Laser Gate (V) (Virtual Set 12)

From SWCCG Wiki
Revision as of 17:25, 24 September 2026 by Admin (talk | contribs) (VS12O stub 36)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.

Info
TitleLaser Gate (V)
SideDark
TypeDevice
SetVirtual Set 12 (Original)
Rarity[[Rarity|]]
UniquenessRestricted
Destiny
card_uidvs12o
Versionvirtual
PrintingsVirtual Set 12 (Original) (slip 36) — this page
Decipher printing: Laser Gate. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 12.

Laser Gate (V) is a Dark Device from Virtual Set 12 (Original).

Card Text

Deploy between two non-exterior Death Star sites. Unless aboard a Lift Tube, for opponent's character to pass opponent must first lose 1 Force. At adjacent sites: weapon destiny draws are -1, your Force generation may not be limited, and opponent's characters are deploy +2.Game text transcribed from VirtualCards12.pdf slip (local Remaster PDF; CDN + IA Sources). Official text as of January 9, 2007. ICON KEY letters/triangles expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle; grabber and maintenance-cost icons named when present). Uniqueness bullet shown as (*). Other slip icons named when clear (permanent weapon, Episode I, Force, set symbols, Republic, Endor, Hoth, Death Star II, Coruscant, Special Edition, Virtual Set 3/9). Double uniqueness bullet on slip treated as Restricted.

Lore

Notes

Virtual Original-era printable slip (Virtual Set 12 / Martyrs & Magistrates). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources