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	<title>WARS TCG - Revision history</title>
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	<updated>2026-09-29T06:24:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.swccg.com/index.php?title=WARS_TCG&amp;diff=33962&amp;oldid=prev</id>
		<title>Admin: Game Players Network and WARS TCG history</title>
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		<updated>2026-09-28T22:26:24Z</updated>

		<summary type="html">&lt;p&gt;Game Players Network and WARS TCG history&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable expansion-infobox&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | WARS TCG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:WARS-Incursion-rulebook-cover.png|260px]]&lt;br /&gt;
|-&lt;br /&gt;
! Full name&lt;br /&gt;
| WARS Trading Card Game&lt;br /&gt;
|-&lt;br /&gt;
! Publisher&lt;br /&gt;
| Decipher&lt;br /&gt;
|-&lt;br /&gt;
! First set&lt;br /&gt;
| Incursion (6 October 2004)&lt;br /&gt;
|-&lt;br /&gt;
! Last set&lt;br /&gt;
| Nowhere to Hide (7 January 2005)&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Hiatus, May 2005&lt;br /&gt;
|-&lt;br /&gt;
! Inspired by&lt;br /&gt;
| Star Wars CCG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WARS TCG&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;WARS Trading Card Game&amp;#039;&amp;#039;&amp;#039;) is Decipher&amp;#039;s 2004 science-fiction card game. After Lucasfilm did not renew the Star Wars CCG license, Decipher built a new setting and reused the SWCCG turn, Force-pile economy, location control, and battle structure so existing Star Wars players could sit down without learning a different game.&amp;lt;ref name=&amp;quot;rules&amp;quot;&amp;gt;[https://www.cardgamecollector.com/images/wars-tcg/WARS-TCG-Incursion-Rulebook.pdf WARS TCG Incursion Rulebook], Decipher, 2004&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not a Star Wars product. It is on this wiki because it is the game Decipher offered Star Wars CCG players as a replacement, using that system&amp;#039;s bones.&lt;br /&gt;
&lt;br /&gt;
[[File:WARS-introduction-cover.png|280px|thumb|Incursion-era introduction booklet cover. Earther, Gongen, Maverick, Shi, and Quay share the frame.&amp;lt;ref name=&amp;quot;intro&amp;quot; /&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Decipher stopped publishing Star Wars CCG, Young Jedi, and Jedi Knights effective 31 December 2001.&amp;lt;ref name=&amp;quot;ann&amp;quot;&amp;gt;[https://web.archive.org/web/20020601152726/http://decipher.com/starwars/announcement122801.html The Star Wars Announcement], decipher.com (Wayback)&amp;lt;/ref&amp;gt; The company kept other CCGs and in 2004 announced an original-property card game that used modified SWCCG mechanics. Working titles moved from &amp;#039;&amp;#039;WARS: The Mumon Rip&amp;#039;&amp;#039; to &amp;#039;&amp;#039;WARS: The Mumon Rift&amp;#039;&amp;#039; to &amp;#039;&amp;#039;WARS Trading Card Game&amp;#039;&amp;#039; before Gen Con 2004.&lt;br /&gt;
&lt;br /&gt;
[[Game Players Network]] carried an early public leak: on 16 March 2004 Tim McKnight wrote from the GAMA retailer summit that Decipher was &amp;quot;bringing back the Star Wars CCG mechanic&amp;quot; in a game that fall, without naming a license.&amp;lt;ref name=&amp;quot;gpnnews&amp;quot;&amp;gt;[https://web.archive.org/web/20041012153722/http://www.gameplayersnetwork.com/card/news.asp?gm=starwars News Archives], gameplayersnetwork.com (Wayback, 12 October 2004)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Incursion&amp;#039;&amp;#039;&amp;#039; released 6 October 2004 (330 cards: 110 rare, 110 uncommon, 100 common, plus starter-only cards and premium foils). Four 60-card starters and 15-card boosters (36 packs per box) were the SKUs.&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Nowhere to Hide&amp;#039;&amp;#039;&amp;#039; followed 7 January 2005 (167 cards).&amp;lt;ref name=&amp;quot;nth&amp;quot;&amp;gt;[https://www.cardgamecollector.com/images/wars-tcg/WARS-TCG-Nowhere-To-Hide-Rulebook.pdf Nowhere to Hide Rulebook], Decipher, 2005&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A third set, &amp;#039;&amp;#039;Edge of a Sword&amp;#039;&amp;#039;, was written, art-cropped, and playtested; Decipher did not ship it. Playtest files later circulated. Further names on a late-2004 plan were &amp;#039;&amp;#039;Motion of Mind&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Eye of Insight&amp;#039;&amp;#039;. In May 2005 the game was placed on hiatus after sales and pre-orders for set 3 did not justify continuing.&amp;lt;ref name=&amp;quot;warstore&amp;quot;&amp;gt;[https://web.archive.org/web/20071215213437/http://www.thewarstore.org/Wars_TCG.html WARS TCG], The War Store (Wayback, 15 December 2007)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chuck Kallenbach (a Star Wars CCG designer) wrote WARS fiction and rules-adjacent copy. Michael A. Stackpole wrote early short stories. John Howe designed the Quay. The printed introduction booklet is dated 10 November 2004, version 1.1.&amp;lt;ref name=&amp;quot;intro&amp;quot;&amp;gt;[https://archive.org/download/wars-complete-card-encyclopedia/WARS%20TCG%20-%20Introduction.pdf WARS TCG — An Introduction to the Story], Decipher, 10 November 2004 (Internet Archive scan)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
The booklet&amp;#039;s premise: it is the 24th century. Three human factions already fight in Earth&amp;#039;s Solar System when a rift — the Mumon Rift — admits a new planet and two alien races.&amp;lt;ref name=&amp;quot;intro&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earthers&amp;#039;&amp;#039;&amp;#039; — Earth under the Central Governance Corporation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gongen&amp;#039;&amp;#039;&amp;#039; — East Asian colonists on Mars, renamed Gongen after a 2071 disaster on Earth&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mavericks&amp;#039;&amp;#039;&amp;#039; — Outer Rim independents, often cybernetic&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shi&amp;#039;&amp;#039;&amp;#039; — advanced psychic aliens&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quay&amp;#039;&amp;#039;&amp;#039; — chitinous tribal slave race&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kizen&amp;#039;&amp;#039;&amp;#039; are individuals with special abilities; on cards they are a character keyword. Independent cards work for any faction. Color, texture, and support icons along the left edge mark affiliation.&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics (for a Star Wars player) ==&lt;br /&gt;
&lt;br /&gt;
[[File:WARS-turn-phases.png|260px|thumb|Incursion rulebook turn strip. The six phases match SWCCG; &amp;quot;energy&amp;quot; is the Force pile.&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Incursion rulebook&amp;#039;s turn is the Star Wars turn with the nouns changed:&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Phase !! WARS !! Star Wars CCG analogue&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;#039;&amp;#039;&amp;#039;Activate&amp;#039;&amp;#039;&amp;#039; — move energy from reserve to active pile || Activate Force&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;#039;&amp;#039;&amp;#039;Control&amp;#039;&amp;#039;&amp;#039; — drain energy at each location you control || Control / Force drain&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;#039;&amp;#039;&amp;#039;Deploy&amp;#039;&amp;#039;&amp;#039; — play cards from hand || Deploy&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;#039;&amp;#039;&amp;#039;Battle&amp;#039;&amp;#039;&amp;#039; — battle destiny, attrition, power, loss || Battle&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039; — ships and units || Move&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039; — from the top of the active pile || Draw&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Battle still has destiny, attrition, power, and loss steps. Interrupts still respond; WARS names the response window a &amp;#039;&amp;#039;&amp;#039;stack&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Differences a Star Wars player hits immediately:&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* There are &amp;#039;&amp;#039;&amp;#039;five factions&amp;#039;&amp;#039;&amp;#039; (plus Independent), not Light and Dark. Support icons on the left edge replace Light/Dark icons. Icons are a requirement, not a spend.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Energy&amp;#039;&amp;#039;&amp;#039; is Force. Reserve / active / used piles remain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Assets&amp;#039;&amp;#039;&amp;#039; play like Effects (some sit under an opponent&amp;#039;s location).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Orders&amp;#039;&amp;#039;&amp;#039; are a new type (compare Admiral&amp;#039;s Order / Epic Event more than Interrupts).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NōBots&amp;#039;&amp;#039;&amp;#039; are a unit type next to characters, vehicles, and ships.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Encampments&amp;#039;&amp;#039;&amp;#039; are sites that can also sit under another location and grant icons only to your side.&lt;br /&gt;
* Battle vocabulary: &amp;#039;&amp;#039;&amp;#039;casualty&amp;#039;&amp;#039;&amp;#039; is Force lost from a lost battle; &amp;#039;&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;&amp;#039; is &amp;quot;hit&amp;quot;; &amp;#039;&amp;#039;&amp;#039;defense&amp;#039;&amp;#039;&amp;#039; is forfeit.&lt;br /&gt;
* Locations still matter: sectors, stations, sites, related-location drains.&lt;br /&gt;
&lt;br /&gt;
Starters were 60 cards, same as constructed Star Wars. Boosters were 15 cards (1 rare or foil plus 14 common/uncommon).&amp;lt;ref name=&amp;quot;rules&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Set !! Date !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Incursion || 6 October 2004 || 330 || Base set; four named starters; 15-card boosters&lt;br /&gt;
|-&lt;br /&gt;
| Nowhere to Hide || 7 January 2005 || 167 || Adds Captain (ship + matching character: immune to attrition)&lt;br /&gt;
|-&lt;br /&gt;
| Edge of a Sword || unreleased (planned May 2005) || ~167 || Playtest files and scans later public&lt;br /&gt;
|-&lt;br /&gt;
| Motion of Mind || unreleased (planned Sep 2005) || — || Named on a 2004 schedule&lt;br /&gt;
|-&lt;br /&gt;
| Eye of Insight || unreleased (planned Jan 2006) || — || Named on a 2004 schedule&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Incursion card faces keep the SWCCG information density: destiny in the corners, lore under the title, type line, stats, game text, collector number. The back drops the Star Wars logo for aurora-over-space and the five faction names.&lt;br /&gt;
&lt;br /&gt;
[[File:WARS-Incursion-sample-cards.png|640px]]&lt;br /&gt;
&lt;br /&gt;
Sample Incursion faces (interrupt, asset, character, location, ship, order). Scans from the community encyclopedia of the printed set.&amp;lt;ref name=&amp;quot;encyc&amp;quot;&amp;gt;[https://archive.org/details/wars-complete-card-encyclopedia WARS TCG card scans and documentation], Internet Archive&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WARS-card-back.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Card back.&amp;lt;ref name=&amp;quot;back&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/File:WARS_trading_card_game_back.png WARS trading card game back], Wikipedia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Later fiction ==&lt;br /&gt;
&lt;br /&gt;
Decipher published free short stories to sell the setting. Mongoose released a &amp;#039;&amp;#039;WARS Roleplaying Game&amp;#039;&amp;#039; in 2005. After the TCG stopped, Grail Quest Books and later Arcbeatle Press licensed fiction (&amp;#039;&amp;#039;The Battle of Phobos&amp;#039;&amp;#039;, &amp;#039;&amp;#039;WARSONG&amp;#039;&amp;#039;). That material is outside this wiki&amp;#039;s SWCCG job; the card game itself ended in 2005.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Decipher and the Star Wars CCG Lucasfilm license]]&lt;br /&gt;
* [[Game Players Network]] — GAMA leak of the SWCCG mechanic returning&lt;br /&gt;
* [[Creators of SWCCG]] — overlapping Decipher staff&lt;br /&gt;
* [[History of the Players Committee]] — what Star Wars players actually did after 2001&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.cardgamecollector.com/images/wars-tcg/WARS-TCG-Incursion-Rulebook.pdf Incursion Rulebook] (Decipher PDF)&lt;br /&gt;
* [https://www.cardgamecollector.com/images/wars-tcg/WARS-TCG-Nowhere-To-Hide-Rulebook.pdf Nowhere to Hide Rulebook] (Decipher PDF)&lt;br /&gt;
* [https://archive.org/download/wars-complete-card-encyclopedia/WARS%20TCG%20-%20Introduction.pdf WARS TCG — An Introduction to the Story] (10 November 2004)&lt;br /&gt;
* [https://archive.org/details/wars-complete-card-encyclopedia WARS TCG card scans and documentation] (Internet Archive)&lt;br /&gt;
* [https://archive.org/download/wars-complete-card-encyclopedia/WARS%20Comprehensive_Rules_1.5.pdf Comprehensive Rules 1.5]&lt;br /&gt;
* [https://web.archive.org/web/20071215213437/http://www.thewarstore.org/Wars_TCG.html The War Store WARS TCG page] (Wayback, 15 December 2007)&lt;br /&gt;
* [https://web.archive.org/web/20041012153722/http://www.gameplayersnetwork.com/card/news.asp?gm=starwars GPN news] (GAMA mechanic leak, 16 March 2004)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/WARS_Trading_Card_Game WARS Trading Card Game] (Wikipedia, tertiary)&lt;br /&gt;
&lt;br /&gt;
{{#if:1|&amp;lt;nowiki /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;References&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Decipher]]&lt;br /&gt;
[[Category:Card games]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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