I've Lost Artoo!: Difference between revisions

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Premiere Dark Side card
 
Scomp rulings; Decipher strategy if starred
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: I've Lost Artoo!, Premiere, U1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: I've Lost Artoo!, Premiere, U1
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list).
From
"I've Lost Artoo!" is a pretty good card for an Imperial space deck. Since
your "Executor" has only 2 hyperspeed and your "Star Destroyers" have only 3
you may have trouble getting "Red 5" or other fast starships so you play
"I've Lost Artoo!" All you have to do is get a destiny over one and its
hyperspeed is reduced to zero. Now you take two turns to catch up with
them and you with two or three "Star Destroyers" completely overpower them.
It can also stop "Kessel Runs."
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/ivelostartoo.html I've Lost Artoo! strategy] at Decipher.com (archive)
|rulings=* If this Effect is canceled, the nav computer it removed (if any) is restored.
* If this Effect is canceled, the added astromech capacity is removed. If this results in insufficient capacity, astromech owner moves it to a passenger slot (if available), otherwise place astromech in Used Pile.
'''Combos'''
* I've lost Artoo! + Lateral Damage (NateA)
''From [https://scomp.starwarsccg.org/?s=I%27ve%20Lost%20Artoo%21 Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
}}
}}

Revision as of 19:02, 21 September 2026

Info
TitleI've Lost Artoo!
SideDark
TypeEffect
SetPremiere Limited
RarityU1
UniquenessUnrestricted
Destiny5
IconsEffect
card_uid1_218
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

I've Lost Artoo! is a Dark Effect from Premiere Limited.

Card Text

Use 1 Force to target a starship's [Nav Computer] or astromech. Draw destiny. If destiny > 1, [Nav Computer] or astromech is lost. If starship's [Nav Computer] is lost, place Effect on starship (may add 1 astromech); otherwise, Effect lost.

Lore

WHAAAAAAAAAOOOOW!

Strategy

Decipher card strategy (starred on the Premiere Dark card list).

From

"I've Lost Artoo!" is a pretty good card for an Imperial space deck. Since your "Executor" has only 2 hyperspeed and your "Star Destroyers" have only 3 you may have trouble getting "Red 5" or other fast starships so you play "I've Lost Artoo!" All you have to do is get a destiny over one and its hyperspeed is reduced to zero. Now you take two turns to catch up with them and you with two or three "Star Destroyers" completely overpower them. It can also stop "Kessel Runs."

Source: I've Lost Artoo! strategy at Decipher.com (archive)

Rulings

  • If this Effect is canceled, the nav computer it removed (if any) is restored.
  • If this Effect is canceled, the added astromech capacity is removed. If this results in insufficient capacity, astromech owner moves it to a passenger slot (if available), otherwise place astromech in Used Pile.

Combos

  • I've lost Artoo! + Lateral Damage (NateA)

From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.

See Also

Sources