Medium Transport: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Starship: Medium Transport, Hoth, U2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Starship: Medium Transport, Hoth, U2
|strategy=Preston Hunt
Red 79
Being a player of a [[Dagobah (location){{!}}Dagobah]] - Clouds deck since Cloud City was released, I just though that I would share my views on a card that is frequently disregarded in favor of cheaper, more powerful Starfighters. The [[Medium Transport]] is Deploy 2, Forfeit 4, Power 1, Armor 3, Hyperspeed 4. At first glance, this is not too spectacular (especially in battle - heavy decks). But if you put this ship into a situation where it is unlikely to be battled (i.e. - the Clouds on [[Dagobah (location){{!}}Dagobah]]) it begins to shine. The most common way that the Dark Side has to overrun the Clouds on [[Dagobah (location){{!}}Dagobah]], is to move a Star Destroyer loaded with TIE's over to the [[Dagobah (location){{!}}Dagobah]] system, have the
TIE's move into the clouds, and start Tallon Rolling all the Starfighters that they can get their sights on. Because the [[Medium Transport]] is a Capital ship that moves and deploys like a Starfighter, it is immune to this silly tactic. It's Power works out to be the same as a Y-Wing (0), it suffers no penalties to it's Maneuver (it doesn't have one), it has a permanent pilot, and it's Forfeit is one better! If you're opponent is using [[Bounty]] Hunter ships (like Slave 1), then Deploy the Transport to [[Kessel]], put any Pilot main character (except [[Chewbacca]]) aboard, and you have a Destiny draw as well! Granted, it's not as powerful as Fett in Slave 1, but with [[Yoda]] on the Hut (as I'm sure you know) you'll be able to reduce the Attrition by 2, and your opponents Power will be -2 for being in the Clouds.
Because the Transport can deploy and move like a Starfighter, It can Deploy to a [[Cloud City: Platform 327 (Docking Bay){{!}}Docking Bay]], and land at Exterior Sites. This has come in handy for me several times, when an emergency evacuation is called for on [[Tatooine]], or when I want to deposit some characters on [[Dagobah (location){{!}}Dagobah]], and have no Encampments or [[Great Warrior]]'s handy.
Finally, for a really big Power boost, deploy a [[Cloud Car]] into the belly of the Transport at [[Kessel]], and move it to [[Dagobah (location){{!}}Dagobah]], and then into the Clouds. Drop off a few Cars this way, and guaranteed your opponent wont be aching to initiate a battle there.
Combo's
[[Medium Transport]] + Any Main = Destiny, and Forfeit fodder to boot.
[[Medium Transport]] + [[Cloud Car]] (repeatedly) = A good reason for the Dark Side not to invade the Clouds.
[[Medium Transport]] + R5M2 + Bo Shek = Power 5, Armor 3, immune to Attrition &lt; 3, immune to [[Tallon Roll]], and can draw Destiny! (A lot of cards, but I've done it, and in the Clouds no less!)<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/light/small/mediumtransport.html</ref>
|combos=* [[Medium Transport]] + [[Cloud Car]] (repeatedly)<ref name="scomp">https://scomp.starwarsccg.org/?s=Medium%20Transport</ref>
|combos=* [[Medium Transport]] + [[Cloud Car]] (repeatedly)<ref name="scomp">https://scomp.starwarsccg.org/?s=Medium%20Transport</ref>
* [[Medium Transport]] + [[R5-M2 (Arfive-Emmtoo){{!}}R5-M2]] + [[BoShek]] Power 5, Armor 3, immune to attrition &lt; 3, immune to [[Tallon Roll]], and a Battle Destiny draw
* [[Medium Transport]] + [[R5-M2 (Arfive-Emmtoo){{!}}R5-M2]] + [[BoShek]] Power 5, Armor 3, immune to attrition &lt; 3, immune to [[Tallon Roll]], and a Battle Destiny draw

Revision as of 19:11, 22 September 2026

Info
TitleMedium Transport
SideLight
TypeStarshipCapital (Transport)
SetHoth
RarityU2
UniquenessUnrestricted
Destiny3
Power1
Deploy2
Forfeit4
Armor3
Hyperspeed4
IconsPilot Nav Computer Scomp Link
card_uid3_65
Versionprinted
PrintingsHoth — this page

Medium Transport is a Light Starship (Capital) from Hoth.

Card Text

May add 1 pilot, 4 passengers and 1 vehicle. Deploys and moves like a starfighter. Has ship-docking capability. Permanent pilot aboard provides ability of 1.

Lore

Passenger and cargo transport built by Gallofree Yards. Enormous cargo bays can be outfitted to safely accommodate large numbers of troops, munitions or supplies.

Strategy

Preston Hunt

Red 79

Being a player of a Dagobah - Clouds deck since Cloud City was released, I just though that I would share my views on a card that is frequently disregarded in favor of cheaper, more powerful Starfighters. The Medium Transport is Deploy 2, Forfeit 4, Power 1, Armor 3, Hyperspeed 4. At first glance, this is not too spectacular (especially in battle - heavy decks). But if you put this ship into a situation where it is unlikely to be battled (i.e. - the Clouds on Dagobah) it begins to shine. The most common way that the Dark Side has to overrun the Clouds on Dagobah, is to move a Star Destroyer loaded with TIE's over to the Dagobah system, have the

TIE's move into the clouds, and start Tallon Rolling all the Starfighters that they can get their sights on. Because the Medium Transport is a Capital ship that moves and deploys like a Starfighter, it is immune to this silly tactic. It's Power works out to be the same as a Y-Wing (0), it suffers no penalties to it's Maneuver (it doesn't have one), it has a permanent pilot, and it's Forfeit is one better! If you're opponent is using Bounty Hunter ships (like Slave 1), then Deploy the Transport to Kessel, put any Pilot main character (except Chewbacca) aboard, and you have a Destiny draw as well! Granted, it's not as powerful as Fett in Slave 1, but with Yoda on the Hut (as I'm sure you know) you'll be able to reduce the Attrition by 2, and your opponents Power will be -2 for being in the Clouds.

Because the Transport can deploy and move like a Starfighter, It can Deploy to a Docking Bay, and land at Exterior Sites. This has come in handy for me several times, when an emergency evacuation is called for on Tatooine, or when I want to deposit some characters on Dagobah, and have no Encampments or Great Warrior's handy.

Finally, for a really big Power boost, deploy a Cloud Car into the belly of the Transport at Kessel, and move it to Dagobah, and then into the Clouds. Drop off a few Cars this way, and guaranteed your opponent wont be aching to initiate a battle there.

Combo's

Medium Transport + Any Main = Destiny, and Forfeit fodder to boot.

Medium Transport + Cloud Car (repeatedly) = A good reason for the Dark Side not to invade the Clouds.

Medium Transport + R5M2 + Bo Shek = Power 5, Armor 3, immune to Attrition < 3, immune to Tallon Roll, and can draw Destiny! (A lot of cards, but I've done it, and in the Clouds no less!)[1]

Combos

Characteristics

  • Rebel (starship)
  • ship-docking capability

Underlying card for

See Also

Sources

References