Leesub Sirln: Difference between revisions
| [checked revision] | [checked revision] |
Scomp rulings; Decipher strategy if starred |
Scomp sections; Decipher strategy; wiki-link card names |
||
| Line 29: | Line 29: | ||
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Leesub Sirln, Premiere, R2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Leesub Sirln, Premiere, R2 | ||
|strategy= | |strategy=Alien - Destiny 4 | ||
Alien - Destiny 4 | |||
"Leesub is a Qiraash (near-human). Enslaved as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne as Force adept. Escaped and hiding in Mos Eisley." | "Leesub is a Qiraash (near-human). Enslaved as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne as Force adept. Escaped and hiding in Mos Eisley." | ||
Power: 1 Ability: 3 Force-Attuned | Power: 1 Ability: 3 Force-Attuned Deploy: 3 Forfeit: 3 | ||
Deploy: 3 Forfeit: 3 | |||
Once each turn during your control phase, may use 1 Force to guess a card type and point to card in opponent's hand. Card must be shown. If guessed correctly, card is lost. | Once each turn during your control phase, may use 1 Force to guess a card type and point to card in opponent's hand. Card must be shown. If guessed correctly, card is lost. | ||
I'll say she's doing a good job at hiding! She gets, what, 4 frames in ANH in a crowded Cantina scene! The Imperials won't be finding her for a while. 8-) | I'll say she's doing a good job at hiding! She gets, what, 4 frames in ANH in a crowded [[Tatooine: Cantina{{!}}Cantina]] scene! The Imperials won't be finding her for a while. 8-) | ||
Let's be serious for a moment and look at the stats. Power 1, won't help much, she's best left in the Massassi War Room or another recluse site, making use of her ability. The Ability 3 is good, but if you want ability, use BoShek (4 Ability & U1 to boot!). We do have 1:1 Deploy/Forfeit Ratio, pretty average. She is Force-Attuned, for what that's good for. The Destiny of 4 is pretty good, but, looking at decks that take advantage of one side of the Destiny or another, I'm not sure how much that's worth anymore one man's garbage is another man's treasure, huh? 8-). | Let's be serious for a moment and look at the stats. Power 1, won't help much, she's best left in the Massassi [[Hoth: Echo Command Center (War Room){{!}}War Room]] or another recluse site, making use of her ability. The Ability 3 is good, but if you want ability, use [[BoShek]] (4 Ability & U1 to boot!). We do have 1:1 Deploy/Forfeit Ratio, pretty average. She is Force-Attuned, for what that's good for. The Destiny of 4 is pretty good, but, looking at decks that take advantage of one side of the Destiny or another, I'm not sure how much that's worth anymore one man's garbage is another man's treasure, huh? 8-). | ||
Right now, we have an okay card, but then we look down at the card. We hold in our hand the Telepathic Alien Kidnapper (Star Wars Customizable Card Game) personified! For those non- Star Wars Customizable Card Gamers, this card was a big pain in the butt, part of the only banned combo in the current Tourney Rules(Telepathic Alien Kidnappers + Alien Probe, which makes all players play their hands face-up), and 2 or more were VERY debilitating(I don't need to explain that one, do I? 8-). Of course, It's limited to one. There's no Alien Probe card (yet!), but there are Radar Scanners(see below). It can be killed by battling it. A weaker version, but a good card nonetheless. | Right now, we have an okay card, but then we look down at the card. We hold in our hand the Telepathic Alien Kidnapper (Star Wars Customizable Card Game) personified! For those non- Star Wars Customizable Card Gamers, this card was a big pain in the butt, part of the only banned combo in the current Tourney Rules(Telepathic Alien Kidnappers + Alien Probe, which makes all players play their hands face-up), and 2 or more were VERY debilitating(I don't need to explain that one, do I? 8-). Of course, It's limited to one. There's no Alien Probe card (yet!), but there are Radar Scanners(see below). It can be killed by battling it. A weaker version, but a good card nonetheless. | ||
As I've hinted to before, a Radar Scanner + Leesub Sirln combo isn't exactly killer, but it can help you make a better educated guess, with knowing the number of each card in the hand (Plus knocking out the Jawas & Tusken Raiders in the process!). Another good combo would be Leesub Sirln + A couple of Rebel Guards. Come on, you've got to protect her someway, right? But I think it comes down to: Leesub Sirln + One heluva lot of luck. | As I've hinted to before, a [[Radar Scanner]] + [[Leesub Sirln]] combo isn't exactly killer, but it can help you make a better educated guess, with knowing the number of each card in the hand (Plus knocking out the Jawas & Tusken Raiders in the process!). Another good combo would be [[Leesub Sirln]] + A couple of Rebel Guards. Come on, you've got to protect her someway, right? But I think it comes down to: [[Leesub Sirln]] + One heluva lot of luck. | ||
All in all, you'd only use this card for her special ability. If you want her ability, goto [[BoShek]]. If you want her power, get more cards and/or get off drugs! 8-) | |||
My Rating: 6.0<ref name="decipher-strategy">https://web.archive.org/web/20021122181448/http://www.decipher.com/starwars/cardlists/premiere/light/small/leesubsirln.html</ref> | |||
|rulings=* This character is female and her species is Qiraash.<ref name="scomp">https://scomp.starwarsccg.org/?s=Leesub%20Sirln</ref> | |||
|characteristics=* Force-Attuned | |||
* female | |||
* Qiraash | |||
|underlying_card_for=* [[Leesub Sirln (V)]] | |||
|has_refs=1 | |||
}} | }} | ||
Latest revision as of 07:21, 22 September 2026
| Title | Leesub Sirln |
|---|---|
| Side | Light |
| Type | Character — Alien |
| Set | Premiere Limited |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 4 |
| Power | 1 |
| Ability | 3 |
| Deploy | 3 |
| Forfeit | 3 |
| Landspeed | 1 |
| Icons | Alien |
| card_uid | 1_16 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Leesub Sirln is a Light Character (Alien) from Premiere Limited.
Card Text
Once each turn during your control phase, may use 1 Force to guess a card type and point to a card in opponent's hand. Card must be shown. If guessed correctly, card is lost.
Lore
Leesub is a Qiraash (near-human). Enslaved as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne as Force adept. Escaped and hiding in Mos Eisley.
Strategy
Alien - Destiny 4
"Leesub is a Qiraash (near-human). Enslaved as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne as Force adept. Escaped and hiding in Mos Eisley."
Power: 1 Ability: 3 Force-Attuned Deploy: 3 Forfeit: 3
Once each turn during your control phase, may use 1 Force to guess a card type and point to card in opponent's hand. Card must be shown. If guessed correctly, card is lost.
I'll say she's doing a good job at hiding! She gets, what, 4 frames in ANH in a crowded Cantina scene! The Imperials won't be finding her for a while. 8-)
Let's be serious for a moment and look at the stats. Power 1, won't help much, she's best left in the Massassi War Room or another recluse site, making use of her ability. The Ability 3 is good, but if you want ability, use BoShek (4 Ability & U1 to boot!). We do have 1:1 Deploy/Forfeit Ratio, pretty average. She is Force-Attuned, for what that's good for. The Destiny of 4 is pretty good, but, looking at decks that take advantage of one side of the Destiny or another, I'm not sure how much that's worth anymore one man's garbage is another man's treasure, huh? 8-).
Right now, we have an okay card, but then we look down at the card. We hold in our hand the Telepathic Alien Kidnapper (Star Wars Customizable Card Game) personified! For those non- Star Wars Customizable Card Gamers, this card was a big pain in the butt, part of the only banned combo in the current Tourney Rules(Telepathic Alien Kidnappers + Alien Probe, which makes all players play their hands face-up), and 2 or more were VERY debilitating(I don't need to explain that one, do I? 8-). Of course, It's limited to one. There's no Alien Probe card (yet!), but there are Radar Scanners(see below). It can be killed by battling it. A weaker version, but a good card nonetheless.
As I've hinted to before, a Radar Scanner + Leesub Sirln combo isn't exactly killer, but it can help you make a better educated guess, with knowing the number of each card in the hand (Plus knocking out the Jawas & Tusken Raiders in the process!). Another good combo would be Leesub Sirln + A couple of Rebel Guards. Come on, you've got to protect her someway, right? But I think it comes down to: Leesub Sirln + One heluva lot of luck.
All in all, you'd only use this card for her special ability. If you want her ability, goto BoShek. If you want her power, get more cards and/or get off drugs! 8-)
My Rating: 6.0[1]
Rulings
- This character is female and her species is Qiraash.[2]
Characteristics
- Force-Attuned
- female
- Qiraash
Underlying card for
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Character: Leesub Sirln, Premiere, R2