We Shall Double Our Efforts!: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: We Shall Double Our Efforts!, Tatooine, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: We Shall Double Our Efforts!, Tatooine, R
|strategy=From:
[[We Shall Double Our Efforts!]] addresses a few of the difficulties in using a Build the [[Death Star II (Dark){{!}}Death Star II]] deck. First, it increases the direct damage by 1 per turn which can help you win a tight race at the end of a game. It also makes it more difficult for Light Side to make the killing blow by subtracting 2 from their [[That Thing's Operational]] total. That can give you extra turns to mount your starfighter defenses.
But perhaps most importantly, opponent's starships are maneuver -5. This helps in a few different ways. It gives you a real possibility of the movement destiny in the sectors destroying your opponent's starships. It also doubles the effectiveness of your starship weapons. With [[Desperate Counter]], if you have a TIE with a weapon, even a 6 maneuver [[Millennium Falcon{{!}}Falcon]] needs to draw a 4 to survive moving from the Capacitors. [[Major Mianda]] and [[Scythe 3]] or Lt. Hebsly and [[Scythe 1]] really shine here. Both ships allow you to move and then fire a starship weapon during your move phase, and both pilots make hitting starships easier. Combined with the -5 maneuver
automatic.
Combos: Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]] = nearly impenetrable [[Death Star II (Dark){{!}}Death Star II]].<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/weshalldoubleourefforts.html</ref>
|combos=* Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=We%20Shall%20Double%20Our%20Efforts%21</ref>
|combos=* Operational as Planned + [[Desperate Counter]] + [[Combat Response]] + [[Major Mianda]] or [[Scythe 3]] + [[SFS L-s7.2 TIE Cannon]] + [[We Shall Double Our Efforts!]]<ref name="scomp">https://scomp.starwarsccg.org/?s=We%20Shall%20Double%20Our%20Efforts%21</ref>
|pulled_by=* [[Twi'lek Advisor]]
|pulled_by=* [[Twi'lek Advisor]]

Latest revision as of 19:13, 22 September 2026

Info
TitleWe Shall Double Our Efforts!
SideDark
TypeEffect
SetTatooine
RarityR
UniquenessUnique
Destiny5
card_uid11_76
Versionprinted
PrintingsTatooine — this page

We Shall Double Our Efforts! is a Dark Effect from Tatooine.

Card Text

Deploy on table. Adds 1 to X on That Thing's Operational. At Death Star II sectors, opponent's starfighters are maneuver -5. When opponent is attempting to 'blow away' Death Star II, subtract 2 from opponent's total. (Immune to Alter.)

Lore

I hope so, Commander, for your sake...

Strategy

From:

We Shall Double Our Efforts! addresses a few of the difficulties in using a Build the Death Star II deck. First, it increases the direct damage by 1 per turn which can help you win a tight race at the end of a game. It also makes it more difficult for Light Side to make the killing blow by subtracting 2 from their That Thing's Operational total. That can give you extra turns to mount your starfighter defenses.

But perhaps most importantly, opponent's starships are maneuver -5. This helps in a few different ways. It gives you a real possibility of the movement destiny in the sectors destroying your opponent's starships. It also doubles the effectiveness of your starship weapons. With Desperate Counter, if you have a TIE with a weapon, even a 6 maneuver Falcon needs to draw a 4 to survive moving from the Capacitors. Major Mianda and Scythe 3 or Lt. Hebsly and Scythe 1 really shine here. Both ships allow you to move and then fire a starship weapon during your move phase, and both pilots make hitting starships easier. Combined with the -5 maneuver

automatic.

Combos: Operational as Planned + Desperate Counter + Combat Response + Major Mianda or Scythe 3 + SFS L-s7.2 TIE Cannon + We Shall Double Our Efforts! = nearly impenetrable Death Star II.[1]

Combos

Pulled by

See Also

Sources

References