Nute Gunray: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Nute Gunray, Coruscant, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Nute Gunray, Coruscant, R
|strategy=By [mailto:searaptor@mindspring.com Wes Brown]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/nutegunray.html</ref>
Nute is a fantastic card all by himself. His power of 3 and ability to draw battle destiny for himself coupled with his destiny of 3 should earn him a spot in a lot of different decks. His game text, though, is where he really shines. If you thought that [[Daultay Dofine]] made your squads of destroyer droids big and beefy, just take a look at Gunray's text. Not only does he up their forfeit, he more than doubles their destiny draw, which can be a huge boon to a deck of destroyers. Their destiny of 2 is ho-hum compared to the 5 that Nute brings it up to. Add the fact that he can keep some of the Light Side's biggest characters away of a site you definitely want to maintain control of, this Viceroy is easily one of the more solid characters in the set.
|pulled_by=* [[Lord Sidious]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Nute%20Gunray</ref>
|pulled_by=* [[Lord Sidious]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Nute%20Gunray</ref>
* [[The Phantom Menace]]
* [[The Phantom Menace]]

Revision as of 19:11, 22 September 2026

Info
TitleNute Gunray
SideDark
TypeCharacterRepublic
SetCoruscant
RarityR
UniquenessUnique
Destiny3
Power3
Ability4
Deploy3
Forfeit6
card_uid12_112
Versionprinted
PrintingsCoruscant — this page

Nute Gunray is a Dark Character (Republic) from Coruscant.

Card Text

Your destroyer droids and battle droids are each forfeit +1 at same and related sites. While aboard Blockade Flagship, opponent's Jedi may not move or deploy to Bridge, and your destroyer droids are destiny +3 if drawn for battle destiny.

Lore

Commanding Viceroy of the Trade Federation forces assigned to the blockade of Naboo. Takes for his own actions. Neimoidian leader.

Strategy

By Wes Brown[1]

Nute is a fantastic card all by himself. His power of 3 and ability to draw battle destiny for himself coupled with his destiny of 3 should earn him a spot in a lot of different decks. His game text, though, is where he really shines. If you thought that Daultay Dofine made your squads of destroyer droids big and beefy, just take a look at Gunray's text. Not only does he up their forfeit, he more than doubles their destiny draw, which can be a huge boon to a deck of destroyers. Their destiny of 2 is ho-hum compared to the 5 that Nute brings it up to. Add the fact that he can keep some of the Light Side's biggest characters away of a site you definitely want to maintain control of, this Viceroy is easily one of the more solid characters in the set.

Pulled by

Persona

  • Gunray

Characteristics

  • Force-Sensitive
  • leader
  • Trade Federation
  • Neimoidian

Underlying card for

See Also

Sources

References