Tatooine: Mos Eisley (Dark): Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Location: Tatooine: Mos Eisley, Premiere, C1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Location: Tatooine: Mos Eisley, Premiere, C1
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list).
|strategy=By Tom Lischke<ref name="decipher-strategy">https://web.archive.org/web/20020803224507/http://www.decipher.com/starwars/cardlists/premiere/light/small/tatooinemoseisley.html</ref>


Tatooine: Mos Eisley(TME) is the cornerstone for a Tatooine ground force drain
[[Tatooine: Mos Eisley (Dark){{!}}Tatooine: Mos Eisley]](TME) is the cornerstone for a [[Tatooine (Dark){{!}}Tatooine]] ground force drain deck. The key to this strategy is to stay away from the DS ground forces while continuing to force drain. Eventually, an opportunity usually presents itself to make a crippling counter-attack. This site, when combined with the [[Tatooine: Cantina (Dark){{!}}Cantina]], form perhaps the strongest two site combination in the game.
deck. The key to this strategy is to stay away from the DS ground forces while
continuing to force drain. Eventually, an opportunity usually presents itself
to make a crippling counter-attack. This site, when combined with the Cantina,
form perhaps the strongest two site combination in the game.


Of primary importance is the ability to move LS characters for free during the
Of primary importance is the ability to move LS characters for free during the control phase. This affords the LS player a number of large strategic advantages. First, this provides excellent force generation and force drain opportunities. That the DS gains some force generation is somewhat negated by the fact that they will have to play a sufficient force at both sites to force a battle. With the TME game text, avoiding the DS task force is free, while the DS player must pay to chase from site to site. The LS player can keep her entire force strong and protected at one location and still force drain at both sites. If the DS has no presence at either site, and the LS has at least two characters deployed at one of the sites, just move one character to the second site, execute both force drains, and then move the rest of the characters over. Keep in mind that this counts as their movement for the turn. To completely halt the force drains, the DS will have to split her fo! rces between the two sites. When it is advantageous, the LS player can use the free move in the control phase to move her whole force over and attack immediately.
control phase. This affords the LS player a number of large strategic advantages.
First, this provides excellent force generation and force drain opportunities.
That the DS gains some force generation is somewhat negated by the fact that they
will have to play a sufficient force at both sites to force a battle. With the
TME game text, avoiding the DS task force is free, while the DS player must pay
to chase from site to site. The LS player can keep her entire force strong and
protected at one location and still force drain at both sites. If the DS has no
presence at either site, and the LS has at least two characters deployed at one
of the sites, just move one character to the second site, execute both force drains,
and then move the rest of the characters over. Keep in mind that this counts as
their movement for the turn. To completely halt the force drains, the DS will
have to split her fo! rces between the two sites. When it is advantageous, the
LS player can use the free move in the control phase to move her whole force over
and attack immediately.


Two types of cards will augment this deck greatly. First, the LS player must keep
Two types of cards will augment this deck greatly. First, the LS player must keep the DS from deploying and immediately initiating a battle. [[Narrow Escape]] and [[Rebel Barrier]] can both help with this, and the ANH cards I Have a Very Bad Feeling About This and [[R2-D2 (Artoo-Detoo){{!}}R2-D2]] with a [[Fire Extinguisher]] work as well. If the battle does start, [[Houjix]] can keep the results from being crippling by eliminating force loss. Lightsabers and [[Lightsaber Proficiency]] increase the force drain at the sites, also a key. Quite a Mercenary will keep the DS from launching a surprise attack via [[Elis Helrot]]. Include multiple TMEs to keep them from being reversed.
the DS from deploying and immediately initiating a battle. Narrow Escape and Rebel
Barrier can both help with this, and the ANH cards I Have a Very Bad Feeling About
This and R2-D2 with a Fire Extinguisher work as well. If the battle does start,
Houjix can keep the results from being crippling by eliminating force loss. Lightsabers
and Lightsaber Proficiency increase the force drain at the sites, also a key.
Quite a Mercenary will keep the DS from launching a surprise attack via Elis Helrot.
Include multiple TMEs to keep them from being reversed.


Cards to watch out for: DS Mos Eisley(gasp), Counter Assault.
Cards to watch out for: DS Mos Eisley(gasp), [[Counter Assault]].


Combos:
Combos:


TME + Cantina. Keep the DS troops away and force drain while awaiting an opportune
TME + [[Tatooine: Cantina (Dark){{!}}Cantina]]. Keep the DS troops away and force drain while awaiting an opportune time to counter attack.
time to counter attack.


Common\Uncommon Combo: TME + Spaceport Speeders. Once you're there movement is
Common\Uncommon Combo: TME + [[Spaceport Speeders]]. Once you're there movement is free, so you don't need the speeder anymore. Why not sell it for 2 or 3 destiny worth of force?
free, so you don't need the speeder anymore. Why not sell it for 2 or 3 destiny
worth of force?


Fun Combo: Everybody likes bar games. Toss down a Holoboard and play a little
Fun Combo: Everybody likes bar games. Toss down a Holoboard and play a little Dejarik while throwing back a little [[Blue Milk]] in the [[Tatooine: Cantina (Dark){{!}}Cantina]]. But remember the first rule: Let the Wookie Win.
Dejarik while throwing back a little Blue Milk in the Cantina. But remember the
first rule: Let the Wookie Win.
 
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/tatooinemoseisley.html Tatooine: Mos Eisley strategy] at Decipher.com (archive)
|rulings=
|hatnote=For the Light Side card, see [[Tatooine: Mos Eisley]].
|hatnote=For the Light Side card, see [[Tatooine: Mos Eisley]].
|pulled_by=* Imperial Entanglements<ref name="scomp">https://scomp.starwarsccg.org/?s=Tatooine%3A%20Mos%20Eisley</ref>
* [[Neimoidian Advisor]]
|also_known_as=* TME
|counterpart=* [[Tatooine: Mos Eisley (Dark){{!}}Tatooine: Mos Eisley]]
|underlying_card_for=* [[Tatooine: Mos Eisley (V)]]
|has_refs=1
}}
}}

Latest revision as of 07:23, 22 September 2026

Info
TitleTatooine: Mos Eisley
SideDark
TypeLocationSite
SetPremiere Limited
RarityC1
UniquenessUnique
Destiny0
Deploy0
Dark Side IconsDark Force ×2 Exterior Site Planet
Light Side IconsLight Force Exterior Site Planet
card_uid1_295
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere
For the Light Side card, see Tatooine: Mos Eisley.

Tatooine: Mos Eisley is a Dark Location (Site) from Premiere Limited.

Card Text

Dark Side: Your spies, thieves, bounty hunters and smugglers are each power and forfeit +1 here.

Lore

Strategy

By Tom Lischke[1]

Tatooine: Mos Eisley(TME) is the cornerstone for a Tatooine ground force drain deck. The key to this strategy is to stay away from the DS ground forces while continuing to force drain. Eventually, an opportunity usually presents itself to make a crippling counter-attack. This site, when combined with the Cantina, form perhaps the strongest two site combination in the game.

Of primary importance is the ability to move LS characters for free during the control phase. This affords the LS player a number of large strategic advantages. First, this provides excellent force generation and force drain opportunities. That the DS gains some force generation is somewhat negated by the fact that they will have to play a sufficient force at both sites to force a battle. With the TME game text, avoiding the DS task force is free, while the DS player must pay to chase from site to site. The LS player can keep her entire force strong and protected at one location and still force drain at both sites. If the DS has no presence at either site, and the LS has at least two characters deployed at one of the sites, just move one character to the second site, execute both force drains, and then move the rest of the characters over. Keep in mind that this counts as their movement for the turn. To completely halt the force drains, the DS will have to split her fo! rces between the two sites. When it is advantageous, the LS player can use the free move in the control phase to move her whole force over and attack immediately.

Two types of cards will augment this deck greatly. First, the LS player must keep the DS from deploying and immediately initiating a battle. Narrow Escape and Rebel Barrier can both help with this, and the ANH cards I Have a Very Bad Feeling About This and R2-D2 with a Fire Extinguisher work as well. If the battle does start, Houjix can keep the results from being crippling by eliminating force loss. Lightsabers and Lightsaber Proficiency increase the force drain at the sites, also a key. Quite a Mercenary will keep the DS from launching a surprise attack via Elis Helrot. Include multiple TMEs to keep them from being reversed.

Cards to watch out for: DS Mos Eisley(gasp), Counter Assault.

Combos:

TME + Cantina. Keep the DS troops away and force drain while awaiting an opportune time to counter attack.

Common\Uncommon Combo: TME + Spaceport Speeders. Once you're there movement is free, so you don't need the speeder anymore. Why not sell it for 2 or 3 destiny worth of force?

Fun Combo: Everybody likes bar games. Toss down a Holoboard and play a little Dejarik while throwing back a little Blue Milk in the Cantina. But remember the first rule: Let the Wookie Win.

Pulled by

Also known as

  • TME

Counterpart

Underlying card for

See Also

Sources

References