Nute Gunray: Difference between revisions
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Latest revision as of 19:13, 22 September 2026
| Title | Nute Gunray |
|---|---|
| Side | Dark |
| Type | Character — Republic |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 3 |
| Ability | 4 |
| Deploy | 3 |
| Forfeit | 6 |
| card_uid | 12_112 |
| Version | printed |
| Printings | Coruscant — this page |
Nute Gunray is a Dark Character (Republic) from Coruscant.
Card Text
Your destroyer droids and battle droids are each forfeit +1 at same and related sites. While aboard Blockade Flagship, opponent's Jedi may not move or deploy to Bridge, and your destroyer droids are destiny +3 if drawn for battle destiny.
Lore
Commanding Viceroy of the Trade Federation forces assigned to the blockade of Naboo. Takes for his own actions. Neimoidian leader.
Strategy
Nute is a fantastic card all by himself. His power of 3 and ability to draw battle destiny for himself coupled with his destiny of 3 should earn him a spot in a lot of different decks. His game text, though, is where he really shines. If you thought that Daultay Dofine made your squads of destroyer droids big and beefy, just take a look at Gunray's text. Not only does he up their forfeit, he more than doubles their destiny draw, which can be a huge boon to a deck of destroyers. Their destiny of 2 is ho-hum compared to the 5 that Nute brings it up to. Add the fact that he can keep some of the Light Side's biggest characters away of a site you definitely want to maintain control of, this Viceroy is easily one of the more solid characters in the set.
Pulled by
Persona
- Gunray
Characteristics
- Force-Sensitive
- leader
- Trade Federation
- Neimoidian
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Nute Gunray, Coruscant, R
References