Revolution: Difference between revisions

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Premiere LS card
 
Scomp rulings; Decipher strategy if starred
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Revolution, Premiere, R1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Effect: Revolution, Premiere, R1
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list).
From , RED 15
Revolution. Its what the Rebel Alliance is all about! This Effect from the Premiere
Edition has endured, and even grown in popularity through all the game expansions.
Many players find it an indispensable tool in the battle to overthrow the
Empire. A list of the benefits of Revolution: 1) it can be deployed on any location
(except the Death Star) 2) it Revolves (switches) not only the game text, but
also the Force icons at that location, 3) although it is not cumulative, there
is no limit to how many Revolution cards can be in play.
When the Premiere Edition stood alone, Revolution was used most often as a way
to increase Light Side Force drains. Played on Tatooine: Obi-Wan's Hut, it created
an easy Force drain of 3. This strategy is still prevalent, but now many players
rely on Revolution at Dagobah: Yoda's Hut to create a Force drain that is difficult
to counter.
Equally important is the strategy of using Revolution to take away game text and
Force icons from the Dark Side. Deploying a couple of Revolutions early in the
game can cripple Dark Side ground-based decks such as Walker Garrison or Tatooine
drain, by denying them both Force generation and Force drain bonuses.
Revolution has a destiny of 3, pretty average, and a fairly high deploy cost of
3. The main drawbacks of this card are the new cards that Decipher has created,
which specifically counteract the powerful effects of Revolution. The Light Side
player must be prepared with multiple Sense and Control cards to defend Revolution
against Evader or Surprise , and may find it impossible to counter the very popular
Imperial Decree. On a positive note, Revolution is not cancelled by Imperial Decree,
just "ignored." Late in a game, if the Light Side prevails and the conditions
for Imperial Decree cannot be met, the Dark Side will suffer the effects of Revolution
again!
Card Combos:
Revolution + any Hut for a significant Force drain bonus.
Revolution versus the Tatooine: Jundland Wastes + Expand the Empire card combo:
Make the Dark Side regret using this popular Force drain strategy. Revolution
is one of the few cards that can make a Dark Side Effect work for the Light Side.
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/revolution.html Revolution strategy] at Decipher.com (archive)
|rulings='''Combos'''
* Revolution + any Hut Significant Force drain bonus.
''From [https://scomp.starwarsccg.org/?s=Revolution Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
}}
}}

Revision as of 19:01, 21 September 2026

Info
TitleRevolution
SideLight
TypeEffect
SetPremiere Limited
RarityR1
UniquenessUnrestricted
Destiny3
IconsEffect
card_uid1_62
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Revolution is a Light Effect from Premiere Limited.

Card Text

Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.

Lore

Spies and informants gave Rebels vital data to plan strategic turnabouts, create local insurgencies, and hamper Imperial activities.

Strategy

Decipher card strategy (starred on the Premiere Light card list).

From , RED 15

Revolution. Its what the Rebel Alliance is all about! This Effect from the Premiere Edition has endured, and even grown in popularity through all the game expansions.

Many players find it an indispensable tool in the battle to overthrow the

Empire. A list of the benefits of Revolution: 1) it can be deployed on any location (except the Death Star) 2) it Revolves (switches) not only the game text, but also the Force icons at that location, 3) although it is not cumulative, there is no limit to how many Revolution cards can be in play.

When the Premiere Edition stood alone, Revolution was used most often as a way to increase Light Side Force drains. Played on Tatooine: Obi-Wan's Hut, it created an easy Force drain of 3. This strategy is still prevalent, but now many players rely on Revolution at Dagobah: Yoda's Hut to create a Force drain that is difficult to counter.

Equally important is the strategy of using Revolution to take away game text and Force icons from the Dark Side. Deploying a couple of Revolutions early in the game can cripple Dark Side ground-based decks such as Walker Garrison or Tatooine drain, by denying them both Force generation and Force drain bonuses.

Revolution has a destiny of 3, pretty average, and a fairly high deploy cost of 3. The main drawbacks of this card are the new cards that Decipher has created, which specifically counteract the powerful effects of Revolution. The Light Side player must be prepared with multiple Sense and Control cards to defend Revolution against Evader or Surprise , and may find it impossible to counter the very popular Imperial Decree. On a positive note, Revolution is not cancelled by Imperial Decree, just "ignored." Late in a game, if the Light Side prevails and the conditions for Imperial Decree cannot be met, the Dark Side will suffer the effects of Revolution again!

Card Combos:

Revolution + any Hut for a significant Force drain bonus.

Revolution versus the Tatooine: Jundland Wastes + Expand the Empire card combo: Make the Dark Side regret using this popular Force drain strategy. Revolution is one of the few cards that can make a Dark Side Effect work for the Light Side.

Source: Revolution strategy at Decipher.com (archive)

Rulings

Combos

  • Revolution + any Hut Significant Force drain bonus.

From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.

See Also

Sources