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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Chokk, Coruscant, U
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Chokk, Coruscant, U
|strategy=By [mailto:zube@eagle.cc.ukans.edu Nick Zube]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/chokk.html</ref>
It happens to the best of us. You're sitting at a site, draining away, minding your own business, when a swarm of EPP Mains plops down, blasts away your cannon fodder, and sticks your favorite mains with three destiny draws of attrition. Don't you just hate that?
So does [[Jabba]] the Hutt. That's why he hired [[Chokk]].
This versatile alien can save you from mains &#150; and their toys &#150; all by himself. While he's solid in battle, with a hefty 4 Power (and 4 Armor to make up for his low ability), what makes him an easy pick for any deck is his game text, a cornucopia of defensive goodies with something for everyone.
Alien-heavy decks will appreciate his defense value bonus to alien leaders, but anyone can appreciate his 7 power on the defensive and his blaster weapon destiny bonus. And, of course, there's his most significant ability: your characters present may not have their forfeit values reduced. That's right, those EPP scum can blast away all they want, but your forfeit fodder is safe as can be as long as [[Chokk]]'s around.
So, how to use this little bodyguard best? [[Chokk]] is great if you want to deploy fast for early Force drains, because he not only offers huge power when your opponent tries to shake you off, but he also supplies protection from weapons, which means you can spread out a little bit further in the meantime. He can also cement your control of a key location, like the Audience Chamber,
Or you can just give him a blaster and unleash him on an unsuspecting opponent.
What can I say? He takes pride in his work.
Combos:
The Dynamic Duo! 11 power on the defensive, and double the weapons protection for your characters.
The Terrific Trio! Two battle destiny, high defense values all around, tons of power, and a sacrificial lamb just in case things go bad.
From out of the Old West comes... "[[Chokk]], Gunslinger of Doom!" Back him up with the good doctor himself for high-accuracy destruction.
|combos=* [[Chokk]] + [[Gamall Wironicc]] Power 11 while defending a battle and they double the weapons protection for your characters.<ref name="scomp">https://scomp.starwarsccg.org/?s=Chokk</ref>
|combos=* [[Chokk]] + [[Gamall Wironicc]] Power 11 while defending a battle and they double the weapons protection for your characters.<ref name="scomp">https://scomp.starwarsccg.org/?s=Chokk</ref>
* [[Chokk]] + [[Mighty Jabba]] + [[Ephant Mon]]
* [[Chokk]] + [[Mighty Jabba]] + [[Ephant Mon]]

Latest revision as of 19:13, 22 September 2026

Info
TitleChokk
SideDark
TypeCharacterAlien
SetCoruscant
RarityU
UniquenessUnique
Destiny3
Power4
Ability1
Deploy3
Forfeit3
Armor4
IconsWarrior
card_uid12_99
Versionprinted
PrintingsCoruscant — this page

Chokk is a Dark Character (Alien) from Coruscant.

Card Text

Each of your alien leaders present is defense value +2. Power +3 while defending a battle. Adds 2 to his total weapon destiny when firing a blaster. Your characters present may not have their forfeit value reduced.

Lore

Klatooinian bodyguard currently in the paid service of Jabba the Hutt. Chokk takes pride in his work, and he is very good at it.

Strategy

By Nick Zube[1]

It happens to the best of us. You're sitting at a site, draining away, minding your own business, when a swarm of EPP Mains plops down, blasts away your cannon fodder, and sticks your favorite mains with three destiny draws of attrition. Don't you just hate that?

So does Jabba the Hutt. That's why he hired Chokk.

This versatile alien can save you from mains &#150; and their toys &#150; all by himself. While he's solid in battle, with a hefty 4 Power (and 4 Armor to make up for his low ability), what makes him an easy pick for any deck is his game text, a cornucopia of defensive goodies with something for everyone.

Alien-heavy decks will appreciate his defense value bonus to alien leaders, but anyone can appreciate his 7 power on the defensive and his blaster weapon destiny bonus. And, of course, there's his most significant ability: your characters present may not have their forfeit values reduced. That's right, those EPP scum can blast away all they want, but your forfeit fodder is safe as can be as long as Chokk's around.

So, how to use this little bodyguard best? Chokk is great if you want to deploy fast for early Force drains, because he not only offers huge power when your opponent tries to shake you off, but he also supplies protection from weapons, which means you can spread out a little bit further in the meantime. He can also cement your control of a key location, like the Audience Chamber,

Or you can just give him a blaster and unleash him on an unsuspecting opponent.

What can I say? He takes pride in his work.

Combos:

The Dynamic Duo! 11 power on the defensive, and double the weapons protection for your characters.

The Terrific Trio! Two battle destiny, high defense values all around, tons of power, and a sacrificial lamb just in case things go bad.

From out of the Old West comes... "Chokk, Gunslinger of Doom!" Back him up with the good doctor himself for high-accuracy destruction.

Combos

Rulings

  • Chokk's first sentence (and last sentence) applies only to Dark's characters who are at the same site as Chokk and are present at that site. Chokk himself could be in a starship or enclosed vehicle.[2]

See Also

Sources

References