We Shall Double Our Efforts!: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: We Shall Double Our Efforts!, Tatooine, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: We Shall Double Our Efforts!, Tatooine, R | ||
|strategy=From: | |||
[[We Shall Double Our Efforts!]] addresses a few of the difficulties in using a Build the [[Death Star II (Dark){{!}}Death Star II]] deck. First, it increases the direct damage by 1 per turn which can help you win a tight race at the end of a game. It also makes it more difficult for Light Side to make the killing blow by subtracting 2 from their [[That Thing's Operational]] total. That can give you extra turns to mount your starfighter defenses. | |||
But perhaps most importantly, opponent's starships are maneuver -5. This helps in a few different ways. It gives you a real possibility of the movement destiny in the sectors destroying your opponent's starships. It also doubles the effectiveness of your starship weapons. With [[Desperate Counter]], if you have a TIE with a weapon, even a 6 maneuver [[Millennium Falcon{{!}}Falcon]] needs to draw a 4 to survive moving from the Capacitors. [[Major Mianda]] and [[Scythe 3]] or Lt. Hebsly and [[Scythe 1]] really shine here. Both ships allow you to move and then fire a starship weapon during your move phase, and both pilots make hitting starships easier. Combined with the -5 maneuver | |||
automatic. | |||
Combos: Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]] = nearly impenetrable [[Death Star II (Dark){{!}}Death Star II]].<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/weshalldoubleourefforts.html</ref> | |||
|combos=* Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=We%20Shall%20Double%20Our%20Efforts%21</ref> | |combos=* Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=We%20Shall%20Double%20Our%20Efforts%21</ref> | ||
|pulled_by=* [[Twi'lek Advisor]] | |pulled_by=* [[Twi'lek Advisor]] | ||
Revision as of 19:11, 22 September 2026
| Title | We Shall Double Our Efforts! |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Tatooine |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 11_76 |
| Version | printed |
| Printings | Tatooine — this page |
We Shall Double Our Efforts! is a Dark Effect from Tatooine.
Card Text
Deploy on table. Adds 1 to X on That Thing's Operational. At Death Star II sectors, opponent's starfighters are maneuver -5. When opponent is attempting to 'blow away' Death Star II, subtract 2 from opponent's total. (Immune to Alter.)
Lore
I hope so, Commander, for your sake...
Strategy
From:
We Shall Double Our Efforts! addresses a few of the difficulties in using a Build the Death Star II deck. First, it increases the direct damage by 1 per turn which can help you win a tight race at the end of a game. It also makes it more difficult for Light Side to make the killing blow by subtracting 2 from their That Thing's Operational total. That can give you extra turns to mount your starfighter defenses.
But perhaps most importantly, opponent's starships are maneuver -5. This helps in a few different ways. It gives you a real possibility of the movement destiny in the sectors destroying your opponent's starships. It also doubles the effectiveness of your starship weapons. With Desperate Counter, if you have a TIE with a weapon, even a 6 maneuver Falcon needs to draw a 4 to survive moving from the Capacitors. Major Mianda and Scythe 3 or Lt. Hebsly and Scythe 1 really shine here. Both ships allow you to move and then fire a starship weapon during your move phase, and both pilots make hitting starships easier. Combined with the -5 maneuver
automatic.
Combos: Operational as Planned + Desperate Counter + Combat Response + Major Mianda or Scythe 3 + SFS L-s7.2 TIE Cannon + We Shall Double Our Efforts! = nearly impenetrable Death Star II.[1]
Combos
- Operational as Planned + Desperate Counter + Combat Response + Major Mianda or Scythe 3 + SFS L-s7.2 TIE Cannon + We Shall Double Our Efforts![2]
Pulled by
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: We Shall Double Our Efforts!, Tatooine, R
References