Master Windu
Players Committee / Virtual — not a Decipher card.
| Title | Master Windu |
|---|---|
| Side | Light |
| Type | Character — Jedi Master |
| Set | Virtual Set 18 |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 1 |
| Power | 6 |
| Ability | 7 |
| Deploy | 7 |
| Forfeit | 8 |
| Icons | Clone Army Warrior |
| card_uid | 218_4 |
| Version | virtual |
| Printings | Virtual Set 18 — this page |
Master Windu is a Light Character (Jedi Master) from Virtual Set 18.
Card Text
During battle, Mace may 'swing' one lightsaber twice. Power +1 for each opponent's character of ability < 2 here. Your clones are forfeit +1 here. Immune to attrition < 6.
Lore
Jedi Council member.
Combos
Rulings
- Each lightsaber swing is a separate top-level action in the weapons segment (meaning the opponent gets an action between swings, you may take other actions between swings, etc).[1]
- The second swing may be at the same target or a different target from the first swing.
- When using Sorry About The Mess to swing during the control phase, Mace only swings once. If Mace then battles later that turn, he may still swing twice in that battle.
Pulled by
Matching weapons
Also known as
- MW
Persona
- Mace
Characteristics
- Jedi Master
- Jedi Council member
See Also
Sources
- Virtual Set 18 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Master Windu
- Scomp Link Access
References