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	<title>TIE Avenger (Original) - Revision history</title>
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		<id>https://wiki.swccg.com/index.php?title=TIE_Avenger_(Original)&amp;diff=28056&amp;oldid=prev</id>
		<title>Admin: PC Errata seed: printed Decipher archive Original</title>
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		<updated>2026-09-25T21:55:03Z</updated>

		<summary type="html">&lt;p&gt;PC Errata seed: printed Decipher archive Original&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hatnote|Printed Decipher archive face. Default: [[TIE Avenger (PC Errata)]]. Bare: [[TIE Avenger]].}}&lt;br /&gt;
{{Card&lt;br /&gt;
|title=TIE Avenger (Original)&lt;br /&gt;
|card_uid=4_172o&lt;br /&gt;
|image=Dagobah-D-tieavenger-decipher-archive.gif&lt;br /&gt;
|side=Dark&lt;br /&gt;
|type=Starship&lt;br /&gt;
|subtype=Starfighter&lt;br /&gt;
|subtype_link=Starfighter&lt;br /&gt;
|model=TIE/AD&lt;br /&gt;
|set=Dagobah&lt;br /&gt;
|rarity=C&lt;br /&gt;
|rarity_link=Rarity#Common&lt;br /&gt;
|uniqueness=Unrestricted&lt;br /&gt;
|destiny=3&lt;br /&gt;
|power=2&lt;br /&gt;
|deploy=3&lt;br /&gt;
|forfeit=2&lt;br /&gt;
|maneuver=4&lt;br /&gt;
|hyperspeed=2&lt;br /&gt;
|icons=[[Nav Computer]]&lt;br /&gt;
|version_label=printed (Decipher archive)&lt;br /&gt;
|set_band=Decipher&lt;br /&gt;
|prev=Those Rebels Won&amp;#039;t Escape Us&lt;br /&gt;
|next=TIE Bomber&lt;br /&gt;
|lore=Design based on Lord Vader&amp;#039;s prototype Advanced x1. Manufactured until replaced by the more economical TIE Interceptor. Equipped with deflector shields and a hyperdrive.&lt;br /&gt;
|game_text=Deploy -1 to same system as any Imperial capital starship. May add 1 pilot. Boosted TIE Cannon may deploy here.&lt;br /&gt;
|printings=&amp;#039;&amp;#039;&amp;#039;Printed Decipher face&amp;#039;&amp;#039;&amp;#039; — this page (&amp;lt;code&amp;gt;4_172o&amp;lt;/code&amp;gt;)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TIE Avenger (PC Errata)]] — PC AR 2023 Appendix A&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TIE Avenger]] — bare/default&lt;br /&gt;
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)&lt;br /&gt;
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Starship: TIE Avenger, Dagobah, C&lt;br /&gt;
|strategy=By [mailto:Trolhamer@ipr.nl Johan de Jong]&amp;lt;ref name=&amp;quot;decipher-strategy&amp;quot;&amp;gt;https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/dagobah/dark/small/tieavenger.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At first glance, this appears to be just another type of TIE fighter with an odd wing configuration, a variant on the globe-cockpit, blah, blah, blah. What makes this card worth the card extra then ?&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s this. First of all, the destiny of 3 is great. You won&amp;#039;t take out [[Obi-Wan Kenobi{{!}}Obi-Wan]] with it, but compared to the destiny 1 from a normal TIE-Fighter or even the destiny 0 on a TIE-Bomber, this baby will probably not be the cause for a drop in average destiny in your deck. Personally I always try to have a decent average destiny all the time, so this TIE variant fits the bill quite nicely.&lt;br /&gt;
&lt;br /&gt;
Next are its gameplay statistics. Power 2, Maneuver 4, Hyperspeed 2. Power 2 is just 1 more power than a basic TIE-fighter, but wait ! This Tie has no pilot yet ! Add even a lowly [[Imperial Pilot]] and you have a Power 4 starfighter. Better than a regular X-Wing ! Maneuver 4, hmmmmm. Basically, maneuver is not all that important anymore, but in those cases where it does count, such as in the asteroids, or even during a [[Tallon Roll]], the 4 makes the difference. Hyperspeed 2... wait a minute ! A TIE variant with hyperspeed ? Yes indeed. Hyperspeed 2 might not be all too great, but add a [[Dark Maneuvers]] and see this increase to 4 for one turn (as most people don&amp;#039;t use [[Dark Maneuvers]] for this bonus I also include it here). Why, a [[TIE Avenger]] in the clouds is even better than the Obsidians with regards to total modified power AND maneuver (though not deploy). Deploy 3, Forfeit 2. The deploy is a bit heavy, especially as it is higher than the forfeit value, however, there are many ways to take this down. Deploy the [[TIE Avenger]] to the same system as a Dark Side capital ship, deploy it at [[Kessel (Dark){{!}}Kessel]], or at a [[Star Destroyer: Launch Bay]]. So this, though disappointing, is not the problem at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Boosted TIE Cannon]] may deploy here&amp;quot;. An interesting sentence, as the [[Boosted TIE Cannon]] was only allowed on [[TIE Advanced x1]] and [[Punishing One]]. When using starship weapons, the [[Boosted TIE Cannon]] was always better than the Enhanced TIE Cannon when using the bonus to hit starfighters. This can make the [[TIE Avenger]] an even more deadly adversary against starfighters. The main Strength of the [[TIE Avenger]] lies in the fact that it has no pilot.&lt;br /&gt;
&lt;br /&gt;
A lot of people find this a weakness, as you need two cards for it to work, but actually it can be an advantage. There are a few more pilots than just Imperial Pilots. Any of the DS-61 pilots can make this craft a power 5 starfighter. For asteroid dodging use a [[TIE Avenger]] with First Anthology Fett (if you do not have CC Fett and [[Slave I]]), for a power 4, maneuver 5 starfighter. With all the ability 2 and ability 3 pilots (and [[Baniss Keeg]] to increase the number of pilots even more), you should have little trouble in getting battle destiny in space.&lt;br /&gt;
&lt;br /&gt;
In short, the best all-purpose heavy duty starfighter in the Imperial Arsenal as of yet.&lt;br /&gt;
&lt;br /&gt;
Strong Points&lt;br /&gt;
&lt;br /&gt;
Power, maneuver and hyperspeed of reasonable amount. Also, a lot can still be increased.&lt;br /&gt;
&lt;br /&gt;
You can add any pilot. There are many pilots out there.&lt;br /&gt;
&lt;br /&gt;
Good destiny.&lt;br /&gt;
&lt;br /&gt;
Common card, making it easy to obtain.&lt;br /&gt;
&lt;br /&gt;
Weak Points&lt;br /&gt;
&lt;br /&gt;
Rather weak Deploy/Forfeit ratio.&lt;br /&gt;
&lt;br /&gt;
No immunity to attrition and thus easy prey to battle destiny. The &amp;#039;TIEs are fragile&amp;#039;-syndrome.&lt;br /&gt;
&lt;br /&gt;
Combos:&lt;br /&gt;
&lt;br /&gt;
* [[TIE Avenger]] + [[Imperial Pilot]] = power 4, maneuver 4, hyperspeed 2.&lt;br /&gt;
&lt;br /&gt;
* 2 TIE Avengers + 2 Imperial Pilots = Power 8, maneuver 4, hyperspeed 2 and ability 4, making battle destiny possible.&lt;br /&gt;
&lt;br /&gt;
* [[TIE Avenger]] + [[Imperial Pilot]] + [[Tallon Roll]] = Average of 8 + destiny against Light Side score (even the [[Millennium Falcon{{!}}Falcon]] gets scared).&lt;br /&gt;
&lt;br /&gt;
* [[TIE Avenger]] + [[Imperial Pilot]] + [[Dark Maneuvers]] = power 5, maneuver 6, hyperspeed 4. [[Tallon Roll]] with this !&lt;br /&gt;
&lt;br /&gt;
And the final combo of the line :&lt;br /&gt;
&lt;br /&gt;
* TIE Avengers + any pilots better than the [[Imperial Pilot]] = All the above, but even better.&lt;br /&gt;
|pulled_by=* [[All Power To Weapons]]&amp;lt;ref name=&amp;quot;scomp&amp;quot;&amp;gt;https://scomp.starwarsccg.org/?s=TIE%20Avenger&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Commander Brandei]]&lt;br /&gt;
* Early Warning Network&lt;br /&gt;
* Short Range Fighters&lt;br /&gt;
|characteristics=* Imperial (starship)&lt;br /&gt;
|underlying_card_for=* [[Mara Jade In VT-49 Decimator]]&lt;br /&gt;
|has_refs=1&lt;br /&gt;
|notes=* Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.&lt;br /&gt;
* PC rewrite: [[TIE Avenger (PC Errata)]]. Side-by-side: [[Errata#PC_Errata|Errata — PC Errata]].&lt;br /&gt;
&lt;br /&gt;
|see_also=* [[Errata]]&lt;br /&gt;
* [[TIE Avenger]]&lt;br /&gt;
* [[TIE Avenger (PC Errata)]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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