eae estates is Meee : ae ee On A -eegeoaareeeeiae Leeetentags tet: iat retar pte tetae sae ret eey arated Ara beara! AS Sete As e
| [[File:RG-C1-Gungan-Celebration-Trumpet.jpg|140px]] || [[File:RG-T-Gungan-Celebration-Trumpet.jpg|140px]] || Gungan Celebration Trumpet || [[Device|Device]] || ||  ||  
|}
 
==== [[Effect|Effect]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-TH-Hiding-In-The-Garbage.png|200px]] || Hiding In The Garbage || [[Effect|Effect]] || 0 || 0 we Wie Hiding In The Garbage EFFECT "3 ‘ — ~ ~ " -s : + % , a en iam cd A te th day PPR . / —— / ge / ' mm +.) Use 2 Force to deploy on table. At any time, you may declare a card type. Use Force % : / one by one, revealing each card used, until a card of that type is revealed (take it ~=-9 mm /. / into hand) or Force Pile is depleted. a
| [[File:RG-C1-A-Gift.jpg|140px]] || [[File:RG-TH-A-Gift.png|200px]] || A Gift || [[Effect|Effect]] || 4 ||  || If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.)
|-
|-
| [[File:RG-C1-I-Must-Be-Allowed-To-Speak.jpg|140px]] || [[File:RG-TH-I-Must-Be-Allowed-To-Speak.png|200px]] || I Must Be Allowed To Speak || [[Effect|Effect]] || 4 || s Wie / Must Be Allowed To Speak EFFECT 4 i ee 4 , ee e. **-/ Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.)
| [[File:RG-C1-Ackbar-s-Assault-Plan.jpg|140px]] || [[File:RG-T-Ackbar-s-Assault-Plan.png|140px]] || Ackbar's Assault Plan || [[Effect|Effect]] || ||  ||  
|-
|-
| [[File:RG-C1-I-Thought-He-Was-Blind.jpg|140px]] || [[File:RG-T-I-Thought-He-Was-Blind.png|140px]] || I Thought He Was Blind || [[Effect|Effect]] || 4 || aed <= i“ % £ fy " aa - Orta ‘ : ~: — = jt Shoe foi 4 i ye" He apparently can see much better now. daulagiae / Q a: ll : 8 “ # . . ll " . 4 4 / ~ i i » a f = * = i, on: i 3 * 4 / i q 4 ‘ i 3 > i as) ie 7 = F tis ‘a ie = — tit fe. ees 13 2 2i3 = a Se A a x ) . oe > See me Same a «oy, ds ; 6. / wee os «
| [[File:RG-C1-Aim-High.jpg|140px]] || [[File:RG-TH-Aim-High.png|200px]] || Aim High || [[Effect|Effect]] || 3 || 2 || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.)
|-
|-
| [[File:RG-C1-I-Will-Not-Defer-Plea-To-The-Court.jpg|140px]] || [[File:RG-T-I-Will-Not-Defer-Plea-To-The-Court.png|140px]] || I Will Not Defer & Plea To The Court || [[Effect|Effect]] || 2 || Wile of Will Not Defer & ¢Plea To The Court 2) / POLITICAL EFFECT / , Deploy on table. If no senator here, you may place a : senator here from hand to cancel an opponent's % Force drain or to add 2 to your next Froce drain at a : battleground this turn. If a peace agenda here, once aN per turn you may activate up to 2 Force when ; Opponent initiates battle. If a justice agenda here, during a battle where opponent has a weapon and you do not, may cancel a just drawn weapon destiny ; _ to cause a re-draw. !
| [[File:RG-C1-Bad-Lifters-And-Faulty-Wings.jpg|140px]] || [[File:RG-T-Bad-Lifters-And-Faulty-Wings.png|140px]] || Bad Lifters And Faulty Wings || [[Effect|Effect]] || ||  ||  
|-
|-
| [[File:RG-C1-Inspecting-The-Garbage.jpg|140px]] || [[File:RG-T-Inspecting-The-Garbage.png|140px]] || Inspecting The Garbage || [[Effect|Effect]] || 4 || Wie elnspecting The Garbage a 4) Chewbacca made some new friends when he found / i ~ C-3P0 in the Cloud City incinerator. / a, aa _ : a) / 4 he css _—— So
| [[File:RG-C1-Beggar-Revolution.jpg|140px]] || [[File:RG-T-Beggar-Revolution.png|140px]] || Beggar & Revolution || [[Effect|Effect]] || ||  ||  
|-
|-
| [[File:RG-C1-Lapti-Nek.jpg|140px]] || [[File:RG-T-Lapti-Nek.png|140px]] || Lapti Nek || [[Effect|Effect]] || 5 || “Rat a ran wim joct co jappi gaff." / ee eee rey i ; A a i yt gs 5 i ; L a 4 /
| [[File:RG-C1-Bickering-At-Its-Finest.jpg|140px]] || [[File:RG-T-Bickering-At-Its-Finest.png|140px]] || Bickering At Its Finest || [[Effect|Effect]] || ||  ||  
|-
|-
| [[File:RG-C1-Looking-To-The-Future.jpg|140px]] || [[File:RG-T-Looking-To-The-Future.png|140px]] || Looking To The Future || [[Effect|Effect]] || 6 || Rebel — “(6 Looking To The Future ‘S : : With Cloud City and Hoth beind them it was time for i - the Rebel Alliance to regroup and rebuild. : F So EFFECT Ba
| [[File:RG-C1-Bring-Me-The-Hydrospanners.jpg|140px]] || [[File:RG-T-Bring-Me-The-Hydrospanners.png|140px]] || Bring Me The Hydrospanners! || [[Effect|Effect]] || ||  ||  
|-
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| [[File:RG-C1-Prisoner-Transfer.jpg|140px]] || [[File:RG-T-Prisoner-Transfer.png|140px]] || Prisoner Transfer || [[Effect|Effect]] || 6 || “(6 Prisoner Transfer 5) Using Stormtrooper uniforms to disguise yourself in an e 5 ' /mperial battlestation - good plan. / Ys / > e) / ,
| [[File:RG-C1-Brisky-Morning-Munchen.jpg|140px]] || [[File:RG-TH-Brisky-Morning-Munchen.png|200px]] || Brisky Morning Munchen || [[Effect|Effect]] || 3 || || Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I
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| [[File:RG-C1-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.jpg|140px]] || [[File:RG-T-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.png|140px]] || Projection Of A Skywalker & Yarna d'al' Gargan || [[Effect|Effect]] || 1 || We ¢eProjection Of A Skywalker & °Yarna Dal’ Gargan © a E ~ oC —_ ( ofax / i: — Ff a th / / Deploy on any planet site. Opponent's Force drains : are -1 here. Also, while you have fewer than 13 cards = in hand, your non-unique cards in hand (except “4 / Effects of any kind and Interrupts) are immune to a Monnok. (Immune to Alter while you occupy 2 / / battlegrounds.)
| [[File:RG-C1-Close-Air-Support.jpg|140px]] || [[File:RG-TH-Close-Air-Support.png|200px]] || Close Air Support || [[Effect|Effect]] || 5 ||  || Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only).
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| [[File:RG-C1-Revolution.jpg|140px]] || [[File:RG-TH-Revolution.png|200px]] || Revolution || [[Effect|Effect]] || 3 || Wie eRevolution EFFECT 3) ‘ “a Ak, SR Pe VEDe Ge SE eae eee Bee Aes B . —_ —_— - _ . —— aa ~ ‘ Use 3 Force to deploy on any location. Rotate the location so that icons and game “oe "/ texts switch direction. (If Expand the Empire present, it also switches.) If Revolution @ /
| [[File:RG-C1-Close-Air-Support-Commando-Training.jpg|140px]] || [[File:RG-T-Close-Air-Support-Commando-Training.png|140px]] || Close Air Support & Commando Training || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Scramble.jpg|140px]] || [[File:RG-TH-Scramble.png|200px]] || Scramble || [[Effect|Effect]] || 3 || < Wie ¢ocramble EFFECT 3} ; tae en. eS x 2 * < j . / , es eae / . a ‘ io Be Eel wk Fs ; . . Fj ma ’ 4 / a . - $ BS etagtent ae 6 Mime, ae Ja > . _ + 4 x _ 2% _« < a ae * os he oa ee is . 4 2; ‘ . - é es e Eig * % me my #5 on oe , Sem a . . m ©. / Deploy on opponent's side of table. Opponent's pilots (except Vader) present at % Te - sites may not use ability to draw battle destiny. Effect canceled when opponent has ie = /. no pilots at sites. (4 , Rs rs <a
| [[File:RG-C1-Congradulations.jpg|140px]] || [[File:RG-T-Congradulations.png|140px]] || Congradulations || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Scramble-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-T-Scramble-Hiding-In-The-Garbage.png|140px]] || Scramble & Hiding In The Garbage || [[Effect|Effect]] || 4 || Wie epcramble & Hiding In the Garbage 4) i NY j EFFECT / Bea Deploy on table. At any time, you may declare a card : type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into : hand) or Force Pile is depleted. Also, opponent's pilots (except Vader) present at sites may not use A ability to draw battle destiny. Effect canceled when 4 opponent has no pilots at sites. :
| [[File:RG-C1-Crack-Shot-Quick-Draw.jpg|140px]] || [[File:RG-T-Crack-Shot-Quick-Draw.png|140px]] || Crack Shot & Quick Draw || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-They-All-Broken.jpg|140px]] || [[File:RG-T-They-All-Broken.png|140px]] || They All Broken || [[Effect|Effect]] || 7 || =, 4a 7 [fy et - gz. ie Be tor g — The weakness of battle droids is in that they must © all rely on a central command source. Gungans on the other hand Ss _ rely on leaders such as Jar Jar Binks to guide them. 4 : o Loe f — prin A t, — b . “ ; —— oe i 2 a LY ied : ee , ) 4g, “a rn / YY 4 4 —_ ‘ ; oN es 7 eR! 4 bE ee ae net - “% Chee = = oS ee Nee Ze “BS hey dad : th ee ee - ns aka vex eg, ONT TT ier é LN oe {Int eh tials bp TY OR BINT NS A RE yy FS — BOE Peas reef € Eas ha epesr soe cad een BRR MME ed a uN Late TBD ALICLUR CRN MMM ONE LUNAR ACHAT IEY Yp MMWR BN ia : > iG CALF Alias Sk od ital hens PARLOR du Ce ee GR : spr o Ret a f r) ey GR) ST Ay pie FUE ASS SS oie wat : ip ‘i M o ‘- - ot Athy * 2? ee = fr ;? “ee { ‘ o.. see la -
| [[File:RG-C1-Crash-Site-Memorial.jpg|140px]] || [[File:RG-TH-Crash-Site-Memorial.png|200px]] || Crash Site Memorial || [[Effect|Effect]] || 5 || || Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. Any cards stacked here are considered 'supporting.'
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| [[File:RG-C1-Through-The-Planet-Core.jpg|140px]] || [[File:RG-T-Through-The-Planet-Core.png|140px]] || Through The Planet Core || [[Effect|Effect]] || 4 || Wie Through The Planet Gore a 4) Master what's a bongo?” The way to Theed was a bit / —) more complicated than that of an underwater joy ride, /
| [[File:RG-C1-Credits-Will-Do-Fine-We-re-Leaving.jpg|140px]] || [[File:RG-T-Credits-Will-Do-Fine-We-re-Leaving.png|140px]] || Credits Will Do Fine & We're Leaving || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-We-Are-Brave-Your-Highness.jpg|140px]] || [[File:RG-T-We-Are-Brave-Your-Highness.png|140px]] || We Are Brave, Your Highness || [[Effect|Effect]] || 5 || waa °We Are Brave, Your Highness 5) , : "Then / will plead out case to the Senate." / ——_. j Wad ee . ay fi as i, 4 Y ke= /
| [[File:RG-C1-Gungan-Energy-Shield.jpg|140px]] || [[File:RG-TH-Gungan-Energy-Shield.png|200px]] || Gungan Energy Shield || [[Effect|Effect]] || 5 || || Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed.
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==== [[Interrupt|Interrupt]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
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| [[File:RG-C1-A-Few-Maneuvers.jpg|140px]] || [[File:RG-TH-A-Few-Maneuvers.png|200px]] || A Few Maneuvers || [[Interrupt|Interrupt]] || 2 || / SZ ° A Few Maneuvers USED INTERRUPT ei ‘ > Ah Fee Oy / / rr / Add 2 to hyperspeed and maneuver of any starfighter for remainder of turn. &G / interrupt may even affect the result immediately after a destiny draw targeting the ~~ 4 me / starfighter's maneuver.) a
| [[File:RG-C1-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-TH-Hiding-In-The-Garbage.png|200px]] || Hiding In The Garbage || [[Effect|Effect]] || 3 ||  || Use 2 Force to deploy on your side of table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted.
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| [[File:RG-C1-A-Few-Maneuvers-Han-s-Dice.jpg|140px]] || [[File:RG-T-A-Few-Maneuvers-Han-s-Dice.png|140px]] || A Few Maneuvers & Han's Dice || [[Interrupt|Interrupt]] || 2 || SZ A Few Maneuvers & Hans Dice Si ; DP. sje 2 / >", ae bs / Vee Se USED INTERRUPT Pa 3+.) Add 2 to hyperspeed and maneuver of any starfighter : for the remainder of this turn. (Interrupt may even i affect the result immediately after a destiny draw : targeting the starfighter's maneuver.) OR If one of / your characters of ability > 2 is in a battle, use 1 Force to draw another battle destiny instead of the One you just drew. / .
| [[File:RG-C1-I-Hope-She-s-All-Right.jpg|140px]] || [[File:RG-TH-I-Hope-She-s-All-Right.png|200px]] || I Hope She's All Right || [[Effect|Effect]] || 3 || || Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny &lt; 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny &lt; 4 occupy two battleground sites.
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| [[File:RG-C1-All-Wings-Report-In.jpg|140px]] || [[File:RG-TH-All-Wings-Report-In.png|200px]] || All Wings Report In || [[Interrupt|Interrupt]] || 5 || All Wings Report In USED INTERRUPT 5 i ’ , — On see® s / ar @ ——__ ~ ee ; ° P : , , BI a a a a a ee ne ce ~~ / Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < % i =~ X, retrieve X Force; X = number of copies of that card you have on table. (Immune to ~=.9 ie Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle. S
| [[File:RG-C1-I-Must-Be-Allowed-To-Speak.jpg|140px]] || [[File:RG-TH-I-Must-Be-Allowed-To-Speak.png|200px]] || I Must Be Allowed To Speak || [[Effect|Effect]] || 4 ||  || Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.)
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| [[File:RG-C1-Away-Put-Your-Weapon-Put-That-Down.jpg|140px]] || [[File:RG-T-Away-Put-Your-Weapon-Put-That-Down.png|140px]] || Away Put Your Weapon & Put That Down || [[Interrupt|Interrupt]] || 4 || SF ¢Away Put Your Weapon & ¢Put That tom @ : hy,» CSC E 4 J ; / 5 : i : g eg i ° ee 5 ae LN Me See USED OR LOST INTERRUPT y 3+.) USED: Ifa lightsaber was just used to enhance a : Force drain, place it in Owner's Used Pile. : LOST: Place any or all of your devices and character i weapons on table in your Used Pile. OR If one of your character was just targeted by a weapon ( during battle, use 3 Force to cancel that targeting. :
| [[File:RG-C1-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.jpg|140px]] || [[File:RG-T-I-Must-Be-Allowed-To-Speak-Goo-Nee-Tay.png|140px]] || I Must Be Allowed To Speak & Goo Nee Tay || [[Effect|Effect]] || 3 ||  || Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability &gt; 2 are deploy +2 here. (Immune to Alter.)
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| [[File:RG-C1-Bickering-At-Its-Finest.jpg|140px]] || [[File:RG-T-Bickering-At-Its-Finest.png|140px]] || Bickering At Its Finest || [[Interrupt|Interrupt]] ||  || SZ Bickering Atlts finest = = Cy ~ ‘Don't try to blame me. / didn't ask you to turn on the " thermal heater. / merely commented that it was freezing in , “the princess's chamber." \ maw " am E _. ~ f-—~ Ss Me Acts Pe caccenusy oe bs USED OR LOST INTERRUPT ®
| [[File:RG-C1-I-Thought-He-Was-Blind.jpg|140px]] || [[File:RG-T-I-Thought-He-Was-Blind.png|140px]] || I Thought He Was Blind || [[Effect|Effect]] ||  || ||
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| [[File:RG-C1-Biker-Scout-Down.jpg|140px]] || [[File:RG-T-Biker-Scout-Down.png|140px]] || Biker Scout Down || [[Interrupt|Interrupt]] || 5 || Scout · Rebel · Imperial — ——— SSS ———E FE ee Te F a tt 5 Tg =a "/ Nez Le) “a er H ud SZ eBiker Scout Down 4 In places as remote as Endor forests, rebel strike forces F hold ds their Imperial adversar eo Old no mercy towards their Imperial adversaries. q *, ae . - a " / : a # 7 x & * te ef = é7 a = a a Sale i ES - r = F ~~ Pt - & < 2 —— a ae / > ae. on f & sei i r “~ : Ror Tid — — =. 38 ae 5 ‘* . & Bs S = ce ~ % Je of sy) ae —s a i ; .s a Oa Fee OES aly mane EEG wee mm PO» Mle Nig, a x USED OR LOST INTERRUPT ae \ ER statteenitnisiaednnnns fi '¢ '
| [[File:RG-C1-I-Will-Not-Defer-Plea-To-The-Court.jpg|140px]] || [[File:RG-T-I-Will-Not-Defer-Plea-To-The-Court.png|140px]] || I Will Not Defer & Plea To The Court || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Careful-Planning-Heading-For-The-Medical-Frigate.jpg|140px]] || [[File:RG-T-Careful-Planning-Heading-For-The-Medical-Frigate.png|140px]] || Careful Planning & Heading For The Medical Frigate || [[Interrupt|Interrupt]] || 7 || ee Careful Planning &+Heading For The Medical rant a 7 fay Aes / <= USED OR STARTING INTERRUPT (a 3.) USED: If a battle was just initiated, draw destiny and : activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site / - related to your starting location. Also, you may - deploy up to two Effects if each of them deploys for free, is always immune to Alter and has "deploy on / table" (or "deploy on your side of table") in its game / text. Place Interrupt in Lost Pile.
| [[File:RG-C1-Inspecting-The-Garbage.jpg|140px]] || [[File:RG-T-Inspecting-The-Garbage.png|140px]] || Inspecting The Garbage || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Choke-Blaster-Deflection.jpg|140px]] || [[File:RG-T-Choke-Blaster-Deflection.png|140px]] || Choke & Blaster Deflection || [[Interrupt|Interrupt]] || 3 || Alien — GS Vike & Biter Deectn EP ee a See USED OR LOST INTERRUPT y 3+./ USED: Cancel an attempt to use a character weapon : to target your character of ability > 4. ; LOST: If your character of ability > 4 with a i lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character i present. OR During your control phase, cancel the game text of one unique (¢) alien for remainder of { turn. OR If you just forfeited an alien, cancel all remaining attrition against you. J
| [[File:RG-C1-Is-Your-Strike-Team-Assembled.jpg|140px]] || [[File:RG-T-Is-Your-Strike-Team-Assembled.png|140px]] || Is Your Strike Team Assembled? || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Clinging-To-The-Very-Edge.jpg|140px]] || [[File:RG-T-Clinging-To-The-Very-Edge.png|140px]] || Clinging To The Very Edge || [[Interrupt|Interrupt]] || 4 || SZ eClinging To The Edge ‘S : : Sometimes Obi-Wan's point of view is a bit hard to 4 understand. d 2 USED OR LOST INTERRUPT :
| [[File:RG-C1-Lapti-Nek.jpg|140px]] || [[File:RG-T-Lapti-Nek.png|140px]] || Lapti Nek || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Corellian-Retort-Fly-Casual.jpg|140px]] || [[File:RG-T-Corellian-Retort-Fly-Casual.png|140px]] || Corellian Retort & Fly Casual || [[Interrupt|Interrupt]] || 3 || Pilot · Bounty Hunter — elin Retort & Fy Casual oH 2S soe te ae ee : Se USED INTERRUPT Ps 3+.) USED: During your deploy phase, deploy one starship : (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from é Reserve Deck; reshuffle. OR If a bounty hunter (or ; gangster) and Han are involved in the same battle . you may add one battle destiny (add two if gangster is Jabba). }
| [[File:RG-C1-Launching-The-Assault.jpg|140px]] || [[File:RG-TH-Launching-The-Assault.png|200px]] || Launching The Assault || [[Effect|Effect]] || 4 ||  || Deploy on any system. Once per game, may take Home One into from Reserve Deck; reshuffle. Your Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effecte canceled when Rendezvous Point on table. (Immune to Alter.)
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| [[File:RG-C1-Corellian-Slip.jpg|140px]] || [[File:RG-TH-Corellian-Slip.png|200px]] || Corellian Slip || [[Interrupt|Interrupt]] || 9 || "SZ Corellian dlip USED INTERRUPT = ey ‘ “/ /f opponent just initiated a Tallon Roll, add your maneuver + ability of one piloton %& 9 your targeted starfighter to your total. OR Decrease the maneuver of an opponent's ~~ -5 = \starfighter by 1 for remainder of this turn. my
| [[File:RG-C1-Looking-To-The-Future.jpg|140px]] || [[File:RG-T-Looking-To-The-Future.png|140px]] || Looking To The Future || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Droid-Overboard.jpg|140px]] || [[File:RG-T-Droid-Overboard.png|140px]] || Droid Overboard || [[Interrupt|Interrupt]] || 5 || SZ eDroid Overboard = ‘S 5 Communications droids are a low priority when the / ' time for an attack has come. a Se, 4 " } < Se ; ~ = a f So USED OR LOST INTERRUPT Ba
| [[File:RG-C1-Obi-Wan-s-Cape-Lightsaber-Proficiency.jpg|140px]] || [[File:RG-T-Obi-Wan-s-Cape-Lightsaber-Proficiency.png|140px]] || Obi-Wan's Cape & Lightsaber Proficiency || [[Effect|Effect]] || 3 ||  || Use 1 Force to deploy on a character with ability &gt; 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition &lt; 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber.
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| [[File:RG-C1-Effective-Repairs-Punch-It.jpg|140px]] || [[File:RG-T-Effective-Repairs-Punch-It.png|140px]] || Effective Repairs & Punch It! || [[Interrupt|Interrupt]] || 4 || SZ Effective Repairs & Punch tt! So 4 f / hee iy c ea re oe Sr USED OR LOST INTERRUPT ae »./) USED: Cancel Limited Resources 4 LOST: Use 3 Force to search your Lost Pile and take d one Effect, Utinni Effect, Mobile Effect, or Immediate / Effect into hand. OR If Han or Your Land is piloting a Starfighter which is defending a battle at a system, add one battle destiny (add two if starfighter is Falcon). Also, starfighter is immune to attrition for / remainder of turn.
| [[File:RG-C1-Prisoner-Transfer.jpg|140px]] || [[File:RG-T-Prisoner-Transfer.png|140px]] || Prisoner Transfer || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Either-Way-You-Win-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-T-Either-Way-You-Win-Eventually-You-ll-Lose.png|140px]] || Either Way, You Win & Eventually You'll Lose || [[Interrupt|Interrupt]] || 4 || Css etither Way, You Win & eventually You'll ast P Ey r a Re Pee ey @ 4 ax Sted TS ET SR Mt ny, i ve USED OR LOST INTERRUPT ay 3+.) USED: If a battle was just initiated, place the top : card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost. / OR Opponent chooses: opponent may activate up to ; 2 Force and you may activate up to 4 Force, or , Opponent retrieves 1 Force and you retrieve 3 Force.
| [[File:RG-C1-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.jpg|140px]] || [[File:RG-T-Projection-Of-A-Skywalker-Yarna-d-al-Gargan.png|140px]] || Projection Of A Skywalker & Yarna d'al' Gargan || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Entering-The-Arena.jpg|140px]] || [[File:RG-TH-Entering-The-Arena.png|200px]] || Entering The Arena || [[Interrupt|Interrupt]] ||  || ct ee rE ; Os "SZ Entering The Arena USED OR LOST INTERRUPT @c} / : ' , ry . . a— Ty , / é ‘ . / ° és) USED: Once per game may take Podracer Bay into hand from Reserve Deck; && reshuffle. as * / LOST: During a battle at Podracer bay, add one battle destiny. bay
| [[File:RG-C1-Revolution.jpg|140px]] || [[File:RG-TH-Revolution.png|200px]] || Revolution || [[Effect|Effect]] || 3 ||  || Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.
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| [[File:RG-C1-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-TH-Eventually-You-ll-Lose.png|200px]] || Eventually You'll Lose || [[Interrupt|Interrupt]] || 3 || SZ Eventually Youll bose USED ORLOSTINTERRUPT @& /, ie * > a [ / = ££ = es )/ USED: If a battle was just initiated, place the top card of your Used Pile on top of ; your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards / opponent has 3 or more of in hand are lost. ds
| [[File:RG-C1-Scramble.jpg|140px]] || [[File:RG-TH-Scramble.png|200px]] || Scramble || [[Effect|Effect]] || 3 || || Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites.
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| [[File:RG-C1-False-Past.jpg|140px]] || [[File:RG-T-False-Past.png|140px]] || False Past || [[Interrupt|Interrupt]] || 4 || Pilot — Luke thought his father was an ordinary pilot on a spice { ' freighter. Dealing with his father's true identity would take him e 4 places he'd never deamed possible, 4 - ae ss USED OR LOST INTERRUPT es / ,
| [[File:RG-C1-Scramble-Hiding-In-The-Garbage.jpg|140px]] || [[File:RG-T-Scramble-Hiding-In-The-Garbage.png|140px]] || Scramble & Hiding In The Garbage || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Father-Please.jpg|140px]] || [[File:RG-T-Father-Please.png|140px]] || Father, Please! || [[Interrupt|Interrupt]] || 3 || SZ Father, Please... 3} With no other options left, Luke had to look to his father ' for assistance; assistance that would bring balance to the Force. ) 38 USED OR LOST INTERRUPT : - :
| [[File:RG-C1-That-s-The-Real-Trick.jpg|140px]] || [[File:RG-T-That-s-The-Real-Trick.png|140px]] || That's The Real Trick || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Fly-Casual.jpg|140px]] || [[File:RG-TH-Fly-Casual.png|200px]] || Fly Casual || [[Interrupt|Interrupt]] || 4 || Pilot — "SZ Fly Casual USED ORLOSTINTERRUPT (sy a tas Fa ” #4) USED: Cancel Early Warning Network or It's An Older Code. OR Deploy a starship %&% q (deploy -1) and/or one pilot to a system even without presence of Force icons. == © LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. 4 . s JI é
| [[File:RG-C1-They-All-Broken.jpg|140px]] || [[File:RG-T-They-All-Broken.png|140px]] || They All Broken || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Glancing-Blow.jpg|140px]] || [[File:RG-TH-Glancing-Blow.png|200px]] || Glancing Blow || [[Interrupt|Interrupt]] || 4 || SZ Glancing Blow LOST INTERRUPT 38 r # a : =, ; ; #4.) /f you have a character with a lightsaber present in a battle with Vader, lose 1 Force % © to reduce Vader's power to zero. OR if you have a character with a lightsaber in a @ / duel, cancel one oppoenent's destiny draw immediately after it is revealed. : "
| [[File:RG-C1-This-Is-Your-Father-s-Lightsaber.jpg|140px]] || [[File:RG-T-This-Is-Your-Father-s-Lightsaber.png|140px]] || This Is Your Father's Lightsaber || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Help-Me-Obi-Wan-Kenobi-Double-Agent.jpg|140px]] || [[File:RG-T-Help-Me-Obi-Wan-Kenobi-Double-Agent.png|140px]] || Help Me Obi-Wan Kenobi & Double Agent || [[Interrupt|Interrupt]] || 3 || Spy · Rebel — ee Help Me Obi-Wan Kenobi & Double Agent Si 3 we USED INTERRUPT ad 3) If Obi-Wan is at a site you control, he may apply any : amount of his ability toward drawing a battle destiny a at any other location. Ability he uses this way cannot , be used again ths turn. OR One rebel may move as a ‘react’ to an adjacent battle site. OR If both players have a spy at same site, draw destiny. Add 2 if / opponent's spy is Undercover. Opponent's spy is lost if destiny > 2. }
| [[File:RG-C1-Through-The-Planet-Core.jpg|140px]] || [[File:RG-T-Through-The-Planet-Core.png|140px]] || Through The Planet Core || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Hyper-Escape.jpg|140px]] || [[File:RG-TH-Hyper-Escape.png|200px]] || Hyper Escape || [[Interrupt|Interrupt]] || || eo a MU RD i Ss. Hyper Escape USED INTERRUPT Uae / =e Fa OO _ we / Cancel a battle just initiated at a system by moving all your starships there away. = : / “E / ————— en
| [[File:RG-C1-Traffic-Control.jpg|140px]] || [[File:RG-TH-Traffic-Control.png|200px]] || Traffic Control || [[Effect|Effect]] || 3 || 2 || Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.
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| [[File:RG-C1-I-Have-A-Really-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-TH-I-Have-A-Really-Bad-Feeling-About-This.png|200px]] || I Have A Really Bad Feeling About This || [[Interrupt|Interrupt]] || 3 || "SZ / Have A Really Bad Feeling About This useD INTERRUPT 5e ar a” ae ae = % — — = ae —~ aed #*%y *~) If opponent just initiated a battle where opponent has more than double your a power, target your highest-ability character in that battle. Draw destiny. If destiny 5x / 3 / < target's ability, deploy one character there from hand (for free). it / : ee pion Fed weenie @
| [[File:RG-C1-Traffic-Control-Crash-Site-Memorial.jpg|140px]] || [[File:RG-T-Traffic-Control-Crash-Site-Memorial.png|140px]] || Traffic Control & Crash Site Memorial || [[Effect|Effect]] || 3 || || Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from you 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.
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| [[File:RG-C1-I-Used-To-Live-Here-You-Know.jpg|140px]] || [[File:RG-T-I-Used-To-Live-Here-You-Know.png|140px]] || I Used To Live Here, You Know? || [[Interrupt|Interrupt]] || 3 || oS el Iised To hive Here, You Know ‘G 3 “You're going to die here, you know.” 3 Sy tir oY USED OR LOST INTERRUPT Bea
| [[File:RG-C1-We-Are-Brave-Your-Highness.jpg|140px]] || [[File:RG-T-We-Are-Brave-Your-Highness.png|140px]] || We Are Brave, Your Highness || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Inconsequential-Barriers.jpg|140px]] || [[File:RG-TH-Inconsequential-Barriers.png|200px]] || Inconsequential Barriers || [[Interrupt|Interrupt]] || 9 || Imperial — "SZ eInconsequential Barriers USED INTERRUPT 46 / as Ae os e pe %, a ; *» / Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card %& 9 of your Force Pile; either return it, or place it under your Force Pile or Reserve a * Deck. ion
| [[File:RG-C1-You-Must-Complete-The-Training.jpg|140px]] || [[File:RG-T-You-Must-Complete-The-Training.png|140px]] || You Must Complete The Training || [[Effect|Effect]] || ||  ||
|}
 
==== [[Interrupt|Interrupt]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
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| [[File:RG-C1-Insertion-Planning.jpg|140px]] || [[File:RG-TH-Insertion-Planning.png|200px]] || Insertion Planning || [[Interrupt|Interrupt]] || 3 || Scout — 3 "SZ Insertion Planning USED INTERRUPT ' : S bie 733 } Js oe \ “9 \t ny 3 ) 4 * a : > ‘ 4 er . : ' he ; , « oe “if , / 4.) /f your scout is in a battle at an exterior planet site, subtract 3 from opponent's total 4 © battle destiny. OR Target opponent's character aboard an open vehicle moving to ry © your scouts site. Draw destiny. If destiny +2 > ability, target goes to Used Pile. 4
| [[File:RG-C1-A-Few-Maneuvers.jpg|140px]] || [[File:RG-TH-A-Few-Maneuvers.png|200px]] || A Few Maneuvers || [[Interrupt|Used Interrupt]] || 6 ||  || Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
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| [[File:RG-C1-Insertion-Planning-Critical-Error-Revealed.jpg|140px]] || [[File:RG-T-Insertion-Planning-Critical-Error-Revealed.png|140px]] || Insertion Planning & Critical Error Revealed || [[Interrupt|Interrupt]] || 4 || Leader · Scout — SF elnsertion Planning & ¢Gritical Error Revealed 4 ee Ts . =. () i pen oo os USED INTERRUPT Pa 3.1] If your scout is in battle at an exterior planet site, : subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny / +2 > ability, target goes to Used Pile. OR if you have ; a leader at your war room, peek at top card of opponent's Reserve Deck. You may place it on bottom of that Reserve Deck. :
| [[File:RG-C1-A-Few-Maneuvers-Han-s-Dice.jpg|140px]] || [[File:RG-T-A-Few-Maneuvers-Han-s-Dice.png|140px]] || A Few Maneuvers & Han's Dice || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Jedi-Leap-Clinging-To-The-Edge.jpg|140px]] || [[File:RG-T-Jedi-Leap-Clinging-To-The-Edge.png|140px]] || Jedi Leap & Clinging To The Edge || [[Interrupt|Interrupt]] || 3 || Dark Jedi — GS et ea &- igi T Te i oH : bs o. as A nS Sees a. / a 3 4 Pa 4 13 oe * he: mo ewe ys” P . . s Si LOST INTERRUPT ae 3 During your deploy phase, lose 1 Force to relocate E €> Obi-Wan to an adjacent Naboo site. OR Raise d your converted interior Theed Palace site to the top. / OR If opponent's Dark Jedi with at least one combat card just initiated lightsaber combat against your Jedi with none, draw 3 destiny and choose 2 to use for lightsaber combat destiny. You may take other 2 card into hand, or return it to top of Reserve Deck. :
| [[File:RG-C1-All-Wings-Report-In.jpg|140px]] || [[File:RG-TH-All-Wings-Report-In.png|200px]] || All Wings Report In || [[Interrupt|Used Interrupt]] || 5 || || Once per game, target one non-unique starfighter on table. Draw destiny. If destiny &lt; X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Jedi-Presence.png|200px]] || Jedi Presence || [[Interrupt|Interrupt]] || 1 || / : a / eZ vedi Presence LOST INTERRUPT 30 i ’ ’! es) If one of your Jedi is present during any battle, use 1 Force to cause all other % Rebels there to battle at double power. S
| [[File:RG-C1-Armed-And-Dangerous-Ambush.jpg|140px]] || [[File:RG-T-Armed-And-Dangerous-Ambush.png|140px]] || Armed And Dangerous & Ambush || [[Interrupt|Lost Interrupt]] || 3 ||  || During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle, and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle.
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| [[File:RG-C1-Jedi-Tactics.jpg|140px]] || [[File:RG-T-Jedi-Tactics.png|140px]] || Jedi Tactics || [[Interrupt|Interrupt]] || 3 || em ae SS , ee ee ee » ess cued lactics : a} 3 Obi-Wan and Qui-Gon knew each other's combat 4 ' tactics well enough to efficiently put their dark enemy on the ra ' Cefensive during their fateful battle. 4 x « ~€ - Y } rile! > 2 7° / Se USED OR LOST INTERRUPT ers
| [[File:RG-C1-Attack-Pattern-Delta.jpg|140px]] || [[File:RG-TH-Attack-Pattern-Delta.png|200px]] || Attack Pattern Delta || [[Interrupt|Lost Interrupt]] || 3 || 1 || If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons.
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| [[File:RG-C1-Keep-Your-Eyes-Open-Shoo-Shoo.jpg|140px]] || [[File:RG-T-Keep-Your-Eyes-Open-Shoo-Shoo.png|140px]] || Keep Your Eyes Open & Shoo! Shoo! || [[Interrupt|Interrupt]] || 4 || Droid — SZ Keep Your Eyes Onen & Shoo! Shoo! \4 ‘ J : Sy * 4 : ee z - et ie , q . FF. Re. * Se / Se USED INTERRUPT ee 3+.) Glance at the cards in any Lost Pile and replace ’ unshuffled. OR If you have a droid on table: Cancel A an attack just initiated by a creature. OR Relocate / one opponent's creature (except an attached : creature) to an adjacent location (habitat permitting). pei cabt th
| [[File:RG-C1-Away-Put-Your-Weapon-Put-That-Down.jpg|140px]] || [[File:RG-T-Away-Put-Your-Weapon-Put-That-Down.png|140px]] || Away Put Your Weapon & Put That Down || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Light-Maneuvers-Jedi-Levitation.jpg|140px]] || [[File:RG-T-Light-Maneuvers-Jedi-Levitation.png|140px]] || Light Maneuvers & Jedi Levitation || [[Interrupt|Interrupt]] || 4 || Pilot — SZ Light Maneauvers & dedi Levitation Si : if be “{ A. ‘v a () 4 e ul’ pro ; wee 2 : % USED OR LOST INTERRUPT Ps 5. .) USED: Cancel Dark Maneuvers, Emergency Deployment, Lone Pilot, / Want That Ship, Defensive i Fire, Rogue Asteroid, or Take Evasive Action. OR / Double Special Modifications until end of turn. / LOST: Use X Force, where X = (7 - ability of your highest ability character on table). Search through your Used Pile and take one card into hand. Shuffle, Cut and replace. 7
| [[File:RG-C1-Biker-Scout-Down.jpg|140px]] || [[File:RG-T-Biker-Scout-Down.png|140px]] || Biker Scout Down || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Losing-Track.jpg|140px]] || [[File:RG-TH-Losing-Track.png|200px]] || Losing Track || [[Interrupt|Interrupt]] || 1 || SZ basing Track USED ORLOSTINTERRUPT (= “yf USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Fore to ‘repair’ your Podracer. OR Target a Podracer. Draw destiny. if destiny > Podracer's destiny number, target is ‘damaged.’ )
| [[File:RG-C1-Blaster-Deflection.jpg|140px]] || [[File:RG-TH-Blaster-Deflection.png|200px]] || Blaster Deflection || [[Interrupt|Used Or Lost Interrupt]] || 4 || 2 || USED: Cancel an attempt to use a character weapon to target your character of ability &gt; 4. LOST: If your character of ability &gt; 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present.
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| [[File:RG-C1-Losing-Track-A-Step-Backwards.jpg|140px]] || [[File:RG-T-Losing-Track-A-Step-Backwards.png|140px]] || Losing Track & A Step Backwards || [[Interrupt|Interrupt]] || 4 || eZ Losing Track & +A Step Backwards ‘Ge : SZ 4 =, > - Se 7 ee a4 2 Ee . mS f >, ont VE % 4 , ! I ] ‘SG Jon me © See USED OR LOST INTERRUPT rs 3.4) USED: During battle, place top card of opponent's : Lost Pile on top of their Reserve Deck. f LOST: Use 1 Force to ‘repair’ your Podracer. OR i Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is ‘damaged.’ OR ; Place the top race destiny of all Podracers in owner's : Used Pile. OR Place 3 cards from hand (random / choice) into your Lost Pile to take any one character from your Lost Pile into hand. :
| [[File:RG-C1-Careful-Planning-Heading-For-The-Medical-Frigate.jpg|140px]] || [[File:RG-T-Careful-Planning-Heading-For-The-Medical-Frigate.png|140px]] || Careful Planning & Heading For The Medical Frigate || [[Interrupt|Used Or Starting Interrupt]] || ||  ||  
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| [[File:RG-C1-Lost-In-The-Wilderness-Yub-Yub.jpg|140px]] || [[File:RG-T-Lost-In-The-Wilderness-Yub-Yub.png|140px]] || Lost In The Wilderness & Yub Yub! || [[Interrupt|Interrupt]] || 6 || GS lost nT Were & Yb il EP ' — : \ _— , ~: . ~ s - ) e' ‘Beate’ 6 Ape: eS ST So sobconni oda / / : See USED OR LOST INTERRUPT es 3+.) USED: Add 1 to forfeit of each of your Ewoks for : remainder of turn. : LOST: Cancel a Froce drain at an exterior planet site i where opponent has no vehicles of starships. Draw destiny. If destiny > number of opponenet's characters at that site, choose one of those : characters to be missing. /
| [[File:RG-C1-Choke-Blaster-Deflection.jpg|140px]] || [[File:RG-T-Choke-Blaster-Deflection.png|140px]] || Choke & Blaster Deflection || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Luke-We-re-Going-To-Have-Company.jpg|140px]] || [[File:RG-T-Luke-We-re-Going-To-Have-Company.png|140px]] || Luke! We're Going To Have Company || [[Interrupt|Interrupt]] || 7 || SZ eluke! We're Going fo Have Company a} ; “Who is this? What's your operating number?” C) { o@ seeee / : . / ; oat = A on 7 , oy USED OR LOST INTERRUPT Bre
| [[File:RG-C1-Clash-Of-Sabers.jpg|140px]] || [[File:RG-TH-Clash-Of-Sabers.png|200px]] || Clash Of Sabers || [[Interrupt|Lost Interrupt]] || 3 || 3 || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force.
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| [[File:RG-C1-Might-Of-The-Republic.jpg|140px]] || [[File:RG-TH-Might-Of-The-Republic.png|200px]] || Might Of The Republic || [[Interrupt|Interrupt]] || 6 || GS Night OF The Regu USED INTERRUPT 6] a as oF 7 / Once per game, retrieve 1 Force for each of your senators at Galactic Senate. > 7 Eg (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas s ae. / Amedda) into hand from Reserve Deck; reshuffle. iy 2
| [[File:RG-C1-Clinging-To-The-Very-Edge.jpg|140px]] || [[File:RG-T-Clinging-To-The-Very-Edge.png|140px]] || Clinging To The Very Edge || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Mindful-Of-The-Future-Inconsequential-Barriers.jpg|140px]] || [[File:RG-T-Mindful-Of-The-Future-Inconsequential-Barriers.png|140px]] || Mindful Of The Future & Inconsequential Barriers || [[Interrupt|Interrupt]] || 4 || Imperial — ee Mindful Of The Future &elnconsequential bain GY ' SZ 4 / 4 (i ti , ~§ ae 4 Fil / we USED INTERRUPT ee 3. ./ Use 2 Force to deploy a Unique (e) battleground not : on table, from Reserve Deck; reshuffle. OR Cancel ‘ Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. (
| [[File:RG-C1-Corellian-Retort-Fly-Casual.jpg|140px]] || [[File:RG-T-Corellian-Retort-Fly-Casual.png|140px]] || Corellian Retort & Fly Casual || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Mission-Briefing.jpg|140px]] || [[File:RG-T-Mission-Briefing.png|140px]] || Mission Briefing || [[Interrupt|Interrupt]] ||  || Rebel — ess Mission Briefing ‘S § : Before the battle of roth, rebel officers would fall silent { the moment their commander came into the room to brief them. ra oe USED OR LOST INTERRUPT ae
| [[File:RG-C1-Corellian-Slip.jpg|140px]] || [[File:RG-TH-Corellian-Slip.png|200px]] || Corellian Slip || [[Interrupt|Used Interrupt]] || 4 ||  || If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on you targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn.
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| [[File:RG-C1-My-Loyal-Bodyguard-Might-Of-The-Republic.jpg|140px]] || [[File:RG-T-My-Loyal-Bodyguard-Might-Of-The-Republic.png|140px]] || My Loyal Bodyguard & Might Of The Republic || [[Interrupt|Interrupt]] || 4 || Republic — SF eMy Loyal Bodyguard &eMight Of The Republic 4} : Si USED INTERRUPT Pe ¥/) Once per game, retrieve 1 Force for each of your : senators at Galactic Senate. (Immune to Sense.) OR f Deploy a handmaiden to Amidala's location from Reserve Deck; reshuffle. OR If opponent just initiated battle at same site as your handmaiden and Amidala, add one battle destiny. OR Take one senator (or / Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle.
| [[File:RG-C1-Droid-Overboard.jpg|140px]] || [[File:RG-T-Droid-Overboard.png|140px]] || Droid Overboard || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Nabrun-Leids-Quite-A-Mercenary.jpg|140px]] || [[File:RG-T-Nabrun-Leids-Quite-A-Mercenary.png|140px]] || Nabrun Leids & Quite A Mercenary || [[Interrupt|Interrupt]] || 3 || SZ Nabrun beids & Quite A Mercenary Psi 3 is LOST INTERRUPT Pa 3+.) If Elis Helrot just completed a transport, use 2 Force. i Elis and all characters transported are lost. (Immune to Sense.) OR At any time (except during battle), target any or all of your characters at one site to : ‘transport’ (relocate) to any one other site. Draw i destiny. Use that much Force to ‘transport’ or place ; Interrupt in Lost Pile. OR Prevent a smiggler from / moving this turn.
| [[File:RG-C1-Effective-Repairs-Punch-It.jpg|140px]] || [[File:RG-T-Effective-Repairs-Punch-It.png|140px]] || Effective Repairs & Punch It! || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Narrow-Escape.jpg|140px]] || [[File:RG-TH-Narrow-Escape.png|200px]] || Narrow Escape || [[Interrupt|Interrupt]] || 5 || Rebel — ill Si amma peers si 5 Pe eR EE eT BEE PIT TINE NEE Te ra stn SIT See eT : PEE REI Tie ae Scar em mmemeeg 7 me i Sis if eZ Narrow Escape USED INTERRUPT 5Yr 2.) If opponent just initiated battle at a site where you have a Rebel of ability > 2 &4 present, move all of your cards with ability there away (using their landspeed at @ © normal use of Force) and cancel battle. : ‘ 4
| [[File:RG-C1-Either-Way-You-Win-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-T-Either-Way-You-Win-Eventually-You-ll-Lose.png|140px]] || Either Way, You Win & Eventually You'll Lose || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Neck-And-Neck-Changing-The-Odds.jpg|140px]] || [[File:RG-T-Neck-And-Neck-Changing-The-Odds.png|140px]] || Neck And Neck & Changing The Odds || [[Interrupt|Interrupt]] || 3 || Sz. : if Neo a Weck Changing The oH ( gaa ~ wa oo a SB Si USED OR LOST INTERRUPT 3+.) USED: If opponent just drew battle destiny (or : destiny for Watto's Chance Cube), subtract one from that destiny. OR If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: If / difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < : 10 Life Force remaining, both players retrieve 4 Force.
| [[File:RG-C1-Entering-The-Arena.jpg|140px]] || [[File:RG-TH-Entering-The-Arena.png|200px]] || Entering The Arena || [[Interrupt|Used Or Lost Interrupt]] || 6 ||  || USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny.
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| [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.jpg|140px]] || [[File:RG-T-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.png|140px]] || Nice Of You Guys To Drop By & Visored Vision || [[Interrupt|Interrupt]] || 3 || SF Nice Of You Guys To Drop By & e*Visored Vision 3} 3 ge S. 3 pie. og A a a a: \ ‘~ Ss / ten fe Se oe ae Ferra is af J { me Se USED OR LOST INTERRUPT ae 3+.) USED: Send one of your missing characters at same E Site as one of your piloted or driven vehicles to your d Used Pile. OR Cancel any attempt by one character / to ‘hide’ from a battle. OR Name an Interrupt card. Opponent must reveal entire Used Pile, without shuffling, Then your Chose: USED: Opponent must lose 1 Force for each copy of that Interrupt found there. : LOST: Each copy of that Interrupt found there is lost.
| [[File:RG-C1-Eventually-You-ll-Lose.jpg|140px]] || [[File:RG-TH-Eventually-You-ll-Lose.png|200px]] || Eventually You'll Lose || [[Interrupt|Used Or Lost Interrupt]] || 4 ||  || USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost.
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| [[File:RG-C1-No-Giben-Up-General-Jar-Jar.jpg|140px]] || [[File:RG-TH-No-Giben-Up-General-Jar-Jar.png|200px]] || No Giben Up, General Jar Jar || [[Interrupt|Interrupt]] || 4 || SZ eNo Giben Up, General dar vdar! = LoST INTERRUPT 5e” “a, oo ~ ~— ieee i. Ga a Bity { 4 eer" *>ry * } a fad / » % ey * ‘ VJ ” fd A Oe tba 7s 2 we st .) Ae & ane A} + » ‘ \- . oF 6 . 3 f \ ’s-) If you just lost a Gungan from table, place him in your hand. OR lf Jar Jarand = & : - Tarpals are in a battle together, add two battle destiny. @ /
| [[File:RG-C1-False-Past.jpg|140px]] || [[File:RG-T-False-Past.png|140px]] || False Past || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Off-The-Edge.jpg|140px]] || [[File:RG-TH-Off-The-Edge.png|200px]] || Off The Edge || [[Interrupt|Interrupt]] || 4 || : SZ Dif The Edge LOST INTERRUPT yh oe i oe ee : Zi r ba, es Pe Bebe ge / be 4 7 ae % r% : il ee a a ae *4. / Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's %& “% destiny number, retrieve Force equal to the difference. If destiny < character's destiny on = /. number, lose difference. If destiny = character's destiny number, character is lost. oa Pe y a oa a. 4
| [[File:RG-C1-Father-Please.jpg|140px]] || [[File:RG-T-Father-Please.png|140px]] || Father, Please! || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Old-Smoothies.jpg|140px]] || [[File:RG-T-Old-Smoothies.png|140px]] || Old Smoothies || [[Interrupt|Interrupt]] || 2 || —~ sae ——— = ee ee ee ae , a AE REN OD ; , Se +f Smoothies o ‘ Lando did his best to appear delighted that his old q ' buddy had come back to see him. a 2. 9 yi = a pee i - CeBe FO, manne EE wee on tS metig ~— ) 3 USED OR LOST INTERRUPT Bs
| [[File:RG-C1-Fly-Casual.jpg|140px]] || [[File:RG-TH-Fly-Casual.png|200px]] || Fly Casual || [[Interrupt|Used Or Lost Interrupt]] || 6 ||  || USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-On-The-Edge-Surprise-Assault.jpg|140px]] || [[File:RG-T-On-The-Edge-Surprise-Assault.png|140px]] || On The Edge & Surprise Assault || [[Interrupt|Interrupt]] || 2 || Rebel — SZ On The Edge & Surprise Assault ‘S : ad , i'' £-o = , Sr eI ee (‘oa 2 ee $$. wm Fe *, ee £2 oe ae m we LOST INTERRUPT Bs 3 Use 1 Force and target a Rebel of ability > 2. Choose : a number from 1 to 6. You may retrieve that amount i of Froce if you now draw destiny > chosen number. i If you fail, Rebel is lost. OR Use 1 Force to cancel an opponent's Force drain at a location. Draw one fi destiny for each character, starship, and vehicle the Opponent has present (limit 2). Compare your { destiny total to opponent's power total. Player with lowest total loses Force equal to the difference. :
| [[File:RG-C1-Gift-Of-The-Mentor-Skywalkers.jpg|140px]] || [[File:RG-T-Gift-Of-The-Mentor-Skywalkers.png|140px]] || Gift Of The Mentor & Skywalkers || [[Interrupt|Lost Interrupt]] || 5 ||  || If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.)
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| [[File:RG-C1-Ouch-Time.jpg|140px]] || [[File:RG-T-Ouch-Time.png|140px]] || Ouch Time || [[Interrupt|Interrupt]] || 4 || & -witm Captain larpels had a way of describing certain / ' situations to perfection. A ce 4 / = a 7 ‘ j i is 4 f r . ® . 4, : Fs or f 43 i USED OR LOST INTERRUPT ea ie ah
| [[File:RG-C1-Glancing-Blow.jpg|140px]] || [[File:RG-TH-Glancing-Blow.png|200px]] || Glancing Blow || [[Interrupt|Lost Interrupt]] || 3 || || If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed.
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| [[File:RG-C1-Out-Of-Commission.jpg|140px]] || [[File:RG-TH-Out-Of-Commission.png|200px]] || Out Of Commission || [[Interrupt|Interrupt]] || 5 || = 5 Ne) r "SZ Dut Of Commission USED INTERRUPT 5e —— ee meownaarive ia i EL BE ca *s / During your control phase, use 2 Force to release a starship held by any Tractor % Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly *— © / select one card from opponent's Lost Pile or Blaster Rack and place out of play. fy
| [[File:RG-C1-Han-s-Back-Leia-s-Back.jpg|140px]] || [[File:RG-T-Han-s-Back-Leia-s-Back.png|140px]] || Han's Back & Leia's Back || [[Interrupt|Used Interrupt]] || 3 || || Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-Perimeter-Scan-Under-Attack.jpg|140px]] || [[File:RG-T-Perimeter-Scan-Under-Attack.png|140px]] || Perimeter Scan & Under Attack || [[Interrupt|Interrupt]] || 4 || Warrior · Spy · Droid — SZ Perimeter Sean & Under Attack Si 4 : op INS ie: / :./ . y e) . Ae : ii / Se USED INTERRUPT ea 5) Use 1 Froce to glance at any one card which is face- E down at a location. OR Use 1 Force to glance at opponent's hand. You may place each droid spy and . Infantry Mine you find there in opponent's Used Pile. / OR During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber add 3 to destiny draw (7 if both). Vehicle (and : grenade) lost if total destiny > armor. /
| [[File:RG-C1-Help-Me-Obi-Wan-Kenobi-Double-Agent.jpg|140px]] || [[File:RG-T-Help-Me-Obi-Wan-Kenobi-Double-Agent.png|140px]] || Help Me Obi-Wan Kenobi & Double Agent || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Podrace-Prep-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-T-Podrace-Prep-Too-Close-For-Comfort.png|140px]] || Podrace Prep & Too Close For Comfort || [[Interrupt|Interrupt]] || 3 || SZ ¢Podrace Prep & Too Glose For tania Gp 3 See LOST OR STARTING INTERRUPT i ; 3+) LOST: Cancel Hit Racer or Podracer Collision. : STARTING: Deploy Podrace Arena (with a Podracer, : Opponent may also deploy a Podracer there). Boonta i Eve Podrace and any Effect that deploys for free. : Place Interrupt in Reserve Deck. i
| [[File:RG-C1-How-Did-We-Get-Into-This-Mess.jpg|140px]] || [[File:RG-TH-How-Did-We-Get-Into-This-Mess.png|200px]] || How Did We Get Into This Mess? || [[Interrupt|Used Interrupt]] || 4 ||  || If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C- 3PO or R2-D2.
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| [[File:RG-C1-Quite-A-Mercenary.jpg|140px]] || [[File:RG-TH-Quite-A-Mercenary.png|200px]] || Quite A Mercenary || [[Interrupt|Interrupt]] || 4 || Smuggler — e) : eZ Quite A Mercenary USED INTERRUPT i 4 ee.) If Elis Helrot just completed a transport, use 2 Force. Elis and all characters % i transported are lost. (Immune to Sense.) OR Prevent a just-deployed smuggler from =~ © / moving this turn. al
| [[File:RG-C1-Hyper-Escape.jpg|140px]] || [[File:RG-TH-Hyper-Escape.png|200px]] || Hyper Escape || [[Interrupt|Used Interrupt]] || 5 ||  || If a battle was just initiated at any system or sector, move all your starships and vehicles there away.
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| [[File:RG-C1-Rebel-Leadership.jpg|140px]] || [[File:RG-TH-Rebel-Leadership.png|200px]] || Rebel Leadership || [[Interrupt|Interrupt]] || 1 || Rebel — & Rebel Leadership USED INTERRUPT e a , =p © eae <a se i bata cla a . — i > . wae” ST fe.) Your admirals and generals are forfeit +1 for remainder of turn. OR If your admiral is if in a battle at a system (or your general, except Obi-Wan, is in a battle at a site), either / / _add one battle destiny or prevent opponent from drawing more than one battle destiny. @ '
| [[File:RG-C1-I-Have-A-Really-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-TH-I-Have-A-Really-Bad-Feeling-About-This.png|200px]] || I Have A Really Bad Feeling About This || [[Interrupt|Used Interrupt]] || 5 ||  || If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny &lt; target's ability, deploy one character there from hand (for free).
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| [[File:RG-C1-Rebel-Leadership-Throw-Me-Another-Charge.jpg|140px]] || [[File:RG-T-Rebel-Leadership-Throw-Me-Another-Charge.png|140px]] || Rebel Leadership & Throw Me Another Charge || [[Interrupt|Interrupt]] || 3 || Dark Jedi · Droid · Rebel — SF Rebel headership & ¢Throw Me Another Charge Si 3 ££ . ~ itp: amy / pike , ¥ 4 ~ " am q / Se USED INTERRUPT ee 22) If your admiral is in battle at a system (or you : general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent . Opponent from drawing more than one battle destiny. / OR Take one automated weapon into hand from Reserve Deck; reshuffle. OR Add 1 to Deactivate The Shield Generator total. OR Cancel Trooper Charge / Blasted Droid, Trooper Assault, or Dark Jedi Presence.
| [[File:RG-C1-I-Used-To-Live-Here-You-Know.jpg|140px]] || [[File:RG-T-I-Used-To-Live-Here-You-Know.png|140px]] || I Used To Live Here, You Know? || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Recoil-In-Fear.jpg|140px]] || [[File:RG-TH-Recoil-In-Fear.png|200px]] || Recoil In Fear || [[Interrupt|Interrupt]] || 4 || "SZ Recoil In Fear LOST INTERRUPT 38 «07a Coe Safe a / &. 4 - ; 4 ry J eae “ty \ EE RS KR PE eT - of, / Use 3 Force. Each player counts cards in hand, then places entire hand and Used % Hi Pile onto Reserve Deck; reshuffle. Each player then draws from Reserve Deck the ie - / counted number of cards to create a new hand. iy
| [[File:RG-C1-Inconsequential-Barriers.jpg|140px]] || [[File:RG-TH-Inconsequential-Barriers.png|200px]] || Inconsequential Barriers || [[Interrupt|Used Interrupt]] || 4 || || Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
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| [[File:RG-C1-Return-Of-A-Jedi-Luke-s-Back.jpg|140px]] || [[File:RG-T-Return-Of-A-Jedi-Luke-s-Back.png|140px]] || Return Of A Jedi & Luke's Back || [[Interrupt|Interrupt]] || 4 || ==. * oes Return OF A vedi & Lake's Back Cie Figo ORR SRE Pe. ff EB A RBCS eee e . A { ‘Sie gies < . : Mae ea) PR AO ED Oe tn me» Ae ae 4 Soe USED INTERRUPT ee #s * 3 Use 1 Force to retrieve Obi-Wan or Luke from Lost i Pile. OR U l ; ile. se 3 Force to take Obi-Wan or Luke into ‘ hand from Reserve deck; reshuffle ] ' ~ -_—_-_~--- eS J &
| [[File:RG-C1-Insertion-Planning.jpg|140px]] || [[File:RG-TH-Insertion-Planning.png|200px]] || Insertion Planning || [[Interrupt|Used Interrupt]] || 6 || || If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 &gt; ability, target goes to Used Pile.
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| [[File:RG-C1-Sabotage-Slight-Weapons-Malfunction.jpg|140px]] || [[File:RG-T-Sabotage-Slight-Weapons-Malfunction.png|140px]] || Sabotage & Slight Weapons Malfunction || [[Interrupt|Interrupt]] || 3 || Spy · Thief — SZ epabotage & Slight Weapons Malfunction Si 3 4 ra “li i 3 ce) Ae 1 i / Y an Se USED INTERRUPT a 42) During your control phase, target one weapon, device, E or vehicle at same site as your Undercover spy. Draw i destiny. If destiny > target's deploy cost, target is / lost (may be stolen instead if spy also a thief). OR Cancel Informant. OR If your weapon (except a lightsaber) was just fired during a battle, add one battle destiny.
| [[File:RG-C1-Insertion-Planning-Critical-Error-Revealed.jpg|140px]] || [[File:RG-T-Insertion-Planning-Critical-Error-Revealed.png|140px]] || Insertion Planning & Critical Error Revealed || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-See-You-At-The-Rendezvous.jpg|140px]] || [[File:RG-T-See-You-At-The-Rendezvous.png|140px]] || See You At The Rendezvous || [[Interrupt|Interrupt]] || 3 || SZ bee You At the Rendezvous a} 3 Most rebels were mindset on regrouping with the fleet a / ‘as soon as possible. Luke had other plans. S q i Ge «tS el a a / ee / +e / jek Fs Oy USED OR LOST INTERRUPT Bes ; 4 % = P P
| [[File:RG-C1-Jedi-Leap-Clinging-To-The-Edge.jpg|140px]] || [[File:RG-T-Jedi-Leap-Clinging-To-The-Edge.png|140px]] || Jedi Leap & Clinging To The Edge || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Skull-Mandalorian-Mishap.jpg|140px]] || [[File:RG-T-Skull-Mandalorian-Mishap.png|140px]] || Skull & Mandalorian Mishap || [[Interrupt|Interrupt]] || 4 || Droid — eZ eDkull & ¢Mandalorian Mishap ‘G : f ; me ae e : f rr a _ ‘ ~ f ¢ 4 / ee / BAR See USED INTERRUPT ae 3 During a battle or attack, place out of play one non- E droid character, creature, or creature vehicle from i your Lost Pile. Add its destiny number to your total i power. OR Take Fallen Portal into hand from Reserve : Deck; reshuffle. OR If Boba Fett is defending a i battle, draw one battle destiny. Subtract that amount from opponent's attrition and total power. {
| [[File:RG-C1-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Jedi-Presence.png|200px]] || Jedi Presence || [[Interrupt|Lost Interrupt]] || 3 ||  || If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power.
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| [[File:RG-C1-Smoke-Screen.jpg|140px]] || [[File:RG-TH-Smoke-Screen.png|200px]] || Smoke Screen || [[Interrupt|Interrupt]] || 3 || SZ eDMmOKe Screen LOST INTERRUPT 3 y i & 2+ / During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. 4
| [[File:RG-C1-Jedi-Tactics.jpg|140px]] || [[File:RG-T-Jedi-Tactics.png|140px]] || Jedi Tactics || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Smoke-Screen-It-s-A-Trap.jpg|140px]] || [[File:RG-T-Smoke-Screen-It-s-A-Trap.png|140px]] || Smoke Screen & It's A Trap! || [[Interrupt|Interrupt]] || 3 || SZ “Smoke Screen &elt's A Tran! ‘S 3 , ¥ me “ wa 4 € r ah my 4 Sian / bbe > PO <cel s mecenc IEEE RMIT" “n, : ps LOST INTERRUPT Bs 3+.) Use 3 force to cancel any battle just initiated at a : site. (Immune to Sense.) OR During a battle at a site, : if you are about to draw a card for battle destiny, : you may instead use the ability number of one of : _ your characters involved in the battle. f
| [[File:RG-C1-Keep-Your-Eyes-Open-Shoo-Shoo.jpg|140px]] || [[File:RG-T-Keep-Your-Eyes-Open-Shoo-Shoo.png|140px]] || Keep Your Eyes Open & Shoo! Shoo! || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Sorry-About-The-Mess.jpg|140px]] || [[File:RG-TH-Sorry-About-The-Mess.png|200px]] || Sorry About The Mess || [[Interrupt|Interrupt]] || 1 || SZ eporry About The Mess LOST INTERRUPT ae és) During your control phase, fire one of your weapons. If Han firing, may add 1 to && each weapon destiny draw. (A seeker may be targeted by a character weapon using x © defense value 4.) Any ‘hit' targets are immediately lost. a
| [[File:RG-C1-Light-Maneuvers-Jedi-Levitation.jpg|140px]] || [[File:RG-T-Light-Maneuvers-Jedi-Levitation.png|140px]] || Light Maneuvers & Jedi Levitation || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Speak-With-The-Jedi-Council-Vote-Now.jpg|140px]] || [[File:RG-T-Speak-With-The-Jedi-Council-Vote-Now.png|140px]] || Speak With The Jedi Council & Vote Now! || [[Interrupt|Interrupt]] || 3 || ee egpeak With The dedi Gouncil & ¢Vote Now! a} 3 2 J —— 3 = ee yg Cannes sf — c oe USED INTERRUPT Pa 4. .) USED: If the Jedi Council Chamber is not on table, : you may deploy it from Reserve Deck; reshuffle. OR During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve / Deck, where X = your total politics at Galactic / Senate. LOST: Deploy one Jedi Council member to the Jedi Council Chamber from Reserve Deck; reshuffle. /
| [[File:RG-C1-Losing-Track.jpg|140px]] || [[File:RG-TH-Losing-Track.png|200px]] || Losing Track || [[Interrupt|Used Or Lost Interrupt]] || 6 ||  || USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny &gt; Podracer's destiny number, target is 'damaged.'
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| [[File:RG-C1-Stay-Here.jpg|140px]] || [[File:RG-T-Stay-Here.png|140px]] || Stay Here || [[Interrupt|Interrupt]] || 2 || -= 2 (i / uf eu : ¢rDl " " o / I 4 i eribes ; a \ yee _- ——_ > f fi ; N , \ fo = l= Zp. a LS * » <a d 9 ; 7 “> vs lied FOES rte mn EET we om eo Me, 4 ‘a t4 . ‘a + She USED OR LOST INTERRUPT ee ~ / . j + q — sn = i ie: /
| [[File:RG-C1-Losing-Track-A-Step-Backwards.jpg|140px]] || [[File:RG-T-Losing-Track-A-Step-Backwards.png|140px]] || Losing Track & A Step Backwards || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Strangle.jpg|140px]] || [[File:RG-TH-Strangle.png|200px]] || Strangle || [[Interrupt|Interrupt]] || 9 || "SZ oDtrangle LOST INTERRUPT 7e OP ae a wt Liz Cpt / Target an escort alone and its captive. Draw destiny. Escort lost if destiny + 4G captive's power > escort's ability + power. OR During a battle at a site where Leia 9 © is an escorted captive, add one battle destiny. ey
| [[File:RG-C1-Lost-In-The-Wilderness-Yub-Yub.jpg|140px]] || [[File:RG-T-Lost-In-The-Wilderness-Yub-Yub.png|140px]] || Lost In The Wilderness & Yub Yub! || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Strike-Blocked.jpg|140px]] || [[File:RG-TH-Strike-Blocked.png|200px]] || Strike Blocked || [[Interrupt|Interrupt]] || 4 || : so / eZ Strike Blocked USED INTERRUPT 35 #4.) Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead a "/ (that destiny is redueced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten. / ~~
| [[File:RG-C1-Luke-We-re-Going-To-Have-Company.jpg|140px]] || [[File:RG-T-Luke-We-re-Going-To-Have-Company.png|140px]] || Luke! We're Going To Have Company || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Taking-On-The-Whole-Empire-Myself.jpg|140px]] || [[File:RG-T-Taking-On-The-Whole-Empire-Myself.png|140px]] || Taking On The Whole Empire Myself || [[Interrupt|Interrupt]] || 7 || oie " - ees a es ™ x a >> ewe a” See a ‘i x , oss Taking On The Whole Empire By Myself 7 Rogue Squadron took pride in its dedication to serve ig ' the alliance, even if it meant never returning home from the a battletield. 4 te a i : : > * Ore eo % 2 £ Fe = So as AY eS Se eS : , So ee, ee : , 7, i , z ae ORS, : ee oil te b. Se USED OR LOST INTERRUPT Bea as : : >) ‘. : ¥
| [[File:RG-C1-Might-Of-The-Republic.jpg|140px]] || [[File:RG-TH-Might-Of-The-Republic.png|200px]] || Might Of The Republic || [[Interrupt|Used Interrupt]] || 5 ||  || Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-The-Force-Is-Strong-With-This-One-Jedi-Presence.jpg|140px]] || [[File:RG-T-The-Force-Is-Strong-With-This-One-Jedi-Presence.png|140px]] || The Force Is Strong With This One & Jedi Presence || [[Interrupt|Interrupt]] || 3 || Imperial — EF The Force Is Strong With This One & vedi Psa CF : es LOST INTERRUPT Ba 3.4) If Luke and an Imperial with ability > 2 are involved : in the same battle, add one battle destiny (add 2 if : Imperial is Vader). OR if one of your Jedi is present bi during any battle, use 1 Force to cause all other : Rebels there to battle at double power.
| [[File:RG-C1-Mindful-Of-The-Future-Inconsequential-Barriers.jpg|140px]] || [[File:RG-T-Mindful-Of-The-Future-Inconsequential-Barriers.png|140px]] || Mindful Of The Future & Inconsequential Barriers || [[Interrupt|Used Or Starting Interrupt]] || ||  ||  
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| [[File:RG-C1-The-Signal-Jedi-Mind-Trick.jpg|140px]] || [[File:RG-T-The-Signal-Jedi-Mind-Trick.png|140px]] || The Signal & Jedi Mind Trick || [[Interrupt|Interrupt]] || 4 || Leader — SZ The Signal & ededi Mind Trick 4 i eR: = Seg, MORE. ee ee 8 3 / = fa ae ; va Bisa 4 ~ ice tha i / eS ee —" 4 woe USED OR LOST INTERRUPT ea 3.) USED: Use 3 Force to search your Reserve Deck and / / take one Effect of any kind into han; reshuffle. OR / Cancel a Force drain at a site if Luke is at an ; / adjacent site. : LOST: If your character of ability > 4 is present with f an opponent's leader, release a captive from a related prision (canceled if opponent loses 2 Force). 3
| [[File:RG-C1-Mission-Briefing.jpg|140px]] || [[File:RG-T-Mission-Briefing.png|140px]] || Mission Briefing || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-T-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.png|140px]] || This Is More Like It & I Have A Bad Feeling About This || [[Interrupt|Interrupt]] || 3 || Ose ‘This Is More Like It & / Have A Really Bad Feeling About This 3} ¥ Se USED OR LOST INTERRUPT a 5.) USED: During a battle, lose X Force to reduce : attrition against you by X. LOST: Use 3 Force to relocate any Effect (except those immune to Alter) deployed on a location to ; another appropriate location. ;
| [[File:RG-C1-My-Loyal-Bodyguard-Might-Of-The-Republic.jpg|140px]] || [[File:RG-T-My-Loyal-Bodyguard-Might-Of-The-Republic.png|140px]] || My Loyal Bodyguard & Might Of The Republic || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-TH-Too-Close-For-Comfort.png|200px]] || Too Close For Comfort || [[Interrupt|Interrupt]] || 2 || SZ Too Glose For Gomfort USED OR LOST INTERRUPT Ps} +t yee. , ai > fe jeg i . y / ’ . *s) USED: If your character was just targeted by a weapon, opponent must use 2 . Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision.
| [[File:RG-C1-Nabrun-Leids-Quite-A-Mercenary.jpg|140px]] || [[File:RG-T-Nabrun-Leids-Quite-A-Mercenary.png|140px]] || Nabrun Leids & Quite A Mercenary || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Under-Attack.jpg|140px]] || [[File:RG-TH-Under-Attack.png|200px]] || Under Attack || [[Interrupt|Interrupt]] || 3 || Warrior — SZ Under Attack USED INTERRUPT 68 = - F / During your control phase, target a vehicle with armor at same site as one of your warriors. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor.
| [[File:RG-C1-Narrow-Escape.jpg|140px]] || [[File:RG-TH-Narrow-Escape.png|200px]] || Narrow Escape || [[Interrupt|Used Interrupt]] || 5 || || If opponent just initiated battle at a site where you have a Rebel of ability &gt; 2 present, move all of your cards with ability there away (using their landspeed).
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| [[File:RG-C1-Vote-Now-Light.jpg|140px]] || [[File:RG-TH-Vote-Now-Light.png|200px]] || Vote Now! || [[Interrupt|Interrupt]] || 4 || "SZ Vote Now! USED INTERRUPT 58 , 4 , at -—_ 4 = _ Sm X * e Dnt py ities ‘ ; 2 umn « te me PO ew ae - — » * oe foe — + aed m. < a ° a — —— , 4 F gee ocremm é % * * _— ¢ \- ~* —_ -- ’ ond ? — Pa iia - Sai” — wr § PT ay a a + , —. aidan ¢ é — =~ / aig 2 / During your control phase, draw destiny. If destiny > 2, draw up to X cards 9 (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate “2.9 © / minus opponent's total politics at Galactic Senate. ret
| [[File:RG-C1-Neck-And-Neck.jpg|140px]] || [[File:RG-TH-Neck-And-Neck.png|200px]] || Neck And Neck || [[Interrupt|Lost Interrupt]] || 4 || || If difference between opponent's and your highest race totals &lt; 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have &lt; 10 Life Force remaining, both players retrieve 4 Force.
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| [[File:RG-C1-We-Can-Still-Outmaneuver-Them.jpg|140px]] || [[File:RG-TH-We-Can-Still-Outmaneuver-Them.png|200px]] || We Can Still Outmaneuver Them || [[Interrupt|Interrupt]] || 3 || Pilot — SZ ¢ We Gan Still Outmaneuver Them USED OR LOST INTERRUPT 3} i ~ - NY . — ae — / > Ay ? mare. » / USED: Take Collision! or Egregious Pilot Error into hand from Reserve Deck; 4% : reshuffle. LOST: If opponent just initiated a battle with at least two capital starships “2.9 * / at a system where you have a lone starfighter, add two battle destiny. a
| [[File:RG-C1-Neck-And-Neck-Changing-The-Odds.jpg|140px]] || [[File:RG-T-Neck-And-Neck-Changing-The-Odds.png|140px]] || Neck And Neck & Changing The Odds || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-We-Don-t-Need-Their-Scum.jpg|140px]] || [[File:RG-TH-We-Don-t-Need-Their-Scum.png|200px]] || We Don't Need Their Scum || [[Interrupt|Interrupt]] || 2 || Bounty Hunter — a "SZ We Don't Need Their Scum = USED ORLOSTINTERRUPT @-} / oe f ; ' ‘ m~ a ‘ ee =_— ‘ —_— i — ot ee . = — ” . — —— ° ai . \ *»- / USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperialanda % “oy bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract ~=~§ total from opponent's attrition and total power (cannot fall below zero). - 3 ba .* ?, a wae ° at)
| [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By.jpg|140px]] || [[File:RG-TH-Nice-Of-You-Guys-To-Drop-By.png|200px]] || Nice Of You Guys To Drop By || [[Interrupt|Used Interrupt]] || 5 ||  || Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle.
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| [[File:RG-C1-We-Don-t-Want-To-Cause-Any-Trouble.jpg|140px]] || [[File:RG-T-We-Don-t-Want-To-Cause-Any-Trouble.png|140px]] || We Don't Want To Cause Any Trouble || [[Interrupt|Interrupt]] || 4 || oss ¢We Dont Want To Cause Any Trouble sf By leaving their droids out of the action, our heros were 4 ' able to find success in one of the most wretched spaceports A in the entire galaxy. 4 - sl ' > / ee = ta i _— : = = lo. Ve , — =e. i Ss = a F 3 s = = , 2 f sae b ——— r, . a ot 3 i : ees i = . ’ om - is 7 ng : E Seed USED OR LOST INTERRUPT es i +
| [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.jpg|140px]] || [[File:RG-T-Nice-Of-You-Guys-To-Drop-By-Visored-Vision.png|140px]] || Nice Of You Guys To Drop By & Visored Vision || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-We-Wish-To-Board-At-Once.jpg|140px]] || [[File:RG-TH-We-Wish-To-Board-At-Once.png|200px]] || We Wish To Board At Once || [[Interrupt|Interrupt]] || 7 || SZ eWe Wish To Board At Once USED INTERRUPT 5e = , aa ? / a” We . La —~ », §.. << FART aes p..— 7 ; / Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Aaavant V/, or one Interrupt with the word “Podracer(s)” in its / game text, into hand from Reserve Deck; reshuffle. @
| [[File:RG-C1-No-Giben-Up-General-Jar-Jar.jpg|140px]] || [[File:RG-TH-No-Giben-Up-General-Jar-Jar.png|200px]] || No Giben Up, General Jar Jar || [[Interrupt|Lost Interrupt]] || 5 || || If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny.
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| [[File:RG-C1-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.jpg|140px]] || [[File:RG-T-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.png|140px]] || We Wish To Board At Once & Are You Brain Dead?! || [[Interrupt|Interrupt]] || 4 || Dark Jedi — - / SZ © We Wish To Board At Once & ¢ Are You Brain Neal a} 4 i / 20 ie ey = ‘- q aay pi Be i Se USED OR LOST INTERRUPT Pa 3+) USED: Take Radient VII, or one Interrupt with the i word "Podracer(s)" in its game text, into hand from Reserve Deck; reshuffle. OR Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Target your €}Jedi defending a battle. i Target is immune to attrition for rest of turn (unless a ; Dark Jedi present). LOST: In a battle you lost, place a { Jedi Council Member you just forfeited into Used Pile to cancel all battle damage and attrition against you.
| [[File:RG-C1-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.jpg|140px]] || [[File:RG-T-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.png|140px]] || No Giben Up, General Jar Jar & Gimme A Lift! || [[Interrupt|Lost Interrupt]] || 5 || || If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him to hand.
|-
|-
| [[File:RG-C1-Were-You-Looking-For-Me-I-Know.jpg|140px]] || [[File:RG-T-Were-You-Looking-For-Me-I-Know.png|140px]] || Were You Looking For Me? & I Know || [[Interrupt|Interrupt]] || 1 || SZ Were You Looking For Me? & +1 know : 5 os f io 4 ee é on 4 i att) oe // CU lS SSNS ea a. OU, if Sa a, ZL i See USED OR LOST INTERRUPT ee 342) USED: Take one or two communications or protocol : droids (or one of each) into hand from Reserve é Deck; reshuffle. LOST: Retrieve C-3P0. OR If C-3P0 i is in battle at a site, add one battle destiny (or two if with three Ewoks). OR If Leia and Han are in a battle i together, add two battle destiny. OR If opponent just ; initiated a battle against Han, you may ‘react’ by { depoy there (for free) Leia and/or her matching weapon from hand and/or Reserve Deck; reshuffle.
| [[File:RG-C1-Off-The-Edge.jpg|140px]] || [[File:RG-TH-Off-The-Edge.png|200px]] || Off The Edge || [[Interrupt|Lost Interrupt]] || 2 || || Target one of your characters at a Cloud City site. Draw destiny. If destiny &gt; character's destiny number, retrieve Force equal to the distance. If destiny &lt; character's destiny number, lose difference. If destiny = character's destiny number, character is lost.
|-
|-
| [[File:RG-C1-Wookiee-Strangle-We-ll-Find-Han.jpg|140px]] || [[File:RG-T-Wookiee-Strangle-We-ll-Find-Han.png|140px]] || Wookiee Strangle & We'll Find Han || [[Interrupt|Interrupt]] || 4 || Droid — GS Wok Strangle & Wel Find Han Si ee re), / ‘ i oS oe “yn ¢. _* i 4 / he , - Pa Si LOST INTERRUPT ae 3+.) Use 2 Force to target an opponent's non-droid : character present with one of your Wookies. Both d players draw destiny. Add ability and power. Target is lost if Wookie's total destiny > target's total destiny. OR If Chewie and your Lando are in a battle together, subtract 3 from attrition against you : (cannot not fall below zero). OR Cancel / Had No / Choice.
| [[File:RG-C1-Old-Ben-Noble-Sacrifice.jpg|140px]] || [[File:RG-T-Old-Ben-Noble-Sacrifice.png|140px]] || Old Ben & Noble Sacrifice || [[Interrupt|Lost Interrupt]] || 5 ||  || Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value.
|-
|-
| [[File:RG-C1-Yoda-I-Must-Know.jpg|140px]] || [[File:RG-T-Yoda-I-Must-Know.png|140px]] || Yoda I Must Know || [[Interrupt|Interrupt]] || 6 || SS + Voda / Must Know ‘S ; ; Fearing Ben Kenobi had lied to him, Luke needed to 6 hear the truth trom Yoda himself. / / “USED OR LOST INTERRUPT /
| [[File:RG-C1-Old-Smoothies.jpg|140px]] || [[File:RG-T-Old-Smoothies.png|140px]] || Old Smoothies || [[Interrupt|Interrupt]] || ||  ||  
|-
|-
| [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now-Strangle.jpg|140px]] || [[File:RG-T-You-Will-Take-Me-To-Jabba-Now-Strangle.png|140px]] || You Will Take Me To Jabba Now & Strangle || [[Interrupt|Interrupt]] || 5 || Alien — ee Vou Will Take Me To dabha Now & ¢ Strangle Si i = = _ i 5 ee Cee’. _— . a / —@ ’ oa te if Bm SS Se USED OR LOST INTERRUPT ea ¥.)) USED: If Jabba is at a Jabba's Palace site, relocate E one of your characters to that location from a related site. OR During your deploy phase, deploy one alien / from Reserve Deck to Audience Chamber; reshuffle. / LOST: Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site , where Leia is an escorted captive, add one battle / destiny.
| [[File:RG-C1-On-The-Edge-Surprise-Assault.jpg|140px]] || [[File:RG-T-On-The-Edge-Surprise-Assault.png|140px]] || On The Edge & Surprise Assault || [[Interrupt|Lost Interrupt]] || || ||  
|}
 
==== [[Location|Location]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.jpg|140px]] || [[File:RG-T-No-Giben-Up-General-Jar-Jar-Gimme-A-Lift.png|140px]] || No Giben Up, General Jar Jar & Gimme A Lift! || [[Location|Location]] || 2 || Se °No Giben Up, General dar dar & *Gimme A uy 2 ieee fe é oe ; me Reena? thie FO th mee ART ee oe AAO ad aan Z 3+) If you just lost a Gungan from table, place him in E your hand. OR If Jar Jar and Tarpals are in a battle : together, add two battle destiny. OR Relocate Jar q Jar to a battle just initiated at an adjacent site. OR : Increase Jar Jar's landspeed by 1 for remainder of i turn. OR If Jar Jar on Brisky Morning Munchen, take ; him to hand. ;
| [[File:RG-C1-Ouch-Time.jpg|140px]] || [[File:RG-T-Ouch-Time.png|140px]] || Ouch Time || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Walker-Sighting.jpg|140px]] || [[File:RG-TH-Walker-Sighting.png|200px]] || Walker Sighting || [[Location|Location]] || 7 || r vr. ory ~ _ —— a 7 7 7 d oe 7" : . . . bes Ae = os , ¢* a? 3° * ie / a a i a As oe OC a Re PS OE PD ae LO, eee ~ - £ a. . po av * : . we . Apenngpendp me — bie oboe . ng / AAG y PP nae oe. PLA OD LG Re PO Baste a: eehaeke ~~ - ' 5 Cl am 4 - Aervom ie samy g ENO PRET ee sting Nan ohio Tis ee et P ’ * ¢ . . — 9 ay Cae oe a were: Tots 3M, SOIC. 7 * ee nie % 3 7 F - te ena ee ~ + aay bp Pe ee» gn “908 ey tenet le st gy om A> Pape Bg eas on a i; €.408 7 ac? Olle MO. &e See 1 at + Samer ah te Berl » HB Se OD, ce Je ee rf ' ri owes + e+ oe 8 PRM e tome onioe ae GP tae Dives ‘a, + - y os ” wi age ES TE ve Oto RTE % ee ee noe ba <i it ~ } P OO 2 - rs + a ty rele a ee © oe Po eed + ~*~, gt WM “525 Seneelinthdlitiae ee ae ee > rd .¥ . we a 4 . se ‘e re ye 4 oaks spe ag Mae ; 4 8 ss e* ’ rer Se i ee
| [[File:RG-C1-Out-Of-Commission.jpg|140px]] || [[File:RG-TH-Out-Of-Commission.png|200px]] || Out Of Commission || [[Interrupt|Used Interrupt]] || 5 ||  || During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play.
|}
 
==== [[Weapon|Weapon]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-Armed-And-Dangerous-Ambush.jpg|140px]] || [[File:RG-T-Armed-And-Dangerous-Ambush.png|140px]] || Armed And Dangerous & Ambush || [[Weapon|Weapon]] || 4 || Dark Jedi — ‘ : f il. / —~ ' / by / j wa! & ge ‘4 : © j Sg Sessa She, i eA ~~, / : 3+.) During your turn, target a site where your total power : is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, i place each opponent character, vehicle, and starship : there (and cards on them) in owner's Used Pile. OR f lf a battle or duel was just initiated at a site, deploy a ; matching character weapon from Reserve Deck; : reshuffle.
| [[File:RG-C1-Perimeter-Scan-Under-Attack.jpg|140px]] || [[File:RG-T-Perimeter-Scan-Under-Attack.png|140px]] || Perimeter Scan & Under Attack || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Blaster-Deflection.jpg|140px]] || [[File:RG-TH-Blaster-Deflection.png|200px]] || Blaster Deflection || [[Weapon|Weapon]] || 4 || , eZ Blaster Deflection USED ORLOSTINTERRUPT @&® /: M es.) USED: Cancel and attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted “~~ / / by a blaster, use 3 Force to re-target that blaster to an opponent's character present. ~~
| [[File:RG-C1-Podrace-Prep-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-T-Podrace-Prep-Too-Close-For-Comfort.png|140px]] || Podrace Prep & Too Close For Comfort || [[Interrupt|Lost Or Starting Interrupt]] || || ||  
|}
 
==== [[Card Layout|Unknown]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-2-1B.jpg|140px]] || [[File:RG-T-2-1B.jpg|140px]] || 2-1B || Unknown || 5 || sah Worked on Luke Skywalker and other members of Rogue * ; Vv to cm 5 yam 7 é [Crea sor noel omeeneepnanienmanteeenrnmneTr ETE. An =~): Gay ~ aS Eltiay Bs ow = ss. 3 & eens * Fe
| [[File:RG-C1-Quite-A-Mercenary.jpg|140px]] || [[File:RG-TH-Quite-A-Mercenary.png|200px]] || Quite A Mercenary || [[Interrupt|Used Interrupt]] || 5 || || If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just deployed smuggler from moving this turn.
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| [[File:RG-C1-Aim-High.jpg|140px]] || [[File:RG-T-Aim-High.png|140px]] || Aim High || Unknown || 5 || r a. WES = yj / eS S = ,_o @ /co = st = 5° = = cD » jt en: c= [eal / eas a = & . (7) be +S 5 / — —= . / ®eais ty ee : Tapio a (==) , ee. — J ete eo Oo O& oS oa " . ase ; - =F) / Pri —_ = (=, a a _ / LS) Paes Lc ei CD «> * = = — j ' : ‘ Bia. yd . - 45. 7% 2. : ; 2 nee r + nell \ a ” i
| [[File:RG-C1-Rebel-Leadership.jpg|140px]] || [[File:RG-TH-Rebel-Leadership.png|200px]] || Rebel Leadership || [[Interrupt|Used Interrupt]] || 4 ||  || Each of your admirals and generals is forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more that one battle destiny.
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| [[File:RG-C1-Anakin-Skywalker.jpg|140px]] || [[File:RG-T-Anakin-Skywalker.png|140px]] || Anakin Skywalker || Unknown || 1 || Power 1 · Ability 4 · Force-Sensitive — og Vader, “He can help you.” “You refer to the prophecy of ~ e / the one who will bring balance to the Force.” “The boy is —. poi dangerous They all sense it. Why cant you’ i S : / uf POWER 1 i ABILITY 4 2 FORCE-SENSITIVE = /) il ite Ears ate
| [[File:RG-C1-Rebel-Leadership-Throw-Me-Another-Charge.jpg|140px]] || [[File:RG-T-Rebel-Leadership-Throw-Me-Another-Charge.png|140px]] || Rebel Leadership & Throw Me Another Charge || [[Interrupt|Used Interrupt]] || || ||  
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| [[File:RG-C1-Attack-Pattern-Delta.jpg|140px]] || [[File:RG-T-Attack-Pattern-Delta.png|140px]] || Attack Pattern Delta || Unknown || 7 || oo = @ —- / ae SS a aa ie cD cD (Se) “al £ rr ssa 7 « oo / sot / : as fb Pa 3S oe : / — DOD - > ee aml * bg : oe =: ' s SS Pe "> ~~ 5 ?: = ‘ of 5 ot a = a fa =e : By ae is rity Le) : . =z i /. _ : o r. 7 =P = nae = F : o = Be = cD a, : — . re 8 / = ae (eB a \ g - =a : © a
| [[File:RG-C1-Recoil-In-Fear.jpg|140px]] || [[File:RG-TH-Recoil-In-Fear.png|200px]] || Recoil In Fear || [[Interrupt|Lost Interrupt]] || 3 || || Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
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| [[File:RG-C1-Bring-Me-The-Hydrospanners.jpg|140px]] || [[File:RG-T-Bring-Me-The-Hydrospanners.png|140px]] || Bring Me The Hydrospanners! || Unknown || 4 || “id 4 ao - ae - > -_ Ge. : y / ——— “Ta ef he es ware \ whey = = a UUNU ae / "i / * = Ps ‘= Org tts eA “. - a See “a wy "Z 7 7 . , ss . ¢ : Wh ; 5 eieiaih , ’ . ; ‘ en nothing works JUST Start hitting things and an * something s bound to happen NM " —. wee ae) — J > > : 7 - o thy * . ‘ a ae 4 ¢ . j : _ ‘ . ‘ - ial / Ss Re ess ee ee a eg os * 4 wind See " Be tae mR ero : —— _ par —. « Si 4 r= . eee RS A ee 3 2 Se ee i. , oh See. 4 ae See 3 , PRS See s = . > Dg SO SR / oe ee ee ————e a “/ = - SER ee a i ee = / 4 S eo ee SO ek Se ee oe ‘See aa! A a Se Se. eS te \ ee 2 : BRON e ON near aaa ee. SSS FS = Ss = “<2 ~Se aa ero sth 3 : £ we > ea ae eee eS oe a: ty) va © ok ae ee He il ee ; GaSe SS Re eae ‘SS Save fee eee Sy ey of be rd : £ . f . . - , ra 9 * , “ ~, / ac el AA A ee - " . - ’ " “” ~ ;
| [[File:RG-C1-Return-Of-A-Jedi-Luke-s-Back.jpg|140px]] || [[File:RG-T-Return-Of-A-Jedi-Luke-s-Back.png|140px]] || Return Of A Jedi & Luke's Back || [[Interrupt|Lost Interrupt]] || || ||  
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| [[File:RG-C1-Chewbacca.jpg|140px]] || [[File:RG-T-Chewbacca.png|140px]] || Chewbacca || Unknown || 7 || Smuggler · Rebel — : Smuggler, Was attempting to repair the Millenium Falcon before the eo) _ Empire located the rebel base on the planet Hoth, Known to enjoy the rug hug, Reed 7. A a / ) uy re) / , : ; yf - , , 1 1 4
| [[File:RG-C1-Sabotage-Slight-Weapons-Malfunction.jpg|140px]] || [[File:RG-T-Sabotage-Slight-Weapons-Malfunction.png|140px]] || Sabotage & Slight Weapons Malfunction || [[Interrupt|Used Interrupt]] ||  || ||  
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| [[File:RG-C1-Commander-Myron-Konkle.jpg|140px]] || [[File:RG-T-Commander-Myron-Konkle.jpg|140px]] || Commander Myron Konkle || Unknown || 2 || Imperial — 2 i ag Electronics expert who assisted in the analysis of the @: o-* Death Star data supplied by R2-D2. Former Imperial engineer = 79 © \~ _ Who defected from the Star Destroyer Avenger. ey
| [[File:RG-C1-See-You-At-The-Rendezvous.jpg|140px]] || [[File:RG-T-See-You-At-The-Rendezvous.png|140px]] || See You At The Rendezvous || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Drem-Redins.jpg|140px]] || [[File:RG-T-Drem-Redins.jpg|140px]] || Drem Redins || Unknown || 3 || (~ } rem Reding == 3) ; =. << Ishi Tib gambler responsible for handling and paying out ie *. . Fon small wagers at Boonta Eve. Rumored to be losing money a / pal) / RUAINE of his odds not pelng as desirable as Jabbas. a SS 4 / LS = :
| [[File:RG-C1-Skull-Mandalorian-Mishap.jpg|140px]] || [[File:RG-T-Skull-Mandalorian-Mishap.png|140px]] || Skull & Mandalorian Mishap || [[Interrupt|Used Interrupt]] || || ||  
|-
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| [[File:RG-C1-Ewok-Tribesman.jpg|140px]] || [[File:RG-T-Ewok-Tribesman.png|140px]] || Ewok Tribesman || Unknown || 1 || ae A oe SEO MESON S65 eee Ramee a as ra / a ee y : leeks ern kee 1 SOs One See ie # i a 4 2st bien oc AE ek oe Tribesmen are often in charge of making critial ~~ F _F decisions that affect an entire tribe. Allowing Han Solo and his \@ 4 ey 1 1 1 1 14 ae an / «strike team into their village was one of those decisions % : + ots, Re ” oar % Be = = SOS Sse = 3 ry ‘ hme “ESS =. aes see 3 ye } eed es Se - — % 2% ; & . 22 Sess E SEEN a E om ~ > Boe = =—— = s = ¥ 5 “> 2 oa SS “Re. >. S BS 2 ca i) a & : ti ; a zs - = 2 & g ya -. pS ne = % - f & apetn X Pe .8 >t 2 i a “4 ‘ Ee ae " oe we a? Py, Pei < , Se ay = G tern 3 = 4 mee ass men —— — wou a Va o_o ya: 4 an i . + M4 2 i 3 o - a take ty Fe a a
| [[File:RG-C1-Smoke-Screen.jpg|140px]] || [[File:RG-TH-Smoke-Screen.png|200px]] || Smoke Screen || [[Interrupt|Lost Interrupt]] || 3 || || During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle.
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| [[File:RG-C1-Gift-Of-The-Mentor-Skywalkers.jpg|140px]] || [[File:RG-T-Gift-Of-The-Mentor-Skywalkers.png|140px]] || Gift Of The Mentor & Skywalkers || Unknown || 2 || ’ = ~ a a ™ rs — eS ee a slid mii ee » —-a , ‘\ i? wn CSeSisan: L * a » te > “2. Ti da gee _ } 4 a a goo ee ec re mo / Cee / Mee eS Oe a Be / comers wie ee ey — sage Phe ot: / Sea NIE Mag Rg AS 2 Sees ; a < “ . / 7 laa A yeti age "ie _ SORES / Sath R taeae N — ee CREE eR i, Reps Cosas Te Soe = ae a oR Baa: : shes Rae . be ae ¢ ¥ areas f ~ KR i x : Ry Ske Re 4 Me - 7X . 4 AP oo SO ae a) Se a e. Spe @ oe Saag sda) 4ee ‘ me oa CRC hae We Ree © ae > ~% ve . J a 2 ec ae ye ?— re Sha So “gies” i 2 Pe A ee wot f : : aoe 4 / j yj 2 SX <i Oren As ioe a : a - oe ‘4 ra = d ; ae 7 os 4 ' ieee EGP BENE <P Fe tp ORL EET ARE BEE 8 <oths RPL RRL 6 2M a 4 ye - 3 . eke g »~ ' J t ak a 5 Wea A If [ k 1 1 1 1 1 F E oe) uke is with Obi-Wan or Leia in a battle, add two ; I battle destiny. (Four if with both.) /
| [[File:RG-C1-Smoke-Screen-It-s-A-Trap.jpg|140px]] || [[File:RG-T-Smoke-Screen-It-s-A-Trap.png|140px]] || Smoke Screen & It's A Trap! || [[Interrupt|Lost Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Goldenrod.jpg|140px]] || [[File:RG-T-Goldenrod.png|140px]] || Goldenrod || Unknown || 7 || Power 1 · Droid — = “With all we've been through, sometimes !m amazed re} ~/ we're in as good condition as we are, what with the Rebellion / — a . ar. a . $ ——_ OT iy / : eee / ‘ } / . POWER 1_ { COMMUNICATIONS DROID ie e.7 at / q
| [[File:RG-C1-Sorry-About-The-Mess.jpg|140px]] || [[File:RG-TH-Sorry-About-The-Mess.png|200px]] || Sorry About The Mess || [[Interrupt|Lost Interrupt]] || 4 || || During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
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| [[File:RG-C1-Gungan-Celebration-Trumpet.jpg|140px]] || [[File:RG-T-Gungan-Celebration-Trumpet.jpg|140px]] || Gungan Celebration Trumpet || Unknown || 7 || > Instrument used by the Gungans at celebratory Ly © occasions. Its sound was never heard in Theed until the ee ee attermath of the Battle of Naboo. of q OT nme: <<<!) A ie , 7 =. /
| [[File:RG-C1-Speak-With-The-Jedi-Council-Vote-Now.jpg|140px]] || [[File:RG-T-Speak-With-The-Jedi-Council-Vote-Now.png|140px]] || Speak With The Jedi Council & Vote Now! || [[Interrupt|Used Or Lost Interrupt]] || || ||  
|-
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| [[File:RG-C1-Han-s-Back-Leia-s-Back.jpg|140px]] || [[File:RG-T-Han-s-Back-Leia-s-Back.png|140px]] || Han's Back & Leia's Back || Unknown || 1 || —_— ee a SL = se ee — SORE EO AS NT < our — s - a — — : a a” ——-a. pa at 1 ot ‘i ay / Ly & , 4 / a . »¥ + - bal * . (_.) , bd 5‘ oI + e, if Be SRS ta 4 ~t® 4+ ** , oy ‘ cad / : . * eee % yi - ooo Co A ae ae 4 oe Po FIRE SoS, ee ak Pe a Ee Jag pS Mg a aes Or Beg 4 ge Se sae a 4 m Mae Hey ee he mee ee PEETE ore oe oh bod se» Ae ee 4 fs > ) ‘eS by *~ . 1 1 € Use 1 Force to retrieve Han or Leia from Lost Pile. E Reserve Deck; reshuffle / 5 LI \ f — ——Ee
| [[File:RG-C1-Stay-Here.jpg|140px]] || [[File:RG-T-Stay-Here.png|140px]] || Stay Here || [[Interrupt|Interrupt]] || || ||  
|-
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| [[File:RG-C1-How-Did-We-Get-Into-This-Mess.jpg|140px]] || [[File:RG-TH-How-Did-We-Get-Into-This-Mess.png|200px]] || How Did We Get Into This Mess? || Unknown || 2 || Droid — GH How id We Gat It Tis Mess? useo tenner e er 2). If one of your droids is at the Dune Sea or where this is a Scomp link, use 1 Force / to discard your entire hand to your Used Pile. Draw the same number of cards from ei ‘your Reserve Deck. Draw one extra card if droid is C-3P0 or R2-D2. =
| [[File:RG-C1-Strangle.jpg|140px]] || [[File:RG-TH-Strangle.png|200px]] || Strangle || [[Interrupt|Lost Interrupt]] || 7 || || Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power &gt; escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny.
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| [[File:RG-C1-Is-Your-Strike-Team-Assembled.jpg|140px]] || [[File:RG-T-Is-Your-Strike-Team-Assembled.png|140px]] || Is Your Strike Team Assembled? || Unknown || 4 || id ~ - iy { e . } 4], : i / / 5! eT aa / “se Z a ar y "My team's assembled but / don't have a command 6 / for the shuttle.” a Crerw TOF WN€ SAUTE. / Bw ! , } i} > Bit s i) th 4 ine - « ; b 4 _ 4 - . cS SS <& = a Se . 3 =~) Sees Js. eS Se : . i Se" SS & Res r Sa ey = ated = : Pes FSS ea e. 4 — Sa _- <= ’ a ae PA : «<s : : < , 4 s oe — — {~ Sec . * a a OS =e he . 4 Sf. —_— - : Sees ee a i oe - 2s SS SR : -_— = i a= = — a ~* &-™ =. =. wr: i hs iil / a 7 “3 ‘se e a. > ee bas = eo Somes to. 2 < es = j % a . : <r : * ~~. 7" val
| [[File:RG-C1-Strike-Blocked.jpg|140px]] || [[File:RG-TH-Strike-Blocked.png|200px]] || Strike Blocked || [[Interrupt|Used Interrupt]] || 3 || || Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten.
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| [[File:RG-C1-Jar-Jar.jpg|140px]] || [[File:RG-T-Jar-Jar.png|140px]] || Jar Jar || Unknown || 4 || = = a ———— = ——— ————_—— a No, no. Mesa stay. Mesa culled Jar Jar Binks. Mesa GC) / your humble servant. > / a eee ) ee ; — 4 ‘i =—ay,- = . = _ : oe . See ae . le PO id e _ / 4 / / ee Be Wh =m , ;. we ce 7 iF / f hi] = , J Pi j A \) ay i. / i it 1 = eet ‘ i ." ail i / FS we 4 7 a Li iL r le, ay j ral ih, i — a as maid it ene ———————— = / a e ey We ; tarry a: 7 . i i =a hd Ai A. - 4 * i 4, } te Pa ———— a / i 5 Sr = _ a oe / F ‘i t is 3 ‘ owe. 7 thy Oe oi * ee & ' rr ; : i are = 4 / Fiorella f i ee , . 4 of ‘oe ie E 1 / ii. il =] : ew i F /
| [[File:RG-C1-Taking-On-The-Whole-Empire-Myself.jpg|140px]] || [[File:RG-T-Taking-On-The-Whole-Empire-Myself.png|140px]] || Taking On The Whole Empire Myself || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Naboo-Ceremonial-Chamber.jpg|140px]] || [[File:RG-TH-Naboo-Ceremonial-Chamber.jpg|200px]] || Naboo: Ceremonial Chamber || Unknown ||  || wee © 70 Lf nato0: cere onal cuampeR a @/
| [[File:RG-C1-The-Force-Is-Strong-With-This-One-Jedi-Presence.jpg|140px]] || [[File:RG-T-The-Force-Is-Strong-With-This-One-Jedi-Presence.png|140px]] || The Force Is Strong With This One & Jedi Presence || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Neck-And-Neck.jpg|140px]] || [[File:RG-T-Neck-And-Neck.png|140px]] || Neck And Neck || Unknown || 5 || cos » / —- 5 t ono & =) ’ wEissas te it . che Tr : 3 co =) coe C2 ? SS Ss c Sm 3 = / = Ss : = / a cD rhs = a5 = - ss / = ~” ! an > / % = oo . / == ; a SP ee —a a ; =<Se / a / : os me 40 mn oS = / om ad ESOS / =e ==] e ow ” =o : a sf kd = / a AN & er / 4 © / / —) 4t J / Va as
| [[File:RG-C1-The-Signal-Jedi-Mind-Trick.jpg|140px]] || [[File:RG-T-The-Signal-Jedi-Mind-Trick.png|140px]] || The Signal & Jedi Mind Trick || [[Interrupt|Used Or Starting Interrupt]] || || ||  
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| [[File:RG-C1-Nice-Of-You-Guys-To-Drop-By.jpg|140px]] || [[File:RG-T-Nice-Of-You-Guys-To-Drop-By.png|140px]] || Nice Of You Guys To Drop By || Unknown || 3 || SAT Oa ae AT Sie S / on = "eee = —_— =_—- cD Yt] — =v / — —h cw ——— / r = M i ai. / [—] CD —s ‘ : ‘ es oOo = * etm, ot) 4h Fee ~— e = cD re ; % eg + 3 s SS cD ae 48 pI OS - a oS —s a4 AG ts 4 2 7 ae } oa Ti be Warne 2 RUS EAR / =. (=) 3 ’ peat “‘e ‘e Bas 3 / oe / : : Ss FAN (4.759 ay ae ’ > P,! 4 SS ae
| [[File:RG-C1-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.jpg|140px]] || [[File:RG-T-This-Is-More-Like-It-I-Have-A-Bad-Feeling-About-This.png|140px]] || This Is More Like It & I Have A Bad Feeling About This || [[Interrupt|Used Interrupt]] || || ||  
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| [[File:RG-C1-Old-Ben-Kenobi.jpg|140px]] || [[File:RG-T-Old-Ben-Kenobi.png|140px]] || Old Ben Kenobi || Unknown || 7 || Jedi Knight — ee a ' E i dy a - = =~ a, eet jee uted a : = ee a =. ar = f FP ees es Li ' _ << ie =/ : t tha " = ; a . ‘/ ~ ea Ba aT ; . r i . a, " Z. a a " a or i ee fea =" C / t Fo cl i . j,i = ut / Ph ay” ; i “ : ‘ted yell = ‘ “= = a Saat —— i, : ® ; —— / i ay Bis o a # = = =e = ——_ 7 3 - = os ~ ps - eT j ry . f - y SS fa. _ =/ , — = J ent : ns FAS ’ a 7 /_ * ; — a F eee - é." = = ; ~ eas = ew ae / . a / i aay 7 = La j A : =e ri! oe _ 2 a q / ee) ot 4" “ me A, . = =i ? oy Fe F i - i aig ‘ . i, ’ z / . 2 ay =) 32 The in / 5 = ‘/ == iy ee * F i BN RE Fe SES » / POWER S/ ABILITY G /.) JEDI KNIGHT bah meg aT i as "eee = re =—— — — = wetieh. oh Pa oF F i ad sa / fa a: f ti rb _ i, i, x - i , 4 / ot ¥ Ah i = “i ual : : ! pee ; = H / / : i} / 4 i : Mas 3 camcaimy Bie i oe Wid ee ak = ~ au i 4 " F * i i ¥ 3 =
| [[File:RG-C1-Too-Close-For-Comfort.jpg|140px]] || [[File:RG-TH-Too-Close-For-Comfort.png|200px]] || Too Close For Comfort || [[Interrupt|Used Or Lost Interrupt]] || 5 || || USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision.
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| [[File:RG-C1-Owen.jpg|140px]] || [[File:RG-T-Owen.png|140px]] || Owen || Unknown || 8 || Power 11 · Ability 3 · Force-Attuned — ie. eae fe - a — ee ee : = = — 8 am PL , eT nt Sit. ee here (Deal sk ait : : : <a ‘ ; 7 - = aT i Se noe OS eee / co ti ee i ; eee = pee . /e = ae b = = a = Bag =" : fi if j / «ig lg ce / = 4. f = = Pe —_F re i es a ee ‘li = = im —— - — ‘Sa / a . = ea Aad _ } = 5 —-"y SE. r - ina eed — az a a ie ae = ee a a Se ” == ——. a . ? = = - / 4 3 as : Ta “a oot Unly Uwen Lars Knew what kind of impact Anakin s “38 ~~. past would have on Luke. That's what he was afraid of G) Pe / Coe ee ' j an ce. / io a= 7 = fy r H = / at ai? q ey 2 a pr Sb ee t / ee, / — ian — z i a Se rr ee a. Th alee ’ i. ae pall sare — ee '- ear —E Sas er a = = ees a 0 ee ee ies ‘ — = = Ss — oy ia i tay af Gek= 7 ioe att j he i" , Ay ele Bo ri ‘kee © be im: - ‘tate ie fe ee soso Hy Melk i Lo ay eo She, . ae 8 =. = e ir tls ey img,
| [[File:RG-C1-Under-Attack.jpg|140px]] || [[File:RG-TH-Under-Attack.png|200px]] || Under Attack || [[Interrupt|Used Interrupt]] || 6 || || During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny &gt; armor.
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| [[File:RG-C1-Palpatine-Senator-To-Naboo.jpg|140px]] || [[File:RG-T-Palpatine-Senator-To-Naboo.png|140px]] || Palpatine, Senator To Naboo || Unknown || 4 || Power 2 · Ability 4 — gp.» *Palpatine, Senator To Naboo 2y . = ‘A tragedy has occured, which started right here with oe) the taxation of trade routes and has now engulfed our entire » Planet in the oppression of the Trade Federation.” ,O% / 4 i La = a j uy 3 / { POWER 2 1 ABILITY 4 / POLITICS 4 Ct 4] 4 /
| [[File:RG-C1-Vote-Now-Light.jpg|140px]] || [[File:RG-TH-Vote-Now-Light.png|200px]] || Vote Now! || [[Interrupt|Used Interrupt]] || 5 || || During your control phase, draw destiny. If destiny &gt; 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
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| [[File:RG-C1-Rakes-Jevorik.jpg|140px]] || [[File:RG-T-Rakes-Jevorik.jpg|140px]] || Rakes Jevorik || Unknown || 5 || % 5 = LIENS Fae ao ee ae @ - =. Mercenary who turned against Jabba when Luke cy -. Skywalker and his friends destroyed his sail barge at the great iy / ‘um, /: pit of carkoon, Now seeking a new employer, ja ¥
| [[File:RG-C1-Walker-Sighting.jpg|140px]] || [[File:RG-TH-Walker-Sighting.png|200px]] || Walker Sighting || [[Interrupt|Lost Interrupt]] || 3 || 1 || If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace.
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| [[File:RG-C1-Senator-Organa.jpg|140px]] || [[File:RG-T-Senator-Organa.png|140px]] || Senator Organa || Unknown || 4 || Power 3 · Ability 3 · Force-Attuned — (My © “Senator Organa (4 ‘eo “Aren't you a little short for a Stormtrooper?” / © (POWER 3 (ABILITY 3). FORCE-ATTUNED ) /
| [[File:RG-C1-We-Can-Still-Outmaneuver-Them.jpg|140px]] || [[File:RG-TH-We-Can-Still-Outmaneuver-Them.png|200px]] || We Can Still Outmaneuver Them || [[Interrupt|Used Or Lost Interrupt]] || 3 ||  || USED: Search your Reserve Deck. Take one Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny.
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| [[File:RG-C1-Solo.jpg|140px]] || [[File:RG-T-Solo.png|140px]] || Solo || Unknown || 3 || 3 Sinss§ te phen seas are Ha oD G sree GS eg Sieg st Rete Se) oA e EY > tain of the Milenni /con. Ghewie tell <> = _« “lm captain of the Millenium Falcon. Chewie tells od os RCC aie eo GON TRS OPO Reet 28S poy AE ete Seat ji 20 a ca aed CRE SPR NAAR ; Sita ° -S ps eS fe i xt a wae fod Sher he . < : Wee ; pe t, ar 4. ae tm ol fi mee sof fale * . ; é y “¢ a * “yea cs bal 4 ae Re p is Bs . ia 7 _ EP y 0 & te i i. ae : a & Se of : eh oo Se ant fae: Ba u a i — . : - ig a / ss 3 : , : 2h. Te (a o 2 a ee = Fs elk Fe
| [[File:RG-C1-We-Don-t-Need-Their-Scum.jpg|140px]] || [[File:RG-TH-We-Don-t-Need-Their-Scum.png|200px]] || We Don't Need Their Scum || [[Interrupt|Used Or Lost Interrupt]] || 2 ||  || USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero).
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| [[File:RG-C1-That-s-The-Real-Trick.jpg|140px]] || [[File:RG-T-That-s-The-Real-Trick.png|140px]] || That's The Real Trick || Unknown || 4 || Imperial — Ge. sl aa % ; Gig, Thats Th eal Tick a : "Let's just say we'd like to avoid any imperial ( entanglements." g 4 Me .. / . Goa be
| [[File:RG-C1-We-Don-t-Want-To-Cause-Any-Trouble.jpg|140px]] || [[File:RG-T-We-Don-t-Want-To-Cause-Any-Trouble.png|140px]] || We Don't Want To Cause Any Trouble || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-This-Is-Your-Father-s-Lightsaber.jpg|140px]] || [[File:RG-T-This-Is-Your-Father-s-Lightsaber.png|140px]] || This Is Your Father's Lightsaber || Unknown || 7 || a) - / ha, », z ¥ watea This Is Your Father's kightsaber — i ' ‘ ‘di " "! Not as clumsy or random as a blaster, / ce 7) « i 5 a = 4 a 3. . , fe 7 ~~ . / . = = es: ines oS 3
| [[File:RG-C1-We-Wish-To-Board-At-Once.jpg|140px]] || [[File:RG-TH-We-Wish-To-Board-At-Once.png|200px]] || We Wish To Board At Once || [[Interrupt|Used Interrupt]] || 5 || || Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-Tiinn.jpg|140px]] || [[File:RG-T-Tiinn.jpg|140px]] || Tiinn || Unknown || 4 || Power 14 · Ability 2 — . *-~ ~~ Jawa accountant involved with tracking Coilen in and @ “.F around the Dune Sea, Transmits Coilen’s activities to Tatooine = \ a ofa everyday: hes still waiting to hear back from them. By” age OOF Bee FEE. ha a = Sa a A See BR a on Sees “/ k ‘ps :: Pex Seer. Sy: ST ER RT / / “ee i A PG. ~ ae Brae . b PRESSOR Se ae oe ae ek eae aA 4 & 5 Sa — a SS Sas = - : Pe pe SS ae te ee ee SS 7 oh Rag” «on . . id ; 0) POWER 14 ‘lf ABILITY 2 Si zs at ieee dee : Sere : : 4 5 : » es / bx ; See ou : & ; a al Ge tk Nee es. i XT Ge, J
| [[File:RG-C1-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.jpg|140px]] || [[File:RG-T-We-Wish-To-Board-At-Once-Are-You-Brain-Dead.png|140px]] || We Wish To Board At Once & Are You Brain Dead?! || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Traffic-Control.jpg|140px]] || [[File:RG-T-Traffic-Control.png|140px]] || Traffic Control || Unknown || 7 || ——__—7 lf + j » : 5 ee) = ; 4 > @ so ‘ {F — —_ OD : = : = et SS => © r ) = so ait, ¥ > aie A —* ie P 4 ’ . : > i <-cs & : an = i : o. fa cD (=m) ; — / } => ie nap a - rm a —n = o = vA : ( mn ‘ ; i =/ i :
| [[File:RG-C1-Were-You-Looking-For-Me-I-Know.jpg|140px]] || [[File:RG-T-Were-You-Looking-For-Me-I-Know.png|140px]] || Were You Looking For Me? & I Know || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Wedge.jpg|140px]] || [[File:RG-T-Wedge.jpg|140px]] || Wedge || Unknown || 7 || Leader — bE 7 os a Se ae Sa ? We _~ Rogue Squadron leader who assisted Gold Squadron =~ © ~~» \< Qne during its historic attack run on the second Death Star. Ae vo ° Ve xs ‘ vg fal ae, hip; My ie
| [[File:RG-C1-Wookiee-Strangle-We-ll-Find-Han.jpg|140px]] || [[File:RG-T-Wookiee-Strangle-We-ll-Find-Han.png|140px]] || Wookiee Strangle & We'll Find Han || [[Interrupt|Lost Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Yoda-Jedi-Master.jpg|140px]] || [[File:RG-T-Yoda-Jedi-Master.png|140px]] || Yoda, Jedi Master || Unknown || 4 || Power 2 · Ability 7 · Jedi Master — ~ “No! No, no! Stay and help you / will.” I ee CU 4 B { POWER 2 / ABILITY 7 / JEDI MASTER : / see le ae /
| [[File:RG-C1-Yoda-I-Must-Know.jpg|140px]] || [[File:RG-T-Yoda-I-Must-Know.png|140px]] || Yoda I Must Know || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-You-Must-Complete-The-Training.jpg|140px]] || [[File:RG-T-You-Must-Complete-The-Training.png|140px]] || You Must Complete The Training || Unknown || 6 || a of: < Pes mn ie oN lanes eos "y " Ou must not go! / i ii \z _ - " py ¥ ’ aes, a 6 a. = a — = = 4 — see * eae JS aes Sao ae a a = e. “yd “yf 4 " 7. . _-- - i —_ “ “ar 4 ‘ . . » ’ “ /
| [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now.jpg|140px]] || [[File:RG-TH-You-Will-Take-Me-To-Jabba-Now.png|200px]] || You Will Take Me To Jabba Now || [[Interrupt|Used Interrupt]] || 5 || || If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle.
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| [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now.jpg|140px]] || [[File:RG-T-You-Will-Take-Me-To-Jabba-Now.png|140px]] || You Will Take Me To Jabba Now || Unknown || 4 || coy hk Se Lg ae J “4 8 B= oad i its icine. egies ee ate ee a, “SS Fe — qc 7 4 bh of gt aee wae s b “tb een or oats aoe o > 3 Sees Stee eee he AT e ey = a, =/ ass so / = =e cD <D oD é =F 4) [SI] Qo =a =< Soe rm . = Cc — p= / 3 = = Cyaan — : fe —_— © = =r ‘ / a —) ot = Oy “ft / ~~ "han lx: (eRe ee
| [[File:RG-C1-You-Will-Take-Me-To-Jabba-Now-Strangle.jpg|140px]] || [[File:RG-T-You-Will-Take-Me-To-Jabba-Now-Strangle.png|140px]] || You Will Take Me To Jabba Now & Strangle || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Young-Skywalker.jpg|140px]] || [[File:RG-T-Young-Skywalker.png|140px]] || Young Skywalker || Unknown || 6 || Power 3 · Ability 4 · Force-Sensitive — 6% - Young Skywalker 4 “Luke’s just not a farmer, Owen. He has too much eo of his father in him.” cagt * “hy Tin 2 ee ee pay > - H i a oy Take —_ ' A / ies 4 ‘ ; ¥ { POWER 3 / ABILITY 4 FORCE-SENSITIVE — ! / it
| [[File:RG-C1-Yousa-Guys-Bombad.jpg|140px]] || [[File:RG-T-Yousa-Guys-Bombad.png|140px]] || Yousa Guys Bombad! || [[Interrupt|Interrupt]] || || ||
|}
 
==== [[Location|Location]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Yousa-Guys-Bombad.jpg|140px]] || [[File:RG-T-Yousa-Guys-Bombad.png|140px]] || Yousa Guys Bombad! || Unknown || 1 || r ‘ ) res u , : se my _pt =~ Jedi tend to slice through battle droids like butter. 1) / eo ertboe ‘ Pasietea int @ a - as~ss a 7 py! , a? 9 is . Bes PS ee eR, oe i / A Se ee I, -— -" : f : >> . = ~ SSK Ss = ae x 14 os SK S ! ; , 5} = “eee oe Se See oa » q 7 ~: Saas ES ey RS ae = : i i i / aa . — wee. /6/ 6S OS “ / =. ; ; Ss is Ss Be got i eS oS 2 a ss PM ms / Ee eS = aS. eS oa = = / ee Ses a ee 5 ‘ pa -* Se AS Ntinn / vial ' a al } - is " ges es wa = _ : - S e / + a a Oe «SS Se = = SS RRS ERE SRE ae os : j af PO SS SSRN ee * . . all eae COLI RSE RABEL 3 ti IERIE ERS A crn LIRA ALS LOO - - % Oy we du * TS } . / : , ils F yr > “'* ‘ . t >" ¢ +h : % - os / , f , > 4 *) : = — ~— — ee ‘g ° c ™ r . /
| [[File:RG-C1-Naboo-Ceremonial-Chamber-h.jpg|140px]] || [[File:RG-TH-Naboo-Ceremonial-Chamber-v2.jpg|200px]] || Naboo: Ceremonial Chamber || [[Location|Location]] || ||  ||  
|}
|}


Line 375: Line 356:
==== [[Character|Character]] ====
==== [[Character|Character]] ====
{| class="wikitable card-thumbs"
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Aratech-Corporation.jpg|140px]] || [[File:RG-TH-Aratech-Corporation.png|200px]] || Aratech Corporation || [[Character|Character]] || 4 || “ a =z » ¢ “de * : “(e@ ¢Aratech Corporation EFFECT 4 Ps t gs : P. > ‘ ~~, er 2 sania. . Deploy on Carida system. Your speeder bikes piloted by biker scounts are power +1 “Ly - and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) g
| [[File:RG-C1-Boba-Fett.jpg|140px]] || [[File:RG-T-Boba-Fett.png|140px]] || Boba Fett || [[Character|Character]] || 1 || || Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition &lt; 3.
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| [[File:RG-C1-Begin-Landing-Your-Troops-Activate-The-Droids.jpg|140px]] || [[File:RG-T-Begin-Landing-Your-Troops-Activate-The-Droids.png|140px]] || Begin Landing Your Troops & Activate The Droids || [[Character|Character]] || 1 || Droid · Imperial · Republic — Py ar 1 1 . . WA ¢Begin Landing Your Troops &eActivate The Oroids = + es , ee~e : ea a Og 5 f SS -_\ i «= ON 3) See ees SR - ery ty, Se Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (#) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, Once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle.
| [[File:RG-C1-Coilen.jpg|140px]] || [[File:RG-T-Coilen.png|140px]] || Coilen || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Dioxis-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-T-Dioxis-They-re-Still-Coming-Through.png|140px]] || Dioxis & They're Still Coming Through! || [[Character|Character]] || 3 || Rebel — = : a a / a a * eDioxis & They're Still Coming Through! 3 “f= oo ens JER gh ay SWZ _— -0- £ : Ce ee “= —_ 20 &f Vis , eee oe eo eta a, ee : OS in etree ere ‘ j kb ek age 8 ae ie Bae ee Oe ast é UE Sage ian © Nise a es é we 7 — a oe se ee ‘ pee. Raga. Beet) ae io i re - ee ee a ee mpae e Shee Fro el ra ee ai sh ean es ia i ; ‘ 4 - : i, a egg és ‘ meting” * ec . Ae ee a ghia A 3 this ¥ Peet : ney / a Be le: ; i Eg = Ee , ‘ eT / .. ! USED: Cancel Rebel Barrier, It's A Trap!, or Smoke screen. OR Re-target Fallen Portal by choosing up to ! ' two of opponent's characters there instead of your a a own. OR Peek at the top card of your Force Pile; either a a a return it, or place it under your Force Pile or Reserve Deck ; ! . . . LOST: Target opponent's Jedi. Draw destiny. If destiny ! ' ' > 2, tar
| [[File:RG-C1-Darth-Maul-Sidious-Apprentice.jpg|140px]] || [[File:RG-T-Darth-Maul-Sidious-Apprentice.png|140px]] || Darth Maul, Sidious' Apprentice || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Emperor-s-Power-Overseeing-It-Personally.jpg|140px]] || [[File:RG-T-Emperor-s-Power-Overseeing-It-Personally.png|140px]] || Emperor's Power & Overseeing It Personally || [[Character|Character]] || 3 || Imperial — Wc Emperor's Power &e(verseeing It Personally 3 ~ : pa ~~ fir @\4 Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star Il sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.)
| [[File:RG-C1-Emperor.jpg|140px]] || [[File:RG-T-Emperor.png|140px]] || Emperor || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Force-Lightning.jpg|140px]] || [[File:RG-TH-Force-Lightning.png|200px]] || Force Lightning || [[Character|Character]] || 5 || = 5 Force bightning USED ORLOSTINTERRUPT 5 alee ng SPR Sh nd ont oes " + ‘4 ; . . . sa f Target a character (even a captive) present with Emperor. USED: Target is defense is value -4 for rest of turn. LOST: Emperor loses immunity to attrition and is defense we value -2 for rest of turn. Draw destiny. Target lost if destiny +1 > defense value. S =
| [[File:RG-C1-Emperor-s-Royal-Guard.jpg|140px]] || [[File:RG-T-Emperor-s-Royal-Guard.png|140px]] || Emperor's Royal Guard || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Krayt-Dragon-Bones-Imperial-Justice.jpg|140px]] || [[File:RG-T-Krayt-Dragon-Bones-Imperial-Justice.png|140px]] || Krayt Dragon Bones & Imperial Justice || [[Character|Character]] || 2 || tual lita 2) / ar i al ©: / =o / y Ss = ‘<< oa i ome / lf opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revoluation. Also, each opponent's destiny / draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose / this Effect; (4) retrieve 1 Force; (5) deploy a character / for free; (6) nothing.
| [[File:RG-C1-Governer-Tarkin.jpg|140px]] || [[File:RG-T-Governer-Tarkin.png|140px]] || Governer Tarkin || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Quick-Reflexes-All-Wrapped-Up.jpg|140px]] || [[File:RG-T-Quick-Reflexes-All-Wrapped-Up.png|140px]] || Quick Reflexes & All Wrapped Up || [[Character|Character]] || 2 || Bounty Hunter — wie Quick Reflexes &-All Wrapped Up = > Dg] id Deploy on table. We Have A Prisone plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.)
| [[File:RG-C1-Griff-Mirtong.jpg|140px]] || [[File:RG-T-Griff-Mirtong.jpg|140px]] || Griff Mirtong || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Relentless-Tracking.jpg|140px]] || [[File:RG-TH-Relentless-Tracking.png|200px]] || Relentless Tracking || [[Character|Character]] || 1 || Scout · Droid — a zm * SG FF. Y « 1 wits Relentless Tracking EFFECT 5 Pe. Ae I (- 2 meme / ¥° 2a ee $4. . , w ey Pe = * i 7 t ae oe -_ / oes } 1. 2 : Me , i - Pr \ i eo er. > Matt, AN > = * as ee: Se Mp” JA Deploy on opponent's non-droid character at same or adjacent site as your scout. i e During each of your control phases, if your scout is at this site (and not $ fe Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). Pn, <a ar Oe nyse eG
| [[File:RG-C1-Gweeta.jpg|140px]] || [[File:RG-T-Gweeta.png|140px]] || Gweeta || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Search-And-Destroy.jpg|140px]] || [[File:RG-TH-Search-And-Destroy.png|200px]] || Search And Destroy || [[Character|Character]] || 3 || wig Search And Destroy EFFECT 3 —s - —~ “fe Ss . . ee ———— > ont — = » 2 iia. " & ve mr ae v ) Deploy on table. During every draw phase, unless opponent's character of dedstiny < 4 ~ occupies a battleground site, opponent loses 1 Force. Biker scouts are forfeit + 1. , Effect canceled unless your characters of destiny < 4 occupy two battleground sites. / 3 8
| [[File:RG-C1-Lord-Vader-Lord-Of-The-Sith.jpg|140px]] || [[File:RG-T-Lord-Vader-Lord-Of-The-Sith.png|140px]] || Lord Vader, Lord Of The Sith || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-Sniper.jpg|140px]] || [[File:RG-T-Sniper.jpg|140px]] || Sniper || [[Character|Character]] || 2 || { - ~~, 2 atin ae . a allie ‘a hi a. oD - a . ie - ee ; SE . el ee a si , oe ease aS / Se 2, Re ae ae tl = oy» a SS a lai St During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may ~ add 2 to each weapon destiny draw. (A seeker may be targeted by a character %, weapon using a defense value of 4.) Any ‘hit’ targets are immediately lost.
| [[File:RG-C1-SSA-33.jpg|140px]] || [[File:RG-T-SSA-33.png|140px]] || SSA-33 || [[Character|Character]] || ||  ||  
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| [[File:RG-C1-TK-420.jpg|140px]] || [[File:RG-T-TK-420.png|140px]] || TK-420 || [[Character|Character]] ||  ||  ||
==== [[Creature|Creature]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
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| [[File:RG-C1-Presence-Of-The-Force-Dark-Waters.jpg|140px]] || [[File:RG-T-Presence-Of-The-Force-Dark-Waters.png|140px]] || Presence Of The Force & Dark Waters || [[Creature|Creature]] || 4 || sf 53 . Py Sor: eva@ cePresence OF The Force & Dark Waters. > 4 . “ pA j 7 os re wniey , a ER Go et oe Ling ¥, Aes aM. rn eo Meee = se: YS DE APE eer a 3 Deploy on any exterior planet site (except Hoth) to add one / f] and one [¥] . Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.) ee : —_——
| [[File:RG-C1-Watto-Junk-Dealer.jpg|140px]] || [[File:RG-T-Watto-Junk-Dealer.png|140px]] || Watto, Junk Dealer || [[Character|Character]] || ||  ||  
|}
|}


==== [[Device|Device]] ====
==== [[Device|Device]] ====
{| class="wikitable card-thumbs"
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
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| [[File:RG-C1-Security-Activators.jpg|140px]] || [[File:RG-T-Security-Activators.jpg|140px]] || Security Activators || [[Device|Device]] || 3 || de eSecurity Activators 3 Device used in Theed Palace to prevent a mass invasions (.) of the Theed Palace generator core - or to split up a pair of ot Jedi battling the worse enemy their generation has ever seen. of
| [[File:RG-C1-Security-Activators.jpg|140px]] || [[File:RG-T-Security-Activators.jpg|140px]] || Security Activators || [[Device|Device]] || ||  ||  
|}
|}


==== [[Effect|Effect]] ====
==== [[Effect|Effect]] ====
{| class="wikitable card-thumbs"
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
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| [[File:RG-C1-Alert-My-Star-Destroyer.jpg|140px]] || [[File:RG-TH-Alert-My-Star-Destroyer.png|200px]] || Alert My Star Destroyer! || [[Effect|Effect]] || 3 || Dark Jedi — dae : . < wits eAlert My Star Destroyer! = IMMEDIATE EFFECT 3 Fe ee N F lf your admiral, moff, or Dark Jedi just shuttled aboard your Star Destroyer, deploy Re on that character. Star Destroyer is immune to attrition and Flagship deploys free ~ on that starship. Immediate Effect lost if character not aboard that starship. e a ) — — ee SN
| [[File:RG-C1-Alert-My-Star-Destroyer.jpg|140px]] || [[File:RG-TH-Alert-My-Star-Destroyer.png|200px]] || Alert My Star Destroyer! || [[Effect|Effect]] || 4 || || If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship.
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| [[File:RG-C1-Back-On-Schedule.jpg|140px]] || [[File:RG-T-Back-On-Schedule.png|140px]] || Back On Schedule || [[Effect|Effect]] || 5 || Wil Back On Schedule 5 The Emperor is coming here? ~~ o ut — —_ / i ae i Anon / VS ona nesil / i = 5 al ail
| [[File:RG-C1-Aratech-Corporation.jpg|140px]] || [[File:RG-TH-Aratech-Corporation.png|200px]] || Aratech Corporation || [[Effect|Effect]] || 4 ||  || Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.)
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| [[File:RG-C1-Battle-Plains-Victory.jpg|140px]] || [[File:RG-T-Battle-Plains-Victory.png|140px]] || Battle Plains Victory || [[Effect|Effect]] || 5 || Droid — Wi Battle Plains Victory 5 Battle droid officers knew the Battle of Naboo was ™~ O / their to win - the planned cleanup and aftermath of the battle - / was even planned out beforehand for efficiency. oper / fe = 4 tol i wa ng 33 Byiqsy (eens i whois } > om, ths 2 ae Py / ae atantet Tea a 7) Pet § nu ) iy PD / Sh / } ‘ a om } by Hes ]
| [[File:RG-C1-Back-On-Schedule.jpg|140px]] || [[File:RG-T-Back-On-Schedule.png|140px]] || Back On Schedule || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Boonta-Eve-Wagering.jpg|140px]] || [[File:RG-T-Boonta-Eve-Wagering.png|140px]] || Boonta Eve Wagering || [[Effect|Effect]] || 4 || AWG Boonta Eve Wagering 4 / —_ Not every bet at Boonta Eve took place through Watto a C) Po or Jabba. Sed os = , / ie e -™ 7. = Pg ra / / a VO FP Vile, 2a, / = ~ / , a ‘a , c ‘J - ai 7, oo / MR Se Tey , / f : ie iol ; 4 y 4 > ; - I , hes iy , ” .
| [[File:RG-C1-Battle-Plains-Victory.jpg|140px]] || [[File:RG-T-Battle-Plains-Victory.png|140px]] || Battle Plains Victory || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Crossfire.jpg|140px]] || [[File:RG-TH-Crossfire.png|200px]] || Crossfire || [[Effect|Effect]] || 5 || Bp ~ Crossfire EFFECT 5 & SSS SS iBIR aK ! eile Bee a ? i y <5. Ss ae ' £.. a Deploy on table. When you fire two weapons (except lightsabers) in a battle, your ¢ ¥ total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you ox have a weapon present or a starship with maneuver > 3 present. (Immune to Alter.) / =
| [[File:RG-C1-Begin-Landing-Your-Troops-Activate-The-Droids.jpg|140px]] || [[File:RG-T-Begin-Landing-Your-Troops-Activate-The-Droids.png|140px]] || Begin Landing Your Troops & Activate The Droids || [[Effect|Effect]] || 5 || || Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle.
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| [[File:RG-C1-Establish-Secret-Base-Ominous-Rumors.jpg|140px]] || [[File:RG-T-Establish-Secret-Base-Ominous-Rumors.png|140px]] || Establish Secret Base & Ominous Rumors || [[Effect|Effect]] || 3 || hae ~ “"q eEstablish Secret Base &e(minous humors <3 e a <- me > — Fe . : “yg F Bc, Z Wes 6 A é : ' oo a mls rag na <~ sai sah ! Ee om 4 . , a » . + ; se we poses or : ore aia, ty ey J oy : , 4 —— a =< Pad Deploy on Endor system. Your force drains at x other battleground systems are +1, where X = number of Endor sites you occupy. Your Force drains here are +2 while you control at least 2 Endor battleground sites with AT-STs and/or biker scouts. Place Effect in / Used Pile if opponent controls this system or three Endor sites. =. CE ee
| [[File:RG-C1-Blast-Door-Controls-Reactor-Terminal.jpg|140px]] || [[File:RG-T-Blast-Door-Controls-Reactor-Terminal.png|140px]] || Blast Door Controls & Reactor Terminal || [[Effect|Effect]] || 3 || || Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.
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| [[File:RG-C1-Ewok-Supersticions.jpg|140px]] || [[File:RG-T-Ewok-Supersticions.png|140px]] || Ewok Supersticions || [[Effect|Effect]] || 3 || , rR a [/ “eq °Ewok Supersticions 3 With Ewoks and droids it's a very love and hate type ~@ : relationship. eo ee fal => 23. S. (ae > + ‘2. ) ei. 2 oo iS WP cs Fad
| [[File:RG-C1-Boonta-Eve-Wagering.jpg|140px]] || [[File:RG-T-Boonta-Eve-Wagering.png|140px]] || Boonta Eve Wagering || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Expand-The-Empire.jpg|140px]] || [[File:RG-TH-Expand-The-Empire.png|200px]] || Expand The Empire || [[Effect|Effect]] || 3 || WK Expand The Empire EFFECT 3)). pre 239 tel 8 <. ies ay = * api ae : ¥ il a a_i = a es Deploy on any site. ‘Expands’ your “game text” for that site to add to your “game / text” at the adjacent sites. ,
| [[File:RG-C1-Crossfire.jpg|140px]] || [[File:RG-TH-Crossfire.png|200px]] || Crossfire || [[Effect|Effect]] || 4 ||  || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver &gt; 3 present. (Immune to Alter.)
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| [[File:RG-C1-Flagship-Operations.jpg|140px]] || [[File:RG-TH-Flagship-Operations.png|200px]] || Flagship Operations || [[Effect|Effect]] || 5 || Imperial — é wits Flagship Operations EFFECT 5): ~ eee Oe Ss pee eee Ce a as > - £ ; 7 ; alt l; ; . / y, , / Deploy on your Star Destroyer if at least 4 Executor sites on table. Your TIEs are / deploy -1, forfeit +2 and destiny +1. At systems where you have a TIE, your : Imperial captial starships are deploy -3 and your battle destiny draws are +1 each.
| [[File:RG-C1-Emperor-s-Power-Overseeing-It-Personally.jpg|140px]] || [[File:RG-T-Emperor-s-Power-Overseeing-It-Personally.png|140px]] || Emperor's Power & Overseeing It Personally || [[Effect|Effect]] || 3 ||  || Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.)
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| [[File:RG-C1-Imperial-Compensation.jpg|140px]] || [[File:RG-T-Imperial-Compensation.jpg|140px]] || Imperial Compensation || [[Effect|Effect]] || 2 || 2 . +. wi elmperial Compensation 4 The Empire is known to call upon any resource in their C) / arsenal in order to eliminate their enemies - including the : worst kind of scum in the galaxy. , } ~<a ,
| [[File:RG-C1-Establish-Secret-Base-Ominous-Rumors.jpg|140px]] || [[File:RG-T-Establish-Secret-Base-Ominous-Rumors.png|140px]] || Establish Secret Base & Ominous Rumors || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Imperial-Decree-The-Dark-Path.jpg|140px]] || [[File:RG-T-Imperial-Decree-The-Dark-Path.png|140px]] || Imperial Decree & The Dark Path || [[Effect|Effect]] || 2 || Rebel · Imperial — “"2 Imperial Decree & The Dark Path a Ne i } - ont eatin err @ a A / sets? Deploy on table. Whenever you control an two Rebel Base locations, or any one planet site and two systems, the effects of Revolution and all opponent's Force drain bonuses are canceled. Also, once per turn, you may peek at the top three cards of your Reserve Deck. Place tw of those three in your Lost pile. (Immune to Alter.)
| [[File:RG-C1-Ewok-Supersticions.jpg|140px]] || [[File:RG-T-Ewok-Supersticions.png|140px]] || Ewok Supersticions || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Imperial-Justice.jpg|140px]] || [[File:RG-TH-Imperial-Justice.png|200px]] || Imperial Justice || [[Effect|Effect]] || 3 || Imperial — wig Imperial Justice EFFECT 3 Sn , Nn en 5 de, e) : eek ey, : ¥vs ae L So.) Aa a » % e sie: $ ay. tad vn oo f Ope gis 5. Galli . bts * Me eS Be, FN ae p Prmeee tok ¥ OR bh , , ' . SOR -, fae: x ae : e. Bs. a “Oe ee pee —— ~~ - SF Se ~ . —- a om ~S —_ i a da ee — ~ 7 6 is P —— , em. 5 ee ae sb % / lf opponent is generating at least 4 more Force than you, deploy on a location to / cancel all Force generation at that location. OR Deploy on a location. It is now / he immune to Revolution. pe
| [[File:RG-C1-Expand-The-Empire.jpg|140px]] || [[File:RG-TH-Expand-The-Empire.png|200px]] || Expand The Empire || [[Effect|Effect]] || 3 || || Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites.
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| [[File:RG-C1-Jedi-Rocks.jpg|140px]] || [[File:RG-T-Jedi-Rocks.png|140px]] || Jedi Rocks || [[Effect|Effect]] || 4 || ededi Rocks 4 The Max Rebo Band! Playing every night and whenever “SS @ other time JAbba wants them to play. S e- + *, / / a
| [[File:RG-C1-Flagship-Operations.jpg|140px]] || [[File:RG-TH-Flagship-Operations.png|200px]] || Flagship Operations || [[Effect|Effect]] || 5 ||  || Deploy on any Star Destroyer if at least 5 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +2. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. (If on Executor, immune to Alter.)
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| [[File:RG-C1-Name-The-System.jpg|140px]] || [[File:RG-T-Name-The-System.png|140px]] || Name The System! || [[Effect|Effect]] || 5 || Rebel — ee . Wil Name The System! 5 senator Organa pressured into revealing the location ~N a / of her Rebellious operations eventually lied to Tarkin in order / to buy precious time for her rebel friends. ae ee 3 / : !
| [[File:RG-C1-I-Had-No-Choice.jpg|140px]] || [[File:RG-TH-I-Had-No-Choice.png|200px]] || I Had No Choice || [[Effect|Effect]] || 3 ||  || Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability.
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| [[File:RG-C1-Not-Worth-The-Trouble.jpg|140px]] || [[File:RG-T-Not-Worth-The-Trouble.png|140px]] || Not Worth The Trouble || [[Effect|Effect]] || 4 || Wii Not Worth The Trouble 4 The lesson that Dr. Evazan and Ponda Boba failed to ~S a / learn was that when a Jedi wants to buy you a drink it's usually Dest to take him up on the offer. i oe 20) +a / ) S F & x Se . 7. E ¥ ' toc “ = Oe. aed is / —" ‘ —
| [[File:RG-C1-I-Will-Find-Them-Quickly-Master.jpg|140px]] || [[File:RG-TH-I-Will-Find-Them-Quickly-Master.png|200px]] || I Will Find Them Quickly Master || [[Effect|Effect]] || 4 || || Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:RG-C1-Open-Fire.jpg|140px]] || [[File:RG-TH-Open-Fire.png|200px]] || Open Fire! || [[Effect|Effect]] || 5 || wi Open Fire! EFFECT 5 4 =~ . + — = ie - , - Deploy on your AAT. Once during your control phase may use 3 Force to fire your / AAT Laser Cannon on this AAT for free. A
| [[File:RG-C1-Imperial-Compensation.jpg|140px]] || [[File:RG-T-Imperial-Compensation.jpg|140px]] || Imperial Compensation || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Performing-Under-Pressure.jpg|140px]] || [[File:RG-T-Performing-Under-Pressure.png|140px]] || Performing Under Pressure || [[Effect|Effect]] || 4 || Smuggler — “@ °Performing Under Pressure 4 WY? / scrambling to repair your freighter while being chased a @ by a fleet of Star Destroyers can take its toll on a smuggler's : mind. For Han Solo it brought chaos to his entire ship. / ~ : aid “— : — " : : _ ad / ee) - OS ae i as / aes 3p : , ie ee Oe :
| [[File:RG-C1-Imperial-Decree-The-Dark-Path.jpg|140px]] || [[File:RG-T-Imperial-Decree-The-Dark-Path.png|140px]] || Imperial Decree & The Dark Path || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Perimeter-Patrol.jpg|140px]] || [[File:RG-TH-Perimeter-Patrol.png|200px]] || Perimeter Patrol || [[Effect|Effect]] || 4 || Rebel — ait © EFFECT ie Perimeter Patral : 4 : me CS) a cf 2 = ily lll Ek ae ye < 156M Py Deploy on Bunker. While you contro! Bunker, each time opponent deploys a vehicle, x Starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move a or battle for remainder of turn and opponenet must lose 1 Force. (immune to Alter.) S .
| [[File:RG-C1-Imperial-Firepower.jpg|140px]] || [[File:RG-T-Imperial-Firepower.jpg|140px]] || Imperial Firepower || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Quietly-Observing.jpg|140px]] || [[File:RG-TH-Quietly-Observing.png|200px]] || Quietly Observing || [[Effect|Effect]] || 2 || @" = ™ Se: @ i Er wa. 2 4 eee 2 . + , / Quietly Ohserving EFFECT a u - . - Wy “he a: —* \ \ & Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may ‘steal’ that lightsaber. a
| [[File:RG-C1-Imperial-Justice.jpg|140px]] || [[File:RG-TH-Imperial-Justice.png|200px]] || Imperial Justice || [[Effect|Effect]] || 3 || || If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution.
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| [[File:RG-C1-Responsibility-Of-Command.jpg|140px]] || [[File:RG-TH-Responsibility-Of-Command.png|200px]] || Responsibility Of Command || [[Effect|Effect]] || 3 || Leader · Rebel — A . “ve eResponsability Of Command UTINNI EFFECT BG P ly - __ 3 ok, / ' ; ase y 4 a : BP sous Aye / gore as ‘ f 4 ; * . - Ps Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit / > 4 or an opponent's leader. Opponent may not initiate a battle of a Force drain at same location as target. Utinni Effect canceled when reached by target.
| [[File:RG-C1-Jabba-s-Droid-Pool.jpg|140px]] || [[File:RG-T-Jabba-s-Droid-Pool.png|140px]] || Jabba's Droid Pool || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Sarlacc-Tentacles.jpg|140px]] || [[File:RG-T-Sarlacc-Tentacles.png|140px]] || Sarlacc Tentacles || [[Effect|Effect]] ||  || Wc barlace Tentacles = ¢@ Don't get caught too close. ww C) metee . ( ae ‘ A . KX, , /
| [[File:RG-C1-Jedi-Rocks.jpg|140px]] || [[File:RG-T-Jedi-Rocks.png|140px]] || Jedi Rocks || [[Effect|Effect]] ||  || ||
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| [[File:RG-C1-Scum-And-Villainy.jpg|140px]] || [[File:RG-T-Scum-And-Villainy.png|140px]] || Scum And Villainy || [[Effect|Effect]] || 3 || ee: TS . eDcum and Villainy &elnformation Exchange <3 fo ee ge e-. * @ ee ee Acs a ee ot , ere \° oe a Se ee, : ee = i i . ei es er weer ns cay ee » ee / Ss / Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and /&} starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you intiaite battle. (Immune to Alter if you control three Jabba's Palace sites.) _ —— SaaS Se ee ea es Cae
| [[File:RG-C1-Krayt-Dragon-Bones-Imperial-Justice.jpg|140px]] || [[File:RG-T-Krayt-Dragon-Bones-Imperial-Justice.png|140px]] || Krayt Dragon Bones & Imperial Justice || [[Effect|Effect]] || 2 ||  || If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6) nothing.
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| [[File:RG-C1-Tatooine-Resale-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Resale-Operations.png|140px]] || Tatooine Resale Operations || [[Effect|Effect]] || 3 || Droid — " . . * es Tatooine Resale Operations 3 Jawas such as Coilen are known to sell the cheapest .@ droids at the highest prices. For Tatooine citizens it's the only = droid resource they have. : zg, 4 P on Oy ——- sl a ee beatae ee
| [[File:RG-C1-Name-The-System.jpg|140px]] || [[File:RG-T-Name-The-System.png|140px]] || Name The System! || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Tatooine-Underground-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Underground-Operations.png|140px]] || Tatooine Underground Operations || [[Effect|Effect]] || 5 || ee . . * eve Tatooine Underground Operatis = 5 ts / _ 7 et . “SS The agendas and intentions of some Tatooine citizens NY o / have consequences that border on the improper. eee eer ee : / _
| [[File:RG-C1-Not-Worth-The-Trouble.jpg|140px]] || [[File:RG-T-Not-Worth-The-Trouble.png|140px]] || Not Worth The Trouble || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-This-Is-Outrageous-Motion-Supported.jpg|140px]] || [[File:RG-T-This-Is-Outrageous-Motion-Supported.png|140px]] || This Is Outrageous! & Motion Supported || [[Effect|Effect]] || 2 || WA eThis Is Outrageous! & Motion Supported > — rere eer ame Oe Sy —_ oo / } apy =e \ si: y B / = * oe f fan tt v / . — POLITICAL EFFECT Deploy on table. If no senator here, you may place a senator here from hand to cancel an opponent's Force drain or to add 2 to your next Force drain at a battleground this turn. If a trade agenda here, once during your turn, you may place a card from hand in Lost Pile, shuffle that pile, and take top card into hand. If a wealth agenda here, once per turn, you may lose your just drawn battle destiny to substitute it with a card from hand.
| [[File:RG-C1-One-Arm-s-Frozen-Lunch.jpg|140px]] || [[File:RG-T-One-Arm-s-Frozen-Lunch.png|140px]] || One Arm's Frozen Lunch || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Visage-Of-A-Viceroy.jpg|140px]] || [[File:RG-T-Visage-Of-A-Viceroy.png|140px]] || Visage Of A Viceroy || [[Effect|Effect]] || 4 || AG Visage Of A Viceroy 4 / / They must be dead by now. Destroy whats left of NS GC) . them. Hologram. —
| [[File:RG-C1-Open-Fire.jpg|140px]] || [[File:RG-TH-Open-Fire.png|200px]] || Open Fire! || [[Effect|Effect]] || 5 || || Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free.
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| [[File:RG-C1-Watto-s-Box-Quietly-Observing.jpg|140px]] || [[File:RG-T-Watto-s-Box-Quietly-Observing.png|140px]] || Watto's Box & Quietly Observing || [[Effect|Effect]] || 3 || Wii oWatto's Box & Quietly Observing 3 j \ a , ’ -. , ‘ 4 * Le ar, \\3 Deploy on table if all of your race totals = 0. When a player wins a Podrace, adds 5 to the amount retrieved. When a player loses a Podrace, addsd 5 to the amount lost. Also, while Aurra Sing is alone at a site, your total ability at that site = 0. During your move phase, may lose Effect to targe an opponent's lightsaber present with Aurra Sing. Draw destiny. If destiny > 3, Aurra Sing may ‘steal’ that lightsaber. (Immune to Alter.)
| [[File:RG-C1-Perfect-Hibernation.jpg|140px]] || [[File:RG-T-Perfect-Hibernation.png|140px]] || Perfect Hibernation || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Weapon-Malfunction.jpg|140px]] || [[File:RG-TH-Weapon-Malfunction.png|200px]] || Weapon Malfunction || [[Effect|Effect]] || 4 || Weapon Malfunction UTINNI EFFECT 4 * = “Ss git ~*~ > - Te . Q , ~ & Ae ‘ ’ } =<? se - Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target.
| [[File:RG-C1-Performing-Under-Pressure.jpg|140px]] || [[File:RG-T-Performing-Under-Pressure.png|140px]] || Performing Under Pressure || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Well-Guarded-Security-Precautions.jpg|140px]] || [[File:RG-T-Well-Guarded-Security-Precautions.png|140px]] || Well Guarded & Security Precautions || [[Effect|Effect]] || 4 || ‘Yq °Well Guarded &*ecurity Precautions +4 Gee f «= Ba par wm, OS ERER GSR) Se see a aan Depl ble. If you ‘probe’ 's "Hidd eploy on table. If you probe opponent's “Hidden Base system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle ! ! . damage where you have a probe card. Also, while you have fewer than 13 cards in your hand, your hon-unique cards in hand (except effects of any kind and any interrupts) are immune to Grimtaash. (Immune to Alter while you occup 2 battlegrounds). ee ———— —_
| [[File:RG-C1-Perimeter-Patrol.jpg|140px]] || [[File:RG-TH-Perimeter-Patrol.png|200px]] || Perimeter Patrol || [[Effect|Effect]] || 4 || || Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.)
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| [[File:RG-C1-Well-Earned-Command.jpg|140px]] || [[File:RG-TH-Well-Earned-Command.png|200px]] || Well-Earned Command || [[Effect|Effect]] || 4 || Imperial — ; wig °Well-earned Command EFFECT 4 : atte? >. uP ” ~ 2) nt . AS . 5 Deploy on your general or commander. When battling, adds 1 to your total battle a / destiny (or 2 if Igar). Once during your control phase, may take Imperial Propaganda _ into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. e
| [[File:RG-C1-Presence-Of-The-Force-Dark-Waters.jpg|140px]] || [[File:RG-T-Presence-Of-The-Force-Dark-Waters.png|140px]] || Presence Of The Force & Dark Waters || [[Effect|Effect]] || 2 ||  || Deploy on any exterior planet site (except Hoth) to add one [Light] and one [Dark]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.)
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| [[File:RG-C1-Worry.jpg|140px]] || [[File:RG-T-Worry.png|140px]] || Worry || [[Effect|Effect]] || 3 || / Worry 3) > It was almost too much for Shmi to take in as she A GC) watched her son take part in one the most dangerous =< ' sports in the galaxy. f ia) a a
| [[File:RG-C1-Quick-Reflexes-All-Wrapped-Up.jpg|140px]] || [[File:RG-T-Quick-Reflexes-All-Wrapped-Up.png|140px]] || Quick Reflexes & All Wrapped Up || [[Effect|Effect]] || 2 ||  || Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.)
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| [[File:RG-C1-Your-Destiny-Insignificant-Rebellion.jpg|140px]] || [[File:RG-T-Your-Destiny-Insignificant-Rebellion.png|140px]] || Your Destiny & Insignificant Rebellion || [[Effect|Effect]] || 2 || Wilic Your Destiny & Insignificant Rebellion oO : 2 4 R q £ , ; / : l\ gy 1d > . #. p ‘ / Gwe! if ff ® a / Deploy on Bring Him Before Me. When Vader is present at a battleground site, at start of your turn opponent loses 3 Force unless Luke is captured, out of play or present at a battleground site. Luke is immune to Responsability of Command. Also, each time you win a battle, opponent loses 1 Force (cannot be reduced) and stacks lost card here face down. When attempting to cross Luke over (except with Epic Duel), add 3 to total destiny for each card in stack. (Immune to Alter.)
| [[File:RG-C1-Quietly-Observing.jpg|140px]] || [[File:RG-TH-Quietly-Observing.png|200px]] || Quietly Observing || [[Effect|Effect]] || 4 ||  || Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny &gt; 3, Aurra may 'steal' that lightsaber.
|}
 
==== [[Interrupt|Interrupt]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
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| [[File:RG-C1-Always-Thinking-With-Your-Stomach-Scout-Recon.jpg|140px]] || [[File:RG-T-Always-Thinking-With-Your-Stomach-Scout-Recon.png|140px]] || Always Thinking With Your Stomach & Scout Recon || [[Interrupt|Interrupt]] || 1 || Scout — © Always Thinking With Your Stomach &e Scout Recon & ee i PS ae aie te i A j é vale all , AX Ate, eae = ze. “AY i “s / 1 4 i 9 ; Oe poe bani » Bo SS. ok thee Sy SS RG: GBA me A Fa 3 4 “Ne ay : ehh ee heed BA ae? - PI Oe eS OR wae 63: 3 Ok eee USED OR LOST INTERRUPT USED: Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR if Igar is with Grond or Dyer in battle, draw one destiny and subtract it from opponent's attrition against you. LOST: Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing.
| [[File:RG-C1-Relentless-Tracking.jpg|140px]] || [[File:RG-TH-Relentless-Tracking.png|200px]] || Relentless Tracking || [[Effect|Effect]] || 5 || || Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout).
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| [[File:RG-C1-Atmospheric-Assault.jpg|140px]] || [[File:RG-TH-Atmospheric-Assault.png|200px]] || Atmospheric Assault || [[Interrupt|Interrupt]] || 5 || Atmospheric Assault LOST INTERRUPT 5) >< LTE ERR. AQ lf you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). g
| [[File:RG-C1-Responsibility-Of-Command.jpg|140px]] || [[File:RG-TH-Responsibility-Of-Command.png|200px]] || Responsibility Of Command || [[Effect|Effect]] || 5 || || Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit &gt; 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target.
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| [[File:RG-C1-Ben.jpg|140px]] || [[File:RG-T-Ben.png|140px]] || Ben? || [[Interrupt|Interrupt]] ||  || . ~~ Atter being attached by a one armed wampa and ~@ /_ stranded on an ice plain, Ben chose to approach Luke about. / ~~ / _ his next objective. / USED OR LOST INTERRUPT
| [[File:RG-C1-Sarlacc-Tentacles.jpg|140px]] || [[File:RG-T-Sarlacc-Tentacles.png|140px]] || Sarlacc Tentacles || [[Effect|Effect]] ||  || ||
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| [[File:RG-C1-Blow-Parried.jpg|140px]] || [[File:RG-TH-Blow-Parried.png|200px]] || Blow Parried || [[Interrupt|Interrupt]] || 3 || a = “ Blow Parried USED INTERRUPT 3 I ~S YY =%“eie 4 Take top card of Force Pile into hand. OR Cancel a just-revealed combat card (place : in opponent’s Used Pile) and opponent must draw destiny instead (that destiny is bec reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan’s Journal.
| [[File:RG-C1-Scum-And-Villainy.jpg|140px]] || [[File:RG-TH-Scum-And-Villainy-Information-Exchange.png|200px]] || Scum And Villainy || [[Effect|Effect]] || 4 || 4 || Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.)
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| [[File:RG-C1-Boba-Fett-Where.jpg|140px]] || [[File:RG-T-Boba-Fett-Where.png|140px]] || Boba Fett? Where?! || [[Interrupt|Interrupt]] || 4 || Jedi Knight — e ~ eBoba Fett? Where’?! 4 Fett's opportunity to capture a Jedi Knight was just too NN a good to pass up. < ‘ : * . ’ USED OR LOST INTERRUPT
| [[File:RG-C1-Scum-And-Villainy-Information-Exchange.jpg|140px]] || [[File:RG-T-Scum-And-Villainy.png|140px]] || Scum And Villainy & Information Exchange || [[Effect|Effect]] || 3 || || Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.)
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| [[File:RG-C1-Brief-Loss-Of-Control-Imperial-Supply.jpg|140px]] || [[File:RG-T-Brief-Loss-Of-Control-Imperial-Supply.png|140px]] || Brief Loss Of Control & Imperial Supply || [[Interrupt|Interrupt]] || 3 || ie - , eBrief boss Of Control & elmperial Supply 3 my 0 \ <- < “i ao , eS a ae = 4 8 USED OR LOST INTERRUPT USED: Lose 1 Force to activate 2 Force. LOST: Just after the weapons phase of a battle, use 2 Force to cause each player to target one of that player's characters involved in the battle. Target characters cannot apply their ability toward drawing / battle destiny this turn. OR Lose 1 Force to activate / 4 Force.
| [[File:RG-C1-Search-And-Destroy.jpg|140px]] || [[File:RG-TH-Search-And-Destroy.png|200px]] || Search And Destroy || [[Effect|Effect]] || 3 || || Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny &lt; 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny &lt; 4 occupy two battleground sites.
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| [[File:RG-C1-Cannon-Fire.jpg|140px]] || [[File:RG-T-Cannon-Fire.png|140px]] || Cannon Fire || [[Interrupt|Interrupt]] || 2 || ~ =a 2 efannon Fire 4 Si iim —_ — , _ <<< When all else tails, just fire as much as possible. “@ -— - ¥ ane a os) See Yi a 4 ee. ; / USED OR LOST INTERRUPT OO a —
| [[File:RG-C1-Security-Precautions.jpg|140px]] || [[File:RG-TH-Security-Precautions.png|200px]] || Security Precautions || [[Effect|Effect]] || 5 ||  || Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.)
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| [[File:RG-C1-Cold-Feet-He-Hasn-t-Come-Back-Yet.jpg|140px]] || [[File:RG-T-Cold-Feet-He-Hasn-t-Come-Back-Yet.png|140px]] || Cold Feet & He Hasn't Come Back Yet || [[Interrupt|Interrupt]] || 3 || - ma . / ~ Cold Feet & He Hasnt Gome Back Yet <3 a ee a / Pee yo Le ae LA ii - % " ; ee te ‘2 ai + aad a Ce ee ¢ LOST INTERRUPT Target a character at any marker site. Draw destiny. lf total destiny > ability, character may not move for remainder of turn. OR During your control phase, target any character alone at one of your exterior planet sites (except a docking bay). Draw destiny. / Target is missing if destiny +3 > ability.
| [[File:RG-C1-Tatooine-Resale-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Resale-Operations.png|140px]] || Tatooine Resale Operations || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Combat-Readiness-Prepared-Defenses.jpg|140px]] || [[File:RG-T-Combat-Readiness-Prepared-Defenses.png|140px]] || Combat Readiness & Prepared Defenses || [[Interrupt|Interrupt]] || 3 || eCombat Readiness &Prepared Defenses <3 SS an, yy” Edis as 2 ee ws i ay / eta s ty BRR Ca ny WARS ee a Ae /. / Rie 1 a fe _— — USED OR STARTING INTERRUPT USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site related to your starting ocation, Also, you may deploy up to two Effects if each of them deploys for free, is alwasy immune to Alter and has "Deploy on table" (or "deploy on your side of table") in its game text. Place Interrupt in Lost Pile.
| [[File:RG-C1-Tatooine-Underground-Operations.jpg|140px]] || [[File:RG-T-Tatooine-Underground-Operations.png|140px]] || Tatooine Underground Operations || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Counter-Surprise-Assault.jpg|140px]] || [[File:RG-TH-Counter-Surprise-Assault.png|200px]] || Counter Surprise Assault || [[Interrupt|Interrupt]] || 5 || Ae Te ee ae OO Se eT a CR, 5 3 * Ko P. ba ™ " j "e Counter Suprise Assault LOST INTERRUPT > / om, ee eh s, oe PAT) a. Ae yy fe * Swill / Ge A a yy 4 "Sie. ‘- SS Rb NX . i - PAs . ae ‘ Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile Site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that z site (Light Side characters, vehicles, and starships here may ‘escape’ to Used Pile). gy ©
| [[File:RG-C1-This-Is-Outrageous-Motion-Supported.jpg|140px]] || [[File:RG-T-This-Is-Outrageous-Motion-Supported.png|140px]] || This Is Outrageous! & Motion Supported || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Dark-Collaboration-Charming-To-The-Last.jpg|140px]] || [[File:RG-T-Dark-Collaboration-Charming-To-The-Last.png|140px]] || Dark Collaboration & Charming To The Last || [[Interrupt|Interrupt]] || 7 || ~ ™ 7 eDark Collaboration & Gharming To The bast <3 S — / y ie é. / ; Ee a — fy, LOST INTERRUPT lf Tarking and either Tagge or Motti are in a battle together, you may add two battle destiny. (If Tarkin is also with Leia, add two additional battle destiny.)
| [[File:RG-C1-Visage-Of-A-Viceroy.jpg|140px]] || [[File:RG-T-Visage-Of-A-Viceroy.png|140px]] || Visage Of A Viceroy || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Dark-Jedi-Presence-Vader-s-Eye.jpg|140px]] || [[File:RG-T-Dark-Jedi-Presence-Vader-s-Eye.png|140px]] || Dark Jedi Presence & Vader's Eye || [[Interrupt|Interrupt]] || 4 || Dark Jedi · Imperial — / / + Dark Jedi Presence & eVaderstye 4 yy 6 / Re a age. on a a / oe ” ee es : LOST INTERRUPT lf Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny. OR If one of your Dark Jedi is present during any battle, use 1 Force to / cause all other Imperials there to battle at double
| [[File:RG-C1-Watto-s-Box-Quietly-Observing.jpg|140px]] || [[File:RG-T-Watto-s-Box-Quietly-Observing.png|140px]] || Watto's Box & Quietly Observing || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Dark-Maneuvers.jpg|140px]] || [[File:RG-TH-Dark-Maneuvers.png|200px]] || Dark Maneuvers || [[Interrupt|Interrupt]] || 6 || Dark Maneuvers USED INTERRUPT 6 Prmme © Add 2 to maneuver and 1 to power of any starfighter for remainder of turn. If it has i / hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result : immediately after a destiny draw targeting the starfighter's maneuver.)
| [[File:RG-C1-Weapon-Malfunction.jpg|140px]] || [[File:RG-TH-Weapon-Malfunction.png|200px]] || Weapon Malfunction || [[Effect|Effect]] || 4 || || Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target.
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| [[File:RG-C1-Disciplinary-Actions.jpg|140px]] || [[File:RG-T-Disciplinary-Actions.png|140px]] || Disciplinary Actions || [[Interrupt|Interrupt]] || 4 || ie - a /_/ a a * eflisciplinary Actions 4 Vader had to kill someone from time to time just to ~@ keep the rest of his officers in check. —<— W\Wat a ) USED OR LOST INTERRUPT — —
| [[File:RG-C1-Well-Guarded-Security-Precautions.jpg|140px]] || [[File:RG-T-Well-Guarded-Security-Precautions.png|140px]] || Well Guarded & Security Precautions || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Drop-Your-Weapons-Halt.jpg|140px]] || [[File:RG-T-Drop-Your-Weapons-Halt.png|140px]] || Drop Your Weapons & Halt! || [[Interrupt|Interrupt]] || 4 || Landspeed 0 · Droid — ~ — / ¢ Drop Your Weapons & Halt! 4 J ‘A L ie 7] ) . v8 , USED INTERRUPT lf your battle droid just fired a blaster and hit a character, all opponent's weapons at same site are lost. OR During any deploy phase, target a character at same site as your battle droid. Target is landspeed = 0 for remainder of turn. OR If opponent just deployed a character to same site as your battle droid, opponent must use 1 Force or place that character in hand.
| [[File:RG-C1-Well-Earned-Command.jpg|140px]] || [[File:RG-TH-Well-Earned-Command.png|200px]] || Well-Earned Command || [[Effect|Effect]] || 4 || || Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites.
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| [[File:RG-C1-Elis-Helrot-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-T-Elis-Helrot-Oo-ta-Goo-ta-Solo.png|140px]] || Elis Helrot & Oo-ta Goo-ta Solo? || [[Interrupt|Interrupt]] || 4 || Smuggler — Elis Helrot & Oo-ta Goo-ta Solo? 4 “aa. 7 “~~ et ae eee 2 7.2% pee PRLS vel ees / ., "a / y - .. iat / y a oo BS ee LOST INTERRUPT lf Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are capture. (Immune to Sense.) OR At any time (except during battle), target any or all of your characters at one site to ‘transport’ (relocate) to any one other site. Draw destiny. Use that much Force to ‘transport’ or place Interrupt in Lost Pile. OR Prevent a smuggler from moving this turn. OR Cancel a Kessel Run.
| [[File:RG-C1-Worry.jpg|140px]] || [[File:RG-T-Worry.png|140px]] || Worry || [[Effect|Effect]] || ||  ||  
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| [[File:RG-C1-Entry-Denied.jpg|140px]] || [[File:RG-T-Entry-Denied.png|140px]] || Entry Denied || [[Interrupt|Interrupt]] ||  || eEntry Denied GS After injecting so much fury into his battle with the N O / Jedi, Darth Maul was forced to play a waiting game in order to eliminate his targets. oe USED OR LOST INTERRUPT
| [[File:RG-C1-Your-Destiny-Insignificant-Rebellion.jpg|140px]] || [[File:RG-T-Your-Destiny-Insignificant-Rebellion.png|140px]] || Your Destiny & Insignificant Rebellion || [[Effect|Effect]] ||  || ||
|}
 
==== [[Interrupt|Interrupt]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
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| [[File:RG-C1-Flag-Emblems.jpg|140px]] || [[File:RG-T-Flag-Emblems.png|140px]] || Flag Emblems || [[Interrupt|Interrupt]] || 4 || e ~ Flay Emblems 4 ~ OS Before a podrace, flags of the participating pilots are SN @ raised in a salute to what usually promises to be an exciting = event. enipoe = A — — USED OR LOST INTERRUPT
| [[File:RG-C1-Always-Thinking-With-Your-Stomach-Scout-Recon.jpg|140px]] || [[File:RG-T-Always-Thinking-With-Your-Stomach-Scout-Recon.png|140px]] || Always Thinking With Your Stomach & Scout Recon || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Force-Lightning-Rise-My-Friend.jpg|140px]] || [[File:RG-T-Force-Lightning-Rise-My-Friend.png|140px]] || Force Lightning & Rise, My Friend || [[Interrupt|Interrupt]] || 4 || Force lightning &eRise, My Friend = —_ ~e /~ Ns _ m4 ee. ane Pad mm asf © \ USED OR LOST INTERRUPT Target any character (even a captive) present with Emperor. USED: Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw Destiny. Target lost if destiny +1 > defense value. OR If Emperor on Death Star Il, take Vader into hand from a location you control (cards on him go to owner's hand).
| [[File:RG-C1-Atmospheric-Assault.jpg|140px]] || [[File:RG-TH-Atmospheric-Assault.png|200px]] || Atmospheric Assault || [[Interrupt|Lost Interrupt]] || 5 ||  || If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary).
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| [[File:RG-C1-Great-Interest.jpg|140px]] || [[File:RG-T-Great-Interest.png|140px]] || Great Interest || [[Interrupt|Interrupt]] || 5 || => ™ efreat Interest 5 / Senator Palpatine was curious to find out more about oN e / Anakin Skywalker's past as well as his future. 7 i _> { * ade / - . j oa pul / we * / ‘ N & } / —¥ ) / USED OR LOST INTERRUPT : a —— eee
| [[File:RG-C1-Begin-Retreat.jpg|140px]] || [[File:RG-T-Begin-Retreat.png|140px]] || Begin Retreat! || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Hidden-Weapons-Twi-lek-Advisor.jpg|140px]] || [[File:RG-T-Hidden-Weapons-Twi-lek-Advisor.png|140px]] || Hidden Weapons & Twi'lek Advisor || [[Interrupt|Interrupt]] || 2 || ie - 2 / 2 *. eHidden Weapons & elwilek Advisor 3 seta ee { Pos yr *. ; ai a af a a os Sahl ay < oe Ps os 3 ‘ieee USED INTERRUPT lf Boba Fett, or your character with Mandalorian Armor is present during the weapons phase of a battle, target one opponent's characters present. Draw Destiny: (0-1) no effect; (2-3) character immediately captured; (4-5) character is hit; (6+) / character immediately lost. OR Use 3 Force to search / your Reserve Deck and take one Effect of any kind into hand; reshuffle.
| [[File:RG-C1-Ben.jpg|140px]] || [[File:RG-T-Ben.png|140px]] || Ben? || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Hit-Racer.jpg|140px]] || [[File:RG-TH-Hit-Racer.png|200px]] || Hit Racer || [[Interrupt|Interrupt]] || 4 || oHit Racer LOST INTERRUPT 4 i Wie OG vot oil / : —- + cause oma ea During your control phase, use 2 Force to target an opponent's Podracer with a race ed “aL: : . : pw total within 4 of one of your race totals. Draw destiny. If destiny > target's destiny all tay number, opponent may not draw race destiny this turn and target is ‘damaged.’ = _ ONNN
| [[File:RG-C1-Blow-Parried.jpg|140px]] || [[File:RG-TH-Blow-Parried.png|200px]] || Blow Parried || [[Interrupt|Used Interrupt]] || 3 || || Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal.
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| [[File:RG-C1-I-Didn-t-Mean-To.jpg|140px]] || [[File:RG-T-I-Didn-t-Mean-To.png|140px]] || I Didn't Mean To! || [[Interrupt|Interrupt]] || 3 || Droid — AS a . ~~ ef Didnt Mean To... 3 / Eliminating 3P0 was the only way to keep the Empire's \. © secret safe on Cloud City. Fortunately for them Han blamed /’ / the droid's curiosity for his disappearance. ; é FA : / / USED OR LOST INTERRUPT
| [[File:RG-C1-Boba-Fett-Where.jpg|140px]] || [[File:RG-T-Boba-Fett-Where.png|140px]] || Boba Fett? Where?! || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.jpg|140px]] || [[File:RG-T-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.png|140px]] || I Have You Now & Your Powers Are Weak, Old Man || [[Interrupt|Interrupt]] || 2 || Dark Jedi · Rebel — / Have You Now & Your Powers Are Weak Old Man , pe \ me joam[ mye la / / LOST INTERRUPT lf a Dark Jedi and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Luke, three destiny if Rebel is Obi-Wan).
| [[File:RG-C1-Brief-Loss-Of-Control-Imperial-Supply.jpg|140px]] || [[File:RG-T-Brief-Loss-Of-Control-Imperial-Supply.png|140px]] || Brief Loss Of Control & Imperial Supply || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Imbalance-Shocking-Revelation.jpg|140px]] || [[File:RG-T-Imbalance-Shocking-Revelation.png|140px]] || Imbalance & Shocking Revelation || [[Interrupt|Interrupt]] || 4 || Imbalance & Shocking Revelation 4 be a loot & 4 . Aes 3s at i ae ee 4 i if Ki ‘ ° a g y : A ie iat cal Pe be Mace ee i, ti? - : bse es <= g USED INTERRUPT Target a location. Scomp Links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Grimtaash), opponent continues but must lose 4 Force plus the card allowing the scan. OR If opponenet just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round up).
| [[File:RG-C1-Cannon-Fire.jpg|140px]] || [[File:RG-T-Cannon-Fire.png|140px]] || Cannon Fire || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Imperial-Command.jpg|140px]] || [[File:RG-T-Imperial-Command.png|140px]] || Imperial Command || [[Interrupt|Interrupt]] || 4 || elmperial Command & ¢lfs An Older Code 4 ened 2 ac a / Si MN y eae USED OR LOST INTERRUPT USED: Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in a battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. LOST: Use 2 Force to ‘scan’ (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile.
| [[File:RG-C1-Cold-Feet-He-Hasn-t-Come-Back-Yet.jpg|140px]] || [[File:RG-T-Cold-Feet-He-Hasn-t-Come-Back-Yet.png|140px]] || Cold Feet & He Hasn't Come Back Yet || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Imperial-Command-It-s-An-Older-Code.jpg|140px]] || [[File:RG-TH-Imperial-Command-It-s-An-Older-Code.png|200px]] || Imperial Command & It's An Older Code || [[Interrupt|Interrupt]] || 4 || = ; c : elmperial Command USED INTERRUPT 4 ow «(ft ee : * ‘is. : las e Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your / admiral is in battle at a system (or your general is in battle at a site) either add one battle destiny or prevent opponent from drawing more than one battle destiny. =
| [[File:RG-C1-Combat-Readiness-Prepared-Defenses.jpg|140px]] || [[File:RG-T-Combat-Readiness-Prepared-Defenses.png|140px]] || Combat Readiness & Prepared Defenses || [[Interrupt|Used Or Starting Interrupt]] || ||  ||  
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| [[File:RG-C1-Imperial-Data-Network.jpg|140px]] || [[File:RG-T-Imperial-Data-Network.png|140px]] || Imperial Data Network || [[Interrupt|Interrupt]] || 5 || Imperial — => = ~ elmperial Data Network 5 / Used as a central information resource the imperial NS a / data network can be used to track intruders, access : information or rescue damsels in distress. el — - (Se / = oo, ge > as. / USED OR LOST INTERRUPT : i = a =o Ser
| [[File:RG-C1-Counter-Surprise-Assault.jpg|140px]] || [[File:RG-TH-Counter-Surprise-Assault.png|200px]] || Counter Surprise Assault || [[Interrupt|Lost Interrupt]] || 2 || || Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile).
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| [[File:RG-C1-Imperial-Detachments.jpg|140px]] || [[File:RG-T-Imperial-Detachments.png|140px]] || Imperial Detachments || [[Interrupt|Interrupt]] || 5 || Imperial — elmperial Detachments 5 That last place an undercover operative wants to be in ™ al / is a spaceport that's flooded with Imperial troops on the / lookout for anything suspicious. / a ra << AK _ USED OR LOST INTERRUPT /
| [[File:RG-C1-Dark-Collaboration-Charming-To-The-Last.jpg|140px]] || [[File:RG-T-Dark-Collaboration-Charming-To-The-Last.png|140px]] || Dark Collaboration & Charming To The Last || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Imperial-Supply.jpg|140px]] || [[File:RG-TH-Imperial-Supply.png|200px]] || Imperial Supply || [[Interrupt|Interrupt]] || 3 || PaO OE RES ESSE SR RE ERR: BS SaN Rs Sa elmperial Supply USED OR LOST INTERRUPT 3) = : - ft oy ¢ eee ae A ee oe AS eS a a a eerie ko OR me Reet eae RS ; ¥ +: tS ee © ik Be ae cee aces se t — ore Sy afegeree 2 oi . M4 ae dries.” See — ., ‘ A 5 & 2 ‘ oe oe ae ‘ae Za lf te -<) 4 i x ~~ - sof ‘wee Siew ee “ he a. waa ¢. ¢ae5 ae _ as eg 7 A Fes 4 ee . / AA. Se - * _ 3 i aialaln by , mane —* err. : - ae a % " : \ a : oe ‘ ye. ate : ; ; 2 . ; _" 4, AS , . fe. ‘ A a. _ ania crane % t ~" . ae 7“ — a, = ’ <% 4 ~ P< , : oe . - . x ws ~~ wel Ae ~ . * haat eee ; a * \ ; Pal USED: Lose 1 Force to activate 2 Force. / __ LOST: Lose 1 F vate 4 F eo5 : LOSE orce to activate orce. ; / =
| [[File:RG-C1-Dark-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Dark-Jedi-Presence.png|200px]] || Dark Jedi Presence || [[Interrupt|Lost Interrupt]] || 3 || || If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power.
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| [[File:RG-C1-In-The-Pits.jpg|140px]] || [[File:RG-T-In-The-Pits.png|140px]] || In The Pits || [[Interrupt|Interrupt]] || 5 || eln The Pits 5 Statistically, racers that have human crews tending to ~ O / them perform better than racers tended by pit droids. Most . : pilots however will take anything they can get. of / [as zh ON . : = p' eo : att / USED OR LOST INTERRUPT
| [[File:RG-C1-Dark-Jedi-Presence-Vader-s-Eye.jpg|140px]] || [[File:RG-T-Dark-Jedi-Presence-Vader-s-Eye.png|140px]] || Dark Jedi Presence & Vader's Eye || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Informant-Takeel.jpg|140px]] || [[File:RG-T-Informant-Takeel.png|140px]] || Informant & Takeel || [[Interrupt|Interrupt]] || 5 || Spy — se - Informant & Takeel 5 i / USED OR LOST INTERRUPT USED: If a battle was just initiated at same site as your undercover spy, your characters at adjacent sites may move there as a ‘react’ (for free). OR Cancel Sabotage. LOST: If both players just drew one battle destiny, / use 1 Force to switch numbers.
| [[File:RG-C1-Dark-Maneuvers.jpg|140px]] || [[File:RG-TH-Dark-Maneuvers.png|200px]] || Dark Maneuvers || [[Interrupt|Used Interrupt]] || 6 ||  || Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
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| [[File:RG-C1-Is-There-Something-Alive-Down-Here.jpg|140px]] || [[File:RG-T-Is-There-Something-Alive-Down-Here.png|140px]] || Is There Something Alive Down Here? || [[Interrupt|Interrupt]] || 5 || ~ = : els There Something Alive Down Here? 5 something just moved passed my leg! ~~ e a < 3/ & al / Sg in > 7; 7 USED OR LOST INTERRUPT
| [[File:RG-C1-Dioxis.jpg|140px]] || [[File:RG-TH-Dioxis.png|200px]] || Dioxis || [[Interrupt|Lost Interrupt]] || 3 || || Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny &gt; 2, target's game text is canceled for remainder of turn.
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| [[File:RG-C1-I-ve-Got-A-Problem-Here-Physical-Choke.jpg|140px]] || [[File:RG-T-I-ve-Got-A-Problem-Here-Physical-Choke.png|140px]] || I've Got A Problem Here & Physical Choke || [[Interrupt|Interrupt]] || 1 || Dark Jedi — -~ =a 1 . % Ive Got A Problem Here & Physical Ghoke 5 / i a Be “a , NS / bp aa 3 _—) * » \ ae / It ew / // TF / NO a USED INTERRUPT Use 1 Force to target opponent's starfighter with maneuver at a system or sector where a battle just finished. Draw destiny. Starfighter lost if destiny > maneuver. OR If a Dark Jedi is present at a battle you have just won, use 1 Force to attempt to choke : an opposing character present. Draw destiny. If / destiny > target's ability, target is lost. Le. 5p aaa li
| [[File:RG-C1-Dioxis-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-T-Dioxis-They-re-Still-Coming-Through.png|140px]] || Dioxis & They're Still Coming Through! || [[Interrupt|Used Or Lost Interrupt]] || 3 ||  || USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny &gt; 2, target's game text is canceled for remainder of turn.
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| [[File:RG-C1-Jabba-s-Through-With-You.jpg|140px]] || [[File:RG-TH-Jabba-s-Through-With-You.png|200px]] || Jabba's Through With You || [[Interrupt|Interrupt]] || 5 || Bounty Hunter — / P * evabbas Through With You USED INTERRUPT 5) i es lf your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phse, deploy on your bounty hunter one character weapon from Reserve Deck; reshuffle. g
| [[File:RG-C1-Disciplinary-Actions.jpg|140px]] || [[File:RG-T-Disciplinary-Actions.png|140px]] || Disciplinary Actions || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Jabba-s-Through-With-You-Nevar-Yalnal.jpg|140px]] || [[File:RG-T-Jabba-s-Through-With-You-Nevar-Yalnal.png|140px]] || Jabba's Through With You & Nevar Yalnal || [[Interrupt|Interrupt]] || 7 || Spy · Bounty Hunter — ~ _ , / . 7 evabha's Through With You & Nevar Yalnal 4 a § a 2 ee E USED INTERRUPT lf your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy on your bounty hunter one character weapon from Reserve Deck; reshuffle. OR Target an opponent's spy at same site as your spy or bounty hunter. Target is lost if destiny > 2. If target is Undercover, it is lost if destiny > 0.
| [[File:RG-C1-Drop-Your-Weapons-Halt.jpg|140px]] || [[File:RG-T-Drop-Your-Weapons-Halt.png|140px]] || Drop Your Weapons & Halt! || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Local-Trouble.jpg|140px]] || [[File:RG-TH-Local-Trouble.png|200px]] || Local Trouble || [[Interrupt|Interrupt]] || 4 || Local Trouble LOST INTERRUPT 4 can « 2 e Use 1 Force at the beginning of your battle phase to allow any two Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina This turn. 2
| [[File:RG-C1-Elis-Helrot-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-T-Elis-Helrot-Oo-ta-Goo-ta-Solo.png|140px]] || Elis Helrot & Oo-ta Goo-ta Solo? || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Locked-Door.jpg|140px]] || [[File:RG-T-Locked-Door.jpg|140px]] || Locked Door || [[Interrupt|Interrupt]] || 3 || elacked Door 3 / Luke's first attempted escape from the rancor pit got“. a / him nothing a mocking from Jabba's court. f 4 ‘' : Ps “A, / USED INTERRUPT acne ——— —
| [[File:RG-C1-Entry-Denied.jpg|140px]] || [[File:RG-T-Entry-Denied.png|140px]] || Entry Denied || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Look-Sir-Droids-Counter-Assault.jpg|140px]] || [[File:RG-T-Look-Sir-Droids-Counter-Assault.png|140px]] || Look Sir, Droids & Counter Assault || [[Interrupt|Interrupt]] || 3 || Droid — - = , Look dir, Oroids & Gounter Assault 3 _— ee em cated ae Fe be & / , -. { { faa as ss : as “ USED OR LOST INTERRUPT USED: Use 1 Force to search opponent's Used Pile and place any droids you find there to opponent's Lost Pile. LOST: Use X Force to destroy an one droid on table where X = that droid's deploy cost. OR Use 1 Force to cancel an opponent's Force drain at a location. Draw one destiny for each character, starship, and vehicle the opponent has present (limit 2). Compare your destiny total with opponent's total power. Player with lowest total loses Force equal to difference. = = ms ts a
| [[File:RG-C1-Flag-Emblems.jpg|140px]] || [[File:RG-T-Flag-Emblems.png|140px]] || Flag Emblems || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Master-Destroyers-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-T-Master-Destroyers-Rolling-Rolling-Rolling.png|140px]] || Master, Destroyers! & Rolling, Rolling, Rolling || [[Interrupt|Interrupt]] || 4 || Droid — ~ — / ¢Master, Destroyers! & *Rolling, Rolling, Rolling 4. / ‘= oh / > 4 —< yi : : / ‘(< alah j \ ha ; ” fi —. USED OR LOST INTERRUPT USED: Target a character at same site as two of your destroyer droids. For remainder of turn, target may not fire weapons and is power -2. OR Take any non- unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. LOST: Lose 1 Force to take up to three non-unique destroyer droids into hand from Reserve Deck; reshuffle. / ae oe —— =
| [[File:RG-C1-Force-Lightning.jpg|140px]] || [[File:RG-TH-Force-Lightning.png|200px]] || Force Lightning || [[Interrupt|Used Or Lost Interrupt]] || 5 ||  || USED: Target any character (even a captive) present with Emperor. Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 &gt; defense value.
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| [[File:RG-C1-Maul-Strikes-No-Match-For-A-Sith.jpg|140px]] || [[File:RG-T-Maul-Strikes-No-Match-For-A-Sith.png|140px]] || Maul Strikes & No Match For A Sith || [[Interrupt|Interrupt]] || 3 || Power 0 — - ™ / eMaul Strikes & ¢No Match for Atith 3 ~~ a = ty ~ . ar b> -~ LOST INTERRUPT If Maul in battle with a Jedi, add one battle destiny (two if Jedi is Qui-Gon). OR Use 1 Force to take any lightsaber into hand from Reserve Deck; reshuffle. OR Target a Jedi present with Maul; they duel: Both players draw 2 destiny. Loser (lowest total) is lost. OR if Maul armed with a lightsaber in battle, use 2 Force to draw two destiny. Opponenet draws two destiny. If any of your destinies equal any of opponent's destinies, opponenet's Jedi is power = 0 for remainder of battle.
| [[File:RG-C1-Force-Lightning-Rise-My-Friend.jpg|140px]] || [[File:RG-T-Force-Lightning-Rise-My-Friend.png|140px]] || Force Lightning & Rise, My Friend || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-None-Shall-Pass.jpg|140px]] || [[File:RG-TH-None-Shall-Pass.png|200px]] || None Shall Pass || [[Interrupt|Interrupt]] || 1 || Rebel — ee ES es ee z ccc None Shall Pass USED INTERRUPT 1 me SS. Re 3 ee a oe nag AG a lf opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials / at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for remained of the turn. BS
| [[File:RG-C1-Great-Interest.jpg|140px]] || [[File:RG-T-Great-Interest.png|140px]] || Great Interest || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-TH-Oo-ta-Goo-ta-Solo.png|200px]] || Oo-ta Goo-ta Solo? || [[Interrupt|Interrupt]] || 5 || Smuggler — Oo-ta Goo-ta Solo? USED INTERRUPT 5 ~~ e\ é ' 3 ~~ i lf Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed Smuggler from moving this turn. OR Cancel a Kessel Run.
| [[File:RG-C1-Hidden-Weapons-Twi-lek-Advisor.jpg|140px]] || [[File:RG-T-Hidden-Weapons-Twi-lek-Advisor.png|140px]] || Hidden Weapons & Twi'lek Advisor || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Operational-As-Planned-Wounded-Warrior.jpg|140px]] || [[File:RG-T-Operational-As-Planned-Wounded-Warrior.png|140px]] || Operational As Planned & Wounded Warrior || [[Interrupt|Interrupt]] || 3 || Power 0 · Warrior — a - eDperational As Planned &eWounded Warrior <3 . SS é ae So gis ae — é = = ae if Wak we USED OR STARTING INTERRUPT USED: Cancel Leia's game text for remainder of turn. OR If your weapon (except a lightsaber) just ‘hit’ an opponent's character, for rest of turn that character is power = 0 and may not apply ability toward drawing battle destiny. OR Place one card from hand on top of / Force Pile. STARTING: If Endor system on table, take Death Star Il system, Jerferrod and any Effect into hand from Reserve Deck. When you draw your starting hand, draw only six more cards. Place Interrupt in Lost Pile.
| [[File:RG-C1-Hit-Racer.jpg|140px]] || [[File:RG-TH-Hit-Racer.png|200px]] || Hit Racer || [[Interrupt|Lost Interrupt]] || 4 ||  || During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny &gt; target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.'
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| [[File:RG-C1-Overwhelmed-A-Dark-Time-For-The-Rebellion.jpg|140px]] || [[File:RG-T-Overwhelmed-A-Dark-Time-For-The-Rebellion.png|140px]] || Overwhelmed & A Dark Time For The Rebellion || [[Interrupt|Interrupt]] || 2 || - = x Overwhelmed &¢A Dark Time For The Rebellion 2 LOST INTERRUPT During your deploy phase, target a system where your total power is more than double opponent's total power and opponent has no Jedi or starship weapon. Place all opponenet's starships there (and cards on them) in owner's Used Pile. OR If opponent just deployed a planet site, deploy the related system from your Reserve Deck; reshuffle.
| [[File:RG-C1-I-Didn-t-Mean-To.jpg|140px]] || [[File:RG-T-I-Didn-t-Mean-To.png|140px]] || I Didn't Mean To! || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Pit-Crews.jpg|140px]] || [[File:RG-TH-Pit-Crews.png|200px]] || Pit Crews || [[Interrupt|Interrupt]] || 4 || Pit Grews LOST INTERRUPT 4) i 7 ee a, “ ym oe he Eh y, Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand / are lost. OR Use 1 Force to ‘repair’ your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.'
| [[File:RG-C1-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.jpg|140px]] || [[File:RG-T-I-Have-You-Now-Your-Powers-Are-Weak-Old-Man.png|140px]] || I Have You Now & Your Powers Are Weak, Old Man || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Podracer-Collision.jpg|140px]] || [[File:RG-TH-Podracer-Collision.png|200px]] || Podracer Collision || [[Interrupt|Interrupt]] || 5 || ir ePodracer Collission © USED OR LOST INTERRUPT 5 Pr ame es — _——. if tea ale pe —— To eM ae, er yg / OS ASS ae ie ar Le ag. Oe os OE — nn i i aoe ait an eonatennnen nso +e “Na Se a - rn. a ao — i ee ’ . a” / USED: If you just verified opponent's Reserve deck, search that Reserve Deck and 3 / place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race -” ig destiny (random selection) from any Podracer and place it in owner's hand. 4 -
| [[File:RG-C1-Imbalance-Shocking-Revelation.jpg|140px]] || [[File:RG-T-Imbalance-Shocking-Revelation.png|140px]] || Imbalance & Shocking Revelation || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Podracer-Collision-Hit-Racer.jpg|140px]] || [[File:RG-T-Podracer-Collision-Hit-Racer.png|140px]] || Podracer Collision & Hit Racer || [[Interrupt|Interrupt]] || 2 || , ae = : a a a ’ ePodracer Collision & Hit Racer 2 — a — iia — P 60 Pee /) ?) eee na Fi i ay Fn / ge fn LOST INTERRUPT Pal During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Pordracer is / ‘damaged.’ OR Lose 1 Force to remove a race destiny / (random selection) from any Podracer and place it in owner's hand. OR — ———
| [[File:RG-C1-Imperial-Command.jpg|140px]] || [[File:RG-TH-Imperial-Command-It-s-An-Older-Code.png|200px]] || Imperial Command || [[Interrupt|Used Interrupt]] || 4 || 3 || Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
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| [[File:RG-C1-Point-Man-Slip-Sliding-Away.jpg|140px]] || [[File:RG-T-Point-Man-Slip-Sliding-Away.png|140px]] || Point Man & Slip Sliding Away || [[Interrupt|Interrupt]] || 2 || ~ =a . 2 2 =o Ie + Point Man & dlip Sliding Away 4 / aeenccncomaleal ie ae oe . gO 2 A RN we Liam A ge ee USED INTERRUPT Relocate a card from the top of any Deck or Pile to the bottom (without looking). OR Cancel Demotion, Restricted Deployment, Commence Recharging, Logistical Delay, They're On Dantooine, Asteroid Sanctuary, Scramble, Order To Engage, No : Disintegrations, Asteroids Do Not Concern Me, Report / To Lord Vader or What Is They Bidding, My Master? OR eel —
| [[File:RG-C1-Imperial-Command-It-s-An-Older-Code.jpg|140px]] || [[File:RG-T-Imperial-Command.png|140px]] || Imperial Command & It's An Older Code || [[Interrupt|Used Or Lost Interrupt]] || 4 ||  || USED: Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in a battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. LOST: Use 2 Force to 'scan' (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile.
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| [[File:RG-C1-Projective-Telepathy.jpg|140px]] || [[File:RG-TH-Projective-Telepathy.png|200px]] || Projective Telepathy || [[Interrupt|Interrupt]] || 3 || kj eProjective Telelpathy USED INTERRUPT 3) 5 a. % '‘’ e 4 ig 4 4 - - Sst ae E : ae Cancel Anger, Fear, Agression when it is inserted or revealed. OR If your opponent > / just initiated a battle of Force drain, opponent must choose to use 2 Force, or “ cancel that battle or Force drain. g . Ey sa
| [[File:RG-C1-Imperial-Data-Network.jpg|140px]] || [[File:RG-T-Imperial-Data-Network.png|140px]] || Imperial Data Network || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Put-All-Sections-On-Alert-Full-Scale-Alert.jpg|140px]] || [[File:RG-T-Put-All-Sections-On-Alert-Full-Scale-Alert.png|140px]] || Put All Sections On Alert & Full Scale Alert || [[Interrupt|Interrupt]] || 3 || Ability 3 · Rebel — - — , ¢ Put All Sections On Alert & Full Scale Alert §=3 , r tick et = ae, , ‘ ee Bay di wer ; x = oy — — sf Lo ‘ USED OR LOST INTERRUPT USED: Target one Rebel at a Deat Star (or Executor) Site. Target may not use its game text and may not apply ability toward drawing battle destiny. (Immune to Sense). LOST: Use 2 Force. Draw Destiny. If destiny < number of Imperials of ability =3 on table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard). == ems a
| [[File:RG-C1-Imperial-Detachments.jpg|140px]] || [[File:RG-T-Imperial-Detachments.png|140px]] || Imperial Detachments || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Release-Your-Anger-Unexpected-Interruption.jpg|140px]] || [[File:RG-T-Release-Your-Anger-Unexpected-Interruption.png|140px]] || Release Your Anger & Unexpected Interruption || [[Interrupt|Interrupt]] || 2 || efelease Your Anger & Unexpected Interruption 2 > ee. ~<6 : : a : i 4 1 i : LOST INTERRUPT Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut, and replace. OR lf opponent just initiated a battle, you may do one of the following: Add one destiny to your total power only. OR If you have a character weapon present, / select one opponent's character present to lose all : immunity to attrition for remainder of battle.
| [[File:RG-C1-Imperial-Supply.jpg|140px]] || [[File:RG-TH-Imperial-Supply.png|200px]] || Imperial Supply || [[Interrupt|Used Or Lost Interrupt]] || 3 ||  || USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force.
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| [[File:RG-C1-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-TH-Rolling-Rolling-Rolling.png|200px]] || Rolling, Rolling, Rolling || [[Interrupt|Interrupt]] || 5 || Droid — Rolling, Rolling, Rolling USED INTERRUPT 5 Jy ' é <" Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR 3 és During your deploy phase, relocate your destroyer droid to an adjacent site. =
| [[File:RG-C1-In-The-Pits.jpg|140px]] || [[File:RG-T-In-The-Pits.png|140px]] || In The Pits || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Security-Sweep.jpg|140px]] || [[File:RG-T-Security-Sweep.png|140px]] || Security Sweep || [[Interrupt|Interrupt]] || 1 || enecurity OWED A » Stromtroopers securing areas of the Death Star found “\ C) / evidence that intruders were aboard their battle station and / that these intruders enjoyed locking drouds in closets. 1) wer i “a bi ra y a / ff mR / . ss USED OR LOST INTERRUPT
| [[File:RG-C1-Informant-Takeel.jpg|140px]] || [[File:RG-T-Informant-Takeel.png|140px]] || Informant & Takeel || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Short-Range-Fighters.jpg|140px]] || [[File:RG-TH-Short-Range-Fighters.png|200px]] || Short Range Fighters || [[Interrupt|Interrupt]] || 5 || ephort Range Fighters USED INTERRUPT 5 ; ~ 3 ° er , ey “gam ~ =— : , a / , i ‘ a oa iL toe : Once per game, target a non-unique starfighter on table. Draw destiny. if destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune / to Sense.) OR Take one non-unigue starfighter into hand from Reserve Deck; reshuffle. FB
| [[File:RG-C1-Is-There-Something-Alive-Down-Here.jpg|140px]] || [[File:RG-T-Is-There-Something-Alive-Down-Here.png|140px]] || Is There Something Alive Down Here? || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.jpg|140px]] || [[File:RG-T-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.png|140px]] || Shut Him Up Or Shut Him Down & Voyeur || [[Interrupt|Interrupt]] || 1 || edhut Him Up Or Shut Him Down &ee Vouyer =. wi * Y a r, y jy ed ¥ : USED OR LOST INTERRUPT USED: Cancel Death Star Plans, The Professor, Bacta Tank, How Did We Get Into This Mess?, Shoo! Shoo! or Thank The Maker. OR Name and Interrupt card. Opponent must reveal entire Used Pile, without shuffling. Then you choose: USED: Opponent must lose 1 Force for each copy of that interrupt found there. LOST: Each copy of that interrupt found there is lost. [= = ums ts =
| [[File:RG-C1-I-ve-Got-A-Problem-Here-Physical-Choke.jpg|140px]] || [[File:RG-T-I-ve-Got-A-Problem-Here-Physical-Choke.png|140px]] || I've Got A Problem Here & Physical Choke || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Something-Hit-Us-Why-Didn-t-You-Tell-Me.jpg|140px]] || [[File:RG-T-Something-Hit-Us-Why-Didn-t-You-Tell-Me.png|140px]] || Something Hit Us! & Why Didn't You Tell Me? || [[Interrupt|Interrupt]] || 3 || - _ / : * Something Hit Us & eWhy Didnt You Tell Me? = <3 Ms weewee § 8 he SS o oe ee ‘e arn / / USED OR LOST INTERRUPT USED: Cancel Noble Sacrifice, Gift Of The Mentor, or Old Ben. LOST: If Luke is defending a battle, draw one destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). OR During a battle, lose 1 Force. {Cumulatively} adds 1 / to attrition against opponent.
| [[File:RG-C1-Jabba-s-Through-With-You.jpg|140px]] || [[File:RG-TH-Jabba-s-Through-With-You.png|200px]] || Jabba's Through With You || [[Interrupt|Used Interrupt]] || 5 ||  || If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy one character weapon on your bounty hunter from Reserve Deck; reshuffle.
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| [[File:RG-C1-Start-Your-Engines-Pit-Crews.jpg|140px]] || [[File:RG-T-Start-Your-Engines-Pit-Crews.png|140px]] || Start Your Engines! & Pit Crews || [[Interrupt|Interrupt]] || 3 || ~ _ / eDtart Your Engines & «Pit Grews 3 <r rey —_— 6 — . YS Pe . 4 eg uo a “A : £ pon tam - ea. LOST OR STARTING INTERRUPT LOST: Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to ‘repair’ your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is ‘damaged.’ STARTING: Deploy Podrace Arena (with a Podracer, opponent may also deploy a Podracer there), Boonta Eve Podrace, and any Effect that deploys for free. Place Interrupt in Reserve Deck. aa us arms ts — ee
| [[File:RG-C1-Jabba-s-Through-With-You-Nevar-Yalnal.jpg|140px]] || [[File:RG-T-Jabba-s-Through-With-You-Nevar-Yalnal.png|140px]] || Jabba's Through With You & Nevar Yalnal || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-Surprise-E-Chu-Ta.jpg|140px]] || [[File:RG-T-Surprise-E-Chu-Ta.png|140px]] || Surprise & E Chu Ta || [[Interrupt|Interrupt]] || 3 || a > purprise & E Ghu Ta 3 / ; / ge - > Fe .— 3 Fg Na! a ) be fe i A ‘ oe ( Dab . Woe Ok Le A, = a. a é . Ne * a ' ; a ! 4 - ig" . USED OR LOST INTERRUPT Fad USED: One of your protocol Droids ‘insults’ one character present, canceling that character's game text for remainder of turn. OR During your battle phase, initiate a battle where both players have droids (but no presence of spies). Both sides add one battle destiny. LOST: Use 3 Force to relocate any Effect (except those immune to Alter) deployed on a location to another appropriate location. _ ——
| [[File:RG-C1-Local-Trouble.jpg|140px]] || [[File:RG-TH-Local-Trouble.png|200px]] || Local Trouble || [[Interrupt|Lost Interrupt]] || 4 ||  || Use 1 Force at the beginning of your battle phase to allow any two of your Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn.
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| [[File:RG-C1-Tallon-Roll.jpg|140px]] || [[File:RG-TH-Tallon-Roll.png|200px]] || Tallon Roll || [[Interrupt|Interrupt]] || 4 || Rebel — Tallon Rolt USED INTERRUPT 4 * Target 2 starfighters (your TIE/In and any Rebel starfighter) present at same system a or sector. Each player draws destiny. Opponent totals destiny and starship's power. : You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter. BS
| [[File:RG-C1-Locked-Door.jpg|140px]] || [[File:RG-T-Locked-Door.jpg|140px]] || Locked Door || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-The-Circle-Is-Now-Complete.jpg|140px]] || [[File:RG-TH-The-Circle-Is-Now-Complete-v3.png|200px]] || The Circle Is Now Complete || [[Interrupt|Interrupt]] || 6 || _ a 1m , LL / : The Circle ls Now Gomplete LOST INTERRUPT 6 : / os TPE Wye: iw La a = r : — a / ae, ent Wi Zz Ul lf Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel \ between them. Compare their power, and add 2 if that character is armed witha / — RL lightsaber. Loser (lowest total) of duel is placed out of play. vy,
| [[File:RG-C1-Look-Sir-Droids-Counter-Assault.jpg|140px]] || [[File:RG-T-Look-Sir-Droids-Counter-Assault.png|140px]] || Look Sir, Droids & Counter Assault || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-The-Circle-Is-Now-Complete-Vader-s-Obsession.jpg|140px]] || [[File:RG-T-The-Circle-Is-Now-Complete-Vader-s-Obsession.png|140px]] || The Circle Is Now Complete & Vader's Obsession || [[Interrupt|Interrupt]] || 3 || =~ _ , The Circle ls Now Gomplete & eVader's Ohession <3 _ : / PS ot toast * a ui LOST INTERRUPT lf Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play. OR During your move phase, if Vader moves to Luke's site from an adjacent site, begin a duel between them. Each adds two destiny to power. Winner retrieves lost Force equal to the difference. Loser loses same amount of Force, plus the character.
| [[File:RG-C1-Master-Destroyers-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-T-Master-Destroyers-Rolling-Rolling-Rolling.png|140px]] || Master, Destroyers! & Rolling, Rolling, Rolling || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-TH-They-re-Still-Coming-Through.png|200px]] || They're Still Coming Through || [[Interrupt|Interrupt]] || 7 || Rebel — ; / . 7 /' ; They re Still Coming Through USED INTERRUPT 4. Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by 4 / choosing up to two of opponent's character there instead of your own. OR Peek at top card of your Force Pile; return it or place it under your Force Pile or Reserve Deck. / ga»
| [[File:RG-C1-Maul-Strikes-No-Match-For-A-Sith.jpg|140px]] || [[File:RG-T-Maul-Strikes-No-Match-For-A-Sith.png|140px]] || Maul Strikes & No Match For A Sith || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Those-Rebels-Won-t-Escape-Us.jpg|140px]] || [[File:RG-TH-Those-Rebels-Won-t-Escape-Us.png|200px]] || Those Rebels Won't Escape Us || [[Interrupt|Interrupt]] || 3 || Those Rebels Won't Escape Us useD OR LOSTINTERRUPT 3 ee 2 CT = a : USED: Cancel Nabrun Leids i. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, o
| [[File:RG-C1-None-Shall-Pass.jpg|140px]] || [[File:RG-TH-None-Shall-Pass.png|200px]] || None Shall Pass || [[Interrupt|Used Interrupt]] || 5 || || If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn.
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| [[File:RG-C1-Trade-Federation-Tactics-We-re-Hit-Artoo.jpg|140px]] || [[File:RG-T-Trade-Federation-Tactics-We-re-Hit-Artoo.png|140px]] || Trade Federation Tactics & We're Hit Artoo || [[Interrupt|Interrupt]] || 4 || Droid — -~ — / e Trade Federation Tactics &eeWe're Hit Artoo 44 Lee he . . mh he Bey y ’ 4 4 f ae Pg Se USED OR LOST INTERRUPT USED: Once during battle, target a participating Starfighter present with your droid starfighter. Draw destiny. If destiny > target's defense value, target ‘hit.’ OR If opponent's starfighter was just ‘hit’ where your droid starfighter is present, activate up to 4 Force. LOST: During battle, add X to your total power, where x = armor of one of your /<.) starships in that battle.
| [[File:RG-C1-Oo-ta-Goo-ta-Solo.jpg|140px]] || [[File:RG-TH-Oo-ta-Goo-ta-Solo.png|200px]] || Oo-ta Goo-ta Solo? || [[Interrupt|Used Interrupt]] || 5 || || If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run.
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| [[File:RG-C1-Trample-Lightsaber-Deficiency.jpg|140px]] || [[File:RG-T-Trample-Lightsaber-Deficiency.png|140px]] || Trample & Lightsaber Deficiency || [[Interrupt|Interrupt]] || 3 || Trample & kightsaher Deficiency 3 USED INTERRUPT Target a character, ‘crashed’ vehicle or unpiloted vehicle with maneuver at same exterior site as one of your piloted AT-ATs or AT-STs. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7. OR Cancel Lightsaber Proficiency. OR Target a character with ability < 4 using a lightsaber in a battle or a Force drain. Draw destiny. Target lost if destiny > ability. Lightsaber lost if destiny =
| [[File:RG-C1-Operational-As-Planned-Wounded-Warrior.jpg|140px]] || [[File:RG-T-Operational-As-Planned-Wounded-Warrior.png|140px]] || Operational As Planned & Wounded Warrior || [[Interrupt|Used Or Starting Interrupt]] || ||  ||  
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| [[File:RG-C1-Trap-Door.jpg|140px]] || [[File:RG-TH-Trap-Door.png|200px]] || Trap Door || [[Interrupt|Interrupt]] || 5 || a ae a 47% ) Trap Door USED INTERRUPT 5)” a fe . ee a i 2 i # Saned ee, SEN fe nig ca ae, ¥ a 2 mie - ae om lf you have no characters in the rancor pit at the end of your deploy phase, target a 7 character (even a captive) at audience chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit, and, if captive, released to Light Side of Rancor Pit. S
| [[File:RG-C1-Our-First-Catch-Of-The-Day.jpg|140px]] || [[File:RG-TH-Our-First-Catch-Of-The-Day.png|200px]] || Our First Catch Of The Day || [[Interrupt|Used Interrupt]] || 6 || 2 || Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape.
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| [[File:RG-C1-Trooper-Assault-Tactical-Support.jpg|140px]] || [[File:RG-T-Trooper-Assault-Tactical-Support.png|140px]] || Trooper Assault & Tactical Support || [[Interrupt|Interrupt]] || 1 || ~ _ / Trooper Assault &elactical Support = ri fe — / % ‘ = ee y 1 / ey , sé 7... ¥ 2 USED OR LOST INTERRUPT USED: If a battle was just initiated at a site, each of your troopers present is power +2 and immune to attrition until end of turn. LOST: Lose 1 Force to take up to three troopers from your Reserve Deck into hand; reshuffle.
| [[File:RG-C1-Overwhelmed-A-Dark-Time-For-The-Rebellion.jpg|140px]] || [[File:RG-T-Overwhelmed-A-Dark-Time-For-The-Rebellion.png|140px]] || Overwhelmed & A Dark Time For The Rebellion || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Twilight-Fading.jpg|140px]] || [[File:RG-T-Twilight-Fading.png|140px]] || Twilight Fading || [[Interrupt|Interrupt]] || 5 || Twilight Fading 5 There is another...Sky...walker. =~, C) USED OR LOST INTERRUPT
| [[File:RG-C1-Pit-Crews.jpg|140px]] || [[File:RG-TH-Pit-Crews.png|200px]] || Pit Crews || [[Interrupt|Lost Interrupt]] || 4 ||  || Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny &gt; Podracer's destiny number, target Podracer is 'damaged.'
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| [[File:RG-C1-Unexpected-Interruption.jpg|140px]] || [[File:RG-TH-Unexpected-Interruption.png|200px]] || Unexpected Interruption || [[Interrupt|Interrupt]] || 2 || — oUnexpected Interruption LOST INTERRUPT 2 a Vt B 82°: 2 Se Sa = Be = aa " a i ‘ ~~ z. Fs ~ ’ / Use 2 Force to take one Interrupt into hand from Reserve Deck; reshuffle. f . ee , i ee wr <2
| [[File:RG-C1-Podracer-Collision.jpg|140px]] || [[File:RG-TH-Podracer-Collision.png|200px]] || Podracer Collision || [[Interrupt|Used Or Lost Interrupt]] || 5 || || USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand.
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| [[File:RG-C1-Vote-Now-Dark.jpg|140px]] || [[File:RG-TH-Vote-Now-Dark.png|200px]] || Vote Now! || [[Interrupt|Interrupt]] || 4 || "SZ Vote Now! USED INTERRUPT 58 , 4 , at -—_ 4 = _ Sm X * e Dnt py ities ‘ ; 2 umn « te me PO ew ae - — » * oe foe — + aed m. < a ° a — —— , 4 F gee ocremm é % * * _— ¢ \- ~* —_ -- ’ ond ? — Pa iia - Sai” — wr § PT ay a a + , —. aidan ¢ é — =~ / aig 2 / During your control phase, draw destiny. If destiny > 2, draw up to X cards 9 (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate “2.9 © / minus opponent's total politics at Galactic Senate. ret
| [[File:RG-C1-Podracer-Collision-Hit-Racer.jpg|140px]] || [[File:RG-T-Podracer-Collision-Hit-Racer.png|140px]] || Podracer Collision & Hit Racer || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-We-Must-Accelerate-Our-Plans-Vote-Now.jpg|140px]] || [[File:RG-T-We-Must-Accelerate-Our-Plans-Vote-Now.png|140px]] || We Must Accelerate Our Plans & Vote Now! || [[Interrupt|Interrupt]] || 4 || ~ = i e We Must Accelerate Our Plans &eVote Now! 4 > at —— ee ~~ ¥ Pypeann 5 Tn Fae ee, re re ; nig 4 cer ot \ mad aN = oj / ee - i i : ' an y USED INTERRUPT Use 3 Force to take one Effect of any kind into hand from Reserve Deck; reshuffle. OR Deploy a Blockade Flagship site from your Reserve Deck; reshuffle. OR Take one Interrupt with the word "Podracer(s)" in it's game text into hand from Reserve Deck; reshuffle. OR During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
| [[File:RG-C1-Point-Man-Slip-Sliding-Away.jpg|140px]] || [[File:RG-T-Point-Man-Slip-Sliding-Away.png|140px]] || Point Man & Slip Sliding Away || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-We-Would-Be-Honored-If-You-Would-Join-Us.jpg|140px]] || [[File:RG-T-We-Would-Be-Honored-If-You-Would-Join-Us.png|140px]] || We Would Be Honored If You Would Join Us || [[Interrupt|Interrupt]] || 4 || oWe Would Be Honored If You Would Join Us 4 / had no choice. They arrived right before you did. “@€@ / , : = & : h. j \ / / / Ih af FP Oe B. oad al Q. a = y USED OR LOST INTERRUPT
| [[File:RG-C1-Projective-Telepathy.jpg|140px]] || [[File:RG-TH-Projective-Telepathy.png|200px]] || Projective Telepathy || [[Interrupt|Used Interrupt]] || 3 || || Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain.
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| [[File:RG-C1-Where-Are-You-Taking-This-Thing.jpg|140px]] || [[File:RG-T-Where-Are-You-Taking-This-Thing.png|140px]] || Where Are You Taking This Thing! || [[Interrupt|Interrupt]] || 5 || ie - . : PI a) eWhere Are You Taking This..Jhing? =5 Escorting Wookies around a Death Star isn't exactly an “SS o activity you want to perform if you're trying not to be noticed. 3 . , Ss ay _. ; / USED OR LOST INTERRUPT
| [[File:RG-C1-Put-All-Sections-On-Alert-Full-Scale-Alert.jpg|140px]] || [[File:RG-T-Put-All-Sections-On-Alert-Full-Scale-Alert.png|140px]] || Put All Sections On Alert & Full Scale Alert || [[Interrupt|Used Or Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-You-Are-Beaten.jpg|140px]] || [[File:RG-TH-You-Are-Beaten.png|200px]] || You Are Beaten || [[Interrupt|Interrupt]] || 3 || Warrior — ie - You Are Beaten LOST INTERRUPT 3 . e .* , Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force take / Am Your Father into hand from reserve deck; reshuffle. OR Cancel Uncontrollable Fury. =
| [[File:RG-C1-Release-Your-Anger-Unexpected-Interruption.jpg|140px]] || [[File:RG-T-Release-Your-Anger-Unexpected-Interruption.png|140px]] || Release Your Anger & Unexpected Interruption || [[Interrupt|Lost Interrupt]] || || ||  
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| [[File:RG-C1-You-Will-Meet-Your-Destiny.jpg|140px]] || [[File:RG-T-You-Will-Meet-Your-Destiny.jpg|140px]] || You Will Meet Your Destiny || [[Interrupt|Interrupt]] || 7 || - = , 7 . '* ¢You Will Meet Your Destiny 5 Vader was going to make sure Luke paid the price for “Ss C) : not giving into his anger. Having been down the same path himself he knew he would get his son to turn eventually, Pe re aot ae wee —— jek + a » ty y fie % is % P a _ . L ° ' \ . USED OR LOST INTERRUPT
|}
 
==== [[Location|Location]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
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| [[File:RG-C1-Lord-Vader-Lord-Of-The-Sith.jpg|140px]] || [[File:RG-T-Lord-Vader-Lord-Of-The-Sith.png|140px]] || Lord Vader, Lord Of The Sith || [[Location|Location]] || 3 || Power 6 · Ability 6 · Dark Jedi — 3) lard Vader, Lard OF The Sit 1) That is the system, and I'm sure Skywalker's with ) 4 / them’ / / / : POWER 6 ABILITY 6) DARK JEDI / / lc . = — i A / se es meee /
| [[File:RG-C1-Rolling-Rolling-Rolling.jpg|140px]] || [[File:RG-TH-Rolling-Rolling-Rolling.png|200px]] || Rolling, Rolling, Rolling || [[Interrupt|Used Interrupt]] || 5 ||  || Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site.
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| [[File:RG-C1-Perfect-Hibernation.jpg|140px]] || [[File:RG-T-Perfect-Hibernation.png|140px]] || Perfect Hibernation || [[Location|Location]] || 4 || 4 f F Sd , Ty Cy *. el UT _ a Ee Pr or Freezing Han Solo in carbonite proved to be an ag efficient delivery system for Boba Fett's prize eae 4 me seco is at Pe ee — ase / 5 poses 3 % Pee a am i A Sere j ail 7 ee: ald Bites Cocke rls ete “i : — i. - & Seas eae RS, ise, : : F ‘ P iil Ss +. a= -., © . Ds : a 0 a ee S fe ; a a Be Me all ie ee ee — a ae ee els ee ie. a es imiews < ll ee a 4 ~~ , ee -_— ee a aR =a ——————
| [[File:RG-C1-Security-Sweep.jpg|140px]] || [[File:RG-T-Security-Sweep.png|140px]] || Security Sweep || [[Interrupt|Interrupt]] || ||  ||  
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| [[File:RG-C1-Through-The-Corridor.jpg|140px]] || [[File:RG-TH-Through-The-Corridor.png|200px]] || Through The Corridor || [[Location|Location]] ||  || If opponent just initiated battle against Maul where opponent has two Jedi, cancel / that battle and you may relocate one of the Jedi (your choice) to any adjacent / site. That Jedi may not move for remainder of turn. (Immune to Sense.) /
| [[File:RG-C1-Short-Range-Fighters.jpg|140px]] || [[File:RG-TH-Short-Range-Fighters.png|200px]] || Short Range Fighters || [[Interrupt|Used Interrupt]] || 5 ||  || Once per game, target one non-unique starfighter on table. Draw destiny. If destiny &lt; X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-Watto-s-Chance-Cube-You-Swindled-Me.jpg|140px]] || [[File:RG-T-Watto-s-Chance-Cube-You-Swindled-Me.png|140px]] || Watto's Chance Cube & You Swindled Me! || [[Location|Location]] || 4 || => : eWatio's Chance Gube & ¢You Swindled Me! . atto's Chance Cube & You Swindled Me! 4 ~ oe Ne jy engl PN aie Soke es See: LO MEE NS A nih ashe Behe Oe ae SRM eae ae ety sce j gOS Pe ia a gs ee eee ferge eke Hh Sak iy Day ee EO ae (Ae ee aay "its GE shee es 4 ee ee ne Be ae a 5 ar Mence * toy Scar a F hte tae the Cae, es lyon PN nek ey Pelee ea ook aay . Me : Pi RPE RATS cos Seer Bee pase bes ht AE o¢ is Pig pt Pa ay ee SS eats otis bo ae 7) — eaerres Be ren ok “sais pele <M as A —_— © = eee ete ree = Ge: ——E i lllt—‘(i‘“‘ / eT eet ee 8 8=3=©—h : ; Lia Ae esi ot ae Rae fy rae eee Sota Rey fF . US/ Sei aa ; ee er Wi eg PRET Nag PNET Run Ns a7 i i, Se ae aS nee ee = aan “> Lo 5: Sa are So hy ey, -— }}§Fets ee ee ate. FS eee ey a Ff ie? *™ tt )6/l (rw SCS 4 a Be site Ba Se Pao 2 ie ek OMe :
| [[File:RG-C1-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.jpg|140px]] || [[File:RG-T-Shut-Him-Up-Or-Shut-Him-Down-Voyeur.png|140px]] || Shut Him Up Or Shut Him Down & Voyeur || [[Interrupt|Used Interrupt]] || || ||  
|}
 
==== [[Starship|Starship]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-Scum-And-Villainy-Information-Exchange.jpg|140px]] || [[File:RG-TH-Scum-And-Villainy-Information-Exchange.png|200px]] || Scum And Villainy & Information Exchange || [[Starship|Starship]] || 2 || Cs 7S bs ad +s AES eee L a < ys wee fa. Ed or = ' . J ewes 2 «- ater 2 - a ~ Ax: + 2 7 a a So ee, oF EP a eS aa oe = ete eee Oe a /). eee.) gaeteame * per Me eS ee: ae 4 OBt FG 5x. ye ce ae eC ae ve LS ae ae ae > we ee a ee ae ee ee Oe ‘SME OR ade = 3 P We 3 5 eee o Se ae Pe ge . eae 2 see: ‘ Sabai a Sie peage ee 2 Ah ; : in - ion <a 4 ee 4, Wena ify we oe ee { 7 Se Gea a Nias 7 1 P af ot ARS, ~ ue - ‘ Og . - a . - — hs ty = 2 > Je __ . ~ ; ¢ * a i t ay r. es “kes ae - * . * AS Se, Sears, oc eae So Re tse "ie ce . & Stee i Deploy on Audience Chamber. While all your ability on table is provided on by aliens 3 tna re and /] starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force / @ ¥ By / ba 0: 1. ! 1 ra . whenever you initiate battle. (Immune to Alter if you control 3
| [[File:RG-C1-Sniper.jpg|140px]] || [[File:RG-T-Sniper.jpg|200px]] || Sniper || [[Interrupt|Lost Interrupt]] || 3 || 3 || During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
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| [[File:RG-C1-Star-Destroyer-Executor.jpg|140px]] || [[File:RG-T-Star-Destroyer-Executor.jpg|140px]] || Star Destroyer Executor || [[Starship|Starship]] || 3 || Power 9 · Armor 12 · Hyperspeed 2 — a entar Destroyer Executor 3 io Command ship at the Battle of Endor. Given orders to MS () stay out of combat during the battle because the Emperor had / ~~ something special planned for them. / CAPITAL: /MPERIAL-CLASS STAR DESTROYER POWER 9@/ ARMOR 12 / HYPERSPEED 2 / iy.
| [[File:RG-C1-Something-Hit-Us-Why-Didn-t-You-Tell-Me.jpg|140px]] || [[File:RG-T-Something-Hit-Us-Why-Didn-t-You-Tell-Me.png|140px]] || Something Hit Us! & Why Didn't You Tell Me? || [[Interrupt|Used Interrupt]] || || ||  
|}
 
==== [[Vehicle|Vehicle]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
|-
| [[File:RG-C1-Speeder-Downed.jpg|140px]] || [[File:RG-T-Speeder-Downed.png|140px]] || Speeder Downed || [[Vehicle|Vehicle]] ||  || Pilot — The last place a pilot wants to be in is a crashed vehicle GC) : at the mercy of an AI-AT pilot. } / , / / j / = » . / << a ,. a... . ze - SSS s RS Se
| [[File:RG-C1-Speeder-Downed.jpg|140px]] || [[File:RG-T-Speeder-Downed.png|140px]] || Speeder Downed || [[Interrupt|Interrupt]] ||  || ||  
|}
 
==== [[Card Layout|Unknown]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Game text
|-
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| [[File:RG-C1-Begin-Retreat.jpg|140px]] || [[File:RG-T-Begin-Retreat.png|140px]] || Begin Retreat! || Unknown || 6 || be = Eqin neiredl: 6 ‘ 1 : 3 The rebels know when the time had come to abandon “Ss a / Elf POSTS. / i cs a RA SS / \ . — + 6 eee eee Shea a , & as Pear oy Sapmeas Pe ae ees 0 ON AS oa \ / : oe 2757 pine ae 2 ey B ¢ i q / Ser.’ , Ree a ae ea we pm a tee ieee : re Sa Ad Ot POS see BS x , <~ a ; (SSCS SNS Ss Ss ae } Pena P oe seme ae Be Wt = fm 7 oe 2 See f hee hd 4 ers we =e ne ~" ee ote! 6 aaah st ee VY agra eote Te eo . é “ ra ree — ; ; s ow . g i 7h q Pi 7 S _ 7 i . ? f * ad Be : *, » - f _ . ; d a ——~--— =) on me om : fs ‘ / tz TT NS
| [[File:RG-C1-Squabbling-Delegates.jpg|140px]] || [[File:RG-TH-Squabbling-Delegates.png|200px]] || Squabbling Delegates || [[Interrupt|Used Interrupt]] || 5 ||  || Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle.
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| [[File:RG-C1-Blast-Door-Controls-Reactor-Terminal.jpg|140px]] || [[File:RG-T-Blast-Door-Controls-Reactor-Terminal.png|140px]] || Blast Door Controls & Reactor Terminal || Unknown || 3 || Rebel — hae -- “sq Blast Door Controls & Reactor Terminal <3 Alin, @ a matt ————— = —$— i — ; Bae TSE Reon j ae es oe tS Se ti(‘iaz Cw hee — se = . y ys q f Te n a 2 a Pi, ii / > i ES é& (nee - Re an ae UA ff Pad Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and a a Rebel Barrier. Also, during your contro! phase, you may return any cards from your hand to the top of your Used Pile. SS. Ky A
| [[File:RG-C1-Start-Your-Engines-Pit-Crews.jpg|140px]] || [[File:RG-T-Start-Your-Engines-Pit-Crews.png|140px]] || Start Your Engines! & Pit Crews || [[Interrupt|Lost Or Starting Interrupt]] || ||  ||  
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| [[File:RG-C1-Blizzard-Scout-4.jpg|140px]] || [[File:RG-T-Blizzard-Scout-4.png|140px]] || Blizzard Scout 4 || Unknown || 4 || Power 3 · Landspeed 3 · Rebel · Imperial — a J ~~ AT-ST walker assigned to the left flank at the Battle of GC) ; Hoth. One of the first Imperial units to break through the Rebel / ~ defense perimeter. Enclosed. : 4 POWER 3/ ARMOR / LANDSPEED 3)
| [[File:RG-C1-Surprise-E-Chu-Ta.jpg|140px]] || [[File:RG-T-Surprise-E-Chu-Ta.png|140px]] || Surprise & E Chu Ta || [[Interrupt|Lost Interrupt]] || || ||  
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| [[File:RG-C1-Boba-Fett.jpg|140px]] || [[File:RG-T-Boba-Fett.png|140px]] || Boba Fett || Unknown || 1 || Ability 3 · Bounty Hunter — a ae ~~ Boba fet 1 WS : bE. a — —— ~ —— Most feared bounty hunter in the entire galaxy. “He g NG GC) no good to me dead.” eS / hh ) ~ 4 JF POWER @ ABILITY 3! ARMOR S - a
| [[File:RG-C1-Tactical-Support.jpg|140px]] || [[File:RG-TH-Tactical-Support.png|200px]] || Tactical Support || [[Interrupt|Lost Interrupt]] || 4 || 3 || Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace.
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| [[File:RG-C1-Coilen.jpg|140px]] || [[File:RG-T-Coilen.png|140px]] || Coilen || Unknown || 3 || Power 2 · Ability 2 · Leader · Thief — ~~ eboilen 3) NZ / a : I S ~ Leader of the Jawa pack who captured R2-D2 on Pe © ; Tatooine and a nefarious thief. Nemesis to Rachalt hyst - both / =~ h have stolen goods from one another on multiple occasions. wis oo : POWER 2/ ABILITY 2 /
| [[File:RG-C1-Tallon-Roll.jpg|140px]] || [[File:RG-TH-Tallon-Roll.png|200px]] || Tallon Roll || [[Interrupt|Used Interrupt]] || 4 || || Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter.
|-
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| [[File:RG-C1-Dark-Jedi-Presence.jpg|140px]] || [[File:RG-TH-Dark-Jedi-Presence.png|200px]] || Dark Jedi Presence || Unknown || 2 || Dark Jedi — oe / ‘* 2. > OF “ an oF « SRM A LO IMO IPO Phgse oy PN APS ae es Behe i BS Sk Ae Boia SAYS ath ty Ott S As Ope) ys sy)? 5 "6 *e- Y vite Wap gen > hd f re Sry sf iA ¥ Wty oe] oy 25" a +e *s pep SR. , fats pet) 7. ; v4 ales os Ag wn ) Cry —. ¢ : , 3 ‘s ERRES Co A SETA SS Oa Es ERR ME SER ch t lf one of your Dark Jedi is present during any battle, use 1 Force to cause all other (ene sa Imperials there to battle at double power. © /
| [[File:RG-C1-The-Circle-Is-Now-Complete.jpg|140px]] || [[File:RG-TH-The-Circle-Is-Now-Complete-v3.png|200px]] || The Circle Is Now Complete || [[Interrupt|Lost Interrupt]] || 6 || || If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play.
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| [[File:RG-C1-Darth-Maul-Sidious-Apprentice.jpg|140px]] || [[File:RG-T-Darth-Maul-Sidious-Apprentice.png|140px]] || Darth Maul, Sidious' Apprentice || Unknown || 4 || Power 7 · Ability 6 · Dark Jedi — es efarth Maul, Sidious Apprentice 4) ; - ‘/ told you there was more to this. The Jedi are involved.” e / POWER 7 / ABILITY 6) DARK JEDI / en —_— — mS
| [[File:RG-C1-The-Circle-Is-Now-Complete-Vader-s-Obsession.jpg|140px]] || [[File:RG-T-The-Circle-Is-Now-Complete-Vader-s-Obsession.png|140px]] || The Circle Is Now Complete & Vader's Obsession || [[Interrupt|Lost Interrupt]] || ||  ||  
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| [[File:RG-C1-Dioxis.jpg|140px]] || [[File:RG-TH-Dioxis.png|200px]] || Dioxis || Unknown || 3 || E 3 =Z / Use 2 Force to target two opponent's Jedi at same interior battleground. Targets , may not participate in battle for remainder of turn. OR Target opponent's Jedi. / Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn. /
| [[File:RG-C1-They-re-Still-Coming-Through.jpg|140px]] || [[File:RG-TH-They-re-Still-Coming-Through.png|200px]] || They're Still Coming Through || [[Interrupt|Used Interrupt]] || 4 || || Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
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| [[File:RG-C1-Emperor.jpg|140px]] || [[File:RG-T-Emperor.png|140px]] || Emperor || Unknown || 7 || ms / fat Soon you will call me master. @ oe a ia , ; ee rae " 7 _: 7 ' as i F a iat ee - , ¢ ra “eae mm - oe Ps. / 2 4 he 4
| [[File:RG-C1-Those-Rebels-Won-t-Escape-Us.jpg|140px]] || [[File:RG-TH-Those-Rebels-Won-t-Escape-Us.png|200px]] || Those Rebels Won't Escape Us || [[Interrupt|Used Or Lost Interrupt]] || 3 || || USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.'
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| [[File:RG-C1-Emperor-s-Royal-Guard.jpg|140px]] || [[File:RG-T-Emperor-s-Royal-Guard.png|140px]] || Emperor's Royal Guard || Unknown || 4 || Power 3 · Ability 2 — ~ ’ > K} eceEmperar's Royal Guard 4) 4 / / ~~ The Emperor brought his most trusted members of the “Sx ) / royal guard with him to the second Death Star, where he was / S ; to oversee its construction and completion. / é / ; POWER 3/ ABILITY 2/ /
| [[File:RG-C1-Through-The-Corridor.jpg|140px]] || [[File:RG-TH-Through-The-Corridor.png|200px]] || Through The Corridor || [[Interrupt|Lost Interrupt]] || 3 || || If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.)
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| [[File:RG-C1-Governer-Tarkin.jpg|140px]] || [[File:RG-T-Governer-Tarkin.png|140px]] || Governer Tarkin || Unknown || 0 || Power 4 · Ability 3 · Force-Attuned — 0 eee 2 aa “4 Commander of the original Death Star. Tarkin will stop ° ~© at nothing to ensure the destruction of the Rebellion at Yavin / =~ IV. Despiser of non-human races. ane ———, ' ar Ny a _ POWER 4/ ABILITY 3 /” FORCE-ATTUNED
| [[File:RG-C1-Trade-Federation-Tactics-We-re-Hit-Artoo.jpg|140px]] || [[File:RG-T-Trade-Federation-Tactics-We-re-Hit-Artoo.png|140px]] || Trade Federation Tactics & We're Hit Artoo || [[Interrupt|Lost Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Griff-Mirtong.jpg|140px]] || [[File:RG-T-Griff-Mirtong.jpg|140px]] || Griff Mirtong || Unknown || 2 || Power 4 · Ability 1 — / - Britt Mirtong 2) _ Griff took 28:1 odds on Mawhonic winning the entire “@ / \ ___ Boonta Eve Podrace. It’s aliens like these who Jabba and : / __ Watto making a living off of. 12) / ) / i / a * a i a POWER 4 ABILITY 1 / / / j lI 3) I ee en eee sf :
| [[File:RG-C1-Trample-Lightsaber-Deficiency.jpg|140px]] || [[File:RG-T-Trample-Lightsaber-Deficiency.png|140px]] || Trample & Lightsaber Deficiency || [[Interrupt|Used Interrupt]] || || ||  
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| [[File:RG-C1-Gweeta.jpg|140px]] || [[File:RG-T-Gweeta.png|140px]] || Gweeta || Unknown || 4 || Smuggler — Rodian smuggler with a reputation for selling goods that “ a are low in supply and high in demand. Will switch her / a prospective buyers at a moments notice if the price is right. re / j : sa.. : a A 4 : 4 j / 3 / = wa. ao) ad cS = a Es os we / é
| [[File:RG-C1-Trap-Door.jpg|140px]] || [[File:RG-TH-Trap-Door.png|200px]] || Trap Door || [[Interrupt|Used Interrupt]] || 5 || || If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 &gt; ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile).
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| [[File:RG-C1-I-Had-No-Choice.jpg|140px]] || [[File:RG-TH-I-Had-No-Choice.png|200px]] || I Had No Choice || Unknown || 4 || “4 ; te 3) ‘ ee * baie te / ., re a Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just i initiated, you may use X Force to exclude gambler from that battle, where X = Ei gambler's ability. »
| [[File:RG-C1-Trooper-Assault-Tactical-Support.jpg|140px]] || [[File:RG-T-Trooper-Assault-Tactical-Support.png|140px]] || Trooper Assault & Tactical Support || [[Interrupt|Used Interrupt]] || || ||  
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| [[File:RG-C1-I-Will-Find-Them-Quickly-Master.jpg|140px]] || [[File:RG-TH-I-Will-Find-Them-Quickly-Master.png|200px]] || I Will Find Them Quickly Master || Unknown ||  || ‘ > Sea, Saami pane. Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul " is present with Amidala and no Jedi, she is captured. Once per game may take If The r Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.) ‘
| [[File:RG-C1-Twilight-Fading.jpg|140px]] || [[File:RG-T-Twilight-Fading.png|140px]] || Twilight Fading || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-Imperial-Firepower.jpg|140px]] || [[File:RG-T-Imperial-Firepower.jpg|140px]] || Imperial Firepower || Unknown ||  || / Wy / / The only option the rebels had available to them at the G) Battle of Hoth was to evacuate as many resources as possible before they were overwhelmed. - oe
| [[File:RG-C1-Uncertain-Is-The-Future.jpg|140px]] || [[File:RG-TH-Uncertain-Is-The-Future.png|200px]] || Uncertain Is The Future || [[Interrupt|Lost Interrupt]] || 3 ||  || Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
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| [[File:RG-C1-Jabba-s-Droid-Pool.jpg|140px]] || [[File:RG-T-Jabba-s-Droid-Pool.png|140px]] || Jabba's Droid Pool || Unknown || 5 || Droid — / . —_, edabha's Droid Poo 5 rrr ~~ < SS <a ’ eS -- oa / EV-9D9 uses a wide variety of methods to insure the ss CY / Ee ee te ee i ey Bask € Wace : a9, a . : 4 : = = 5 SS ee < io "alga a — tes ae < / a — _ «<6 eee ey A , > ee ae = ~ <— ae , — *< Poo er — are ; ae es ie . i, te aie ec 3 ; — SS » © ae. ee a a SE . ig : ifn oo Se ey ~~ wi © Fo aah i F 3 = = BS eS as, ) = 3 & f wi SSS ; ps ic ———__—____— pi 3 ort eine =) nme om
| [[File:RG-C1-Unexpected-Interruption.jpg|140px]] || [[File:RG-TH-Unexpected-Interruption.png|200px]] || Unexpected Interruption || [[Interrupt|Lost Interrupt]] || 2 || || Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace.
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| [[File:RG-C1-One-Arm-s-Frozen-Lunch.jpg|140px]] || [[File:RG-T-One-Arm-s-Frozen-Lunch.png|140px]] || One Arm's Frozen Lunch || Unknown || 8 || ‘fe © For lunch there was a frozen tauntaun to feast on. For eo. desert there was a warm Jedi apprentice to look forward to. / / co . 8 lg / ie = ; a >} % / / ee aa ss .. ae a a a. SS
| [[File:RG-C1-Vote-Now-Dark.jpg|140px]] || [[File:RG-TH-Vote-Now-Dark-v2.png|200px]] || Vote Now! || [[Interrupt|Used Interrupt]] || 5 || || During your control phase, draw destiny. If destiny &gt; 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
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| [[File:RG-C1-Our-First-Catch-Of-The-Day.jpg|140px]] || [[File:RG-T-Our-First-Catch-Of-The-Day.png|140px]] || Our First Catch Of The Day || Unknown || 7 || cD _o ms oS @ " 7 ri t a S a a - A" tt an = Bore sa a 4 Ey 3 f x] = ee eB — =/ (—) = — fae) cw / a oP) / So ea a } : 2 / — rm wm - ° . / / os / (om al : fae) — a } 2) rr / Ss » & = th ? Dg 3 > > — i $ ae PAG 2" . a. = —< .a er , . — K ’ LORS . / ( om } oie
| [[File:RG-C1-Watto-s-Chance-Cube-You-Swindled-Me.jpg|140px]] || [[File:RG-T-Watto-s-Chance-Cube-You-Swindled-Me.png|140px]] || Watto's Chance Cube & You Swindled Me! || [[Interrupt|Used Or Lost Interrupt]] || 4 || || USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieve 1 Force and you retrieve 3 Force.
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| [[File:RG-C1-Security-Precautions.jpg|140px]] || [[File:RG-T-Security-Precautions.png|140px]] || Security Precautions || Unknown || 4 || ‘ 4 ie y be i * ‘a > a 2 cD . - , : 7’ >a cD $7); - an ij ‘one . c/ * - e i / om } ' he a dows ‘ co ofa CO a _ ’ ~*~ , na le / a 4 cD —- ’ bee et ae a a “ * é - —- © 2 how.’ nee » yet oe ? .) 429 ee on ee — os 5 — cD o & Py to Rhee a = a cate he —- vy 3 oOo © P gah a ing A [—] & ons 1a ; r —_ co ~ / ~ : om ~ me . bas / 2 —_ I cD “ , . as 3 - —- / CD r rm al -s 's TI Oo 3 . . = o a ® , > Cc nAD oes 5 eal } sae i E> OO , B —e _ — Ser , aaron: Sat exges 3 net >) - *~ ‘
| [[File:RG-C1-We-Have-A-Prisoner.jpg|140px]] || [[File:RG-TH-We-Have-A-Prisoner.png|200px]] || We Have A Prisoner || [[Interrupt|Lost Interrupt]] || 3 || || Use 1 Force if opponent's character is about to be lost or forfeited from battle. It is captured instead (character is first restored to normal). OR Use X Force to capture all characters on board a captured starship, where X = twice the number of characters.
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| [[File:RG-C1-Squabbling-Delegates.jpg|140px]] || [[File:RG-TH-Squabbling-Delegates.png|200px]] || Squabbling Delegates || Unknown || 5 || 23 5) / gg GN * * eiey flee ee - Once per game, retrieve 1 Froce for each of your senators at Galactic Senate. / on (Immune to Sense). OR Take one senator (or Coruscant Guard) into hand from p — Reserve Deck; reshuffle. £ ‘ , ri s bet zs
| [[File:RG-C1-We-Must-Accelerate-Our-Plans-Vote-Now.jpg|140px]] || [[File:RG-T-We-Must-Accelerate-Our-Plans-Vote-Now.png|140px]] || We Must Accelerate Our Plans & Vote Now! || [[Interrupt|Used Interrupt]] || ||  ||  
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| [[File:RG-C1-SSA-33.jpg|140px]] || [[File:RG-T-SSA-33.png|140px]] || SSA-33 || Unknown || 2 || Power 3 · Ability 3 · Droid — 2tsaas ~~ * +S5A-93 2 \ ELL E: iz et Ne ———,~ Infantry battle droid assigned guard duty in the Theed “SS ) Palace docking bay. Experimented with brand new security = } subroutines that were to be used in the newer model battle droids, / >) . + / ‘ / : p ' / POWER 3 ABILITY 3_ BATTLE DROID
| [[File:RG-C1-We-Would-Be-Honored-If-You-Would-Join-Us.jpg|140px]] || [[File:RG-T-We-Would-Be-Honored-If-You-Would-Join-Us.png|140px]] || We Would Be Honored If You Would Join Us || [[Interrupt|Interrupt]] || || ||  
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| [[File:RG-C1-Tactical-Support.jpg|140px]] || [[File:RG-T-Tactical-Support.png|140px]] || Tactical Support || Unknown || 7 || i o ct oe ’ — gs eS ee / a a ae Saeclig ee <7 Spee a ee fom] eo ne ee ee. Seige Tice = ates — ‘ Pe . : ba i - b Cee et et get ar de ie 7 ¢ e ae, pee — Sa oy panies 3 Fs isin iat] a amm) - ee # ‘bag +e aa ; ee eI: pet i) = : ' a . * + ie CS oe we - -_—F ce ae = ey a ae oe / nd i ct el aba, et ‘ be, 4 Es ia A / * - oe oe = ek. ae cts. Ate eee. ai . = “Cee ee Cis Geena a be ken oe — ig cD , oS v eo, cD = hres et, in 4 / a ws / era ny : i aa the es. penis aly BS 1 ; 1 Se, ees ot: -an a cD RS RR us “4 3° " a bt : ; . 3 Sa _ 7 , a ee re ratte, Be i F ges on ee . r/c [he “aes at por - ca ape rees aa alba? ek Bees a 44 ures a i a _— + - ieee SOE Ao aS bP aa eed ae aa Sau ; oe ee eo ae on ae ere ae or ie i es ay oS a
| [[File:RG-C1-Where-Are-You-Taking-This-Thing.jpg|140px]] || [[File:RG-T-Where-Are-You-Taking-This-Thing.png|140px]] || Where Are You Taking This Thing! || [[Interrupt|Interrupt]] ||  ||  ||  
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| [[File:RG-C1-TK-420.jpg|140px]] || [[File:RG-T-TK-420.png|140px]] || TK-420 || Unknown || 4 || Power 3 · Ability 2 — “a, fo ~ 4 \ / e@ _ Si 2 TAN 3) \ 3 Une of several Stormtroopers in charge of prisoner ~) ' _ detail on the Death Star. Despises races such as the Wookiees : '___ and Calamarians. POWER 3 / ABILITY 2) / /
| [[File:RG-C1-You-Are-Beaten.jpg|140px]] || [[File:RG-TH-You-Are-Beaten.png|200px]] || You Are Beaten || [[Interrupt|Lost Interrupt]] || 3 || || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury.
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|-
| [[File:RG-C1-Uncertain-Is-The-Future.jpg|140px]] || [[File:RG-TH-Uncertain-Is-The-Future.png|200px]] || Uncertain Is The Future || Unknown || 4 || Fued ~~ i 4 ts % : } f i : / ts eet q be ~- = - a5 "J oe ba ae Pei ; ot eta il ta RL abe. ones Oe ee 6 Cy ee :) nf es ake u Dom. ‘ene re Bebeing cnt a3 oS rel pea 6 Sen pee O74: "cates Sep Oita eh “A -ae inky lw ee ® sy et. 6, 0h 2 Se one noua ar Ay “cy SSRI BSR sia Sseeeemsaearsrt A ea A Le Fp Un om Leber ae hich rept ary Rane Cotte ree > her i). Sola hale ep alanas PPE 2 ey oy hy oe : , Fob Seal tag Se Dt tty we tae ek De a ee halt’ tae ae Dives eedeel ana tye et Le by Re ‘ Wile) Dow’ ooo ede p Syesitae Tg ay eae eee oy ga far Hut eee a We y Peis ao ar ees act eaeehac aeons: na a eS oe i. ns athens eae WAS he wt) is Se a Sad 9 ad Ts lh ab Nha eae 7 eae toa hla ay * w%, Fo 3 te Pea Re Dire, he rie SE =i eT eel ee Haiavu: - te :' 5 ro? # re / opeeee: Sot “a8 re A 5 nop ee Lat Dea ten e, 0a
| [[File:RG-C1-You-Will-Meet-Your-Destiny.jpg|140px]] || [[File:RG-T-You-Will-Meet-Your-Destiny.jpg|140px]] || You Will Meet Your Destiny || [[Interrupt|Interrupt]] || || ||  
|}
 
==== [[Starship|Starship]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-Watto-Junk-Dealer.jpg|140px]] || [[File:RG-T-Watto-Junk-Dealer.png|140px]] || Watto, Junk Dealer || Unknown || 0 || aa ee $0-0-0-0...let-a me take-a thee out back...huh? ~“@ ; . . 4 if “ = 4 er ‘ 1%, + iz p , ‘/ ae Ase J 2 a Gye = fC ai — » ‘ ~ b “— - FP) eo Dia Vi ae be aE . 4 Y a _— wey > ‘ 2 — ; a i — e — PA Ly, . ? = 4 " « ‘* -" ~~ * > = ; ~~ oe. - Mt, "ys ti a SEs J wll z gs >. { :
| [[File:RG-C1-Star-Destroyer-Executor.jpg|140px]] || [[File:RG-T-Star-Destroyer-Executor.jpg|140px]] || Star Destroyer Executor || [[Starship|Starship]] || || ||  
|}
 
==== [[Vehicle|Vehicle]] ====
{| class="wikitable card-thumbs"
! Original !! Enhanced !! Card !! Type !! Destiny !! Credits !! Game text
|-
|-
| [[File:RG-C1-We-Have-A-Prisoner.jpg|140px]] || [[File:RG-T-We-Have-A-Prisoner.png|140px]] || We Have A Prisoner || Unknown || 3 || = a =) a Los DY oS : >< : = 13s os CD = cc = , — s ~*~ . 3 oO = 4 / sp Te) “> a =< —* — in 5 ne Toa oO / — i / + j- @ —_—- = : cD =; ) ' rome) ) — i — se % ro) : : / a o sos AD SS a of nm = / ha cD —-, a ae ™ . » § eg ee # =~ oO. ot —~ “OG
| [[File:RG-C1-Blizzard-Scout-4.jpg|140px]] || [[File:RG-T-Blizzard-Scout-4.png|140px]] || Blizzard Scout 4 || [[Vehicle|Vehicle]] || || ||  
|}
|}


== See also ==
== See also ==
* [[Reflections Gold]] (current article)
* [[Reflections Gold]]
* [[Cancelled Expansions]]


== Sources ==
== Sources ==
* Printed Decipher card text via scomp / this wiki's card pages
* [https://drive.google.com/drive/folders/1MgdLgCSaNFWN46hCrVhFNDv4fzrJ0jKe Andy Talaga Reflections Gold folder]
* [https://drive.google.com/drive/folders/1MgdLgCSaNFWN46hCrVhFNDv4fzrJ0jKe Andy Talaga Reflections Gold folder]
* [https://www.categoryonegames.com/buylist/star_wars_ccg-reflections_gold/398 Category One buylist]
* [https://www.categoryonegames.com/buylist/star_wars_ccg-reflections_gold/398 Category One buylist]
* [https://forum.starwarsccg.org/viewtopic.php?f=87&t=18282 forum t=18282]
[[Category:Cancelled sets]]
[[Category:Cancelled sets]]
[[Category:History]]

Latest revision as of 13:04, 28 September 2026

Reflections Gold (card list)
Expansion Reflections Gold (cancelled) — layout test
Cards Total 310

Test layout for Reflections Gold: Light Side then Dark Side, grouped by type (same shape as Dagobah Limited). Two picture columns: Original is the Category One playtest scan (Forum scan if C1 is empty); Enhanced is Andy Talaga's reconstruction. Landscape Enhanced/credit cards are rotated so the title reads across the top.

Where a Reflections Gold title matches a printed Decipher card of the same type, Type, Destiny, and Game text are copied from that original. Brand-new Reflections Gold cards that reuse a later title (for example the boy character Anakin Skywalker vs the Death Star II interrupt) keep their own type and are not filled from the other card. Combo cards take their type from the two halves (combos never mix types). Credits is the count of gold coin icons on the Enhanced reconstruction (not on the original print). The current article is Reflections Gold.

Card list

Light Side

Character

Original Enhanced Card Type Destiny Credits Game text
2-1B Character
Anakin Skywalker Character 2 1
Chewbacca Character 1 Power +1 at same location as Han. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 1 to maneuver. Your vehicles, starships, and droids at same site that are 'hit' and about to be lost go to Used Pile instead.
Commander Myron Konkle Character
Drem Redins Character
Ewok Tribesman Character 3 Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you.
Goldenrod Character
Jar Jar Character
Old Ben Kenobi Character
Owen Character
Palpatine, Senator To Naboo Character
Rakes Jevorik Character
Senator Organa Character
Solo Character 1 Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play).
Tiinn Character
Wedge Character
Yoda, Jedi Master Character
Young Skywalker Character 6 Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber).

Device

Original Enhanced Card Type Destiny Credits Game text
Gungan Celebration Trumpet Device

Effect

Original Enhanced Card Type Destiny Credits Game text
A Gift Effect 4 If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.)
Ackbar's Assault Plan Effect
Aim High Effect 3 2 Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.)
Bad Lifters And Faulty Wings Effect
Beggar & Revolution Effect
Bickering At Its Finest Effect
Bring Me The Hydrospanners! Effect
Brisky Morning Munchen Effect 3 Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I
Close Air Support Effect 5 Deploy on table. While your Z-95 occupies a system or cloud sector, once per turn your scout at a related exterior site may add one battle destiny (if Z-95 is Tala 1 or Tala 2, may also add one destiny to total power only).
Close Air Support & Commando Training Effect
Congradulations Effect
Crack Shot & Quick Draw Effect
Crash Site Memorial Effect 5 Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here. Any cards stacked here are considered 'supporting.'
Credits Will Do Fine & We're Leaving Effect
Gungan Energy Shield Effect 5 Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed.
Hiding In The Garbage Effect 3 Use 2 Force to deploy on your side of table. At any time, you may declare a card type. Use Force one by one, revealing each card used, until a card of that type is revealed (take it into hand) or Force Pile is depleted.
I Hope She's All Right Effect 3 Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites.
I Must Be Allowed To Speak Effect 4 Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.)
I Must Be Allowed To Speak & Goo Nee Tay Effect 3 Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine and all opponent's characters of ability > 2 are deploy +2 here. (Immune to Alter.)
I Thought He Was Blind Effect
I Will Not Defer & Plea To The Court Effect
Inspecting The Garbage Effect
Is Your Strike Team Assembled? Effect
Lapti Nek Effect
Launching The Assault Effect 4 Deploy on any system. Once per game, may take Home One into from Reserve Deck; reshuffle. Your Force drains are +1 at battleground systems where you have a Star Cruiser piloted by a character. Effecte canceled when Rendezvous Point on table. (Immune to Alter.)
Looking To The Future Effect
Obi-Wan's Cape & Lightsaber Proficiency Effect 3 Use 1 Force to deploy on a character with ability > 2 armed with a lightsaber. That character is power +3 in battles, immune to attrition < 5, and may add 1 to Force drain where present. Also, when present at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost. Effect lost if character loses lightsaber.
Prisoner Transfer Effect
Projection Of A Skywalker & Yarna d'al' Gargan Effect
Revolution Effect 3 Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.
Scramble Effect 3 Deploy on opponent's side of table. Opponent's pilots (except Vader) present at sites may not use ability to draw battle destiny. Effect canceled when opponent has no pilots at sites.
Scramble & Hiding In The Garbage Effect
That's The Real Trick Effect
They All Broken Effect
This Is Your Father's Lightsaber Effect
Through The Planet Core Effect
Traffic Control Effect 3 2 Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.
Traffic Control & Crash Site Memorial Effect 3 Deploy on table. You may place lost vehicles, droids, weapons, and devices here instead of Lost Pile. Once during your deploy phase, you may exchange any one card from hand with one card from you 'memorial.' Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.
We Are Brave, Your Highness Effect
You Must Complete The Training Effect

Interrupt

Original Enhanced Card Type Destiny Credits Game text
A Few Maneuvers Used Interrupt 6 Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
A Few Maneuvers & Han's Dice Used Interrupt
All Wings Report In Used Interrupt 5 Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
Armed And Dangerous & Ambush Lost Interrupt 3 During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle, and starship there (and cards on them) in owner's Used Pile. OR If a battle or duel was just initiated at a site, deploy a matching character weapon from Reserve Deck; reshuffle.
Attack Pattern Delta Lost Interrupt 3 1 If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons.
Away Put Your Weapon & Put That Down Used Or Lost Interrupt
Biker Scout Down Interrupt
Blaster Deflection Used Or Lost Interrupt 4 2 USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present.
Careful Planning & Heading For The Medical Frigate Used Or Starting Interrupt
Choke & Blaster Deflection Lost Interrupt
Clash Of Sabers Lost Interrupt 3 3 Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force.
Clinging To The Very Edge Interrupt
Corellian Retort & Fly Casual Used Or Lost Interrupt
Corellian Slip Used Interrupt 4 If opponent just initiated a Tallon Roll, add your maneuver + ability of one pilot on you targeted starfighter to your total. OR Decrease the maneuver of an opponent's starfighter by 1 for remainder of this turn.
Droid Overboard Interrupt
Effective Repairs & Punch It! Used Or Lost Interrupt
Either Way, You Win & Eventually You'll Lose Lost Interrupt
Entering The Arena Used Or Lost Interrupt 6 USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny.
Eventually You'll Lose Used Or Lost Interrupt 4 USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost.
False Past Interrupt
Father, Please! Interrupt
Fly Casual Used Or Lost Interrupt 6 USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle.
Gift Of The Mentor & Skywalkers Lost Interrupt 5 If Luke is with Obi-Wan or Leia in a battle, add two battle destiny. (Four if with both.)
Glancing Blow Lost Interrupt 3 If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed.
Han's Back & Leia's Back Used Interrupt 3 Use 1 Force to retrieve Han or Leia from Lost Pile. OR Use 3 Force to take Han or Leia into hand from Reserve Deck; reshuffle.
Help Me Obi-Wan Kenobi & Double Agent Used Interrupt
How Did We Get Into This Mess? Used Interrupt 4 If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C- 3PO or R2-D2.
Hyper Escape Used Interrupt 5 If a battle was just initiated at any system or sector, move all your starships and vehicles there away.
I Have A Really Bad Feeling About This Used Interrupt 5 If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free).
I Used To Live Here, You Know? Interrupt
Inconsequential Barriers Used Interrupt 4 Cancel Imperial Barrier, None Shall Pass, or Set For Stun. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
Insertion Planning Used Interrupt 6 If your scout is in battle at an exterior planet site, subtract 3 from opponent's total battle destiny. OR Target opponent's character aboard an open vehicle moving to your scout's site. Draw destiny. If destiny +2 > ability, target goes to Used Pile.
Insertion Planning & Critical Error Revealed Used Interrupt
Jedi Leap & Clinging To The Edge Lost Interrupt
Jedi Presence Lost Interrupt 3 If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power.
Jedi Tactics Interrupt
Keep Your Eyes Open & Shoo! Shoo! Used Interrupt
Light Maneuvers & Jedi Levitation Used Interrupt
Losing Track Used Or Lost Interrupt 6 USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.'
Losing Track & A Step Backwards Used Or Lost Interrupt
Lost In The Wilderness & Yub Yub! Lost Interrupt
Luke! We're Going To Have Company Interrupt
Might Of The Republic Used Interrupt 5 Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard, Sei Taria or Mas Amedda) into hand from Reserve Deck; reshuffle.
Mindful Of The Future & Inconsequential Barriers Used Or Starting Interrupt
Mission Briefing Interrupt
My Loyal Bodyguard & Might Of The Republic Used Interrupt
Nabrun Leids & Quite A Mercenary Used Interrupt
Narrow Escape Used Interrupt 5 If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed).
Neck And Neck Lost Interrupt 4 If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force.
Neck And Neck & Changing The Odds Lost Interrupt
Nice Of You Guys To Drop By Used Interrupt 5 Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle.
Nice Of You Guys To Drop By & Visored Vision Used Interrupt
No Giben Up, General Jar Jar Lost Interrupt 5 If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny.
No Giben Up, General Jar Jar & Gimme A Lift! Lost Interrupt 5 If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. OR Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him to hand.
Off The Edge Lost Interrupt 2 Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost.
Old Ben & Noble Sacrifice Lost Interrupt 5 Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site. OR If opponent just deployed a character, sacrifice (place out of play) from table one of your characters with the same power (even a captured character). Retrieve Force equal to your sacrificed character's forfeit value.
Old Smoothies Interrupt
On The Edge & Surprise Assault Lost Interrupt
Ouch Time Interrupt
Out Of Commission Used Interrupt 5 During your control phase, use 2 Force to release a starship held by any Tractor Beam. (Not effective on Death Star Tractor Beam if Central Core in play.) OR Randomly select one card from opponent's Lost Pile or Blaster Rack and place out of play.
Perimeter Scan & Under Attack Used Interrupt
Podrace Prep & Too Close For Comfort Lost Or Starting Interrupt
Quite A Mercenary Used Interrupt 5 If Elis Helrot just completed a transport, use 2 Force. Elis and all character transported are lost. (Immune to Sense.) OR Prevent a just deployed smuggler from moving this turn.
Rebel Leadership Used Interrupt 4 Each of your admirals and generals is forfeit +1 for remainder of turn. OR If your admiral is in battle at a system (or your general, except Obi-Wan, is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more that one battle destiny.
Rebel Leadership & Throw Me Another Charge Used Interrupt
Recoil In Fear Lost Interrupt 3 Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
Return Of A Jedi & Luke's Back Lost Interrupt
Sabotage & Slight Weapons Malfunction Used Interrupt
See You At The Rendezvous Interrupt
Skull & Mandalorian Mishap Used Interrupt
Smoke Screen Lost Interrupt 3 During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle.
Smoke Screen & It's A Trap! Lost Interrupt
Sorry About The Mess Lost Interrupt 4 During your control phase, fire one of your weapons. If Han firing, may add 1 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
Speak With The Jedi Council & Vote Now! Used Or Lost Interrupt
Stay Here Interrupt
Strangle Lost Interrupt 7 Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny.
Strike Blocked Used Interrupt 3 Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Maul Strikes, Dark Strike, or You Are Beaten.
Taking On The Whole Empire Myself Interrupt
The Force Is Strong With This One & Jedi Presence Lost Interrupt
The Signal & Jedi Mind Trick Used Or Starting Interrupt
This Is More Like It & I Have A Bad Feeling About This Used Interrupt
Too Close For Comfort Used Or Lost Interrupt 5 USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision.
Under Attack Used Interrupt 6 During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor.
Vote Now! Used Interrupt 5 During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
Walker Sighting Lost Interrupt 3 1 If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace.
We Can Still Outmaneuver Them Used Or Lost Interrupt 3 USED: Search your Reserve Deck. Take one Collision! or Egregious Pilot Error into hand. Shuffle, cut and replace. LOST: If opponent just initiated a battle with at least two capital starships at a system where you have a lone starfighter, add two battle destiny.
We Don't Need Their Scum Used Or Lost Interrupt 2 USED: Cancel Res Luk Ra'auf. LOST: If two bounty hunters (or an Imperial and a bounty hunter) are in a battle together, use 2 Force to draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero).
We Don't Want To Cause Any Trouble Interrupt
We Wish To Board At Once Used Interrupt 5 Use 3 Force to take one Effect of any kind into hand from your Reserve Deck; reshuffle. OR Take Radiant VII, or one Interrupt with the word 'Podracer(s)' in its game text, into hand from Reserve Deck; reshuffle.
We Wish To Board At Once & Are You Brain Dead?! Used Interrupt
Were You Looking For Me? & I Know Used Or Lost Interrupt
Wookiee Strangle & We'll Find Han Lost Interrupt
Yoda I Must Know Interrupt
You Will Take Me To Jabba Now Used Interrupt 5 If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle.
You Will Take Me To Jabba Now & Strangle Used Interrupt
Yousa Guys Bombad! Interrupt

Location

Original Enhanced Card Type Destiny Credits Game text
Naboo: Ceremonial Chamber Location

Dark Side

Character

Original Enhanced Card Type Destiny Credits Game text
Boba Fett Character 1 Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3.
Coilen Character
Darth Maul, Sidious' Apprentice Character
Emperor Character
Emperor's Royal Guard Character
Governer Tarkin Character
Griff Mirtong Character
Gweeta Character
Lord Vader, Lord Of The Sith Character
SSA-33 Character
TK-420 Character
Watto, Junk Dealer Character

Device

Original Enhanced Card Type Destiny Credits Game text
Security Activators Device

Effect

Original Enhanced Card Type Destiny Credits Game text
Alert My Star Destroyer! Effect 4 If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship.
Aratech Corporation Effect 4 Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.)
Back On Schedule Effect
Battle Plains Victory Effect
Begin Landing Your Troops & Activate The Droids Effect 5 Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate battle at a related planet site where you have a battle droid, you may activate 2 Force or retrieve 1 Force. Your unique (•) Republic Characters are forfeit +2 and immune to Goo Nee Tay. Unless Imperial Arrest Order on table, once during your deploy phase, may deploy one docking bay from Reserve Deck; reshuffle.
Blast Door Controls & Reactor Terminal Effect 3 Deploy on table. Cancels: Into The Garbage Chute, Flyboy, Narrow Escape, Blast The Door Kid!, and Rebel Barrier. Also, during your control phase, you may return any cards from your hand to the top of your Used Pile.
Boonta Eve Wagering Effect
Crossfire Effect 4 Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.)
Emperor's Power & Overseeing It Personally Effect 3 Deploy on your Throne Room. You may not Force drain here. While Emperor here, opponent's characters are deploy +2 to Death Star II sites and, once per turn, you may lose Effect (or 1 Force from top of Reserve Deck) to add one battle destiny anywhere. Also, while Emperor is at a battleground planet site you control, at each related site where an Imperial is present, your Force drains are +1. Effect lost if Emperor lost from table. (Immune to Alter.)
Establish Secret Base & Ominous Rumors Effect
Ewok Supersticions Effect
Expand The Empire Effect 3 Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites.
Flagship Operations Effect 5 Deploy on any Star Destroyer if at least 5 Executor sites on table. Your TIEs are deploy -1, forfeit +2 and destiny +2. At systems where you have a TIE, your Imperial capital starships are deploy -3 and your battle destiny draws are +1 each. (If on Executor, immune to Alter.)
I Had No Choice Effect 3 Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability.
I Will Find Them Quickly Master Effect 4 Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Imperial Compensation Effect
Imperial Decree & The Dark Path Effect
Imperial Firepower Effect
Imperial Justice Effect 3 If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution.
Jabba's Droid Pool Effect
Jedi Rocks Effect
Krayt Dragon Bones & Imperial Justice Effect 2 If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location, it is now immune to Revolution. Also, each opponent's destiny draw, you do the following: (0) Put top card in hand; (1) lose 1 Force; (2) activate 1 Force; (3) lose this Effect; (4) retrieve 1 Force; (5) deploy a character for free; (6) nothing.
Name The System! Effect
Not Worth The Trouble Effect
One Arm's Frozen Lunch Effect
Open Fire! Effect 5 Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free.
Perfect Hibernation Effect
Performing Under Pressure Effect
Perimeter Patrol Effect 4 Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.)
Presence Of The Force & Dark Waters Effect 2 Deploy on any exterior planet site (except Hoth) to add one [Light] and one [Dark]. Opponent's Force drains are -1 here. (Immune to Alter when a swamp creature is present.)
Quick Reflexes & All Wrapped Up Effect 2 Deploy on table. We Have A Prisoner plays for free and is immune to Sense. Also, whenever opponent forfeits a character, your bounty hunter present may capture that character. Also, during your draw phase, you may use 2 Force to search through your Lost Pile and take any one Hidden Weapons into hand. (Immune to Alter while you occupy three Jabba's Palace sites.)
Quietly Observing Effect 4 Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber.
Relentless Tracking Effect 5 Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout).
Responsibility Of Command Effect 5 Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target.
Sarlacc Tentacles Effect
Scum And Villainy Effect 4 4 Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.)
Scum And Villainy & Information Exchange Effect 3 Deploy on Audience Chamber. Whenever you have an Information Broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to cancel the battle. Also, while all of your ability on table is provided only by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control three Jabba's Palace sites.)
Search And Destroy Effect 3 Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites.
Security Precautions Effect 5 Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.)
Tatooine Resale Operations Effect
Tatooine Underground Operations Effect
This Is Outrageous! & Motion Supported Effect
Visage Of A Viceroy Effect
Watto's Box & Quietly Observing Effect
Weapon Malfunction Effect 4 Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target.
Well Guarded & Security Precautions Effect
Well-Earned Command Effect 4 Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites.
Worry Effect
Your Destiny & Insignificant Rebellion Effect

Interrupt

Original Enhanced Card Type Destiny Credits Game text
Always Thinking With Your Stomach & Scout Recon Lost Interrupt
Atmospheric Assault Lost Interrupt 5 If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary).
Begin Retreat! Interrupt
Ben? Interrupt
Blow Parried Used Interrupt 3 Take top card of Force Pile into hand. OR If opponent just revealed a combat card, it is canceled (place in opponent's Used Pile) and opponent must draw destiny instead (that destiny is reduced by 1). OR Cancel Glancing Blow, Clash Of Sabers, or Obi-Wan's Journal.
Boba Fett? Where?! Interrupt
Brief Loss Of Control & Imperial Supply Lost Interrupt
Cannon Fire Interrupt
Cold Feet & He Hasn't Come Back Yet Used Interrupt
Combat Readiness & Prepared Defenses Used Or Starting Interrupt
Counter Surprise Assault Lost Interrupt 2 Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile).
Dark Collaboration & Charming To The Last Lost Interrupt
Dark Jedi Presence Lost Interrupt 3 If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power.
Dark Jedi Presence & Vader's Eye Lost Interrupt
Dark Maneuvers Used Interrupt 6 Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
Dioxis Lost Interrupt 3 Use 2 Force to target two opponent's Jedi at same interior battleground. Targets may not participate in battle for remainder of turn. OR Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn.
Dioxis & They're Still Coming Through! Used Or Lost Interrupt 3 USED: Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck. LOST: Target opponent's Jedi. Draw destiny. If destiny > 2, target's game text is canceled for remainder of turn.
Disciplinary Actions Interrupt
Drop Your Weapons & Halt! Used Interrupt
Elis Helrot & Oo-ta Goo-ta Solo? Used Interrupt
Entry Denied Interrupt
Flag Emblems Interrupt
Force Lightning Used Or Lost Interrupt 5 USED: Target any character (even a captive) present with Emperor. Target is defense value -4 for remainder of turn. LOST: Emperor loses immunity to attrition and is defense value -2 for remainder of turn. Draw destiny. Target lost if destiny +1 > defense value.
Force Lightning & Rise, My Friend Used Or Lost Interrupt
Great Interest Interrupt
Hidden Weapons & Twi'lek Advisor Used Interrupt
Hit Racer Lost Interrupt 4 During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.'
I Didn't Mean To! Interrupt
I Have You Now & Your Powers Are Weak, Old Man Lost Interrupt
Imbalance & Shocking Revelation Used Interrupt
Imperial Command Used Interrupt 4 3 Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny.
Imperial Command & It's An Older Code Used Or Lost Interrupt 4 USED: Take one admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in a battle at a site), you may either add one battle destiny or prevent opponent from drawing more than one battle destiny. LOST: Use 2 Force to 'scan' (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile.
Imperial Data Network Interrupt
Imperial Detachments Interrupt
Imperial Supply Used Or Lost Interrupt 3 USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force.
In The Pits Interrupt
Informant & Takeel Used Interrupt
Is There Something Alive Down Here? Interrupt
I've Got A Problem Here & Physical Choke Lost Interrupt
Jabba's Through With You Used Interrupt 5 If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy one character weapon on your bounty hunter from Reserve Deck; reshuffle.
Jabba's Through With You & Nevar Yalnal Used Interrupt
Local Trouble Lost Interrupt 4 Use 1 Force at the beginning of your battle phase to allow any two of your Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn.
Locked Door Interrupt
Look Sir, Droids & Counter Assault Lost Interrupt
Master, Destroyers! & Rolling, Rolling, Rolling Used Or Lost Interrupt
Maul Strikes & No Match For A Sith Lost Interrupt
None Shall Pass Used Interrupt 5 If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn.
Oo-ta Goo-ta Solo? Used Interrupt 5 If Nabrun Leids just completed a transport, use 2 Force. Nabrun is lost and all Rebels transported are captured. (Immune to Sense.) OR Prevent a just-deployed smuggler from moving this turn. OR Cancel a Kessel Run.
Operational As Planned & Wounded Warrior Used Or Starting Interrupt
Our First Catch Of The Day Used Interrupt 6 2 Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape.
Overwhelmed & A Dark Time For The Rebellion Lost Interrupt
Pit Crews Lost Interrupt 4 Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.'
Podracer Collision Used Or Lost Interrupt 5 USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand.
Podracer Collision & Hit Racer Used Or Lost Interrupt
Point Man & Slip Sliding Away Lost Interrupt
Projective Telepathy Used Interrupt 3 Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain.
Put All Sections On Alert & Full Scale Alert Used Or Lost Interrupt
Release Your Anger & Unexpected Interruption Lost Interrupt
Rolling, Rolling, Rolling Used Interrupt 5 Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site.
Security Sweep Interrupt
Short Range Fighters Used Interrupt 5 Once per game, target one non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.
Shut Him Up Or Shut Him Down & Voyeur Used Interrupt
Sniper Lost Interrupt 3 3 During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
Something Hit Us! & Why Didn't You Tell Me? Used Interrupt
Speeder Downed Interrupt
Squabbling Delegates Used Interrupt 5 Once per game, retrieve 1 Force for each of your senators at Galactic Senate. (Immune to Sense.) OR Take one senator (or Coruscant Guard) into hand from Reserve Deck; reshuffle.
Start Your Engines! & Pit Crews Lost Or Starting Interrupt
Surprise & E Chu Ta Lost Interrupt
Tactical Support Lost Interrupt 4 3 Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace.
Tallon Roll Used Interrupt 4 Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter.
The Circle Is Now Complete Lost Interrupt 6 If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play.
The Circle Is Now Complete & Vader's Obsession Lost Interrupt
They're Still Coming Through Used Interrupt 4 Cancel Rebel Barrier, It's A Trap!, or Smoke Screen. OR Re-target Fallen Portal by choosing up to two of opponent's characters there instead of your own. OR Peek at the top card of your Force Pile; either return it, or place it under your Force Pile or Reserve Deck.
Those Rebels Won't Escape Us Used Or Lost Interrupt 3 USED: Cancel Nabrun Leids. LOST: During your move phase, cancel Landing Claw. OR Cancel Hyper Escape, Closer?! or one 'react.'
Through The Corridor Lost Interrupt 3 If opponent just initiated battle against Maul where opponent has two Jedi, cancel that battle and you may relocate one of those Jedi (your choice) to any adjacent site. That Jedi may not move for remainder of turn. (Immune to Sense.)
Trade Federation Tactics & We're Hit Artoo Lost Interrupt
Trample & Lightsaber Deficiency Used Interrupt
Trap Door Used Interrupt 5 If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile).
Trooper Assault & Tactical Support Used Interrupt
Twilight Fading Interrupt
Uncertain Is The Future Lost Interrupt 3 Use 3 Force. Each player places hand onto Reserve Deck (if possible), then places Used Pile onto Reserve Deck; reshuffle. Each player then draws cards from Reserve Deck equal to the number of cards just placed from hand onto Reserve Deck (if any).
Unexpected Interruption Lost Interrupt 2 Use 2 Force to search your Reserve Deck and take one Interrupt into hand. Shuffle, cut and replace.
Vote Now! Used Interrupt 5 During your control phase, draw destiny. If destiny > 2, draw up to X cards (maximum 4) from Reserve Deck, where X = your total politics at Galactic Senate minus opponent's total politics at Galactic Senate.
Watto's Chance Cube & You Swindled Me! Used Or Lost Interrupt 4 USED: If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny. LOST: Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieve 1 Force and you retrieve 3 Force.
We Have A Prisoner Lost Interrupt 3 Use 1 Force if opponent's character is about to be lost or forfeited from battle. It is captured instead (character is first restored to normal). OR Use X Force to capture all characters on board a captured starship, where X = twice the number of characters.
We Must Accelerate Our Plans & Vote Now! Used Interrupt
We Would Be Honored If You Would Join Us Interrupt
Where Are You Taking This Thing! Interrupt
You Are Beaten Lost Interrupt 3 Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury.
You Will Meet Your Destiny Interrupt

Starship

Original Enhanced Card Type Destiny Credits Game text
Star Destroyer Executor Starship

Vehicle

Original Enhanced Card Type Destiny Credits Game text
Blizzard Scout 4 Vehicle

See also

Sources