Look Sir, Droids: Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Look Sir, Droids, Premiere, R1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Look Sir, Droids, Premiere, R1
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list).
|strategy=My favorite strategy is to keep this in my hand until my opponent puts [[R2-D2 (Artoo-Detoo){{!}}R2-D2]] on [[Red 5]] with [[Luke Skywalker]].(But it still works great when R2 is on any Starfighter w/out a permanent astromech). First, I play this card on R2. The ship R2 was on will be stuck in space! That's when I move in my Star Destroyers for the kill. A great combo is to use this when [[Trooper Davin Felth]] is on Tattooine. Then it becomes a used interrupt.<ref name="decipher-strategy">https://web.archive.org/web/20020803212220/http://www.decipher.com/starwars/cardlists/premiere/dark/small/looksirdroids.html</ref>
 
|has_refs=1
My favorite strategy is to keep this in my hand until my opponent puts
R2-D2 on Red 5 with Luke Skywalker.(But it still works great when R2 is
on any Starfighter w/out a permanent astromech). First, I play this card
on R2. The ship R2 was on will be stuck in space!
That's when I move in my Star Destroyers for the kill. A great combo is
to use this when Trooper Davin Felth is on Tattooine. Then it becomes a
used interrupt.
 
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/looksirdroids.html Look Sir, Droids strategy] at Decipher.com (archive)
|rulings=
}}
}}

Latest revision as of 07:23, 22 September 2026

Info
TitleLook Sir, Droids
SideDark
TypeInterruptLost Interrupt
SetPremiere Limited
RarityR1
UniquenessUnrestricted
Destiny3
IconsInterrupt
card_uid1_259
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Look Sir, Droids is a Dark Interrupt (Lost Interrupt) from Premiere Limited.

Card Text

Use 1 Force to search through the opponent's Used Pile and move any droids you find there to opponent's Lost Pile. OR Use X Force to destroy any one droid on table where X = droid's deploy cost.

Lore

Trooper 1124, Davin Felth, discovered droid plating dropped by R2-D2 and C-3PO when exiting escape pod.

Strategy

My favorite strategy is to keep this in my hand until my opponent puts R2-D2 on Red 5 with Luke Skywalker.(But it still works great when R2 is on any Starfighter w/out a permanent astromech). First, I play this card on R2. The ship R2 was on will be stuck in space! That's when I move in my Star Destroyers for the kill. A great combo is to use this when Trooper Davin Felth is on Tattooine. Then it becomes a used interrupt.[1]

See Also

Sources

References