Virtual Set 26: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V26-L-kelleranbeq.gif|200px|link=Kelleran Beq (Virtual Set 26)]] || [[Kelleran Beq (Virtual Set 26)|Kelleran Beq]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. Adds one battle destiny with Grogu or a Padawan. Any lightsaber may deploy on Beq. Once per game, may deploy a lightsaber on Beq from Lost Pile. Your other characters here are defense value +1 for each lightsaber on Beq. Immune to attrition < 6.
| [[File:V26-L-kelleranbeq.gif|200px|link=Kelleran Beq]] || [[Kelleran Beq]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. Adds one battle destiny with Grogu or a Padawan. Any lightsaber may deploy on Beq. Once per game, may deploy a lightsaber on Beq from Lost Pile. Your other characters here are defense value +1 for each lightsaber on Beq. Immune to attrition < 6.
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| [[File:V26-L-kelnacca.gif|200px|link=Kelnacca (Virtual Set 26)]] || [[Kelnacca (Virtual Set 26)|Kelnacca]] || [[Character|Character]] || R || 2 || Once per turn, if Wookiee Homestead on table, may place a card from hand on Force Pile to draw bottom card of your Force Pile. Once per game, may deploy a unique (•) forest from Reserve Deck; reshuffle. Immune to Wookiee Strangle and You Are Beaten.
| [[File:V26-L-kelnacca.gif|200px|link=Kelnacca]] || [[Kelnacca]] || [[Character|Character]] || R || 2 || Once per turn, if Wookiee Homestead on table, may place a card from hand on Force Pile to draw bottom card of your Force Pile. Once per game, may deploy a unique (•) forest from Reserve Deck; reshuffle. Immune to Wookiee Strangle and You Are Beaten.
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| [[File:V26-L-obiwankenobijediinexile.gif|200px|link=Obi-Wan Kenobi, Jedi In Exile (Virtual Set 26)]] || [[Obi-Wan Kenobi, Jedi In Exile (Virtual Set 26)|Obi-Wan Kenobi, Jedi In Exile]] || [[Character|Character]] || C2 || 1 || Adds one battle destiny with Maul, Sidious, or Vader. Opponent's characters here are power and forfeit -1. Once per game, may take into hand from Reserve Deck (reshuffle) (or retrieve into hand) Glancing Blow or Help Me Obi-Wan Kenobi. Immune to You Are Beaten and attrition < 6.
| [[File:V26-L-obiwankenobijediinexile.gif|200px|link=Obi-Wan Kenobi, Jedi In Exile]] || [[Obi-Wan Kenobi, Jedi In Exile]] || [[Character|Character]] || C2 || 1 || Adds one battle destiny with Maul, Sidious, or Vader. Opponent's characters here are power and forfeit -1. Once per game, may take into hand from Reserve Deck (reshuffle) (or retrieve into hand) Glancing Blow or Help Me Obi-Wan Kenobi. Immune to You Are Beaten and attrition < 6.
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| [[File:V26-L-pelimotto.gif|200px|link=Peli Motto (Virtual Set 26)]] || [[Peli Motto (Virtual Set 26)|Peli Motto]] || [[Character|Character]] || U1 || 2 || While at Starship Graveyard, a Tatooine site, or a docking bay, power +3 and may cancel I've Lost Artoo! or Lateral Damage (or Restraining Bolt here). During your control phase, if at a battleground with Grogu, a Jawa, or a landed starfighter, may retrieve 1 Force.
| [[File:V26-L-pelimotto.gif|200px|link=Peli Motto]] || [[Peli Motto]] || [[Character|Character]] || U1 || 2 || While at Starship Graveyard, a Tatooine site, or a docking bay, power +3 and may cancel I've Lost Artoo! or Lateral Damage (or Restraining Bolt here). During your control phase, if at a battleground with Grogu, a Jawa, or a landed starfighter, may retrieve 1 Force.
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| [[File:V26-L-quinlanvos.gif|200px|link=Quinlan Vos (Virtual Set 26)]] || [[Quinlan Vos (Virtual Set 26)|Quinlan Vos]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Adds one battle destiny with Dooku, Grievous, or Ventress. Once per turn, may peek at the top card of a Reserve Deck or subtract 1 from a just drawn weapon destiny here. Dark Approach is a Used Interrupt. Immune to Sniper and attrition < 6 (< 8 if alone).
| [[File:V26-L-quinlanvos.gif|200px|link=Quinlan Vos]] || [[Quinlan Vos]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Adds one battle destiny with Dooku, Grievous, or Ventress. Once per turn, may peek at the top card of a Reserve Deck or subtract 1 from a just drawn weapon destiny here. Dark Approach is a Used Interrupt. Immune to Sniper and attrition < 6 (< 8 if alone).
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| [[File:V26-L-launchingtheassault.gif|200px|link=Launching The Assault (V) (Virtual Set 26)]] || [[Launching The Assault (V) (Virtual Set 26)|Launching The Assault (V)]] || [[Effect|Effect]] || R || 4 || If your Endor (or Rebel Base) location on table, deploy on table. May deploy Home One or Sullust from Reserve Deck; reshuffle. Home One is deploy = 8 to an [Endor] or [Death Star II] system and its power may not be reduced. Once per game, Home One may move as a 'react' to [Death Star II] Falcon's location (or vice versa). [Immune to Alter.]
| [[File:V26-L-launchingtheassault.gif|200px|link=Launching The Assault (V)]] || [[Launching The Assault (V)]] || [[Effect|Effect]] || R || 4 || If your Endor (or Rebel Base) location on table, deploy on table. May deploy Home One or Sullust from Reserve Deck; reshuffle. Home One is deploy = 8 to an [Endor] or [Death Star II] system and its power may not be reduced. Once per game, Home One may move as a 'react' to [Death Star II] Falcon's location (or vice versa). [Immune to Alter.]
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| [[File:V26-L-somethingaboutthisboy.gif|200px|link=Something About This Boy (Virtual Set 26)]] || [[Something About This Boy (Virtual Set 26)|Something About This Boy]] || [[Interrupt|Interrupt]] || C || 3 || LOST: Relocate Prophecy Of The Force to a site. STARTING: If your starting location was Skywalker Hut, deploy Prophecy Of The Force there, Do, Or Do Not, and Jedi Business. Light Side goes first. Place Interrupt in Reserve Deck.
| [[File:V26-L-somethingaboutthisboy.gif|200px|link=Something About This Boy]] || [[Something About This Boy]] || [[Interrupt|Interrupt]] || C || 3 || LOST: Relocate Prophecy Of The Force to a site. STARTING: If your starting location was Skywalker Hut, deploy Prophecy Of The Force there, Do, Or Do Not, and Jedi Business. Light Side goes first. Place Interrupt in Reserve Deck.
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| [[File:V26-L-jabiimpathoperationscenter.gif|200px|link=Jabiim: Path Operations Center (Virtual Set 26)]] || [[Jabiim: Path Operations Center (Virtual Set 26)|Jabiim: Path Operations Center]] || [[Location|Location]] || C || 0 || Light: Once per turn, may deploy a lightsaber here from Reserve Deck; reshuffle. Dark: Blank.
| [[File:V26-L-jabiimpathoperationscenter.gif|200px|link=Jabiim: Path Operations Center]] || [[Jabiim: Path Operations Center]] || [[Location|Location]] || C || 0 || Light: Once per turn, may deploy a lightsaber here from Reserve Deck; reshuffle. Dark: Blank.
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| [[File:V26-L-jabiimstarshiphangar.gif|200px|link=Jabiim: Starship Hangar (Virtual Set 26)]] || [[Jabiim: Starship Hangar (Virtual Set 26)|Jabiim: Starship Hangar]] || [[Location|Location]] || U || 0 || Light: While a Jedi survivor present, you lose no Force to Visage Of The Emperor. Dark: Once per game, may deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) Grand Inquisitor here.
| [[File:V26-L-jabiimstarshiphangar.gif|200px|link=Jabiim: Starship Hangar]] || [[Jabiim: Starship Hangar]] || [[Location|Location]] || U || 0 || Light: While a Jedi survivor present, you lose no Force to Visage Of The Emperor. Dark: Once per game, may deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) Grand Inquisitor here.
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| [[File:V26-L-kashyyykchewieshut.gif|200px|link=Kashyyyk: Chewie's Hut (Virtual Set 26)]] || [[Kashyyyk: Chewie's Hut (Virtual Set 26)|Kashyyyk: Chewie's Hut]] || [[Location|Location]] || R || 0 || Light: Deploys only as a starting location. Once per game, may take a Wookiee into hand from Reserve Deck; reshuffle. While Wookiee Homestead on table, no Force drains here. Dark: Blank.
| [[File:V26-L-kashyyykchewieshut.gif|200px|link=Kashyyyk: Chewie's Hut]] || [[Kashyyyk: Chewie's Hut]] || [[Location|Location]] || R || 0 || Light: Deploys only as a starting location. Once per game, may take a Wookiee into hand from Reserve Deck; reshuffle. While Wookiee Homestead on table, no Force drains here. Dark: Blank.
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| [[File:V26-L-mapuzominingvillage.gif|200px|link=Mapuzo: Mining Village (Virtual Set 26)]] || [[Mapuzo: Mining Village (Virtual Set 26)|Mapuzo: Mining Village]] || [[Location|Location]] || U || 0 || Light: Your miners are power +1 here. Once per game, may deploy Tala Durith here from Reserve Deck; reshuffle. Dark: While Vader or an Inquisitor present, your Force drains here may not be modified.
| [[File:V26-L-mapuzominingvillage.gif|200px|link=Mapuzo: Mining Village]] || [[Mapuzo: Mining Village]] || [[Location|Location]] || U || 0 || Light: Your miners are power +1 here. Once per game, may deploy Tala Durith here from Reserve Deck; reshuffle. Dark: While Vader or an Inquisitor present, your Force drains here may not be modified.
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| [[File:V26-L-mapuzosafehouse.gif|200px|link=Mapuzo: Safehouse (Virtual Set 26)]] || [[Mapuzo: Safehouse (Virtual Set 26)|Mapuzo: Safehouse]] || [[Location|Location]] || U || 0 || Light: The first Jedi you deploy here each turn is immune to Imperial Barrier. Dark: Unless Third Sister here, Force drain -1 here.
| [[File:V26-L-mapuzosafehouse.gif|200px|link=Mapuzo: Safehouse]] || [[Mapuzo: Safehouse]] || [[Location|Location]] || U || 0 || Light: The first Jedi you deploy here each turn is immune to Imperial Barrier. Dark: Unless Third Sister here, Force drain -1 here.
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| [[File:V26-L-mapuzoundergroundcorridor.gif|200px|link=Mapuzo: Underground Corridor (Virtual Set 26)]] || [[Mapuzo: Underground Corridor (Virtual Set 26)|Mapuzo: Underground Corridor]] || [[Location|Location]] || C2 || 0 || Light: During your move phase, Jedi survivors may move from here to a Jabiim site (or to opponent's battleground site). Dark: Blank.
| [[File:V26-L-mapuzoundergroundcorridor.gif|200px|link=Mapuzo: Underground Corridor]] || [[Mapuzo: Underground Corridor]] || [[Location|Location]] || C2 || 0 || Light: During your move phase, Jedi survivors may move from here to a Jabiim site (or to opponent's battleground site). Dark: Blank.
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| [[File:V26-L-thehiddenpath.gif|200px|link=The Hidden Path / Gather Allies And Train (Virtual Set 26)]] || [[The Hidden Path / Gather Allies And Train (Virtual Set 26)|The Hidden Path/Gather Allies And Train]] || [[Objective|Objective]] || U || 0 || Deploy Mining Village, Safehouse, Underground Corridor, and Fallen Order. For remainder of game, you may not deploy <> locations, Anakin, or Jedi (except Jedi survivors) or play A Jedi's Resilience. Weapon Levitation may not steal weapons. Once per turn, may deploy a Jabiim location from Reserve Deck; reshuffle. While this side up, you may not play Nabrun Leids. Your Force drains at Mapuzo sites are -1. Once per turn, may deploy a holocron from Reserve Deck; reshuffle. Flip this card if Jedi occupy two non-Mapuzo sites.
| [[File:V26-L-thehiddenpath.gif|200px|link=The Hidden Path / Gather Allies And Train]] || [[The Hidden Path / Gather Allies And Train|The Hidden Path/Gather Allies And Train]] || [[Objective|Objective]] || U || 0 || Deploy Mining Village, Safehouse, Underground Corridor, and Fallen Order. For remainder of game, you may not deploy <> locations, Anakin, or Jedi (except Jedi survivors) or play A Jedi's Resilience. Weapon Levitation may not steal weapons. Once per turn, may deploy a Jabiim location from Reserve Deck; reshuffle. While this side up, you may not play Nabrun Leids. Your Force drains at Mapuzo sites are -1. Once per turn, may deploy a holocron from Reserve Deck; reshuffle. Flip this card if Jedi occupy two non-Mapuzo sites.
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| [[File:V26-L-gatheralliesandtrain.gif|200px|link=The Hidden Path / Gather Allies And Train (Virtual Set 26)]] || [[The Hidden Path / Gather Allies And Train (Virtual Set 26)|The Hidden Path/Gather Allies And Train]] || [[Objective|Objective]] || U || 7 || While this side up, Jedi survivors are deploy -1. if your holocron is about to leave table, place it in Used Pile. Opponent's total battle destiny where they have a character of ability > 4 is -1. During your move phase, may use 2 Force to relocate a Jedi between a Jabiim site and a battleground site as a regular move. At the end of opponent's turn, if Jedi occupy two battleground sites, opponent loses 1 Force. Flip this card if Jedi do not occupy two non-Mapuzo sites.
| [[File:V26-L-gatheralliesandtrain.gif|200px|link=The Hidden Path / Gather Allies And Train]] || [[The Hidden Path / Gather Allies And Train|The Hidden Path/Gather Allies And Train]] || [[Objective|Objective]] || U || 7 || While this side up, Jedi survivors are deploy -1. if your holocron is about to leave table, place it in Used Pile. Opponent's total battle destiny where they have a character of ability > 4 is -1. During your move phase, may use 2 Force to relocate a Jedi between a Jabiim site and a battleground site as a regular move. At the end of opponent's turn, if Jedi occupy two battleground sites, opponent loses 1 Force. Flip this card if Jedi do not occupy two non-Mapuzo sites.
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| [[File:V26-L-fallenorder.gif|200px|link=Fallen Order (Virtual Set 26)]] || [[Fallen Order (Virtual Set 26)|Fallen Order]] || [[Epic Event|Epic Event]] || PM || 0 || If The Hidden Path on table, deploy on table. When deployed, stack three Jedi survivors from Reserve Deck here. During your deploy phase, Jedi survivors here may deploy as if from hand. The Light Will Fade: While The Hidden Path on table, Jedi survivors are deploy = 3, power = 3, forfeit = 3, deploy only to Safehouse, move using landspeed for free, and their game text is canceled. But It Is Never Forgotten: If your Jedi survivor was just lost, may lose 1 Force to stack it here. (Immune to Cold Feet.)
| [[File:V26-L-fallenorder.gif|200px|link=Fallen Order]] || [[Fallen Order]] || [[Epic Event|Epic Event]] || PM || 0 || If The Hidden Path on table, deploy on table. When deployed, stack three Jedi survivors from Reserve Deck here. During your deploy phase, Jedi survivors here may deploy as if from hand. The Light Will Fade: While The Hidden Path on table, Jedi survivors are deploy = 3, power = 3, forfeit = 3, deploy only to Safehouse, move using landspeed for free, and their game text is canceled. But It Is Never Forgotten: If your Jedi survivor was just lost, may lose 1 Force to stack it here. (Immune to Cold Feet.)
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| [[File:V26-D-garindanimperialspy.gif|200px|link=Garindan, Imperial Spy (Dark)]] || [[Garindan, Imperial Spy (Dark)|Garindan, Imperial Spy]] || [[Character|Character]] || R2 || 4 || Imperials move to here using landspeed for free. If present at a site and not 'hit,' may place Garindan in Used Pile to cancel a just drawn weapon destiny targeting your other character here (or to make an Undercover spy here lost).
| [[File:V26-D-garindanimperialspy.gif|200px|link=Garindan, Imperial Spy]] || [[Garindan, Imperial Spy]] || [[Character|Character]] || R2 || 4 || Imperials move to here using landspeed for free. If present at a site and not 'hit,' may place Garindan in Used Pile to cancel a just drawn weapon destiny targeting your other character here (or to make an Undercover spy here lost).
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| [[File:V26-D-guri.gif|200px|link=Guri (V) (Virtual Set 26)]] || [[Guri (V) (Virtual Set 26)|Guri (V)]] || [[Character|Character]] || PM || 2 || Adds 2 to power of anything she pilots. While Guri and Xizor present at same site, Force drain +1 here and Xizor may not be targeted by weapons (unless Guri 'hit'). While your [Reflections II] objective on table, draws one battle destiny if unable to otherwise and immune to attrition < 5.
| [[File:V26-D-guri.gif|200px|link=Guri (V)]] || [[Guri (V)]] || [[Character|Character]] || PM || 2 || Adds 2 to power of anything she pilots. While Guri and Xizor present at same site, Force drain +1 here and Xizor may not be targeted by weapons (unless Guri 'hit'). While your [Reflections II] objective on table, draws one battle destiny if unable to otherwise and immune to attrition < 5.
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| [[File:V26-D-marajadetheemperorshand.gif|200px|link=Mara Jade, The Emperor's Hand (V) (Dark)]] || [[Mara Jade, The Emperor's Hand (V) (Dark)|Mara Jade, The Emperor's Hand (V)]] || [[Character|Character]] || PM || 1 || Functions as your apprentice. Battle destiny draws may not be added here. May deploy Mara Jade's Lightsaber here from Reserve Deck; reshuffle. If you just won a battle here, may retrieve a card with 'Mara' in game text. Immune to Rebel Barrier and attrition < 4 (< 5 if Luke on table).
| [[File:V26-D-marajadetheemperorshand.gif|200px|link=Mara Jade, The Emperor's Hand (V)]] || [[Mara Jade, The Emperor's Hand (V)]] || [[Character|Character]] || PM || 1 || Functions as your apprentice. Battle destiny draws may not be added here. May deploy Mara Jade's Lightsaber here from Reserve Deck; reshuffle. If you just won a battle here, may retrieve a card with 'Mara' in game text. Immune to Rebel Barrier and attrition < 4 (< 5 if Luke on table).
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| [[File:V26-D-rystall.gif|200px|link=Rystall (V) (Dark)]] || [[Rystall (V) (Dark)|Rystall (V)]] || [[Character|Character]] || R || 3 || Power and forfeit +2 at a Coruscant site. Once per turn, if you just deployed a Black Sun agent to same site, may retrieve 1 Force. If opponent's [Maintenance] card just deployed here, it may not battle for remainder of turn.
| [[File:V26-D-rystall.gif|200px|link=Rystall (V)]] || [[Rystall (V)]] || [[Character|Character]] || R || 3 || Power and forfeit +2 at a Coruscant site. Once per turn, if you just deployed a Black Sun agent to same site, may retrieve 1 Force. If opponent's [Maintenance] card just deployed here, it may not battle for remainder of turn.
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| [[File:V26-D-salaciouscrumb.gif|200px|link=Salacious Crumb (V) (Virtual Set 26)]] || [[Salacious Crumb (V) (Virtual Set 26)|Salacious Crumb (V)]] || [[Character|Character]] || R || 3 || When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. Unless Crumb is 'hit', your leaders here may not be targeted by weapons. Undercover spies here are lost. ('AH-hahahaha!')
| [[File:V26-D-salaciouscrumb.gif|200px|link=Salacious Crumb (V)]] || [[Salacious Crumb (V)]] || [[Character|Character]] || R || 3 || When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. Unless Crumb is 'hit', your leaders here may not be targeted by weapons. Undercover spies here are lost. ('AH-hahahaha!')
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| [[File:V26-D-imsorry.gif|200px|link=I'm Sorry (V) (Virtual Set 26)]] || [[I'm Sorry (V) (Virtual Set 26)|I'm Sorry (V)]] || [[Effect|Effect]] || R || 5 || If your [Cloud City] objective on table, deploy on table. Elis Helrot, Stunning Leader, and Surreptitious Glance may not be played. Once per turn, may deploy an interior Cloud City site from Reserve Deck; reshuffle. Your unique (•) characters with printed forfeit < 5 are forfeit +2 (limit +2). [Immune to Alter.]
| [[File:V26-D-imsorry.gif|200px|link=I'm Sorry (V)]] || [[I'm Sorry (V)]] || [[Effect|Effect]] || R || 5 || If your [Cloud City] objective on table, deploy on table. Elis Helrot, Stunning Leader, and Surreptitious Glance may not be played. Once per turn, may deploy an interior Cloud City site from Reserve Deck; reshuffle. Your unique (•) characters with printed forfeit < 5 are forfeit +2 (limit +2). [Immune to Alter.]
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| [[File:V26-D-informationexchange.gif|200px|link=Information Exchange (V) (Virtual Set 26)]] || [[Information Exchange (V) (Virtual Set 26)|Information Exchange (V)]] || [[Effect|Effect]] || U || 5 || Deploy on table. Black Sun agents are forfeit and defense value +1. Once per turn, if you just deployed an information broker, may exchange the top card of Force Pile with any one card in hand. [Reflections II] Emperor deploys -1 and moves for free. [Immune to Alter.]
| [[File:V26-D-informationexchange.gif|200px|link=Information Exchange (V)]] || [[Information Exchange (V)]] || [[Effect|Effect]] || U || 5 || Deploy on table. Black Sun agents are forfeit and defense value +1. Once per turn, if you just deployed an information broker, may exchange the top card of Force Pile with any one card in hand. [Reflections II] Emperor deploys -1 and moves for free. [Immune to Alter.]
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| [[File:V26-D-endlesslegions.gif|200px|link=Endless Legions (Dark)]] || [[Endless Legions (Dark)|Endless Legions]] || [[Interrupt|Interrupt]] || U2 || 4 || If your stormtroopers occupy three battlegrounds and/or Rebel Base locations, choose: Draw three cards from Force Pile, then place two cards from hand on Force Pile. OR Once per game, if you just lost a non-[Maintenance] stormtrooper, take it into hand.
| [[File:V26-D-endlesslegions.gif|200px|link=Endless Legions]] || [[Endless Legions]] || [[Interrupt|Interrupt]] || U2 || 4 || If your stormtroopers occupy three battlegrounds and/or Rebel Base locations, choose: Draw three cards from Force Pile, then place two cards from hand on Force Pile. OR Once per game, if you just lost a non-[Maintenance] stormtrooper, take it into hand.
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| [[File:V26-D-ommniboxitsworse.gif|200px|link=Ommni Box & It's Worse (V) (Dark)]] || [[Ommni Box & It's Worse (V) (Dark)|Ommni Box & It's Worse (V)]] || [[Interrupt|Interrupt]] || PM || 5 || USED: For remainder of turn, you lose no Force to the following cards on table (if any): A Good Blaster At Your Side, No Disintegrations!, Stardust, and They Will Be Lost And Confused. OR Cancel Blast The Door, Kid! or It Could Be Worse. (Immune to It's A Hit!) OR Shuffle any player's Reserve Deck or Lost Pile. LOST: If opponent just lost a battle, they lose 2 Force.
| [[File:V26-D-ommniboxitsworse.gif|200px|link=Ommni Box & It's Worse (V)]] || [[Ommni Box & It's Worse (V)]] || [[Interrupt|Interrupt]] || PM || 5 || USED: For remainder of turn, you lose no Force to the following cards on table (if any): A Good Blaster At Your Side, No Disintegrations!, Stardust, and They Will Be Lost And Confused. OR Cancel Blast The Door, Kid! or It Could Be Worse. (Immune to It's A Hit!) OR Shuffle any player's Reserve Deck or Lost Pile. LOST: If opponent just lost a battle, they lose 2 Force.
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| [[File:V26-D-welcomehomelordtyranus.gif|200px|link=Welcome Home, Lord Tyranus (Dark)]] || [[Welcome Home, Lord Tyranus (Dark)|Welcome Home, Lord Tyranus]] || [[Interrupt|Interrupt]] || R || 6 || If Dooku is your apprentice, choose: Take Petranaki Arena or The Works into hand from Reserve Deck; reshuffle. OR If Dooku and Sidious on table, cancel Sense. OR Once per game, if Darth Tyranus in battle at a site and you are about to draw a card for battle destiny, instead use his ability number.
| [[File:V26-D-welcomehomelordtyranus.gif|200px|link=Welcome Home, Lord Tyranus]] || [[Welcome Home, Lord Tyranus]] || [[Interrupt|Interrupt]] || R || 6 || If Dooku is your apprentice, choose: Take Petranaki Arena or The Works into hand from Reserve Deck; reshuffle. OR If Dooku and Sidious on table, cancel Sense. OR Once per game, if Darth Tyranus in battle at a site and you are about to draw a card for battle destiny, instead use his ability number.
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| [[File:V26-D-cloudcitydiningroom.gif|200px|link=Cloud City: Dining Room (V) (Virtual Set 26)]] || [[Cloud City: Dining Room (V) (Virtual Set 26)|Cloud City: Dining Room (V)]] || [[Location|Location]] || R || 0 || Dark: Vader, your Boba Fett, and your Lando deploy -1 here. May deploy Lando here from Reserve Deck; reshuffle. Light: Chewie, Han, Leia, and your Lando move to here using landspeed for free.
| [[File:V26-D-cloudcitydiningroom.gif|200px|link=Cloud City: Dining Room (V)]] || [[Cloud City: Dining Room (V)]] || [[Location|Location]] || R || 0 || Dark: Vader, your Boba Fett, and your Lando deploy -1 here. May deploy Lando here from Reserve Deck; reshuffle. Light: Chewie, Han, Leia, and your Lando move to here using landspeed for free.
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| [[File:V26-D-coruscant.gif|200px|link=Coruscant (V) (Virtual Set 26)]] || [[Coruscant (V) (Virtual Set 26)|Coruscant (V)]] || [[Location|Location]] || R || 0 || Dark: Invisible Hand is hyperspeed +3 when moving to or from here. Your [Episode I] pilots deploy -1 here. Light: While Invisible Hand controls this system, Menace Fades is suspended.
| [[File:V26-D-coruscant.gif|200px|link=Coruscant (V) (Dark)]] || [[Coruscant (V) (Dark)|Coruscant (V)]] || [[Location|Location]] || R || 0 || Dark: Invisible Hand is hyperspeed +3 when moving to or from here. Your [Episode I] pilots deploy -1 here. Light: While Invisible Hand controls this system, Menace Fades is suspended.
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| [[File:V26-D-thisdealisgettingworseallthetime.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V) (Dark)]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V) (Dark)|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V)]] || [[Objective|Objective]] || PM || 0 || Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.
| [[File:V26-D-thisdealisgettingworseallthetime.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V)]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V)|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V)]] || [[Objective|Objective]] || PM || 0 || Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.
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| [[File:V26-D-prayidontalteritanyfurther.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V) (Dark)]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V) (Dark)|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V)]] || [[Objective|Objective]] || PM || 7 || This Deal Is Getting Worse All The Time: Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.
| [[File:V26-D-prayidontalteritanyfurther.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V)]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further (V)|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V)]] || [[Objective|Objective]] || PM || 7 || This Deal Is Getting Worse All The Time: Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.
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Latest revision as of 13:48, 23 September 2026

Virtual Set 26
Game/Set Star Wars CCG
Expansion Virtual Set 26
Publisher Star Wars CCG Players Committee
Date 8 December 2025
Cards Total 28
Card Size 63x88mm

Virtual Set 26 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 8 December 2025. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Kelleran Beq Character R 1 Adds 2 to power of anything he pilots. Adds one battle destiny with Grogu or a Padawan. Any lightsaber may deploy on Beq. Once per game, may deploy a lightsaber on Beq from Lost Pile. Your other characters here are defense value +1 for each lightsaber on Beq. Immune to attrition < 6.
Kelnacca Character R 2 Once per turn, if Wookiee Homestead on table, may place a card from hand on Force Pile to draw bottom card of your Force Pile. Once per game, may deploy a unique (•) forest from Reserve Deck; reshuffle. Immune to Wookiee Strangle and You Are Beaten.
Obi-Wan Kenobi, Jedi In Exile Character C2 1 Adds one battle destiny with Maul, Sidious, or Vader. Opponent's characters here are power and forfeit -1. Once per game, may take into hand from Reserve Deck (reshuffle) (or retrieve into hand) Glancing Blow or Help Me Obi-Wan Kenobi. Immune to You Are Beaten and attrition < 6.
Peli Motto Character U1 2 While at Starship Graveyard, a Tatooine site, or a docking bay, power +3 and may cancel I've Lost Artoo! or Lateral Damage (or Restraining Bolt here). During your control phase, if at a battleground with Grogu, a Jawa, or a landed starfighter, may retrieve 1 Force.
Quinlan Vos Character U 1 Adds 2 to power of anything he pilots. Adds one battle destiny with Dooku, Grievous, or Ventress. Once per turn, may peek at the top card of a Reserve Deck or subtract 1 from a just drawn weapon destiny here. Dark Approach is a Used Interrupt. Immune to Sniper and attrition < 6 (< 8 if alone).

Effect

Image Card Type Rarity Destiny Game text
Launching The Assault (V) Effect R 4 If your Endor (or Rebel Base) location on table, deploy on table. May deploy Home One or Sullust from Reserve Deck; reshuffle. Home One is deploy = 8 to an [Endor] or [Death Star II] system and its power may not be reduced. Once per game, Home One may move as a 'react' to [Death Star II] Falcon's location (or vice versa). [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Something About This Boy Interrupt C 3 LOST: Relocate Prophecy Of The Force to a site. STARTING: If your starting location was Skywalker Hut, deploy Prophecy Of The Force there, Do, Or Do Not, and Jedi Business. Light Side goes first. Place Interrupt in Reserve Deck.

Location

Image Card Type Rarity Destiny Game text
Jabiim: Path Operations Center Location C 0 Light: Once per turn, may deploy a lightsaber here from Reserve Deck; reshuffle. Dark: Blank.
Jabiim: Starship Hangar Location U 0 Light: While a Jedi survivor present, you lose no Force to Visage Of The Emperor. Dark: Once per game, may deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) Grand Inquisitor here.
Kashyyyk: Chewie's Hut Location R 0 Light: Deploys only as a starting location. Once per game, may take a Wookiee into hand from Reserve Deck; reshuffle. While Wookiee Homestead on table, no Force drains here. Dark: Blank.
Mapuzo: Mining Village Location U 0 Light: Your miners are power +1 here. Once per game, may deploy Tala Durith here from Reserve Deck; reshuffle. Dark: While Vader or an Inquisitor present, your Force drains here may not be modified.
Mapuzo: Safehouse Location U 0 Light: The first Jedi you deploy here each turn is immune to Imperial Barrier. Dark: Unless Third Sister here, Force drain -1 here.
Mapuzo: Underground Corridor Location C2 0 Light: During your move phase, Jedi survivors may move from here to a Jabiim site (or to opponent's battleground site). Dark: Blank.

Objective

Image Card Type Rarity Destiny Game text
The Hidden Path/Gather Allies And Train Objective U 0 Deploy Mining Village, Safehouse, Underground Corridor, and Fallen Order. For remainder of game, you may not deploy <> locations, Anakin, or Jedi (except Jedi survivors) or play A Jedi's Resilience. Weapon Levitation may not steal weapons. Once per turn, may deploy a Jabiim location from Reserve Deck; reshuffle. While this side up, you may not play Nabrun Leids. Your Force drains at Mapuzo sites are -1. Once per turn, may deploy a holocron from Reserve Deck; reshuffle. Flip this card if Jedi occupy two non-Mapuzo sites.
The Hidden Path/Gather Allies And Train Objective U 7 While this side up, Jedi survivors are deploy -1. if your holocron is about to leave table, place it in Used Pile. Opponent's total battle destiny where they have a character of ability > 4 is -1. During your move phase, may use 2 Force to relocate a Jedi between a Jabiim site and a battleground site as a regular move. At the end of opponent's turn, if Jedi occupy two battleground sites, opponent loses 1 Force. Flip this card if Jedi do not occupy two non-Mapuzo sites.

Epic Event

Image Card Type Rarity Destiny Game text
Fallen Order Epic Event PM 0 If The Hidden Path on table, deploy on table. When deployed, stack three Jedi survivors from Reserve Deck here. During your deploy phase, Jedi survivors here may deploy as if from hand. The Light Will Fade: While The Hidden Path on table, Jedi survivors are deploy = 3, power = 3, forfeit = 3, deploy only to Safehouse, move using landspeed for free, and their game text is canceled. But It Is Never Forgotten: If your Jedi survivor was just lost, may lose 1 Force to stack it here. (Immune to Cold Feet.)

Dark Side

Character

Image Card Type Rarity Destiny Game text
Garindan, Imperial Spy Character R2 4 Imperials move to here using landspeed for free. If present at a site and not 'hit,' may place Garindan in Used Pile to cancel a just drawn weapon destiny targeting your other character here (or to make an Undercover spy here lost).
Guri (V) Character PM 2 Adds 2 to power of anything she pilots. While Guri and Xizor present at same site, Force drain +1 here and Xizor may not be targeted by weapons (unless Guri 'hit'). While your [Reflections II] objective on table, draws one battle destiny if unable to otherwise and immune to attrition < 5.
Mara Jade, The Emperor's Hand (V) Character PM 1 Functions as your apprentice. Battle destiny draws may not be added here. May deploy Mara Jade's Lightsaber here from Reserve Deck; reshuffle. If you just won a battle here, may retrieve a card with 'Mara' in game text. Immune to Rebel Barrier and attrition < 4 (< 5 if Luke on table).
Rystall (V) Character R 3 Power and forfeit +2 at a Coruscant site. Once per turn, if you just deployed a Black Sun agent to same site, may retrieve 1 Force. If opponent's [Maintenance] card just deployed here, it may not battle for remainder of turn.
Salacious Crumb (V) Character R 3 When deployed, may reveal the top two cards of your Reserve Deck; take one into hand and place the other in Used Pile. Unless Crumb is 'hit', your leaders here may not be targeted by weapons. Undercover spies here are lost. ('AH-hahahaha!')

Effect

Image Card Type Rarity Destiny Game text
I'm Sorry (V) Effect R 5 If your [Cloud City] objective on table, deploy on table. Elis Helrot, Stunning Leader, and Surreptitious Glance may not be played. Once per turn, may deploy an interior Cloud City site from Reserve Deck; reshuffle. Your unique (•) characters with printed forfeit < 5 are forfeit +2 (limit +2). [Immune to Alter.]
Information Exchange (V) Effect U 5 Deploy on table. Black Sun agents are forfeit and defense value +1. Once per turn, if you just deployed an information broker, may exchange the top card of Force Pile with any one card in hand. [Reflections II] Emperor deploys -1 and moves for free. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Endless Legions Interrupt U2 4 If your stormtroopers occupy three battlegrounds and/or Rebel Base locations, choose: Draw three cards from Force Pile, then place two cards from hand on Force Pile. OR Once per game, if you just lost a non-[Maintenance] stormtrooper, take it into hand.
Ommni Box & It's Worse (V) Interrupt PM 5 USED: For remainder of turn, you lose no Force to the following cards on table (if any): A Good Blaster At Your Side, No Disintegrations!, Stardust, and They Will Be Lost And Confused. OR Cancel Blast The Door, Kid! or It Could Be Worse. (Immune to It's A Hit!) OR Shuffle any player's Reserve Deck or Lost Pile. LOST: If opponent just lost a battle, they lose 2 Force.
Welcome Home, Lord Tyranus Interrupt R 6 If Dooku is your apprentice, choose: Take Petranaki Arena or The Works into hand from Reserve Deck; reshuffle. OR If Dooku and Sidious on table, cancel Sense. OR Once per game, if Darth Tyranus in battle at a site and you are about to draw a card for battle destiny, instead use his ability number.

Location

Image Card Type Rarity Destiny Game text
Cloud City: Dining Room (V) Location R 0 Dark: Vader, your Boba Fett, and your Lando deploy -1 here. May deploy Lando here from Reserve Deck; reshuffle. Light: Chewie, Han, Leia, and your Lando move to here using landspeed for free.
Coruscant (V) Location R 0 Dark: Invisible Hand is hyperspeed +3 when moving to or from here. Your [Episode I] pilots deploy -1 here. Light: While Invisible Hand controls this system, Menace Fades is suspended.

Objective

Image Card Type Rarity Destiny Game text
This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V) Objective PM 0 Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.
This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further (V) Objective PM 7 This Deal Is Getting Worse All The Time: Deploy a Cloud City battleground site and [Cloud City] I'm Sorry. For remainder of game, you may not deploy Admiral's Orders or [Death Star II] Executor. During your control phase, your Lando may make a regular move. Once during your turn, may take Dark Deal, Vader's Bounty, or [Special Edition] Bespin into hand from Reserve Deck; reshuffle. Flip this card if you control three Bespin locations and opponent controls fewer than three Bespin locations. Pray I Don't Alter It Any Further: While this side up, Sense and Alter may not be played. Force drain bonuses at same site as your Lando or your Lobot may not be canceled. While Vader at a Bespin location, game text of Admiral's Orders is canceled. While your alien/Imperial pair in battle, your total battle destiny is +2. Once per battle involving your Lando (twice if any Lobot also there), may add or subtract 1 from a just drawn destiny. Flip this card if opponent controls more Bespin locations than you.


Sources