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| {{Hatnote|PC Errata — [[File:SWCCG_2023_AdvancedRulebook.pdf|AR 2023]] Appendix A. Holotable face. Printed: [[Trample (Original)]]. Bare: [[Trample]].}}
| | #REDIRECT [[Trample (Errata)]] |
| {{Card
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| |title=Trample (PC Errata)
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| |card_uid=3_138
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| |image=Hoth-D-trample.gif
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| |side=Dark
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| |type=Interrupt
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| |subtype=Used Interrupt
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| |subtype_link=Used Interrupt
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| |set=Hoth
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| |rarity=R1
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| |rarity_link=Rarity#Rare
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| |uniqueness=Unrestricted
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| |destiny=4
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| |version_label=PC Errata (AR 2023 Appendix A)
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| |set_band=Decipher
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| |prev=Too Cold For Speeders
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| |next=Turn It Off! Turn It Off!
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| |lore=The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.
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| |game_text=If you have a piloted AT-AT or AT-ST present at a site, target opponent's character, 'crashed' vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.
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| |printings=[[Trample (Original)]] — printed Decipher face<br />
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| '''PC Errata''' — this page (<code>3_138</code>)<br />
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| [[Trample]] — bare/default (Decipher print text restored)
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| |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
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| * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Trample, Hoth, R1
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| |strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/dark/small/trample.html</ref>
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| [[Trample]] is one of the most popular and effective ways of taking out a single character for a Walker deck, and for good reason. [[Trample]] can be played at almost any time, giving it a wide range of situations where it is extremely useful. Also, [[Trample]] can be used to clear out problem characters, such as Kal Fal'nl C'[[Kal'Falnl C'ndros{{!}}ndros]], before a crucial battle.
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| Combos:
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| [[Trample]] + [[Walker Garrison]] -- [[Trample]] is a truly and incredibly effective way to deal with [[Undercover (Dark){{!}}Undercover]] spies. Most spies have low to no ability, in the greater scheme of things. The likelyhood of [[Obi-Wan Kenobi{{!}}Obi-Wan]] donning [[Plastoid Armor]] and coming to [[Hoth (Dark){{!}}Hoth]] simply to go [[Undercover (Dark){{!}}Undercover]] is grim, so [[Trample]] can rid a site of those pesky spies, allowing the large Force drains from [[Walker Garrison]] to walk through unharmed.
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| |combos=* [[Trample]] + any piloted AT-AT or AT-ST present at a site<ref name="scomp">https://scomp.starwarsccg.org/?s=Trample</ref>
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| * [[Trample]] + [[Walker Garrison]]
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| |pulled_by=* [[Blizzard 2 (V)]]
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| |has_refs=1
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| |notes=* Players Committee [[File:SWCCG_2023_AdvancedRulebook.pdf|SWCCG 2023 Advanced Rulebook]] Appendix A. Side-by-side: [[Errata#PC_Errata|Errata — PC Errata]].
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| |see_also=* [[Errata]]
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| * [[Trample]]
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| * [[Trample (Original)]]
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| }}
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