Maul (Holo AI) (Dark)
Players Committee / Virtual — not a Decipher card.
| Title | Maul (Holo AI) |
|---|---|
| Side | Dark |
| Type | Character — Sith |
| Set | Virtual Set 13 |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | ½ |
| Power | 4 |
| Ability | 6 |
| Deploy | 4 |
| Forfeit | 8 |
| Icons | Warrior |
| card_uid | 213_10 |
| Version | virtual |
| Printings | Virtual Set 13 — this page |
Maul (Holo AI) is a Dark Character (Sith) from Virtual Set 13.
Card Text
Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
Lore
Crimson Dawn leader. Gangster.
Rulings
- Does not need to be at the battle location to add or subtract 1 from a just drawn destiny.[1]
- However, if Maul does happen to be at the battle location, then he must be participating in the battle (not excluded) in order to add or subtract 1.
Also known as
- Batmaul
- Maul (AI)
Persona
- Maul
Characteristics
- Dark Jedi
- Crimson Dawn
- leader
- gangster
See Also
Sources
- Virtual Set 13 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Dark: Maul (Holo AI)
- Scomp Link Access
References