Lieutenant Williams: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Lieutenant Williams, Coruscant, U
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Lieutenant Williams, Coruscant, U
|strategy=By [mailto:zube@eagle.cc.ukans.edu Nick Zube]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/light/small/lieutenantwilliams.html</ref>
Have you ever looked at [[Zuckuss In Mist Hunter]] and wanted to sic that same torture on the Dark Side, just to see how they'd feel? Well, here's your chance! [[Lieutenant Williams]] on the [[Radiant VII]] gives you a very similar ability: if your opponent has total ability less than seven piloting at Williams's system, his total battle destiny is -3. Not quite as good as [[Zuckuss]], but then again, [[Zuckuss]] doesn't have 7 power and immunity to attrition &lt; 5.
Since Williams's ability only works while the [[Radiant VII]] is alone at a system, you'll want to supplement him with two other pilots to maximize the Radiant's power in space. But even if you don't find yourself in the need for space support, Williams works well as forfeit fodder on the ground, with reasonable stats to supplement your main characters in their quest for ground-poundin' dominance. And, since he's a Republic character, he's immune to annoying things like [[Scanning Crew]].
And if you think he's good, wait 'till you see his captain....
Combos:
9 power, battle destiny, attrition immunity, and a very low destiny total for your opponent. And you still have room for one more pilot....
|combos=* [[Lieutenant Williams]] + [[Captain Madakor]] + [[Radiant VII]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Lieutenant%20Williams</ref>
|combos=* [[Lieutenant Williams]] + [[Captain Madakor]] + [[Radiant VII]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Lieutenant%20Williams</ref>
|matching=* [[Madakor In Radiant VII]]
|matching=* [[Madakor In Radiant VII]]

Revision as of 19:11, 22 September 2026

Info
TitleLieutenant Williams
SideLight
TypeCharacterRepublic
SetCoruscant
RarityU
UniquenessUnique
Destiny3
Power2
Ability2
Deploy2
Forfeit4
IconsPilot Warrior
card_uid12_12
Versionprinted
PrintingsCoruscant — this page

Lieutenant Williams is a Light Character (Republic) from Coruscant.

Card Text

Adds 2 to power of anything he pilots. While piloting Radiant VII and you have no other starships at same system, unless opponent has total ability > 6 piloting here, opponent's total battle destiny here is -3.

Lore

Pilot of the Radiant VII. Was personally requested by Captain Madakor to assist in the transportation of the Jedi ambassadors.

Strategy

By Nick Zube[1]

Have you ever looked at Zuckuss In Mist Hunter and wanted to sic that same torture on the Dark Side, just to see how they'd feel? Well, here's your chance! Lieutenant Williams on the Radiant VII gives you a very similar ability: if your opponent has total ability less than seven piloting at Williams's system, his total battle destiny is -3. Not quite as good as Zuckuss, but then again, Zuckuss doesn't have 7 power and immunity to attrition < 5.

Since Williams's ability only works while the Radiant VII is alone at a system, you'll want to supplement him with two other pilots to maximize the Radiant's power in space. But even if you don't find yourself in the need for space support, Williams works well as forfeit fodder on the ground, with reasonable stats to supplement your main characters in their quest for ground-poundin' dominance. And, since he's a Republic character, he's immune to annoying things like Scanning Crew.

And if you think he's good, wait 'till you see his captain....

Combos:

9 power, battle destiny, attrition immunity, and a very low destiny total for your opponent. And you still have room for one more pilot....

Combos

Matching

See Also

Sources

References