Landing Claw: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Device: Landing Claw, Dagobah, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Device: Landing Claw, Dagobah, R
|strategy=By [mailto:celf@microplus.ca Chris Lapointe], Gold 61<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/dagobah/light/small/landingclaw.html</ref>
The might of the Imperial fleet is known throughout the galaxy. Direct conflict often ends up in defeat for the Rebel fleet. It is now time to fight back. When brawn fails, brains must take over. The same cunning strategy that got [[Han Solo]] out of a tight situation in The Empire Strikes Back is at your disposal. The [[Landing Claw]] is a great tool to avoid a confrontation and put a stop to the Imperial control of the galaxy. This device permits you to create an "[[Undercover]]" starfighter. You block your opponent's Force drain without risking loosing Force in a battle.
Of course, since you can only have two on the table at a time, you will still have to deploy other ships and attack, but now you have an ace in the hole. Not only do the ships present at the system engage the Imperial fleet, but your concealed starfighter "May detach at any time", thus increasing your power and ability total to give your opponent a run for his money.
|rulings=* Show that the starfighter is attached by physically placing it on the opponent's capital starship.<ref name="scomp">https://scomp.starwarsccg.org/?s=Landing%20Claw</ref>
|rulings=* Show that the starfighter is attached by physically placing it on the opponent's capital starship.<ref name="scomp">https://scomp.starwarsccg.org/?s=Landing%20Claw</ref>
* While starfighter attached ('concealed'):The starfighter and cards aboard it are inactive (except for [[Homing Beacon]] and the [[Landing Claw]] itself).Prevents opponent from Force draining.If the capital starship is lost, the starfighter is also lost.The capital starship 'carries' the starfighter, the starfighter is not considered to be moving.If the capital starship lands, the starfighter remains attached.If the capital starship is landed when the starfighter detaches (or [[Landing Claw]] is canceled), the starfighter becomes landed there if possible, otherwise it is lost.
* While starfighter attached ('concealed'):The starfighter and cards aboard it are inactive (except for [[Homing Beacon]] and the [[Landing Claw]] itself).Prevents opponent from Force draining.If the capital starship is lost, the starfighter is also lost.The capital starship 'carries' the starfighter, the starfighter is not considered to be moving.If the capital starship lands, the starfighter remains attached.If the capital starship is landed when the starfighter detaches (or [[Landing Claw]] is canceled), the starfighter becomes landed there if possible, otherwise it is lost.

Revision as of 19:11, 22 September 2026

Info
TitleLanding Claw
SideLight
TypeDevice
SetDagobah
RarityR
UniquenessRestricted (••)
Destiny2
card_uid4_11
Versionprinted
PrintingsDagobah — this page

Landing Claw is a Light Device from Dagobah.

Card Text

Deploy on one of your starfighters. During any control phase, may target one opponent's capital starship present. Starfighter attaches to target (automatically moves with target and is 'concealed'). May detach at any time (even as target begins to move).

Lore

Special modification for starfighters. Size may vary depending on mass of starship. Allows a stable connection to a spacedock, uneven terrain or even another starship.

Strategy

By Chris Lapointe, Gold 61[1]

The might of the Imperial fleet is known throughout the galaxy. Direct conflict often ends up in defeat for the Rebel fleet. It is now time to fight back. When brawn fails, brains must take over. The same cunning strategy that got Han Solo out of a tight situation in The Empire Strikes Back is at your disposal. The Landing Claw is a great tool to avoid a confrontation and put a stop to the Imperial control of the galaxy. This device permits you to create an "Undercover" starfighter. You block your opponent's Force drain without risking loosing Force in a battle.

Of course, since you can only have two on the table at a time, you will still have to deploy other ships and attack, but now you have an ace in the hole. Not only do the ships present at the system engage the Imperial fleet, but your concealed starfighter "May detach at any time", thus increasing your power and ability total to give your opponent a run for his money.

Rulings

  • Show that the starfighter is attached by physically placing it on the opponent's capital starship.[2]
  • While starfighter attached ('concealed'):The starfighter and cards aboard it are inactive (except for Homing Beacon and the Landing Claw itself).Prevents opponent from Force draining.If the capital starship is lost, the starfighter is also lost.The capital starship 'carries' the starfighter, the starfighter is not considered to be moving.If the capital starship lands, the starfighter remains attached.If the capital starship is landed when the starfighter detaches (or Landing Claw is canceled), the starfighter becomes landed there if possible, otherwise it is lost.
  • When the starfighter detaches (or Landing Claw is canceled), the starfighter returns to normal (is no longer attached/'concealed').
  • Starfighter may either detach as a top level action, or when the capital starship is about to move (after destination has been specified and its movement cost has been paid).
  • Although an attached Light starship blocks Dark's Force drains, it does not prevent Dark from controlling a system (e.g. Dark can cancel Cloud City Celebration while a Light starship is attached).

Pulled by

Canceled by

See Also

Sources

References