Local Trouble (V) (Virtual Set 2)
Players Committee / Virtual — not a Decipher card.
| Title | Local Trouble (V) |
|---|---|
| Side | Dark |
| Type | Lost Interrupt |
| Set | Virtual Set 2 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | |
| Destiny | |
| card_uid | vs2o |
| Version | virtual |
| Printings | Virtual Set 2 (Original) (slip 41) — this page |
Local Trouble (V) is a Dark Lost Interrupt from Virtual Set 2 (Original).
Card Text
At the beginning of your battle phase, use 1 Force to initiate a battle between two Imperials and an opponent's character present at same interior site. For remainder of turn, no other battles may occur here and opponent takes no battle damage here.Game text transcribed from VirtualCards2.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 2 / Our Most Desperate Hour). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards2.pdf (Internet Archive, 24 October 2007) — Official text as of December 4, 2006; slip 41
- Decipher base: Local Trouble