Keeping The Empire Out Forever: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Keeping The Empire Out Forever, Tatooine, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Keeping The Empire Out Forever, Tatooine, R
|strategy=By [mailto:jbh@spam.dimensional.com Joe Helfrich jbh@spam.dimensional.com]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/light/small/keepingtheempire.html</ref>
[[Quiet Mining Colony / Independent Operation{{!}}Quiet Mining Colony]] has never been a truly popular objective, primarily due to the number of theaters of war you had to hold to keep it flipped. This effect should make people reevaluate the strategy, and makes Tibanna Gas Mining a profitable--and winning--enterprise.
The most important feature of the card is the change in flip conditions. Where before you had to fight hard to keep your opponent off Cloud City while you set up, now all you have to do is grab control of two sites and have a presence at the [[Bespin]] system. And once you've flipped it, the objective can't be flipped back.
What's more, you never need to worry about activating a key card with the massive generation that a clouds deck can manage, because once each turn--yours and your opponent's--you can search your force pile for a card. The ability to take any card into hand was one of the features that made Raltiir Operations so powerful for so long. This card lets you do it twice as often, and for free!
No wonder Lando was willing to sell out [[Han Solo{{!}}Han]] and his friends to keep his operation going. With benefits like this, you won't want the Rebels around either!
|pulled_by=* [[The Signal]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Keeping%20The%20Empire%20Out%20Forever</ref>
|pulled_by=* [[The Signal]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Keeping%20The%20Empire%20Out%20Forever</ref>
* [[We Wish To Board At Once]]
* [[We Wish To Board At Once]]

Revision as of 19:11, 22 September 2026

Info
TitleKeeping The Empire Out Forever
SideLight
TypeEffect
SetTatooine
RarityR
UniquenessUnique
Destiny5
card_uid11_20
Versionprinted
PrintingsTatooine — this page

Keeping The Empire Out Forever is a Light Effect from Tatooine.

Card Text

Deploy on table. If you control two Cloud City sites and occupy Bespin system, flip Quiet Mining Colony. While Independent Operation on table, it may not flip and once per turn may search your Force Pile and take one card there into hand; reshuffle. (Immune to Alter.)

Lore

Our operation is small enough not to be noticed...

Strategy

By Joe Helfrich jbh@spam.dimensional.com[1]

Quiet Mining Colony has never been a truly popular objective, primarily due to the number of theaters of war you had to hold to keep it flipped. This effect should make people reevaluate the strategy, and makes Tibanna Gas Mining a profitable--and winning--enterprise.

The most important feature of the card is the change in flip conditions. Where before you had to fight hard to keep your opponent off Cloud City while you set up, now all you have to do is grab control of two sites and have a presence at the Bespin system. And once you've flipped it, the objective can't be flipped back.

What's more, you never need to worry about activating a key card with the massive generation that a clouds deck can manage, because once each turn--yours and your opponent's--you can search your force pile for a card. The ability to take any card into hand was one of the features that made Raltiir Operations so powerful for so long. This card lets you do it twice as often, and for free!

No wonder Lando was willing to sell out Han and his friends to keep his operation going. With benefits like this, you won't want the Rebels around either!

Pulled by

Also known as

  • KTEOF

See Also

Sources

References