Blockade Flagship: Bridge: Difference between revisions

From SWCCG Wiki
Jump to navigation Jump to search
[checked revision][checked revision]
imported>Unknown user
No edit summary
 
imported>Unknown user
No edit summary
Line 24: Line 24:
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Location: Blockade Flagship: Bridge, Coruscant, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Location: Blockade Flagship: Bridge, Coruscant, R
|strategy=By [mailto:arltm@umich.edu Martin Arlt]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/blockadeflagshipbridge.html</ref>
Why include a starship site in your deck? You're unlikely to Force drain there, and if the ship it's on is lost, the site, and everyone at it, are lost too. Despite these apparent drawbacks, there are ample reasons to include this particular site. For one thing, the Force generation of 2 is very generous; especially when you consider how unlikely it is that your opponent will deploy there to try to drain you. Remember, any spies he deploys there are stuck there, since he can't shuttle back to a planet's surface without a docking bay. All you have to do is deploy a beatdown, then move your excess characters where they are needed by moving them to the [[Blockade Flagship]] and shuttling them down from there. Of course, the undercover spy is still a potential problem, so packing some anti-undercover cards like [[Lt. Pol Treidum]] or [[Hutt Smooch]] is a good idea.
But besides the ample Force generation, there is another solid bonus to consider. When Haako, Gunray, or Dofine are at this site, your [presence] droids are power +1. Granted, Haako is probably better used elsewhere (like at the Throne Room), but Dofine's game text works just fine while he's at the Bridge, and [[Nute Gunray]]'s has game text that counts on him being on the Bridge. Now all those Battle Droids and Destroyer Droids get the site's power bonus.
Combo:
Your Battle Droids and Destroyer Droids are power +1, your Destroyer Droids are destiny +3 if drawn for battle destiny, and your opponent can't even get his Jedi to the Bridge to try to take over the site.
|combos=* [[Blockade Flagship: Bridge]] + [[Nute Gunray]] Battle Droids and Destroyer Droids are power +1, Destroyer Droids are destiny +3 if drawn for battle destiny, and [[Nute Gunray]] prevents opponent's Jedi to move or deploy at [[Blockade Flagship: Bridge]].<ref name="scomp">https://scomp.starwarsccg.org/?s=Blockade%20Flagship%3A%20Bridge</ref>
|combos=* [[Blockade Flagship: Bridge]] + [[Nute Gunray]] Battle Droids and Destroyer Droids are power +1, Destroyer Droids are destiny +3 if drawn for battle destiny, and [[Nute Gunray]] prevents opponent's Jedi to move or deploy at [[Blockade Flagship: Bridge]].<ref name="scomp">https://scomp.starwarsccg.org/?s=Blockade%20Flagship%3A%20Bridge</ref>
|pulled_by=* [[We Must Accelerate Our Plans]]
|pulled_by=* [[We Must Accelerate Our Plans]]

Revision as of 19:11, 22 September 2026

Info
TitleBlockade Flagship: Bridge
SideDark
TypeLocationSite
SetCoruscant
RarityR
UniquenessUnique
Destiny0
Dark Side IconsDark Force ×2 Interior Starship Mobile
Light Side IconsInterior Starship Mobile
card_uid12_164
Versionprinted
PrintingsCoruscant — this page

Blockade Flagship: Bridge is a Dark Location (Site) from Coruscant.

Card Text

Light Side: Unless your Jedi here, Force drain -1 here.

Dark Side: While you control with Haako, Gunray, or Dofine, your [Presence] droids are power +1.

Lore

Strategy

By Martin Arlt[1]

Why include a starship site in your deck? You're unlikely to Force drain there, and if the ship it's on is lost, the site, and everyone at it, are lost too. Despite these apparent drawbacks, there are ample reasons to include this particular site. For one thing, the Force generation of 2 is very generous; especially when you consider how unlikely it is that your opponent will deploy there to try to drain you. Remember, any spies he deploys there are stuck there, since he can't shuttle back to a planet's surface without a docking bay. All you have to do is deploy a beatdown, then move your excess characters where they are needed by moving them to the Blockade Flagship and shuttling them down from there. Of course, the undercover spy is still a potential problem, so packing some anti-undercover cards like Lt. Pol Treidum or Hutt Smooch is a good idea.

But besides the ample Force generation, there is another solid bonus to consider. When Haako, Gunray, or Dofine are at this site, your [presence] droids are power +1. Granted, Haako is probably better used elsewhere (like at the Throne Room), but Dofine's game text works just fine while he's at the Bridge, and Nute Gunray's has game text that counts on him being on the Bridge. Now all those Battle Droids and Destroyer Droids get the site's power bonus.

Combo:

Your Battle Droids and Destroyer Droids are power +1, your Destroyer Droids are destiny +3 if drawn for battle destiny, and your opponent can't even get his Jedi to the Bridge to try to take over the site.

Combos

Pulled by

Persona

  • Blockade Flagship

See Also

Sources

References