Maul's Electrobinoculars: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Device: Maul's Electrobinoculars, Tatooine, C | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Device: Maul's Electrobinoculars, Tatooine, C | ||
|strategy=By [mailto:joea@decipher.com Joe Alread]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/maulselectrobinoculars.html</ref> | |||
It's been five years since the original [[Electrobinoculars]] were released to the Light Side, and ever since then players have used them to fix destiny draws for every situation ever imagined. Now, the Dark Side will finally have their turn! | |||
They only deploy on [[Maul]], but he should be in your deck anyway, right? And while the actual mechanic of fixing destiny is a bit different when compared to the Light Side, the raw power of it is still there. While the binocs will eat up your Force Pile fast, the Dark Side also has an infinite number of situations where fixing up a destiny would be desirable, i.e., before a duel, or before drawing race/battle/weapon destiny. You can also get to that one crucial card in your Force Pile without junking up your hand. Pay a Force to look, if it's not the card you need put it back, and continue the process until you get to the card you need! | |||
Guarantee yourself a solid start on any duel you initiate. A great deal, considering winning a duel is a rather large step toward victory in any game! | |||
|combos=* [[Maul's Electrobinoculars]] + any card that initiates a duel Guarantee yourself a solid start on any duel you initiate. A great deal, considering winning a duel is a rather large step toward victory in any game!<ref name="scomp">https://scomp.starwarsccg.org/?s=Maul%27s%20Electrobinoculars</ref> | |combos=* [[Maul's Electrobinoculars]] + any card that initiates a duel Guarantee yourself a solid start on any duel you initiate. A great deal, considering winning a duel is a rather large step toward victory in any game!<ref name="scomp">https://scomp.starwarsccg.org/?s=Maul%27s%20Electrobinoculars</ref> | ||
|has_refs=1 | |has_refs=1 | ||
}} | }} | ||
Latest revision as of 19:13, 22 September 2026
| Title | Maul's Electrobinoculars |
|---|---|
| Side | Dark |
| Type | Device |
| Set | Tatooine |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 11_67 |
| Version | printed |
| Printings | Tatooine — this page |
Maul's Electrobinoculars is a Dark Device from Tatooine.
Card Text
Use 2 Force to deploy on Maul. At any time you may use 1 Force to peek at the top card of your Force Pile. You may move that card to the top of your Reserve Deck.
Lore
Advanced optics used by Darth Maul to help track Queen Amidala. Image enhancement features allow for better sensor readings.
Strategy
It's been five years since the original Electrobinoculars were released to the Light Side, and ever since then players have used them to fix destiny draws for every situation ever imagined. Now, the Dark Side will finally have their turn!
They only deploy on Maul, but he should be in your deck anyway, right? And while the actual mechanic of fixing destiny is a bit different when compared to the Light Side, the raw power of it is still there. While the binocs will eat up your Force Pile fast, the Dark Side also has an infinite number of situations where fixing up a destiny would be desirable, i.e., before a duel, or before drawing race/battle/weapon destiny. You can also get to that one crucial card in your Force Pile without junking up your hand. Pay a Force to look, if it's not the card you need put it back, and continue the process until you get to the card you need!
Guarantee yourself a solid start on any duel you initiate. A great deal, considering winning a duel is a rather large step toward victory in any game!
Combos
- Maul's Electrobinoculars + any card that initiates a duel Guarantee yourself a solid start on any duel you initiate. A great deal, considering winning a duel is a rather large step toward victory in any game![2]
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Device: Maul's Electrobinoculars, Tatooine, C
References