Reflections III Rulesheet

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Decipher rulesheet for Reflections III (October 2001). Starting Effects and Defensive Shields. Decipher text; not a Players Committee document.

Transcription

R E F L E C T I O N S I I I

R E F L E C T I O N S I I I

Starting Effects

Starting Effect
Starting Effect

Defensive Shields

Defensive Shield

Lightsaber Combat

Episode I Only Environment Rule Both Starting Effects have an Episode I icon This means they are legal for play in the Episode I only environment. During such play, only Defensive Shields with the Episode I icon may be placed beneath your Starting Effect. Defensive Shield cards without this icon are not legal for play in the Episode I only environment. Want a chance to win one of these exclusive foils? Ask your local Tournament Director to run an Episode I only environment tournament in your town!

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Maintenance Cards

Example:

Unique and Restricted Cards This amends the first two paragraphs of the existing Glossary Supplement entry. All other paragraphs of that entry referring to diamond cards, etc. remain valid and in force. That entry will be updated with the next release of the Glossary Supplement. Refer to: www.decipher.com/starwars/rules/index.html. If a card is unique (•) or restricted (e.g., •••), the number of dots restricts: (a) the number of cards of that title that are allowed on table at any given time, and (b) the number of cards of that title that may be played or deployed each turn (even if one is canceled, returned to hand, if it has already resolved and been placed in the Used Pile or Lost Pile, etc). Some unique or restricted cards are available to both sides of the Force (such as •Ice Storm), but this restriction is still applicable, regardless of the fact that it is being played by a different player. Examples The following examples illustrate these rules:

• If you play the Defensive Shield card •Do, Or Do Not, then you may not play another copy of that Defensive Shield card, and you may not deploy the Effect card •Do, Or Do Not, or the combo Effect card •Do, Or Do Not & •Wise Advice.

• Similarly, if the Light Side player plays •Weapon Levitation, then neither the Dark Side player nor the Light Side player can play another card of title •Weapon Levitation for the remainder of that turn.

Original sheet (for comparison with the figures above):

Reflections III Rulesheet

See Rulebooks.