Blockade Flagship: Bridge
| Title | Blockade Flagship: Bridge |
|---|---|
| Side | Dark |
| Type | Location — Site |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 0 |
| Dark Side Icons | Dark Force ×2 Interior Starship Mobile |
| Light Side Icons | Interior Starship Mobile |
| card_uid | 12_164 |
| Version | printed |
| Printings | Coruscant — this page |
Blockade Flagship: Bridge is a Dark Location (Site) from Coruscant.
Card Text
Light Side: Unless your Jedi here, Force drain -1 here.
Dark Side: While you control with Haako, Gunray, or Dofine, your [Presence] droids are power +1.
Lore
Strategy
Why include a starship site in your deck? You're unlikely to Force drain there, and if the ship it's on is lost, the site, and everyone at it, are lost too. Despite these apparent drawbacks, there are ample reasons to include this particular site. For one thing, the Force generation of 2 is very generous; especially when you consider how unlikely it is that your opponent will deploy there to try to drain you. Remember, any spies he deploys there are stuck there, since he can't shuttle back to a planet's surface without a docking bay. All you have to do is deploy a beatdown, then move your excess characters where they are needed by moving them to the Blockade Flagship and shuttling them down from there. Of course, the undercover spy is still a potential problem, so packing some anti-undercover cards like Lt. Pol Treidum or Hutt Smooch is a good idea.
But besides the ample Force generation, there is another solid bonus to consider. When Haako, Gunray, or Dofine are at this site, your [presence] droids are power +1. Granted, Haako is probably better used elsewhere (like at the Throne Room), but Dofine's game text works just fine while he's at the Bridge, and Nute Gunray's has game text that counts on him being on the Bridge. Now all those Battle Droids and Destroyer Droids get the site's power bonus.
Combo:
Your Battle Droids and Destroyer Droids are power +1, your Destroyer Droids are destiny +3 if drawn for battle destiny, and your opponent can't even get his Jedi to the Bridge to try to take over the site.
Combos
- Blockade Flagship: Bridge + Nute Gunray Battle Droids and Destroyer Droids are power +1, Destroyer Droids are destiny +3 if drawn for battle destiny, and Nute Gunray prevents opponent's Jedi to move or deploy at Blockade Flagship: Bridge.[2]
Pulled by
Persona
- Blockade Flagship
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Location: Blockade Flagship: Bridge, Coruscant, R
References