Walker Sighting (V) (Virtual Set 4)

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Players Committee / Virtual — not a Decipher card.

Info
TitleWalker Sighting (V)
SideLight
TypeUsed Interrupt
SetVirtual Set 4 (Original)
Rarity[[Rarity|]]
UniquenessUnique
Destiny
card_uidvs4o
Versionvirtual
PrintingsVirtual Set 4 (Original) (slip 23) — this page
Decipher printing: Walker Sighting. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 4.

Walker Sighting (V) is a Light Used Interrupt from Virtual Set 4 (Original).

Card Text

While an AT-AT or AT-ST on table, destiny +3. Take into hand from Reserve Deck; reshuffle Concussion Grenade, Logistical Delay, or Panic. Immune to Sense. OR If opponent's AT-AT or AT-ST on table, peek at the top card of their Reserve Deck; may use 2 Force to make it lost.Game text transcribed from VirtualCards4.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Cover also defines maintenance-cost and grabber icons. Uniqueness bullet shown as (*). Other sheet icons (side affiliation, planet/site, etc.) named from the printed slip where readable.

Lore

Notes

Virtual Original-era printable slip (Virtual Set 4 / Battle Of Hoth). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources