Reflections III Rulesheet: Difference between revisions
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Decipher and PC rulebook pages |
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Decipher rulesheet for [[Reflections III: A Collector's Bounty]] (October 2001). Starting Effects | Decipher rulesheet for [[Reflections III: A Collector's Bounty|Reflections III]] (October 2001). Starting Effects and Defensive Shields. Decipher text; not a Players Committee document. | ||
* Archive: [https://web.archive.org/web/20081221001241/http://www.decipher.com/starwars/rules/pdf/r3rules.pdf r3rules.pdf] | * Archive: [https://web.archive.org/web/20081221001241/http://www.decipher.com/starwars/rules/pdf/r3rules.pdf r3rules.pdf] | ||
* Working copy: [https://web.archive.org/web/2004/http://www.decipher.com/starwars/rules/pdf/r3rules.pdf r3rules.pdf] | * Working copy: [https://web.archive.org/web/2004/http://www.decipher.com/starwars/rules/pdf/r3rules.pdf r3rules.pdf] | ||
[[File:Decipher-Reflections-III-Rulesheet.png|600px|Reflections III Starting Effects and Defensive | [[File:Decipher-Reflections-III-Rulesheet.png|600px|Reflections III Rulesheet]] | ||
== Transcription == | |||
=== R E F L E C T I O N S I I I === | |||
=== R E F L E C T I O N S I I I === | |||
=== Starting Effects === | |||
=== Defensive Shields === | |||
=== Lightsaber Combat === | |||
Episode I Only Environment Rule Both Starting Effects have an Episode I icon This means they are legal for play in the Episode I only environment. During such play, only Defensive Shields with the Episode I icon may be placed beneath your Starting Effect. Defensive Shield cards without this icon are not legal for play in the Episode I only environment. Want a chance to win one of these exclusive foils? Ask your local Tournament Director to run an Episode I only environment tournament in your town! | |||
For more details on this exciting format and the special prizes that are being offered, visit the following web page: w w w . d e c i p h e r . c o m / s t a rw a r s / t o u r n a m e n t s / e p i s o d e i . h t m l | |||
=== Maintenance Cards === | |||
Example: | |||
Unique and Restricted Cards This amends the first two paragraphs of the existing Glossary Supplement entry. All other paragraphs of that entry referring to diamond cards, etc. remain valid and in force. That entry will be updated with the next release of the Glossary Supplement. Refer to: www.decipher.com/starwars/rules/index.html. If a card is unique (•) or restricted (e.g., •••), the number of dots restricts: (a) the number of cards of that title that are allowed on table at any given time, and (b) the number of cards of that title that may be played or deployed each turn (even if one is canceled, returned to hand, if it has already resolved and been placed in the Used Pile or Lost Pile, etc). Some unique or restricted cards are available to both sides of the Force (such as •Ice Storm), but this restriction is still applicable, regardless of the fact that it is being played by a different player. Examples The following examples illustrate these rules: | |||
• If you play the Defensive Shield card •Do, Or Do Not, then you may not play another copy of that Defensive Shield card, and you may not deploy the Effect card •Do, Or Do Not, or the combo Effect card •Do, Or Do Not & •Wise Advice. | |||
• Similarly, if the Light Side player plays •Weapon Levitation, then neither the Dark Side player nor the Light Side player can play another card of title •Weapon Levitation for the remainder of that turn. | |||
See [[Rulebooks]]. | See [[Rulebooks]]. | ||
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[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Decipher]] | [[Category:Decipher]] | ||
[[Category:Reflections III]] | |||
Revision as of 22:15, 22 September 2026
Decipher rulesheet for Reflections III (October 2001). Starting Effects and Defensive Shields. Decipher text; not a Players Committee document.
- Archive: r3rules.pdf
- Working copy: r3rules.pdf
Transcription
R E F L E C T I O N S I I I
R E F L E C T I O N S I I I
Starting Effects
Defensive Shields
Lightsaber Combat
Episode I Only Environment Rule Both Starting Effects have an Episode I icon This means they are legal for play in the Episode I only environment. During such play, only Defensive Shields with the Episode I icon may be placed beneath your Starting Effect. Defensive Shield cards without this icon are not legal for play in the Episode I only environment. Want a chance to win one of these exclusive foils? Ask your local Tournament Director to run an Episode I only environment tournament in your town!
For more details on this exciting format and the special prizes that are being offered, visit the following web page: w w w . d e c i p h e r . c o m / s t a rw a r s / t o u r n a m e n t s / e p i s o d e i . h t m l
Maintenance Cards
Example:
Unique and Restricted Cards This amends the first two paragraphs of the existing Glossary Supplement entry. All other paragraphs of that entry referring to diamond cards, etc. remain valid and in force. That entry will be updated with the next release of the Glossary Supplement. Refer to: www.decipher.com/starwars/rules/index.html. If a card is unique (•) or restricted (e.g., •••), the number of dots restricts: (a) the number of cards of that title that are allowed on table at any given time, and (b) the number of cards of that title that may be played or deployed each turn (even if one is canceled, returned to hand, if it has already resolved and been placed in the Used Pile or Lost Pile, etc). Some unique or restricted cards are available to both sides of the Force (such as •Ice Storm), but this restriction is still applicable, regardless of the fact that it is being played by a different player. Examples The following examples illustrate these rules:
• If you play the Defensive Shield card •Do, Or Do Not, then you may not play another copy of that Defensive Shield card, and you may not deploy the Effect card •Do, Or Do Not, or the combo Effect card •Do, Or Do Not & •Wise Advice.
• Similarly, if the Light Side player plays •Weapon Levitation, then neither the Dark Side player nor the Light Side player can play another card of title •Weapon Levitation for the remainder of that turn.
See Rulebooks.