Lightsaber Parry: Difference between revisions
| [checked revision] | [checked revision] |
imported>Unknown user No edit summary |
imported>Unknown user No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 21: | Line 21: | ||
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Lightsaber Parry, Tatooine, C | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Lightsaber Parry, Tatooine, C | ||
|strategy=By [mailto:arltm@umich.edu Martin Arlt]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/lightsaberparry.html</ref> | |||
The Lost game text on this Used or Lost Interrupt is, well, a little lost on us for the moment. A dueling version of [[Projective Telepathy]], this card makes the Light Side choose to either lose 4 Force or cancel a duel they just initiated. At the moment, there are only two ways for the Light Side to initiate a duel. The first is through Jedi Test #6, a strategy not seen very often. The second (and more likely to be seen) is the Interrupt from [[Tatooine (Dark){{!}}Tatooine]], [[You'll Find I'm Full Of Surprises]], which gives [[Luke Skywalker{{!}}Luke]] some dueling ability. [[Lightsaber Parry]] will be useful against this card, as well as any future duel-initiating ability the Light Side might gain in the future. | |||
[[Lightsaber Parry]] also provides some interesting Used game text. If the Dark Side has a lightsaber in a just-initiated battle, this card will eliminate the ability of all lightsabers present to target characters. At first glance, this might seem a little silly. After all, while the Light Side won't be slicing and dicing, the Dark Side can't use their lightsabers, either. But there is a method to the madness. The Light Side still outnumbers the Dark in number of characters who can use the various unique lightsabers. In addition, the Light Side has a little more versatility, with [[Anakin's Lightsaber]] being usable by either [[Luke Skywalker{{!}}Luke]] or [[Leia Organa{{!}}Leia]]. These facts add up to a decent chance that the Light Side will have more lightsabers in a battle than the Dark Side. Now, sacrificing [[Darth Maul]]'s chance to hit an opponent is more than offset by the fact that you have saved several of your characters from the blade. | |||
This text can also be useful when you have an important character with a low defense value in the battle. Characters with 1, 2, or even 3 ability are almost sure to be hit by a lightsaber. Now your Dark Jedi can keep that character alive and kicking for at least another turn. And since this part of [[Lightsaber Parry]] is a Used Interrupt, your Dark Jedi will be able to come to the rescue again, and again, and again... | |||
|cancels=* A duel<ref name="scomp">https://scomp.starwarsccg.org/?s=Lightsaber%20Parry</ref> | |cancels=* A duel<ref name="scomp">https://scomp.starwarsccg.org/?s=Lightsaber%20Parry</ref> | ||
|has_refs=1 | |has_refs=1 | ||
}} | }} | ||
Latest revision as of 19:13, 22 September 2026
| Title | Lightsaber Parry |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Tatooine |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 11_83 |
| Version | printed |
| Printings | Tatooine — this page |
Lightsaber Parry is a Dark Interrupt (Used or Lost Interrupt) from Tatooine.
Card Text
USED: If a battle was just initiated where you have a character armed with a lightsaber, characters may not be targeted by lightsabers for remainder of battle. LOST: If opponent just initiated a duel, opponent must choose to lose 4 Force or cancel the duel.
Lore
Vader had to show Luke that giving in to the dark side of the Force was his only destiny.
Strategy
The Lost game text on this Used or Lost Interrupt is, well, a little lost on us for the moment. A dueling version of Projective Telepathy, this card makes the Light Side choose to either lose 4 Force or cancel a duel they just initiated. At the moment, there are only two ways for the Light Side to initiate a duel. The first is through Jedi Test #6, a strategy not seen very often. The second (and more likely to be seen) is the Interrupt from Tatooine, You'll Find I'm Full Of Surprises, which gives Luke some dueling ability. Lightsaber Parry will be useful against this card, as well as any future duel-initiating ability the Light Side might gain in the future.
Lightsaber Parry also provides some interesting Used game text. If the Dark Side has a lightsaber in a just-initiated battle, this card will eliminate the ability of all lightsabers present to target characters. At first glance, this might seem a little silly. After all, while the Light Side won't be slicing and dicing, the Dark Side can't use their lightsabers, either. But there is a method to the madness. The Light Side still outnumbers the Dark in number of characters who can use the various unique lightsabers. In addition, the Light Side has a little more versatility, with Anakin's Lightsaber being usable by either Luke or Leia. These facts add up to a decent chance that the Light Side will have more lightsabers in a battle than the Dark Side. Now, sacrificing Darth Maul's chance to hit an opponent is more than offset by the fact that you have saved several of your characters from the blade.
This text can also be useful when you have an important character with a low defense value in the battle. Characters with 1, 2, or even 3 ability are almost sure to be hit by a lightsaber. Now your Dark Jedi can keep that character alive and kicking for at least another turn. And since this part of Lightsaber Parry is a Used Interrupt, your Dark Jedi will be able to come to the rescue again, and again, and again...
Cancels
- A duel[2]
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Lightsaber Parry, Tatooine, C
References