Nightfall
| Title | Nightfall |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Premiere Limited |
| Rarity | U1 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| Icons | Effect |
| card_uid | 1_56 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Nightfall is a Light Effect from Premiere Limited.
Card Text
Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.'
Lore
Tatoo I and Tatoo II, twin suns of Tatooine, create a harsh desert environment, but provide spectacular sunsets. At night, many dangers emerge from the shadows.
Strategy
Decipher card strategy (starred on the Premiere Light card list).
From Greg Bole :
Playing the Nightfall effect on Tatooine can make for some really powerful combos with the right cards. Multiple Talzs are a must (+2 power under nightime conditions) plus the security droid, 2X-3KPR, that adds +2 power per character at night. Your Talzs are now 5 power characters!
This is a killer combo. Toss a few Rebel Guards in (now 2/4 power attacking and defending) and the Lars' (Owen already gets +2 when with Beru, and is now also a 5 power character!) and you have a really nasty Rebel force consisting of old folks, fuzzy aliens, and a trashcan shaped droid.
If you have Senses to cancel any Alters your opponent might play you can keep them from canceling your Nightfall. Those two suns can stay down an awfully long time!
Source: Nightfall strategy at Decipher.com (archive)
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Nightfall, Premiere, U1