He Is Not Ready

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Info
TitleHe Is Not Ready
SideDark
TypeEffect
SetDagobah
RarityC
UniquenessUnique
Destiny4
card_uid4_123
Versionprinted
PrintingsDagobah — this page

He Is Not Ready is a Dark Effect from Dagobah.

Card Text

Deploy on any character. Subtracts 2 from that character's training destiny draws. OR Deploy on an opponent's pilot at a site. During each of opponent's move phases, opponent must choose to move that character, lose that character or lose 1 Force.

Lore

All his live has he looked away. To the future, to the horizon. Never his mind on where he was! Hmm? What he was doing! Hm.

Strategy

By Bart Karolczuk[1]

He Is Not Ready is one of the commons which players don't take seriously into account. But indeed it has lots of advatages: it isn't unique, so you can use it throughout the galaxy without any restrictions, its deploy cost is zero and its destiny is four, so it maybe isn't such a bad idea to put some into deck. The question: how to use it?

First part of He Is Not Ready is a quite good weapon against Degobah Jedi Test Decks. To complete each of Jedi Tests opponent has to draw double digit destiny which is possible with certain cards on table and even then destiny draw should be at least three. Just deploy He Is Not Ready on an apprentice and subtract two from training draws. It can slow down Jedi training and give you time to move your forces to Degobah.

The second part of the card is the best in my opinion. If your deck concept is based upon draining certain sites such as Cantina, He Is Not Ready is for you. It can threat all those powerfull rebel pilot/warrior characters as Luke, Han, Chewie, Lando and many others. For instance, if you drain Cantina with Aliens and your opponent deploys his "great" pilots, show them they are not ready to compete with your dark forces. During each of opponent's move phases, rebels will have an opportunity to make some important decisions: move the pilot (where? there's only Cantina!), lose the pilot or lose one Force. Four pilots on site... it's losing four Force each turn, so maybe it would be safer to lose the pilot?

Rulings

  • Both functions deploy only on a character card (not on a permanent pilot).[2]
  • Per errata, this card is unique (•).

Pulled by

See Also

Sources

References