===== swccg-discussion message #1 (egroups) ===== Date: 1:48 AM Tue 7 Jan 97 From: justin.pake- Subject: R units Wayback: https://web.archive.org/web/19991222214202/http://www.egroups.com:80/group/swccg-discussion/1.html? swccg-discussion: R units> Just because it has a R in it's name doesnt make it an R > unit. It doesn't? Why not? (when the R is at the start of the name) Although I agree it's not an R2 unit! I reckon Lucas intended it that way for sure! Are you gonna tell me that CZ-3 and C3Po aren't C units either? Strange... (remember the argument over Anakin's Lightsabre saying that all the knowledge shold be contained in the game, not an inherent knowledge of the movies (i.e. nothing in the game mentions that Darth is Anakin). Will this be the same... Cheers, Juz ===== swccg-discussion message #2 (egroups) ===== Date: 2:54 AM Tue 7 Jan 97 From: Mike Braziel Subject: Re: Net Ruin Syndrome and (almost) ON-topic ?'s Wayback: https://web.archive.org/web/19991223114627/http://www.egroups.com:80/group/swccg-discussion/2.html? swccg-discussion: Re: Net Ruin Syndrome and (almost) ON-topic ?'sAt 9:15 PM -0600 1/1/97, Jeff Heskett wrote: >Actually, the TI-99/4A takes all, of course. It was my first >computer. (I was all of 13) 16-bit TMS9900 processor, 16K of >RAM, with a 32K Expanded Memory Peripheral Unit for a >humble $500. The ill-fated IBM PCjr took the same sound chip: >TMS8360(???--it's been a while). I still have a book on >programming the TI in assembly(BLWP @6802 anyone?) >I bugged my grandparents awful until I got Parsec when they >visited once. It was at that point, doctor, when I realized >whining could get me anything... > >Man, it's pretty sad when I can sum up my life by the computers >I've owned. ;) I still have 2 fully functional TI consoles,and one HEAVY PE box (back before the days of plastic and aluminum cases) currently on loan to a friend with a 3(!!!) year-old. Even worse: TRS-80 (the original, not the color version) My school got one just after they came out. I was in 2nd grade at the time. By the time I left that school after 4th grade, I was getting taken out of class :) to fix other teachers computers. The sad thing is, took me 15 years to realise I could get PAID to do that kind of thing. In a remotely on topic subject - got the flu end of last week, and got to watch the SW movies again, and again, and again. (yes, 3 times, each) Questions: DV killed all the Jedi. He missed Yoda because of the strong DS presence on Dagobah (read that some were). Why did he miss Ben? You would think that he would secificly look for his old master. Second: Vader senses Luke on Endor, Emperor doesn't. Vader tells Emperor about Luke. Then Sudendly, "EVERY thing that has transpired acording to my direction" What is up with that? Third: "Your TaunTaun will freeze before you reach the first marker." So how far did Luke walk if he made it back to the first marker? Mike Braziel [address removed] 84�F for high last Friday :), forcast of 10�F on Thursday:[. And I wonder why I keep getting sick. :( Winter or Spring? You be the judge. ===== swccg-discussion message #3 (egroups) ===== Date: 3:15 AM Tue 7 Jan 97 From: Dom Szanto Subject: Re: Unfortunatly... Wayback: https://web.archive.org/web/19991223142453/http://www.egroups.com:80/group/swccg-discussion/3.html? swccg-discussion: Re: Unfortunatly...Having said that, I seem to remember a straw poll suggesting that most people played SWCCG because they were huge SW fans, not usually because it was a CCG. (After all, if you believe the press, it's a crap game where the only decent cards are rares...) Hence, just like most gaming trends, Magic could well fade and die. People are unlikely to remain particularly faithful to a specific genre - if WOTC started producing low quality cards (as if ;) then its players may well swap to Middle-Earth or some similar CCG, or probably go back to RPGs and Monopoly for all I know. However, unless something very strange happens, all those subscribing to this group are very likely to be SW fans for life, and will quite likely support the game for longer than a genre they had little affinity for. Which is not to say that we'd be more gullible and continue buying substandard cards but we're certainly a lot less likely to get bored with the genre. As for the computer graphics thing, don't forget that a sizable amount of the SE films will be CG. For people like Mara Jade (who, I would imagine would not be seen until about 2001, and only then if Lucas doesn't come up with the goods on time for the new films) they could very easily get an actress, Dom. > On Sun, 5 Jan 1997, Jonathan Calvert wrote: > > > Unfortunatly, Jeff is probably right about M:TG outlsting our beloved > > SW:CCG. There are only so many copies of a card you can take. Yeah, we have > > cool things like Lightsabers, but they come from the movie. When WoTC need > > something cool like that, or a new expansion....they make it up. We can't > > make up stuff for SW:CCG. Sure, there are the books, but after a while, > > these expansions would seem overdone. Do we really need 4 Hans? > > It is kinda of sad that SWCCG is limited to the movies when StarWars > itself has expanded way past the trilogies. I would hope that decipher > will somehow create cards that were never even mentioned in the movies. > Although they did a good job with Gravel Storm, I don't think computer > generated graphics are going to pull it off (or maybe they will). Maybe > decipher will go as far as dressing someone up, taking a picture of him or > her, and turning it into a card. If they do figure out how to make good > cards from all the books, then I think SWCCG will last a long time. > > Spence T. > -------------------------------------------------- Dominic Szanto BSc, Applied Electrochemistry Group University of Portsmouth. Tel: +44 (0)1705 842122 -------------------------------------------------- ===== swccg-discussion message #4 (egroups) ===== Date: 3:18 AM Tue 7 Jan 97 From: DREW MAYO Subject: Re: Alien? Threat or Menace? Wayback: https://web.archive.org/web/19991223174014/http://www.egroups.com:80/group/swccg-discussion/4.html? swccg-discussion: Re: Alien? Threat or Menace?On Fri, 3 Jan 1997, Chuck Kallenbach II wrote: > > > >You are not Chuck....you are an alien...... > > > > Hey now, let's not have any alien-bashing on this list. My favorite SWCCG > card is an alien. Hmm - keeper of the TSFAQ, shouldn't that be... 'My favourite SWCCG card is an aliens' or 'My favourite SWCCG card are aliens' or 'My favourite SWCCG card is aliens' :) .-~~~-. +----------------< Drew Mayo >-----------------+----/~__ ~\------+ | [address removed] | | |()| __ | | | | | # o O \ \ | | | "Bleep Blorgle Blooooeeeoooo!" - R2D2, ANH | /~|--_____--~~/~/\ | | | | | | | | | +------------------[ O O O ]-------------------+---------------------+ ===== swccg-discussion message #5 (egroups) ===== Date: 3:54 AM Tue 7 Jan 97 From: DREW MAYO Subject: Alllllrighty Then! Wayback: https://web.archive.org/web/19991223194506/http://www.egroups.com:80/group/swccg-discussion/5.html? swccg-discussion: Alllllrighty Then!Sorry to say this everyone, but I'm back! I've finally had my dialin access reactivated, and I'm now ready, waiting and willing to go right off the planet. While I'm here, I think it's time for my "Drew as a SW:CCG card". It's a little weird, but ho hum :) Type : Imperial / Alien Name : DREW MAYO Destiny : X Lore : Native of Corellia. Wanted to defect to the rebellion but the Rebel Leaders didn't come near his home city. Joined the Imperial Engineering Corps instead. Uses computers to project a HOLOGRAM of himself into sub-space communication media. Pic : Humanoid watching a hologramatic image of self. Text : May deploy to holotable as a HOLOGRAM. When at a scomp link during owners control phase on any Corellian made ship, may reveal top card from owners reserve deck. If card is a DEJARIK or HOLOGRAM, it may be immediately deployed as a character to ANY SITE for free as a character; otherwise revealed card is lost. .-~~~-. +----------------< Drew Mayo >-----------------+----/~__ ~\------+ | [address removed] | | |()| __ | | | | | # o O \ \ | | | "Bleep Blorgle Blooooeeeoooo!" - R2D2, ANH | /~|--_____--~~/~/\ | | | | | | | | | +------------------[ O O O ]-------------------+---------------------+ ===== swccg-discussion message #6 (egroups) ===== Date: 6:04 AM Tue 7 Jan 97 From: SMITH Michael Subject: Re: Dark Diss/Furry Fury Wayback: https://web.archive.org/web/19991223225713/http://www.egroups.com:80/group/swccg-discussion/6.html? swccg-discussion: Re: Dark Diss/Furry [address removed] wrote: I haven't been able to find out how these cards work. When it says "Draw two destiny. Subtract that amount from opponenets attrition and total power." does the first destiny subtract from the attrition, and the second from the power, or do you add the total of the two destinies and subtact first from the attrition and the whatever fraction of the total destiny left over subtracts from total power?? ========= Whenever you draw multiple destiny, you add the individual draws to arrive at a single destiny value. Let X be your total destiny value. Your opponent has cards in a battle with a total power of P and then draws battle destiny D. His/her attrition is D and his/her total power is P+D. You get to subtract X from both those amounts. Thus, his/her attrition is now D-X and his/her total power is P+D-X. Note that there is a general rule that values can never fall below 0. Mike Smith http://www.geocities.com/TimesSquare/6375/index.html Mike's UNOFFICIAL SWCCG Rules and Lists Page ===== swccg-discussion message #7 (yahoo) ===== Date: Tue Jan 7, 1997  8:52 pm From: [address removed] (Tony T) Subject: Is this silly or what?? Wayback: https://web.archive.org/web/19991221170526/http://www.egroups.com:80/group/swccg-discussion/7.html? Ok, look at this, folks; I talked to a guy who wants to do the following; Deploy RA-7 (the servant droid, who passes out weopons) Deploy Obi. Deplot Light Saber to Obi for 1 force Transfer LS to RA-7 Deploy Wedge Deploy LS from RA-7 to wedge. Now, the goofy part; he wants to have Wedge use the LS for only 1 force since that is what it was deployed for. (!?!) Now, on the LS card, its says x = warriors ability. SO, isnt x ALWAYS warriors ability?? Not deploy cost. Correct? I just need an offical ruling to prove I am right here... tony ******************************** "Never laugh at live dragons..." J.R.R. Tolkien, The Hobbit ********************************* Replies Author Date 103 Re: Is this silly or what?? [address removed] Wed  1/8/1997 ===== swccg-discussion message #8 (egroups) ===== Date: 6:29 AM Tue 7 Jan 97 From: Schleimer, Michael Subject: FW: Artillery Question Wayback: https://web.archive.org/web/20000301051647/http://www.egroups.com:80/group/swccg-discussion/8.html? swccg-discussion: FW: Artillery Question---------- From: [address removed][SMTP:[address removed]] Sent: Monday, January 06, 1997 12:47 PM To: Schleimer, Michael; 'SWnewsgroup' Subject: Re: Artillery Question > Is it true for the time being (though I am HOPING this ruling will be > changed, a smart thing to do...) that an Artillery Weapon when used with > Artillery Remote can target Undercover Spies???????? If this is true, than > 1 remote could clear 3 locations of UC Spies, and 2 Artillery Weapons could > keep any entire planet clear of UC Spies. If you haven't figured it out, I > am totally against UC Spies being targeted by ANY weapons, even with > Sniper/SOTM. Any help Mark/Sandy/Tom???? > > It may do so if it is done during the Control Phase. You cannot target Undercover Spies during battle but may target ANY character in other phases. Mark T. Decipher Net Rep [address removed] Hi Mark, Thanks for the info! Another quick related question. Do you know of there is ANY thought of changing these rulings? Also, can you tell me WHY you can target UC Spies outside of combat???. According to the New Hope Rules (As far as I read them) UC Spies cannot be targeted by "OPPONENTS WEAPONS", I cannot find the exception anywhere that says "except outside of combat, where they may be targeted". Am I just missing this somewhere? I hate to sound frustrated, because I love this game, but you guys are making it harder and harder to enjoy this game. All these seemingly inconsistent rulings and blatant complete changes of the rules (ie. Targeting undercover spies) are getting harder and harder to swallow. You seem to want to make the game HARDER to play instead of easier. As en example I will site the "Generic Pilot" not adding bonuses for multiple pilots, and this new impossible to understand "Present and Presence" ruling. NO-ONE understands this, not even you guys, at least not well enough to explain it! With this new supposedly simple ruling, are you going to have to errata cards such as Kessel, Motti, and others ??? Guys, please stop the madness! Make the game simple again. Do not fix things that are not broken. Thanks --Michael-- ===== swccg-discussion message #9 (egroups) ===== Date: 7:14 AM Tue 7 Jan 97 From: Sandy Subject: Unlimited reprinting Wayback: https://web.archive.org/web/19991221224137/http://www.egroups.com:80/group/swccg-discussion/9.html? swccg-discussion: Unlimited reprinting>Mark, do you know (if you can tell us) how the next Unlimited will be >handled? Will the new cards be snuck into the print runs? Current >Unlimited will stop printing and a new Unlimited started? > >Any projected release date/quarter for the new Unlimited? It'll be a while. Current unlimited hasn't been printed for a while. There was only one print run. Personally I think that when/if unlimited has another print run, the card mix will be changed. I see you've been speculating on this already. Sandy ===== swccg-discussion message #10 (egroups) ===== Date: 7:29 AM Tue 7 Jan 97 From: Joseph Lake Subject: SD vs. CC Wayback: https://web.archive.org/web/19991223001502/http://www.egroups.com:80/group/swccg-discussion/10.html? swccg-discussion: SD vs. CCHi everybody. I just wanted to see if anybody out there had a way to prevent the light side from deploying 5 or 6 CC's (Corellian Corvettes) to a planet site where I have only one or two Star Destroyers. Thanx, Joe Lake [address removed] ===== swccg-discussion message #11 (egroups) ===== Date: 7:30 AM Tue 7 Jan 97 From: Francis Lalumiere Subject: Dark Dissension and Furry Fury Wayback: https://web.archive.org/web/19991223034402/http://www.egroups.com:80/group/swccg-discussion/11.html? swccg-discussion: Dark Dissension and Furry FuryBiggs wrote: >I haven't been able to find out how these cards work. When it says "Draw two >destiny. Subtract that amount from opponenets attrition and total power." >does the first destiny subtract from the attrition, and the second from the >power, or do you add the total of the two destinies and subtact first from >the attrition and the whatever fraction of the total destiny left over >subtracts from total power?? You substract the amount from both: attrition _and_ total power. Let's use an example where Dark Dissension is used in a battle against two Imperials each with ability >2 (among other characters). Dark Side has total power of 12. Light Side has total power of 8 Dark Side draws battle destiny: 4 Light Side draws the two destinies for Dark Dissension: total of 6. Light Side draws battle destiny: 3 Dark Side total power: 12 + 4(battle destiny) - 6(Dark Dis.) = 10 Dark Side attrition: 4 - 6(Dark Dis.) = 0 (cannot fall below zero) Light Side total power: 8 + 3(battle destiny) = 11 Light Side attrition: 3 Thus the Light Side wins, inflicting a total battle damage of 1 to the Dark Side. But the Dark Side must also forfeit 3 to attrition. No loss whatsoever for the Light Side. Francis Lalumiere - Red 23 ===== swccg-discussion message #12 (egroups) ===== Date: 7:52 AM Tue 7 Jan 97 From: Dom Szanto Subject: Re: Unlimited reprinting Wayback: https://web.archive.org/web/19991223062059/http://www.egroups.com:80/group/swccg-discussion/12.html? swccg-discussion: Re: Unlimited reprintingSandy, I noticed that you mentioned when/if the Unlimited gets reprinted. Does this mean that if there is insufficient demand that there might not even BE a second print run? If that is the case, then is it not possible that the white-bordered cards might actually be rarer than the black? Dom. -------------------------------------------------- Dominic Szanto BSc, Applied Electrochemistry Group University of Portsmouth. Tel: +44 (0)1705 842122 -------------------------------------------------- ===== swccg-discussion message #13 (egroups) ===== Date: 8:15 AM Tue 7 Jan 97 From: Dom Szanto Subject: Re: So much for the holotable! Wayback: https://web.archive.org/web/19991223090333/http://www.egroups.com:80/group/swccg-discussion/13.html? swccg-discussion: Re: So much for the holotable!Would one solution to this problem of sense/altering Dejariks be to allow the opponent to use the "ability" of the hologram to draw destiny for a counter sense/alter? Granted, it would further increase the number of those cards, but it give a second line of defence. It seems a bit off that you can get rid of them so easily. Personally I would like to see the Dejarik game *expanded*. Surely it would be possible to increase the usage? There is currently only one (IIRC) interrupt which affects Dej. battles, i.e. Let The Wookiee Win. If it wasn't for the fact that the force gen would be so low it would be nice to have a dejarik-themed game. Dom. > [address removed] wrote: > > > > > 1.10 HOLOSITE RULES > > > > > > Only dejarik or hologram cards may be deployed to one of the > > > holosites. No other card types may be deployed to or on a holosite. > > > Dejarik/holograms being deployed or already in play at a > > > holosite are still Interrupts or Effects, and may be the target of > > > game actions that modify Interrupts or Effects. > > > > > > This is from the FAQ which is currently up for proof-reading. Am I > > > correct in understanding that a Dejarik card played on the holotable > > > could be sensed or altered, according to these rules? If so, it would > > > seem to destroy any reason to play the holotable. I hope that I am > > > mis-reading this statement. Does anyone else have any problem with > > > this, or is it just me? > > > > > > *** I read it the same way you do, and if this is correct, it really > > > stinks!!!! Mark/Sandy, can you verify this new totally uncalled for > > > ruling? Sense/Alter cards are already WAY to powerful, and broken, and > > > completely disgusting (but that's another story).....You really don't want > > > to make them MORE powerful by letting them prettymuch nullify the > > > holotables!!!!!!! > > > > > > > > > > I'm not sure about this since I'm reading it the same way as you. The > > only justification for this is that there are some wicked Holograms > > out right now (Image Of The Dark Lord) and some more on the way. > > Still, I'm not a fan of ANY card that makes Sense and Alter more > > desirable for a deck. I'll see what I can dig up on this. > > > > Mark T. > > Decipher Net Rep > > [address removed] > > The problem that I see is that a used interrupt can remove a hologram > from the holotable. If it was lost, I think it would be more balanced. > Also, we are only talking about 1 force drained per turn if one does not > counter with another hologram and usually an opponent will have one or > two holograms in their deck to counter with. Just my opinion. -Bill > > > -------------------------------------------------- Dominic Szanto BSc, Applied Electrochemistry Group University of Portsmouth. Tel: +44 (0)1705 842122 -------------------------------------------------- ===== swccg-discussion message #2570 (egroups) ===== Date: 12:12 AM Sat 1 Feb 97 From: Rob Hataway Subject: Re: SW:SE (spoilers, This Juz means you) Wayback: https://web.archive.org/web/20000109182425/http://www.egroups.com:80/group/swccg-discussion/2570.html? swccg-discussion: Re: SW:SE (spoilers, This Juz means you)On Fri, 31 Jan 1997 [address removed] wrote: > Now I can't wait for the SWCCG:SE expansion! > > Mos Eisely was absolutely INFESED with wamprats. What fun that > will be...the creature version of Jawas :) Ahh, so that's what those were!! Rob Hataway A.K.A. VHFreak "There is no 'off' position on the genius switch." - David Letterman "Lots of people think that a song without singing is not a song. Tell that to Beethoven and he'll kick your ass." - Edward Van Halen ****************************************************************************** * * * Do you believe? Rob Hataway * * Don't you trust me? [address removed] * * Me Wise Magic. [address removed] * * * ****************************************************************************** ===== swccg-discussion message #2571 (egroups) ===== Date: 12:12 AM Sat 1 Feb 97 From: Rob Hataway Subject: Re: SW:SE (spoilers, This Juz means you) Wayback: https://web.archive.org/web/20000109200123/http://www.egroups.com:80/group/swccg-discussion/2571.html? swccg-discussion: Re: SW:SE (spoilers, This Juz means you)On Fri, 31 Jan 1997, Rybet wrote: > > In the credits it also said which Red John D. flew, but I don't remember. I intentionally looked for this. It said Red 2 (Wedge) - Denis Lawson, and immediately following it said Red 4 (John D.) - Jack Klaff. Suuuure, Decipher, that's really Wedge!! ;) Rob Hataway A.K.A. VHFreak "There is no 'off' position on the genius switch." - David Letterman "Lots of people think that a song without singing is not a song. Tell that to Beethoven and he'll kick your ass." - Edward Van Halen ****************************************************************************** * * * Do you believe? Rob Hataway * * Don't you trust me? [address removed] * * Me Wise Magic. [address removed] * * * ****************************************************************************** ===== swccg-discussion message #2572 (egroups) ===== Date: 12:24 AM Sat 1 Feb 97 From: I-Ming Chen Subject: And I'd say... Wayback: https://web.archive.org/web/20000109213839/http://www.egroups.com:80/group/swccg-discussion/2572.html? swccg-discussion: And I'd say...At 10:54 PM 1/31/97 -0800, you wrote: >... SE was awesome! But after seeing it, I still wonder how Decipher can >come up with a *whole* 162 card set based on it. There wasn't that much new >material. MAybe the creature vehicles, the new probe droid, that one new >alien (see ya Lak Sivrak!). But what else could you possibly add? Jabba? > >Tom Fletcher Remember... there are three other movies. Roddd Starving Jedi Knight--Will work for cards (seriously!) Channel Manager of #starwarsccg on Undernet E-mail: [address removed] http://www.seas.ucla.edu/~iming/ http://www.geocities.com/Area51/5657/ ===== swccg-discussion message #2573 (egroups) ===== Date: 12:26 AM Sat 1 Feb 97 From: Rob Hataway Subject: Re: SW:SE (spoilers, This Juz means you) Wayback: https://web.archive.org/web/20000109231710/http://www.egroups.com:80/group/swccg-discussion/2573.html? swccg-discussion: Re: SW:SE (spoilers, This Juz means you)On Sat, 1 Feb 1997, Jeffrey Kabbe wrote: > >Jabba is much more mobile than I expected. Too bad he gets walked all > >over ;). I'd be willing to bet that he gets a card for the SE, then > >another for Tatooine. He seemed much younger and less menacing in > >the ANH:SE. I see something like this for the two Jabbas: > > Well, according to the RPG materials, the Gamorrean guards (any of them) > won't work for someone who cant beat them in HTH combat. And apparently > Jabba whoops their ass (which is why they will work for them). So his > hulking mass must be good for something. Not really. In another RPG book (which I guess you don't have?) it tells the story of the Gamorreans coming to work for Jabba. Jabba told him he would fight them, but only if they were blindfolded. Being the idiots they are, the Gamorreans consented. Jabba got down in a fighting stance (???) and the Gamorreans were blindfolded. Finally, some of Jabba's hired thugs jumped in and beat the Gamorreans collective arse's. The Gamorrean's never caught on that it wasn't Jabba doing the arse-kicking, so they went to work for him. Rob Hataway A.K.A. VHFreak "There is no 'off' position on the genius switch." - David Letterman "Lots of people think that a song without singing is not a song. Tell that to Beethoven and he'll kick your ass." - Edward Van Halen ****************************************************************************** * * * Do you believe? Rob Hataway * * Don't you trust me? [address removed] * * Me Wise Magic. [address removed] * * * ****************************************************************************** ===== swccg-discussion message #2574 (egroups) ===== Date: 1:58 AM Sat 1 Feb 97 From: Max Salven Subject: They still haven't gotten it right!! (ON topic) Wayback: https://web.archive.org/web/20000110005440/http://www.egroups.com:80/group/swccg-discussion/2574.html? swccg-discussion: They still haven't gotten it right!! (ON topic)Hey! I've E-Mailed Decipher about their spelling of "Dagobah" about 100 times, and they never changed it! Every where where they print it, they say "Degobah". Can't they spell anymore? Or don't they think that they can ever be wrong, and that I could never be right. I've personally E-Mail a few different people at Decipher about it, and they don't respond. So, Mark, can you please inform that that it is NOT, I repeat NOT spelt like this: Degobah THE CORRECT SPELLING IS: D A G O B A H thank you! .________STAR______________________________. / "Hey, it's me!" --Han Solo \ / \ / http://hot.virtual-pc.com/mufty/swccg \ / \ / [address removed] Come and Visit the \ / Max Salven - Mufty Enterprises Ultimate SW:CCG Web \ /______________________________________WARS______________\ P.S. They mispelled it about ten times in their new top ten list too! ===== swccg-discussion message #2575 (egroups) ===== Date: 4:38 AM Sat 1 Feb 97 From: Ed ('this space for rent') Mi Subject: Re: O-T Spelling Wayback: https://web.archive.org/web/20000110023155/http://www.egroups.com:80/group/swccg-discussion/2575.html? swccg-discussion: Re: O-T SpellingAt 10:50 AM 1/30/97 -0800, you wrote: [snippage all throughout] :) >> C-E-L-C-H-U >> >> "cell-chew" is how it is pronounced (if you recall from teh 2nd book, >> Winter refers to him as "Cell" for short when talking to Wedge in Coruscant) > >Actually, since I'm rereading it, she referred to him as Sel. And you >think YOU have too much time? "cell" sounds like "sel"... whatEVER... ;) hehe =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Looking out a dirty old window/Down below the cars in the city go rushing by/I sit here alone and I wonder why/Friday night and everyone is moving/I can feel the heat but it's soothing, heading down/I search for the beat in this dirty town..." -- "Kids In America", by Kim Wilde =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Check out Surfers, Ltd. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #2576 (egroups) ===== Date: 4:48 AM Sat 1 Feb 97 From: Ed ('this space for rent') Mi Subject: Re: Red 4 Wayback: https://web.archive.org/web/20000110041028/http://www.egroups.com:80/group/swccg-discussion/2576.html? swccg-discussion: Re: Red 4At 09:12 PM 1/31/97 +73800, you wrote: > >In the credits it also said which Red John D. flew, but I don't remember. that was something i was gonna point out... after watching the movie AND reading the credits (have never sat down and read the credits from my video copies) the talk about "John 'D'" and Jack Klaff as the briefing room Wedge is way off in my opinion. I'm not sure which one he was in the movie, but my guess [since the guy actually got his name in the credits compared to some pilots] is that he was Red Leader's wingman with the greenish helmet with the spear-like picture on the sides (the guy who actually had a lot of lines for a "nobody"). Regardless, it's NOT the same actor who was in the briefing room talking to luke. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Green is the colour of her kind/Quickness of the eye deceives the mind/Envy is the bond between the hopeful and the damned..." -- "Green Is The Colour", by Pink Floyd =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Check out Surfers, Ltd. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #2577 (egroups) ===== Date: 5:07 AM Sat 1 Feb 97 From: Scott White Subject: OT Worst Star Wars books Wayback: https://web.archive.org/web/20000110054907/http://www.egroups.com:80/group/swccg-discussion/2577.html? swccg-discussion: OT Worst Star Wars books>Try the Crystal Star it is aweful. > > STAR WARS: Children of the Jedi. > The X-Wing books, for me, are by far the worst. (I wont go into I know I might be considered lazy and not a purist by some... but really...I enjoyed all of these stories...BECAUSE...I bought the audio tapes! The stories read on the tapes are much better. They really cut to the story and leave out what is in my opinion unnecessary to the story. Try the tapes...you spend a few more dollars but you get great entertainment. I will listen to a story while riding in the car. It takes 2-3 days to finish a story depending upon how much driving I do. Then, I pop it in and play it again 'sam' (i know...he didn't really say this). You don't get bored because the story is being read with voices and special effects. -------------------------------------------------------- Scott White/Red 21 Sanctioned Tournaments: Star Wars/Star Trek January 25th. Star Wars/Star Trek March 1st. Call (508) 649-7762 and keyin 4# to get information! Westford Sportsmen's Club, Westford Mass. -------------------------------------------------------- ===== swccg-discussion message #2578 (egroups) ===== Date: 5:08 AM Sat 1 Feb 97 From: Scott White Subject: OT: Movie Premier report Friday Night Boston Are Wayback: https://web.archive.org/web/20000110072708/http://www.egroups.com:80/group/swccg-discussion/2578.html? swccg-discussion: OT: Movie Premier report Friday Night Boston AreI showed up a 5:15 pm. to my local General Cinema theater 12 screen cinema. The manager allowed me to setup my display of cards and Jedi packs on a small table right where the line forms for the movie. By the time I got there, lines were already forming for the 3 screens they showed the movie on. The first two screens were sold out long before I got there with reports of over 300 tickets sold by noon time. As soon as I put the cards out there was immediate interest! Many kids and adults were looking at the cards and taking Jedi packs and single common cards. As the line formed out of the theater and into the night air...I took hand fulls of commons and Jedi packs and went up and down the line giving cards away and telling them about Decipher's game. People ate the cards up like candy!!! By the time I got into my seat to view the movie for myself, over 100 Jedi packs and 500 common cards were handed out. It was neat, sitting in my seat waiting for the movie to start and looking around and seeing kids and adults with Decipher cards in their hands! After the movie, I went out and got another 500 cards out and did the same thing for the second showing. I probably could have easily handed out 2000-3000 cards if I had that many to give! But, even 1000 cards and 100 jedi packs might just bring a few people to the game. If it does...then I feel it was worth the effort. By the time I left...lines were forming again out of the theater and into the parking lot! I have NEVER seen this theater so mobbed by people! The movie was drawing people of all ages. Teens were a huge part of the audience. Most of these never seeing the movie on the big screen. Some of my tournament attenders were actually there to see the movie again. One mother took her kid out of school and made a special day of it for him. All I can say...is I had goose bumps throughout the movie... especially at the new scenes and the enhanced explosions and ship scenes. Though I have seen the movie dozens of times, the new scenes made it fresh and interesting. You could hear people in the audience going 'ooooh...that's new' all the time! My girls enjoyed the movie ages 4-14 and it was neat that in a way, we were able to share a piece of my teen years together in a way parents don't get too very often! Oh yeah...did I say I liked...no...enjoyed...no...LOVED the movie! If this does not give a boost to the the game...then nothing will! --May the force be with you --Scott/Red 21 ===== swccg-discussion message #2579 (egroups) ===== Date: 5:34 AM Sat 1 Feb 97 From: mark- Subject: Re: multi - card decks?? Wayback: https://web.archive.org/web/20000110090713/http://www.egroups.com:80/group/swccg-discussion/2579.html? swccg-discussion: Re: multi - card decks??> before i get flamed for this question. I understand that by having 3 Vaders > in a deck the chances of getting him in my hand are better. > > But I downloaded a deck today that had 2 of each (Black 2, Black 3, & Black > 4). > > These ships don't seem important enough to have 2 in a deck of each, which > leads to my question. > > If a unique card (character or ship) is lost are you able to deploy the same > card again from your hand if it is a not the card you lost??? > > I don't think so but the above makes me wonder!! > Yes, unless the "persona" is removed from the game. The only example of this is The Circle Is Now Complete which prevents ANY copy of Obi-Wan from re-entering the game. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #2580 (egroups) ===== Date: 5:34 AM Sat 1 Feb 97 From: mark- Subject: Re: I would just like to say... Wayback: https://web.archive.org/web/20000110104407/http://www.egroups.com:80/group/swccg-discussion/2580.html? swccg-discussion: Re: I would just like to say...> ... SE was awesome! But after seeing it, I still wonder how Decipher can > come up with a *whole* 162 card set based on it. There wasn't that much new > material. MAybe the creature vehicles, the new probe droid, that one new > alien (see ya Lak Sivrak!). But what else could you possibly add? Jabba? Actually, it give us the chance to include the new stuff and get caught up on whatever we might have missed. Still, keep in mind that the Special Edition Expansion will cover all three movies. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #2581 (egroups) ===== Date: 5:37 AM Sat 1 Feb 97 From: mark- Subject: Re: They still haven't gotten it right!! (ON topi Wayback: https://web.archive.org/web/20000110122202/http://www.egroups.com:80/group/swccg-discussion/2581.html? swccg-discussion: Re: They still haven't gotten it right!! (ON topi> I've E-Mailed Decipher about their spelling of "Dagobah" about 100 times, > and they never changed it! Every where where they print it, they say > "Degobah". Can't they spell anymore? Or don't they think that they can ever > be wrong, and that I could never be right. I've personally E-Mail a few > different people at Decipher about it, and they don't respond. So, Mark, > can you please inform that that it is NOT, I repeat NOT spelt like this: > > Degobah > > THE CORRECT SPELLING IS: > > D A G O B A H > Max, Please read the Hoth LS card called "You Will Go To The Dagobah System" and then tell me what you're talking about. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #2582 (egroups) ===== Date: 5:37 AM Sat 1 Feb 97 From: mark- Subject: Re: Moving Aritllery Weapons. Wayback: https://web.archive.org/web/20000110140155/http://www.egroups.com:80/group/swccg-discussion/2582.html? swccg-discussion: Re: Moving Aritllery Weapons.> Some weapons such as the E-web Blaster and > the Medium Repeating Blaster can be carried > by two warriors. But how else can they be > moved? > > My older son and I disucssed this the other > day and came up with some 'house rules' for > moving aritllery weapons. > > For example LS has two warrirors and the MRB > at an exterior site (say the 3rd marker). > LS wants the warriors and the MRB to get to > Tatooine to defend Lars Moisture Farm. Can > the warriors and the MRB shuttle up to a > corvette and then be moved to Tatooine? We > decided yes, but the MRB occupied a > 'passenger' slot on the corvette. > Why? It's not necessary. Just consider the weapon to be a weapon or a device with it's mass distributed among two warriors. Two warriors, each with a blaster, don't take up any extra slots in a ship. Therefore, two warriors, sans blasters but carrying an E-Web wouldn't take up anymore space. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #2595 (yahoo) ===== Date: Sat Feb 1, 1997  7:26 pm From: Martin Arlt [address removed] Subject: Cards Decipher Forgot Wayback: https://web.archive.org/web/20010508194123/http://groups.yahoo.com:80/group/swccg-discussion/message/2595 After seeing the SE (sorry Juz), I've been thinking about some cards that Decipher didn't make from A New Hope. Of course, since there will be a SE expansion, Decipher has a second chance at making these cards, even though they're not new material. Here are 4 cards that weren't made. Can anyone else think of others? -Binders/Handcuffs. There's been a lot of discussion recently about expanding/augmenting the capture rules. The binders they put on Chewie seem like a good way to do this. -"Use the Force, Luke." Come on! If nothing else, this should have been an Attack-Run bonus card. -Imperial Officer. I don't know his name, but he comes into the DS conference room to tell Tarkin that Dantooine is deserted. He has a clear screen shot and has lines. Other characters have been given cards for less than this. -Rebel Troop Transport. These are the small vehicles used on Yavin 4 and Hoth which transported Rebel pilots to their ships. We had some cool card ideas for this a few months ago. Martin............. Replies Author Date 2615 Re: Cards Decipher Forgot Ski Peppler-Swope Sun  2/2/1997 2776 Re: Cards Decipher Forgot Jason Robinette Mon  2/3/1997 ===== swccg-discussion message #4508 (egroups) ===== Date: 12:15 AM Sat 1 Mar 97 From: Jonathan Calvert Subject: COTD Wayback: https://web.archive.org/web/20000110144852/http://www.egroups.com:80/group/swccg-discussion/4508.html? swccg-discussion: COTDDue to some big problems, the COTD will resume tommarrow(Im too tired now...). I will also write in advance to circumvent some future problems. "I must present a winning image, therefore, I have to beat somebody." -Nixon "Some Scientists believe Granulated Sugar may be alive" -Watson's Dictionary of Strange Facts Dark Side Jawa Demolition Deck - 8 wins - 2 losses [address removed] ===== swccg-discussion message #4509 (egroups) ===== Date: 12:57 AM Sat 1 Mar 97 From: Max Salven Subject: Re: TOURNAMENTS Wayback: https://web.archive.org/web/20000110163615/http://www.egroups.com:80/group/swccg-discussion/4509.html? swccg-discussion: Re: TOURNAMENTS>>Can anyone tell me how many tournaments or games you have to play in to get an official ranking by Decipher?<< You must play in a Decipher Sanctioned Tournament with at least 8 players. >>Also, is there anyplace that explains the systems way of giving a ranking?<< Yes. At my Web Site (http://hot.virtual-pc.com/mufty/swccg/intro.html), under the Info Section (Luke Graphic) there's a file called "Tournament Rating System" by "Tim Courtney / [address removed]". It has some, albeit not official, description of the ranking system. The full URL for the file is: For HTML: http://hot.virtual-pc.com/mufty/swccg/info/rating.html For TEXT: http://hot.virtual-pc.com/mufty/swccg/info/rating.txt Hope this helps! -Max ===== swccg-discussion message #4510 (egroups) ===== Date: 1:02 AM Sat 1 Mar 97 From: Max Salven Subject: Re: Scanning Crew Deck Idea Wayback: https://web.archive.org/web/20000108003529/http://www.egroups.com:80/group/swccg-discussion/4510.html? swccg-discussion: Re: Scanning Crew Deck Idea>>It only works if they don't 'grab' Scanning Crew with a Grappling Hook, or, even worse, a What're You Trying To Push On Us.... *shudder* Plus, you have to have sufficient forces to drain while this is going on, since recycling his Force won't win you the game.<< Yeah, those two cards could kill such a deck. However, In the last few tournys I was in, I only saw them played a few times...but yes, they are killers, and there's not much to do about them. About forces...heheh...I think my deck has enough of that. It's one of those boring old 3 Vader/3 Tarkin, lots of STDs, 6 Blizzard Walkers, lots of S/As deck. The same ones that win tournys again and again! -Max ===== swccg-discussion message #4511 (egroups) ===== Date: 1:14 AM Sat 1 Mar 97 From: Max Salven Subject: Re: Scanning Crew Deck Idea Wayback: https://web.archive.org/web/20000108021414/http://www.egroups.com:80/group/swccg-discussion/4511.html? swccg-discussion: Re: Scanning Crew Deck Idea>>20 Scanning crews would certainly hurt a lot of light decks but watch out for 'grimtaash' (bye bye scanning crews) and 'how did we get into this mess' to get a lot of the characters back all in go. << Hey Dave! First post on the ListServ? Anyone, welcome! I've been here for a few months now, and it's really great. I'm sure you'll enjoy it too...But no, Grimtaash would not be any problem at all....you can either try to win a Sense/Alter war, or you just declare a response to his interrupt, and then play all the Scanning Crews in your hand...then his Grimtaash resolves, and you have no more double scanning crews in your hand....and yes, How Did We Get Into This Mess would work, but I've only seen it in one deck, Raphael Asselin's. But again, it can easily be Sensed/Altered, and in most games I've played, DS has more Senses/Alters, as they have lots more space in their deck, and their ships are twice the power of the LS, and they have more power, thus needing less characters, leaving more space for Interrupts. I play with 8-12 Senses/Alters in my Dark Deck, and normally always win S/A wars. But still, at least you agree that it would hurt a lot of light decks...that's good...I might try the deck out sometime...thanks for replying Dave! Oh yeah, did you get me last E-Mail? I asked you to send me info on the March 16 UK tourny....thanks. -Max ===== swccg-discussion message #4512 (egroups) ===== Date: 1:14 AM Sat 1 Mar 97 From: Max Salven Subject: Re: Undercover spies!! Wayback: https://web.archive.org/web/20000108035731/http://www.egroups.com:80/group/swccg-discussion/4512.html? swccg-discussion: Re: Undercover spies!!>>Could someone please post a list of cards that deal with undercover spies, specifically those that cause a spy to break cover? Thanks in advance!<< Yes...Mike Smith ([address removed]) has made such a list. It is available at his web Site (http://www.geocities.com/TimesSquare/6375/index.html) and there's also a copy of it at my site, along with his other stuff, and loads of other things (http://hot.virtual-pc.com/mufty/swccg/info/undercover.html) -Max ===== swccg-discussion message #4513 (egroups) ===== Date: 1:37 AM Sat 1 Mar 97 From: Ed ('You May E-mail When Read Subject: ack! once again... netiquette add-on :) Wayback: https://web.archive.org/web/20000108053320/http://www.egroups.com:80/group/swccg-discussion/4513.html? swccg-discussion: ack! once again... netiquette add-on :)At 09:57 PM 2/28/97 -0500, you wrote: [snip] >Sorry to have send you this but it sucks, i mean i don't wanna die and then >have to blame it on a stupid chain letter...so why risk it. Good Luck. rule 3c: NO chain-letters - this list is for discussion (and occasional off-topic posts along the same lines) of the Star Wars card game. Please do not use this for sending ANY sort of chain letter (whether cute, nice, mean, etc) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "I spill it all as I pour/Red wine will stain... remember/There's none for the little girl blue/Who lives down the stairs/And loves like the stars/But I must not forget/That I am what I am/And you must not forget/That you are who you are..." -- "In The Meadow", by All About Eve =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Check out Surfers, Ltd. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #4514 (egroups) ===== Date: 1:46 AM Sat 1 Mar 97 From: Ed ('You May E-mail When Read Subject: Re: creature question Wayback: https://web.archive.org/web/20000108071251/http://www.egroups.com:80/group/swccg-discussion/4514.html? swccg-discussion: Re: creature questionAt 04:49 AM 3/1/97 +0100, you wrote: >Hello, > >Thank you very much for your reply. no prob. :) >So in fact a creature attack is sort of a new phase. It comes before the >battlephase and is not considered a battle. So you can't use weapons. >(even if the character being atacked carries one?). Can you use for >exemple 'Warrior Courage' when a creature attacks you? basically yeah... it still falls under the attack phase, but its timing happens BEFORE normal battle (I had asked mark about this LONG ago when tony & i ran into some timing problems involving his & my characters at a site with a dianoga). No, characters can't use weapons when a creature attacks (even if they are carrying one). They can use them if THEY attack a creature however. And finally, no, things that add destiny (like Warrior's Courage) cannot be used with creatures. When a creature attacks it's called a 'creature attack" (source: R2 Sensor Array), not a "creature battle". confused yet? :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "You told me last night/You were a sun now/With your very own devoted satellite/Happy for you/And I am sure that I hate you/ Two sons too many/Too many able fires..." -- "Doughnut Song", by Tori Amos =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Check out Surfers, Ltd. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #4515 (egroups) ===== Date: 2:22 AM Sat 1 Mar 97 From: Jeff Heskett Subject: Dagboah delayed :( Wayback: https://web.archive.org/web/20000108085003/http://www.egroups.com:80/group/swccg-discussion/4515.html? swccg-discussion: Dagboah delayed :(>From decipher's web site (one of the side articles on the newsflash page) Looks like a mid-April release for Dagobah. "The Price of Plenty: Dagobah Release Pushed to Mid-April Carol Wisely VP Marketing What's the most popular single movie or series of movies in history? The envelope please....and any guesses other than Star Wars don't count. What's the best time ever to be a Star Wars fan? The only answer is, "Now!" The ripple effects of the Star Wars movies phenomenon is being felt around the universe. Well, the media and marketing universe, anyway, and the universe made up of people who love Star Wars. Sometimes the effects are felt in unexpected ways. For instance, there's the down side, a not-so-down side, to the flood of cool Star Wars merchandise and paraphernalia that has accompanied the movies' re-release. Thousands of neat things based on Star Wars must be reviewed by the teams at Lucasfilm. A bottleneck has formed. The Lucasfilm teams are working feverishly, and miracles are happening daily.... But we know that one effect of their tremendous workload is that Dagobah will not be reviewed in time for a March release. To be safe, and conservative, we offer a Dagobah release date of mid-April. We wouldn't dare even to guess as to the exact day! This is what we know, and this is all that we know at the moment. As any news of Dagobah's release is learned, it will be shared, just as this has been. Till then, stay tuned to the Newsflash." Jeff Heskett [address removed] SWCCG DeckMaker 2.2 http://www.agate.net/~tarkin/deckmaker.htm ===== swccg-discussion message #4516 (egroups) ===== Date: 2:43 AM Sat 1 Mar 97 From: Jeff Heskett Subject: Re: Scanning Crew Deck Idea Wayback: https://web.archive.org/web/20000108102811/http://www.egroups.com:80/group/swccg-discussion/4516.html? swccg-discussion: Re: Scanning Crew Deck IdeaFYI, Don Lowe created a scanning crew deck a looong time ago. (circa June 1996, before ANH) Here it is (it could obviously use some cards from ANH and Hoth now that those are out ;) Even as is the deck is pretty cool. Immediate changes that come to mind, stick in a couple more ships. Add a Wrong Turn or two to make deploying rebel warriors that much harder. And of course, definitely add Captain Khurgee (maybe three). Kessel Tatooine Tatooine:Cantina Tatooine:Jundland Wastes Tatooine:Lars' Moisture Farm Tatooine:Mos Eisley Admiral Motti Chief Bast Darth Vader Djas Puhr Dr. Evazan DS-61-2 DS-61-3 General Tagge Grand Moff Tarkin Lieutenant Tanbris Ponda Baba 2 Ubrikkian 9000-Z001 Devastator 2 Imperial-Class Star Destroyer 2 Alter 15 Scanning Crew 4 Sense Expand The Empire 2 Juri Juice 2 Presence Of The Force Reactor Terminal 3 Dark Jedi Lightsaber 2 Han Seeker Luke Seeker Vader's Lightsaber 4 Restraining Bolt Jeff Heskett [address removed] SWCCG DeckMaker 2.2 http://www.agate.net/~tarkin/deckmaker.htm ===== swccg-discussion message #4517 (yahoo) ===== Date: Sat Mar 1, 1997  11:42 am From: Francis Lalumiere [address removed] Subject: Re: Sisters as two spies Wayback: https://web.archive.org/web/20000108120556/http://www.egroups.com:80/group/swccg-discussion/4517.html? Chadwick Kellenbarger [address removed] wrote: >I agree whole-heartedly that the only source for OFFICIAL information now >is the rules and the FAQ. Not SWPROOF, not Sandy or Tom or Mark's >comments, just the rules and FAQ. So, we look at the rules and FAQ . . . > >According to the Undercover card, "Deploy on your spy at a site . . ." >This is what it says. > >According to the FAQ, we learn that we should "treat them [the Sisters] as >two character cards stuck together." >According to the FAQ, we see that they, the Sisters, are "two characters in >one card." >According to the FAQ, we read that the Sisters "behave as if they were two >seperate characters, except that they cannot be seperated." > >In their lore, we read, in boldfaced terms, "spies" Plural, not singular. > >What we have here is two 'seperate' spies. This fact is further shown by >look at the FAQ a few lines down: > >According to the FAQ, at DS Mos Eisley, the Sisters get a +2 power and a +2 >forfeit for each being a spy (or each being a thief, if you want to look at >it that way, but not for being a spy and a thief, of course) > >Therefore, two 'seperate' spies would need, as per the wording of the >Undercover card, TWO Undercover cards. > >This is not X-Y. We have one Undercover card going on a character, and >then another Undercover card going on a 'seperate' character, therefore, >the X-Y rule is not applicable. > >This is all from the FAQ. Not from SWPROOF, not from what anyone has said. > Nowhere in the FAQ or rules does it state that the Sisters only use one >Undercover card. This is not said. Therefore, we must only read what the >FAQ says. This is all great, and your argument is quite logical. But I have a big problem with putting two undercovers on the Sisters: will you be willing to shove in the face of a new player the 2 pages of FAQ about what happens if one of the covers is broken? Logically, it's nice. Gamewise, it's a rules nightmare. Francis Lalumiere - Gold 28 Replies Author Date 4529 Re: Sisters as two spies Chadwick Kellenbarger Sat  3/1/1997 4545 Tonnika Sisters solution Jeff Heskett Sat  3/1/1997 ===== swccg-discussion message #4518 (egroups) ===== Date: 7:38 AM Sat 1 Mar 97 From: mark- Subject: Re: (Fwd) Re: Shuttling Spies Wayback: https://web.archive.org/web/20000108134624/http://www.egroups.com:80/group/swccg-discussion/4518.html? swccg-discussion: Re: (Fwd) Re: Shuttling Spies> At 03:39 PM 2/28/97 +0000, you wrote: > >Here's the answer on the spies shuttling OFF of Hoth. > > > >------- Forwarded Message Follows ------- > >Subject: Re: Shuttling Spies > >Date: Fri, 28 Feb 97 10:23:41 -0500 > >From: Tom [address removed] > >To: [address removed] > > > >>I know you can't shuttle spies down under the shield but what if he > >>wants to shuttle up? I would say for consistency sake, we should say > >>no. > >> > >You are correct. They can't leave either. > > > =========== > > What about the question of Undercover spies shuttling up to say, a 'Vette? > If they use the other sides movement rules, and if the Rebels think that > the spy is on their side (which, I think, is the whole idea behind > *Undercover*), wouldn't this be okay? > No, based on what Tom told me, they can't go up or down. Regardless of the phase, the Shield is a barrier that prevents their shuttling. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #4519 (egroups) ===== Date: 7:48 AM Sat 1 Mar 97 From: mark- Subject: Re: Firing Weopons Wayback: https://web.archive.org/web/20000108152405/http://www.egroups.com:80/group/swccg-discussion/4519.html? swccg-discussion: Re: Firing Weopons> I am relatively new to the game, so this may be a stupid question. But, I > was wondering when you could fire a weopon. Do you have to initiate (or be > involved in) a battle before you can fire? The rulebook states that you > have to fire at a target at the same location. However, some cards allow you > to fire at targets at adjacent sights. I realize that these cards would > have presedence over the rules - but can you do this outside of a battle? > Or, do I have to declare a battle at one sight before firing weopons located > at one of it's adjacent sights? You can only fire a weapon during the battle phase (phase right after the "Just initiated" phase). There are a few cards that allow you to fire weapons during the Control Phase like Sniper (DS) and Sorry About The Mess (LS), plus others. The cards that allowed you to target at adjacent sites, then you only need battle at either the site where the weapon is (allowing you to fire at an adjacent site) OR battle at the site you would like to fire IN TO, with possibly no opposing presence at the site of the weapon. Make sense? Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #4520 (egroups) ===== Date: 7:49 AM Sat 1 Mar 97 From: mark- Subject: Re: EBO? Wayback: https://web.archive.org/web/20000108170321/http://www.egroups.com:80/group/swccg-discussion/4520.html? swccg-discussion: Re: EBO?> When EBO is canceled, does it go to the lost pile or does it stay their? So > that the DS has to always occupy 5 Hoth sites, otherwise the EBO works > again. > When it is cancelled, it is lost. I'm not sure what the remaining part of your question is asking but if it is lost, it's probably a moot point. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #4521 (yahoo) ===== Date: Sat Mar 1, 1997  10:17 am From: [address removed] Subject: Re: [OT] Net Rep training can be hazardous to your nose Wayback: https://web.archive.org/web/20010508200122/http://groups.yahoo.com:80/group/swccg-discussion/message/4521 > > this week) and the 2nd Edition Rules are very close. Now that Sandy > > is in the position and Tom is trained, the FAQ's should churn out > > much more frequently. It was just a matter of overload on Sandy. > > > > Hang in there guys!! > > > > Mark T., Decipher Net Rep > > I'd love to see what Tom's training is like. I picture an Orwellian > dungeon from 1984(the novel, with Big Brother et al) with Tom > sitting in a chair with all sort of implements of tortue and Sandy in > a while lab coat holding up four fingers. > Actually, no. We bring in real live Cardassians to do this. > > Just kidding, of course. From my perspective, the rules and RC > contradictions are A LOT less jumbled than they were a few months > ago. And I think you're partly to blame for that, Mark. :) I'm not sure if I was just complimented or insulted. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) Replies Author Date 4548 Re: Net Rep training can be hazardous to your no Jeff Heskett Sat  3/1/1997 ===== swccg-discussion message #4525 (yahoo) ===== Date: Sat Mar 1, 1997  10:17 am From: [address removed] Subject: Re: Commander Luke Question Wayback: https://web.archive.org/web/20010508192608/http://groups.yahoo.com:80/group/swccg-discussion/message/4525 > During a tournament is the deployment > restriction on Cmdr. Luke "deploy only on > Hoth" taken to mean that he can only deploy > at a Hoth site? Can can he be deployed > directly onto a speeder (or other vehicle) > on Hoth? Can he be deployed onto a starship > at the Hoth system? Yes, you can deploy him directly onto a vehicle at a Hoth Site (with Icons or previous presence of course) and, you may deploy Cmmdr. Luke onto a starship at the Hoth System. Any card that has a deployment restriction of a planet is still considered deploying to that location if it is to an orbiting ship. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #4536 (yahoo) ===== Date: Sat Mar 1, 1997  4:32 pm From: Chuck Smith [address removed] Subject: Re: TCINC Wayback: https://web.archive.org/web/20010508202214/http://groups.yahoo.com:80/group/swccg-discussion/message/4536 > Heya Gang: > > In a game yesterday, The Circle is Now Complete came into play, and we > had never seen it before in play. Myself and my opponenet were not quite > sure how to play the thing out. > > The FAQ says that TCINC is not a battle...so no destiny draws are made. > The card states that add +2 to power if you have a lightsaber. I got that > much...but, do you get to swing the sabers at each other. > > My response was that since it wasnt a battle you couldnt swing the sabers > at eachother. > > Comments? Am I playing it right? You are correct. TCINC is *not* a battle, and you may not swing the sabers. Chimaera ===== swccg-discussion message #7165 (egroups) ===== Date: 12:21 AM Tue 1 Apr 97 From: Martin Nesbakken Subject: Re: mines Wayback: https://web.archive.org/web/20000111041252/http://www.egroups.com:80/group/swccg-discussion/7165.html? swccg-discussion: Re: mines[snip] > This is correct. My problem with the whole thing was that it makes > the Infantry Mines sort of useless if a Snowspeeder can fly up and > down "tripping" them and causing them to go off without killing > anyone. (Geez, that sounds ghoulish, doesn't it?) Well, you don't have to bury them. Burying mines is not neccesarily better than just putting them down there in the old fashion. If you want to walk around in your AT-ATs, just deploy those inf mines face up and nothing happens before someone decides to move or deploy a character there. Better be careful though, because your mining droid is a character . . (Blip - Bleep - Bleep BOOM! :-) Martin. ===== swccg-discussion message #7166 (egroups) ===== Date: 12:50 AM Tue 1 Apr 97 From: NML Subject: Re: a query about imperial squad leader... Wayback: https://web.archive.org/web/20000111045824/http://www.egroups.com:80/group/swccg-discussion/7166.html? swccg-discussion: Re: a query about imperial squad leader...>Okay, I apologize because I'm sure this has been asked before, but what >was the ruling regarding imperial squad leader's status as a trooper? I >remember Sandy ruling at one point that he was a SandTROOPER, and it does >say sandtrooper in his lore, but I want to be sure. I also apologize if >this is in the new FAQ, I haven't had time to get it yet. > >danke schon, > >-Jeff >**If you only knew the POWER of the Dark Side! -D. Vader** An Imperial Squad Leader is a trooper and it will specifically state this in the updated FAQ due out soon (I hope). NML ===== swccg-discussion message #7167 (egroups) ===== Date: 12:50 AM Tue 1 Apr 97 From: NML Subject: Re: Dr. E, and Dannik J. Wayback: https://web.archive.org/web/20000111054515/http://www.egroups.com:80/group/swccg-discussion/7167.html? swccg-discussion: Re: Dr. E, and Dannik J.>Does anyone else see a vicious combo of Dr. E with LRBR, and that assassin >Dannik J. (can't remember last name) who can eat the soup of any lost or >forfieted character, you kill the chars. withy Dr. E operate, then give them to >Dannik to add to his power, leave one with a low ability and forfiet hit, but >not operated on, and waste them in power. Just something I thought of last >night while playing, never got it out all at once to play though. Oh well, >tell me what y'all think about the above stated. > >Garrett Larson Good combo but remember that you also need a power droid or a fusion generator present. This makes it a four card combo that is rather tough to get out. Also you need to save up quite a bit of Force to do this, 2 to fire once, 1 to eat the soup, and then 2 to fire again. This is not to mention any that you use to initiate battle. NML ===== swccg-discussion message #7168 (egroups) ===== Date: 1:18 AM Tue 1 Apr 97 From: Dave Weaver Subject: buried timer mines question Wayback: https://web.archive.org/web/20000111063023/http://www.egroups.com:80/group/swccg-discussion/7168.html? swccg-discussion: buried timer mines questionWhat happens if I trip one of my own buried timer mines? Presumably it just fizzles out and affects nobody - correct? Dave. ===== swccg-discussion message #7169 (yahoo) ===== Date: Tue Apr 1, 1997  9:06 am From: Patience Frederiksen [address removed] Subject: High Anxiety/Nice Of You Guys To Drop By? Wayback: https://web.archive.org/web/20000111071422/http://www.egroups.com:80/group/swccg-discussion/7169.html? What happens to High Anxiety if Nice Of You Guys To Drop By is played on the missing character? It's not an Utinni Effect so there's no connection between the Rebel it's deployed on and that character, but NOYGTDB *is* how the IE was "cancelled" in the film. Of course, Leia may have been in High Anxiety throughout the movie... :-) This could also have an impact on Utinni Effects deployed on characters. Opinions? Replies Author Date 7338 Re: High Anxiety/Nice Of You Guys To Drop By? [address removed] Thu  4/3/1997 7380 Re: High Anxiety/Nice Of You Guys To Drop By? Sandy Thu  4/3/1997 7406 Re: High Anxiety/Nice Of You Guys To Drop By? SMITH Michael Thu  4/3/1997 7414 Re: High Anxiety/Nice Of You Guys To Drop By? Klint Thu  4/3/1997 7418 Re: High Anxiety/Nice Of You Guys To Drop By? [address removed] Thu  4/3/1997 ===== swccg-discussion message #7170 (egroups) ===== Date: 2:10 AM Tue 1 Apr 97 From: Patience Frederiksen Subject: Re: Game Mechanics (was Re: CI: Concussion Missil Wayback: https://web.archive.org/web/20000111075853/http://www.egroups.com:80/group/swccg-discussion/7170.html? swccg-discussion: Re: Game Mechanics (was Re: CI: Concussion Missil> I disagree here. Battle Power is based on the inherent ability of a > vehicle/character/whatever to do damage during that battle (with standard > "built-in" weaponry, fists, sticks and stones, or maybe even ramming). > It has (or *should* have) little to do with surviving to that phase. Bit of a typo on my part-battle power is *generated by* the reasons stated above, but it only has significance if it's still there at the end of the battle. You argue that once one goes to the trouble to deploy something with power, it has every right to add that power to your side in a battle right up to the end of a battle in which you decide its usefulness has come to an end or it's been hit by a weapon. I tend to disagree with that viewpoint, as this is a combat game and while *most* weapons can conceivably be survived in some form, a few (like the Superlaser) aren't even capable of inflicting survivable damage to their targets-assuming their masters are even gracious enough to try to do so. The points you raise about real-time simulation of the game are valid, but I tend to think of the DS II in Jedi as I write this: the Star Cruisers it destroys certainly do damage before their destruction, but that's represented in firing their weapons and drawing battle destiny contingent on its passengers (i.e, Skywalkers or Don't Get Cocky.) A Superlasered ship should certainly have the chance to do that level of damage, but I can't see the remnants of the ships and their pilots amounting to anything else in the course of that battle. Maybe we should total power before firing weapons, declaring the total damaging potential of our forces before seeing them take attrition/carbon scoring/etc. This would seem more logical in some ways than our current system of combat. ===== swccg-discussion message #7171 (egroups) ===== Date: 2:11 AM Tue 1 Apr 97 From: Brett Helgeson Subject: Can this work or... Wayback: https://web.archive.org/web/20000111084354/http://www.egroups.com:80/group/swccg-discussion/7171.html? swccg-discussion: Can this work or...-- [ From: Brett Helgeson * EMC.Ver #2.5.02 ] -- -------- REPLY, Original message follows -------- Date: Monday, 31-Mar-97 07:15 PM From: Ed \ Internet: ([address removed]) To: [address removed] \ Internet: (swccg- [address removed]) Subject: Re: How would this work out? Or can it even? At 05:51 PM 3/31/97 -0800, you wrote: > >First check the game text on Don't Underestimate Our Chances: "If an >opponent has just initiated a battle, triple the resulting battle damage >for the eventual loser." So you cannot play this card if you initiate the >battle. > >Also remember that Blizzard 1 is only crashed and not immediately lost. >Those on board are not lost immediately and may be forfeited from the >battle. So instead of 90, you have only 27 battle damage (don't forget the >power of the Septoid Droid. Veers, Vader, Septoid Droid and Blizzard 1 are >a forfeiture of 27 and therefore could forfeit all cards from the battle >and satisfy all the battle damage. Not quite the whole game but could be >very damaging to your opponent's overall strategy. umm, am i the only one who is noticing something (or am i a bit screwed up on the rules too) :) if the walker is "crashed" the battle at that site in the above situation would be cancelled woulnd't it? Everyone on board the walker would no longer be able to use the ability for the battle (since crashing is an automatic action and reduces power, etc to 0 and everyone on board no longer has presense). What I should have said from the get go is that if the ds had played the equivilent to don't underestimate our chances.... And yes, the battle still happens - the DS has 'presence' aboard the walker - there just isn't any thing they can do about - similar to the "Han on the falcon-landed" - the power is zero, but since han is there, you can attack (also like lateral damage power = 0 but you can still attack...I think =) ===== swccg-discussion message #7172 (egroups) ===== Date: 2:58 AM Tue 1 Apr 97 From: mark- Subject: April First Net Cleaning Wayback: https://web.archive.org/web/20000111092837/http://www.egroups.com:80/group/swccg-discussion/7172.html? swccg-discussion: April First Net Cleaning*** Attention *** It's that time again! As many of you know, each leap year the internet must be shut down for 24 hours in order to allow us to clean it. The cleaning process, which eliminates dead email and inactive ftp, www and gopher sites, allows for a better-working and faster internet. This year, the cleaning process will take place from 12:01 a.m. EST on April 1 until 12:01 a.m. EST on April 2. During that 24-hour period, five powerful internet-crawling robots situated around the world will search the internet and delete any data that they find. In order to protect your valuable data from deletion we ask that you do the following: 1. Disconnect all terminals and local area networks from their internet connections. 2. Shut down all internet servers, or disconnect them from the internet. 3. Disconnect all disks and hardrives from any connections to the internet. 4. Refrain from connecting any computer to the internet in any way. We understand the inconvenience that this may cause some internet users, and we apologize. However, we are certain that any inconveniences will be more than made up for by the increased speed and efficiency of the internet, once it has been cleared of electronic flotsam and jetsam. We thank you for your cooperation. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S FREQUENTLY ASKED QUESTIONS DOCUMENT! * --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #7173 (egroups) ===== Date: 3:54 AM Tue 1 Apr 97 From: David Wells Subject: Re: YODA and DOLE? Wayback: https://web.archive.org/web/20000229184042/http://www.egroups.com:80/group/swccg-discussion/7173.html? swccg-discussion: Re: YODA and DOLE?Actually, when I think of Bob Dole, I'm reminded of the old Incredible Hulk cartoons... "Bob Dole smash puny humans! Why puny humans not leave Bob Dole alone?!" "Bob Dole strongest one there is!" > -----Original Message----- > From: Commander Luke Skywalker [SMTP:[address removed]] > Sent: Friday, February 28, 1997 10:36 AM > To: [address removed] > Subject: YODA and DOLE? > > From Commander Luke Skywalker > > I read the Yoda card when it was posted, and I thought that it sounds > sort > of like Bob Dole...you know, speaking in the 3rd Person!... > > LMK What you think!! > > -Commander Luke Skywalker > ===== swccg-discussion message #7174 (egroups) ===== Date: 4:34 AM Tue 1 Apr 97 From: Francis Lalumiere Subject: S/A resolution Wayback: https://web.archive.org/web/20000229205339/http://www.egroups.com:80/group/swccg-discussion/7174.html? swccg-discussion: S/A resolutionGold 12 wrote: >> Okay, let's take stock quickly. Both sides have passed consecutively, the >> final LS pass still being a response to Monnok. Now, the LS can resolve >> their Sense. It fails. Now, HOW CAN LS GET ANOTHER RESPONSE to Monnok? >> LS had the last action (they passed, thus moving the Sense into the >> resolution phase). DS has nothing to respond to and LS last response was >> to pass. Unless action resolution (drawing destiny to determine if the >> Sense works or fails) is now response to an action, there is simply no >> where else for this chain to go! >> >> We all make mistakes (my most recent SWCCG one was my rabid attacks >> on the Gravity Shadow rulings). Reverse this now, Tom. It's the right >> thing to do. >> >> Henry >> Gold 12 Chuck replied: >A very eloquently-stated argument and one that I happen to agree with 110%. > >Chuck And I add that I am too very much in favor of a reversal. Who's with us? Then again, we haven't seen the final FAQ yet... Francis Lalumiere - Gold 28 *** Visit http://www.geocities.com/Area51/4311/ *** for Montreal Tournaments information! ===== swccg-discussion message #7175 (egroups) ===== Date: 5:24 AM Tue 1 Apr 97 From: Ed ('Post Will I, Yes? Hmmm!' Subject: Re: YODA and DOLE? Wayback: https://web.archive.org/web/20000301024415/http://www.egroups.com:80/group/swccg-discussion/7175.html? swccg-discussion: Re: YODA and DOLE?At 11:35 AM 3/31/97 -0800, you wrote: >Actually, when I think of Bob Dole, I'm reminded of the old Incredible >Hulk cartoons... [snip] ok, i gotta have some fun now too :) (camera fades in to newscaster behind desk) "This is DNN, Decipher News Network. Today, we are honoured to have with us the recent presidential candidates of the 1996 election. They will give us their views on the upcoming release of the Star Wars CCG expansion 'Dagobah'. Let's start with Bill Clinton: Mr. President, what are your impressions of the game." [Bill, dressed in his typical blue "power" suit] "Well, first I'd like to start off by saying thank you for having me on this show and thanks go to the voters. Without their help I would be sitting right now at McDonalds with Hillary and Chelsea." [leans over to a SS agent, whispering] "Speaking of which, make sure you remind me to swing by the drive-thru when we are done here" [back to camera] "As you know, Decipher makes great games and I can be 100 percent certain that this new expansion will excede all expectations. It is to the employees at Decipher that my heart goes out to today." [newscaster] "Thank you, Mr. President. Now on to ex-senator Mr. Bob Dole" [Bob, with that perpetual frown look] "Bob Dole doesn't play silly games that these kids today play. Back in Bob Dole's day we used to beat each other about the head with sticks the size of those little Mexican chuhuahua dogs. That's what this country needs again are kids who know the TRUE meaning of fun without all of this false violence that our society provides for them! Why, I fought in World War II and bounced a grenade off a tree just to have it explode by me. You want excite, well Bob Dole has news for you. But first Bob Dole needs his afternoon nap." [promptly falls asleep at his podium] [newscaster] "There you have it, folks. And now for our final commentator of the day, Mr. Ross Perot" [camera shot of cowboy hat just barely above the top of the podium, sound of footsteps on a step ladder, and Ross pops up from behind] "How-doo, folks. Lemme tell ya something... Decipher knows how to do great games, yes they do. If you can't take my word for it, maybe you can take a horse to water and have him eat peanut butter next to the pole-cat. Heh heh. But seriously folks, I'm here today to illustrate my point with these pie charts I brought with me... Now if you take a look at--" [Bill] "Ohh, blow it out your ear, you Yoda reject. The American public is tired of your charts and demographics!" [Bob, waking up] "...and another thing, Bob Dole does not LIKE pineapple!" [falls back to sleep] [Ross] "Well, that's fine & dandy for you, Billy-boy, but a stick of celery in the hand is worth a penny earned for a rainy day..." [arguments continue as the camera pans back to the newscaster] "So as you can see, ladies and gentleman, 2 out of 3 candidates don't know what the hell they are talking about. This has been DNN, where the art of great games comes true." [fade out] Dormouse aka "Mr. Creature" Surfers, Ltd. Netrep [address removed] [address removed] ------------------------------------------------------------------------ SURFERS, LTD. "Riding on a wave and a prayer!" ------------------------------------------------------------------------ [address removed] -- Alternate mailing address hppt://ftd.flowers.bouquet -- Arrangements for any occasion [address removed]$$$ -- Use "REFUND" in subject line http://www.isomedia.com/homes/dormouse -- Updates will be done soon! FAX Ma'am (Just the...) -- HAN-GTEN or SUR-FWAX ------------------------------------------------------------------------ ===== swccg-discussion message #7182 (yahoo) ===== Date: Thu Jan 1, 1970  4:59 am From: Sandy [address removed] Subject: Re: Canadian Release dates Wayback: https://web.archive.org/web/20010511223723/http://groups.yahoo.com:80/group/swccg-discussion/message/7182 >Does anyone know when the Canadian release dates are? >For Dagobah, the anthologies, Bespin,etc. > >Hoth came out in December. Decipher now has (and had with Hoth) world-wide releases. Any delays you experienced resulted from the particular distributor and retailer that you got your cards from. You might ask your retailer to check on this. Sandy ===== swccg-discussion message #10343 (egroups) ===== Date: 12:16 AM Thu 1 May 97 From: justin.pake- Subject: Ordered to Engage Wayback: https://web.archive.org/web/20000105113957/http://www.egroups.com:80/group/swccg-discussion/10343.html? swccg-discussion: Ordered to Engage> From: [address removed] > > From: SMITH Michael [address removed] > A really wicked combo is with Nabrun Leids. Say your opponent complies > with the effect and has a battle at every applicable location, but has > some characters controlling a site where you don't have presence. After > your characters have survived a battle at one site, Nabrun Leids them > over to the other site. Your characters *can't* battle again, so Dark > fails to "engage" and loses 3 Force. > - - - - - - - - - -------------------- > I don't have this card, but I gotta say "ouch". > > Better than Nabrun would be any "battle cancelling card". > E.g. Alternative to fighting, multiple barriers, dark hours maybe. ---------- Cards that cancel a battle won't work because your cards are not considered to have participated in the battle (at least under the still-born FAQ). Thus they could be battled at the new location and allow Dark to meet the terms of the Order To Engage. Mike Smith - - - - - - - - ------------------------- That was the point! No Nabrunning, simply Alternative to Fighting, then afterwards point out that "you didn't battle me there!". Cheers, Juz ===== swccg-discussion message #10344 (egroups) ===== Date: 12:32 AM Thu 1 May 97 From: justin.pake- Subject: Test #2 and Timing Hypothesis Wayback: https://web.archive.org/web/20000105132734/http://www.egroups.com:80/group/swccg-discussion/10344.html? swccg-discussion: Test #2 and Timing Hypothesis> ONLY CATCH HERE IS: > This relies upon the NEW (impending *sigh*) timing rules. Under the old > rules, your opponent may be able to declare a move in response to your > move, and it would still be the start of the turn (conditions valid at > declaration). > i.e. Declare Apprentice move > Opponent declares test move (legally) > Apprentice move resolves. > Test move resolves. It's gone again. > > This is not an argument for errating the test, it is just an argument foir > releasing the timing rules. PLEEEAAASSSEEE!!!!! > > Cheers, > Juz Well Juz, I would say that you couldn't move the Test as a react, since react necessarily would indicate that it wasn't the beginning of the turn, even under the old timing rules, right? Once the declaration of the move is made, the 'beginning' is over. Anyways, I'd like to see the new timing rules released as well. - - - - - - - ----------------------- Careful to note that there is a difference between response and react (react carries a pretty specific game function). I think this is legal under existing rules because I believe that the any previous phase/action (in this case, movement phase) is valid until another action _resolves_. Anyway, it's all academic as the FAQ is about to be released anyway...... ...... I can feel it ...... ...... right....? (lots of still working on it's, but has anyone seen a DATE given for the FAQ? ) Cheers, Juz ===== swccg-discussion message #10345 (egroups) ===== Date: 12:42 AM Thu 1 May 97 From: justin.pake- Subject: Counting my piles Wayback: https://web.archive.org/web/20000105151332/http://www.egroups.com:80/group/swccg-discussion/10345.html? swccg-discussion: Counting my piles}Alright, Current rulings indicate that one can count their reserve deck at }anytime. }This would allow one to see how close an insterted card would be to the top }of their pile. Could one count, activate enough to avoid the card and then }at some point Bith Shuffle so as to effectively push the card farther down? } I'm afraid that has changed. The new tournament guidelines under code of conduct section 2 says you may not count your reserve, used or lost piles unless you have a specific card that allows you to do so. And that card must be shown before you count the pile. I don't believe that the shuffle cards allow you to count the pile being shuffled. Sorry Dave - - - - - - - ------------------------- Bill, For reference, this is also mentioned in the now Official SWCCG Rulebook (ESB 2P game). Cheers, Juz for the record, I don't understand the "implications" of .AOL addresses anyway... ===== swccg-discussion message #10346 (egroups) ===== Date: 12:43 AM Thu 1 May 97 From: Michael Josem Subject: OT- Light Bulbs Wayback: https://web.archive.org/web/20000105165856/http://www.egroups.com:80/group/swccg-discussion/10346.html? swccg-discussion: OT- Light BulbsQ: How many internet mail list subscribers does it take to change a light bulb? A: 1,331: 1 to change the light bulb and to post to the mail list that the light bulb has been changed 14 to share similar experiences of changing light bulbs and how the light bulb could have been changed differently. 7 to caution about the dangers of changing light bulbs. 27 to point out spelling/grammar errors in posts about changing light bulbs. 53 to flame the spell checkers 156 to write to the list administrator complaining about the light bulb discussion and its inappropriateness to this mail list. 41 to correct spelling in the spelling/grammar flames. 109 to post that this list is not about light bulbs and to please take this email exchange to alt.lite.bulb 203 to demand that cross posting to alt.grammar, alt.spelling and alt.punctuation about changing light bulbs be stopped. 111 to defend the posting to this list saying that we all use light bulbs and therefore the posts **are** relevant to this mail list. 306 to debate which method of changing light bulbs is superior, where to buy the best light bulbs, what brand of light bulbs work best for this technique, and what brands are faulty. 27 to post URLs where one can see examples of different light bulbs 14 to post that the URLs were posted incorrectly, and to post corrected URLs. 3 to post about links they found from the URLs that are relevant to this list which makes light bulbs relevant to this list. 33 to concatenate all posts to date, then quote them including all headers and footers, and then add "Me Too." 12 to post to the list that they are unsubscribing because they cannot handle the light bulb controversy. 19 to quote the "Me Too's" to say, "Me Three." 4 to suggest that posters request the light bulb FAQ. 1 to propose new alt.change.lite.bulb newsgroup. 47 to say this is just what alt.physic.cold_fusion was meant for, leave it here. 143 votes for alt.lite.bulb. It's Sooooooooo true........... ===== swccg-discussion message #10347 (egroups) ===== Date: 12:43 AM Thu 1 May 97 From: justin.pake- Subject: No more Bast for Dagobah Wayback: https://web.archive.org/web/20000105184433/http://www.egroups.com:80/group/swccg-discussion/10347.html? swccg-discussion: No more Bast for DagobahThat is why I gave you my interpretation. I'll tell you right here that I'm only looking at where you are ending up. A Dagobah location. You can't do it. By the way, for further clarification, other cards that you can't use to end up at a Dagobah location : Chief Bast Evacuate? Escape Pod Hope that helps! Tom - - - -- - - - - - --------- There goes that loophole! I was expecting a Bast Resurgence! ;-) Cheers, Juz ===== swccg-discussion message #10348 (egroups) ===== Date: 12:44 AM Thu 1 May 97 From: Dave Weaver Subject: Re: A quick beg for reconsideration on 'bonuses' Wayback: https://web.archive.org/web/20000105202938/http://www.egroups.com:80/group/swccg-discussion/10348.html? swccg-discussion: Re: A quick beg for reconsideration on 'bonuses'At 20:15 30/04/97 -0800, you wrote: >>If not, can someone explain why thinking of "-" as a bonus is important for >>the balance of the game? > Well if you look at it from a different perspective.. If all your characters were deploy -2, would that not be a bonus?? Playing Devils Advocate, Dave. ===== swccg-discussion message #10349 (egroups) ===== Date: 12:46 AM Thu 1 May 97 From: justin.pake- Subject: COMMENT: Bounty Hunters for All Sides Wayback: https://web.archive.org/web/20000105221400/http://www.egroups.com:80/group/swccg-discussion/10349.html? swccg-discussion: COMMENT: Bounty Hunters for All SidesFrom: Xmichael wolffX [address removed] Date: Wed, 30 Apr 1997 13:58:48 -0400 (EDT) Subject: Bounty Hunters Heres my beef with bounty hunters: i will draw a parallel between bounty hunters and droids Droids are programmed to follow a master, just like hunters are paid to get their bounty, bad or good.... even though a bounty hunter may be a bad ass, he might just as well hunt down an imperial as he would a rebel...bounty hunter cards should be either rebel or imperial--one on the table at a time (unique) but that card can switch sides according to some destiny draw or something--just like a droid or vehicle can be stolen. So yeah Boba Fett can help the imperials, but he can also help the rebels.....he did help Luke once, didn't he? or was it han? i forget..... so-----fix the bounty hunter rules as there are more than a handful now michael - --Rebel Scum - - - - - - - ---------------- Check out the hint about Bespin in the Whats New @ Decipher page. Coming next expansion is the ability to post bounty's, so I'm betting that it'll be an ability available to both sides? Currently though they work OK, as by the Dagobah part of the movie, only the DS were using them. It does seem a little odd for the "moral right" of the Light Side to hire bountyhunters though, whose methods can be a bit grim, and whose costs might be beyond their frugal budgets (look at Papua New Guinea...there it deposed the President!) Bit if a nightmare for DS getting onto Dagobah if the LS goes and buys the BH and his ship!!!! Cheers, Juz ===== swccg-discussion message #10350 (egroups) ===== Date: 1:05 AM Thu 1 May 97 From: justin.pake- Subject: ANSWER: Tallon Rolls Wayback: https://web.archive.org/web/20000309091546/http://www.egroups.com:80/group/swccg-discussion/10350.html? swccg-discussion: ANSWER: Tallon RollsFrom: Michael Cooke [address removed] Date: Wed, 30 Apr 1997 21:52:43 -0700 Subject: Re: ANSWERS: Empty starships SMITH Michael wrote: > DS couldn't battle there unless there were other ships with presence. > An empty fighter by itself cannot be battled. You could, however, play > Tallon Roll against it. Wasn't Tallon Roll errata-ed in the old FAQ, to target two piloted starfighters? You could definitely Tractor it, using Lennox though :) Michael - - - - - - - ------------- I think it was re-errated (on the list?) immediately following that before being released. My NOV96 FAQ says: Errata: Target one of your piloted starfighters and one of opponent's starfighters present. Each player draws destiny.... If opponent's starfighter is unpiloted its power is zero. A tie means nothing happens. Interesting point is that this is not in SWPROOF..... Cheers, Juz ===== swccg-discussion message #10351 (egroups) ===== Date: 1:06 AM Thu 1 May 97 From: justin.pake- Subject: OT COMMENT: Don't worry, be happy. Wayback: https://web.archive.org/web/20000106014609/http://www.egroups.com:80/group/swccg-discussion/10351.html? swccg-discussion: OT COMMENT: Don't worry, be happy.From: [address removed] Date: Wed, 30 Apr 1997 19:36:27 -0400 (EDT) Subject: ***Sorry, my fault!!! (misinterpretation)**** Everyone, I read the card wrong. When it said "each of your move phases" I was thinking sort of like the card was directed toward the opponent as well as yourself. I read the card again and figured out why they did this, and it was because it would happen every turn and if they put "during your move phase" people might have thought it only happened once. Boy, I feel stupid. Anyway, sorry about starting this thread. Thanks, Mike - - - - - - - ----------------- I wouldn't be sorry Mike. These things happen. I gotta say though, you attracted more lengthy replies over more digests than almost any singular post I've ever seen. And I get abused for replying a digest behind! ;) Cheers, Juz ===== swccg-discussion message #10352 (egroups) ===== Date: 1:09 AM Thu 1 May 97 From: justin.pake- Subject: CPMMENT: Actions in activation Wayback: https://web.archive.org/web/20000106033019/http://www.egroups.com:80/group/swccg-discussion/10352.html? swccg-discussion: CPMMENT: Actions in activationFrom: Jason Robinette [address removed] Date: Wed, 30 Apr 1997 15:52:40 -0500 Subject: Question Can any game actions happen in the activation phase that don't cancel or modify Force activation? Just need a clarification on this one. - - - - - - - ---------------- Under current timing rules, yes. You can do just about anything just about anytime. Under impending (!!!!) timing rules, this is a testy one. The original draft of the new timing rules suggested that the phase you are in should be treated like "a card of that name in play". Thus everyone gets the chance to respond to it, then respond to those responses etc. Here a response is a direct modify/cancel of the top card in the "action pile" as it were. A comment I made when reveiwing the FAQ was that if every action was a reponse to another action, or, at the top level, a specific response to a phase, this left no place to play those actions which have no specific timing (i.e. they don't say, During Your X Phase...). Sandy agreed, and was working on it. Cheers, Juz ===== swccg-discussion message #10353 (egroups) ===== Date: 1:14 AM Thu 1 May 97 From: justin.pake- Subject: ANSWER: Kickin' out the spies Wayback: https://web.archive.org/web/20000106051310/http://www.egroups.com:80/group/swccg-discussion/10353.html? swccg-discussion: ANSWER: Kickin' out the spiesFrom: [address removed] Date: Wed, 30 Apr 1997 18:59:33 +0100 Subject: undercover spies & ships If an under cover spy is on opponents side & there is a slot left on a ship/vehicle, the spy can get on it, providing the opponent doesn't use that slot. If, during another turn, the spy is still there, but the opponent wants to board it, can they kick out the undercover spy or not? Trooper D. Felth - - - - - - - - --------------- Certainly can! Spies always get the last seat in economy! Cheers, Juz ===== swccg-discussion message #10354 (egroups) ===== Date: 1:16 AM Thu 1 May 97 From: Maarten Logghe Subject: Re: Use for Dark Path. Wayback: https://web.archive.org/web/20000106065644/http://www.egroups.com:80/group/swccg-discussion/10354.html? swccg-discussion: Re: Use for Dark Path.Hello, > Let me ask once more...WHY? What good is this card? There is no use for > it!! I like the card very much. It sort of does the same as electrobinoculars but in a better and quicker way and by consequence at a great expense... Doesn't this sound like some definition of the 'Dark Side of the Force'. This card is great! It really shows you how the dark side uses the force. Admittedly you won't use this card many times when it's on table. But if you really need to draw a certain destiny, eg CPI or TtMG I would use it. But as less as possible ofcourse. bye, maarten ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ============================================================================= ===== swccg-discussion message #10355 (egroups) ===== Date: 1:20 AM Thu 1 May 97 From: justin.pake- Subject: ANSWER: Pilots on landed starships Wayback: https://web.archive.org/web/20000106084234/http://www.egroups.com:80/group/swccg-discussion/10355.html? swccg-discussion: ANSWER: Pilots on landed starshipsFrom: "Brett Szudy" [address removed] Date: Wed, 30 Apr 1997 18:09:21 -0500 Subject: Starships at sites Hi all, I've got a question about starships that have landed at sites. Now according to the Hoth rules, they don't have power or the ability to use game text. But I'm wondering, do they create presence so that you can battle them? For example, say I have Han on the Falcon at the Big one: Cave. Can the DS deploy Vader there and attack to have a power of 6 vs. 0? And if so, does Han at least get a draw because he's on the Falcon? Thanx, Brett - - - - - - - - ----------------- Here's the last thing I heard on this snipped form my Mark's Rulings Archive: =-=-=- > If a piloted starfighter is landed at an exterior site, the starfighter has > power = 0, the pilot cannot contribute personal power to a battle at that > location, the ship (and pilot) can be forfeited to cover battle losses, and > the ship and pilot has presence (so can control, force drain, block force > drain, attack, and be attacked). > > Question: Does the pilot (permanent or otherwise) contribute ability to a > battle at that location? > No, they do not. =-=-=- Cheers, Juz ===== swccg-discussion message #13055 (yahoo) ===== Date: Thu May 29, 1997  1:14 pm From: Terry Westley [address removed] Subject: DS Assault Squadron Wayback: https://web.archive.org/web/20010511174914/http://groups.yahoo.com:80/group/swccg-discussion/message/13055 A few questions about the DS Assault Squadron: When you Sense/Alter, can you use Vader(6 ability)? Can you use Evader, Empire's Back, or Imperial Reinforcements with it? What is the deploy at a SD: Loading Bay? (10 or 6) Replies Author Date 13066 Re: DS Assault Squadron Maarten Logghe Thu  5/29/1997 13083 Re: DS Assault Squadron SMITH Michael Thu  5/29/1997 13121 Re: DS Assault Squadron Michael Cooke Thu  5/29/1997 13361 Re: DS Assault Squadron [address removed] Sun  6/1/1997 13425 Re: DS Assault Squadron Matt Rowberg Mon  6/2/1997 13444 DS Assault Squadron - Sense/Alter Matt Rowberg Mon  6/2/1997 ===== swccg-discussion message #13349 (egroups) ===== Date: 8:00 AM Sun 1 Jun 97 From: mark- Subject: Re: A few questions Wayback: https://web.archive.org/web/20000226053551/http://www.egroups.com:80/group/swccg-discussion/13349.html? swccg-discussion: Re: A few questions> We're Doomed - The way I read this card, there is some implicit counting > involved here. It says (in part) "If you have less than 15 life force..." > So what happens here? Do you play the Interrupt, then count your cards? > Ask your opponent to count your cards? And what if you have 15 or more > Life Force? Is the interrupt simply ignored? > If a card can only be played based on a certain number of cards in your Reserve Pile, then you should be able to count them to see if you can play it. > It Could Be Worse - With this card, do you have to announce X before you > start using force? And if so, what if you do not have as many force as > you announce - do you just use as much as you have and lose the rest? > X is just whatever you activate for the card. > Finally, with respect to the "counting cards" issue, when you have to > lose force, do you have to nominate where the lost force is coming from, > or can you just "wing it"? Just wing it. You can pull it from any legal source (hand, Active, Used or Reserve). Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13350 (egroups) ===== Date: 8:02 AM Sun 1 Jun 97 From: mark- Subject: Re: Squadrons Wayback: https://web.archive.org/web/20000226082140/http://www.egroups.com:80/group/swccg-discussion/13350.html? swccg-discussion: Re: Squadrons> If Luke & Dack are on a Y-Wing Assault Squadron with a weapon (say a > Proton Torpedo), can Dack add 3 to the weapon destiny draw even though > they are supposedly on different Y-Wings in the squadron? If Dack is not on the Y-Wing firing the weapon (even though they're in a Squadron) then no, he wouldn't. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13351 (egroups) ===== Date: 8:03 AM Sun 1 Jun 97 From: motti1- Subject: Griping about Dagobah. Wayback: https://web.archive.org/web/20000226111838/http://www.egroups.com:80/group/swccg-discussion/13351.html? swccg-discussion: Griping about Dagobah.I just played in a tournament this weekend and you know something it just wasn't fun. Dagobah has spawned a whole lot of decks that aren't fun to play against. I don't mean just losing to them but just that they require no amount of thought, they make you put in a hundred counter cards, and never is there any amount of fun interaction between players. I am talking about the new insert decks, the new Asteroid Sanctuary decks(Even with the errata it is a stupid card), the sit on Dagobah and force drain decks. I never have an ounce of fun playing these decks. Even though I have used each one of them I don't think they are fun to create or play with. With the hundred of good things that Dagobah has brought to the game it also added these boring elements. What they have in common is that the two opposing players never get to interact, inserting your card into the opponents reserve isn't what I call clever game play. What happened to the epic space conflicts and the ground battles. What happened to characters interacting? Where are the cool combos? I miss the days of deploying my characters to BATTLE my opponent. Hopefully cloud city will bring that back or it will get pretty boring seeing who has the better characterless insert deck. I know that several of you will write in and say that these characterless decks have strategy behind them and are fun to play. Maybe you were able to beat the world champion with one and think that your deck building skills match his. Why don't you write how much time you put into deck construction and how much thought you put into it? I am sure that it would amount to about 20 minutes. That is how long it takes to put together one of these decks and how little strategy goes into it. Why don't you ask your opponent how much fun he had playing your deck? The answer to this question is that he will have had none. And for all of you who agree with me why don't you write into this list-serv instead of sending me personal e-mail so maybe we can have a counter card in Cloud City. Heck every card like AFA, 3720 to 1, AS, and the rest should have some sort of defence. On a personal note. Disarmed is immune to alter. Thanks for reading all you wonderful card players. ===== swccg-discussion message #13352 (egroups) ===== Date: 8:03 AM Sun 1 Jun 97 From: mark- Subject: Re: Multiple Dark Maneuvers Wayback: https://web.archive.org/web/20000226140758/http://www.egroups.com:80/group/swccg-discussion/13352.html? swccg-discussion: Re: Multiple Dark Maneuvers> Can you play 3 Dark Maneuvers on a card to do whatever it does 3 times? > I thought no, cause of the cumulative rule. I need a definate answer that > I can print out. Thanks alot! > Right. That would violate the Cumulative Rule so you can't do it. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13353 (egroups) ===== Date: 8:04 AM Sun 1 Jun 97 From: mark- Subject: Re: D* Assault Squadron Wayback: https://web.archive.org/web/20000226163159/http://www.egroups.com:80/group/swccg-discussion/13353.html? swccg-discussion: Re: D* Assault Squadron> Alright, I know there has already been several things discussed about this > card, but I was only just able to get the Anthology now, so please forgive > me. So, I know that Darth, DS-61-2(3) are on board, do they add their 9 to > the total power of the squadron making the total power up to 12? > Yes! It's kind of strange the way it's listed, but you add that 9 power to the three that's listed. It's a procedure that came about with the Rebel Leader cards in that the "added power" is listed seperately from the ships power. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13354 (egroups) ===== Date: 8:05 AM Sun 1 Jun 97 From: mark- Subject: Re: Recoil In Fear / Limited Resources Wayback: https://web.archive.org/web/20000226173327/http://www.egroups.com:80/group/swccg-discussion/13354.html? swccg-discussion: Re: Recoil In Fear / Limited Resources> If the LS plays Recoil In Fear, when he puts his hand down, can I whack > him with a load of limited resources? > Not during the action, no. Putting your hand cards down and drawing new is one action. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13355 (egroups) ===== Date: 8:05 AM Sun 1 Jun 97 From: mark- Subject: Re: Tourney Wayback: https://web.archive.org/web/20000226213836/http://www.egroups.com:80/group/swccg-discussion/13355.html? swccg-discussion: Re: Tourney> If your a tournament manager in the Houston, Texas area, please e-mail me > > with the dates,times, places, and type of tournament. I have never been > in a tournament before so I don't know where their at. Also, please send > me the > price of the tournament. Travis, You can check the Tournament Listings on the web site to see what's happening near you. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13356 (egroups) ===== Date: 8:10 AM Sun 1 Jun 97 From: mark- Subject: Re: MARK: Executor Clarification/D* Question Wayback: https://web.archive.org/web/20000304210133/http://www.egroups.com:80/group/swccg-discussion/13356.html? swccg-discussion: Re: MARK: Executor Clarification/D* Question> Mark, > > I understand this has been posted previously, but I want to ensure my facts > are straight. > > 1) Can the LS use Nabrun Leids to move from, say, Mos Eisley to an Executor > site, or is this restricted to _just_ between Executor sites? > I haven't seen a ruling to the contrary, so I would assume this would be similar to "transporting" to the DSMS sites. > 2) If NL is limited to _just_ between Executor sites, does this mean NL can't > be used to move from, say, Mos Eisley to a Death Star site? Logically, the > two types of sites are the "same"--representing high-value, highly-guarded > Imperial weapon system locations. Elis Helrot and Nabrun Leids can move to Death Star Sites which is why, until I see different from Tom, I'll say you can do it. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13357 (egroups) ===== Date: 8:11 AM Sun 1 Jun 97 From: mark- Subject: Re: Question:Romas "Lock" Navander/Flagship Wayback: https://web.archive.org/web/20000304235234/http://www.egroups.com:80/group/swccg-discussion/13357.html? swccg-discussion: Re: Question:Romas "Lock" Navander/Flagship  If the DS has an ISD with the Flagship effect on it and the LS attacks it with numerous ships with Romas "Lock" Navander as one of the pilots. Can the DS react with other ISDs from nearby systems or does Romas's "opponent cannot react to or from same location" game text apply here. Enlighten me on this please. I would think that Roma's gametext would take effect since it is  cancelling the ability to React to the system.   Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- But Romas is not AT the system, therefore his game text does not apply. Mark, you of all people should know that pilots are NOT PRESENT AT SYSTEMS WHEN PILOTING STARSHIPS! But Romas' game text doesn't specify a "Present" condition.  It just  says "to same location".    Location is generally a generic term  which encompasses systems and sites. Mark T., Decipher Net Rep [address removed] [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13359 (egroups) ===== Date: 8:14 AM Sun 1 Jun 97 From: mark- Subject: Re: QUESTION: Tonnika Sisters and Never Tell Me T Wayback: https://web.archive.org/web/20000305025007/http://www.egroups.com:80/group/swccg-discussion/13359.html? swccg-discussion: Re: QUESTION: Tonnika Sisters and Never Tell Me T> Now, what is the way to deal with this situation: the Tonnika Sisters are > one of the three characters out with each having destinies of 2 (T. > Sisters), 1, and 4. Do the T. Sisters count as 2 characters each with > destiny of 1 OR 1 character with destiny of 2? > They are counted as two characters of destiny 1, ability 1, etc. > Also, has there been an answer to playing 'The Force Is Strong With This > One' against the HFB Assult Squad and getting 2 extra, 1 extra, or none? So far, from what I've seen from Tom, yes. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #13361 (yahoo) ===== Date: Sun Jun 1, 1997  10:34 am From: [address removed] Subject: Re: DS Assault Squadron Wayback: https://web.archive.org/web/20000305095727/http://www.egroups.com:80/group/swccg-discussion/13361.html? > A few questions about the DS Assault Squadron: > > When you Sense/Alter, can you use Vader(6 ability)? Yes, you count Vader's 6 ability. > Can you use Evader, Empire's Back, or Imperial Reinforcements with it? No. > What is the deploy at a SD: Loading Bay? (10 or 6) Neither..it would be 12. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) Replies Author Date 13425 Re: DS Assault Squadron Matt Rowberg Mon  6/2/1997 ===== swccg-discussion message #13366 (yahoo) ===== Date: From: Subject: Wayback: https://web.archive.org/web/20010512112223/http://groups.yahoo.com:80/group/swccg-discussion/message/13366?source=1 Yahoo! Groups : swccg-discussion Messages :Message 13366 of 67554 Groups Home - Yahoo! - Account Info - Help Welcome, Guest Register - Sign In swccg-discussion · Decipher's Star Wars: Customizable Card Game [ Join This Group! ] Home Messages Chat Files Bookmarks Database Polls Calendar Promote    = Owner     = Moderator     = Online  Messages Messages Help  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  --> Message 13366 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg # From [address removed] Sun Jun 1 08:29:39 1997 Return-Path: [address removed] Received: from decipher.com (rothko.decipher.com [205.242.237.10]) by FindMail.COM (x.x.x/x.x.x) with ESMTP id IAA25000 for [address removed]; Sun, 1 Jun 1997 08:29:38 -0700 Received: (from [address removed]) by decipher.com (8.7.5/8.7.3) id KAA05995 for swccg-discussion-outgoing; Sun, 1 Jun 1997 10:53:01 -0400 (EDT) Received: from emout08.mail.aol.com (emout08.mx.aol.com [198.81.11.23]) by decipher.com (8.7.5/8.7.3) with ESMTP id KAA05986 for [address removed]; Sun, 1 Jun 1997 10:52:59 -0400 (EDT) From: [address removed] Received: (from [address removed]) by emout08.mail.aol.com (8.7.6/8.7.3/AOL-2.0.0) id GAA11743 for [address removed]; Sun, 1 Jun 1997 06:40:45 -0400 (EDT) Date: Sun, 1 Jun 1997 06:40:45 -0400 (EDT) Message-ID: [address removed] To: [address removed] Subject: Luke Skywalker, Jedi Knight Sender: [address removed] Precedence: bulk X-Info: Submissions to [address removed] X-Info: Subscription requests to [address removed] X-Info: Authors retain implicit copyright to their material X-Info: Obtain permission from the author before redistributing messages 1) I was wondering if Decipher will put out a Jedi Knight Luke card or will he have to go complete jedi test #6 to become a jedi? Decipher has been putting out a new Luke card every expansion -ANH. Personally I think a new card should be made. 2) I wonder what the deployment restrictions wil be for Bespin for the dark side? If there are none, then why have a "Lando system?" card. It will be the same as "You will go.." I'm hoping there are none. Maybe Bounty Hunters will be able to deploy there and dark jedi's Any thoughts? Jeff --> Message 13366 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg #  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  Copyright © 2001 Yahoo! Inc. All rights reserved. Privacy Policy - Terms of Service - Guidelines - Help ===== swccg-discussion message #13367 (yahoo) ===== Date: Sun Jun 1, 1997  12:05 pm From: "Gordon Pitt" [address removed] Subject: Pack Story Wayback: https://web.archive.org/web/20010508201027/http://groups.yahoo.com:80/group/swccg-discussion/message/13367 To me this is kinda funny: I've been collecting and playing SWCCG since the beginning and have till Dagobah gotten all the sets twice. But for the longest time I've had alot of trouble getting main characters. So when Dagobah came out I decided to go to my local comic store and buy a pack of Dagobah (I later went and bought a box but i had to wait for a friend to meet me later in the week to buy it) I wanted to see these cards. So I bought one pack and some people I know and play against were saying that they had been buying packs and haven't got the mains (Yoda, Son of Skywalker and Executor) so I was pretty sure I would get any as well at least cause the way my luck getting them had been going for awhile. So I buy my one pack and the last card in the pack I got was Yoda!! Man was I happy (other people in the store weren't) so I decided to buy another pack and in that I got the Son of Skywalker. I couldn't help myself but to laugh at my friends expenses. It seems that my luck with Mains has improved and I'm happy for it. (In the box I bought I got another Yoda, Son of Skywalker and the Executor) Just thought I'd add my story. ******************************************************** May the Force Be With You !!!! Gordon "KnightFyr" Pitt CorSec11 in the NSWL Tuxedo_K (IRC-#starwarsccg,#NSWL) Replies Author Date 13612 Pack Story Robert Hallaman Jr. Tue  6/3/1997 13622 Re: Pack Story Andrew N Kato Tue  6/3/1997 13678 Re: Pack Story Steven Horton Tue  6/3/1997 13625 Re: Pack Story Isamu Tue  6/3/1997 13691 Re: Pack Story [address removed] Tue  6/3/1997 17466 Pack Story Crystal Rimmey Sun  7/13/1997 ===== swccg-discussion message #13368 (yahoo) ===== Date: From: Subject: Wayback: https://web.archive.org/web/20010512111104/http://groups.yahoo.com:80/group/swccg-discussion/message/13368?source=1 Yahoo! Groups : swccg-discussion Messages :Message 13368 of 67554 Groups Home - Yahoo! - Account Info - Help Welcome, Guest Register - Sign In swccg-discussion · Decipher's Star Wars: Customizable Card Game [ Join This Group! ] Home Messages Chat Files Bookmarks Database Polls Calendar Promote    = Owner     = Moderator     = Online  Messages Messages Help  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  --> Message 13368 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg # From [address removed] Sun Jun 1 08:34:55 1997 Return-Path: [address removed] Received: from decipher.com (rothko.decipher.com [205.242.237.10]) by FindMail.COM (x.x.x/x.x.x) with ESMTP id IAA25101 for [address removed]; Sun, 1 Jun 1997 08:34:54 -0700 Received: (from [address removed]) by decipher.com (8.7.5/8.7.3) id KAA06210 for swccg-discussion-outgoing; Sun, 1 Jun 1997 10:58:42 -0400 (EDT) Received: from enigma.globalserve.net (enigma.globalserve.net [205.206.120.7]) by decipher.com (8.7.5/8.7.3) with ESMTP id KAA06205 for [address removed]; Sun, 1 Jun 1997 10:58:40 -0400 (EDT) Received: from default (dialin1314.globalserve.net [207.207.170.216]) by enigma.globalserve.net (8.8.5/8.6.9) with ESMTP id HAA26054 for [address removed]; Sun, 1 Jun 1997 07:18:32 -0400 (EDT) Message-Id: [address removed] From: "Gordon Pitt" [address removed] To: [address removed] Subject: Re: Tantive at Dagobah? Date: Sun, 1 Jun 1997 07:11:10 -0400 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1155 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: [address removed] Precedence: bulk X-Info: Submissions to [address removed] X-Info: Subscription requests to [address removed] X-Info: Authors retain implicit copyright to their material X-Info: Obtain permission from the author before redistributing messages I thought that any ship could go to the Dagobah site. I think the deploy restrictions only apply to the planet surface. ---------- > From: [address removed] > To: > Subject: Tantive at Dagobah? > Date: Saturday, May 31, 1997 2:30 PM > > Can the Tantive IV be deployed directly to the dagobah system? > > > ----------------------------------------------------------------------- > J.Bradford > "Impressive, most impressive" - Darth Vader --> Message 13368 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg #  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  Copyright © 2001 Yahoo! Inc. All rights reserved. Privacy Policy - Terms of Service - Guidelines - Help ===== swccg-discussion message #13371 (yahoo) ===== Date: Mon Jun 2, 1997  3:44 am From: Michael Josem [address removed] Subject: Unique Interrupts Wayback: https://web.archive.org/web/20010508193246/http://groups.yahoo.com:80/group/swccg-discussion/message/13371 If an interrupt is unique, can I play only one per round, or per turn. I.e. Fear. Can I draw, play a Fear, say the Force Is With You, and play another? Thanks IA! Thanks, -Max ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Yes, you could do that. It is once per turn. Joz [address removed] ===== swccg-discussion message #13376 (yahoo) ===== Date: Wed Dec 31, 1969  10:59 pm From: Max Salven [address removed] Subject: Recoil In Fear / Limited Resources Wayback: https://web.archive.org/web/20010508201131/http://groups.yahoo.com:80/group/swccg-discussion/message/13376 If the LS plays Recoil In Fear, when he puts his hand down, can I whack him with a load of limited resources? Thanks, -Max ------------------------ I'd say no, for either of two reasons: 1. For RiF the DS dumps their hand at the same time, so you couldn't have any LR to play. 2. I thought the ruling was that you can only play interrupts which directly modify the interrupt in play while it's resolving (or is that part of the impending Timing Rules) +----------------------------+ Wish I may, Wish I might, have this wish | | I wish tonight. I want that star, I want | Greg Anderson | it now, I want it all and I don't care how. | [address removed] | Careful what you wish. Careful what you say | [address removed] | Careful what you wish, you may regret it. | | Careful what you wish, you just might get it. +----------------------------+ Metallica -- King nothing ===== swccg-discussion message #13415 (yahoo) ===== Date: Mon Jun 2, 1997  2:11 am From: [address removed] Subject: Re: Dagobah Question Wayback: https://web.archive.org/web/20010522105114/http://groups.yahoo.com:80/group/swccg-discussion/message/13415 In a message dated 97-06-01 22:00:26 EDT, you write: > > If the LS does not deploy the Dagobah System, is there any way that the DS > > can get there? > > > > Yes. How in the world...? As far as I know, the only way to get there is by moving to the system and landing in a bounty hunter ship. What's the other way? -- Brian Miller [address removed] ===== swccg-discussion message #16637 (egroups) ===== Date: 12:32 AM Tue 1 Jul 97 From: Ed ('Post Will I, Yes? Hmmm!' Subject: Re: Thinking (a rare occasion) Wayback: https://web.archive.org/web/20000112021006/http://www.egroups.com:80/group/swccg-discussion/16637.html? swccg-discussion: Re: Thinking (a rare occasion)At 12:51 AM 7/1/97 -0500, you wrote: >You missed Momaw nadon. oops so i did... ok, spies are even on both sides ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This place reeks of adventure and excitement, Sam!" "I thought that was this tuna fish sandwich I found crawling with life in my coat pocket." -- Sam & Max, the Freelance Police =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SURFERS, LTD. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #16639 (egroups) ===== Date: 5:09 AM Tue 1 Jul 97 From: James Leiser Subject: Obscure references. Wayback: https://web.archive.org/web/20000305162816/http://www.egroups.com:80/group/swccg-discussion/16639.html? swccg-discussion: Obscure references.On Mon, 30 Jun 1997 [address removed] wrote: > > > I don't remember EVER telling you that I would!! ;) "Ask Mr. > > > Owl..." > > > > DOes that mean we have to lick you and get to the center before you'll > > tell us? (You better tell us before lick three- we all know what happens > > after that. Heh-heh-heh...) > > > > > > I love it when really obscure references are understood! > > Wow Mark, if this is obscure I've watched WAY WAY too much TV. I don't even consider quotes like "Why that's your hand Buckaroo" and "How I learned to stop worrying and love the bomb." obsure. ;) ===== swccg-discussion message #16640 (egroups) ===== Date: 7:32 AM Tue 1 Jul 97 From: Daniel M Perez Subject: Just Checking... Wayback: https://web.archive.org/web/20000110182040/http://www.egroups.com:80/group/swccg-discussion/16640.html? swccg-discussion: Just Checking...Okay, just to check, when you use Docking Bay Transit, you pay the Force specified for a batch of characters/vehicles, or for each character/vehicle you want to move? And what is it with Mr. Owl and the obscure reference??? Till paths meet, ****************************************************************************** Daniel M. Perez | The Star Wars Online Trading League [address removed] | [address removed] www.geocities.com/TimesSquare/6153 | www.geocities.com/TimesSquare/Alley/8639 (Featuring Star Wars/Magic Trades) | For Star Wars Net-Traders. Join Today! ****************************************************************************** ===== swccg-discussion message #16641 (egroups) ===== Date: 7:34 AM Tue 1 Jul 97 From: Martin Arlt Subject: Re: WB & BB Wayback: https://web.archive.org/web/20000110195645/http://www.egroups.com:80/group/swccg-discussion/16641.html? swccg-discussion: Re: WB & BB>Ok, I realize that Unlimited is WB and Limited is BB. But, are they the >exact same cards only with different borders? Or do they have different >pictures and text? I'd just really like to know before I chuck out a >good portion of my hobby budget to get a box. The pictures are the same. Some of the cards have had their game text fixed in the WB edition, most notably Electrobinoculars. If you're looking strictly for playing and not for collecting, I would go with the WB. They might not look as cool as the BB, but the white edges hide the wear and tear of playing much better (as the black gets scuffed, you can see the white card stock underneath...doesn't happen with white on white). Also, I've found you can get better deals on boxes of WB cards, since they're not as collectible. Of course, if you're interested in collecting in addition to gameplay (of course), you would probably want to go with the BB. Martin................ ===== swccg-discussion message #16642 (egroups) ===== Date: 8:24 AM Tue 1 Jul 97 From: Brion K. Lienhart Subject: Re: WB & BB Wayback: https://web.archive.org/web/20000110213248/http://www.egroups.com:80/group/swccg-discussion/16642.html? swccg-discussion: Re: WB & BB>Ok, I realize that Unlimited is WB and Limited is BB. But, are they the >exact same cards only with different borders? Or do they have different >pictures and text? I'd just really like to know before I chuck out a >good portion of my hobby budget to get a box. They are the exact same cards, except for Electrobinoculars which had a printing error. ===== swccg-discussion message #16643 (egroups) ===== Date: 9:02 AM Tue 1 Jul 97 From: Chris Scott Subject: D* Assault Squad and *Darth Vader Wayback: https://web.archive.org/web/20000110230611/http://www.egroups.com:80/group/swccg-discussion/16643.html? swccg-discussion: D* Assault Squad and *Darth VaderHello there, A quick SWCCG question: Let's assume the Death Star Assault Squadron is on the table. Admiral Ozzel's game text says he is immediately lost if opponent reacts to his site and Vader is on table. Does the Death Star Assault Squadron count as Vader being "on table" for purposes of Admiral Ozzel? Thanks, Chris Scott ===== swccg-discussion message #16644 (egroups) ===== Date: 9:30 AM Tue 1 Jul 97 From: Matt Rowberg Subject: Re: Q: Hyper Escape and Order To Engage Wayback: https://web.archive.org/web/20000111004240/http://www.egroups.com:80/group/swccg-discussion/16644.html? swccg-discussion: Re: Q: Hyper Escape and Order To EngageOn Mon, 30 Jun 1997 [address removed] wrote: > >> I have a question regarding HE and OTE. >> >> If I Hyper Escape away from a battle, can my opponent initiate another >> battle if all the ships there are from the previosly cancled battle from >> Hyper Escape? >> > >I assume the Hyper Escaped ships are at a different system. In this >case, no. According to the PFAQ, they have participated in battle. > >> Now, if this is illegal, then, if I have Order To Engage out, does my >> opponet lose 3 force then? > >Tom just clarified for me that if a battle started, then you would >not lose 3 due to Order To Engage. > > Mark T., Decipher Net Rep That's not quite what I asked. What I attempted to say was, if I HE away from a battle to another system where the DS has presence, does the DS lose 3 force for not initiating a battle simply because s/he can't? If it is true, that's a mean combo... Matt ===== swccg-discussion message #16645 (egroups) ===== Date: 9:38 AM Tue 1 Jul 97 From: Tom Fletcher Subject: Re: Spies Wayback: https://web.archive.org/web/20000111015935/http://www.egroups.com:80/group/swccg-discussion/16645.html? swccg-discussion: Re: Spies> >At 09:54 AM 6/30/97 -0400, you wrote: >>I have a question... What DS spies are there? I know the LS ahs them >>coming out their ears (literally), but IZ want to know what DS ones there >>are so I can tell how off balance it is. > >hmm funny > >i would actually say the DS has more spies than the LS... probably true BUT how many DS spies generate a presence to allow furthur deployment? Very few. And who the #*^$&^# would play with the Tonnika Sisters??? ;) ANother thing to consider: most of the Dark Side spies are droids and aliens, in fact there are NO Imperials spies. This is, at times, very annoying. And don't forget the difference in game texts. LS: Willard! Leia! Jeroen! R2! Momaw! They're all awesome ('cept for poor ole Wyron). But for the DS: U-3PO! Probe Droid! Those other guys. And the LS has the mighty R-3PO with royally messes up your best spies. Oh well, I personally think the LS has the SPY advantage. > >PREMIERE >DS: >5D6-RA-7 >Garindan >Labria >T. Sisters > >LS: >Leia Organa Momaw Nadon too!!! > > >A NEW HOPE >DS: >U-3PO > >LS: >Commander Vanden Willard >R2-D2 > > >HOTH >DS: >Probot > >LS: >Jeroen Webb >Wyron Serper > > >DAGOBAH >DS: >none > >LS: >none > > >TOTALS >DS: 6 >LS: *6* > >hope that helps :) Tom Fletcher ===== swccg-discussion message #16646 (egroups) ===== Date: 9:52 AM Tue 1 Jul 97 From: Adam Greggs Subject: Re: banning cards Wayback: https://web.archive.org/web/20000111024606/http://www.egroups.com:80/group/swccg-discussion/16646.html? swccg-discussion: Re: banning cardsAt 09:46 PM 6/30/97 -0700, Kevin Tewart wrote: >Adam Greggs wrote: >> >> > 1. Spreading out w/NL during control, then draining, then regrouping >> > during Movement is legal. >> > >> >> ummm... yeah, its so worth it too > >Draining for another 4 force per turn with no risk is worth it, IMHO... > well... this would mean either 2 or more Nabruns per turn... which is a waste of deck space. This would mean NLing part of a group to another site, then draining both, then NLing back. Remember, your opponent is paying for this as well. I just don't see this being a very good deck idea. >> how many people have that many naburns to do that? > >At least 1 of my tourney opponents each week. > How many Nabruns are we talking? Does this guy wind up winning the tourneys, or do just a few people have trouble with this deck. If so, post about what this deck has in it, we'll all develop a deck to counter that. >> So, there is a card that the DS has that counters it plus cancels Landing >> Claw, IMHO thats even better then QAM... QAM's only use is to cancel >> Helrot. > >Not so. QAM also kills all DS characters who were moved by Elis >Helrot. Oota-Goota does NOT do this. > I wasn't talking about Oota-Goota. I'm talking about Those Rebels... It doesn't kill the characters, but it does cancel Nabrun and it cancels enough other things to be worth putting one or two in your deck. Adam Greggs ===== swccg-discussion message #16647 (egroups) ===== Date: 10:01 AM Tue 1 Jul 97 From: Tom Fletcher Subject: Nabrun Leids Strategies! Wayback: https://web.archive.org/web/20000111033113/http://www.egroups.com:80/group/swccg-discussion/16647.html? swccg-discussion: Nabrun Leids Strategies!OK, I see we're all up in arms (heh heh, arms, Nabrun? Never mind) about Mr. Leids. The fact is, CHILL OUT! The card is not invincible! In fact it is easy to stop. Yes, I'm annoyed that you can NL to the Executor and the Death Star, but did you knonw you can use You Will Go To THe Dagobah System to pop up on the Executor? So lets drop that complaint. Now, the counters to NL. There are a few, but there is one I prefer. It's called Space deck. Forget the ground. Unless you're packing 4 Vaders, the DS always gets clobbered down there. Stay up in the vacuum with your big honkin ships. BUT, if you must play ground, Oota Goota? is excellent. Capturing them means that: A) they cannot redeploy them (woo hoo!) and B) Poor little Figrin and KFC are gonna get stomped next turn! So consider that before forgetting about the card. Also, Those Rebels Can't Escape Us is excellent. It cancels their NL, and is USED. It also cancels a million other things too. An excellent card. If you're tired of destiny adders as you mentioned earlier, try the gem of the first set, BORING CONVERSATION ANYWAY. This card cancels ALL the premiere team destiny adders, demotion, and a few others. Best of yet, it can't be Controled! Consider these strategies. They're guarenteed to stop NL. Tom Fletcher Other Side of the Bay, CA ===== swccg-discussion message #16648 (egroups) ===== Date: 10:19 AM Tue 1 Jul 97 From: Commander Luke Skywalker Subject: Re: Wayback: https://web.archive.org/web/20000111041701/http://www.egroups.com:80/group/swccg-discussion/16648.html? swccg-discussion: Re:Yes! Alderaan is out, alright. And, the D* MUST be out! Deploy CC's and Starfighter's to Alderaan. Move them to the D* system! Infultrate the D* system, and Force Drain, or Battle! -CLS Visit a nice site here (MINE): http://www.geocities.com/Area51/Vault/8535/index.html ======================================================= mailto:[address removed] ======================================================= SKYWALKER'S Auction??? ======================= "You Better Watch Out, Or I'll Shoot You With A Cannon" -Woodstock High School Librarian -Foreign Whore ----------------------- "You Know What I Like In A Woman"..."Me" -Rodney Dangerfield ===== swccg-discussion message #16649 (egroups) ===== Date: 10:20 AM Tue 1 Jul 97 From: Aaron E Anderson Subject: Tournies Wayback: https://web.archive.org/web/20000111050239/http://www.egroups.com:80/group/swccg-discussion/16649.html? swccg-discussion: TourniesI was talking to someone from the list several weeks ago about tournaments in Jacksonville, Florida. If that person is still around, could you please e-mail in private. Thanks, Aaron Anderson -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "The human head weighs eight pounds...." "Did ya know dogs and bees can smell fear...." "Did ya know my neighbor has three rabbits?" -Ray in Jerry MacGuire ===== swccg-discussion message #16662 (yahoo) ===== Date: Tue Jul 1, 1997  9:40 pm From: Kevin Tewart [address removed] Subject: Re: banning cards Wayback: https://web.archive.org/web/20010507001948/http://groups.yahoo.com:80/group/swccg-discussion/message/16662 Robert Irons wrote: > I think you are going the wrong way. Try including more guys in your > deck instead of all these counters. If you have massive power at a > site, your opponent will lose the game by jumping in. Nah... not with a mains deck with multiple lightsabers and team-destiny cards. > Also, always > play as if you suspect your opponent has a NL. If he has a huge group > some place, never ever deploy a few guys some place else to get a force > drain. (unless it is late game and you have to have that drain to win) Uh... yeah... how many other cards are there that you should "always assume" your opponent has?? If NL/EH are the only ones, then that says something about how unbalanced they are. > >I used to have a deck with no sites, and even more counters to NL. I > >thought that if I had no sites then NL wouldn't bug me as much. > >WRONG!!!! When I ventured onto LS territory, he would NL all over me. > > See, you shouldn't have done this. Yeah, well.. I thought that Vader/Tarkin/DS61-3 & -2/plus bounty hunters would win me some battles. Silly me. He brought all his mains from the entire play surface to that one site and destroyed me. > >He'd NL all his piles of characters into one and attack me (cuz NL > >effectively lets you put the Movement Phase before the Battle Phase). > > And because of this you have to watch out for it. No because of this is should be restricted/errata'd/banned. > There are many ways to deal with this. He has to be playing with _lots_ > of NL's and using even more force. Because of this he is going to have > a weak, weak ground force. Also, monnok would rape him after he drew up. NL can be played in the draw phase whenever they're drawn. So monnok isn't a big threat. And LS characters are CHEAP to deploy. > I would miss it. NL is a great card that lets you capitalize on your > opponent's mistakes. If your opponent plays well, then NL won't win > you the game. No, NL is an abusive card that throws the sequence of play out the window. -Kevin ===== swccg-discussion message #18751 (yahoo) ===== Date: Thu Jul 31, 1997  3:32 am From: Tom Fletcher [address removed] Subject: Re: Squads! and a question Wayback: https://web.archive.org/web/20010511173921/http://groups.yahoo.com:80/group/swccg-discussion/message/18751 >At 09:50 PM 7/29/97 +0000, [address removed] wrote: >>> Also, can you Tallon Roll with a squad or not? I think we need a squadron >>> FAQ... badly. Anyway, if so, DSAS and Tallon Roll are the best combo in the >>> history of man! X-Wing, no problem. Red 6? The Falcon? Red 5 with Luke and >>> R2?? Nothing could stop it! Except a Corellian Slip, a way to underused >>> card. >> >>Yes, you can Tallon Roll a squad. What doe sthis mean? I can Tallon Roll a Y-Wing Assault Squadron? Does this mean I can use the HFBAS (Death Star Assault Squadron) to Tallon Roll a ship (this I want to know!)? > (got that right! ;) ) > >I must disagree! In the card status line, saying what it is- where does it >say Starfighter? Nay- it sayith Squadron! (At least as far as the TIE, X, >and Y wings go) > >I'll point out the distinction that the HFB squad actually mentions all the >fighters in the group. Why then would you list those, and not put >"Squadron: 3 TIE Fighters" on the others? Obivously something is ment by that. > >So- from this I conclude that HFB squad can be targeted by cards effecting >ships, but other squads cant! I think we're being _very_ picky. Because it doesn't say it, does that mean Undercover can be altered? Hmm? Consider it "informal" errata. They are squadrons _and_ starfighters. This is something that REALLY needs work in the FAQ! How much do they add at Tatooine, 1 or 3? For Death Squadron, how many are they? This definitely needs clarification in part 3 of the FAQ, esp. since squadrons have gotten powerful enough that people use them! >What do you think, sirs? > > > >-Tony >[address removed] Tom Fletcher ===== swccg-discussion message #18760 (yahoo) ===== Date: Thu Jul 31, 1997  9:43 am From: Maarten Logghe [address removed] Subject: Re: seekers Wayback: https://web.archive.org/web/20010511171849/http://groups.yahoo.com:80/group/swccg-discussion/message/18760 Hello, > Well Ron, seekers are pretty cool. But I've stopped using them because > of their myriad weaknesses. Which I will now list.... > > Ah but this is all solved by using vehicles. A DS deck that is heavy > with AT-ATs and starships won't be bothered in the least by seekers. Since seekers move as characters they can move aboard AT-ATs, it's even an unlimited move and kill a character in the vehicle. A seeker can also be shuttled to a starship and kill someone there. > And as for the LS, well you can't deploy seekers to Dagobah. And for > Hoth you have to start WAAAAAY out in the boonies. And you probably > have to sneak past seeker-fodder to reach Luke or whomever. right. > Then there's the problem that you have to deploy them to an empty site. > This can become difficult in a crowded playfield. right > >Do you really think he wants to sacrifice another character to feed a seeker? > > Most definitely!! Much better to lose Biggs than Luke. right again. > Another anti-seeker strategy is to put Wuher in the Cantina with Motti > or whomever. That way they're safe from seekers. "We don't serve > seekers here!" Hummm. this is a difficult timing question. I asked this a a way long time ago and the answer was the seeker could kill someone before Wuher can take him out. Because they both say immediately. But chances are very high this has already chenged. bye, maarten ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ============================================================================= ===== swccg-discussion message #18761 (yahoo) ===== Date: Thu Jul 31, 1997  9:54 am From: Kevin Tewart [address removed] Subject: Re: seekers Wayback: https://web.archive.org/web/20010522105553/http://groups.yahoo.com:80/group/swccg-discussion/message/18761?unwrap=1 Maarten Logghe wrote: > > Hello, > > > Well Ron, seekers are pretty cool. But I've stopped using them because > > of their myriad weaknesses. Which I will now list.... > > > > Ah but this is all solved by using vehicles. A DS deck that is heavy > > with AT-ATs and starships won't be bothered in the least by seekers. > > Since seekers move as characters they can move aboard AT-ATs, it's even an > unlimited move and kill a character in the vehicle. A seeker can also be > shuttled to a starship and kill someone there. Uhm... wouldn't a seeker move as one of YOUR characters, not the enemy's?? I mean, you can't move Obi-Wan onto an AT-AT or shuttle him to the bridge of the Avenger. So why can you do this with seekers? I thought you could only board enemy vehicles/starships with undercover spies? And that would be during the opponent's move phase. Since seekers move during your own control phase I would definitely think that they can't benefit from undercover spy abilities. Think of it this way... the other player's shuttles only work during his movement phase, and the doors to his enclosed vehicles only open during his movement phase. That's why your undercover spies have to wait until then to move. -Kevin Tewart [address removed] Replies Author Date 18762 Re: seekers Maarten Logghe Thu  7/31/1997 ===== swccg-discussion message #18763 (yahoo) ===== Date: Thu Jul 31, 1997  10:33 am From: Kevin Tewart [address removed] Subject: Re: seekers Wayback: https://web.archive.org/web/20010511174334/http://groups.yahoo.com:80/group/swccg-discussion/message/18763 Maarten Logghe wrote: > > Uhm... wouldn't a seeker move as one of YOUR characters, not the > > enemy's?? I mean, you can't move Obi-Wan onto an AT-AT or shuttle him > > to the bridge of the Avenger. So why can you do this with seekers? > > Maybe you're right.... I don't know it anymore for sure. Maybe Mark or > juz can tell us. > > Ok. I just tought of something else. Since seekers kill someone at same > location, can't they kill someone in an AT-At too, according to the new > at rules? > > bye, > maarten You're right!! I thought they said "present at same location" but they don't. They say "at same location". So we have this absurd situation... Tarkin is in the Death Star: War Room The Death Star is orbitting Yavin IV A Tarkin Seeker is deployed in the Yavin IV: Jungle The Seeker is AT Hoth. Tarkin is AT Hoth. So the Seeker can destroy Tarkin as soon as it is deployed. HELLO!!! We need this changed RIGHT NOW!!!! -Kevin Tewart [address removed] ===== swccg-discussion message #18772 (yahoo) ===== Date: Thu Jul 31, 1997  4:16 pm From: Timothy Leung [address removed] Subject: Favorite non-rares: Wayback: https://web.archive.org/web/20010511174922/http://groups.yahoo.com:80/group/swccg-discussion/message/18772 Here are my personal favorite non-rare cards: Counter assault: whole deck built around this, almost won regionals for me (just screwed up on a win by time) Mosep: (WIth nightfall and macroscan and Your Eyes can deceive you heheheh) BoShek: This guy can do it all! (except carry a lightsaber) ===== swccg-discussion message #18774 (yahoo) ===== Date: Thu Jul 31, 1997  5:19 pm From: Tom Fletcher [address removed] Subject: Seeker query Wayback: https://web.archive.org/web/20010511174915/http://groups.yahoo.com:80/group/swccg-discussion/message/18774 seeing as how seekers are all the rage right now, can you kill someone with a seeker and dump the seeker onto the blaster rack? This would make seekers a very viable strategy as they then could be reused against those damn multiple mains decks (*#^*(^*!!!). That would be useful =) Tom Fletcher ===== swccg-discussion message #18780 (egroups) ===== Date: 5:24 AM Fri 1 Aug 97 From: Michael Thilmont Subject: SE Moved Back even further (kinda long) Wayback: https://web.archive.org/web/20000111054931/http://www.egroups.com:80/group/swccg-discussion/18780.html? swccg-discussion: SE Moved Back even further (kinda long)Well If you've check decipher's web site you will see the changed the future exhibit (again). but they have changed release dates for every thing and want DS2 out by end of 98 (unlikely) Here is a small exirpt: The Empire Strikes Back: Cloud City Projected Release September/October 1997 The Empire Strikes Back: Cloud City : Introductory Two-Player Game Projected Release November/December 1997 The Empire's setting a trap for young Skywalker, and they're using Han as bait. Bounty Hunters will begin tracking down their prey. Lando Calrissian will have to decide between aiding his old friend and obeying the Dark Lord. Your characters will be able to explore Cloud City (is it ship? is it a vehicle? wait and see...). Cloud Cars, carbon freezing, Ugnaughts and Lobot will be included in this set. Lightsaber battles will be explored and Luke must face Vader to discover his true heritage. His faith in the light side of the Force will be tested. Return of the Jedi: Tatooine Projected Release First Quarter 1998 It'll take a clever strategy to save your friends from the Bounty Hunters and Jabba The Hutt. Jabba's Sail Barge, the Rancor, the Sarlacc Pit, Bib Fortuna and a host of aliens will enter into the game in this expansion. The Rebels will be able to disguise themselves and try to sneak into Jabba's stronghold, but the villains are not easily fooled (with the possible exception of the Gammorean Guards). The battle on the Sail Barge and the skiffs will be a test of strength for Jabba's guards as well as for the would-be rescuers. Return of the Jedi: Tatooine - Introductory Two-Player Game Projected Release Summer 1998 This is the third and final game set of the series of three introductory game sets, designed by Decipher and distributed by Parker Brothers. Like other two-player sets, it will contain everything players need to begin exploring the Star Wars CCG universe, including basic cards and an easy to use rules document. Special Edition Projected Release Third Quarter 1998 Special Edition will contain exciting new images and characters introduced in Lucasfilm's blockbuster Star Wars Special Edition footage. This expansion will also contain new cards that will enhance and fill in previous Star Wars CCG expansions. Expect new aliens, new creature vehicles, and more. Return of the Jedi: Endor Projected Release Fourth Quarter 1998 The Bothan spies have provided the Rebellion with coordinates for the new Death Star and the Rebels must infiltrate the Imperial controlled moon of Endor. The Forest Moon will provide a challenge for both the Dark and Light sides of the Force. Vehicle chases through the dense forests may result in destruction for both sides. Ewoks will appear, but they might attempt to eat the Rebels rather than join them! Biker Scouts, speeder bikes and Chief Chirpa will appear in this expansion. Return of the Jedi: Death Star Projected Release 1998 Mon Calamari Cruisers will strengthen the Rebellion before their last batttle against the Empire in which the fate of the entire galaxy will be determined. The Rebels must amass their fleet for one final attack run on the second Death Star before the Empire can complete its construction. Meanwhile, on Endor, they must destroy the shield generators for the Death Star to make that attack possible. Finally, Luke must confront Vader and the Emperor - and turn or be turned. expansion. Michael Thilmont ===== swccg-discussion message #18781 (egroups) ===== Date: 2:40 PM Thu 31 Jul 97 From: Adam K Piper Subject: Re: seekers Wayback: https://web.archive.org/web/20000111063430/http://www.egroups.com:80/group/swccg-discussion/18781.html? swccg-discussion: Re: seekers> Kevin Tewart wrote: > >The Seeker is AT Hoth. > >Tarkin is AT Hoth. > > > >So the Seeker can destroy Tarkin as soon as it is deployed. > > > >HELLO!!! We need this changed RIGHT NOW!!!! > > Well, even considering that you probably meant "at YAVIN 4" rather than > Hoth, you're wrong. Tarkin as AT the Death Star: War Room. That's all. > He isn't anywhere else. The Seeker is AT the Yavin 4: Jungle. No where > else. Even if Tarkin were AT the Yavin 4: War Room they wouldn't be > together. I think Kevin was referring to this PFAQ article: Luke is "at Hoth" if he is anywhere on Hoth or aboard a starship (or Death Star) which is at (or orbiting) the Hoth system. It seems there's only one way to be "aboard" the death star, & that's if someone is at a Death Star site. Seems kinda' strange, ehh? Adam ===== swccg-discussion message #18782 (egroups) ===== Date: 3:01 PM Thu 31 Jul 97 From: Steven Horton Subject: Re: seekers Wayback: https://web.archive.org/web/20000111071824/http://www.egroups.com:80/group/swccg-discussion/18782.html? swccg-discussion: Re: seekers> > Ah but this is all solved by using vehicles. A DS deck that is heavy > with AT-ATs and starships won't be bothered in the least by seekers. Ah ah ah! There's a recent ruling which says that Seekers may now board vehicles and nail characters inside. Not sure if a passenger space needs to be available or not. -Steve ===== swccg-discussion message #18783 (egroups) ===== Date: 3:04 PM Thu 31 Jul 97 From: Martin Arlt Subject: Re: Questions Wayback: https://web.archive.org/web/20000111080300/http://www.egroups.com:80/group/swccg-discussion/18783.html? swccg-discussion: Re: Questions>that he saw on the web that Alter can only be used to cancel an effect at >the moment it is played. I have always played it that an effect can be >Altered at any point. I've always understood that Alter can cancel an effect at any time. >Q2: Reflection. I would like to know whether or not the card that is >retrieved from the lost pile is the top card or any card I want, it is not >stated in the game text, so I vote for any card I want. Since it doesn't specify, you must take the top card of your lost pile and place it on your used pile. If it had said "randomly retrieve" you would shuffle, cut, and retrieve. Martin............ ===== swccg-discussion message #18784 (egroups) ===== Date: 3:05 PM Thu 31 Jul 97 From: Adam K Piper Subject: Re: SE Moved Back even further (kinda long) Wayback: https://web.archive.org/web/20000111084806/http://www.egroups.com:80/group/swccg-discussion/18784.html? swccg-discussion: Re: SE Moved Back even further (kinda long)Now that's weird. When I looked at the gallery on the webpage, there was no mention of this Cloud City Introductory game. But then I looked at the text version offered on the What's New Page, and it reads just like below. I know they are planning a ROTJ version, but has anyone heard of the Cloud City Intro game besides fromt his article? Adam > The Empire Strikes Back: Cloud City > Projected Release September/October 1997 > > The Empire Strikes Back: Cloud City : Introductory Two-Player Game > Projected Release November/December 1997 > > The Empire's setting a trap for young Skywalker, and they're using > Han as bait. Bounty Hunters will > begin tracking down their prey. Lando Calrissian will have to > decide between aiding his old friend > and obeying the Dark Lord. Your characters will be able to explore > Cloud City (is it ship? is it a > vehicle? wait and see...). Cloud Cars, carbon freezing, Ugnaughts > and Lobot will be included in this > set. Lightsaber battles will be explored and Luke must face Vader > to discover his true heritage. His > faith in the light side of the Force will be tested. > ===== swccg-discussion message #18785 (egroups) ===== Date: 3:18 PM Thu 31 Jul 97 From: Martin Arlt Subject: Re: SE Moved Back even further (kinda long) Wayback: https://web.archive.org/web/20000111093246/http://www.egroups.com:80/group/swccg-discussion/18785.html? swccg-discussion: Re: SE Moved Back even further (kinda long)First off, before I get flamed, I want to say that I think the quality of the product is the most important thing. I'll gladly (well, I won't be cheering) wait longer to make sure we get the best possible expansion. Okay, now I have a few comments about the recent expansion release schedule announcement. Despite the fact that I'm really looking forward to the SE expansion, it seems to make sense to put it after Tatooine. Other than the celebration scenes, there are no major changes after the Tatooine segments in the SE. Putting the expansion here gives Decipher a chance to put in any cards it might have missed along the way. The one thing that really bothers me in this announcement is the delay of Cloud City. Sure, this gives me more time to save up for it, and there are plenty of cards out already to keep us busy. Still, Decipher has long fought a reputation as a company that can't deliver the goods on time. Ever since SWCCG came out, there have been no real delays in releases. Now, Decipher is finally getting the exposure and recognition it deserves as a company you can rely on. This is the worst possible time to have a late product! Interest in the game seems to be at a high, and people will want that new product to continue their recreation of the trilogy (and I'm not saying there need to be endless expansions to keep the game viable, but everyone knows there's more story to make cards from). Dagobah came out in April. If Cloud City comes out by October, that's a 6 month gap instead of the originally-reported 3-4 month gap. I think this is going to hurt Decipher's improving reputation. Obviously, I don't know the details in the delay, but on the surface it looks like Decipher dropped the ball. Of course I'll continue to support SWCCG, I'm not a whiner who will just abandon ship. I'm just disappointed that I will have to wait longer for what I expect will be one of the best expansions yet. Martin............. ===== swccg-discussion message #18787 (yahoo) ===== Date: Thu Jul 31, 1997  1:04 pm From: [address removed] (Mick Larkins) Subject: Re: Here is my deck, how do you all like it? Wayback: https://web.archive.org/web/20010508201555/http://groups.yahoo.com:80/group/swccg-discussion/message/18787 Perhaps you want to try to get your hands on an Alderaan (you get to force drain +1 for each DS site you control) if you are planninhg to play with all those HFB sites. Also, if your deck is based on blowing up planets where the opponent makes a threat, get a R3-T6 and put it in the centeral core. That will boost the HFB's hyperspeed to 2, so you can get to the planets faster. There are a couple of cards you might not need, and there could be some more you could add. You are dependant on blowing he planets up, so you might want three more DS gunners, so you get them out earlier (as well as the superlaser). Plus, in your stratedgy, you said a lot about if your opponent deploys a rebel trooper. I have never played a deck in a year and a half that used a rebel trooper! -Mick Mick Larkins--1st Place in 'Show Case' Tournament--room101.thoughtcrime.org/~mlarkins On Tue, 29 Jul 1997 13:49:22 -0700 "Geoff Waring" [address removed] writes: >This is my deck, tell me how you like it, it only cost me a year of >buying >booster packs and trading, and 24.75! > >LOCATIONS: > >DEATH STAR >DEATH STAR: WAR ROOM >DEATH STAR: CENTRAL CORE >DEATH STAR: DOCKING BAY 327 >DEATH STAR: DOCKING CONTROL ROOM 327 >DEATH STAR: CONFERENCE ROOM >DEATH STAR: DETENTION BLOCK CORRIDOR >STAR DESTROYER: LAUNCH BAY >EXECUTOR: COMM STATION > >CHARACTERS: > >DARTH VADER >GRAND MOFF TARKIN >ADMIRAL MOTTI >GENERAL TAGGE >STORMTROOPER x10 >DEATH STAR GUNNER >DS-61-2 >DS-61-3 > >VEHICLES: > >BLIZZARD WALKER >LIFT TUBE > >STARSHIPS: > >Executor >TIE Fighter x9 >TIE Assault Squadron x3 >Imperial Class Star Destroyer >Victory Class Star Destroyer x2 >Vader's Custom TIE >Black 2 >Black 3 > >WEAPONS/DEVICES: > >Boosted TIE Cannon >Enhanced TIE Laser Cannon x2 >Turbolaser Battery x2 >Laser Gate x2 >AT-AT Cannon >Laser Projector >Superlaser > >EPIC EVENTS: > >Commense Primary Ignition x2 > >EFFECTS/INTERRUPTS: > >Reactor Terminal > > >STRATEGY: > >Start out with Death Star and destroy planets until they are forced to >fight on the Death Star.. Deploy Turbolasers on Death Star and deploy >Death >Star Gunner. Dig out a Superlaser and deploy it on the Death Star.. >Deploy >Vader, Tarkin, Motti and Tagge in Conference Room and surround it with >Laser Gates. If Rebels get some control with cheap deploys like >Y-Wings and >Rebel Troopers, move a leader into the War Room and move out the >Stormtroopers and the DS-61-*/Vader Trio to destroy them. For every >rebel >trooper they deploy, deploy a Stormtrooper, etc.... So, how do you all >like >this? > > ===== swccg-discussion message #18789 (egroups) ===== Date: 4:36 PM Thu 31 Jul 97 From: Mick Larkins Subject: Re: SE Moved Back even further (kinda long) Wayback: https://web.archive.org/web/20000307171059/http://www.egroups.com:80/group/swccg-discussion/18789.html? swccg-discussion: Re: SE Moved Back even further (kinda long)In the text for the Return of the jedi 2 player game, it said that it would be the third and final 2pl game. But according to your post, it will be the fourth - Premiere, Empire Strikes Back, Empire Strikes Back Cloud City, and Return Of The Jedi. I can't see an Empire Strikes Back cloud City 2 pl game, because the Empire Strikes back 2 pl is already out! Hmmm... -Mick Mick Larkins--1st Place in 'Show Case' Tournament--room101.thoughtcrime.org/~mlarkins ===== swccg-discussion message #18790 (egroups) ===== Date: 4:18 PM Thu 31 Jul 97 From: Steven Horton Subject: Re: SE Moved Back even further (kinda long) Wayback: https://web.archive.org/web/20000111132812/http://www.egroups.com:80/group/swccg-discussion/18790.html? swccg-discussion: Re: SE Moved Back even further (kinda long)The biggest reason for the 2 month or so delay in Cloud City is because everyone involved is working feverishly on the FAQ. This, in my opinion, is a perfectly acceptable reason for a delay in shipping product. I just hope the FAQ that we eventually receive will be worth the wait. -Steve / /\/\ Steve Horton \ \ / Student at Purdue University \ / \ all new fantastic four web page: \_\/\ \ http://expert.cc.purdue.edu/~shorton/ff.html \_\/ "could this be the salt of the earth in my tears?" ===== swccg-discussion message #18791 (egroups) ===== Date: 4:33 PM Thu 31 Jul 97 From: Steven Horton Subject: On the Edge- clarification Wayback: https://web.archive.org/web/20000307212519/http://www.egroups.com:80/group/swccg-discussion/18791.html? swccg-discussion: On the Edge- clarificationJust to clarify, this person using the scanning crew-on the edge combo did it only once per turn, keeping to the Unique Interrupt rules. This wasn't really the problem if you were wondering. / /\/\ Steve Horton \ \ / Student at Purdue University \ / \ all new fantastic four web page: \_\/\ \ http://expert.cc.purdue.edu/~shorton/ff.html \_\/ "could this be the salt of the earth in my tears?" ===== swccg-discussion message #18792 (egroups) ===== Date: 4:31 PM Thu 31 Jul 97 From: Steven Horton Subject: Legal combo? Wayback: https://web.archive.org/web/20000307231118/http://www.egroups.com:80/group/swccg-discussion/18792.html? swccg-discussion: Legal combo?I was playing a friend of mine, and would have beat him, but he used a card that he had several copies of to retreive huge amounts of force from his lost pile nearly every other turn. He had about five of these in his deck. My question concerns this card. He had two cards in his hand: scanning crew and On the Edge. During his turn, he would play Scanning Crew to look at the next destiny number, leaving it on his reserve deck. Then he would play On the Edge to "guess" the next destiny number. Of course, he would be right, retrieving large amounts of force due to the large amounts of 6 and 7 destiny cards he had in his reserve deck. Although this was a lost interrupt, he had several copies and more than made up for the loss in force. Is this a legal combo? It seems rather cheap if it is. -Steve / /\/\ Steve Horton \ \ / Student at Purdue University \ / \ all new fantastic four web page: \_\/\ \ http://expert.cc.purdue.edu/~shorton/ff.html \_\/ "could this be the salt of the earth in my tears?" ===== swccg-discussion message #18798 (yahoo) ===== Date: Thu Jul 31, 1997  10:01 pm From: Bill Gardner [address removed] Subject: Re: Questions Wayback: https://web.archive.org/web/20010508192820/http://groups.yahoo.com:80/group/swccg-discussion/message/18798 >>Q2: Reflection. I would like to know whether or not the card that is >>retrieved from the lost pile is the top card or any card I want, it is >>not >>stated in the game text, so I vote for any card I want. > >Now with this card, you have been playing it incorrectly. It is indeed >the top card of the lost pile because it says on the card "retrieve one >card from lost pile." According to the rules, retrieve means to take the >top card of the lost pile. It is the same thing for On The Edge, Death >Star Plans, Noble Sacrafice, etc. > Considering that Reflection says "...use 3 Force to retrieve one card from your Lost Pile." No where on the card, in any rule sheet or PPFAQ2 (as far as I could find) does it say nothing about it having to be the TOP card. Can someone point me in the direction of where this ruling was made. "We can give you 2000 now and 15, when we reach Alderaan" Obi-wan playing Han like a pro Replies Author Date 18803 Re: Questions Steven Horton Fri  8/1/1997 18804 Re: Questions [address removed] Fri  8/1/1997 ===== swccg-discussion message #20806 (egroups) ===== Date: 11:13 PM Tue 2 Sep 97 From: MR RONALD W DAVIS II Subject: Lando in Cloud City Wayback: https://web.archive.org/web/20000308060727/http://www.egroups.com:80/group/swccg-discussion/20806.html? swccg-discussion: Lando in Cloud CityYes, but here's an idea: The DS gets to control which destiny number to use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~ Ronald "Knickerbocker Ron" Davis ([address removed]) ____ "Now, I'll tell you something about these traitors who call themselves '_rebels_' and '_freedom fighters_'. They don't truly understand WAR. The fools on that particular planet [Ralltiir] actually thought that the Empire would negotiate with a pack of fanatics! So when these so-called 'resistance leaders' showed up to parlay, we locked the doors from the outside and torched the building!" --Lord Tion, Star Wars Radio Drama ===== swccg-discussion message #20808 (yahoo) ===== Date: Sat Aug 30, 1997  6:31 am From: Timothy Leung [address removed] Subject: Re: swccg-discussion-digest V1 #2723 Wayback: https://web.archive.org/web/20000308112429/http://www.egroups.com:80/group/swccg-discussion/20808.html? Sorry Steven, it looks as if you goofed in a few places. Revolution is NOT unique, and Scramble is a light side card. (GOod Scramble strategy, though). > ------------------------------ > > From: Steven Horton [address removed] > Date: Fri, 29 Aug 1997 16:18:24 -0500 (EST) > Subject: Re: Highest force drain contest > > On Fri, 29 Aug 1997 [address removed] wrote: > > > The highest drain I can figure out is 9. > > The side: Light. > > The site: Tatooine: Obi-Wan's Hut (Revolutioned, Presence of the Force) > > Adjacent site: Tatooine: Lars' Moisture Farm (DS text Expanded, then > > Revolutioned) > One problem with that... Revolution is Unique, so only one can be in play > at the same time. Nice try, though! > > > Present: Obi-Wan (with his saber), > Luke (with Anakin's > saber), Leia > (With Jedi saber) and Han (with stolen Dark Jedi saber). > > > > -- > - -Steve > > Subject: Re: Ket Maliss... > > On Thu, 28 Aug 1997 [address removed] wrote: > > > > > > Highly unusual! Can the dark side use Ket maliss (Effect which turns a > > > non-warrior into a warrior) on a light side non-warrior? > > > > > > Yep. It says "ANY character". > > > > > So, technically, you could, playing the Dark Side, put about 10 or 15 of > those cards that make any warrior a pilot, play them on all your > opponents characters and then play Scramble, and then battle? > - -Steve > > Replies Author Date 20845 Re: swccg-discussion-digest V1 #2723 Steven Horton Mon  9/1/1997 ===== swccg-discussion message #20809 (egroups) ===== Date: 12:04 AM Sat 30 Aug 97 From: Kevin Tewart Subject: UC spy in space Wayback: https://web.archive.org/web/20000308123809/http://www.egroups.com:80/group/swccg-discussion/20809.html? swccg-discussion: UC spy in space> From: [address removed] > Date: Fri, 29 Aug 1997 11:44:57 +0000 > Subject: (Fwd) Re: questions? > > >1) Does Jerome Webb, undercover and in an empty TIE fighter, block > >force drains in space? > > Yes. > Sandy Oh geez.. has this changed AGAIN? -Kevin Tewart [address removed] ===== swccg-discussion message #20810 (egroups) ===== Date: 12:03 AM Sat 30 Aug 97 From: Kevin Tewart Subject: Re: Boba Fett/Grimtassh Wayback: https://web.archive.org/web/20000308152250/http://www.egroups.com:80/group/swccg-discussion/20810.html? swccg-discussion: Re: Boba Fett/GrimtasshGreg Anderson ([address removed]) wrote: > I don't think you'll have to lose the two different Boba Fett cards to a > lost Grimtaash. Grimtaash says "cards opponent has two or more of are > lost." I hope we can all agree (without needing a ruling) that there is > more to two cards being the same than just having the same name (Lore, > Pic, Gametext, etc). Ahh... So then if I have 2 cards, one of which is white-border and one of which is black-border, they are not the same card. Ergo, neither is affected by Grimtassh/Monnok. Similarly, if I had an English version of a card and a Japanese version, neither would be affected. -Kevin Tewart [address removed] ===== swccg-discussion message #20811 (egroups) ===== Date: 12:00 AM Sat 30 Aug 97 From: Hoffman Subject: Define Concealed Wayback: https://web.archive.org/web/20000308173313/http://www.egroups.com:80/group/swccg-discussion/20811.html? swccg-discussion: Define ConcealedThe landing claw says that the ship becomes concealed. does the ship still have presence can hou stop a force drain with a concealed ship. Does this effectivly make the ship _like_ an undercover spy? ===== swccg-discussion message #20812 (egroups) ===== Date: 11:20 AM Sat 30 Aug 97 From: Maarten Logghe Subject: Re: Questions (and more about the french cards) Wayback: https://web.archive.org/web/20000308210533/http://www.egroups.com:80/group/swccg-discussion/20812.html? swccg-discussion: Re: Questions (and more about the french cards)Hello, > 1. How do vehicle battles work? When the vehicle is lost, are the > passengers and drivers also lost? What about Creature vehicles? An enclosed vehicle is lost with everything in it. With open vehicles and creature vehicle, characters can 'jump off' before the thing explodes or goes down. > 2. Are French SW:CCG cards available yet? Can they be purchased in the > United States? Now you mention this. Currently they are working on this. As a matter of fact I saw the blueprints of the cards. They were sent to our Belgium tournament team. We had to look the translations over. However there are quite a couple of problems with them. The translation bureau did q good job in translating all the cards however things are not that simple. Obviously the translaters are not SWCCG players. Some gamemechanics are very hard to translate. For example 'present', 'present at', 'presence', 'here', 'at', 'on', ... and so on have a much more meanings then their normal meaning. If you translate this you got to find the right words and be consistent about it on all the cards. So, there was quite some work to do. One of our team (squadronmember Geert Van Slambrouck) took the job home. I don't know if he already finished. I know he reads the digests, so if there are people out there who want to know more about this subject and wants to have some examples and stuff, Ask him. > 3. Can vehicles go into interior sites? Or does it depend on the vehicle? > How about a Tauntaun on the Death Star? no vehicles cannot go interior. Exceptions are the docking bays who are both interior and exterior. > 4. Why doesn't the Hoth 2 player game Rule book tell about creatures? > Weren't they introduced in ANH? Is there a definitive Rule book that > covers everything up through Dagobah? (I don't mean the FAQ) They are not mentioned because there are no creatures in the hoth 2 player game. bye, maarten ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ============================================================================= ===== swccg-discussion message #20813 (egroups) ===== Date: 11:27 AM Sat 30 Aug 97 From: Maarten Logghe Subject: CONTEST 1 : funny solution? Wayback: https://web.archive.org/web/20000308235456/http://www.egroups.com:80/group/swccg-discussion/20813.html? swccg-discussion: CONTEST 1 : funny solution?Hello all, I'd like to see a solution where you drain the opponent of over 100 and where the last card in the opponents life (there always has to be one left) is a Control. Oh the irony! :) bye, maarten ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ============================================================================= ===== swccg-discussion message #20814 (egroups) ===== Date: 11:44 AM Sat 30 Aug 97 From: Jonathan Shute Subject: Re: Useless Rares Wayback: https://web.archive.org/web/20000309004444/http://www.egroups.com:80/group/swccg-discussion/20814.html? swccg-discussion: Re: Useless RaresI cracked yesterday and went out hunting for test 4. Has anybody else got a strange spread of cards. I have lots of test 1, two test 2s, what seems like an infinite number of threes, the one copy of four I brought and a 5. I have many more test 3s than 1s. Handy. Right I have all the cards I need. Now to try and make an interesting deck with them... ---------- From: [address removed] To: [address removed] Subject: Useless Rares Date: 29 August 1997 19:21 <> I was saying earlier this week how Dagobah has given me very few really useless rares (rares that required other rares to work). Well, me and my big mouth. I bought a pack today and got Jedi Test #5... but I don't have #4. Still, I'll probably hang on to it for a while, just in case... Mike Smith http://www.geocities.com/TimesSquare/6375/index.html "If it doesn't say you can do it, then you can't do it!" ===== swccg-discussion message #20815 (egroups) ===== Date: 7:25 AM Sat 30 Aug 97 From: Hisst Ka Subject: Re: Boba Fett/Grimtassh Wayback: https://web.archive.org/web/20000309042634/http://www.egroups.com:80/group/swccg-discussion/20815.html? swccg-discussion: Re: Boba Fett/Grimtassh>So then if I have 2 cards, one of which is white-border and one of which >is black-border, they are not the same card. Ergo, neither is affected >by Grimtassh/Monnok. > >Similarly, if I had an English version of a card and a Japanese version, >neither would be affected. > I certainly hope this never occurs! A japanese Sense & English Sense are the same card just different language. An SE Boba Fett & a CC Boba Fett are different (Game text, lore, stats). R3PO w/diff pics is the same card for the same reason (same game text, lore, stats). Lets not be "rules lawyers" about this issue guys. Aren't there other legitamate rules problems to worry about... Rob SIlmser Gold 44 ===== swccg-discussion message #20816 (egroups) ===== Date: 7:40 AM Sat 30 Aug 97 From: Hisst Ka Subject: Re: The DeckMaker Wayback: https://web.archive.org/web/20000111232311/http://www.egroups.com:80/group/swccg-discussion/20816.html? swccg-discussion: Re: The DeckMakerJeff Heskett (who wrote the deckmaker program) announced some time ago that he was never going to work on the Deckmaker again. It was dead, finished etc... A very clever gentleman added the Dagobah files but I believe the program is not going to be able to handle Cloud City & further expansions. I would love to see someone do a new version, or even have Decipher hire someone to make an "official" program. But as far as the Deckmaker goes....it's dead guys, and after Cloud City (unless the clever guy does it again) it's usless too..... Hisst Ka ===== swccg-discussion message #20817 (egroups) ===== Date: 9:55 PM Sat 30 Aug 97 From: James A. Martin Subject: question on holograms Wayback: https://web.archive.org/web/20000309101050/http://www.egroups.com:80/group/swccg-discussion/20817.html? swccg-discussion: question on hologramssilly I know, but I gotta ask. Can I use Transmission Terminated to cancel a Monok played against me (it isn't on the holo-table, it's using its game text)? James A ----------------------------------------------------------- James A. Martin [address removed] http://www.uq.edu.au/~zzjames/ ----------------------------------------------------------- "This is Arnold J. Rimmer of the Jupiter Mining Corporation transport vehicle Starbug. Now hear this, and hear it good, because it's only coming one. We surrender. Totally and without condition. Thank you for listening. Message ends. Oh, additional: sorry for taking up your time. Thank you so much. Sorry. 'Bye. Sorry." ---------------------------------------------------------- ===== swccg-discussion message #20818 (egroups) ===== Date: 9:57 AM Sat 30 Aug 97 From: mark- Subject: Re: ETE rulings contradict each other Wayback: https://web.archive.org/web/20000309141833/http://www.egroups.com:80/group/swccg-discussion/20818.html? swccg-discussion: Re: ETE rulings contradict each other> > > >What I'm going by is the 11/27/96 FAQ which says that you > >a) Can use ETE to expande the "Bluff rules" to adjacent sites. > >b) Play Bluff cards at those adjacent sites. > > > >It doesn't really specify anything further beyond that. I've gone > >through my rulings from Tom and Sandy but didn't have anything that > >contradicts it either way. Personally, I hope you're right since > >this would really become awful, very fast. I'll see if I can get > >an answer, but we might have to wait until Tom returns. > > Ya but do they stillcount or drains at the bluffs. And where will they > deploy, the Expanded site or the bluffs??? > > AJ > > If you play ETE on the Bluffs, the DS can deploy Bluff characters at  any of the three sites in question, and force drain at all three.   Likewise, the LS can "call the bluff" at any three. Mark T., Decipher Net Rep [address removed] The "Partial FAQ" is up!  Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/starwars/specialevents/current/97worldfinals/curren trulings.html To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #22742 (egroups) ===== Date: 1:17 AM Wed 1 Oct 97 From: Rick McKinney Subject: Re: Question Wayback: https://web.archive.org/web/20000108001043/http://www.egroups.com:80/group/swccg-discussion/22742.html? swccg-discussion: Re: QuestionPlease delete "[address removed]" from all future mailings and responses-thanks! [address removed] wrote: > see below > > Garrett > > "Why hello Mr. Smithers, you're very good at turning me on...." > > "You can just ignore that" > > On Tue, 30 Sep 1997, Edward P. Anderson wrote: > > > Thanks for answering my last question. Now I know that I might have won > > the first game of the first tournament I played. He could not move his > > star destroyer between two systems so he "stopped off" in deep space > > between the two systems and then proceeded to kill me. I'll know better > > next time. > > > > Next question: > > > > Please let me know if this is legal. I was playing a game for fun last > > night and this came up. If it is legal then I'll definitely adjust my > > light deck. > > > > I had Executor at Yavin 4 and opponent deployed Han Solo on Millenium > > Falcon with Special Modifications. He then threw I've Got A Bad Feeling > > About This and initiated battle. He then threw Full Throttle, Warrior's > > Courage, and Solo Han. The results were as follows: > > > I think Warrior's courage and Solo Han only work at sites, so in space > they don't work. > > > Millenium Falcon +3 > > Han Solo +2 = 5 > > Special Modifications +2 = 7 > > Han's destiny = 5 = 12 > > Full Throttle destiny =3 = 15 > > Warrior's Courage destiny = 4 = 19 > > Solo Han destinies = 5 = 6 = 30 > > > > Executor power 12 therefore > > > > 30 - 12 = 18 Executor lost to attrition forfiet 15 but due to IGABFAT > > battle damage is 54. 54 - 15 = 39 and I'm dead. > > > > My argument is that the destiny adder cards say "If .... is DEFENDING a > > battle alone." > > > > Defending a battle means that you started it against Him, Han wasn't > defending he was the aggressor. Therfore stupidity is no defense:) > > Okay, this may come off like I'm being a jerk, pleasse don't take it that > way. Read the cards people, systems aren't sites, systems are systems, > sites are sites, both are locations, but they are very different. and if > you have > a question, Ask the TD, he/she should know. Both of these problems are > easy > answers, a Starship cannot stop in deep sapce, and defending a battle, > doesn't mean a battle you yourself started. As I said, starting a battle > stupidly is no defense:) > > > Please let me know. Thanks. > > > > > > Ed Anderson > > ===== swccg-discussion message #22744 (egroups) ===== Date: 9:28 AM Wed 1 Oct 97 From: chuck- Subject: Everything Wayback: https://web.archive.org/web/20000108032747/http://www.egroups.com:80/group/swccg-discussion/22744.html? swccg-discussion: Everything>OK, then the most important question is: IS THIS CR*P GONNA CHANGE??? I >hope I am not the only one who finds the above rulings Ludicrous (except >for the Lightsaber thing, that's correct). > >Guys, please let us know if this is going to be changed in CC Rules or the >next FAQ...(faq? what the heck is that?) so we can chill out about it, or >begin REALLY complaining that it NEEDS to be changed. > >Michael Everything changes...nothing is truly lost. Chuck Kallenbach II a.k.a. "Devastator" Chuck, Tonnika Boy, Gold 2 and Imperial Helmsman ----------------------------------------------------------------------- Decipher Inc. -- The Art of Great Games (tm) ----------------------------------------------------------------------- [address removed] -- Star Trek:TNG CCG questions [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions ----------------------------------------------------------------------- [address removed] -- use subject CATALOG : QC rules here! ftp.decipher.com -- login as "anonymous" -- pub/STCCG http://www.decipher.com -- new and improved! check it out! FaxBack -- call 757-623-NEWS (6397) voice ----------------------------------------------------------------------- ===== swccg-discussion message #22745 (egroups) ===== Date: 8:35 AM Wed 1 Oct 97 From: Brian J Zednick Subject: Re: Listserve Contest #1 Wayback: https://web.archive.org/web/20000108050837/http://www.egroups.com:80/group/swccg-discussion/22745.html? swccg-discussion: Re: Listserve Contest #1 > > >I need a way to determine a winner in the event of a tie. I told you >guys to take your time because I assumed (and rightfully so) that >people would jump the gun on their entries. You wouldn't believe how >many I have recieved that gave me an answer of "8". How about drawing out of a hat??? Randomness is better than choosing by time, and everyone seems to be complaining about that. Later, Brian "The real universe is always one step beyond logic." - Maud'Dib, Dune http://www.geocities.com/area51/corridor/7400/index.html - Go There! ===== swccg-discussion message #22746 (egroups) ===== Date: 8:42 AM Wed 1 Oct 97 From: Brian J Zednick Subject: Player's Guide Wayback: https://web.archive.org/web/20000108064514/http://www.egroups.com:80/group/swccg-discussion/22746.html? swccg-discussion: Player's GuideI am re-posting this as I got little response the last time (from the people who had responded before.) I suspect that because I posted it on the weekend. Sorry to those who don't want this. This go around, I'm sporting a new subject line...and a new catagory. This time it's Dark Side Locations (all of 'em). As usual, ratings go from ***** to *, with ***** being the best. Locations are different than other cards, however. I suggest that with locations you start with ***, and if you think a location is really good, give it another star or two, and if you think the location sucks in a deck on that planet, take away a star or two. Needless to say, most locations will end up with three stars. Here's the list, and as usual, reply to me only. The results of the DS Characters will be posted next week, and if you missed getting your ratings in for that, you can always rate them. Dark Side Locations (50) Alderaan Anoat Asteroid Field <><><> Big One <> Big One: Asteroid Cave or Space Slug Belly <> Dagobah: Cave Dantooine Death Star Death Star:Central Core Death Star:Conference Room Death Star:Detention Block Corridor Death Star:Docking Bay 327 Death Star:Docking Control Room 327 Death Star:Level 4 Military Corridor Death Star:War Room Eriadu Executor: Comm Station Executor: Control Station Executor: Holotheatre Executor: Main Corridor Executor: Meditation Chamber Hoth Hoth:Defensive Perimeter Hoth:Echo Command Center(War Room) Hoth:Echo Corridor Hoth:Echo Docking Bay Hoth:Ice Plains Hoth:Mountains Hoth:North Ridge Hoth:Wampa Cave Imperial Holotable Kashyyyk Kessel Kiffex Ord Mantell Raithal Ralltiir Sandcrawler:Droid Junkheap Star Destroyer: Launch Bay Tatooine Tatooine:Bluffs Tatooine:Cantina Tatooine:Docking Bay 94 Tatooine:Jawa Camp Tatooine:Jundland Wastes Tatooine:Lars' Moisture Farm Tatooine:Mos Eisley Yavin 4 Yavin 4:Docking Bay Yavin 4:Jungle Later, Brian "The real universe is always one step beyond logic." - Maud'Dib, Dune http://www.geocities.com/area51/corridor/7400/index.html - Go There! ===== swccg-discussion message #22747 (egroups) ===== Date: 10:28 AM Wed 1 Oct 97 From: Martin Arlt Subject: Re: storm trooper deck Wayback: https://web.archive.org/web/20000108082455/http://www.egroups.com:80/group/swccg-discussion/22747.html? swccg-discussion: Re: storm trooper deck>There are no cometitive decks using stormtroopers, only fun ones. As >far as playability goes stormtroopers are the cream of crap, and >believe me I have designed many different trooper decks. They were >actually better before Dagobah. Raithal doesn't help as much as you >think, you have to split your forces between air and ground and if >the opponet can just occupy Raithal your bonuses disapear. The best >way to get rid of those annoying destinies is to use takeel to switch >destinies. There are many ways for the LS to maneuver around takeel, >but it helps. Grimtaash will eat the heart out of a trooper deck. >Previous to Dagobah Grimtaash could be nullified by senses, but with >all the anti-sense cards that have come out that's not as reliable. >If the opponet plays an insert deck or uses a few surprise assaults >stormtrooper decks are 100% dead. The best trooper decks aren't >really trooper decks, they're insert decks. Trooper guards or other >3 destiny troopers + Raithal will bring a total of fifteen destiny. > >____ >Joe >[address removed] Wow. You're sounding a bit negative there. I have to disagree with you on most of your points, I'm afraid. I will agree that Stormtroopers aren't as effective as they should be and that it's hard to build a tournament winning deck around them. Still, I have built (and previously posted) a DS trooper deck that has done far better than I ever expected. I call it "Vader and His Lackeys." It consists of Stormtroops, D* troops, a couple guards, and a handful of mains (Vader, Tarkin, Tagge, and Veers). It makes use of interrupts like Dark Jedi Presence and Takeel to help out in battles. It has no inserts or other "trick" cards. Rather, it is a straightforward battle deck. It's not easy to play, and it doesn't win by 40, but in the hands of two players it has won 5 out of 6 games against 5 different opponents. I made it to be fun, but it surprised me by winning! I should mention that these were non-tournament games, although most of the players were tournament players (and one squad member who is now a Decipher employee). Just remember: in this game, nothing is impossible. No cards are completely useless. Well, maybe Tatooine: Bluffs :) And with a little luck, there will be some good trooper-enhancing cards in CC that will make them a little more appealing to use. Just my $0.02 Martin.................... --------------------- Martin Arlt Goodfellow Laboratory Washington University St. Louis, MO (314) 362-2003 [address removed] --------------------- ===== swccg-discussion message #22748 (egroups) ===== Date: 11:01 AM Wed 1 Oct 97 From: Rob Hataway Subject: Test Wayback: https://web.archive.org/web/20000108100320/http://www.egroups.com:80/group/swccg-discussion/22748.html? swccg-discussion: TestThis is just a test...I haven't received anything from the list since early this morning. Rob Hataway A.K.A. VHFreak "We make *ANY* lead singer sound good." - Michael Anthony and Edward Van Halen ****************************************************************************** * * * Say what ya got to Rob Hataway * * Come back to haunt you [address removed] * * Got one, you got two [address removed] * * Little White Lie Go SF Giants! NL West champs! * * 0-1 in postseason vs. Florida :( * ****************************************************************************** ===== swccg-discussion message #22749 (egroups) ===== Date: 11:33 AM Wed 1 Oct 97 From: Steven Horton Subject: Re: My 1st Tournament Wayback: https://web.archive.org/web/20000108114118/http://www.egroups.com:80/group/swccg-discussion/22749.html? swccg-discussion: Re: My 1st TournamentOn Mon, 29 Sep 1997, Jason Robinette wrote: > > >What could I do to prevent that from happening next time? > >-Steve > > > I don't mean to sound sarcastic about this, and I'm sure you'll get other > responses, but the best way to prevent this sort of thing is to read your > cards. > > The first usage of "Oo-ta Goo-ta, Solo?" is Immune to Sense. > Oh nooooo!!! I could have won that game! Neither of us recognized that part of the game text, so at least it wasn't cheating. Grrr... -Steve ===== swccg-discussion message #22750 (egroups) ===== Date: 12:13 PM Wed 1 Oct 97 From: gwlarso- Subject: Re: Player's Guide Wayback: https://web.archive.org/web/20000108132000/http://www.egroups.com:80/group/swccg-discussion/22750.html? swccg-discussion: Re: Player's GuideI give all the sites ***, they are all very god in certain decks, but none are things that should be included in every deck. Garrett "Why hello Mr. Smithers, you're very good at turning me on...." "You can just ignore that" ===== swccg-discussion message #22751 (egroups) ===== Date: 12:18 PM Wed 1 Oct 97 From: Sun Tzu Subject: Re: sabacc Wayback: https://web.archive.org/web/20000108145903/http://www.egroups.com:80/group/swccg-discussion/22751.html? swccg-discussion: Re: sabaccI found a site on the I-net that had a working version of sabacc.... it has rules and everything, don't know if it's the real thing or not, I have not seen the rpg version before, can't find it anywhere around here.... But yea please post it.... To find the site, just search for sabacc... Intelligence is the essence in warfare-it is what the armies depend upon in their every moves. ----Sun Tzu Trooper Weasle of AT-AT (http://home.earthlink.net/~takigawa/AT-AT.html) ---------- > From: Chris Johnson [address removed] > To: [address removed] > Subject: sabacc > Date: Tuesday, September 30, 1997 2:03 AM > > hello all dont need to make up the Sabacc game into cards they already > exist they were given out in a rpg book adventures dont rmember which > one but i have them for the rpg game there four different pictures with > numbers and even come with rulz if u would like them please let me know > i could post the rulz and what all the cardz look like it would be cool > if besides just making a game useing the CC cards if they gave out a > deck of the actual cards free 1 for each box latter > > Grand Admerial Vaughn > > > > > > ___________________________ > > ===== swccg-discussion message #22753 (egroups) ===== Date: 1:56 PM Wed 1 Oct 97 From: mark- Subject: Listserv Contest Wayback: https://web.archive.org/web/20000108181525/http://www.egroups.com:80/group/swccg-discussion/22753.html? swccg-discussion: Listserv ContestOk gang, In response to all of the complaining, I will do the following: I will take all of the highest correct responses and put them into a  hat, and draw the winner out there.   I'll begin checking entries tonight and have winner by week's end! Mark T., Decipher Net Rep [address removed] The "Partial FAQ" is up!  Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/starwars/specialevents/current/97worldfinals/curren trulings.html To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #22754 (egroups) ===== Date: 1:54 PM Wed 1 Oct 97 From: mark- Subject: Re: Trade in Offer Wayback: https://web.archive.org/web/20000108195127/http://www.egroups.com:80/group/swccg-discussion/22754.html? swccg-discussion: Re: Trade in Offer Can someone give me the decipher address to send in R-3PO and asteroid sanctuary???  Thanks....CHRIS Decipher Iinc.   253 Granby St. Norfolk, VA 23510 Mark T., Decipher Net Rep [address removed] The "Partial FAQ" is up!  Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/starwars/specialevents/current/97worldfinals/curren trulings.html To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #22755 (yahoo) ===== Date: Wed Oct 1, 1997  7:20 pm From: Jason Robinette [address removed] Subject: RE: storm trooper deck Wayback: https://web.archive.org/web/20010508193740/http://groups.yahoo.com:80/group/swccg-discussion/message/22755 I have to disagree with you on >most of your points, I'm afraid. No cards are >completely useless. Well, maybe Tatooine: Bluffs :) Well, I'm afraid I have to disagree with you here. My Bluffs deck (now disbanded) was 10 and 2. As long as you have two Dagobah Caves and two Failure at the Caves, you should be fine. It can suprise the heck out of someone, and hopefully, you've already set up your Expanded Jundland Wastes with Power of the Forces on the two sites, lightsabers, etc... And if they don't call the bluffs... :) I've won games by 30+ with this deck repeatedly. The Bluffs are limited, dangerous, and also very unexpected. Especially as a starting location ;) "Avenger" Jason The Anvil of Coruscant SWCCG Tournament Director - NYC _______________________________________________________________________ Jason Robinette - Web Services Manager AdOne Classified Network http://www.adone.com Phone: (212)965-2907 Fax: (212)334-3307 _______________________________________________________________________ ===== swccg-discussion message #22769 (yahoo) ===== Date: Wed Oct 1, 1997  9:41 pm From: Adam K Piper [address removed] Subject: Re: EBO and sectors Wayback: https://web.archive.org/web/20010508195222/http://groups.yahoo.com:80/group/swccg-discussion/message/22769 > > > > Do the EBO drain bonuses apply to sectors? I don't think so but I > > want to make certain. > > > > Yes, cards that affect ships at Systems also affect ships at Sectors. > > Mark T., Decipher Net Rep > [address removed] True about the cards affecting ships at systems & sectors, but I understood that the Drain bonus isn't affecting a ship, so it wasn't applied to sectors. Is this true? Adam ===== swccg-discussion message #22801 (yahoo) ===== Date: Thu Oct 2, 1997  7:45 am From: [address removed] Subject: Re: EBO Wayback: https://web.archive.org/web/20010519124615/http://groups.yahoo.com:80/group/swccg-discussion/message/22801 > If the card just added to drains on Hoth sites, then it would be a bit easy > or LS who would only need to pack the ground with characters and would > never require a starship again! It would be like permanent walker garrisons > without walkers required! > > Cheers, > Juz Why should there be a card that adds to force drains at all? Who cares if the Rebs have a little base on an ice cube? The only reason Vader went after them was (a) to get Skywalker, and (b) revenge for blowing up the Death Star. Do you really think that if the Rebs hadn't blown up the Death Star or if Luke was there that Vader would have taken the whole fleet out to the middle of nowhere? I think the Imperial Navy would have better things to do. SO I'd make a card that makes the Dark Side lose force after you blow up the Death Star if they don't come after you. And if you make a stronghold on Hoth, then they have to come after you there. But making the Rebs dominate the stars is going overboard. - -Kevin Tewart [address removed] -=-=-=-=-=-=-=- But it doesn't make them dominate space, it just provides added benefit if they can! (ok... so theres a few incentives which make it a tad easier, like deploy...) Anyway, the gameplay incentive was to encourage the Imps to come to Hoth. Imagine if it was an Attack Run bonus card... how useless would that have been? Cheers, Juz ===== swccg-discussion message #24186 (egroups) ===== Date: 2:19 PM Tue 18 Nov 97 From: Juanfra Valero Subject: Re: DeckMaker Wayback: https://web.archive.org/web/20000108212753/http://www.egroups.com:80/group/swccg-discussion/24186.html? swccg-discussion: Re: DeckMakerOn 16 Oct 97 , Ed Miller wrote: > well i'll reply to the list, simply 'cos DeckMaker does have a lot of > support (including myself). and myself > first off, having been off the list for so long it's stil the only > programme I've yet to see that is of any interest for SWCCG. Sure there > are some Excell spreadsheet ones, but I hate using Excell (I have Office > 95, but without Excell installed; if I wanted to use the spreadsheet > version I'd have to install probably another 20+ megs of files just to do > it). Yeah. Deckmaker takes less than 300kb, and it's easy to use. >Sure DeckMaker isn't the best it could be, but Jeff was working on a > Win95-only version which would have really been nice in comparison to the > older [re: current] version. For starters, it wouldn't have had the > 65k-limit DAT files I think he said, which seems to be the big problem. Yes. That's the real problem. I cannot put the game text of the new cards and I have to delete some text of the old ones to put the new cards. > It was also FREE-Ware, which I am a BIG supporter of (Shareware, IMH, sucks... > it's usually just an excuse for someone to cripple their software and make > money). > > Now beyond the fact that the only way to add new expansions is to have > someone to edit the DATs and remove gametext (thanx to the guys who do > this!), i still think it's a great little programme! but maybe that's just > me... if anyone knows of any "better" ones, lemme know where I can get a > copy of 'em so i can try 'em out. (like i said, anything except for > Excell-based ones, or the like) > > Thanx for your time! :) > > - Ed > > p.s. to the people who have worked on the DATs in the past for Hoth & > Dagobah, I'm really looking forward to the CC ones too! Lemme know when ya > get them done! :) I'll do it as soon as I get the spoilers (Chris, please send them to me as soon as you get them ) Juan Francisco Valero Cara Granada, Spain SWCCG Tournament Director [address removed] Visit the Deckmaker homepage at: http://www.geocities.com/Area51/Corridor/1000 ===== swccg-discussion message #24187 (egroups) ===== Date: 2:19 PM Tue 18 Nov 97 From: Juanfra Valero Subject: Re: CC in regional Wayback: https://web.archive.org/web/20000108230422/http://www.egroups.com:80/group/swccg-discussion/24187.html? swccg-discussion: Re: CC in regionalOn 16 Oct 97 , Kevin Tewart wrote: > > From: DS-61-3 [address removed] > > Date: Thu, 16 Oct 1997 15:22:13 -0400 (EDT) > > Subject: Re: Cloud City in regionals > > > I think the best think to do is to have Decipher have a small grace period > > after an expansion is released; say 2 weeks. All sanctioned > > swiss tournaments will follow this rule to minimize headaches for > > everyone. > > > > Comments welcome (esp. Decipher reps!). > > Hak Soo Kim > > [address removed] > > I totally disagree. > > I think that playing against cards & situations you've never seen is > FUN!!!!! And isn't that what the game is all about? Yeah !. That's the best part of the game , when you face new situations with unknown cards, it gets more exciting !. When you have played a lot then the games are predictable and became boring. > You've got the rest of the year for predictable games... let's enjoy the > release of a new set while we can!!! > > -Kevin T. > Juan Francisco Valero Cara Granada, Spain SWCCG Tournament Director [address removed] Visit the Deckmaker homepage at: http://www.geocities.com/Area51/Corridor/1000 ===== swccg-discussion message #24188 (egroups) ===== Date: 7:57 AM Sat 18 Oct 97 From: Chris Gregg Subject: Re: today's DS card (SPOILER!) Wayback: https://web.archive.org/web/20000109004033/http://www.egroups.com:80/group/swccg-discussion/24188.html? swccg-discussion: Re: today's DS card (SPOILER!)On Fri, 17 Oct 1997, Kevin Tewart wrote: > Spoiler Space: > B > A > N > N > A > B > R > U > N > L > E > I > D > S > N > O > W > About Bounty... > > I think Bounty is going to be difficult to pull off. This is because > you have to deploy it on the LS character before the character is > captured. If I'm the LS character, I'll just forfeit the character with > Bounty on it, so that the DS can't get its grubby paws on it. Then you have fallen into my trap WHAP! We Have A Prisoner (3) Dark Lost Interrupt [C2] Set: A New Hope Lore: "You are part of the Rebel Alliance, and a traitor. Take her away!" Text: Use 1 Force if opponent just lost or forfeited a character from battle. It is captured instead. OR Use X Force to capture all characters on board a captured starship, where X=twice the number of characters. -- | Chris Gregg | Maintainer of the UNOFFICIAL SW:CCG Spoilers | | [address removed] | http://lonestar.texas.net/~cgregg/swccg.html | | |-O-| <-O-> |-O-| | Cloud City spoilers now under construction! | ===== swccg-discussion message #24189 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Combat Vehicles in Cloud Sectors Wayback: https://web.archive.org/web/20000109021657/http://www.egroups.com:80/group/swccg-discussion/24189.html? swccg-discussion: Re: Combat Vehicles in Cloud Sectors> I guess this would be directed mostly to the decipher guys. > > The Cloud car is a combat vehicle, and It can go into the clouds. Can other > combat vehicles go into the clouds as well? I mean snowspeeders can fly > around pretty well, but I really don't think they would make it very high in > the sky. > No, starfighters and cloud cards only. This is right in the CC rules. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24190 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Noble Sac/Sense ? Wayback: https://web.archive.org/web/20000109035439/http://www.egroups.com:80/group/swccg-discussion/24190.html? swccg-discussion: Re: Noble Sac/Sense ?  [address removed] wrote:  OK Then,  if I play NS on Yoda and it is Sensed, he is lost, right?  Now the question, since the NS has been Cancelled, but Yoda was Sac'd as part of the "Deploy" cost of the card, is Yoda "Lost" or "Removed from play"??????????  I will say he is "lost" since the NS itself was cancelled. Right or wrong?  Mark?  This gets very inportant with the new persona rules. Yes, Yoda is still gone because that's part of the declaration of the card. Mark T., Decipher Net Rep [address removed] Hm, I can see this leading to yet another situation.  Here's the break down: LS: Noble Sacrifice Yoda DS: Sense NS LS: Sense the DS Sense using Yoda's ability (thus guaranteeing success) Now, if this came up in one of my tournaments I would rule that Yoda's ability couldn't be used as he has, essentially, already been placed out of play.  However, I figured I'd toss this one out for an official rulings before something like this actually happens... I think you'd be right on this one.  If losing Yoda is part of the  declaration, then it doesn't seem like it would be any different than  paying Force to play a card.  The Force is Used (or lost) and is not  available for any subsequent actions or responses.  I'm checking with  the RC to be sure. Mark T., Decipher Net Rep [address removed] The "Partial FAQ" is up!  Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24191 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: CC Questions Wayback: https://web.archive.org/web/20000109053104/http://www.egroups.com:80/group/swccg-discussion/24191.html? swccg-discussion: Re: CC Questions> 1)If a carbon-frozen captive is at the Detention Block Corridor with > IT-O, does that character count towards X? (on this one, I'd say no since > IT-O is an interrogation droid, and if he's frozen you can't interrogate) > I'm not sure on this one based on the wording "may not be targeted except by cards that release captives and cards that specifically target 'frozen' captives." Technically, it is a captive at the DBC, but is the use of Hypo considered 'targetting' for the purpose of adding to the Force Drain? This is a good question, I'll see what I can find out! > 2) The Light Side can release someone from Carbon Freezing, right? Can > the Dark Side bring someone out from freezing? (I'd say no to prevent > abuse of carbon chamber. Other than that, I'd be all for it) > Hmm.. We'll have to wait and see on that one? Was that actually done in THIS movie? :) > 3) Where are the penalties for coming out of carbon freezing? Han was > blind and a little weak after he came out. Are they in this set, or will > we have to wait until Tatooine? Again, see above! Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24192 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Out of Commission & personas Wayback: https://web.archive.org/web/20000109070732/http://www.egroups.com:80/group/swccg-discussion/24192.html? swccg-discussion: Re: Out of Commission & personas> > I think the question is something that's been bothering me too. > > Losing a card from your deck or pile is just "losing a card". So losing > Beru to a force drain doesn't add to Luke's power, you can't use Evader > to prevent Vader being lost from your reserve deck, etc. > > So if cards in your deck or lost pile are "just a card, not a persona", > how can Out of Commission place the persona out of play? Shouldn't the > out of play/persona only apply to cards that are IN PLAY in the first > place? The distinction is kind of fuzzy, but cards like The Empire's Back don't care how a card got there. It's not a persona if you lose it as a Force Drain. However, when you're told to look and see if it's there, then it allows you to bring it back. Out Of Commision allows you to place a card out of play, but a persona? Was this ruled this way? Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24193 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: What does WARRIOR mean? (was Re: Altering Sai Wayback: https://web.archive.org/web/20000109084356/http://www.egroups.com:80/group/swccg-discussion/24193.html? swccg-discussion: Re: What does WARRIOR mean? (was Re: Altering Sai> On Thu, 16 Oct 1997 [address removed] wrote: > > > The Glossary definition of WARRIOR is "attribute that allows a > > character to carry and use character weapon cards...". It's kind of > > backwards (and should be under the WEAPON entry) but it basically > > states that you have to be a Warrior to USE a weapon, not just deploy > > one. > > Going by that strict definition means Jedi Pack Han cannot use Han's > Heavy Blaster. Even though you can deploy it on him, he must be a warrior > to use it. Jawas can't use Jawa Ion Gun, they aren't warriors either. > The difference here though is that these are special exceptions which are created by the fact that the weapon SPECIFICALLY names the character it is to be deployed on. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24194 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Garfield's patent Wayback: https://web.archive.org/web/20000109102009/http://www.egroups.com:80/group/swccg-discussion/24194.html? swccg-discussion: Re: Garfield's patent> > Well, I read a bit about it on Wizards homepage. Apparently they plan on > > collecting royalties on CCG sales. I don't know how much or what games it > > will affect ... they didn't say. > > > > Robert Irons > > [address removed] > > HA! Not a chance. > > Taking somebody else's creation and changing it for your own business > purposes is perfectly legal. > > The critical cases on this, believe it or not, were about T-shirt makers > who would make T-shirts with other people's/company's images on them. > > Courts have ruled that so long as you use the image in an original > fashion, you are entitled to do so. Flat-out copying is not legal. > Modifying an idea is totally legal. Look at Microsoft's victory over > Apple. > > Garfield can yell until he's blue in the face but he's not getting a > dime. > Something else to point out (and strictly my PERSONAL point of view). The expression "CCG" to Magic has always been "Collectible Card Game". "CCG" to Decipher has always been "Customizable Card Game". I'm not sure what the wording on the "patent" is but is seems a little unlikely that they can start patenting letters of the alphabet. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24195 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Creatures Wayback: https://web.archive.org/web/20000109115608/http://www.egroups.com:80/group/swccg-discussion/24195.html? swccg-discussion: Re: Creatures> I was re-reading the creature rules in ANH, and I was hoping for a > clarification. Do creatures attack characters "at" sites, or "present" at > sites. The ANH rules use both terms, and I'm not sure which it is. > Creatures have to be present with their intended meals. > Second question: I was sorting my cards and I ran across the much-maligned > (for good reason) MSE-6 Mouse droid. I read the game text again and I > came up with an idea. Would it be possible to use the MSE-6 and docking > bays to move Organa's Ceremonial Necklace from Yavin 4 to Hoth or > Tatooine? Sure. You deploy the Mouse to the targetted Imperial, move it to the site of the necklace, grab it and return. Being a character, the Mouse can use Docking Bay Transit like any other. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24196 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: Wa-hooo! Wayback: https://web.archive.org/web/20000109133349/http://www.egroups.com:80/group/swccg-discussion/24196.html? swccg-discussion: Re: Wa-hooo!> A little more... it's a Rebel! Hmmm. I've got Biggs and Red Leader. > With my luck, it'll be one of those again. > > I reveal a little more... > > !! > !! > !! > > Luke Skywalker!!!!!!! > > My first R1 main character! I've been buying into this game for almost > two years and I finally have a main character. I'm grinning all the way > back to my office. > > Today is a good day! Feels good doesn't it? :) My first was Han. And then Leia. It took me quite a while to get a Luke! Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24197 (egroups) ===== Date: 8:55 AM Sat 18 Oct 97 From: mark- Subject: Re: questions before a tourney Wayback: https://web.archive.org/web/20000109151007/http://www.egroups.com:80/group/swccg-discussion/24197.html? swccg-discussion: Re: questions before a tourney> 1) Are Rogue gunners cummaltive? (Imperial gunners?) > I.e. Vette w/ Luke, Wedge, Dack, Wes, 2 gunners yield +7 or +8 for a weapon > destiny? > Yes, provided they are different cards. > 2) Asteroid Sanctuary: > Situation: Xwing at Big One, Conquest is at the sector before Big One. > There are two other asteroids out. The Conquest gets to the Xwing, starts > a battle, xwing is lost. Then the asteroid destiny is drawn on the control > phase, the Conquest is hit, lightside drains even though there is no > presence. > You cannot Force Drain with no presence, ever. > 3) Destiny adders: > The FAQ says it's not cummalative, i.e.: > I play: 2 - The Force Is Strong With This One > text: Lost Interrupt: > If Luke and an Imperial with ability > 2 are involved in the same > battle, you may add one battle destiny (add two destiny if Imperial > is Vader). > Assume Luke is fighting Darth Vader, would I get Luke's draw + 2 + 2 for 5 > or just Luke's draw + 2 for 3? It is Luke's draw plus two additional draws. You can't get draws from additional TFISWTO that you play during that battle. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/currentr.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24198 (egroups) ===== Date: 9:08 AM Sat 18 Oct 97 From: mark- Subject: Re: FOR MARK: Cloud Sector Deployment Restrictio Wayback: https://web.archive.org/web/20000109164746/http://www.egroups.com:80/group/swccg-discussion/24198.html? swccg-discussion: Re: FOR MARK: Cloud Sector Deployment Restrictio> J.T. Dorr-Bremme wrote: > > > > I just reread the Cloud Sector rules and was curious about this. Since > > they add to landing/take off and shuttling costs, is there a limit to the > > number of Cloud Sectors that can be associated with each system? > > I think we should wait to see a Clouds card. I suspect it will have > diamond symbols just like Asteroid Fields do. It has three diamonds on it so it's just like the Asteroid Sectors. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #24204 (yahoo) ===== Date: Sat Oct 18, 1997  6:26 pm From: Wojciech Jankowski [address removed] Subject: Re: New Current Rulings Doc. Wayback: https://web.archive.org/web/20010507001857/http://groups.yahoo.com:80/group/swccg-discussion/message/24204 Dave Price wrote: > On Fri, 17 Oct 1997, Michael L. Dalton wrote: > > }2. Verification. If you search your deck for a card (say Probe droid > }using Capt. Piett's text) and don't find it, your opponent gets to look > }through your reserve deck to make sure it's not there. > } > > WOW!!! So when I'm down to one Dagobah location left in the deck, and I don't > find it, my opponent gets to peak at my entire reserve deck!! I can > understand why his ruling was made. I've been annoyed when people try to keep > inserts down by searching for something they know they don't have. People > have also used this ability to count their reserve decks (its really obvious > when they move their lips) or to try and figure out what thier destiny will be > when the pile is low, or figure out if the card they need is in the active > pile. > > I'm sure the guys at Deciher hated making this ruling. Its one that > guaranteed to upset someone. Make the ruling and people complain about > legitamte searches, or don't make the ruling and allow people to continue to > abuse the search cards. And you can't say something vague like "and if you > didn't know it was not in there" because people will just lie about it. > > My sympathies > Dave > This ruling is insane! It basically allows the opponent to look through your reserve deck if the search fails, which could give him a severe advantage, as well as slow the game down quite a bit. It is not "abusing" the search cards to use them for other than finding a card, it is resourceful and shouldn't be punished. And if you genuinely can't find the card, then you get doubly punished. ===== swccg-discussion message #26087 (egroups) ===== Date: 5:23 PM Fri 5 Dec 97 From: Jordan Subject: Re: Questions during recent game Wayback: https://web.archive.org/web/20000110154311/http://www.egroups.com:80/group/swccg-discussion/26087.html? swccg-discussion: Re: Questions during recent gameHe's Rolling the X-wing before it can attach, which can't happen before Light's next control phase after deploying the Claw. Mike Smith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html ==================================================== Landing claw reads:"During ANY control phase..." So, he could do it during the opponent's turn like he claimed. "He deploys xwing w/ landing claw, I wait until his move phase, Dark Maneuvers my Tie, and throw out a Tallon roll." THIS IS LEGAL! ===== swccg-discussion message #26088 (egroups) ===== Date: 7:25 PM Tue 4 Nov 97 From: Dave Price Subject: Re: rules between friends Wayback: https://web.archive.org/web/20000311124119/http://www.egroups.com:80/group/swccg-discussion/26088.html? swccg-discussion: Re: rules between friendsOn Tue, 4 Nov 1997, GAYLE M. BIRD wrote: }my boyfriend and i are thinking of changing some deploy rules, as we only }play each other, and i was just curious what you guys think: } }we are currently transferring our decks to single, soft plastic covers, and }we hit upon the idea -- to save space, and make for more fun -- of deploying }the main 'guys' WITH their weapons..ie inside the cover, behind the }character. That way, Han doesn't show up in the cantina without his gun and }then just "find" it magically somehow... Interesting. No more hunting for a copy of Vader's LS. And it makes room for another card in the deck. For goofing off in an unofficial capacity, this seems like it has many possabilities. Would you put in one Luke with Annakin's Light Saber and a different Luke with Luke's Hunting Rifle or Luke's Blaster? } }one question this raises, however, is should we 'charge' for the weapons? or }should they all be free? } Nah, they are free. }the other question that came up was what happens when we play 'away put your }weapon' or the ds equivalent? that's cheating..cause it's makes extra force }'appear'...hmmmm, may have to rethink this.. } Agree to play without the cards ;) The only real problem that I can see is that the doubled cards will be thicker than the single cards. So you might want to put a dummy card in the back of all of the interrupts and effects just to make the cards look the same. Enjoy Dave }comments appreciated... }Gayle }******************************* } Gayle M. Bird } [address removed] }******************************* } #include [address removed] Dave Price [address removed]________________ __o `You can talk all you wanna, but you | `See to it personally' \<, gotta know the territory.' The Music Man | Darth Vader _()/()_________GCS/GM_-p+_c++++_l++_u++_m++_n---_h+_f+_g+_w+++_y**____________ ===== swccg-discussion message #26089 (egroups) ===== Date: 7:49 PM Tue 4 Nov 97 From: mjstarwar- Subject: Re: CC Wayback: https://web.archive.org/web/20000108023623/http://www.egroups.com:80/group/swccg-discussion/26089.html? swccg-discussion: Re: CCDA** time zones it's still the 4th here. In a message dated 97-11-04 18:52:41 EST, [address removed] writes: << Woo-Hoo! Nov 5th is here!!! I'm buying my box tonight!!! Wood Elf >> ===== swccg-discussion message #26090 (egroups) ===== Date: 5:00 PM Tue 4 Nov 97 From: Sir Dan Subject: Re: more OT... SW great lines and Specter Wayback: https://web.archive.org/web/20000108041846/http://www.egroups.com:80/group/swccg-discussion/26090.html? swccg-discussion: Re: more OT... SW great lines and Specter> On Mon, 3 Nov 1997, Tony J. Case, Super Genius wrote: Run, do not walk, to your local bookstore and get Specter of the Past, by Tim Zahn. Good Star Wars writing has returned to save us all! "You want to get off of me, or were you just getting comfortable?" -Mara Jade to Luke Skywalker, Specter of the Past -- Sir Dan, Knight Errand Captain, Dark Force Rising ===== swccg-discussion message #26091 (egroups) ===== Date: 6:18 PM Tue 4 Nov 97 From: Tyler Mothershead Subject: Re: rules between friends Wayback: https://web.archive.org/web/20000108055428/http://www.egroups.com:80/group/swccg-discussion/26091.html? swccg-discussion: Re: rules between friends-----Original Message----- From: Dave Price [address removed] To: GAYLE M. BIRD [address removed] Cc: [address removed] [address removed] Date: Tuesday, November 04, 1997 6:06 PM Subject: Re: rules between friends Better yet play with a sideboard and when you deploy Luke/Obi/Vader just take the saber from the pile and place it on them. >On Tue, 4 Nov 1997, GAYLE M. BIRD wrote: > >}my boyfriend and i are thinking of changing some deploy rules, as we only >}play each other, and i was just curious what you guys think: >} >}we are currently transferring our decks to single, soft plastic covers, and >}we hit upon the idea -- to save space, and make for more fun -- of deploying >}the main 'guys' WITH their weapons..ie inside the cover, behind the >}character. That way, Han doesn't show up in the cantina without his gun and >}then just "find" it magically somehow... > >Interesting. No more hunting for a copy of Vader's LS. And it makes room for >another card in the deck. For goofing off in an unofficial capacity, this >seems like it has many possabilities. Would you put in one Luke with >Annakin's Light Saber and a different Luke with Luke's Hunting Rifle or Luke's >Blaster? >} >}one question this raises, however, is should we 'charge' for the weapons? or >}should they all be free? >} >Nah, they are free. > >}the other question that came up was what happens when we play 'away put your >}weapon' or the ds equivalent? that's cheating..cause it's makes extra force >}'appear'...hmmmm, may have to rethink this.. >} >Agree to play without the cards ;) The only real problem that I can see is >that the doubled cards will be thicker than the single cards. So you might >want to put a dummy card in the back of all of the interrupts and effects just >to make the cards look the same. > >Enjoy >Dave > >}comments appreciated... >}Gayle >}******************************* >} Gayle M. Bird >} [address removed] >}******************************* >} > > > > >#include >[address removed] Dave Price [address removed]________________ > __o `You can talk all you wanna, but you | `See to it personally' > \<, gotta know the territory.' The Music Man | Darth Vader >_()/()_________GCS/GM_-p+_c++++_l++_u++_m++_n---_h+_f+_g+_w+++_y**_________ ___ > > > ===== swccg-discussion message #26092 (egroups) ===== Date: 8:53 PM Tue 4 Nov 97 From: Dave Price Subject: New recent rulings (They did it!!) Wayback: https://web.archive.org/web/20000108073418/http://www.egroups.com:80/group/swccg-discussion/26092.html? swccg-discussion: New recent rulings (They did it!!)Howdy While browsing the FAQ's section of the decipher web site, I noticed that the link to the PDF version of the recent rulings was not followed. "That's odd" I thought, I go there quite often. I followed the link and lo-and-behold, there's a new recent rulings document! And it has -Cloud City- card rulings. Wooo hooo! (now we are so happy we do the dance of joy) Well done Decipher, you devlivered the rulings before the cards, as promised. Bravo! Dave #include [address removed] Dave Price [address removed]________________ __o `You can talk all you wanna, but you | `See to it personally' \<, gotta know the territory.' The Music Man | Darth Vader _()/()_________GCS/GM_-p+_c++++_l++_u++_m++_n---_h+_f+_g+_w+++_y**____________ ===== swccg-discussion message #26093 (egroups) ===== Date: 6:01 PM Tue 4 Nov 97 From: Stephen Collester Subject: Re: Iggy & 4-LOM driving Wayback: https://web.archive.org/web/20000108091132/http://www.egroups.com:80/group/swccg-discussion/26093.html? swccg-discussion: Re: Iggy & 4-LOM drivingExcept IG-88 IS a pilot... >Where DO you come up with these questions?!? > >Hoth (Anthology) rules: "Unless otherwise specified, droids may not >drive vehicles." > >Mike Smith >Maintainer of the UNOFFICIAL Recent Rulings Page >http://www.geocities.com/TimesSquare/6375/index.html > >>-----Original Message----- >>From: Chris Gregg [SMTP:[address removed]] >> >>Iggy and 4-LOM, as they are droids, cannot drive a Mobquet, right? In fact, if you watch Star Wars, Luke tells threepio to hit the accelerator. So, I always assumed 3-PO was driving... hmmm, So, why can't humanoid type droids drive vehicles? Stephen Collester - [address removed] -=-=-=-=-=-=-=-=-=-=-=-=- General of AT-AT (http://home.earthlink.net/~takigawa/AT-AT.html) SWCCG Trade/Sale page http://www.slonet.org/~scollest/swccg/ "In my experience, there's no such thing as luck" ~ Obi-Wan Kenobi ===== swccg-discussion message #26094 (egroups) ===== Date: 5:28 PM Tue 4 Nov 97 From: Jason Maxwell Subject: Mail-Order Decipher Products Wayback: https://web.archive.org/web/20000108104956/http://www.egroups.com:80/group/swccg-discussion/26094.html? swccg-discussion: Mail-Order Decipher ProductsThe distributor that I usally mail-order my SW cards through says that they are no longer going to do mail-order of Decipher products, due to a new contract w/ Decipher that Decipher wanted. This is the second distributor to do this, both of which say it was because of Decipher. Why is this? Does anyone know? Mark, Tom? It takes away a good way to get cards in quantity, and a good way for people without local game shops to get cards. Is it really Decipher who's requesting this? -={JASON}=- Trekker X-Phile Slider ===== swccg-discussion message #26095 (egroups) ===== Date: 1:31 PM Wed 5 Nov 97 From: justin.pake- Subject: Re: AAARRRGHHHHHHHHHHH!!!!!!!!!!!!!!! Wayback: https://web.archive.org/web/20000108122728/http://www.egroups.com:80/group/swccg-discussion/26095.html? swccg-discussion: Re: AAARRRGHHHHHHHHHHH!!!!!!!!!!!!!!!> Today, my boxes of Cloud City were due to be delivered. > Today is the 4th? Why should you get them a day earlier than the rest of us? Better luck tomorrow... I mean today... no tomorrow... AAAARGH! WHY DO YOU HAVE TO LIVE SO FAR AWAY? :) Rene' B?kgaard Hansen =-=-=-==- Well, it was actually a quirk of the way the courier system works that were getting them to me one day sooner. And it was a quirk of the courier system that took them away that same day..... Cheers, Juz ===== swccg-discussion message #26096 (egroups) ===== Date: 10:13 PM Tue 4 Nov 97 From: Wojciech Jankowski Subject: Oo-ta Goo-ta Solo Wayback: https://web.archive.org/web/20000108140807/http://www.egroups.com:80/group/swccg-discussion/26096.html? swccg-discussion: Oo-ta Goo-ta SoloWhat happens if there are no potential "escorts" at the site of transport? ===== swccg-discussion message #26097 (egroups) ===== Date: 10:05 PM Tue 4 Nov 97 From: Wojciech Jankowski Subject: Death Star orbitting Dagobah Wayback: https://web.archive.org/web/20000108154553/http://www.egroups.com:80/group/swccg-discussion/26097.html? swccg-discussion: Death Star orbitting DagobahDo Death Star sites have the same deployment restrictions as Dagobah sites when the Death Star orbits the Dagobah system? How about the Death Star itself? ===== swccg-discussion message #26098 (egroups) ===== Date: 2:01 PM Wed 5 Nov 97 From: justin.pake- Subject: Re: English versions Wayback: https://web.archive.org/web/20000108172500/http://www.egroups.com:80/group/swccg-discussion/26098.html? swccg-discussion: Re: English versionsYeeep, thems English cards are a might bit furin her in 'merica! We don't speek that dad-blurn English down heah. We speak good ol-fashin 100% American. Ya might want to ask Juz if them Austrialian versions has been released yet. They could be a might bit tuff to read. Not that I read much 'cept ma's opossum and grits recipie. Regahds, - -- | Chris Gregg | Maintainer of the UNOFFICIAL SW:CCG Spoilers | =-=-=--==-=-=- Course ther' is! For example, the Aussie version of Monnok reads..... "USED: If ya mate has a big 'and, put all but a few of 'em back, sport. LOST: Use some force to 'ave a captain cook at Bluey's 'and. Any card there's a couple of, 'skull a fosters.... Bruce." Cheers, Juz ===== swccg-discussion message #26099 (egroups) ===== Date: 1:53 PM Wed 5 Nov 97 From: justin.pake- Subject: Re: Questions during recent game Wayback: https://web.archive.org/web/20000108190111/http://www.egroups.com:80/group/swccg-discussion/26099.html? swccg-discussion: Re: Questions during recent game>From: Pat George [SMTP:] > Can I (DS) >use Look Sir, Droids to destroy R2-D2 on Gold 1 when Gold 1 is attached w/ >the Landing Claw? I would guess that, as with immunity to attrition, all cards aboard a 'concealed' starfighter share in that 'concealment.' So you couldn't target those cards. Mike Smith =-=-=-=- Is Look Sir Droids really targetting? (I get quite confused by targetting these days...) Look Sir Droids is pretty general in its text as it says "destroy any one droid on table". If this is targetting, then does that also mean that couldn't use R2D2 for using HDWGITM, or We're Doomed bonus etc etc? Cheers, Juz ===== swccg-discussion message #26114 (yahoo) ===== Date: Wed Nov 5, 1997  4:52 am From: "Tony J. Case, Super Genius" [address removed] Subject: Broken Teleporters! Wayback: https://web.archive.org/web/20010507001850/http://groups.yahoo.com:80/group/swccg-discussion/message/26114 So here I am, desprate to get my ESBespin cards, but not wanting to violate the tame travel treaty like Juz, I was stuck for ideas- what's a list-member to do? Use Elis Helrot on them and get them right away! So I made sure I had enough force to spend on transit, I was all ready to draw my destiny- when I read the card: "Any or all of my CHARACTERS may hire..." The stupid bloody thing doesnt work on expansion sets! Decipher, I urge you to errata the card before RotJabba comes out to cover this card flaw! I'm very disapointed now. (Of course if it *HAD* gone off, some bonehead would have slapped Sorry About the Mess or sense on my order and I would have NEVER seen my cards...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTICE We have not succeeded in solving all your problems. The answers we have found only serve to raise a whole set of new questions. In some ways, we feel we are as confused as ever, but we believe we are confused on a higher level and about more important things. thank you, the management. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (Visit my Star Wars webpage-- http://www.isomedia.com/homes/tonyc/swstart.htm) Replies Author Date 26123 Re: Broken Teleporters! Daniel M Perez Wed  11/5/1997 ===== swccg-discussion message #29745 (yahoo) ===== Date: Wed Dec 10, 1997  12:28 pm From: "Marcus Bucci" [address removed] Subject: Mark T: What about Sense / Alter / Control? Wayback: https://web.archive.org/web/20010508090747/http://groups.yahoo.com:80/group/swccg-discussion/message/29745?threaded=1 Hi Mark, as everyone wants to know some playtesting stories and now that we know who invented the Force Drains, there might be one question that has been in everyone's mind for rather a long time: Who the hell (sorry) came up with the idea of sense alter and control? ;-) It surely wasn't you, was it? Surely you could have come up with different gametext ideas than the current ones? Or why didn't you make it unique in the first place and right from the start? (Though in this case, no need for grappling hook or tentacle!) After all, a hint of what kind of stories I want :-) Cheers and Cheerio Buc Ci aka Marcus Bucci ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com Replies Author Date 29767 Re: Mark T: What about Sense / Alter / Control? Mark Tuttle Wed  12/10/1997 29793 Re: Mark T: What about Sense / Alter / Control? Dorkboy the Magnificent, no a Wed  12/10/1997 29771 Re: Mark T: What about Sense / Alter / Control? Doug Faust Wed  12/10/1997 ===== swccg-discussion message #29849 (egroups) ===== Date: 5:09 PM Sat 10 Jan 98 From: Jordan Subject: Re: Bet Wayback: https://web.archive.org/web/20000108203730/http://www.egroups.com:80/group/swccg-discussion/29849.html? swccg-discussion: Re: [address removed] wrote: > > > I can almost garrantee that the 1998 World Championships for SW will be > > outside the U.S.A. > > Really? And the stakes? ;) > > > Possible sites could include Canada, Spain, England, and mabey even > > Japan. > > > > Most likely it will be in Canada or Europe to cut costs. Think about > > it. Most of the SW:CCG players are in the US and Canada. Why fly all of > > them hundreds of miles away to Japan when you don't have to. Why do you > > think it was in Colorado. Central U.S. > > Less costs = More Profit. That's your Economics lesson for today! > > Actually, it was held in Colorado to coincide with the release of > SWCCG: Hoth. > You shouldn't have used Colorado then! Why wasn't it held in Winnipeg?(or some other frozen prairie region) you just can't beat -30 C and lots o wind, The mountains aren't THAT far away, maybe because there's a lack of players in Winnipeg(I have no idea, I'm not from there( ===== swccg-discussion message #29850 (egroups) ===== Date: 7:34 PM Wed 10 Dec 97 From: Charles Lund Subject: Re: Worst RARE ever(almost)! Wayback: https://web.archive.org/web/20000108221410/http://www.egroups.com:80/group/swccg-discussion/29850.html? swccg-discussion: Re: Worst RARE ever(almost)!>Someone was smokin something when they made "Fear will keep them in >line" a rare >:) > >I guess even the play testers are intitled to a few mistakes. :) > >Chris Janiak "Deltaleader" Hey, don't forget the Juri Juice, man! Make the Taun-Taun go Yaggle Gakkle and then Collapse that Corridor, and THEN you have the worst Rares of all time! :-) Charles Lund Gold 43 "Lord Vader...the fleet has moved out of lightspeed and we are preparing to- ack..." -Empire Strikes Back: Admiral Ozzel(final words before death at the hands of Darth Vader) "Gold Squadron- we drive the bus." -Rob Silmser, Gold 44 visit Decipher's Star Wars:CCG Web Page: http://www.decipher.com/starwars/ Player Activities ______________________________________________________________________________ Star Wars Card Night A-#1 Cards and Comics/Earth Tones 6791 Red Road(south of US-1) Coral Gables, FL 33134 -phone #: 661-4466(this is the number to Earth Tones, the other half of the store; ask for Mark) -estimated time: 7pm-11pm Upcoming Events ______________________________________________________________________________ N/A ===== swccg-discussion message #29851 (egroups) ===== Date: 7:27 PM Wed 10 Dec 97 From: PeeKard Subject: Control question Wayback: https://web.archive.org/web/20000108235013/http://www.egroups.com:80/group/swccg-discussion/29851.html? swccg-discussion: Control questionOkay, got in an argument about Control. OTE was played, and it was Sensed. Sense is Controlled. Then another Sense is played to cancel the original OTE.... I say it's legal, but I can't find the documentation. Does someone have it handy, or could Mark write me an email to forward the guy? --Anthony Selbitschka [address removed] ===== swccg-discussion message #29852 (egroups) ===== Date: 7:54 PM Wed 10 Dec 97 From: Steven Horton Subject: Re: Prize for WC 98! Wayback: https://web.archive.org/web/20000109012634/http://www.egroups.com:80/group/swccg-discussion/29852.html? swccg-discussion: Re: Prize for WC 98!> hmm...other cool things would be the other alpha cards in the > rule-book...play-test prototypes that didn't quite make it [clearly > marked as such, of course, so they wouldn't take an early CPI that was > sure to blow up planets to a tourney ;) > Yeah, like that character (Shivastanean Wolfman?) that had an actual name in the rule-book version. -Steve ===== swccg-discussion message #29853 (egroups) ===== Date: 5:07 PM Wed 10 Dec 97 From: Tom Fletcher Subject: Endor World Champs! Wayback: https://web.archive.org/web/20000109030345/http://www.egroups.com:80/group/swccg-discussion/29853.html? swccg-discussion: Endor World Champs!Forget Germany, play it here in the San Francisco Bay Area! We've got Muir Woods, supposedly the place Lucas filmed this bit (or so I heard). Speaking of Lucas, we can see his house from here ;). Tom Fletcher ===== swccg-discussion message #29854 (egroups) ===== Date: 8:12 PM Wed 10 Dec 97 From: Amul Butter Subject: Re: A trooper deck...? Wayback: https://web.archive.org/web/20000109044034/http://www.egroups.com:80/group/swccg-discussion/29854.html? swccg-discussion: Re: A trooper deck...?I was thinking about thing (even thought I should be studying for my exam tomorrow) You don't really want to include any mains other than Lando. The key characters are Lando sabacc!!!! Lobot react deploy, +1 and free deploy for troopers (can even hold them in his head with the appropriate cards) Trooper Urtis MToc +2 on forfeit for your troopers Also a BIG part of this deck. ALL of your character are ALIENS :) and (most are) Warriors :). use Lift Tubes the lift tube intterupt Also, use the anti-insert card to block quick DS movement So, leave trooper alone, react to defend! have many lift tubes. I all fail, :) use Solo Han and/or Warriors Courage. Also, if you control your use of low destiny cards, you can work in weapons really kill you opponent on those destiny draws. :) LMK WYT A. Shah On Wed, 10 Dec 1997, CoopDogX wrote: *So far I have been testing my DS trooper/Dark Deal Deck.It hasn't lost yet.I *also have a light side CC clouds/CC trooper deck,also a pretty good deck * "If life had a save option I'd be quitting all the time" email addresses [Mac UC] No,I will not do your comp6 HW Primary: [address removed] [SW:ccg] -1 card Secondary: [address removed] [B5 ] a ccg? Tertiary: [address removed] [Comp15] a4.cc I beat Couch! Yay! ===== swccg-discussion message #29855 (egroups) ===== Date: 8:18 PM Wed 10 Dec 97 From: Amul Butter Subject: Split decks (WAS: Worst RARE ever! Wayback: https://web.archive.org/web/20000109061714/http://www.egroups.com:80/group/swccg-discussion/29855.html? swccg-discussion: Split decks (WAS: Worst RARE ever!I was wondering, how many of you use/favor decks that do both space and land? I know about space decks that CAN drop down, but who actually does both and how do they implement them. A. Shah On Wed, 10 Dec 1997, Chris wrote: *Someone was smokin something when they made "Fear will keep them in *line" a rare *:) * *I guess even the play testers are intitled to a few mistakes. :) * *Chris Janiak "Deltaleader" * * "If life had a save option I'd be quitting all the time" email addresses [Mac UC] No,I will not do your comp6 HW Primary: [address removed] [SW:ccg] -1 card Secondary: [address removed] [B5 ] a ccg? Tertiary: [address removed] [Comp15] a4.cc I beat Couch! Yay! ===== swccg-discussion message #29856 (egroups) ===== Date: 8:36 PM Wed 10 Dec 97 From: mark- Subject: (Fwd) Current ruling: Re: Utinni Effects / Turnin Wayback: https://web.archive.org/web/20000109075336/http://www.egroups.com:80/group/swccg-discussion/29856.html? swccg-discussion: (Fwd) Current ruling: Re: Utinni Effects / Turnin>What happens to Utinni Effects that target a character (not specifically >Luke, but happen to be targetting him) and he turns to the Dark Side? > Those would still be in effect. Tom Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #29857 (egroups) ===== Date: 5:35 PM Wed 10 Dec 97 From: Joe Kull Subject: Re: Arcona/OTE (was Re: Top Five Commons) Wayback: https://web.archive.org/web/20000109092951/http://www.egroups.com:80/group/swccg-discussion/29857.html? swccg-discussion: Re: Arcona/OTE (was Re: Top Five Commons)>At 2:09 PM -0500 on 12/10/97, James Leiser wrote: >> So by this statement that "Obi would be just a little too powerful" do you >> mean that he would finally equal Darth Vader in power? > >No, I think I was clear in what I said. What I said had absolutely nothing >to do with Darth Vader, or Vader vs. Obi. Incidentally, I don't think that >there's any need to "even" Obi and Darth. They're not really counterparts, >they are just characters that you use, or not, when you play LS or DS >respectively. Part of the great things about the game is that the LS and >DS have distinctly different flavors, different strengths and weaknesses. >I could argue the other side of the coin, which has come up on the list >many times, that the LS has a larger quantity of "main" characters than the >DS does. (Note: I'm *not* bringing this up, I'm simply using it as an >example. Please don't start that argument back up and use this message as >the catalyst. :) ) > >> Mabey they should >> change the rules just to even those two up. > >I'm 100% any gratuituous changing of the rules, and I don't think I'm alone >in this. One of the major complaints about the game from "newbies" is the >complexity of the rules in SW:CCG. > >> Anyway I thought Mark said >> that when Obi wan uses this ability the DS can instead chose to let the >> ability 1 character die > >I am at work and don't have an Obi in front of me, and don't have the >FAQ/rules documents handy. I was under the impression, if memory serves, >that the character is only lost if they *can't* move. But even if this is >an official ruling doesn't a character that causes one of your ability 1 >characters to a) go to an adjacent site to get whomped or b) self-destruct >sound like kind of a no-win situation? Obi-Wans Game Text: "When present, at the start of a battle, may use 1 Force to cause one opponent's character of ability = 1 (your choice) to move away (for free), or that character is immediately lost." Personally, I think it should be that the character's controller has the choice to move it or lose it, but by the text, it seems to be open to interpretation. I think that we should get an official ruling on this. >Regardless, the original message was just sent to give out the explanation >that I got about where the Arcona/OtE ruling came from. There really >aren't any lines to read between there. >> > 2. Obi with some LS cohorts in a battle against a reasonably large DS >> > force, including some poor little DS Trooper Ability 1 of some sort, >> > wearing a red shirt with big white letters that say "I'm Just here for >> > Attrition". Obi moves the Trooper away to an adjacent site where the LS >> > has an equally large force. If the Trooper could still be battled, well, >> > the DS would get whomped and Obi would be just a little too powerful. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #29858 (egroups) ===== Date: 8:45 PM Wed 10 Dec 97 From: DS-61-3 Subject: Re: Still OT, even with this title: 98 World Cham Wayback: https://web.archive.org/web/20000109110556/http://www.egroups.com:80/group/swccg-discussion/29858.html? swccg-discussion: Re: Still OT, even with this title: 98 World ChamOn Wed, 10 Dec 1997, Max Salven wrote: > Hmm..I don't mind too much. I dunno if I act cute or anything. Do I Rob, > or anyone else I met at the finals? I don't think so... I beg to differ. Max, you are such a cutie! When I met you, I just wanted to hug you and never let go. Every word that came out of your cute little mouth was so... cute! Remember Teddy Ruxbin (so?)? Max looks, moves, acts just like one. If you've ever seen Teddy Ruxbin then you've already met Max- a big cutie! Hak Soo Kim [address removed] " From the ocean comes a notion that the real eyes lies in rhythm and the rhythm of vision is a dancer" ===== swccg-discussion message #29859 (egroups) ===== Date: 8:41 PM Wed 10 Dec 97 From: mark- Subject: Re: SWCCG Database? Wayback: https://web.archive.org/web/20000109124213/http://www.egroups.com:80/group/swccg-discussion/29859.html? swccg-discussion: Re: SWCCG Database?> Did I read that right? Decipher are asking US for a database of THEIR > cards. Wierd! > > BTW Mark, I'm teaching an Access course tomorrow so do come along if you > need some help! > Remember, I don't work in house and this is for a project of my own that I'm working on... Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #29860 (egroups) ===== Date: 8:36 PM Wed 10 Dec 97 From: mark- Subject: Re: Wookiees kissing Starships Wayback: https://web.archive.org/web/20000109141943/http://www.egroups.com:80/group/swccg-discussion/29860.html? swccg-discussion: Re: Wookiees kissing Starships> Because you ruled that playing Kiss a Wookie returns both ship and pilot to > hand does that mean that BOTH would deploy for free next turn? Or does just > the single card that was targeted by Kiss a Wookie re-deploy for free? > > Which is free, both or just one? > > Both would redeploy for free. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #29861 (egroups) ===== Date: 8:36 PM Wed 10 Dec 97 From: mark- Subject: Re: (OT, sorta) List pics! Wayback: https://web.archive.org/web/20000109155740/http://www.egroups.com:80/group/swccg-discussion/29861.html? swccg-discussion: Re: (OT, sorta) List pics!> > I remember the teleporting seeker debate which I was part of. The one I > > could never forget was the executor vs. enterprise argument. :) Heh, I > > still got one of Eds/Tonys posts which goes into way too much detail on > > that subject. > > > > Repost?? :) > > No. Absolutely not. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #29865 (yahoo) ===== Date: Wed Dec 10, 1997  8:50 pm From: [address removed] Subject: OT Stuff Wayback: https://web.archive.org/web/20010511202754/http://groups.yahoo.com:80/group/swccg-discussion/message/29865 Ok gang, let's reign in the Off Topic a bit. Of the 150+ messages posted per day, most of them are really off-topic! Thanks! Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- The "Partial FAQ" is up! Get it through the Web Site or Emailback! Interim Tournament Rulings At: http://www.decipher.com/pub/SWCCG/current.txt --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 DECIPHER INC. The Art of Great Games (tm) ===== swccg-discussion message #29872 (yahoo) ===== Date: Thu Dec 11, 1997  2:40 am From: "Hisst Ka" [address removed] Subject: Re: Still OT, even with this title: 98 World Championships Wayback: https://web.archive.org/web/20010507001651/http://groups.yahoo.com:80/group/swccg-discussion/message/29872 >I beg to differ. Max, you are such a cutie! When I met you, I just >wanted to hug you and never let go. Every word that came out of your cute >little mouth was so... cute! Remember Teddy Ruxbin (so?)? >Max looks, moves, acts just like one. If you've ever seen Teddy Ruxbin >then you've already met Max- a big cutie! > > >Hak Soo Kim >[address removed] Teddy Maxpin???? Neat....that is soooooo Salven. (it works!) Rob "Hisst Ka/Gold 44" Silmser [address removed] Get the latest SW:CCG Inventory Spreadsheet & Checklist! Get 'em here http://home.sprynet.com/sprynet/hisstka/ "Gold Squadron - We drive the bus." ===== swccg-discussion message #33834 (yahoo) ===== Date: Sat Jan 31, 1998  11:15 am From: "Kevin E. Allen" [address removed] Subject: Re: swccg-discussion-digest V1 #3534 Wayback: https://web.archive.org/web/20010523020539/http://groups.yahoo.com:80/group/swccg-discussion/message/33834 Tewart wrote : > Compare the number of tournament players in each region with the small > number that attend the regionals. > > The overwhelming majority of players do not compete in the regionals at > all. They can't even get their foot in the door, so the luxuries > lavished upon the fortunate few are just a slap in the face. > > More regionals would lessen travel time for that overwhelming majority, > increasing the participation in qualifiers by a large amount. You know, there's really know way around this. Right now most people may have a 4 or 5 hour drive to get to a Regional. You add more and cut it to 3. That won't be good enough... It's gotta be closer. More. When does it end? When every Squadron Member runs his own regional? No, wait, there's areas that don't have Squadron Members... Hmmm... I think Decipher's done an outstanding job dealing with this. They've managed, somehow, to find a nice balance. By holding the regionals at major cons, they've given people something else to make the trip for. Of course, that set people off about having to pay a con fee to get in. I know... I've got it... Decipher could fly every Star Wars player somewhere, and the Worlds could have every Star Wars player in it... Hmm... But with that many people there, it'd run at least three or four days, so the school-goers couldn't attend. That wouldn't be fair... What if, for say five consecutive weeks, they flew people back and forth each Saturday, so every SWCCG player was there every weekend... Yea, that might work!! The above sarcasm brought to you by a confused wondering as to just what the hell would make you people happy. You know, I don't know for sure how far some people might be away from a Regional, but I'd guess the vast majority are within a 4-5 hour drive... That is, really, not a bad thing. As for cost - carpool. Hell, last time I was at a convention, my bed was a couch in the hotel lobby. No reason to rent a room. Gas, food, con fee... That's it. Not all that bad. I guess what I'm really saying is if you really want to do it, you'll find a way to do it. If not, you'll just bitch and whine about how Decipher owes you something else. But that'd never happen here, would it? - Phoenix [address removed] Sanity is a lesson in futility. -- Borne Mace ===== swccg-discussion message #33854 (egroups) ===== Date: 12:00 AM Sun 1 Feb 98 From: Kevin Tewart Subject: Re: Once again - regional representation Wayback: https://web.archive.org/web/20000229012637/http://www.egroups.com:80/group/swccg-discussion/33854.html? swccg-discussion: Re: Once again - regional representation From: Dwarf [address removed] Date: Sat, 31 Jan 1998 12:37:01 -0500 (EST) Subject: re: Once again - regional representation (Long!)  On Sat, 31 Jan 1998, Kevin Tewart wrote:  More regionals would lessen travel time for that overwhelming majority, increasing the participation in qualifiers by a large amount. I'm not trying to be beligerant here, but what overwhemling majority? Who?  What basis do you have for claiming that logistical reasons prevent an *overwhelming majority* from competing in the regionals?   I operate on the assumption that the overwhelming majority of SWCCG players do not live in the cities where regionals are held.  It would be quite a demographic fluke if SWCCG folks were concentrated in a select few cities for some reason. -Kevin From "The High Commander of all things Useless and Trivial." [address removed] Sun Feb  1 00:10:23 1998 Return-Path: [address removed] Delivered-To: [address removed] Received: (qmail 28663 invoked from network); 1 Feb 1998 08:10:22 -0000 Received: from dali.decipher.com (HELO lists.decipher.com) (209.49.157.6)   by vault.findmail.com with SMTP; 1 Feb 1998 08:10:22 -0000 Received: (from [address removed]) by lists.decipher.com (8.8.8/8.7.3) id CAA12464 for swccg-discussion-outgoing; Sun, 1 Feb 1998 02:25:23 -0500 (EST) Received: from stthomas.edu (stthomas.edu [140.209.1.5]) by lists.decipher.com (8.8.8/8.7.3) with ESMTP id CAA12456 for [address removed]; Sun, 1 Feb 1998 02:25:22 -0500 (EST) Received: from stthomas.edu by stthomas.edu (PMDF V5.1-9 #23870) id [address removed] for [address removed]; Sun, 1 Feb 1998 01:25:15 CST Date: Sun, 01 Feb 1998 01:25:15 -0600 (CST) From: "The High Commander of all things Useless and Trivial." [address removed] Subject: Re: IJASKAW vs. WAYTTPOU In-reply-to: [address removed] To: Eric Berger [address removed] Cc: [address removed] Message-id: [address removed] MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Sender: [address removed] Precedence: bulk X-Info: Submissions to [address removed] X-Info: Subscription requests to [address removed] X-Info: Authors retain implicit copyright to their material X-Info: Obtain permission from the author before redistributing messages Answers to follow Garrett Larson "I'm a survivor, my heart is tough.  I'm hanging in there and that's enough"  "Brown Derby Jump" - The Cherry Poppin' Daddies On Sat, 31 Jan 1998, Eric Berger wrote:  Yes, folks, it's the battle of the cards with the longest names. Poor  humor (that's humour for the non-Americans) aside, bear with me on the  following rules question: It's my turn. I play Scanning Crew on my opponent. He replies with WAYTTPOU, snaring my Scanning Crew. I reply with IJASKAW. Assuming there were no senses played in between, what happens next with  WAYTTPOU? -a- Does WAYTTPOU automatically grab whatever next interrupt (by either  LS or DS) is played? nope.  -b- Does WAYTTPOU automatically grab whatever interrupt is played during  my opponent's next turn [IJASKAW says "On Opponent's next turn, that  card must be deployed (if possible) to same location (for free).] If so,  what happens if no interrupts are played during my opponent's next turn? This is is, the first interrupt that is played during your opponents next turn.  Wether it is yours, or your opponents.  -c- Does WAYTTPOU automatically grab the next Scanning Crew I play,  regardless of when I play it? nope.  -d- Another possibility I was a bit too thick to consider? nope.  MarkT? TomL? WarrenH? Mike Smith? Cartman? Juz? kidding... -- Eric Berger (Another quick question...If a destiny draw for a sense fails -- i.e. it  is higher than the highest ability char. on table -- then is the sense  card lost?) Nope. Hope that Helps ===== swccg-discussion message #33856 (egroups) ===== Date: 4:33 AM Sun 1 Feb 98 From: Magnus Subject: IJASKAW vs. WAYTTPOU Wayback: https://web.archive.org/web/20000229035031/http://www.egroups.com:80/group/swccg-discussion/33856.html? swccg-discussion: IJASKAW vs. WAYTTPOU>It's my turn. >I play Scanning Crew on my opponent. >He replies with WAYTTPOU, snaring my Scanning Crew. >I reply with IJASKAW. > >Assuming there were no senses played in between, what happens next with >WAYTTPOU? > >- -a- Does WAYTTPOU automatically grab whatever next interrupt (by either >LS or DS) is played? > >- -b- Does WAYTTPOU automatically grab whatever interrupt is played during >my opponent's next turn [IJASKAW says "On Opponent's next turn, that >card must be deployed (if possible) to same location (for free).] If so, >what happens if no interrupts are played during my opponent's next turn? > >- -c- Does WAYTTPOU automatically grab the next Scanning Crew I play, >regardless of when I play it? > >- -d- Another possibility I was a bit too thick to consider? The answer is b. If no interrupts are played during your opponent's next turn it is not possible to deploy that card, so the opponent is free to use WAYTTPOU in consecutive turns as normal. >(Another quick question...If a destiny draw for a sense fails -- i.e. it >is higher than the highest ability char. on table -- then is the sense >card lost?) No, it is used. Magnus Larsson Red 64 [address removed] ---------------------------------------------------------------------------- -------------------------------- 31/1 Swiss 3-Round Tounament at Fantasy World 10.00 14/2 Sealed Deck Tournament at DMF 11.00 Decipher's Cloud City Scenario: (Special Scenario rules for these two) 15/2 2-Round Tournament at F.I.R.S.T, Halmstad 13.00 21/2 2-Round Tournament at DMF 13.00 ---------------------------------------------------------------------------- --------------------------------- ===== swccg-discussion message #33857 (egroups) ===== Date: 4:40 AM Sun 1 Feb 98 From: Hisst Ka Subject: Re: Mail delays? Wayback: https://web.archive.org/web/20000229060732/http://www.egroups.com:80/group/swccg-discussion/33857.html? swccg-discussion: Re: Mail delays?>Dwarf wrote: >> > @nd What are those new email addresses we are suppost to send questions to >> > the list to, so that it routes more effectivly? >> > >> >> I wish I knew. I'm sending to lists.decipher.com and it took one of my >> messages today 5 hours to get back to me. > >All the mail I get from the list takes aprox. two hours to go >from Decipher back to me. I know others (on the same server) are >having mail problems, so I just want to know if anybody else is >having the same problem. > I am. I get responses to e-mail almost 24 hours before I receive the original post... Rob "Hisst Ka/Gold 44" Silmser [address removed] Get the latest SW:CCG Inventory Spreadsheet & Checklist! Get 'em here http://home.sprynet.com/sprynet/hisstka/ "Gold Squadron - We drive the bus." ===== swccg-discussion message #33858 (egroups) ===== Date: 5:00 AM Sun 1 Feb 98 From: Kelvin Lok Subject: Re: CC/Clouds deck (long) Wayback: https://web.archive.org/web/20000110180525/http://www.egroups.com:80/group/swccg-discussion/33858.html? swccg-discussion: Re: CC/Clouds deck (long)Captain Piett wrote: > > I've been having some major LS deck difficulties lately, and I've > always wanted to do a Cloud City drain/Clouds deck. Here's what I've > got. -Any help would be greatly appreciated. If you're playing LS on CC, you just gotta have Lift Tubes & Lift Tube Escapes. Also some Demotions to cancel Commander Nemet's & Captain Bewil's game texts. -- ======================================================================= "The fiercest enemy is the man who has nothing left to lose." --- The Cigarette-Smoking Man Kelvin Lok [address removed] Member of AT-AT, GAB & STARS My SWCCG trades page : http://www.geocities.com/Area51/Lair/2191 ======================================================================= ===== swccg-discussion message #33859 (egroups) ===== Date: 5:00 AM Sun 1 Feb 98 From: Hisst Ka Subject: Mail problem demonstration..... Wayback: https://web.archive.org/web/20000110194138/http://www.egroups.com:80/group/swccg-discussion/33859.html? swccg-discussion: Mail problem demonstration.....I sent this days ago & it shows sent on 2/1/98?!?!?!???!?!?!?!?!?! Something is wrong... -----Original Message----- From: Hisst Ka [address removed] To: Dwarf [address removed]; [address removed] [address removed] Cc: [address removed] [address removed] Date: Sunday, February 01, 1998 1:17 AM Subject: Re: Re: The lack of a quality Decipher work ethic >>> In fact, my company only started recognising that popular religious >icon's >>> birthday holiday in 1993. >> >>(*vapid look of awe*) >> >>Cool! You guys get Elvis' birthday off. >> >>Woa! >> > >Bwah hahahahahahahahahahahahahahaa! ===== swccg-discussion message #33860 (egroups) ===== Date: 9:36 AM Sun 1 Feb 98 From: nmm- Subject: Re: CC/Clouds deck (long) Wayback: https://web.archive.org/web/20000110211737/http://www.egroups.com:80/group/swccg-discussion/33860.html? swccg-discussion: Re: CC/Clouds deck (long)Hi, Saw your deck on the listserv. It looks ok, but you don't seem to have enough power in the clouds. A dark side deck with a few ties and Tallon Rolls would certainly render your deck helpless, as well as a heavy Cloud Car dark side deck. Also, it seems you may be a little weak on the ground. You have plenty of characters, but it seems if the opponent gets out Vader/Tarkin/Evazan you would be helpless. Even just Vader would eventually out-attrition you to death. I am working on a clouds deck myself, so this is the main reason I'd like to discuss an effective one with you. Mine is ok right now, but it needs some major tweaking and refining. Suggestions for cards for your deck would be possibly one main character such as Obi or Son of would help. Although I like your submersive tactics and blaster proficiencies. This will help in taking out the main characters. Just some of my rambling thoughs. I hope this helps. <> ===== swccg-discussion message #33861 (egroups) ===== Date: 11:58 AM Sun 1 Feb 98 From: Captain Piett Subject: Re: CC/Clouds deck Wayback: https://web.archive.org/web/20000110225122/http://www.egroups.com:80/group/swccg-discussion/33861.html? swccg-discussion: Re: CC/Clouds deckHello, I'd tend to agree with what you are saying about this deck concept. It just got crushed by a 3,720 to 1/No mains deck loaded with Tallon Rolls that got rid of my starfighter/pilot combos. I'm still trying to hone this one as best I can (I don't have Obi or SoS, but I'm trying my best [I buy packs only]). The main trouble I ran into with this deck, though, was not power, but Undercover spies running about Cloud City canceling my ground drains. At any rate, I'm playing this one again today, and I hope to see a weakness that I can fix with what I have. Many thanks for your help, Captain Paul Piett "Captain Paul" [address removed] wrote: > > Hi, > > Saw your deck on the listserv. It looks ok, but you don't seem to have enough > power in the clouds. A dark side deck with a few ties and Tallon Rolls would > certainly render your deck helpless, as well as a heavy Cloud Car dark side > deck. Also, it seems you may be a little weak on the ground. You have plenty > of characters, but it seems if the opponent gets out Vader/Tarkin/Evazan you > would be helpless. Even just Vader would eventually out-attrition you to > death. I am working on a clouds deck myself, so this is the main reason I'd > like to discuss an effective one with you. Mine is ok right now, but it needs > some major tweaking and refining. Suggestions for cards for your deck would be > possibly one main character such as Obi or Son of would help. Although I like > your submersive tactics and blaster proficiencies. This will help in taking > out the main characters. Just some of my rambling thoughts. I hope this helps. > == "We are Bith. Resistance is futile." _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #33862 (egroups) ===== Date: 12:20 PM Sun 1 Feb 98 From: Wedge Antilles Subject: Dark forces CI's(sort of OT) Wayback: https://web.archive.org/web/20000111002754/http://www.egroups.com:80/group/swccg-discussion/33862.html? swccg-discussion: Dark forces CI's(sort of OT)Tell me what you think about these CI's from Dark Forces. *General Mohc Character Imperial Destiny 1 Deploy:5 Forfeit:6 Lore: A highly respected General. LEADER of the Dark trooper project after the Death Star was destroyed. Personally volunteered to test Phase 3 Dark Trooper suit. Pict: A Phase 3 Dark trooper( Helmet on probably, His head's kinda pixelized) Power:5 Ability:3 Armor:5 Warrior GT: Power +1 if at any Executor or Arc Hammer site. May fly(landspeed=2). Once per turn may use one force and search reserve deck for a dark trooper and deploy for free. May draw one battle destiny if not able to otherwise. Dark trooper weapons may deploy here. ***Phase 2 Dark trooper Character-Imperial/droid Destiny 2 Deploy:4 Forfeit:4 Lore: A phase two dark trooper. Designed to wipe out the rebels after the Death Star was destroyed. Equipped with cybernetic matrix and Phrik armor. First tested on the Rebel base of Talay. Pict: A phase 2 dark trooper(duh!) Warrior Power: 4 Armor:4 GT: Deploy -2 if Arc Hammer on table. (-3 if at related planet site) May fly. (Landspeed=2) May battle and be battled. Phase 1 Dark trooper Character-Imperial/droid Destiny:3 Deploy:3 Forfeit: 2 Lore: First phase of dark trooper construction. Not used widely due to exposed endoskeleton and circuitry. Armed with metal saber to defend minor imperial installations. Pict: A phase 1 dark trooper Warrior Power:3 Armor:2 GT: Dark trooper weapons may not deploy here. Power +1 if at same site a scomp link. May be replaced (for free)by any phase 2 dark trooper(goes to used pile) May battle and be battled. *Kyle Katarn Character-Rebel Destiny:1 Deploy:4 Forfeit:5 Lore: Mercenary SPY who once worked for empire. Became a hero after stealing Death Star plans from empire. Presently helping Rebels to uncover clues about the Dark trooper project. Pilot, warrior Power:4 Ability: 3 Force attuned GT: Adds 2 to power of any starship he pilots(adds 3 to[I have no idea what his ship's name is]) Power +1 at same site as Jan Ors. Once per Battle, may use 2 force to search either reserve deck for one weapon or device and deploy at normal use of force on him. *Arc Hammer Capital: Mobile Construction facility Destiny: 2 Deploy: 4 Forfeit: 6 Lore: Special starship created shortly after Battle of Yavin. Designed by General Mohc. Built as a construction site for dark troopers. Has launch bays for quick deployment of Dark troopers. Power: 4 Armor: 5 Hyperspeed:3 [P] [A] SL GT: May add 3 pilots and 6 passengers 2 TIES and/or Starfighters. Has ship docking capability. Dark troopers deploy free here and at related sites. If Mohc aboard, subtracts 1 from each of opponents battle destinies at same system. Permanent pilot has ability of 2. Dark trooper assault rifle dark trooper weapon Destiny:2 Lore: Prototype of assault weapon for the Dark trooper project. Controls were too large for human use. General Mohc boasted that it took out a Rebel Base in seconds. Pict: Dark trooper weapon stolen by Kyle on Talay GT: Use 2 force(free on any phase 3) to deploy only to a dark trooper. May target up to 3 characters for free. Draw two destiny. If destiny +2 > total ability of targets the are hit and are forfeit=0. DS:***Assault Cannon Character weapon Destiny:1 Lore: Improvement of the previous assault rifle designed for a dark trooper. Now capable of human use. Fires multiple energy pulses as well as rockets. Pict: the assault cannon GT: Use 3 force to deploy on a warrior(free on Dark trooper) May target X characters using X force (free if Mohc firing). Draw X destiny. Subtract 2 from each destiny. If total destiny > X, targets are immediately lost. LS:**Defection Immediate effect Destiny:2 Lore: During the time of the rebellion, many imperials felt it necessary to defect in order to escape the treachery of the emperor. Such defectors like Crix Madine and Leia Organa used their links with Empire to spy for the Rebels. Pict: Probably Crix Madine or something. GT: Deploy on any imperial forfeit < 4, just lost or forfeited. Instead being lost, imperial gains SPY skill and becomes your undercover spy. If target's cover is broken by opponent, lose 3 force (lose +5 if captured afterwards) I haven't seen Jedi Knight yet so I don't have any CI's from there yet. So, what do you think? Email me at [address removed] _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #33863 (egroups) ===== Date: 12:22 PM Sun 1 Feb 98 From: Tony J. Case, Super Genius Subject: Re: Dark Alderaan drain deck idea Wayback: https://web.archive.org/web/20000111015255/http://www.egroups.com:80/group/swccg-discussion/33863.html? swccg-discussion: Re: Dark Alderaan drain deck ideaAt 12:41 AM 1/31/98 -0800, Kevin Tewart wrote: >Here's what is missing: >4. Great Warrior will shut you down completely. Simple- since the deck has more than enough HFB in it, drop in a CPI and superlaser, and shoot Dagobah out from under the good guys. >5. A single Control will negate the entire drain. A LS force-retrieval >deck would easily Control your force drains and then recover the >Controls for re-use. But if you stick the PotF's and Vaders stick on the HFB, you'll at least get some drains off- perhaps you could bury the controls deep enough. (Yes, doing do opens up the HFB to invasion, but if it's defended as well as it appears, holding off the rebels shouldnt be a problem. ************************************************************** "As a scientist, I'm constantly working with materials that threaten life on a global scale, and sometimes, they spill..." -Dr. Forrester. ************************************************************** Check out my Star Wars page: http://www.isomedia.com/homes/tonyc/swstart.htm ===== swccg-discussion message #33864 (yahoo) ===== Date: From: Subject: Wayback: https://web.archive.org/web/20000111023922/http://www.egroups.com:80/group/swccg-discussion/33864.html? Yahoo! Groups : swccg-discussion Messages :Message 33864 of 67554 Groups Home - Yahoo! - Account Info - Help Click for Details Welcome, Guest Register - Sign In swccg-discussion · Decipher's Star Wars: Customizable Card Game [ Join This Group! ] Home Messages Chat Files Bookmarks Database Polls Calendar Promote    = Owner     = Moderator     = Online  Messages Messages Help  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  --> Message 33864 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg # From "Tony J. Case, Super Genius" [address removed] Sun Feb 1 14:01:51 1998 Return-Path: [address removed] Delivered-To: [address removed] Received: (qmail 14207 invoked from network); 1 Feb 1998 22:01:50 -0000 Received: from dali.decipher.com (HELO lists.decipher.com) (209.49.157.6) by vault.findmail.com with SMTP; 1 Feb 1998 22:01:50 -0000 Received: (from [address removed]) by lists.decipher.com (8.8.8/8.7.3) id PAA18921 for swccg-discussion-outgoing; Sun, 1 Feb 1998 15:36:55 -0500 (EST) Received: from isomedia.com ([address removed] [207.149.221.7]) by lists.decipher.com (8.8.8/8.7.3) with ESMTP id PAA18916 for [address removed]; Sun, 1 Feb 1998 15:36:53 -0500 (EST) Received: from computername (pm109.isomedia.com [207.149.222.24]) by isomedia.com (8.8.7/8.8.7) with SMTP id NAA14866; Sun, 1 Feb 1998 13:36:27 -0800 Message-Id: [address removed] X-Sender: [address removed] X-Mailer: QUALCOMM Windows Eudora Pro Version 3.0.3 (32) Date: Sun, 01 Feb 1998 12:34:42 -0800 To: [address removed] (Brian J Zednick), [address removed] From: "Tony J. Case, Super Genius" [address removed] Subject: Re: Request: In-Reply-To: [address removed] References: [address removed][204.255.155.216]> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: [address removed] Precedence: bulk X-Info: Submissions to [address removed] X-Info: Subscription requests to [address removed] X-Info: Authors retain implicit copyright to their material X-Info: Obtain permission from the author before redistributing messages At 03:31 PM 1/29/98 -0600, Brian J Zednick wrote: >>Hey, Juz... I know that :) >>The funny thing is, he actually meant March 1st! >> >>He must know a bit about time travel ;) > >spying on this list before CC was he? I'll show him. C'mon Tony, let's go >back in time and show the Trekkie what's up [he probably took the last >non-gas powered Time Machine...oooh, that just eats me up] ;) Sorry, I've been grounded by the Time Patrol. They slapped a restraining order on me sometime around april, 1916 for that unfortunate iceburg incident. It really wasnt my fault, really! ************************************************************** "As a scientist, I'm constantly working with materials that threaten life on a global scale, and sometimes, they spill..." -Dr. Forrester. ************************************************************** Check out my Star Wars page: http://www.isomedia.com/homes/tonyc/swstart.htm --> Message 33864 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg #  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  Copyright © 2001 Yahoo! Inc. All rights reserved. Privacy Policy - Terms of Service - Guidelines - Help ===== swccg-discussion message #33865 (egroups) ===== Date: 2:24 PM Sun 1 Feb 98 From: Captain Piett Subject: Clouds (Was Re:CC/Clouds deck) Wayback: https://web.archive.org/web/20000111032441/http://www.egroups.com:80/group/swccg-discussion/33865.html? swccg-discussion: Clouds (Was Re:CC/Clouds deck)Hello again, Well, I played that CC/Clouds deck against the same 3,720 to 1/No mains and came out with two victories! (+1, +20) Use of Kebyc, Lobot, and a Tibanna Gas Miner all worked in my favor for heavy force drains and decisive battles (involving CC Troopers, of course). Soon enough, though, it should be going up against a decent Hoth Clouds deck that might give it a solid kick. So what are my opinions now about Clouds? Not that anybody asked or anything, but I like them as a deck focus. There's a large drain capability with the Gas Miners (enhanced by Kebyc for the LS), an advantage to using Cloud Cars rather than starfighters, and some cards like Atmospheric Assault that add to the fun. Thanks for your time, Captain Paul Piett "Captain Paul" == "We are Bith. Resistance is futile." _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #33866 (egroups) ===== Date: 2:51 PM Sun 1 Feb 98 From: nmm- Subject: Re: CC/Clouds deck Wayback: https://web.archive.org/web/20000111041023/http://www.egroups.com:80/group/swccg-discussion/33866.html? swccg-discussion: Re: CC/Clouds deckIn a message dated 98-02-01 14:09:33 EST, you write: << I'd tend to agree with what you are saying about this deck concept. It just got crushed by a 3,720 to 1/No mains deck loaded with Tallon Rolls that got rid of my starfighter/pilot combos.>> Ok. Tallon Rolls are murder. 3,720 to 1 shouldn't be a big deal since you have relatively high destiny characters. << I'm still trying to hone this one as best I can (I don't have Obi or SoS, but I'm trying my best [I buy packs only]).>> Why not save up and buy a box, or trade? You have a better chance of getting an Obi out of a box than just buying random packs. There's a place called Grand Slam Sports cards in southern Georgia where you can get a white border box for under $60. Let me know if you are interested and I will get you more information. <> There are plenty of ways to deal with this. Since you have so many weapons, why not throw in a couple of Sorry About the Messes? That would not only help with undercover spies but killing other characters as well. I see another weakness to your deck. You are very susceptable to heavy SAC (sense, alter, control). At lest find room for a few controls and Do or Do Nots. <> Go for it. Let me know what happens. Nick ===== swccg-discussion message #33881 (yahoo) ===== Date: Mon Feb 2, 1998  4:32 am From: "Amul B. Shah" [address removed] Subject: Post CC-era Wayback: https://web.archive.org/web/20010508195832/http://groups.yahoo.com:80/group/swccg-discussion/message/33881 I was reading this post and I thought only 1 word "Odds". I was wondering how often people come into contact with the beloved inserts? Especially at tourney time. Mind you, there are 2 types off odds decks: 1) Sits around w/useless high destiny characters that are hidden away safely (avg destiny=14) 2) Confrontation oriented. Often deploys and loses mains so that they do not remain on table. Uses many destiny 3 characters (avg destiny 9). #1 I'm not too fond of, but can be beaten if you hunt down those pesky high destiny characters. #2 is what I'm interested in. How often do you see these? What do you do to prevent loss to odds? For my dag training deck I was thinking of using only SoS+Yoda+R2D2 (destiny total 7) to prevent getting hammered by the odds. Is the true test for a deck whether it can stand up against an Odds deck? Thanx A. Shah On Sun, 1 Feb 1998, Aaron E. Silvers wrote: > ===================== > Characters (14) > Captain Han Solo (x2) > Chewbacca > Kebyc > Lando Calrissian > Leia Organa > Lobot > Obi-Wan Kenobi > R2-D2 > Son of Skywalker (x2) > Tibanna Gas Miner > Wedge Antilles "If life had a save option I would be quitting all the time." [Comp80] [Comp50] [Endo ] [Math22] [Mac UC] [SW:ccg] [B5:ccg] www.tufts.edu/~ashah2 [address removed] [address removed] ===== swccg-discussion message #33909 (yahoo) ===== Date: Mon Feb 2, 1998  2:18 pm From: Dwarf [address removed] Subject: OT: Shipwreck movies (was Re: Request:) Wayback: https://web.archive.org/web/20010511173820/http://groups.yahoo.com:80/group/swccg-discussion/message/33909 On Sun, 1 Feb 1998, Tony J. Case, Super Genius wrote: > At 04:00 PM 2/1/98 -0800, Jason Maxwell wrote: > > >> >>He must know a bit about time travel ;) > >> > > >> >spying on this list before CC was he? I'll show him. C'mon Tony, let's go > >> >back in time and show the Trekkie what's up [he probably took the last > >> >non-gas powered Time Machine...oooh, that just eats me up] ;) > >> > >> Sorry, I've been grounded by the Time Patrol. They slapped a restraining > >> order on me sometime around april, 1916 for that unfortunate iceburg > >> incident. It really wasnt my fault, really! > >> > >So you're the one we have to blame for that movie, song, soundtrack,....! > > No, actually that would be James Cameron. I just sunk the ship. :) I thought the movie was really quite good. I could do without the song and soundtrack, but I *really* liked the movie itself :) And, as long as I'm already OT, a question for anyone who's seen Deep Rising: Is Finnegin (Treat Williams) a complete copy of Han Solo or what? (a well done copy, I think, but he is *completely* Han) +----------------------------+ | | I'm not much of a man, but I know how I am | Greg Anderson | I know this won't fade away | [address removed] | I will pretend and be strong | [address removed] | But I wonder where I belong | | Marillion - Beyond you +----------------------------+ ===== swccg-discussion message #35937 (egroups) ===== Date: 1:30 AM Sun 1 Mar 98 From: Kevin Tewart Subject: The Forfeit Question, once and for all Wayback: https://web.archive.org/web/20000111045557/http://www.egroups.com:80/group/swccg-discussion/35937.html? swccg-discussion: The Forfeit Question, once and for allIt has been suggested that the modifiable & non-modifiable forfeits be clarified, in the same manner as the cannot move and cannot-be-moved. I think what's needed is a clarification of the forfeit rules. We know these to be true: #1: Vader uses his Lightsaber on Obi-Wan. Danz Borin captures Obi-Wan w/WHAP. Danz goes to retrieve a Bounty. DS retrieves ZERO cuz Obi's forfeit is zero. #2: Vader uses his Lightsaber on Obi-Wan. Boba Fett (CC) captures Obi-Wan w/WHAP. Fett goes to retrieve a Bounty. DS retrieves THREE cuz Obi's forfeit of zero is +5, but Bounty retrieves that 5 minus another 2. Right? Okay. Now the hypotheticals. A. Vader hits Obi-Wan, who is wearing a Tatooine Utility Belt. Danz Borin captures him w/WHAP and goes to retrieve Vader's Bounty at the Dungeon. Does DS retrieve zero or two? This revolves on whether Vader's hit reduced only that "9" in the corner of Obi's card, or the whole shebang. B. At the Death Star Control Room, Vader hits Obi-Wan, who isn't wearing anything (not a pleasant thought). Danz Borin captures him w/WHAP and goes to retrieve Vader's Bounty at the DBC. A Rebel Commander is at the DBC. Does the DS retrieve zero or one? (Depends on if Vader's swipe reduced Obi's forfeit to zero forever, or if the subsequent addition of the Rebel Commander still adds one to Obi's forfeit). C. Luke Skywalker is fighting Admiral Motti. Luke hits Motti w/Anakin's Lightsaber, reducing his forfeit to zero. The DS controls the Eriadu system, which increases Motti's forfeit by +2. Can the DS still forfeit Motti for 2 in this battle? What if Motti is also wearing a Stormtrooper Utility Belt, is that +1 still "forfeit-able"? And please, please, pleeeeeeeeeeeeeeeeez if you reply, point out where in the rules/documents you are getting the source of your opinion. -- -Kevin Tewart "I'll put a bucket on my head and pretend to be the ancient Vorlon god, Boojie." - Marcus Cole ===== swccg-discussion message #35938 (egroups) ===== Date: 2:04 AM Sun 1 Mar 98 From: Chris Klint Subject: Juneau Standard-Swiss Tourney Report (question at Wayback: https://web.archive.org/web/20000111054252/http://www.egroups.com:80/group/swccg-discussion/35938.html? swccg-discussion: Juneau Standard-Swiss Tourney Report (question atThis is my report on what happened at the local tourney earlier today. Although I campaigned for a CC Scenario tourney, Dave Estes (the local TD) thought it would be unfair to people who didn't buy into CC as much as others, i.e, "I have Captain Han, Princess Leia and Lando to battle your Commander Desanne and Trooper Blendin with. Who's gonna win?" As a result, we played a standard-issue sanctioned-Swiss tournament. After some consideration, I built a Hoth turtleshell-type Clouds deck, viciously impossible to counter. (I still can't believe it when I see Echo Base become a series of drain-1 sites...ick.) For the Dark Side, I stuck with my standard Garrison/Trooper deck, with the addition of two Ability, Ability, Abilitys as an experiment. Here's how it went: Game 1: I was randomly paired as Dark with Lake, one of the local Jawas (you know, those little kids with endless pockets matched only by their lack of experience.) It was the poor guy's first tourney game; he started with a Throne Room and put a pilot there, but got kicked off Hoth by six Snowtroopers and Trooper Assaults. Horrific battle losses from the troopers Elising about Hoth made it a quick and big win, some 36 differential. Game 2: This was my Hoth Clouds against Adam Garrison, a local kid known for a decent quantity of skill in the game and huge quantities of cards he cares little for. (How little, you ask? He sold me two each All Too Easys and I Am Your Fathers for $2.50...) An early attempt to control the Hoth system was thwarted by Luke/Red 5/Artoo, Wedge/Red 2 and Tantive IV. After the destruction of several Star Destroyers, the fighting moved to the North Ridge where their crews had shuttled down. Combat was so thick there that Adam fully expended two Septoid Droids' forfeit on the front lines. Obi-Wan, KFC, Electrobinoculars and a Bacta Tank were holding off a force which included Darth Vader, Danz Borin in a Cloud Car, IG-88 and Admiral Ozzel, among others! Amazingly, 37 cards remained in my Force at the end of hostilities. Game 3: Tim Shockley, a strong player, had a potent Dagobah Clouds strategy for his Light deck. One problem sunk Tim, though: he elected to use Cloud Cars for sector control, and even an Encamped Bog Clearing wouldn't allow their deployment. After a heated argument, he settled for using Great Warrior to shut down my Garrison deck and trying to patch up my remaining Force drains with Undercover spies which promptly got Trampled. Despite Mosep draining 3 sites from Reserve, a continuously active Imperial Decree keeping his only point of Force drain (Anakin's Lightsaber) inactive, and the adverse effects of Ability3 on his character-thin deck, something like five On The Edges kept him around for a timed 8-card win. ***This is the question mentioned in the title*** I must digress here, however, to ask an important question. Tim maintains that he should have been able to deploy Cloud Cars on Dagobah, but there's no way I know of that the Cars could have been deployed there. All the Dag/Clouds decks I see here focus on various types of starfighters launching from the Bog Clearing. AFAIK, the *only* way Light could get Cars on Dagobah would be to ferry them in from elsewhere on Medium Transports. Can anybody confirm this? ***This is the question mentioned in the title*** Game 4: I used my Light deck again, against Tim Powers, local SW:CCG's "other" Tim. He was playing an efficient Death Squadron/Asteroid deck I contributed cards and tactics to, a mixed blessing given the brutal record of my Asteroid deck in tourney play. I'd clearly forgotten how effective those tactics were; my "lucky" first-turn Luke/Saber/Prof was immediately Overloaded with a 0 draw! The game was a close fight throughout, involving advanced (by Juneau standards) strategy. I had to send in Wedge and Biggs in their ships to retake Yavin 4 from Tim, who was using it in conjunction with Hoth to activate an Imperial Decree. He's the only other player in town who uses Decree-nobody else has yet grasped its usefulness, and even he hadn't really thought about it when I first mentioned it. I eventually won, but only by 8 Force. Game 5: A *very* strange Dark game against Adam, and a perfect illustration of overreliance on a single card. This was a "crazy" deck he'd mentioned the presence of 30 Corvettes in, so I was worried about my deck's lack of a space arm. As it turned out, he'd been blowing smoke to disguise his deck's true intent: using Leia Of Alderaan and troopers to dominate Hoth and specifically defeat my Garrison deck. After several turns, I had Veers/Blizzard 1 and most of my Snowtroopers at the Mountains and ready to move "inland." I kicked out an Ability3 and drew some Force, adding cards to my hand to create a well-rounded suite of red cards like Trooper Assaults and Elises. He kicks out Leia Organa to the Mountains, using her spy ability, adds Leia Of Alderaan and throws down enough Rebels to immediately cancel my Ability3. That's when Leia got Trampled. Things went downhill for Adam from there, due to sheer forgetfulness. (Later, more troopers showed up two sites away from a Princess Leia with LOA, and were ground into meat because Adam was counting on LOA's "same and *adjacent*" effects. Heh heh heh.) I won with about 30 Force left. Game 6: The final and decisive game of the tourney, versus Tim Shockley, still one point ahead of me from the bitter timed win of Game 3. Death Squadron quickly took the Asteroids, but I got out Hoth, a Cloud and a Defensive Perimeter for FDs of 4 on the planet. Steady drainage continued on both sides, wearing both him and me down by attrition. At a crucial moment, 1) I finally deployed and manned two more Clouds, 2) Tim drew 15 or 20 cards from his deck but left only 4 Force, forgetting about my Kebyc, and 3) I used On The Edges to retrieve 9 cards. I only won by 11 Force. I got an R2-D2 T-shirt, apporpriate considering the vital role he played in my deck. (The main force in the deck was a full set of Red Squadron X-wings, notoriously lacking in astromechs. To correct this problem, do some fun things when Dark drew destiny and just on general principles, I used two Artoos in my Clouds deck. He saw use as Luke's 'mech, bailed Biggs out of certain doom, blocked Force drains as an Undercover spy, even got used as forfeit bait in conjunction with a Crash Site Memorial!) Additionally, I scored three packs of WB Premiere from the first of the enhanced prize-support packages we've gotten here. Oh, yes, I almost forgot: this was an extraordinary tournament for freaky events. Here's just some of what I saw when I made a round of the games in progress after my last game: * Adam was playing Dark against Lenard Smiley, a big guy with yet another Dag/Clouds design. Adam had managed to "import" to the Clouds, all the way from Kashyyyk, Obsidian 7/8, a TIE Avenger with Danz Borin and a Boosted TIE Cannon, as well as CC Fett in Slave I! Lenard only controlled one sector, and that one only because he'd retreated all of his fighters there. Lenard had this sector passing on its FD+1 to an Encamped Princess Leia, with Anakin's Saber and Saber Prof, plus a Presence Of The Force Lenard had IHABFATed from elsewhere, at the *Training Area.* As if that wasn't stupid enough, Adam was taking the drain each turn... * I went over to watch Matt Monagle playing his Dark deck. A battle was concluding: eight Rebels, including several mains and Tatooine Utility Belts, had just lost by 10 in the Light Cantina to a stack of five nondescript characters. Surprised, I looked them over: Vader, his Lightsaber, Dr. Evazan, a Rodian, Djas Puhr and Dannik Jerriko. I asked Matt, "What did you do-play I Have You Now or Levitation Attack?" He smiles, grabs an ominously large pile of Light cards near his Lost Pile and hands them to me. I look at 'em: Obi-Wan, Momaw Nadon, Lando, Jek and Dutch. Light forfeits a Luke; Matt spends 1, grabs him and adds him to the stack with a slurping noise. He looks at me: "Soup-M'mm M'mm Good!" I quickly walk away, hoping I *never* have to face that nightmare in a game... Anyhow, if you're still awake, thanks for reading! I'll be adding summaries of the decks involved for review shortly after this message. TTYL! ===== swccg-discussion message #35939 (egroups) ===== Date: 2:06 AM Sun 1 Mar 98 From: Chris Klint Subject: My decks from the Juneau tourney Wayback: https://web.archive.org/web/20000111062804/http://www.egroups.com:80/group/swccg-discussion/35939.html? swccg-discussion: My decks from the Juneau tourneyHere's a bit of something you can waste your time on: any suggestions for either of these decks? I'd like to hear 'em! Dark Side: Garrison/Trooper Assault Deck Characters (20) Admiral Ozzel (deploy, Veers power bonus) Danz Borin (elite AT-AT pilot) Darth Vader (excellent ground asset, best TTMG pilot) Zuckuss (ability, replaces a second Vader) DS-61-2 (elite AT-AT pilot) DS-61-3 (power, elite AT-AT pilot) DS-61-4 (elite AT-AT pilot) General Veers x2 (deck theme) Lieutenant Cabbel (AT-AT pilot, leader bonus) Mosep (Garrison drains from Reserve) Snowtrooper x6 (Echo Base invasion force) Snowtrooper Officer x3 (wicked with troopers) Effects (6) Imperial Decree x2 (Why not? >:)) Reactor Terminal (protection against overdraw) There Is No Try (protect red cards) Ability, Ability, Ability x 2 (take advantage of numerous characters) Epic Events (2) Target The Main Generator x2 (support deck objectives) Interrupts (15) Boring Conversation Anyway x2 (anti-Mains N' Toys card, see analysis) Elis Helrot x2 (Snowtrooper backup) Stunning Leader x2 (Snowtrooper backup) Tactical Support (Snowtrooper backup) Trample x2 (crush the Rebellion!) Trooper Assault x3 (Snowtrooper backup) Walker Garrison x5 (deck theme) Locations (8) Hoth: Defensive Perimeter x2 (Force generation, biggest drain on Hoth) Hoth: Echo Corridor Hoth: Echo Docking Bay Hoth: Ice Plains x2 (Force generation) Hoth: Mountains (starting location; cheap deploy) Dagobah: Cave (Force generation, anti-Yoda, possibly FATCs) Vehicles (5) Blizzard 1 Blizzard 2 Blizzard Walker x3 Weapons (2) AT-AT Cannon x2 (TTMG) Basically, I let the first eight cards determine initial strategy. Sometimes you get an Officer, a few Snowtroopers and related red cards; sometimes you get a combination of walkers and pilots. Deploy accordingly. Troopers are quick and best suited to unshielded scenarios where they have the flexibility of Elis; walkers are slower but have more staying power and support Garrison drainage. Because your forces are weakest inside Echo Base (whether or not they're using it) opponents tend to fight you there rather than outside. That's where Stunning Leader comes in. In addition to its obvious trooper-support uses, SL works with Veers, Vader or Zuckuss like a Houjix, only it doesn't require their forfeiture. Next turn you can move your man away, or better yet Elis in some reinforcements and battle... Current weaknesses include a lack of Monnoks and Failures At The Caves, plus a susceptibility to Mains N' Toys destiny adders. Borings are a start against them, but things I'd like to do (a few WHAPs to seize mains, or There'll Be Hell To Pays to shut down all-too-common On The Edge retrieval) I can't find space for in this deck. I'd appreciate ideas on how to reconfigure the deck. Light Side: Hoth Aerial Assault Deck: Characters (14) Biggs Darklighter (matches Red 3) Jek Porkins (matches Red 6) Kal'Falnl C'ndros (forfeit, Tanking) Kebyc (Clouds drain from Reserve) Luke Skywalker x2 (good ground character, matches Red 5) Obi-Wan Kenobi x2 (main ground asset on Hoth) R2-D2 x2 (spy, astromech, destiny) R2-X2 (fills Red Squadron 'mech slots) Tibanna Gas Miner x2 (Cloud drainage) Wedge Antilles (matches Red 2) Devices (2) Electrobinoculars x2 (destiny-rigging) Effects (8) Bacta Tank (regen characters esp. KFC) Crash Site Memorial (can save over 20% of deck cards) Echo Base Operations (secondary deck objective) Lightsaber Proficiency x2 (it's like carrying a second lightsaber!) Traffic Control x2 (prevent overdraw, cycle high-destiny cards) Undercover (yet another fun use for Artoo!) Interrupts (7) Gift Of The Mentor x2 (get lightsabers, high destiny, rarely played for BD) Nabrun Leids x2 (off-planet mobility) On The Edge x3 (limited retrieval options, mainly using 5s) Locations (14) Hoth: Defensive Perimeter (2-point drain under the shield) Hoth: Echo Command Center (Force, Echo site for EBO) Hoth: Echo Corridor (Echo site) Hoth: Echo Docking Bay (starfighter storage, Echo site) Hoth: Main Power Generators (starting location) Hoth: North Ridge (outermost marker) Clouds x4 (deck theme) Hoth x2 (Clouds deployment) Dantooine (Force, possible EBO system) Clak'dor VII (Force, possible EBO system) Starships (5) Red Leader in Red 1 (excellent all-in-one ship) Red 2 (cloud/space control) Red 3 (cloud/space control) Red 5 (best ship in the deck with Luke and Artoo) Red 6 (cloud/space control, destiny) Redemption (Tanking, pilot transfers) Tantive IV (power, excellent pilot platform) Vehicles (4) Incom T-16 Skyhopper x3 (Harpooning, free shuttling through Clouds) Luke's T-16 Skyhopper (pilot slot, Harpooning, free shuttling through Clouds) Weapons (4) Anakin's Lightsaber (Force drain, makes Luke a credible combat threat) Obi-Wan's Lightsaber (Force drain, Saber Prof) Power Harpoon x2 (Skyhoppers take down walkers!) Strategy with this one is simple: Draw until you have the cards to assemble an impenetrable drainage bastion, then use a Traffic Control to send back everything you don't need and On The Edge until Dark curls up and dies. Depending on the circumstances, you can kick out an EBO and hit Dark for 7 more each turn with the deck's three systems, two of which the opponent can't even deploy to. After you set up what you need, most if not all of your Force should be consumed by your Binos, for OTE as well as assuring superior battle destiny. Red Squadron ensures destiny draws, but most of them are limited by their lack of astromechs. At least you aren't very susceptible to Astromech Shortage. :) The three in the deck attempt to compensate for this, but if you're deploying to Dantooine or Clak'dor, the ship's usually there to stay. Of course you can evacuate pilots with Redemption and the T4, but it's rather awkward. Due to the astromech situation, I've given canning EBO some thought, but I'm torn between the need to fit in some 'mechs and Grimtaashes, and the fact that EBO and the two systems could be draining for half of what the whole 15 or 20-card Clouds system averages in play. I'd like to hear your verdict on EBO, as well as what you think of its shortcomings. That's what I'm playing with right now. Thanx for your time! ===== swccg-discussion message #35940 (egroups) ===== Date: 2:43 AM Sun 1 Mar 98 From: Tsquare97 Subject: Re: Kissing Wookies Multiple Times Wayback: https://web.archive.org/web/20000111071201/http://www.egroups.com:80/group/swccg-discussion/35940.html? swccg-discussion: Re: Kissing Wookies Multiple TimesIn a message dated 98-02-28 23:55:44 EST, you write: > My opponet plays Obi-Wan & I play I'd Just As Soon Kiss A Wookie to > send him back to my opponet's hand. Next turn my opponet deploys him > to the same location as specified on IJASKAW. Can I play another > IJASKAW to prevent him from deploying again? Sure can. Actually, he still technically deploys, but that is not the point of your question. You can kiss him back to your oppponent's hand again. Matt C. Saber/Willaby ===== swccg-discussion message #35941 (egroups) ===== Date: 4:29 AM Sun 1 Mar 98 From: mark- Subject: Re: Kissing Wookies Multiple Times Wayback: https://web.archive.org/web/20000111075625/http://www.egroups.com:80/group/swccg-discussion/35941.html? swccg-discussion: Re: Kissing Wookies Multiple Times> My opponet plays Obi-Wan & I play I'd Just As Soon Kiss A Wookie to > send him back to my opponet's hand. Next turn my opponet deploys him > to the same location as specified on IJASKAW. Can I play another > IJASKAW to prevent him from deploying again? > Yes, it's still a legal response to a deploy. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #35942 (egroups) ===== Date: 4:33 AM Sun 1 Mar 98 From: mark- Subject: Re: Worse Cards Wayback: https://web.archive.org/web/20000111084131/http://www.egroups.com:80/group/swccg-discussion/35942.html? swccg-discussion: Re: Worse Cards> If my opponent plays ICBW to reduce Force Loss, then I play IW to RAISE > Force Loss, can he play ANOTHER ICBW to reduce IW Loss? I need to know > because this has come up in a game maybe twice and I'm planning on > playing him again soon. Yes, he may! Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #35943 (egroups) ===== Date: 4:35 AM Sun 1 Mar 98 From: mark- Subject: Test - Please ignore Wayback: https://web.archive.org/web/20000111092613/http://www.egroups.com:80/group/swccg-discussion/35943.html? swccg-discussion: Test - Please ignoreJust a test gang. Please disregard. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #35944 (egroups) ===== Date: 4:53 AM Sun 1 Mar 98 From: mark- Subject: Re: sabacc odds Wayback: https://web.archive.org/web/20000301184053/http://www.egroups.com:80/group/swccg-discussion/35944.html? swccg-discussion: Re: sabacc odds> At 07:21 AM 2/28/98 +0000, [address removed] wrote: > > > >> OK.. I play Sabacc, My odds card pops up, he loses his sabacc hand and > >> all the cards he has left in his reserve, what happens? > >> > >> It happened tonight... Sabacc was initiated but now it can't be completed > >> as far as I can figure... > >> > > > >You can't lose Sabacc cards to satisfy force loss. > > > > Mark T., Decipher Net Rep > > [address removed] > >--------------------------------------------------------------------- > >Get FAQs, Rulings, etc: > >http://www.decipher.com/starwars/productlibrary/faqs/index.html > > I think mark needs to read his sig- > 2-12-98 FAQ: > sabacc > The sabacc hand is considered part of the player's Life Force; as such, > cards from the sabacc hand may be lost to satisfy actions that require > Force loss during sabacc (such as the resolution of an insert card). > You're right. It does indeed say that. However, I got a ruling from Tom on Oct. 20th that says they're NOT part of life force for inserts. I'm curious why the CR document wasn't marked as a reversal. Anyway, I sent some mail off to Tom to let me know. Obviously, go with the CR ruling! Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #35945 (egroups) ===== Date: 6:52 AM Sun 1 Mar 98 From: Stefan Kiesel Subject: Force drain modifier question Wayback: https://web.archive.org/web/20000301212138/http://www.egroups.com:80/group/swccg-discussion/35945.html? swccg-discussion: Force drain modifier questionChris Klint wrote: > > After some consideration, I built a Hoth turtleshell-type Clouds deck, > viciously impossible to counter. (I still can't believe it when I see Echo > Base become a series of drain-1 sites...ick.) How does that work ? IMO "adds 1 to force drain" only works if you already have a possible force drain greater >0. Since this isn't true for the Echo sites, you can't drain there even with the clouds (same with sabers) ===== swccg-discussion message #35946 (egroups) ===== Date: 7:55 AM Sun 1 Mar 98 From: Chris Gregg Subject: Re: Notes for CardTable players Wayback: https://web.archive.org/web/20000301235558/http://www.egroups.com:80/group/swccg-discussion/35946.html? swccg-discussion: Re: Notes for CardTable playersOn Sat, 28 Feb 1998, Sir Dan wrote: > Pray to your God, whatever you perceive him to be, Hairy Thunderor, or Cosmic > Muffin, that WinDeck II will export CardTable files. Your god has spoken. v0.04 of CardTable includes a conversion utility from WinDeckI and WinDeck][ to .ctd Regards, -- | Chris Gregg | Pick an opponent and your cards and play on the net! | | [address removed] | CardTable v0.04 alpha is out! Get your copy today. | | |-O-| <-O-> |-O-| | http://lonestar.texas.net/~cgregg/cardtable.html | ===== swccg-discussion message #35947 (egroups) ===== Date: 8:18 AM Sun 1 Mar 98 From: Chris Cieslik Subject: Re: Force drain modifier question Wayback: https://web.archive.org/web/20000302025844/http://www.egroups.com:80/group/swccg-discussion/35947.html? swccg-discussion: Re: Force drain modifier questionI agree with you that it SHOULD be like that..but the rules state otherwise. You can add to any force drain, even one that is for zero. Stefan Kiesel wrote: > Chris Klint wrote: > > > > > After some consideration, I built a Hoth turtleshell-type Clouds deck, > > viciously impossible to counter. (I still can't believe it when I see Echo > > Base become a series of drain-1 sites...ick.) > > How does that work ? > > IMO "adds 1 to force drain" only works if you already have a possible > force drain greater >0. Since this isn't true for the Echo sites, you > can't drain there even with the clouds (same with sabers) ===== swccg-discussion message #35948 (egroups) ===== Date: 8:19 AM Sun 1 Mar 98 From: Chris Cieslik Subject: Questions Wayback: https://web.archive.org/web/20000302064126/http://www.egroups.com:80/group/swccg-discussion/35948.html? swccg-discussion: QuestionsHere are some recent questions that came up at a tourney: 1>If a Darth Vader is placed out of play by Out of Commision, and my opponent has a Darth Vader in play, what happens? 2>Rebel Flight Suit:Can this be played if a character is already the matching Pilot. If so, what is the effect? 3>If R2D2 is drawn as destiny for Jedi Test #5, can he be deployed(another copy in hand)? 4>Can Medium transport deploy to Dagobah:Bog Clearing?(or whatever one lets you play starfighters) 5>Can Vehicles be deployed directly to starships with vehicle capacity? 6>My opponent plays On the Edge. Can I play Ommni Box to shuffle his deck before he draws for destiny? 7>I initiate battle at a system. Can I play Moving to Attack Position on my opponent's starfighter there before he reacts by moving it away?(With Dantooine or Flagship, I don't remember which) 8>Can characters be captured, with WHAP, at a sector or system battle? (Come on..they might eject :) 9>Can a lightsaber be used with Sniper or Sorry About the Mess? (Argument was that sabers don't 'fire' 10>Enough Questions? :) ===== swccg-discussion message #35949 (egroups) ===== Date: 9:17 AM Sun 1 Mar 98 From: Doc Dream Subject: Re: Force drain modifier question Wayback: https://web.archive.org/web/20000302093847/http://www.egroups.com:80/group/swccg-discussion/35949.html? swccg-discussion: Re: Force drain modifier questionOn Sun, 1 Mar 1998, Stefan Kiesel wrote: > Chris Klint wrote: > > > > > After some consideration, I built a Hoth turtleshell-type Clouds deck, > > viciously impossible to counter. (I still can't believe it when I see Echo > > Base become a series of drain-1 sites...ick.) > > How does that work ? > > IMO "adds 1 to force drain" only works if you already have a possible > force drain greater >0. Since this isn't true for the Echo sites, you > can't drain there even with the clouds (same with sabers) > It works likes this.. since you have a force drain for 0 as in no force icons it is your choice if you want to add one (1) to 0. Hence why lightsabers and clouds works. ===== swccg-discussion message #35956 (yahoo) ===== Date: Sun Mar 1, 1998  6:47 pm From: Kevin Tewart [address removed] Subject: Re: The Forfeit Question, once and for all Wayback: https://web.archive.org/web/20010507001105/http://groups.yahoo.com:80/group/swccg-discussion/message/35956 Dwarf wrote: > > B. At the Death Star Control Room, Vader hits Obi-Wan, who isn't wearing > > anything (not a pleasant thought). Danz Borin captures him w/WHAP and > > goes to retrieve Vader's Bounty at the DBC. A Rebel Commander is at the > > DBC. Does the DS retrieve zero or one? (Depends on if Vader's swipe > > reduced Obi's forfeit to zero forever, or if the subsequent addition of > > the Rebel Commander still adds one to Obi's forfeit). > > > > Here I'd say no, since captured characters may not use their GT the Rebel > Commander won't add +1 to the forfeit. (from the CR) I should have been more specific. In the example, the Rebel Commander is NOT a prisoner. He's just hanging out in the DBC. So he's still free to use his game text. The questions are whether (1) He can still add to a captive's forfeit, and (2) whether Vader's saber reduces that +1 to zero. -Kevin T. ===== swccg-discussion message #36952 (egroups) ===== Date: 12:14 AM Wed 1 Apr 98 From: Kelvin Lok Subject: Re: Ultimate SW:CCG Web - Closing Wayback: https://web.archive.org/web/20000109173351/http://www.egroups.com:80/group/swccg-discussion/36952.html? swccg-discussion: Re: Ultimate SW:CCG Web - ClosingMax Salven wrote: > > Hi guys. > > Sad news today. > > The Ultimate SW:CCG Web is now closing. Details are posted at > > http://www.mufty.com/swccg/ > > Please do not send any mail about this to this address, as I won't get > it. There is a form on that page with which you can send your comments. Gee, real sad to see such a great site go. BTW, anyone else notice what date is today? :P -- ======================================================================= "The fiercest enemy is the man who has nothing left to lose." --- The Cigarette-Smoking Man Kelvin Lok [address removed] Member of AT-AT, GAB & STARS My SWCCG trades page : http://www.geocities.com/Area51/Lair/2191 ======================================================================= ===== swccg-discussion message #36953 (egroups) ===== Date: 12:25 AM Wed 1 Apr 98 From: Ed ('The Flying Utinni Bros.' Subject: Re: New Topic Wayback: https://web.archive.org/web/20000109191053/http://www.egroups.com:80/group/swccg-discussion/36953.html? swccg-discussion: Re: New TopicAt 09:53 PM 3/31/98 -0500, you wrote: >Does anyone have their Special Edition contest entries archived? This was >mine, from last May, and it didn't win, but I still think it's a neat >idea. i never knew about the contest or you KNOW i'd have done something for it! :) > >Here's my card, as best I remember it (I don't think I saved it.) > >Just Like Old Times [snip] >Game Text: >When Luke and Biggs or pilot of ability >2 are involved in a battle together, >add one to battle destiny. If both characters are 'matching pilots,' add >one battle destiny instead. > > >What do you think, sirs? not bad except I would have gone with something more along the lines of add 1 B.D. if with Biggs in battle, or 1 B.D. to power ONLY, with any other [X/Y-wing?] pilot onboard a matching ship. or something along those lines. Or at least change the 2nd part of the GT. as it is, all you need is Han or Lando on the Falcon with Luke and you'd be getting 2 destiny (more with Capt. Han). Toss in a Don't Get Cocky, Out Of Nowhere, etc and you'd be drawing like 6 or more destiny for two characters [Han & Luke] together. that and stop ripping off tony for that "what do you think, sirs?" bit ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "I would tell you about the things they put me through/The pain I've been subjected to/But the Lord himself would blush/The countless feasts laid at my feet/Forbidden fruits for me to eat/But I think your pulse would start to rush..." -- "Walking In My Shoes", by Depeche Mode =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SURFERS, LTD. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #36954 (egroups) ===== Date: 12:27 AM Wed 1 Apr 98 From: Kelvin Lok Subject: Re: OT: Q.E.D. (was Re: Questions...) Wayback: https://web.archive.org/web/20000109204755/http://www.egroups.com:80/group/swccg-discussion/36954.html? swccg-discussion: Re: OT: Q.E.D. (was Re: Questions...)Dwarf wrote: > > On Tue, 31 Mar 1998, Matt wrote: > > > > > > > And, does anyone know what QED means or stands for? I've always been curious > > about that... > > > > "Quod Erat Demonstratum", meaning "that which was to be demonstrated" I've always thought it stands for Quite Easily Done... :) -- ======================================================================= "The fiercest enemy is the man who has nothing left to lose." --- The Cigarette-Smoking Man Kelvin Lok [address removed] Member of AT-AT, GAB & STARS My SWCCG trades page : http://www.geocities.com/Area51/Lair/2191 ======================================================================= ===== swccg-discussion message #36955 (egroups) ===== Date: 1:36 AM Wed 1 Apr 98 From: Salion Subject: Re: swccg-discussion-digest V1 #3760 Wayback: https://web.archive.org/web/20000109222536/http://www.egroups.com:80/group/swccg-discussion/36955.html? swccg-discussion: Re: swccg-discussion-digest V1 #3760Just a quick question... In tournament reports, I find people saying.. "I lost X (unique persona) in a battle but that was alright because next turn I deployed another one" How can you do this? I thought it was prevented by the persona rule.. Am I missing something? (Like a brain) Cheers Salion ===== swccg-discussion message #36956 (egroups) ===== Date: 3:08 AM Wed 1 Apr 98 From: Alan Ball Subject: Re: Shocking Info-Sense Wayback: https://web.archive.org/web/20000110000351/http://www.egroups.com:80/group/swccg-discussion/36956.html? swccg-discussion: Re: Shocking Info-SenseMichael L. Dalton wrote: > On Tue, 31 Mar 1998, Alan Ball wrote: > > Wait a minute. I asked this EXACT question 3 months ago and was told > > yes, you can (provided SI was played first due to the timing rules). SI > > would resolve, leaving SC as the top Interrupt of the stack and would now > > be eligible to be Sensed. What happened? > > >From my perspective it's like this: > Dark: play Scanning Crew > Light: no response (time to sense is now) > Dark: no response > (Scanning Crew resolves) > Light: play Shocking Info > Dark: no response > Light: no response > (Shocking Info resolves) Sorry, that's wrong. Read SI again. It says, "If opponent IS ABOUT TO scan...." (capitalization used to reference the important part of GT). That means your opponent has not yet scanned your hand. If he has not yet scanned your hand, SC could not have already resolved (it is still on the table awaiting a valid response). You cannot play SI after SC has already looked through your hand. It must be played before. Therefore, SI and Sense should be valid (and has been previously ruled by Tom as being valid). ===== swccg-discussion message #36957 (egroups) ===== Date: 3:16 AM Wed 1 Apr 98 From: Magnus Subject: OT Re: Questions... Wayback: https://web.archive.org/web/20000110014115/http://www.egroups.com:80/group/swccg-discussion/36957.html? swccg-discussion: OT Re: Questions...> And, does anyone know what QED means or stands for? I've always been curious > about that... QED stands for Quantum Electro Dynamics, but I'm not sure if that's what you were after ;-) Magnus Larsson Red 64 [address removed] ------------------------------------------------------------------------- 4/4 Swiss 3-Round at Fantasy World 10.00 19/4 Swiss 3-Round at DMF 13.00 ------------------------------------------------------------------------- ===== swccg-discussion message #36958 (egroups) ===== Date: 4:26 AM Wed 1 Apr 98 From: Mark Tuttle Subject: Re: Emperors prize question. Wayback: https://web.archive.org/web/20000110031950/http://www.egroups.com:80/group/swccg-discussion/36958.html? swccg-discussion: Re: Emperors prize question.>>Ok here's the deal. You have Luke frozen and Vader on tabel. You want >>deploy EP on the detention Block corridor. Now come the questions: >> >>1. *Must* Vader and Luke be together? > >Not at the time of deployment, but they must both be at the site of the >target to finish it. > >>2. Can a MSE-6 Mouse droid pick up this utinni and bring it to them? > >Yep. > >>3. If Vader and Luke do not have to be together who does it bring it to? > >They have to be together to fulfill it. > > Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #36959 (yahoo) ===== Date: Wed Apr 1, 1998  8:33 pm From: "Vitor Alves da Silva" [address removed] Subject: Battle fase... Wayback: https://web.archive.org/web/20000110045703/http://www.egroups.com:80/group/swccg-discussion/36959.html? Mark T., I would like to have an official "listing" of what happens during a battle fase, because last night a friend of mine first used his lightsaber during battle, then played Gift of the Mentor, and to mine opinion this is not legal. So I would like to have an official battle-fase-listing, something like this: 1 Initiate battle 2 Play any "just" cards 3 Reacts 4 Together-cards, like Gift of the Mentor, etc. 5 Weapon usage 6 Others (like Dr. Evazan, Mostly armless, All to easy, etc.) 7 Battle destiny(ies) Hope to hear from you soon! Vitor O(+> O(+> O(+> O(+> O(+> Vitor Alves da Silva [address removed] O(+> O(+> O(+> O(+> O(+> Replies Author Date 36970 Re: Battle fase... Mike Smith Wed  4/1/1998 36975 Re: Battle fase... Mark Tuttle Wed  4/1/1998 36992 Re: Battle fase... Steven Horton Wed  4/1/1998 37105 Re: Battle fase... LEONARD F. MITCHELL Fri  4/3/1998 37178 Re: Battle Phase... Mark Tuttle Fri  4/3/1998 37033 Abusive SitD decks Michael L. Dalton Thu  4/2/1998 37086 Re: Abusive SitD decks Michael L. Dalton Thu  4/2/1998 37096 New deck Steven Horton Thu  4/2/1998 37108 Re: New deck Phillip W. George Fri  4/3/1998 ===== swccg-discussion message #36960 (egroups) ===== Date: 4:44 AM Wed 1 Apr 98 From: Dwarf Subject: Re: swccg-discussion-digest V1 #3760 Wayback: https://web.archive.org/web/20000110063608/http://www.egroups.com:80/group/swccg-discussion/36960.html? swccg-discussion: Re: swccg-discussion-digest V1 #3760On Wed, 1 Apr 1998, Salion wrote: > Just a quick question... > > In tournament reports, I find people saying.. > > "I lost X (unique persona) in a battle but that was alright because next > turn I deployed another one" > > How can you do this? I thought it was prevented by the persona rule.. Yes, it's perfectly legal - so long as X was simply lost but not placed out of play. +----------------------------+ | | Where did it all go wrong? | Greg Anderson | I feel like I'm dying. | [address removed] | Here's to love, to hate, to promises and | [address removed] | promised land lies. | | Promised Land -- Queensryche +----------------------------+ ===== swccg-discussion message #36961 (egroups) ===== Date: 6:02 AM Wed 1 Apr 98 From: Travis L Diekmann Subject: Re: swccg-discussion-digest V1 #3759 Wayback: https://web.archive.org/web/20000110081417/http://www.egroups.com:80/group/swccg-discussion/36961.html? swccg-discussion: Re: swccg-discussion-digest V1 #3759I thought that it was based on World War II, because the Jedi (Jews) were exterminated by Hitler (Emperor). Also, the Nazi warriors were called stormtroopers. >Zimmerman, Eric wrote: > >> There was a book published about 20 years ago that had a >theory that >> Star Wars was loosely based on the Bible. > >Speculation: >I've always thought it was loosely based on the Revolutionary war. >You know, a fight back against impossible odds, everyone is highly >motivated, >the "Empire"'s officers are arrogant (and all of them have British >accents), a >"King" type character. Very loosely. I've always thought it was >significant that >the Imperial Officers had British accents, just not sure precisely >why... > >Relatively sure about this stuff: >I know for a fact that the characters of Luke and Obi-Wan are at least >loosely >based on the characters in the John wayne movie "The Searchers", and >also, some >of the characters in the film "Seven Samurai". Some scenes are >strongly >reminiscent of scenes from "Yojimbo"(particularly the Cantina fight). >I don't >think Lucas had a particularly christian bent in mind when he was >writing it, he > >was influenced by the writings of Huston Smith, I believe, who wrote a >textbook >of the world's religions. It was mainly an effort to replace the lost >mythology >of Western movies in American culture. That's how I've always >understood it, and > >Lucas seemed to imply the same in the introductory film to the Star >Wars: The >Magic of Myth exhibit at the National Air and Space Museum. > > > > >- -- >- ---------------------------- >I'll count the dead, one by one. I'll add them to the list, Joker. The >list of >all the people I've murdered--by letting you live. > >The Dark Knight Returns -- Frank Miller > >Matthew Rorie >[address removed] > >------------------------------ > >Date: Tue, 31 Mar 1998 08:29:08 -0800 (PST) >From: Mike Smith [address removed] >Subject: Re: question concerning Sealed Deck Set > >As I understand it, regular sealed deck tournaments, where you buy one >or two starters and some packs from one or more expansions, are still >legal. > >I'd say you couldn't allow sealed decks where you bring your 18 new >cards, because some players won't have them yet. Such a format would >exclude anyone who had not yet purchased the Sealed Deck product. > >Also, I would guess that Decipher will release future Official Sealed >Deck products that contain different boosters and maybe more >not-available-elsewhere cards. > > >- ---"Amul B. Shah" [address removed] wrote: >> >> are the sealed deck boxes the ONLY option available for >> the seald deck tourneys? I still see enough Unlim. starters around. >> What if [a] player [could] buy 1 more pack from ea Hoth, Dag and >> CC? >> Also, [could] a player come with just the 18 "fixed >> cards" and buy 8 CC packs (or the number closest to 75 cards)? > >== >Mike Smith >Maintainer of the UNOFFICIAL Recent Rulings Page >http://www.geocities.com/TimesSquare/6375/index.html > >_________________________________________________________ >DO YOU YAHOO!? >Get your free @yahoo.com address at http://mail.yahoo.com > >------------------------------ > >Date: Tue, 31 Mar 1998 11:11:23 -0800 >From: "Jesse J Chounard II" [address removed] >Subject: Best traps and stuff > >Hello all, > >There's been a bit of talk on this list about suprise trap decks, >using cards like Don't Underestimate Our Chances and such. >I thought I'd post the idea behind my current deck. >(It's definitely non-Tourney right now, as SITD will beat it really >easily.) > >Key Combo: >(Well, at least one of them) >Clash of Sabers + I've Got a Bad Feeling about This >It's cool, when they deploy Vader/Tarkin/Blizzard Walker to fight >your Obi and Luke hanging out at Mos Eisley, before they start a >battle, >play Clash of Sabers to prevent Vader from battling, and this will >usually >stop >them from fighting you. Then, on your turn, deploy Han, Nabrun to >them if >they >moved away, initiate a battle with IGABFAT, and play some destiny >adde _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] rs. >If you get lucky, you can even make it so they can't get battle >destiny by >using multiple Clashes. (One on their turn, one on yours. 'cause >it's >unique.) > >Anyway, Clash of Sabers and You are Beaten are my favorite cards from >Cloud City, and I've been trying to play with them alot lately. > >Jesse Chounard >[address removed] > >------------------------------ > >Date: Tue, 31 Mar 98 18:19:31 +0100 >From: Max Salven [address removed] >Subject: Ultimate SW:CCG Web - Closing > >Hi guys. > >Sad news today. > >The Ultimate SW:CCG Web is now closing. Details are posted at > >http://www.mufty.com/swccg/ > >Please do not send any mail about this to this address, as I won't get > >it. There is a form on that page with which you can send your >comments. > >Max Salven - Ultimate SW:CCG Web >THE largest SW:CCG site on the internet: >http://www.mufty.com > >------------------------------ > >Date: Tue, 31 Mar 1998 11:31:20 -0600 (CST) >From: [address removed] >Subject: Re: The Bible and Star Wars > >> >> There was a book published about 20 years ago that had a >theory that >> Star Wars was loosely based on the Bible. I had heard about this >through an >> Extremist Star Wars Fan Club Newsletter (Not the Official Star Wars >Fan Club >> but an independent Fanzine). >> >> This book theorized that the major characters in Star Wars >stood for >> certain elements in the Bible. Obi-Wan - Jesus, Luke- Prophet, >Darth Vader >> - False God, Tarkin - Anti-Christ, with Han and Leia and others >standing for >> various "tribes" or peoples of the Bible. Mos Eisley stood for a >meeting >> place such as Jerusalem or any larger city in the Middle East where >> different clans, tribes etc. would meet. > >funny, I heard that Star wars was based on the King Aurthor Legand. > >Obi-wan was Merlin >Luke was Aurthor >Han Solo was Lanceolot >Chewbaca was that squire that Lanceolot had (Perciviel I believe?) >And Darth Vader was Mordred >Anyone else see the connection here? > > >> >> Unfortunately, I have lost the article on this. If anyone >knows who >> wrote this book, please email me back. >> >> If you've never heard of this theory please enjoy. (I know >this >> probably doesn't belong on this discussion group but I thought with >all the >> talk about **GOD** and the Bible reminded me of this.) >> >> >> >> > >------------------------------ > >Date: Tue, 31 Mar 1998 12:45:31 -0500 >From: Pat George [address removed] >Subject: Re: Best traps and stuff > >I completely agree. I had these cards introduced to me by a player on >CardTable; the introduction wasn't pleasent on my part. Then I was >told to >add one or two to my two tourney decks I posted a while back. Man, >they >rock. I'm really surprised not that many ppl used them. They've >become >just as big a staple in my decks as Houjix/Ghhhk and Grimnock are. >Plus, >You Are Beaten is great for canceling the ever annoying Uncontrollable >Fury. There's almost always a use for them b/c we all know taking one >person out of a battle will win games. Vader/Tarkin isn't safe >anymore. >Neither is Han/Chewie, Han/Luke and so on. You have to make sure you >have >more than 2 ppl protecting a site (more than 3 if you play against >someone >like Jesse here who will play two on you). To recap, I give You Are >Clashed (or maybe Clash of Beatens?) two big thumbs up. > >At 11:11 AM 3/31/98 -0800, Jesse J Chounard II wrote: >>Hello all, >> >>There's been a bit of talk on this list about suprise trap decks, >>using cards like Don't Underestimate Our Chances and such. >>I thought I'd post the idea behind my current deck. >>(It's definitely non-Tourney right now, as SITD will beat it really >>easily.) >> >>Key Combo: >>(Well, at least one of them) >>Clash of Sabers + I've Got a Bad Feeling about This >>It's cool, when they deploy Vader/Tarkin/Blizzard Walker to fight >>your Obi and Luke hanging out at Mos Eisley, before they start a >battle, >>play Clash of Sabers to prevent Vader from battling, and this will >usually >>stop >>them from fighting you. Then, on your turn, _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] deploy Han, Nabrun to >them if >>they >>moved away, initiate a battle with IGABFAT, and play some destiny >adders. >>If you get lucky, you can even make it so they can't get battle >destiny by >>using multiple Clashes. (One on their turn, one on yours. 'cause >it's >>unique.) >> >>Anyway, Clash of Sabers and You are Beaten are my favorite cards from >>Cloud City, and I've been trying to play with them alot lately. >> >>Jesse Chounard >>[address removed] >> >Later, >Pat > >Email: [address removed] >ICQ: 6128200 > >------------------------------ > >Date: Tue, 31 Mar 1998 08:51:52 -1000 >From: Katsu [address removed] >Subject: Re: Best traps and stuff > >Pat, > >> like Jesse here who will play two on you). To recap, I give You Are >> Clashed (or maybe Clash of Beatens?) two big thumbs up. > > This is hilarious, dude... I never thought of that... Jesse, if >you're reading this, I think we have the second coming of Gray Matter >upon >us. *evil grin* > >- ----------------------------------------------------------- >Andrew Kato Ultimate SWCCG Web Site >Red 54, Alderaan Region http://www.mufty.com/swccg >Pearl City, Hawaii Staff Writer >http://www2.hawaii.edu/~akato >- ----------------------------------------------------------- >Next Tournament: 5/2/98 @ Other Realms, Time TBA > >------------------------------ > >Date: Tue, 31 Mar 1998 13:57:09 -0500 >From: Doug Faust [address removed] >Subject: Re: Shocking Info-Sense > >Mark Tuttle wrote: >> >> >>> Can you Sense and Shocking Info the same Scanning Crew? >> >> >> >You cannot. >> > >> >Hope that helps! >> > >> >Tom >> > >> >> Mark T., Decipher Net Rep >> [address removed] > >Is this, as Mike Dalton (I think) suggested, because Sense is a >response >to the declaration of the interrupt, while Shocking Information is a >response to the resolution of the interrupt? > >- -- >Doug Faust ("Moff Phrim") >[address removed] > >------------------------------ > >Date: Tue, 31 Mar 1998 13:02:41 -0800 >From: "Jesse J Chounard II" [address removed] >Subject: Re: Best traps and stuff > >> > like Jesse here who will play two on you). To recap, I give You >Are >> > Clashed (or maybe Clash of Beatens?) two big thumbs up. >> >> This is hilarious, dude... I never thought of that... Jesse, if >> you're reading this, I think we have the second coming of Gray >Matter >upon >> us. *evil grin* > >Not exactly sure what you mean by "second coming," but when I >get out from under this horrible week of homework and tests, I'll test > >my new LS deck some more and post it. > >Jesse Chounard > >------------------------------ > >Date: Tue, 31 Mar 1998 11:01:48 -0800 >From: Kevin Tewart [address removed] >Subject: re: Epic Events (was TREPORT) > >> Date: Mon, 30 Mar 1998 11:10:15 -0600 >> From: "Courtney, Tim" >> Subject: TREPORT: SWCCG Swiss at Aggiecon >> >> Final Player Rankings : >> - ------------------------------------------------ >> 11. Colin Donahue 4(+8) >> 12. Kevin Gaines 4 (-4) >> 13. John Kaufman 4(-14) >> >> >> Tournament Highlights: >> - -------------------------------------- >> It was a blast to see three CPI decks ! >> These decks caught a few people by surprise. >> John Kaufman successfully CPI'd Yavin IV. >> Colin Donahue successfully CPI'd Bespin and >> Hoth in the SAME game ! >> >> John Kaufman successfully won an Epic >> Duel and turned the Son of Skywalker to the >> Dark Side. > >So Colin Donahue CPI'd two systems in the same game, but placed 11th >overall.John Kaufman CPI'd Yavin IV and turned Son of Skywalker, but >placed 13th with a -14 differential. > >This seems typical of "Epic" events overall. I've seen too many >people >win an Epic Event and lose the game. The benefits of winning Epic >Events need to be boosted. > >- -- >- -Kevin Tewart >"I'll put a bucket on my head and pretend to be the ancient Vorlon >god, >Boojie." - Marcus Cole > >------------------------------ > >Date: Tue, 31 Mar 1998 12:47:57 -0800 >From: Alan Ball [address removed] >Subject: Re: S _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] hocking Info-Sense > >Wait a minute. I asked this EXACT question 3 months ago and was told >yes, you can (provided SI was played first due to the timing rules). >SI >would resolve, leaving SC as the top Interrupt of the stack and would >now >be eligible to be Sensed. What happened? > >Mark Tuttle wrote: > >> >>> Can you Sense and Shocking Info the same Scanning Crew? >> >> >> >You cannot. >> > >> > >> > >> > >> > >> >Hope that helps! >> > >> >Tom >> > >> >> Mark T., Decipher Net Rep >> [address removed] >> >--------------------------------------------------------------------- >> Get FAQ's, Rulings, etc: >> http://www.decipher.com/starwars/productlibrary/faqs/index.html >> >--------------------------------------------------------------------- >> To Unsubscribe - Send email to: [address removed] >> Just write: unsubscribe swccg-discussion >> >--------------------------------------------------------------------- >> [address removed] -- defective cards, info request, >etc >> [address removed] -- Star Wars: CCG rules questions >> [address removed] -- Star Trek: CCG rules questions >> [address removed] -- Use "CATALOG" in subject line >> ftp://ftp.decipher.com -- Use your web browser! >> http://www.decipher.com -- Resources, info, contests, & >more! >> FAX Back -- (804) N2D-NEWS or (804) 623-6397 >> DECIPHER INC. The Art of Great Games >(tm) >> >--------------------------------------------------------------------- > >------------------------------ > >Date: Tue, 31 Mar 1998 14:49:12 -0600 (CST) >From: "Phillip W. George" [address removed] >Subject: Re:best traps and stuff > >If you're playing Light and using troopers,try this out:IGABFAT,Shawn >Valdez and troopers at adjacent sites who haven't battled.It's not >that >debilitating,though;I'd say at best you could nail them for 15-20 >Force. >If you're playing Hoth/Clouds and using Leia of Alderaan w/Echo base >Troopers it works even better.Plus,it utilizes Shawn Valdez,which I >suppose is a fitting tribute to him(if you haven't heard his story,a >back >issue of Star Wars Insider has an article about him,and I believe >there's >an SWCCG site that has the story)Also,another thing about Leia of >Alderaan:The text says that "while at a Rebel Base location,your >Rebels,except unique (*) Rebels are deploy -2 and power +2."(I believe >that's the exact quote) Do Restricted(** or ***) Rebels(like Echo >Base Trooper Officer) still get the -2 deploy,power +2 bonus? > >------------------------------ > >Date: Tue, 31 Mar 1998 16:52:41 -0500 >From: Matt [address removed] >Subject: Questions... > >Okay, this first one might sound facetious: > >Can a character with Juri Juice played on him/her use a vehicle with >another >"designated driver"? I'm using the exact term on the Hoth >rulessheet...and >keep in mind that when Premiere was around, vehicles didn't need >drviers... > >Also, can the Headhunter deploy directly to a Corellian Corvette or >other >starship capable of carrying it? I'm not sure if this would be useful >or not, >I'm just curious. > >And, does anyone know what QED means or stands for? I've always been >curious >about that... > >thanks. >- -- >- ---------------------------- >I'll count the dead, one by one. I'll add them to the list, Joker. The >list >of all the people I've murdered--by letting you live. > >The Dark Knight Returns -- Frank Miller > >Matthew Rorie >[address removed] > >------------------------------ > >Date: Tue, 31 Mar 1998 17:06:59 EST >From: Motti12 [address removed] >Subject: Landed starship Question > >Can Capn Han use his draw a bonus destiny text if he is on the Falcon >when the >Falcon is landed at a site? Can any of those pilots that say draw one >destiny >if not able to otherwise draw a destiny if they are landed on their >respective >starfighters? > >Thanks > >------------------------------ > >Date: Tue, 31 Mar 1998 08:22:06 _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] -0600 >From: [address removed] (Brian J Zednick) >Subject: Re: Reading your bible is healthy. > >>OK, this and the newest post from GOD is inappropriate for this list. >>Regardless of if you agree with what they're saying or not, it >doesn't >>need to be here, and it doesn't need to be flashed in the face of >people >>who find it offensive. Mark, I feel that GOD needs to be banned for >this >>obvious mis-use of the list for a second time. (And yes, if anyone >is >>wondering I know I didn't respond to GOD's message, this is just the >one >I >>decided to respond to) > >I think that there is a major problem with letting people not >subscribed >to the list send messages to it, as it looks like GOD has done [maybe >he >is still mad over missing his TV debut? ;-)]. I like that feature, but >it >does cause problems [as we have seen with Spam lately...both GOD and >others...What's this world coming to when not even mailing lists are >safe >from the likes of Spam? > >Later, >Brian > >"Spam, Spam, Spam, Spam..." - Vikings, Monty Python > >http://sapling.net/burnout/index.html - Now Spam Free! > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > >------------------------------ > >Date: Tue, 31 Mar 1998 17:41:39 -0500 >From: "Hak Soo Kim" [address removed] >Subject: Re: The Bible and Star Wars > > > >I always thought it was snow white and the seven dwarves. > >Snow white was jabba. >dopey was the stromtrooper who hit his head.. >sleepy was han. >sneezey was the k'lor slug. >happy was darth. >blitzin was han. >rudolph was the emperor. >and finally: >dwarf #7 (numberseven) was r2x2(artooextoo) > >Regards, > >Hak > >>funny, I heard that Star wars was based on the King Aurthor Legand. >> >>Obi-wan was Merlin >>Luke was Aurthor >>Han Solo was Lanceolot >>Chewbaca was that squire that Lanceolot had (Perciviel I believe?) >>And Darth Vader was Mordred >>Anyone else see the connection here? >> >> > >------------------------------ > >Date: Tue, 31 Mar 1998 18:02:52 -0500 (EST) >From: "Michael L. Dalton" [address removed] >Subject: Re: Shocking Info-Sense > >On Tue, 31 Mar 1998, Alan Ball wrote: >> Wait a minute. I asked this EXACT question 3 months ago and was >told >> yes, you can (provided SI was played first due to the timing rules). > SI >> would resolve, leaving SC as the top Interrupt of the stack and >would now >> be eligible to be Sensed. What happened? > >>From my perspective it's like this: >Dark: play Scanning Crew > Light: no response (time to sense is now) > Dark: no response >(Scanning Crew resolves) >Light: play Shocking Info > Dark: no response > Light: no response >(Shocking Info resolves) > >or > >Dark: play Scanning Crew > Light: sense > Dark: no response > Light: no response > (sense resolves) >(Scanning crew canceled) > >basically, the only way to Sense and Shocking Info Scanning Crew is if > >the sense fails, because Shocking Info must be played after Scanning >Crew >resolves and Sense must be played before it resolves and would cancel >that resolution if it succeeds. > >------------------------------ > >Date: Tue, 31 Mar 98 18:37:30 PST >From: [address removed] >Subject: One last blatant plug.... > >As you may have already heard, Max's website is closing. I think we >shou= >ld all go to his website at http://www.mufty.com/swccg/ and fill out >the = >comment form begging him to keep his website open. It is one of the >best= > 3 SWCCG websites (Max's, Decipher's, and Tom Sokol's) I have ever >seen = >and will ever see again. I think with the combined might of the >entire = >listserve, he might be persuaded to continue his site or at least turn >= >it over to someone else to keep up. > > >Go there already! >Nicholas > > >*************************************************************************= >*********************************************** _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ******************** >New take on an old quote: > >You can't judge a book by its cover and you can't judge by the first >few = >chapters either (unless its a Kevin Anderson book). =3D) > >------------------------------ > >Date: Wed, 1 Apr 1998 09:48:12 +1000 >From: Michael Josem [address removed] >Subject: RE: Shocking Info-Sense > >Haha! Very funny trying to trick us all on April Fools day! I know >you >said 3 months ago that this can be done! > >Mike J [address removed] >ICQ: 4619309 http://onesky.com/joz > >> ---------- >> From: Mark Tuttle[SMTP:[address removed]] >> Sent: Tuesday, March 31, 1998 11:47 AM >> To: [address removed] >> Subject: Re: Shocking Info-Sense >> >> >>> Can you Sense and Shocking Info the same Scanning Crew? >> >> >> >You cannot. >> > >> > >> > >> > >> > >> >Hope that helps! >> > >> >Tom >> > >> >> >> >> Mark T., Decipher Net Rep >> [address removed] >> >--------------------------------------------------------------------- >> Get FAQ's, Rulings, etc: >> http://www.decipher.com/starwars/productlibrary/faqs/index.html >> >--------------------------------------------------------------------- >> To Unsubscribe - Send email to: [address removed] >> Just write: unsubscribe swccg-discussion >> >--------------------------------------------------------------------- >> [address removed] -- defective cards, info request, >etc >> [address removed] -- Star Wars: CCG rules questions >> [address removed] -- Star Trek: CCG rules questions >> [address removed] -- Use "CATALOG" in subject line >> ftp://ftp.decipher.com -- Use your web browser! >> http://www.decipher.com -- Resources, info, contests, & >more! >> FAX Back -- (804) N2D-NEWS or (804) 623-6397 >> DECIPHER INC. The Art of Great Games >(tm) >> >--------------------------------------------------------------------- >> > >------------------------------ > >End of swccg-discussion-digest V1 #3759 >*************************************** > > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #36962 (egroups) ===== Date: 6:24 AM Wed 1 Apr 98 From: John Carr Subject: Re: Happieness is in the eye of the beholder Wayback: https://web.archive.org/web/20000110095326/http://www.egroups.com:80/group/swccg-discussion/36962.html? swccg-discussion: Re: Happieness is in the eye of the beholderPomerico's wrote: > >> Smile > >> > >> She smiled at a sorrowful stranger. > >> The smile seemed to make him feel better. > >> > >> He remembered past kindnesses of a friend > >> And wrote him a thank you letter. > >> > >> The friend was so pleased with the thank you > >> That he left a large tip after lunch. > >> > >> The waitress, surprised by the size of the tip, > >> Bet the whole thing on a hunch. > >> > >> The next day she picked up her winnings, > >> And gave part to a man on the street. > >> > >> The man on the street was grateful; > >> For two days he'd had nothing to eat. > >> > >> After he finished his dinner, > >> He left for his small dingy room. > >> (He didn't know at that moment > >> that he might be facing his doom.) > >> > >> On the way he picked up a shivering puppy > >> And took him home to get warm. > >> > >> The puppy was very grateful > >> To be inside from the storm. > >> > >> That night the house caught on fire. > >> The puppy barked the alarm. > >> > >> He barked till he woke the whole household > >> And saved everybody from harm. > >> > >> One of the boys that he rescued > >> Grew up to be President. > >> > >> All this because of a simple smile > >> That hadn't cost a cent. > >> > >> > >> FORWARD THIS MESSAGE TO AS MANY PEOPLE AS YOU CAN. > >> YOU WILL BE REWARDED WITH DIFFERENT AMOUNTS OF HAPPINESS. > >> KEEP THIS GOING OR YOU WILL BE UNHAPPY FOR THE NEXT 5 YEARS. > >> > >> FORWARDED TO: > >> > >> 1 PERSON- YOU WILL BE MODERATELY HAPPY FOR A WEEK. > >> > >> 5 PEOPLE- YOU WILL BE IN A GOOD MOOD FOR THE NEXT MONTH. > >> > >> 10 PEOPLE- YOU WILL BE HAPPY FOR THE REST OF THE YEAR WITH NO > >> PROBLEMS. > >> > >> 15 PEOPLE- YOU WILL LIVE A HAPPY LIFE FOR THE MOST PART AND MEET > FEW > >> PROBLEMS. > >> > >> 25 PEOPLE- YOU WILL BE HAPPY FOR THE REST OF YOUR LIFE AND WILL > >> NEVER ENCOUNTER ANY MAJOR PROBLEMS. > >> > >> 40+ PEOPLE- LIFE WILL NEVER BE CLOSE TO BAD FOR YOU. > >> > >> If you keep this going and going, people all over will become > happy. > >> So > >> please keep it going!! > > as you can tell I didn't write this but its really cute! ===== swccg-discussion message #36963 (egroups) ===== Date: 6:38 AM Wed 1 Apr 98 From: Hisst Ka Subject: Re: OT Re: Questions... Wayback: https://web.archive.org/web/20000110113107/http://www.egroups.com:80/group/swccg-discussion/36963.html? swccg-discussion: Re: OT Re: Questions...>> And, does anyone know what QED means or stands for? I've always been >curious >> about that... > I've heard Juz use QED to describe a "Queer Elephant Dance"..... and he's not even here to defend himself.... bwah ha ha ha ha HK ===== swccg-discussion message #36964 (egroups) ===== Date: 6:58 AM Wed 1 Apr 98 From: Michael L. Dalton Subject: Re: Shocking Info-Sense Wayback: https://web.archive.org/web/20000110130903/http://www.egroups.com:80/group/swccg-discussion/36964.html? swccg-discussion: Re: Shocking Info-SenseOn Wed, 1 Apr 1998, Alan Ball wrote: > Michael L. Dalton wrote: > > > On Tue, 31 Mar 1998, Alan Ball wrote: > > > Wait a minute. I asked this EXACT question 3 months ago and was told > > > yes, you can (provided SI was played first due to the timing rules). SI > > > would resolve, leaving SC as the top Interrupt of the stack and would now > > > be eligible to be Sensed. What happened? > > > > >From my perspective it's like this: > > Dark: play Scanning Crew > > Light: no response (time to sense is now) > > Dark: no response > > (Scanning Crew resolves) > > Light: play Shocking Info > > Dark: no response > > Light: no response > > (Shocking Info resolves) > > > > Sorry, that's wrong. Read SI again. It says, "If opponent IS ABOUT TO > scan...." (capitalization used to reference the important part of GT). That > means your opponent has not yet scanned your hand. If he has not yet scanned > your hand, SC could not have already resolved (it is still on the table > awaiting a valid response). You cannot play SI after SC has already looked > through your hand. It must be played before. Therefore, SI and Sense should > be valid (and has been previously ruled by Tom as being valid). Actually, Tom's ruled a lot of things, most recently: > Can you Sense and Shocking Info the same Scanning Crew? You cannot. Hope that helps! Tom --------------- Looking at Shocking Info again, I guess maybe you're right, I was just trying to explain Tom's ruling which was most certainly that you cannot sense and shocking info the same scanning crew. It's obviously some timing issue, involving what constitutes 'about to'. Is it an interrupt that's resolved but not taken it's action yet? maybe we could get Tom to explain his ruling? - Mike. ===== swccg-discussion message #36966 (yahoo) ===== Date: Wed Apr 1, 1998  2:49 pm From: [address removed] (Brian J Zednick) Subject: Re: One last blatant plug.... Wayback: https://web.archive.org/web/20010508202910/http://groups.yahoo.com:80/group/swccg-discussion/message/36966 >When exactly is the site closing? > >*Oh pleeease let this be a cruel Apr. Fool gag...* *cough* *cough* Later, Brian "The real universe is always one step beyond logic." - Maud'Dib, Dune http://sapling.net/burnout/index.html - Now with the [SWCCG-DISCUSSION] Listserve FAQ! _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #36971 (yahoo) ===== Date: Wed Apr 1, 1998  3:33 pm From: Preston Hunt [address removed] Subject: RE: Happieness is in the eye of the beholder Wayback: https://web.archive.org/web/20010508193003/http://groups.yahoo.com:80/group/swccg-discussion/message/36971 Is this somehow star wars related? why is it hitting this list? Did I just not look hard enough and find the hidden references to SITD/DD? If you rearrange the words in the 4th line, do you get Z-95 Headhunter? STOP MAILING THIS LIST PLS. ---------- From: John Carr[SMTP:[address removed]] Sent: Wednesday, April 01, 1998 5:59 AM To: Pomerico's Cc: [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed]; [address removed] Subject: Re: Happieness is in the eye of the beholder Pomerico's wrote: > >> Smile > >> > >> She smiled at a sorrowful stranger. > >> The smile seemed to make him feel better. > >> > >> He remembered past kindnesses of a friend > >> And wrote him a thank you letter. > >> > >> The friend was so pleased with the thank you > >> That he left a large tip after lunch. > >> > >> The waitress, surprised by the size of the tip, > >> Bet the whole thing on a hunch. > >> > >> The next day she picked up her winnings, > >> And gave part to a man on the street. > >> > >> The man on the street was grateful; > >> For two days he'd had nothing to eat. > >> > >> After he finished his dinner, > >> He left for his small dingy room. > >> (He didn't know at that moment > >> that he might be facing his doom.) > >> > >> On the way he picked up a shivering puppy > >> And took him home to get warm. > >> > >> The puppy was very grateful > >> To be inside from the storm. > >> > >> That night the house caught on fire. > >> The puppy barked the alarm. > >> > >> He barked till he woke the whole household > >> And saved everybody from harm. > >> > >> One of the boys that he rescued > >> Grew up to be President. > >> > >> All this because of a simple smile > >> That hadn't cost a cent. > >> > >> > >> FORWARD THIS MESSAGE TO AS MANY PEOPLE AS YOU CAN. > >> YOU WILL BE REWARDED WITH DIFFERENT AMOUNTS OF HAPPINESS. > >> KEEP THIS GOING OR YOU WILL BE UNHAPPY FOR THE NEXT 5 YEARS. > >> > >> FORWARDED TO: > >> > >> 1 PERSON- YOU WILL BE MODERATELY HAPPY FOR A WEEK. > >> > >> 5 PEOPLE- YOU WILL BE IN A GOOD MOOD FOR THE NEXT MONTH. > >> > >> 10 PEOPLE- YOU WILL BE HAPPY FOR THE REST OF THE YEAR WITH NO > >> PROBLEMS. > >> > >> 15 PEOPLE- YOU WILL LIVE A HAPPY LIFE FOR THE MOST PART AND MEET > FEW > >> PROBLEMS. > >> > >> 25 PEOPLE- YOU WILL BE HAPPY FOR THE REST OF YOUR LIFE AND WILL > >> NEVER ENCOUNTER ANY MAJOR PROBLEMS. > >> > >> 40+ PEOPLE- LIFE WILL NEVER BE CLOSE TO BAD FOR YOU. > >> > >> If you keep this going and going, people all over will become > happy. > >> So > >> please keep it going!! > > as you can tell I didn't write this but its really cute! ===== swccg-discussion message #36982 (yahoo) ===== Date: Wed Apr 1, 1998  8:29 pm From: [address removed] (Curtiss Murphy) Subject: Ties in the Dark... Wayback: https://web.archive.org/web/20010508200853/http://groups.yahoo.com:80/group/swccg-discussion/message/36982 Heya All, Well, I got tired of hearing about the old SITDD deck, so I decided to see what else could be done with that abusive Shot in the Dark card. I'm happy (and perhaps lucky) to report that i have beaten SITDD 2 out of 3 times in sanctioned play. I'm VERY pleased with that considering the level of players I was competing against. Welp. Here's a new abusive version to amuse yourselves with. Tweak at will, have fun, and don't forget to Tie a yellow ribbon... :) Ties in the Dark --------------------- Locations 12 Kessel (SL), Hoth, Tatooine, Yavin IV, Kashyyyk, Bespin, Anoat, Raithal, Kiffex (x2), Dantooine, Bespin:CC Ships 20 Victory (x2), Avenger, Stalker, Devestator, Conquest, Tyrant, Executor, DS Assault Squad (DSAS), obsidian 7, obsidian 8 Tie Scout (x2), Tie Fighter (x5), Tie Advanced (x2) Characters 11 Ponda Boba, Dr E, Office Mkae, Danz Borin, Imp Pilot (x2), Imp Helmsman (x2), U3P0, R1-G4 (x2) Interrupts/Effects 17 Shot in the Dark (x7) Imperial Supply (x4) - (i think that's the one - gives you force...) 3,720 to 1 (x4) Houjix (x2) Welp. That's all she wrote. Strategies kinda interesting. On your first, or at the latest 2nd turn, use SITD to set up at as many drains in space as possible. Once you've got SITD out and 5-6 systems, you will have plenty of early initiative to set up MASSIVE drains in space. Oh, the 3,720 is just a suplemental thing to do a little damage here and there to your opponent. Granted, its not as quick a kill as SITD, but its also not as risky. You have plenty of power to back up your systems and your drains can't be canceled like Dark Deal. Well, happy Star Wars to you. Any ideas? Note that the named ships and other rares aren't really essential (except kiffex). Replace em with Imp Starships/victories or Imp Pilots if thats what you got. Makes for another cheap (less than $25) deck to play... Another note, if you want to go for more power and protection in space, then take out the inserts, the droids, and DSAS and replace em with lots of powerful pilots like the DS61 boys, Motti, Ozzel, Evax, Cabbel, etc... Later, Curtiss. ========================================================================= * Curtiss Murphy, Senior Software Engineer ([address removed]) * Appropriate Technologies, Inc. (http://www.app-tech.com/staff/cmurphy) * * "Ye dwell in one world, and have been created through the operation of * one Will. Blessed is he who mingleth with all men in a spirit of * utmost kindliness and love." - Baha'u'llah ========================================================================= Replies Author Date 36990 Re: Ties in the Dark... Wojtek Wed  4/1/1998 ===== swccg-discussion message #41160 (egroups) ===== Date: 12:13 AM Fri 1 May 98 From: Jeff Heskett Subject: Re: Tom's Answer to "Zero as Even" Wayback: https://web.archive.org/web/20000303141411/http://www.egroups.com:80/group/swccg-discussion/41160.html? swccg-discussion: Re: Tom's Answer to "Zero as Even"> So what do you do w/ R2D2's text when a 0 is drawn, hmmm? > > Gotcha! R2-D2: "While aboard any starfighter, adds 2 to power, maneuver and hyperspeed (3 on Red 5). If at a Scomp link when opponent draws destiny of: 1-3, you may activate one Force. 4-6, you may draw top card from Reserve Deck. " Salacious Crumb: "Opponent may initiate battle at same site for free. At same or adjacent site, whenever an opponent draws a card for battle destiny, if it is: Even, opponent must use 1 Force (if possible) Odd, destiny card is lost. (AH-hahahahaha!) " Perhaps the greatest flaw in human logic is the knack for using the outcome as the "given"s. Sort of like the out-of-state tourist who buys a lottery ticket and wins and assumes everyone in the state is rich too. I happen to think zero is both even and neither even or odd. Like infinity it just kinda sits there and does whats needed of it. (If the need arises it could probaby be odd too--hey, it could happen! Just look at all the versatile uses of infinity) Jeff Heskett ________________________________ [address removed] "Many dangers we face, and treason not the least; but this shall not be said: that we suffer from cowardice, from cravens or the fear of cravens" - Feanor Curufinwe ===== swccg-discussion message #41161 (egroups) ===== Date: 12:30 AM Fri 1 May 98 From: Del Turner Subject: A JP question Wayback: https://web.archive.org/web/20000303165232/http://www.egroups.com:80/group/swccg-discussion/41161.html? swccg-discussion: A JP questionHello! My question is this: Can you deploy and use effects on captured characters? Leia isn't doing much sitting beside Jabba; perhaps she could "reflect" on past experiences.... Thanks, Delek Turner http://www.ocis.net/~dturner/lek I can please only one person per day. Today is not your day. Tomorrow isn't looking good either. ===== swccg-discussion message #41162 (egroups) ===== Date: 2:33 AM Fri 1 May 98 From: Tsquare97 Subject: Re: A JP question Wayback: https://web.archive.org/web/20000303193423/http://www.egroups.com:80/group/swccg-discussion/41162.html? swccg-discussion: Re: A JP questionIn a message dated 5/1/98 2:00:37 AM Central Daylight Time, [address removed] writes: > Hello! > > My question is this: Can you deploy and use effects on captured characters? > Leia isn't doing much sitting beside Jabba; perhaps she could "reflect" on > past experiences.... > > Thanks, > > Delek Turner No. Cards which are captured cannot have new cards deployed on them unless the card specifically targets captives (re: We're the Bait). <> ===== swccg-discussion message #41163 (egroups) ===== Date: 2:57 AM Fri 1 May 98 From: Mark Tuttle Subject: Re: Zero as an even or odd number Wayback: https://web.archive.org/web/20000303221226/http://www.egroups.com:80/group/swccg-discussion/41163.html? swccg-discussion: Re: Zero as an even or odd number> Ok... from a real universe type standpoint, I really dont care if Zero is > even, odd, positive or negative. All I want to know is how we should > rule it in the case of Salacious Crumb. > > Mark? > Tom? > a Ruling Please In terms of "Crumb", yes it is even. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #41164 (egroups) ===== Date: 3:05 AM Fri 1 May 98 From: Mark Tuttle Subject: Re: A JP question Wayback: https://web.archive.org/web/20000304004139/http://www.egroups.com:80/group/swccg-discussion/41164.html? swccg-discussion: Re: A JP question> My question is this: Can you deploy and use effects on captured characters? > Leia isn't doing much sitting beside Jabba; perhaps she could "reflect" on > past experiences.... > Nope, not while they are captured. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #41165 (egroups) ===== Date: 3:05 AM Fri 1 May 98 From: Mark Tuttle Subject: Re: EV-9D9 Question Wayback: https://web.archive.org/web/20000304030825/http://www.egroups.com:80/group/swccg-discussion/41165.html? swccg-discussion: Re: EV-9D9 Question> EV-9D9's text says she can force drain at certain locales. Being able to > Force Drain there, does she in effect *control* such locations, even > though she has no presence nor do any droids that might be with her? > > No, you have to have ability to Control a location. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #41166 (egroups) ===== Date: 3:14 AM Fri 1 May 98 From: olle akesson Subject: SV: Opens in Europe Wayback: https://web.archive.org/web/20000304053732/http://www.egroups.com:80/group/swccg-discussion/41166.html? swccg-discussion: SV: Opens in EuropeI feel the same, there is one in our region too (Toola region, scandinavia). I think though that kiffex has got two regionals and one open, but im not sure /Demandred -----Ursprungligt meddelande----- Fr�n: Maarten Logghe [address removed] Till: swccg discussion [address removed] Datum: den 30 april 1998 18:45 �mne: Opens in Europe >Hello, > >I want to ask Decipher how comes there's not a single open in Europe? > >I'm very sad about that. Especially because there's only one regional in >my region. > >bye, >maarten > >=========================================================================== == > "Yes, we are Freaks" > Paul Todd Feldman, WC starwars 1996 >====================================== The lord moves in mysterious ways ==== > > > ===== swccg-discussion message #41167 (egroups) ===== Date: 5:28 AM Fri 1 May 98 From: Wojtek Subject: Re: Scum and Villainy question Wayback: https://web.archive.org/web/20000304080750/http://www.egroups.com:80/group/swccg-discussion/41167.html? swccg-discussion: Re: Scum and Villainy questionPat George wrote: > For those of you who have the card or can see it, what is that symbol in > the gametext that says "...aliens and starship pilots...." I'm > pretty sure it's the independent icon but I just want to be sure. Also, > what's an independent starship pilot? Is it any pilot that is piloting an > independent starship? Is it any pilot who owns an independent starship (ie > Bossk, Zuckuss)? > it's any character piloting an independent starship. You can even have Vader trained to be a smuggler piloting the Mist Hunter and you can still use their S+V. Also, all independent starship owners are also aliens or droids so they meet the requirements of S+V anyway. > Later, > Pat > > Email: [address removed] > ICQ: 6128200 -- Czesc, Wojtek ===== swccg-discussion message #41168 (yahoo) ===== Date: Fri May 1, 1998  11:45 am From: Wojtek [address removed] Subject: Sandwhirl q Wayback: https://web.archive.org/web/20000111210109/http://www.egroups.com:80/group/swccg-discussion/41168.html? does a character moving (in an open vehicle) 'across' a site with Sandwhirl on it become missing?-- Czesc, Wojtek Replies Author Date 41194 Re: Sandwhirl q Mike Smith Fri  5/1/1998 ===== swccg-discussion message #41169 (egroups) ===== Date: 6:04 AM Fri 1 May 98 From: Mike Smith Subject: Re: (Fwd) Re: JP questions for Tom Wayback: https://web.archive.org/web/20000304125437/http://www.egroups.com:80/group/swccg-discussion/41169.html? swccg-discussion: Re: (Fwd) Re: JP questions for TomSay there's a Rancor in the Rancor Pit and another one in the Entrance Cavern. There's a potential meal at Tatooine: Jabba's Palace (which is adjacent to the Entrance Cavern). Since it's not possible for the free Rancor to move towards the one in the pit, would it move away from the Pit to go after the meal at the adjacent site? ---Mark Tuttle [address removed] wrote: > > > > Rancor - If I have a Rancor in the Rancor Pit, how would a second > >Rancor behave on the exterior Tatooine planet sites? Would the exterior > >Rancor simply sit at Tatooine: Jabba's Palace waiting for the other > >Rancor to come outside? Or rather, would the exterior Rancor > >conceptually not 'see' the captured Rancor, and behave normally? > > It would move as close to the JP sites as it could get. > == Mike Smith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #41171 (egroups) ===== Date: 7:34 AM Fri 1 May 98 From: Marvin Clede Subject: Mark: Pi Destiny Wayback: https://web.archive.org/web/20000304152938/http://www.egroups.com:80/group/swccg-discussion/41171.html? swccg-discussion: Mark: Pi DestinyFor purposes of Salacious Crumb, is pi an even or odd number? +---------------+ | | "A tribe of Tusken Raiders, a herd of |Jonathan Clede| angry banthas, a raging krayt dragon | Raptor 7 | and R'kik. Minutes later, the Jawa | Acting Leader,| emerged from the Dune Sea, a bantha |Rogue Squadron| tusk over his shoulder." | | --R'kik D'nec, Hero of the Dune Sea +---------------+ ===== swccg-discussion message #41172 (egroups) ===== Date: 7:51 AM Fri 1 May 98 From: Marvin Clede Subject: Plastoid Armor (was Re: just a thought) Wayback: https://web.archive.org/web/20000304175807/http://www.egroups.com:80/group/swccg-discussion/41172.html? swccg-discussion: Plastoid Armor (was Re: just a thought)>From: Biomage [address removed] >Subject: just a thought > >If Plastiod Armor +1 power and Immunity to weapon destiny <6, why is a >Stormtrooper power 1 and a walking target? Rebels know how to make better use of the armor. +---------------+ | | "A tribe of Tusken Raiders, a herd of |Jonathan Clede| angry banthas, a raging krayt dragon | Raptor 7 | and R'kik. Minutes later, the Jawa | Acting Leader,| emerged from the Dune Sea, a bantha |Rogue Squadron| tusk over his shoulder." | | --R'kik D'nec, Hero of the Dune Sea +---------------+ ===== swccg-discussion message #41175 (yahoo) ===== Date: Fri May 1, 1998  2:08 pm From: "Zimmerman, Eric" [address removed] Subject: RE: Hit vs Lost vs Immediately Lost vs Captured etc... Wayback: https://web.archive.org/web/20010507001828/http://groups.yahoo.com:80/group/swccg-discussion/message/41175 'Hit' refers to getting targeted by a weapon and being successful. With Bossk Mortar Gun 'in the case you are talking about' the gun explodes causing the shooter to be 'lost' s. They are not immediately lost but more a casualty of the battle. Although I'm not sure what else the mortar gun says you should be able to collect any types of forfeits from the targeter. I hope this was helpful. Zim > ---------- > From: [address removed][SMTP:[address removed]] > Sent: Friday, May 01, 1998 1:04 AM > To: [address removed] > Subject: Hit vs Lost vs Immediately Lost vs Captured etc... > > While playing a couple of games against my brother-in-law recently, we > ran into a little dilemma: > > "Hit" is well-defined. "Immediately Lost" is pretty easy. "Captured" is > most likely right away (like "Crashed") but we're not sure. We had NO > idea what "Lost" on Bossk's Mortar Gun meant. Is it lost immediately > (then why doesn't it say "immediately")? Do we wait until end of turn > (then why isn't it "hit")? > > We came up with this: it gets to stay until the end of the battle but it > doesn't count for forfeit. > > I'll tell you in advance that neither of us thought that was even close > to the "official" answer, but we liked it just fine for the game. > > I must say that it was GREAT fun using Fett's Hidden Weapons to capture > Yoda. Hee hee! (MMmmrrgh! Tough net this is! Useless is my Gimer > Stick!) > > Eric > ================================================================== > It is tragically wrong to believe that the advancement of humanity must > proceed at the pace of its slowest members. > -Zefram Cochrane > ================================================================== > Eric Teall Email: > [address removed] > > > _____________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com > Or call Juno at (800) 654-JUNO [654-5866] > ===== swccg-discussion message #41181 (yahoo) ===== Date: Fri May 1, 1998  3:07 pm From: "LEONARD F. MITCHELL" [address removed] Subject: Tag-team! Amanaman w/ Evazan Wayback: https://web.archive.org/web/20010507004045/http://groups.yahoo.com:80/group/swccg-discussion/message/41181 Can Evazan "operate" on a hit character and then have Amanaman "behead" them in the same turn? For instance: DS smacks Luke with BF's blaster rifle. Dr. E is there, so he operates. Amanaman is there, so can he "behead" as well? I say "yes" because the Dr. makes Luke lost, one of the requirements for Amanaman. Well? :) Thanks! --Master Yoda out. <(-_-)> Replies Author Date 41196 Re: Tag-team! Amanaman w/ Evazan Mike Smith Fri  5/1/1998 41356 Re: Tag-team! Amanaman w/ Evazan Stacey Capps Sat  5/2/1998 41358 Re: Tag-team! Amanaman w/ Evazan Eric M Zimmermann Sat  5/2/1998 41360 Re: Tag-team! Amanaman w/ Evazan Tsquare97 Sat  5/2/1998 41482 Re: Tag-team! Amanaman w/ Evazan Joseph Gaus Sun  5/3/1998 41691 Re: Tag-team! Amanaman w/ Evazan Mark Tuttle Mon  5/4/1998 41456 Re: Tag-team! Amanaman w/ Evazan Mark Tuttle Sun  5/3/1998 ===== swccg-discussion message #41356 (yahoo) ===== Date: Sat May 2, 1998  7:29 pm From: Stacey Capps [address removed] Subject: Re: Tag-team! Amanaman w/ Evazan Wayback: https://web.archive.org/web/20010523131102/http://groups.yahoo.com:80/group/swccg-discussion/message/41356 Mike Smith wrote: > Sounds legal to me. > ---"LEONARD F. MITCHELL" [address removed] wrote: > > > > Can Evazan "operate" on a hit character and then have Amanaman > "behead" > > them in the same turn? But the good Doctor says Immediatly lost. Depending in Amanaman's text, I don't think the patient would be around long enough to lose his head. Joe -- +------ Joe Helfrich [address removed] http://www.dimensional.com/~jbh -----+ | Because television can make so much money doing its worst, it often | | cannot afford to do its best. -Fred Friendly 1916-1998 RIP | +------- ...we can't just sit back and wait for a happy ending. -------+ Replies Author Date 41358 Re: Tag-team! Amanaman w/ Evazan Eric M Zimmermann Sat  5/2/1998 41360 Re: Tag-team! Amanaman w/ Evazan Tsquare97 Sat  5/2/1998 41482 Re: Tag-team! Amanaman w/ Evazan Joseph Gaus Sun  5/3/1998 41691 Re: Tag-team! Amanaman w/ Evazan Mark Tuttle Mon  5/4/1998 ===== swccg-discussion message #45245 (yahoo) ===== Date: Fri May 29, 1998  3:00 pm From: [address removed] Subject: Captive transport Wayback: https://web.archive.org/web/20010508083259/http://groups.yahoo.com:80/group/swccg-discussion/message/45245 Could someone explain to me the ways of transporting a character? According to the Dengar's Modified Riot Gun card extra, it said that you can use Elis Helrot to fly BF and his bounty around. However, I was always under the impression that you could NEVER use transport cards or any cards which affect landspeed. Could someone clear things up for me please? Thanks in advance! --Master Yoda out. <(-_-)> Replies Author Date 45247 Re: Captive transport [address removed] Fri  5/29/1998 45249 Re: Captive transport [address removed] Fri  5/29/1998 45563 Re: Captive transport Mark Tuttle Mon  6/1/1998 ===== swccg-discussion message #45547 (egroups) ===== Date: 12:06 AM Mon 1 Jun 98 From: Chris Klint Subject: Re: swccg-discussion-digest V1 #4057 Wayback: https://web.archive.org/web/20000108184008/http://www.egroups.com:80/group/swccg-discussion/45547.html? swccg-discussion: Re: swccg-discussion-digest V1 #4057>In a message dated 98-05-31 04:01:01 EDT, [address removed] writes: > ><< > Please, PLEASE desist with the above accusations. Calling someone a > liar because their experience doesn't match your own is just silly. So > you've never seen a box with more than one main... Fine, more's the pity > to you. They have, I have. Live with it :) > >> > >Him I didn't outright call a liar, you I might as well. > >Premiere BB was not as random as you are suggesting. > >The falcon is not worth as much as a character and I seriously doubt it's as >rare as a darth vader. the main reason it's not worth as much as a character >is it requires a pilot. Why not just stick a corellian corvette out? or the >Tantive 4? or a couple of x-wings? Immunity to attrition ya say? In a major >battle with several dark side star fighters will take care of that, or even >the hound's tooth with a little support. Um...Kevin, have you sat down and figured out what you can *do* with the Falcon? Captain Han is easily the sickest main I've seen because of what he does to it, Han's Toolkit (not to mention Wedge/Corellian Slips or Rayc Ryjerd) precludes Tallon Rolling it, Special Modifications/Light Maneuvers is like having an Corvette bolted onto the side of the ship for fire support, and then there's the destiny adders. Just Han and Chewie aboard the Falcon allow four battle destiny with Life Debt, six if you can play Punch It!; adding Luke (either as a passenger or in Red 5 with R2-D2) lets you play Don't Get Cocky, Rug Hug and The Force Is Strong With This One. Throw in Leia (and Threepio, if Luke's in Red 5) for a few more adders plus playing an Artoo, I Have A Bad Feeling About This for the humiliation value. At this point it's possible to build an all-frickin'-rare, deadly efficient Light space deck *much* more detrimental to the game than Plastoid Armor ever could be. Personally, I think that the Falcon and Light's other "super-ship," Red 5, warrant the creation of what's effectively a Hidden Weapons for Star Destroyers. (If you've seen this one before, my apologies for reposting this CI.) Dark Used Interrupt *Imperial Inspection 4 "Star Destroyer captains are authorized to conduct spot inspections of vessels in Imperial space. Fugitive Rebels, contraband weapons shipments and illegal Kessel spice are grounds for immediate detainment." Pic: A stock light freighter sits in the shadow of an ISD, the local sun partially hidden behind the massive warship's hull... During any control phase, use X Force to target a lone opponent's starship present with one of your Star Destroyers. Any Kessel Run targeting a smuggler aboard target is canceled. Randomly "inspect" X cards from the opponent's hand. If any of them is a Rebel or weapon, Star Destroyer immediately captures target. (Immune to Sense.) The "inspection" game mechanic here is fascinating to play. Dark might use a Scanning Crew to determine Light's "cargo" and decide not to send Obi-Wan to the Used Pile, in hopes of finding him during a subsequent Inspection. Whether Dark finds a Rebel or weapon depends on how much "time" (Force) it spends on the Inspection. On the Light Side, it's possible to come clean with the Empire and never lose ships to Inspections; all one has to do is use only cards that don't appear on the Imperial contraband list... >:) ===== swccg-discussion message #45548 (egroups) ===== Date: 12:20 AM Mon 1 Jun 98 From: Tony J. Case, Super Genius Subject: Re: Another thing about card rarity and pricing Wayback: https://web.archive.org/web/20000108201618/http://www.egroups.com:80/group/swccg-discussion/45548.html? swccg-discussion: Re: Another thing about card rarity and pricingAt 11:42 PM 5/30/98 EDT, [address removed] wrote: >In a message dated 98-05-30 19:07:47 EDT, [address removed] writes: > ><< > >The falcon does not count, > > It doesnt count as a main? Cheaya- right. When you're paying 15-20 bucks > and up, it's a main- regardless if it's a ship or a person. > > >and are you positive the store owners did not put > >extra packs into the boc? > > > >Unless you bought the box while it was still in shrinkwrapping that's > probably > >what happened. > > On the Vader/ben instance, very certain- I was their when they opened it. > As for the rest- who knows, but I have no reason to think it was a mixed > together box. (It was a book store instead of a game shop, and they > probably only had ONE box to begin with...) > > >If you did buy it in shrinkwrapping you are beyond luck, and must have >bought > >unlimited. Even at that you are the only person I know with that much luck. > > Nope- it was limited. (it was a close out of the limited, only a few months > back- but still black borered.) > >> > >The falcon isn't as rare as darth vader. Vader=R1 Falcon=R1 Nope, sorry- you have just as good odds pulling Vader as you do a Falcon as you do a Your Powers are Weak, Old Man... Named ships are easier to come >across, don't take my word for it, buy another box (But, with this time make >sure it's factory shrink wrapped). Why- I've gotten at least three that I remember- and all have had multiple mains in it. > >And if it was limited there is only up to two chars in the box (if you are >lucky) and book stores do get more than one box in, they (B-Dalton, Waldons, >Hastings, Barnes and Noble, etc.. and their subsidiaries) always refill their >boxes (if they have boxes out. Their idea is to keep the cards in one area, >makes them easier to keep tract of). As for the local book stores, it really >depends on the owner. This was a smaller, low volume store. Hell- they dont even buy a sure thing like $:tG in quanity... >Since there were so many of those types of rares in your boxes that is the >only explaination. Or... that the box had more than a few mains in it, and you just have bad luck. - Tony ********************************************************************* "Good lord! Tick! You've been hit in the head by a... by a meteor!!" "I can understand your amazement, Arthur. But believe me, the novelty wears off after the first few times." -Arthur and The Tick ********************************************************************* Visit my Star Wars webpage: http://www.isomedia.com/homes/tonyc/swstart.htm ===== swccg-discussion message #45549 (egroups) ===== Date: 12:51 AM Mon 1 Jun 98 From: tony chen Subject: Jawa S&V Deck For Review. Please Comment Wayback: https://web.archive.org/web/20000108215242/http://www.egroups.com:80/group/swccg-discussion/45549.html? swccg-discussion: Jawa S&V Deck For Review. Please CommentThis is a jawa deck I've cobbled together from JP and premiere stuff I had left over. Tell me what you think. Charachters Chall Bekan Herat x3 Jawa x20 Wittin x3 Creatures Bubo Effects Ability, ability ability Den of Theives Jawa Pack x10 S&V (starting) Interrupts Abyssin Ornament x4 Dune Sea Sabbac x2 Elis Helrot x2 T'wilek Advisor x3 Sites JP audience chamber Cantina Jundland wastes Lar's Moisture Farm Tusken Canyon Vehicles Skiff x3 The idea is to pull Wittin First turn with the audience chamber GT. Then, using S&V, pop down as many jawas and jawa packs a possible in as short a time as possible to make sure Wittin doesn't die. From there on, the idea is to cause the opponent damage through battle, and if he plays non interactive, you can use AAA and the drains to flush him out. ===== swccg-discussion message #45550 (egroups) ===== Date: 12:55 AM Mon 1 Jun 98 From: ext28- Subject: Please critique my deck Wayback: https://web.archive.org/web/20000108232859/http://www.egroups.com:80/group/swccg-discussion/45550.html? swccg-discussion: Please critique my deckBelow is a fairly new deck I have been using. I am still unsure of its tournement worthiness so critique away please! (Its currently 3-0 up) Fettster Mining Inc. (TM) Lore: With Jabba vanquished and the Empire scattered, the galaxy was now open to the wiles of the corporations. After escaping from the Sarlacc, Boba Fett decides the mining industry is more profitable than bounty hunting and, using Jabbas now-empty palace as his base of operations, begins his rise to big buisiness. Locations (7): Tat: Jabbas Palace (STARTING) 3 x Clouds JP: Audience Chamber JP: Dungeon JP: Rancor Pit Characters (14): Boba Fett (CC) Gailid 3 x Tibanna Gas Miner Bane Malar Djas Phur Dengar Lietenant Commander Ardan Captain Khurgee Velken Tezeri M'iiyoom Onith Ugnaught WED15-17 Septiod Droid Starships/Vehicles (7): Death Star Assault Squadron Obsidian 7 Obsidian 8 4 x Cloud Car Weapons/Devices (5) Dark Jedi Lightsaber Mandalorian Armor 2 x Luke Seeker Han Seeker Effects (1): There Is No Try (STARTING) Interrupts (26): Twilek Advisor (STARTING) 4 x Scanning Crew 3 x Control 3 x Defensive Fire 3 x Voyeur 2 x A Dangerous Time 2 x Limited Resources 2 x Monnok Ghhhk 2 x Stunning Leader 3 x Hidden Weapons Main Strategies: REPPRESION, CLOUD DRAIN Sub Strategies: SEEKERS, HIDDEN WEAPONS Strategy: Start with Jabbas Palace, pull the sites, this gives adequate force (helped by oponents and clouds). While searching for Jabbas Sites, you can see if Gailid and Boba Fett (the two key characters) are in the force pile. If so, grab them. Else use Jabbas Audience chamber to deploy at least one of them. Drains can then be set up on the ground (Jabbas Palace) and in the Tatoinne Clouds. The fighting chraacters represent characters who are good on there own or with little back up. Use Boba Fett to protect Gailid at the Audience chamber, this helps the ground drain. The scanning crews, defensive fires, monnoks and voyeurs slow him quite considerably, especially if he is playing with mains'n'toys. (Khurgee + Miiyoom Onith help with this). The stunning leaders and hidden weapons should more than see you through the majority of fights (over 50% of destinies are 2 or 3, making capturing with the hidden weapons pretty easy). Mandalorian Armour (almost) doubles the Hidden Weapons threat. Note that bounty hunters (4 in the deck) can deliver captives and retrieve force without a bounty. This is nice if the opertunity arrives but the plan should not be forced. The remaining trick is the seekers whom, with Velken Teezri are deadly, the Ugnaught pulls back the seekers from the grave if neccessary. Finally the DJL can increase drains or be used offensivly with either Djas, Bane or Fettster. The septoid droid is for forfeit fodder and is surprisingly useful. All comments, (especially constructive critisisms) would be highly appreciated. Could replys be forwarded to [address removed] as well please as I get the digest version of the list and cutting and pasting is a bit of a hassle. Ta. A last final note, Vader and Tarkin are in one of my other decks and are not available. They would have been nice, I know. ______________________________________________________ Iain Reid :-)> [address removed] The Cheesemiester Artificial Intelligence worth shaving your head for. ===== swccg-discussion message #45551 (egroups) ===== Date: 1:29 AM Mon 1 Jun 98 From: Tony J. Case, Super Genius Subject: Re: Card Rarity Wayback: https://web.archive.org/web/20000306085402/http://www.egroups.com:80/group/swccg-discussion/45551.html? swccg-discussion: Re: Card Rarity>At 12:51 PM 05/31/1998 EDT, you wrote: >>Him I didn't outright call a liar, you I might as well. >> >>Premiere BB was not as random as you are suggesting. >> >>The falcon is not worth as much as a character and I seriously doubt it's as >>rare as a darth vader. Uh, in the course of my CCG buying, I have pulled more Vaders than I have Falcons. Four (perhaps 5) Vaders and only 3 Falcons. the main reason it's not worth as much as a character >>is it requires a pilot. Why not just stick a corellian corvette out? or the >>Tantive 4? or a couple of x-wings? Immunity to attrition ya say? In a major >>battle with several dark side star fighters will take care of that, or even >>the hound's tooth with a little support. Uh... do you play the game much? I wouldn think so if you need us to point out why the Falcon (with ANY pilot) is better than the T-4 or a couple of X-Wings. >>I know no one in real life who believes that you can get more than 2 >mains in >>a factory sealed box, especially since that is a rare occurance. There are >>things in life that are unbelievable because they are not to be believed. Ok. Fine. I'll go play with the imaginary multiple mains that I pulled from my 'disreputable' box... - Tony ********************************************************************* "Good lord! Tick! You've been hit in the head by a... by a meteor!!" "I can understand your amazement, Arthur. But believe me, the novelty wears off after the first few times." -Arthur and The Tick ********************************************************************* Visit my Star Wars webpage: http://www.isomedia.com/homes/tonyc/swstart.htm ===== swccg-discussion message #45552 (egroups) ===== Date: 1:31 AM Mon 1 Jun 98 From: Tony J. Case, Super Genius Subject: Re: Another thing about card rarity and pricing Wayback: https://web.archive.org/web/20000109024214/http://www.egroups.com:80/group/swccg-discussion/45552.html? swccg-discussion: Re: Another thing about card rarity and pricingAt 12:17 AM 6/1/98 EDT, [address removed] wrote: >Selective distribution. Uh, did something change? Arent all the decks/boxes/packs random in the distrubution? >and various magazines who buy boxes on top of boxes and run into only 4 or so >vaders and 10 or so falcons. I can only go with what I've seen. I've gotten multiple mains. I've seen people pull multiple mains from boxes. >Un cut sheets are pretty much proof of the first one. The only uncut sheets I've ever heard of were the ones floating around D.INC for production uses. Even so- lets assume that Decipher has pulled a thousand sheets (a large number, but it's an extreme example). That's not going to put a big dent in the HUGE number of cards out there. >Plus, if the cards are printed as fractions, you can still have a rare 1 being >more rare than a rare 2. Uh... yes. That's the DIFFRENCE between R1 and R2. One per sheet, vs TWO per sheet. - Tony ********************************************************************* "Good lord! Tick! You've been hit in the head by a... by a meteor!!" "I can understand your amazement, Arthur. But believe me, the novelty wears off after the first few times." -Arthur and The Tick ********************************************************************* Visit my Star Wars webpage: http://www.isomedia.com/homes/tonyc/swstart.htm ===== swccg-discussion message #45553 (egroups) ===== Date: 2:03 AM Mon 1 Jun 98 From: motti1- Subject: Strategy: Controling Sense Alter. Wayback: https://web.archive.org/web/20000109041909/http://www.egroups.com:80/group/swccg-discussion/45553.html? swccg-discussion: Strategy: Controling Sense Alter.Here you guys go. Give me a review of my little article here. Thanks. ===== swccg-discussion message #45554 (egroups) ===== Date: 2:05 AM Mon 1 Jun 98 From: motti1- Subject: HERE IT IS: Strategy: Controling Sense Alter. Wayback: https://web.archive.org/web/20000109055547/http://www.egroups.com:80/group/swccg-discussion/45554.html? swccg-discussion: HERE IT IS: Strategy: Controling Sense Alter.I Here you guys go. Give me a review of my little article here. Thanks.Attachment (application/octet-stream)STRATEGY.DOC ��ࡱ�>�� !#���� ��������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������G �bjbj�َ� ��������]��������������k���������0222222$!�rV������V��������������0�������0�f�0��0����_5�����0 ���/ ��=!�"�#��$��%� [$@��$NormalmH _PID_GUID�AN{D422FF20-F8FE-11D1-9E08-F5F9FB34363C}���� ����������������"����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������Root Entry�������� �F3�4���Gg5��$�1Table��������WordDocument��������SummaryInformation(����DocumentSummaryInformation8������������CompObj������������j������������������������@�@��������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� ���� �FMicrosoft Word Document MSWordDocWord.Document.8�9�q ===== swccg-discussion message #45555 (egroups) ===== Date: 3:20 AM Mon 1 Jun 98 From: Ed ('The Flying Utinni Bros.' Subject: Re: HERE IT IS: Strategy: Controling Sense Alter Wayback: https://web.archive.org/web/20000109073217/http://www.egroups.com:80/group/swccg-discussion/45555.html? swccg-discussion: Re: HERE IT IS: Strategy: Controling Sense AlterAt 04:23 AM 6/1/98 -0400, [address removed] is being quoted thusly... >I > Here you guys go. Give me a review of my little article here. i don't know if it's been mentioned before to you, but please... never ever send any attachments to the list. lots of people (myself includes, and mark too i think) really don't appreciate files being sent to us without warning. i'm sure it's virus free, but... with me it's just a pet peeve... i'm surely not going to read it anyway (since i delete 75% of the stuff from the list), so all it's doing is taking up my HD space. so just a thought for the future [and this goes to everyone], if you are planning to send an attachment of ANY kind to the list, first send a message asking if anyone wants to see what you have, and then send it to them PERSONALLY! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Through this world I've stumbled/So many times betrayed/Trying to find an honest word to find/The truth enslaved/Oh you speak to me in riddles/And you speak to me in rhymes/My body aches to breathe your breath/Your words keep me alive..." -- "Possession", by Sarah McLachlan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SURFERS, LTD. http://www.isomedia.com/homes/dormouse ===== swccg-discussion message #45556 (egroups) ===== Date: 4:40 AM Mon 1 Jun 98 From: Mr Listserv Subject: Re: swccg-discussion-digest V1 #4061 Wayback: https://web.archive.org/web/20000109090832/http://www.egroups.com:80/group/swccg-discussion/45556.html? swccg-discussion: Re: swccg-discussion-digest V1 #4061KevinConne writes: >It's been done in almost every other card game. If the print range is within >a certain amount (like 1 falcon for every 1 1/2 darth vaders something like >that) it is considered the same rarity. I will check the web site again, but >I don't remember decipher giving the exact printing numbers of each card. > >There is also something called holding. > >Certain cards are held for special promotional packaging, such as sealed >decks. Different distribution of the cards, making one card-a more rare than >card-b in one box type (let'sa ssay booster packs), while card-b is more rare >than card-a in something like sealed decks. You know what? If you actually look at a sheet of uncut cards you'd see that the proportions are correct. And yes, Decipher gives out the actual numbers. (What do they have to hide?) "Holding" eh? Get real. When you actually START working in the gaming industry, then you can tell us about how it works. Trust me, there is no holding going on over at Decipher. When the rare bin is all out, they go open a few more boxes and hope they pull out the rares they need. The boxes are not marked so there is no way to tell what is inside. (And no, you should realize that no one can send you a SEALED box that contains many mains. You realize how odd that sounds right?) You should seriously reconsider your arguments and try putting more proof behind them. Besides, you aren't winning any of your arguments. ;) IMC _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #45557 (egroups) ===== Date: 4:43 AM Mon 1 Jun 98 From: Hisst Ka Subject: Re: About the Opaque Sleeves Wayback: https://web.archive.org/web/20000109104444/http://www.egroups.com:80/group/swccg-discussion/45557.html? swccg-discussion: Re: About the Opaque Sleeves>> Someone in my area has a cheese sticker on one of his black sleeves, htis >> way u cannot tell where the insert is, but know when it comes up! >> ummm...isn't the insert supposed to be inserted "face up"? ===== swccg-discussion message #45558 (egroups) ===== Date: 5:31 AM Mon 1 Jun 98 From: James Eric Hatcher Subject: Re: Please critique my deck Wayback: https://web.archive.org/web/20000109122044/http://www.egroups.com:80/group/swccg-discussion/45558.html? swccg-discussion: Re: Please critique my deckOn Sun, 31 May 1998 20:43:08 +0100 (BST), you wrote: >Below is a fairly new deck I have been using. >I am still unsure of its tournement worthiness so critique away please! >(Its currently 3-0 up) > >Locations (7): >Tat: Jabbas Palace (STARTING) >3 x Clouds >JP: Audience Chamber >JP: Dungeon >JP: Rancor Pit > Ummm, I just woke up, so please excuse me if my brain is pulling a cruel trick on me. I believe there is a serious problem with this deck. I'm pretty sure you can only deploy clouds to a system. (If this is a delusion brought on by lack of sleep, you have my permission to slap me with a large trout ) Eric ===== swccg-discussion message #45559 (egroups) ===== Date: 5:59 AM Mon 1 Jun 98 From: Mike Smith Subject: Re: Starfighter/combet vehicle interchangeable? Wayback: https://web.archive.org/web/20000109135823/http://www.egroups.com:80/group/swccg-discussion/45559.html? swccg-discussion: Re: Starfighter/combet vehicle interchangeable?It's possible the person asking the question doesn't understand or know about the Hoth rule about pilots boosting certain vehicles. Here's the entry from the Hoth rules, under Pilots: "Characters acting as pilots now have the capabiltiy to enhance combat vehicles and shuttle vehicles as well as starships. For example, Darth Vader 'adds 3 to power of any starship he pilots.' Thus, this new rule gives him the capability to add 3 to the power of any combat vehicle or shuttle vehicle he pilots." Note that this rule does not work the other way. Characters who specifically add to vehicles or combat vehicles (e.g., AT-AT Driver) may pilot starships (if they have a pilot icon), but they do not add any power bonus. ---Mark Tuttle [address removed] wrote: > > > > Are 'starfighter' and 'combat vehicle' interchangeable when > > deciding modifiers. Commander Luke Skywalker's game text is > > something like "adds 3 to power of any starship he pilots and on Rogue 1 adds > > 2 to manuver"... So would that mean that even tho Rogue one isn't a > > starfighter but because its a combat vehicle it gets the +3 modifier for > > power? > > > No, they're not really interchangeable. == Mike Smith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #45563 (yahoo) ===== Date: Fri May 29, 1998  11:34 pm From: Mark Tuttle [address removed] Subject: Re: Captive transport Wayback: https://web.archive.org/web/20010507003024/http://groups.yahoo.com:80/group/swccg-discussion/message/45563 At 11:00 AM 5/29/98 -0400, [address removed] wrote: >Could someone explain to me the ways of transporting a character? > >According to the Dengar's Modified Riot Gun card extra, it said that you >can use Elis Helrot to fly BF and his bounty around. > >However, I was always under the impression that you could NEVER use >transport cards or any cards which affect landspeed. Could someone clear >things up for me please? > \ Brian's card extra is wrong. I sent him mail to get him to fix it. You cannot use any card that only transport's "your" characters to move a captive. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #45571 (yahoo) ===== Date: Mon Jun 1, 1998  1:37 pm From: Mike Smith [address removed] Subject: Re: Random Answers (was Random Questions) Wayback: https://web.archive.org/web/20010507001817/http://groups.yahoo.com:80/group/swccg-discussion/message/45571 Once an Imperial 'steals' the Necklace, you deploy/place the Necklace on the Imperial. That Imperial can carry the Necklace off Yavin through normal movment. ---Marvin Clede [address removed] wrote: > > >From: LiveWire [address removed] > > > > > > >24) Organa's Ceremonial Necklace states that it can be passed on for > >free. Can it pass on via Docking Bay transit to another planet? > > I think that it can, only if it's carrier is transported. > > > == Mike Smith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #45576 (yahoo) ===== Date: Mon Jun 1, 1998  2:35 pm From: Mike Smith [address removed] Subject: Re: Creature Attacking Wayback: https://web.archive.org/web/20010507002300/http://groups.yahoo.com:80/group/swccg-discussion/message/45576 Actaully, such characters are "at" the site, but they may not be attacked because creatures only attack characters that are present. ---Rev Thad [address removed] wrote: > > characters in an enclosed vehicle are not "at" the site so therefor not > a food source for the wampa. == Mike Smith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #49986 (egroups) ===== Date: 1:06 AM Wed 1 Jul 98 From: Chris Klint Subject: Re: Weekly Complaint Wayback: https://web.archive.org/web/20000109153557/http://www.egroups.com:80/group/swccg-discussion/49986.html? swccg-discussion: Re: Weekly Complaint>Well, after tonight I am starting a regular feature for me on the listserv >until regionals are finished. I am going to complain once a week about how >much I hate the two odds cards and Asteroid Sanctuary. > >I realize there are ways to counter these cards, but they do far more than >direct damage. They KILL all the fun I have in playing this game. Everytime >I see them played, I want to scream. It means my opponent gets to do a lot of >non-interaction the whole game. While I do all the work.. usually for naught, >as his asteroid draws will eventually destroy my ships or he will out- >Interrupt me in trying to Alter or Point Man the Asteroid Sanctuary. Odds >usually involve hiding and the newest version that I loathe, the EBO/Odds >deck, SUCKS because you can't get Ultimatum to work if you devote your forces >to hunting down the cowards in Echo Base. > >Asteroid Sanctuary and Odds inserts still suck.. Don't they? Anyhow, while we're on this hopefully brief thread, I'd like to take this opportunity to lodge a Standing Gripe (as opposed to a mere Weekly Complaint) against the Light Side as a whole. Light's gone beyond the "slippery" sense it had in Premiere to a just plain *slimy* nature inherited, appropriately enough, from Dagobah. While most of Dagobah's abusive cards have been dealt with in Cloud City and JP, the expansion itself taught players that because interaction is an uncertain strategy, non-interaction is the way to go. "The Dark Side of the Force, represented by the Galactic Empire, is the side of the Force that tends to be more technically advanced, better equipped and the stronger aggressor. As a contrast with its rugged appearance, the Light Side, represented by the Rebel Alliance, has some surprising advantages. Using the power of the Force, they enhance their defensive capabilities, maximize their resourcefulness and achieve a sense of honor that sets them apart from their glossier counterparts." -From the SW:CCG Rulebook Does anyone here feel that these descriptions ought to be switched? Ask yourself: Who has superior medical technology like Bacta Tanks and Bionic Hands? The Light Side. Who keeps getting cards like Life Debt designed to inflate the value of Mains N' Toys, both commercially and as an eternally-viable deck? The Light Side. Who has all the adders that merely specify the presence of two characters without requiring a defensive battle, hence making Mains N' Toys the most versatile yet powerful offensive strategy in the game? The Light Side. Look at the Dark Side. What's its most crucial card today? Imperial Decree-a card designed to enhance Dark's defensive capabilities and protect it from the vicious Force drain poundings Light can dish out. Dark decks have to face many more potential Light threats than vice versa; beating Turbo Sanc and BoD, for example, with the same Dark deck is *much* more difficult than it is for one Light deck to beat Walker Garrison and Dark Deal. These factors combine to make Dark the honorable side to play. Why *is* it that I never feel truly evil when I play as Dark? Why *is* it that the Empire did so much Striking Back in the second film of the trilogy, yet so little of it translated to the expansions? Personally, I believe that individual expansions should more accurately mirror the course of the movies. Not to the point where every card title is a line quote that must be played immediately after the line before it, but more in terms of mood. Light should constantly be in a fair extent of danger from the Empire, which should rise to *mortal terror* in end-of-film expansions like Cloud City and Death Star. Conversely, Dark should have to keep up the pressure to find Rebels, but it should have more power; the Empire I play with in the CCG isn't the one I see in the trilogy with nominal control over most of the galaxy. Basically, the relative *difficulty* of the game for each side should rise and fall dramatically to echo the dramatic events of the trilogy. That hasn't been happening, and Light keeps getting cards it doesn't need like Smoke Screen and Baragwins. Well, that's my Standing Gripe-what's yours? ===== swccg-discussion message #49987 (egroups) ===== Date: 2:57 AM Wed 1 Jul 98 From: Jared Goodwin Subject: Re: How to beat BoD Wayback: https://web.archive.org/web/20000109171232/http://www.egroups.com:80/group/swccg-discussion/49987.html? swccg-discussion: Re: How to beat BoDCane targets a location. Period. Sector, site, system, or whatever else Decipher chucks at us. Hm....could you Cane Adiss a Dejarik Hologameboard or Imperial Holotable? Jared Goodwin - [address removed] "I'd like to poison your mind with wrong ideas that appeal to you though I am not unkind." -"Whistling In The Dark", They Might Be Giants On Wed, 1 Jul 1998, Gene Wong wrote: > correct me if i'm wrong but doesn't cane aldiss target a site and thus > cannot be used on clouds which are a sector? (thought i read that somewhere > in a faq but not sure) anyhow someone mentioned CPI. what heck that? > > > >The only other way that I know of, is to deploy Cane Adiss to one or more > >cloud sectors (best to have 2 or 3) and beat the crud out of their little > >Y wings. > > > >Another good strategy, though not something game breaking, is to Counter > >Assault a cloud drain. The Y Wing is 0 power, so whatever you draw > >is how much they take. (Best if you set it up somehow.) (They do > >count as power 0, right? Not -1?) > > ===== swccg-discussion message #49988 (egroups) ===== Date: 2:58 AM Wed 1 Jul 98 From: Jared Goodwin Subject: Re: Just a minor point of order... Wayback: https://web.archive.org/web/20000109184916/http://www.egroups.com:80/group/swccg-discussion/49988.html? swccg-discussion: Re: Just a minor point of order...Is there an exception clause about "unless well bribed"? Jared Goodwin - [address removed] "I'd like to poison your mind with wrong ideas that appeal to you though I am not unkind." -"Whistling In The Dark", They Might Be Giants On Tue, 30 Jun 1998, Mark Tuttle wrote: > At 11:22 AM 6/30/98 -0500, J. Stevenson wrote: > >Hey Mark did they actually make you sign a oh waht is it called, an > >agreement of confidence? > >James > > > Yes, all playtesters are required to. ===== swccg-discussion message #49989 (egroups) ===== Date: 2:58 AM Wed 1 Jul 98 From: Rev Thad Subject: Re: Rancor Pit.......Q. Wayback: https://web.archive.org/web/20000109202623/http://www.egroups.com:80/group/swccg-discussion/49989.html? swccg-discussion: Re: Rancor Pit.......Q.The Rancor's Pit GT states, No CARDS may move from here while a creature is present. or something to that effect so no. >From: "Obsidian _" [address removed] >To: [address removed] >Subject: Rancor Pit.......Q. >Date: Tue, 30 Jun 1998 20:21:27 PDT > >1) If a creature is at the Rancor Pit can it move away? > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #49990 (egroups) ===== Date: 2:59 AM Wed 1 Jul 98 From: Rev Thad Subject: Re: Deck for Review, RevThad's Jabba's Tusken Arm Wayback: https://web.archive.org/web/20000109220349/http://www.egroups.com:80/group/swccg-discussion/49990.html? swccg-discussion: Re: Deck for Review, RevThad's Jabba's Tusken Armcards in the deck, all these are cards in the deck. >To: [address removed] >Cc: [address removed] >Subject: Re: Deck for Review, RevThad's Jabba's Tusken Army v. 2.1 >From: [address removed] (Ryan M Dasso) >Date: Wed, 01 Jul 1998 00:29:04 EDT > > >On Tue, 30 Jun 1998 19:38:59 PDT "Rev Thad" [address removed] writes: >> >>> >>>On Mon, 29 Jun 1998 17:40:40 PDT "Rev Thad" [address removed] >>writes: >>>>In this corner weighting in at a even 5 tons, we have the tag team >>>>match >>>>up of Jabba the Hutt, Taym Dren-garen, and 4 Tusken raiders. >>>> >>>>The opposing team, Tessek, weighting in at an even 150 pounds (I >>>>accually don't know...) >>>> >>>>It's a fight to the death ladies and gentlemen... >>> >>>But uh-oh! What's this?! Jabba is saying something. I think I can >>make >>it >>>out: BoShuda? Yes! That's it! Well folks, I guess there won't be any >>>battles today. Watch out though, there are Jawas popping up all over >>>Tatooine, and they are taking control! No place is safe now! Help, >>>someone help! >>> >>In a surpise move, Jabba has called on his watch dog, Bubo, what will >>happen now? >> >>If I understand this correctly Bo Shuda stops battles from happening, >>not attacks, and then I would love to leave Bo Shuda alone > >Yeah, yeah, yeah. Actually, my friend packs a Yoda's Gimmer Stick just >for this purpose (provided they don't have Jabba there). But it's still >won't stop everything. And, in case you are wondering about the stick, he >doesn't use it in his Jawa deck, but his M&T with Tessek. >The other thing you can do is just attack the Bubo on your next battle >phase (getting more than 9 power is not that hard to muster with Jawas). >This has proved to be the most effective way to do it, even easier than >using a weapon or something. > >Wild cArd >[address removed] >())))):))))){:::::::::::::::::::::::::::> >())))):))))){:::::::::::::::::::::::::::::::::::::::::::> > >>RevThad >> >>Hello, My name is Emperor Palpatine, I own your Father, prepare to >>die. >> >>The Rancor Pit - An UNOFFICIAL SWCCG Site >>SWCCG Stuff - (but not much of it) >>http://www.geocities.com/Area51/Shire/1875/swccg.html >>______________________________________________________ >>Get Your Private, Free Email at http://www.hotmail.com >> > >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com >Or call Juno at (800) 654-JUNO [654-5866] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #49991 (egroups) ===== Date: 3:03 AM Wed 1 Jul 98 From: Rev Thad Subject: The pictures from my tournament Wayback: https://web.archive.org/web/20000109234205/http://www.egroups.com:80/group/swccg-discussion/49991.html? swccg-discussion: The pictures from my tournamenthey All, I just got the pictures up from my tournament, go check'em out and let me know what you think. They are located at the soon to be new home of the Rancor Pit http://surf.to/rancor the old page is still active, but not for long. RevThad Hello, My name is Emperor Palpatine, I own your Father, prepare to die. The Rancor Pit - An UNOFFICIAL SWCCG Site SWCCG Stuff - (but not much of it) http://www.geocities.com/Area51/Shire/1875/swccg.html ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #49992 (egroups) ===== Date: 3:14 AM Wed 1 Jul 98 From: Jared Goodwin Subject: Re: Five most useless cards in SWCCG Wayback: https://web.archive.org/web/20000110011930/http://www.egroups.com:80/group/swccg-discussion/49992.html? swccg-discussion: Re: Five most useless cards in SWCCGOK, here are the results! Note - Due to the distributions of voting, it's the FOUR worst cards in SW:CCG. #2 Most Hated Light Side Card Pulling away from such losers as Yerka Mig and Commence Recharging, the surprise runner-up was... Asteroid Sanctuary #2 Most Hated Dark Side Card Handily defeating all comers in the tie-breaker, the losing runner-up was... Vader (Parker Bros.) #1 Most Hated Light Side Card Running away from all others, it was clear in the beginning that the stinker of them all was... The Bith Shuffle #1 Most Hated Dark Side Card In a close fight, barely escaping a tie, the killer anti-trooper card still won. You favorite and mine... Physical Choke! Jared Goodwin - [address removed] "The Pledge of Alliegiance does not end with 'Hail Satan'!" -Bart's weekly beginning-of-the-show education from "Burns' Heir," episode 1F16 ===== swccg-discussion message #49993 (egroups) ===== Date: 3:16 AM Wed 1 Jul 98 From: Rev Thad Subject: Re: New tzizvvt ?'s Wayback: https://web.archive.org/web/20000110025742/http://www.egroups.com:80/group/swccg-discussion/49993.html? swccg-discussion: Re: New tzizvvt ?'sIf I'm thinking correctly, no you may not add the Rug Hug, that targets other characters and Tz, and not if it adds to "Total Power" I would say you can only do things that add to Tz's personal power in any way you like. Revthad >Date: Tue, 30 Jun 1998 22:51:02 -0600 >From: J&J Casey [address removed] >Subject: Re: New tzizvvt ?'s >To: Mark Tuttle [address removed], [address removed] > >Just to clarify.... does this mean that I *could* add the power adders and >nightfall bonus's and +4 from rug hug to Tzizzvvt's power-? > >-----Original Message----- >From: Mark Tuttle [address removed] >To: [address removed] [address removed]; J&J Casey >[address removed] >Date: Tuesday, June 30, 1998 7:51 PM >Subject: Re: New tzizvvt ?'s > > >Without giving myself a headache by trying to decipher (pun intended) your >formulas, you >can do the math in any order that you wish. > > > >> Are modifiers doubled before or after destiny and other power modifiers >are >> figured? >> >> OK if you have Tzizvvt and a Rebel (say it's Liea) @ the same >> location...Youplay ITTSBOTO on Tz who has a utility belt on, Tusken Breath >> Mask(with Sgt Doallen out) and nightfall is in effect...Its @ your >> Cantina..and the opponent initiates battle...You play two Dark Approach >and >> Rug Hug... >> and draw a 5 (nightfall), 4(dark approach1), 5(dark Approach2), and 4 >> (battle destiny). >> is the Total A)4 (Tz& ITTSBOTO)+3(Leia)+2(utility >> belt)+4(TBM)+5(nightfall)+4(Dark App#1)+5(Dark Appr#2)+4 (Rug >Hug)+4(battle >> destiny)+1(cantina)=36 >> >> or B)---{2*(2+2+4+5+4+5+4+1) +3+4=61 >> >> or c){2*(2+2+4+1)+3+5+4+5+4+4=43 >> >> or d) none of the above because I scewed something else up.... >> >> I know it's something of an elaborate scenario but I wanted to include >> everything I could think of... >> Thanks >> >> > >Mark T., Decipher Net Rep >[address removed] >--------------------------------------------------------------------- >Get FAQs, Rulings, etc: >http://www.decipher.com/starwars/productlibrary/faqs/index.html >--------------------------------------------------------------------- >[address removed] -- defective cards, info request, etc >[address removed] -- Star Wars: CCG rules questions >[address removed] -- Star Trek: CCG rules questions >--------------------------------------------------------------------- >[address removed] -- Use "CATALOG" in subject line >ftp://ftp.decipher.com -- Use your web browser! >http://www.decipher.com -- Updates are done! Check it out! >FAX Back -- (757) N2D-NEWS or (757) 623-6397 >Ask about the Decipher SWCCG Discussion List!! >--------------------------------------------------------------------- >DECIPHER INC. The Art of Great Games (tm) >--------------------------------------------------------------------- > > > > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #49994 (egroups) ===== Date: 3:18 AM Wed 1 Jul 98 From: Jared Goodwin Subject: An alternative to Standing Gripe Wayback: https://web.archive.org/web/20000110043521/http://www.egroups.com:80/group/swccg-discussion/49994.html? swccg-discussion: An alternative to Standing GripeSick of Asteroid Sanctuary? 3270 to 1 getting you down? Well vote with your voice! I'm looking for the 3 mot broken cards of both LS and DS. Give me 3 different votes for each side of the force. The Rules are... Send it to me, not the list. One e-mail per person. 3 DIFFERENT votes. Not 3 votes for Asteroid Sanctuary and 3 for 3270 to 1. Well, get votin'! Jared Goodwin - [address removed] "I'd like to poison your mind with wrong ideas that appeal to you though I am not unkind." -"Whistling In The Dark", They Might Be Giants "The Pledge of Alliegiance does not end with 'Hail Satan'!" -Bart's weekly beginning-of-the-show education from "Burns' Heir," episode 1F16 ===== swccg-discussion message #49995 (egroups) ===== Date: 3:39 AM Wed 1 Jul 98 From: Jared Goodwin Subject: Deck Reviews... Wayback: https://web.archive.org/web/20000110061401/http://www.egroups.com:80/group/swccg-discussion/49995.html? swccg-discussion: Deck Reviews...Well, here're the decks I've been running. See what you think. The Drug Lords of Kirdo III Locations: Yavin 4 (SL) Corellia Kirdo III Alderaan Tibrin Corulag Kessel x2 Characters: Biggs Darkligher Cmdr. Wedge Antilles Arcona x3 BoShek x2 Figrin D'an Rayc Ryjerd R2-D2 R5-M2 x2 Chewbacca Starships: Corellian Corvette x9 (Yes, this IS neccessary!) Gold Leader In Gold 1 x2 Gold Squadron Y-Wing x3 Red 6 (Glorious 6 destiny!!!) Red Leader In Red 1 Redemption Y-Wing x4 Effects: Do Or Do Not (possible SE) Haven (other SE) Hiding In The Garbage Kessel Run x4 Traffic Control Ultimatum Interrupts: Control (I need more!) Hyper Escape Thank The Maker x3 The Signal x4 This deck is devoted to one-turn Kessel Runs from a parsec 1 or 2 to Kessel and back. (Move, shuttle, move, shuttle, ad nauseum.) It's a blast. Tibrin is in there to keep from getting totally screwed if both of my Kessels bumped off or running out of Kessel Runs. 311 Inspired This Deck Locations: T: Cantina T: Jundland Wastes T: Lars' Moisture Farm T: Jabba's Palace (SL) JP: Audience Chamber JP: Droid Workshop JP: Dungeon JP: Rancor Pit Characters: Darth Vader Grand Moff Tarkin Boba Fett (SE) Bossk Chall Bekan x2 Dengar Djas Puhr Gailid Greedo Kitik Keed'Kak (She rocks. Not leaving the deck. Period.) Mosep Myo Tonnika Sisters Zuckuss 4-LOM IG-88 WED15-17 "Septiod" Droid Creatures: Bubo Starships: Hound's Tooth Slave I Vehicles: Blizzard 2 Weapons: Dengar's Blaster Carbine Vader's Lightsaber Zuckuss' Snare Rifle Devices: Binders Mandalorian Armor Effects: All Wrapped Up (SE) Bounty Cane Adiss Expand The Empire Reactor Terminal Resistance Vader's Bounty Interrupts: Alter x4 Hutt Smooch Oo-ta Goo-ta, Solo? Sense x4 Sonic Bombardment The Circle Is Now Complete Vader's Obsession Weapon Levitation x3 Capture, incarcerate, retrieve, repeat. Drain as necessary. Jared Goodwin - [address removed] "I'd like to poison your mind with wrong ideas that appeal to you though I am not unkind." -"Whistling In The Dark", They Might Be Giants "The Pledge of Alliegiance does not end with 'Hail Satan'!" -Bart's weekly beginning-of-the-show education from "Burns' Heir," episode 1F16 ===== swccg-discussion message #49996 (egroups) ===== Date: 3:49 AM Wed 1 Jul 98 From: Mark Tuttle Subject: Re: Hidden Weapons Q Wayback: https://web.archive.org/web/20000110075158/http://www.egroups.com:80/group/swccg-discussion/49996.html? swccg-discussion: Re: Hidden Weapons QAt 01:15 AM 7/1/98 +0800, Kelvin Lok wrote: >If I play Hidden Weapons against an opponent & draws a 2-3 (target >immediately captured) or 6+ (target immediately lost), can that opponent >fire back with a weapon (before he is captured/lost)? Nope. They are "immediately captured". >What if I draw a 4-5 (target 'hit') with Dr Evazan present. Can that >opponent fire back in this case (before he is 'operated')? Yes. The Interrupt is a declared action. Then they can fire, then you can declare Evazan. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #49997 (egroups) ===== Date: 3:55 AM Wed 1 Jul 98 From: Mark Tuttle Subject: Re: f--- you all Wayback: https://web.archive.org/web/20000110093207/http://www.egroups.com:80/group/swccg-discussion/49997.html? swccg-discussion: Re: f--- you allI've already done that. There is no reason to reply to people like this or keep forwarding it to the list. At 10:30 PM 6/30/98 -0500, Jared Goodwin wrote: >Could we get a fwd of this to someone who can relieve this person of their >@yahoo.com e-mail address? > >Jared Goodwin - [address removed] >"The Pledge of Alliegiance does not end with 'Hail Satan'!" > -Bart's weekly beginning-of-the-show education from "Burns' > Heir," episode 1F16 > >On Mon, 29 Jun 1998, Mookookoo Zesta angrily scribbled: > >> DIE >> >> >> >> >> _________________________________________________________ >> DO YOU YAHOO!? >> Get your free @yahoo.com address at http://mail.yahoo.com >> >> > > Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #49998 (egroups) ===== Date: 5:42 AM Wed 1 Jul 98 From: Mark Tuttle Subject: Re: Rancor Pit.......Q. Wayback: https://web.archive.org/web/20000110110912/http://www.egroups.com:80/group/swccg-discussion/49998.html? swccg-discussion: Re: Rancor Pit.......Q.At 08:21 PM 6/30/98 PDT, Obsidian _ wrote: >1) If a creature is at the Rancor Pit can it move away? > No. It stays there. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #49999 (yahoo) ===== Date: Wed Jul 1, 1998  11:25 am From: Mark Tuttle [address removed] Subject: Re: Weapon Question Wayback: https://web.archive.org/web/20010508201512/http://groups.yahoo.com:80/group/swccg-discussion/message/49999 At 08:09 PM 6/30/98 PDT, Salacious Crumb wrote: >Jason- > >>Do you have to alternate firing weapons? Or do you fire all your >>weapons, then the opponent fires all his weapons? > >The player who initiated the battle fires first, then actions alternate >(I believe that applicable interrupts, like Hidden Weapons, may be >played instead of action). Be forewarned, though, I am not extremely >clear on the exact timing paradigm at work here. Playing of interrupts IS an action, unless it's a response to a previous action. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #50003 (yahoo) ===== Date: Wed Jul 1, 1998  11:23 am From: Mark Tuttle [address removed] Subject: Re: Audience Chamber question Wayback: https://web.archive.org/web/20010508194037/http://groups.yahoo.com:80/group/swccg-discussion/message/50003 At 09:11 PM 6/30/98 -0500, Steven Horton wrote: >Do you have to control the LS version of the Audience Chamber to deploy Bo >Shuda from the reserve deck? The wording is ambiguous. >-Steve > > No. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #50007 (yahoo) ===== Date: Wed Jul 1, 1998  1:29 pm From: "J. Stevenson" [address removed] Subject: Re: Just a minor point of order... Wayback: https://web.archive.org/web/20010508200343/http://groups.yahoo.com:80/group/swccg-discussion/message/50007 How about unless captured at a major game show by angry players and tortured till you are so badly hurt that you reaveal the Expansion? James -----Original Message----- From: Jared Goodwin [address removed] To: Mark Tuttle [address removed] Cc: J. Stevenson [address removed]; CCG [address removed] Date: Wednesday, July 01, 1998 6:16 AM Subject: Re: Just a minor point of order... >Is there an exception clause about "unless well bribed"? > >Jared Goodwin - [address removed] >"I'd like to poison your mind >with wrong ideas that appeal to you >though I am not unkind." > -"Whistling In The Dark", They Might Be Giants > >On Tue, 30 Jun 1998, Mark Tuttle wrote: > >> At 11:22 AM 6/30/98 -0500, J. Stevenson wrote: >> >Hey Mark did they actually make you sign a oh waht is it called, an >> >agreement of confidence? >> >James >> >> >> Yes, all playtesters are required to. > > Replies Author Date 50015 Re: Just a minor point of order... Dwarf Wed  7/1/1998 50017 Re: Just a minor point of order... Mark Tuttle Wed  7/1/1998 ===== swccg-discussion message #53912 (yahoo) ===== Date: Fri Jul 31, 1998  6:08 pm From: "Alex \"Gold 31\" Alcalde" [address removed] Subject: TREPORT-Indy-Corellia-Regional (Short Version) Wayback: https://web.archive.org/web/20010509192606/http://groups.yahoo.com:80/group/swccg-discussion/message/53912 Sorry guys that it took me soooo long to get this done, but work has been a pain in the @$$ :) There will be a more detailed version to the Discussion lists tommorrow. HOOSIER TO WORLDS!!! Alex Alcalde Gold 31 Saturday July 25th marked the first time that a SWCCGG qualifier was held within the state of Indiana, perhaps an oversight on Decipher's part. Regardless of the turnout would be Hoosiers were finally glad to see thier very own regional. As early aas 7:30 AM players began filing through the Holiday Inn Beech Grove's doors to ready themselves for play. By the time the smoke had cleared at 10 AM a solid sixty players were registered to begin play. They came from as far away as Champaign IL, and Cincinnati, OH representing three of the five states that comprise the Correlia region. Notable figures seen in Indy included Squadron Members: Heath Scheiman, John Sarnecki, Justin Stauffer and Joe Alread (where were all the others?), Origins winner David Nanninga, there to encourage his good friend Zach Cowie (2nd at Origins), MTG Junior Super Series player Jeremy Davis, and Indiana's only Beginner Tournament winner Steve Tolin. Running around for most of the day making rulings (yes, I probably missed one or two out of 50+, but hey Im human too), I was able to get a good look at the different decks and strategies being played. Decks varied from old faithfuls of Scanning Crews and "Mains & Toys" to Schrillng decks, Inserts, Asteroids, Tie Fighter decks, LS Space and but one of the most common was Jabba's Palace decks. By far the most anticipated matchup of the day was a rematch of the 1996 World Championship: Joe Alread vs Heath Scheiman (AKA battle of the SMs- Joe managed to pull this one out by 5). Tournament play always brings out the best in players as their were many close games by 5 or less, but of course there were also some considerable "blowouts," one by as many as 54!! After the 3 rounds were over Tim Harvey (Ft Wayne) stood undefeated at 12 (+132) and was bound to face Steve Brentson (Lafayette) 10 (+79). Incidently Tim is ranked 4th in Corellia behind Joe Alread, so it wasn't much of a surprise to see Tim in the finals, and Steve's solid play earned him a berth in the final round. On a side note, Zach Cowie and Geof Young both tied for 4th, in order to decide who would go home with the 4th place trophy rumor has it they Rochambod for it. The Final matchup two almost identical decks and playing styles against each other and was rather enjoyable to watch (as all who stayed to watch will tell you). However, it seemed that Steve's luck had run out against Tim's Light deck as Steve simply couldn't deploy anything early on and Tim's Used Grimtasshs kept Steve on the defensive. Steve managed though to break Tim's stranglehold and hit Tim with a Vader's Obession. Outcome: Tim by 10. The second game seemed to pickup right where the first left off with. Getting out Obi early on Steve seemed to have the advantage....untill Vader mad his appearence and a slicing they would go. Steve hung in there valiantly untill an incredible Sense/Alter war took place, the likes I hadn't seen since before Controls came out. Outcome Tim by 38. And so after plowing through his competition, Tim Harvey, finaly earns himself a berth to this year's World Championships. And as a result he probably becomes the first Hoosier to do so. In Conclusion, I would like to thank those that made the Indy regional possible. Decipher Inc., John Kaufeld the incredible help of Steve, Aaron and his brother, and of course all the players in attendence, without you guys I wouldnt be writing this. For more info and pics on the Indy Regional check out the Rebel Gamers of Indiana Homepage. (http://come.to/rebelgamers). 1)Tim Harvey (Ft. Wayne, In) 12 (+132) 2)Steve Brentson (Lafayette, In) 10 (+79) 3)Oni Okotie (Indianapolis, In) 10 (+75) 4)Zach Cowie (Naperville, Il) 10 (+65) 4)Geof Young (Plainfield, In) 10 (+65) 6)Joe Mornout (Lafayette,In ) 10 (+32) 7)Donald Barrett (Indianapolis, In) 8 (+94) 8)Eric Olson (Orland Park, Il) 8 (+81) -------------------------------------------------------------- Alex Alcalde Gold 31 "Gold Squadron had the best Y-wing pilots in the Alliance... First wave of starfighters to assault the Death Star. Many were lost in the Battle of Yavin." Terre Haute Squadron Member Rebel Gamers of Indiana 70 Members and Growing [address removed] The Rebel Gamers of Indiana Homepage ** NEW LOCATION** http://come.to/rebelgamers -------------------------------------------------------------- #SWCCG The Unofficial SWCCG Channel on Efnet IRC "When both Luck and Skill fail you, kick over the table." Sylvia Crawford SW:CCG THE GAMER'S RULES THE REAL WORLD IS FOR GEEKS -------------------------------------------------------------- Relatively few Bothan spies died to bring you this information -------------------------------------------------------------- ===== swccg-discussion message #53930 (yahoo) ===== Date: Sat Aug 1, 1998  12:20 pm From: "Mark Tuttle" [address removed] Subject: Re: Creature Rule Wayback: https://web.archive.org/web/20000110124711/http://www.egroups.com:80/group/swccg-discussion/53930.html? > Mark, I don't think anyone got the new creature/vehicle ruling. Could you > please repost it? No wonder, there has been so much confusion . . . > > [address removed] wrote: > > > Hey I must have missed MarkTs post of the new creature rules can they be re- > > posted so I can see them? > > > > Thanks Decipher for making the Sarlacc a cool card and not some lame binder > > fodder creature like the Space Slug. Ok, here we go again. :) Creatures may not attack characters on vehicles, open or enclosed except for charactrers on Creature Vehicles. As I understand it, characters on vehicles are NOT potential meals. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #53931 (egroups) ===== Date: 5:54 AM Sat 1 Aug 98 From: Mark Tuttle Subject: Re: QUESTION: Sarlacc... WHAT THE?? Wayback: https://web.archive.org/web/20000110142658/http://www.egroups.com:80/group/swccg-discussion/53931.html? swccg-discussion: Re: QUESTION: Sarlacc... WHAT THE??    2) Does the Pit of Carkoon GT override this new ruling?  Will the Sarlacc still attack a captive aboard a non-creature vehicle (i.e. Skiff) during DS's control phase? Basically, the DS "puts the captive in".  Meaning, they drop them onto the Sarlacc.  This really needs to be spelled out somewhere. I'm sorry, but I don't quite understand your answer, Mark.  It sounds to me like you are voluntarily releasing a captive.  If you "put the captive in", but he survives the attack, now the character is free.  I am not sure if that is what you meant, but that is what I got out of your answer.  Can you please clarify exactly how the Sarlacc attack works with the new ruling?  Thanks! The text on the Pit allows captives to be attacked during the Control phase so that's  when that happens.  I'm delving into "playtester speak" again.  I'm asking the RC boys  to clarify this up a little bit.  I would assume that if the Sarlacc fails to kill the captive,  he is NOT free, but I would like to hear from them. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #53932 (egroups) ===== Date: 6:01 AM Sat 1 Aug 98 From: Mark Tuttle Subject: Re: Jedi Presence Q Wayback: https://web.archive.org/web/20000110161113/http://www.egroups.com:80/group/swccg-discussion/53932.html? swccg-discussion: Re: Jedi Presence Q Assuming Luke's a Jedi and he's at same site as Obi. Can I play 2 JPs so that Obi and Luke get the double power bonus. I know that other Rebels won't quadruple power. Is this possible? You may play two, yes.  However, you don't get the benefits of the second one played. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #53933 (egroups) ===== Date: 6:10 AM Sat 1 Aug 98 From: Mark Tuttle Subject: Re: Jabba's Sail Barge Q's Wayback: https://web.archive.org/web/20000108000910/http://www.egroups.com:80/group/swccg-discussion/53933.html? swccg-discussion: Re: Jabba's Sail Barge Q's> Does the Sail Barge Passenger Deck location make Nabrun Leids cost an extra 4 > force when moving to it? No. Nabrun is paid for in the usual way. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #53934 (egroups) ===== Date: 6:15 AM Sat 1 Aug 98 From: Mark Tuttle Subject: Re: RENNEK QUESTION (DECIPHER PROS PLEASE) Wayback: https://web.archive.org/web/20000108014743/http://www.egroups.com:80/group/swccg-discussion/53934.html? swccg-discussion: Re: RENNEK QUESTION (DECIPHER PROS PLEASE) does RENNEK's special ability allow you to use as many force as you want , meaning can you do this: use 4 force to increase his power by 4  (1 turn) then play Beru Stew and increase power (2 turn) then play Blue Milk and increase power (3 turn) is this is what is meant by   three times per turn, may CUMULATIVELY use 1 force to increase power by 1 You can only use Rennek's gametext to up his power up to three times per turn as it  states on his card.  That means you can pay up to three force, to increase his power  by up to a +3 for that turn.  So, if you pay 1, he's +1.  2, he's +2, 3, he's +3. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #53935 (egroups) ===== Date: 6:39 AM Sat 1 Aug 98 From: Mark Tuttle Subject: Re: None Shall Pass targeting question Wayback: https://web.archive.org/web/20000108032710/http://www.egroups.com:80/group/swccg-discussion/53935.html? swccg-discussion: Re: None Shall Pass targeting question Last time I asked this question (more than two weeks ago) you told me you would have to ask Jonathan. This seems to have been lost in the "I'll look into it black hole" somewhere      ;-) When NSP says that "that Rebel" may not deploy again the same turn is it targeting the persona or the card? I ruled it was the card, so another appropriate persona could deploy the same turn. Have you got an answer yet? Sorry Shayne, I think this got lost in the shuffle between Jonathan and Allen.  I  resubmitted it and should know by monday at the lastest. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #53936 (egroups) ===== Date: 8:03 AM Sat 1 Aug 98 From: R2-D2 Subject: Re: cards from my 2nd anthology Wayback: https://web.archive.org/web/20000108050706/http://www.egroups.com:80/group/swccg-discussion/53936.html? swccg-discussion: Re: cards from my 2nd anthologyI just got mine today, here's what I got: 1. Warrior's Courage (not bad, didn't have it) 2. Thank The Maker (my 5th) 3. Beggar (my 3rd) 4. K'lor'slug (didn't have it) 5. Admiral Motti (pretty good, i needed him!) 6. Disarmed (DS) (Not exactly amazing) 7. Lone Warrior (my 2nd) 8. I Have You Now (my 2nd) 9. Lando Calrissian (woohoo, a main. my 2nd) 10. Boba Fett (YES! card i most wanted at the moment, made buying the anthology more than worthwhile!) 11. Stone Pile (my 3rd) 12. Flagship (ok, didn't have it) All in all i was very pleased with my anthology. the only way it could've been better was if i'd got slave I. ===== swccg-discussion message #53937 (egroups) ===== Date: 10:44 AM Sat 1 Aug 98 From: David Magee Subject: Re: cards from my 2nd anthology Wayback: https://web.archive.org/web/20000108064424/http://www.egroups.com:80/group/swccg-discussion/53937.html? swccg-discussion: Re: cards from my 2nd anthologyAt 03:35 PM 01/08/98 -0700, you wrote: >6. Disarmed (DS) (Not exactly amazing) Ack! Sacrilige! (yes imsure its spelled wrong, but you know what i mean) Disarmed has to be one of the best cards in the game. A good way to annoy mains and toys and just down right evil :). Ever used a jawa with and ion gun or a lowly rebel trooper/stormtrooper with a blaster to Disarm Vader, Boba, Obi? One if the things that makes a mains + toys deck so powerful is the weapons that "always" hit and the forfeit = 0 text. This eliminates this (they can't hold any more weapons) and power -1 is never bad. AND its destiny 5! Just my rant for the day. Dave, The guy with no Sig! ===== swccg-discussion message #53938 (egroups) ===== Date: 1:21 PM Sat 1 Aug 98 From: g0dzi1l- Subject: (question) about pilots Wayback: https://web.archive.org/web/20000108082328/http://www.egroups.com:80/group/swccg-discussion/53938.html? swccg-discussion: (question) about pilotshello- I have a question for Decipher. If a pilot adds two power to a starrship, would it also add power to a vehicle? Thankyou , Asher ===== swccg-discussion message #53939 (egroups) ===== Date: 1:57 PM Sat 1 Aug 98 From: Jesse J Chounard II Subject: Re: (question) about pilots Wayback: https://web.archive.org/web/20000108100146/http://www.egroups.com:80/group/swccg-discussion/53939.html? swccg-discussion: Re: (question) about pilotsAt 03:51 PM 8/1/98 EDT, [address removed] wrote: > I have a question for Decipher. If a pilot adds two power to a starrship, >would it also add power to a vehicle? I'm not official, but I think I know the answer. If it is a combat vehicle (like a Blizzard Walker) you can add pilots (up to the number listed on the card, everybody else sits in passeger slots) and they will add the power they would add on a starship. But, on transport vehicles (like a Skiff or Sandcrawler) they don't add any power, unless their gametext says they add to vehicles. However, on a different note, when you've got characters on an enclosed vehicle, they don't add any power to the battle, while they do on an open vehicle. Jesse J Chounard II [address removed] ICQ# 9776389 [address removed] http://www.umr.edu/~jessec ===== swccg-discussion message #53940 (egroups) ===== Date: 2:22 PM Sat 1 Aug 98 From: Daniel Adam Colica Subject: OT - leaving for a bit Wayback: https://web.archive.org/web/20000108113944/http://www.egroups.com:80/group/swccg-discussion/53940.html? swccg-discussion: OT - leaving for a bitHello everyone! Well, I am going on vacation for three weeks, so I will be leaving the list during that time. I'm sure everyone will miss my (occasional and usually off-topic) posting... Thanks for all your help and I'll see you in about 3 weeks! Daniel Colica Student of pre-Computer Science, University of Arizona ===== swccg-discussion message #53941 (egroups) ===== Date: 2:30 PM Sat 1 Aug 98 From: David Magee Subject: Re: (question) about pilots Wayback: https://web.archive.org/web/20000108131924/http://www.egroups.com:80/group/swccg-discussion/53941.html? swccg-discussion: Re: (question) about pilotsAt 03:28 PM 01/08/98 -0700, you wrote: >At 03:51 PM 8/1/98 EDT, [address removed] wrote: >> I have a question for Decipher. If a pilot adds two power to a starrship, >>would it also add power to a vehicle? > >I'm not official, but I think I know the answer. > >If it is a combat vehicle (like a Blizzard Walker) you can add pilots >(up to the number listed on the card, everybody else sits in passeger >slots) and they will add the power they would add on a starship. > >But, on transport vehicles (like a Skiff or Sandcrawler) they don't >add any power, unless their gametext says they add to vehicles. > >However, on a different note, when you've got characters on an >enclosed vehicle, they don't add any power to the battle, while they >do on an open vehicle. The power a pilot adds to a combat vehical is the power in his game text (adds+x to any starship). The power he adds while on an open vehical is his personal power (in the box beside the word power) Did this make any sense? i help so >Jesse J Chounard II >[address removed] >ICQ# 9776389 >[address removed] >http://www.umr.edu/~jessec > Dave, The guy with no Sig! ===== swccg-discussion message #53942 (egroups) ===== Date: 2:51 PM Sat 1 Aug 98 From: Rev Thad Subject: Re: How to get your own power 54 Luke! Wayback: https://web.archive.org/web/20000108145732/http://www.egroups.com:80/group/swccg-discussion/53942.html? swccg-discussion: Re: How to get your own power 54 Luke!>Date: Thu, 30 Jul 1998 14:16:13 -0400 (EDT) >From: "Michael L. Dalton" [address removed] >To: [address removed] >cc: [address removed] >Subject: Re: How to get your own power 54 Luke! > >On Thu, 30 Jul 1998 [address removed] wrote: >> Well, this probobly won't happen in a tournament, but there is a chance if you >> build a deck around. Here's how I figure it. >> SoS on CC.-5 >> His Saber and Prficiency-8 >> An Elom gives him Plastoid Armor -10 >> You win a battle on tatooine put down Tusken Breath Mask. Nabrun Luke over-12 >> You put down Tatooine with Sunsdown and 2X3PR-14 >> Tatooine Utility Belt-16 >> Bane scans your Owen, they both die along with Beru-25 >> Then Run Luke, Run! to site site with Obi-wan and play Jedi Presence=54 > >You've gotta atleast play Courage of a Skywalker, now its 64. - Mike. > Don't forget Gift of The Mentor for Power 64 + 3 Battle Destiny. RevThad Some times a dog is superior to man. - Sydney Fung, The Killer The Rancor Pit - An UNOFFICIAL SWCCG Site SWCCG Stuff - All ways looking for submitions. http://surf.to/rancor ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #53957 (yahoo) ===== Date: From: Subject: Wayback: https://web.archive.org/web/20010523020700/http://groups.yahoo.com:80/group/swccg-discussion/message/53957?source=1 Yahoo! Groups : swccg-discussion Messages :Message 53957 of 67554 Groups Home - Yahoo! - Account Info - Help Welcome, Guest Register - Sign In swccg-discussion · Decipher's Star Wars: Customizable Card Game [ Join This Group! ] Home Messages Chat Files Bookmarks Database Polls Calendar Promote    = Owner     = Moderator     = Online  Messages Messages Help  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  --> Message 53957 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg # From "Michael Josem" [address removed] Sun Aug 2 00:02:37 1998 Return-Path: [address removed] Delivered-To: [address removed] Received: (qmail 2383 invoked by uid 7770); 2 Aug 1998 07:02:37 -0000 Received: from dali.decipher.com (HELO lists.decipher.com) (209.49.157.6) by vault.findmail.com with SMTP; 2 Aug 1998 07:02:37 -0000 Received: (from [address removed]) by lists.decipher.com (8.8.8/8.7.3) id CAA15188 for swccg-discussion-outgoing; Sun, 2 Aug 1998 02:38:05 -0400 (EDT) Received: from decipher.com (rothko [209.49.157.7]) by lists.decipher.com (8.8.8/8.7.3) with ESMTP id CAA15184 for [address removed]; Sun, 2 Aug 1998 02:38:03 -0400 (EDT) Received: from pop02.globecomm.net (pop02.globecomm.net [206.253.129.186]) by decipher.com (8.8.8/8.7.3) with ESMTP id CAA14205 for [address removed]; Sun, 2 Aug 1998 02:38:36 -0400 (EDT) Received: from melhawktr (dialup-melax737.mpx.com.au [198.142.144.37]) by pop02.globecomm.net (8.9.0/8.8.0) with SMTP id CAA00870; Sun, 2 Aug 1998 02:38:37 -0400 (EDT) Message-ID: <006101bdbde0$2baca2a0$[address removed] From: "Michael Josem" [address removed] To: "Rev Thad" [address removed], [address removed] Subject: Re: My good Day - OT Date: Sun, 2 Aug 1998 16:38:30 +1000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Sender: [address removed] Precedence: bulk X-Info: Submissions to [address removed] X-Info: Subscription requests to [address removed] X-Info: Authors retain implicit copyright to their material X-Info: Obtain permission from the author before redistributing messages Stock options? I always thought NASA was a government owned thing - ah, those free marketeering Americans. I wonder if you could buy bits of the Australian government. Probably not worth too much.... :) Have a good one, Mike J, - [address removed] --------------------------------------------------------------------- Get Victorian SW:CCG Tourney info - swccg.iscool.net --------------------------------------------------------------------- 4619309 -- ICQ Number [address removed] -- School address [address removed] -- For USW:CCG Web stuff [address removed] -- If you don't want to get your email answered --------------------------------------------------------------------- [address removed] -- About SW:CCG Exchange http://onesky.com/joz -- Victorian Tourney Info http://swccg.echostation.com -- Updates are done weekly http://swccg.echostaition.com/exchange -- Got a SW:CCG Webpage? Get SW:CCG Exchange! --------------------------------------------------------------------- -----Original Message----- From: Rev Thad [address removed] To: [address removed] [address removed] Date: 2 August 1998 8:14 Subject: My good Day - OT > >I get off of work and head to a job interview at NASA, which I think >went well, and if I get it it'll be a 4 to 5 dollar raise over what I'm >making now (everybody wish me luck, I really want this job), plus stock >options, and other rockin' benifits like 2 months paid sabatical after 5 >years. > > >RevThad > >Some times a dog is superior to man. > - Sydney Fung, The Killer --> Message 53957 of 67554  |  Previous | Next  [ Up Thread ]  Message Index   Msg #  Reply  |  Forward  |  View Formatted Message  |  Unwrap Lines  Copyright © 2001 Yahoo! Inc. All rights reserved. Privacy Policy - Terms of Service - Guidelines - Help ===== swccg-discussion message #53968 (yahoo) ===== Date: Sun Aug 2, 1998  6:40 pm From: "swccg84 ." [address removed] Subject: DECKS AND STRATEGIES Wayback: https://web.archive.org/web/20010523131016/http://groups.yahoo.com:80/group/swccg-discussion/message/53968 I'm writing SW:CCG Force 1.2.I need some decks and strategies for the newletter,send them to [address removed] I will give you full credit Also if you have a webpage send [address removed] and I will put it in the newletter. If you don't have a copy of the newsletter download the zipfile. If you didn't like it before just ignore this message. For those that did,I need main for the newletter,decks and strategies. You will be given full credit. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com Attachment FORCE1_1.ZIP Type: application/x-zip-compressed Size: 22k Download ===== swccg-discussion message #55377 (egroups) ===== Date: 12:11 AM Tue 1 Sep 98 From: woohoo387- Subject: Re: Chief Retwin Ruling Wayback: https://web.archive.org/web/20000309090308/http://www.egroups.com:80/group/swccg-discussion/55377.html? swccg-discussion: Re: Chief Retwin RulingIn a message dated 9/1/98 6:42:58 AM !!!First Boot!!!, [address removed] writes: << I am sorry to mention this again, but I have a problem understanding the logic of the card/ruling. How can something be HIT if it doen't participate "hides" in a battle? If you don't fight in something and no one knows you are there, how can you be targeted by a weapon? I know the ruling, but I am commenting on the logic of the card. >> Look at it this way your at a bar.. minding your own business not looking for a fight when all of a sudden out jumps bob. bob has a knife in his hand. you quickly decide to get out of there. before you reach the door bob sticks the knife in your back ripping into your liver and damaging your kidney. you continue to run out noticing bob continuing to go crazy in the bar ...... you get away and manage to walk a few blocks before you pass out and die. i bit over dramatic but i hope you get the point..... all spelling error are intentional ;) marco habert ===== swccg-discussion message #55378 (egroups) ===== Date: 12:12 AM Tue 1 Sep 98 From: Michael Mikaelian Subject: Re: Newbies readin' the rules Wayback: https://web.archive.org/web/20000108181353/http://www.egroups.com:80/group/swccg-discussion/55378.html? swccg-discussion: Re: Newbies readin' the rulesI've found the best way to teach new players the game is to make 30-card decks that are similar in design. Before playing take one of each card type out (I usually avoid systems, starships and devices, since they are basically the same as sites, characters and effects) and explain what all the numbers, dots and icons mean. Make sure you have a rulebook on hand for the turn order on the back cover. After explaining what the different cards are, play the first game 'open handed,' with each player's hand layed out on the table. Throughout the course of the game, you are essentially playing both sides. The new player will probably jump in and begin to take over the game in stages, as they begin to understand it. Let them. Best of all, avoid teaching strategy. Let them make arbitrary plays, and they will learn strategy. If you pick up a copy of InQuest #30 (I think; I know it has Xena on the cover), it has a SWCCG basic training article by yours truly (plug), which includes two 30-card deck lists. -Mike Michael Mikaelian [address removed] ===== swccg-discussion message #55379 (egroups) ===== Date: 12:15 AM Tue 1 Sep 98 From: Martijn Peeters Subject: Sensing Wayback: https://web.archive.org/web/20000108194956/http://www.egroups.com:80/group/swccg-discussion/55379.html? swccg-discussion: SensingHow do you know what part of an interrupt is part of it's initiating? Are there any clear rules about that? Like why you can sense Nabrun Leids after destiny is drawn and Force is paid en why you can't Sense a Sense after destiny is drawn. Please don't say "Because" or "..... ruled it that way", I need some clear rulings about this. +-----------------------------------------+ | Martijn Peeters | | Eindhoven - The Netherlands - Ryloth | | [address removed] | | http://www.swccg.club.tip.nl/ | | ICQ : 11832008 | +-----------------------------------------+ ===== swccg-discussion message #55380 (egroups) ===== Date: 12:15 AM Tue 1 Sep 98 From: woohoo387- Subject: insert Q Wayback: https://web.archive.org/web/20000108212624/http://www.egroups.com:80/group/swccg-discussion/55380.html? swccg-discussion: insert Qok im setting up way to late and this q just pop into my head; my opponet has an insert in my deck and i have an electro binoc on the table..... i use the binocs game text and look at the top card in my reserve deck..... yep you guess it the insert is the next card..... heres the Q..... i know that once an insert reachs the top it is taken care of right away... but heres the problem in this case is the insert really on top? the card i pick up from the top can be place right back on top? so how would this work. my guess would be that it doesnt go into effect unless i place the card in another pile other then the reserve Marco Habert ===== swccg-discussion message #55381 (egroups) ===== Date: 12:37 AM Tue 1 Sep 98 From: woohoo387- Subject: Re: scanning crew and elis helrot q Wayback: https://web.archive.org/web/20000108230249/http://www.egroups.com:80/group/swccg-discussion/55381.html? swccg-discussion: Re: scanning crew and elis helrot qIn a message dated 8/29/98 12:31:09 AM !!!First Boot!!!, [address removed] writes: << > when you use a scanning crew or elis helrot, do you lose them after you do > what game text says you can do? thanks a lot. > Yes. Mark T., Decipher Net Rep [address removed] >> mark the answer should be no.... you do not lose elis helrot or scnning crew when you play them... they go to your used pile ;) hehe couldnt resist. ;) Marco habert ===== swccg-discussion message #55382 (egroups) ===== Date: 2:45 AM Tue 1 Sep 98 From: Mark Tuttle Subject: Re: Re: Ewoks as Interrupts Wayback: https://web.archive.org/web/20000109003901/http://www.egroups.com:80/group/swccg-discussion/55382.html? swccg-discussion: Re: Re: Ewoks as Interrupts Well, I just can't resist a streaming topic!!!! I can't stand Ewoks.  I don't feel teddy bears have a legitamate place or role in the Star Wars universe. Nevertheless, the ARE a part of the Star Wars universe. George Lucas found the wisdom to add walking toys to the character base of his story. This done, Ewoks must be given their fair share in the Endor edition of SWCCG. I have always enjoyed the way Decipher designed game play around movie plot lines (e.g. Hoth Shields, Dark Deal, Dagobah w/ Yoda). I would think and hope that Decipher would do the same with our fuzzy friends. Annoying as they are, they deserve a place. Just my O'pinion Let's look at this in Reserve.  What if the Ewoks had come first and Jawas didn't  appear until ROTJ?  Would you guys be saying the same thing?  Probably.  The  Ewoks at least took out a squad of Troopers pretty much by themselves.  Did the  Jawas?  Nope.  Thus, give us a chance and you might be surprised what we can do  with them. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #55383 (egroups) ===== Date: 2:45 AM Tue 1 Sep 98 From: Mark Tuttle Subject: Re: insert Q Wayback: https://web.archive.org/web/20000109021536/http://www.egroups.com:80/group/swccg-discussion/55383.html? swccg-discussion: Re: insert Q ok im setting up way to late and this q just pop into my head; my opponet has an insert in my deck and i have an electro binoc on the table..... i use the binocs game text and look at the top card in my reserve deck..... yep you guess it the insert is the next card..... heres the Q..... i know that once an insert reachs the top it is taken care of right away... but heres the problem in this case is the insert really on top?  the card i pick up from the top can be place right back on top?  so how would this work.   my guess would be that it doesnt go into effect unless i place the card in another pile other then the reserve You're just looking at the top card so the Insert doesn't "come up" unless you move  that card off of your Reserve Deck. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #55384 (egroups) ===== Date: 3:13 AM Tue 1 Sep 98 From: Hisst Ka Subject: Re: Ewoks as Interrupts Wayback: https://web.archive.org/web/20000109035308/http://www.egroups.com:80/group/swccg-discussion/55384.html? swccg-discussion: Re: Ewoks as Interrupts>You know, I hate to admit this. Despite the fact that the Ewoks irritate me >in the movie, I'm really looking forward to them in SWCCG! I think they >will be similar to the Jawa strength-in-numbers concept, but all the >commando, camouflage, booby-trap, tribe culture stuff can really translate >into some neat game material. Too bad most of 'em will look all cute and >cuddly... > >Martin....................... > I'm looking forward to the common Ewok so I can draw horns on 'em & stuff.. burn the card in effigy.... As stated by someone else, I hated ewoks in the movies, but some orest jawas will be cool.... Rob "Hisst Ka/Gold 44" Silmser [address removed] Black Circle Gaming Society Web Site http://blackcircle.digitalchainsaw.com Get the latest SW:CCG Inventory Spreadsheet & Checklist! "Gold Squadron - We drive the bus." ===== swccg-discussion message #55385 (egroups) ===== Date: 3:17 AM Tue 1 Sep 98 From: Hisst Ka Subject: V-Rule was Re: New Erratas Wayback: https://web.archive.org/web/20000109052928/http://www.egroups.com:80/group/swccg-discussion/55385.html? swccg-discussion: V-Rule was Re: New Erratas>I have a bone to pick with decipher also. > >The VERIFICATION RULE. >I have absolutely no problem showing my opponent the card I take from my >reserve deck or where ever else for that matter. My problem is this. If >I do not find a card that i am looking for my opponent gets to look >through all the cards i looked through? > >This Sunday I played at a Shawn Valdez event. I played a DS JP deck. On >my first turn i looked for the AC and did not find it(its the only other >JP site in my deck). My opponent then was able to look through my entire >reserve deck. 56 cards. He was able to see my whole strategy. I still >won by 3 but this rule has GOT TO GO!!! > >There's my two cents. >-- >He who defends against everything...Defends against nothing. > > -Frederick The Great As much as I hated the V-rule when it first came out, I have to say I like it. We had layers that would use the "search your deck for..." cards to see Obi was in their reserve deck etc and it got abusive. I hardly ever see it now, and it does give you a slight risk now when looking through your cards.... You get used to it if you're prepared for it. After all, the V-rule has been around for awhile now... Rob "Hisst Ka/Gold 44" Silmser [address removed] Black Circle Gaming Society Web Site http://blackcircle.digitalchainsaw.com Get the latest SW:CCG Inventory Spreadsheet & Checklist! "Gold Squadron - We drive the bus." ===== swccg-discussion message #55386 (egroups) ===== Date: 3:18 AM Tue 1 Sep 98 From: Marcus Wood Subject: Re: BETCHA THE PHONE WILL RING AFTER YOU READ THI Wayback: https://web.archive.org/web/20000109070556/http://www.egroups.com:80/group/swccg-discussion/55386.html? swccg-discussion: Re: BETCHA THE PHONE WILL RING AFTER YOU READ THIMark, Can we have this person banned from the list please? The message was 18 pages long! Luckily I don't get the Digest and could just press delete. Marcus Wood ===== swccg-discussion message #55387 (egroups) ===== Date: 6:13 AM Tue 1 Sep 98 From: Douglas L. Faust Subject: Re: Sensing Wayback: https://web.archive.org/web/20000109084220/http://www.egroups.com:80/group/swccg-discussion/55387.html? swccg-discussion: Re: SensingMartijn Peeters wrote: > > How do you know what part of an interrupt is part of it's initiating? > Are there any clear rules about that? Like why you can sense Nabrun > Leids after destiny is drawn and Force is paid en why you can't Sense > a Sense after destiny is drawn. Please don't say "Because" or "..... > ruled it that way", I need some clear rulings about this. The initiation of any action includes three things: 1. Saying you're playing that game action. 2. Declaring any targets of that game action. 3. Paying any costs involved. You can Sense Nabrun after destiny is drawn, because that destiny determines part (3). You cannot Sense Sense after the destiny is drawn because it had nothing to do with the above 3 things. -- Doug Faust ("Moff Phrim") [address removed] ===== swccg-discussion message #55388 (egroups) ===== Date: 6:48 AM Tue 1 Sep 98 From: Jacek Szczesny Subject: Sense Wayback: https://web.archive.org/web/20000109101835/http://www.egroups.com:80/group/swccg-discussion/55388.html? swccg-discussion: SenseMay I play "Sense" if I have no characters on table? ===== swccg-discussion message #55389 (egroups) ===== Date: 7:06 AM Tue 1 Sep 98 From: Fl�vio Azevedo de Lima Subject: Re: Re: Ewoks as Interrupts Wayback: https://web.archive.org/web/20000109115430/http://www.egroups.com:80/group/swccg-discussion/55389.html? swccg-discussion: Re: Re: Ewoks as InterruptsHi. Well, about all this stuff about Ewoks, what I had to say is that the Ewoks defeated the imperial troopers on Endor. I think that Ewoks may be the strongest common card in the game, if Decipher make them well. If there are decks based in lots of Eloms and other aliens, why not an Ewok deck? I'd like that Ewoks have some good benefits when in large groups, something like Tusken Raiders progressive power, or very special abilities on Endor, or whatever. That was it. Thanks for reading. Flavio ===== swccg-discussion message #55398 (yahoo) ===== Date: Tue Sep 1, 1998  3:42 pm From: "Michael Schleimer" [address removed] Subject: Chief Retwin -- C'mon Decipher Wayback: https://web.archive.org/web/20010508195409/http://groups.yahoo.com:80/group/swccg-discussion/message/55398 >Date: Mon, 31 Aug 1998 09:55:52 -0400 >From: Allen Divers [address removed] >Subject: Chief Retwin Ruling > >A recent ruling of mine has brought up just a little bit of controversy. >So in all its glory, here is the reasoning behind it.> > >First, Retwin's text reads "May use 3 Force to 'hide' from (not >participate in) a battle." This means his action is not a react or a >just action. No where is 'hide' defined as a react or a just action. >This is a regular action that happens during the battle phase. > >Second, this controversy has brought up some talk on the so called sub >phases of a battle. A battle breaks down like this. > >The battle is initiated >React/Just actions take place >Weapons/Battle actions take place >Resolve the battle (draw destiny) > >So in the example of Obi facing off against Retwin, it would go something >like this: > >The Light Side initiates battle. The Dark Side has no reacts, so no >React/Just actions occur. Light Side gets first turn during battle >actions, Obi targets Retwin with a Lightsaber. Retwin is 'hit'. Dark >Side gets their action, uses 3 Force to 'hide' Retwin. Dark Side has no >more presence in the battle, the battle ends. Retwin is lost at the end >of the battle because he was 'hit'.> > >Allen Divers >Rebel Base Leader > Ok Guys, I have a major problem with this ruling. It is just plain wrong. Why are you making a card that is ok, but dangerous to play (ie. demotion or Frozen Assets could KILL you) a completely worthless card? In another email Allen had said that there is no action phase between the "just/react" phase and the "weapons" phase. I believe this to be incorrect. Are you saying I cannot play any other battle interrupts between the "just" and "weapons" phase?????? What about destiny adders? Buddy interrupts? and I'm sure there are others (no card-list here at work). Shouldn't the order of battle be something more like this.... The battle is initiated React/Just actions take place "Battle" Interrupts played Weapons fire takes place "Battle" Interrupts played Resolve the battle (draw destiny) By Allens new ruling, I would not be able to play Destiny Adders until AFTER the weapons phase of battle. You are severly limiting my options in this case. I respectfully request that you re-review this awful ruling, and change it back to the way it was. In other words, no new ruling is a good new ruling. Thanks Michael -- Someone who use to LOVE this game, and is now merely tolerating it. Replies Author Date 55415 Re: Chief Retwin -- C'mon Decipher Mike Smith Tue  9/1/1998 55425 Re: Chief Retwin -- C'mon Decipher Michael Mikaelian Tue  9/1/1998 55433 Re: Chief Retwin -- C'mon Decipher Michael L. Dalton Tue  9/1/1998 55444 Re: Chief Retwin -- C'mon Decipher Douglas L. Faust Tue  9/1/1998 55481 Re: Chief Retwin -- C'mon Decipher Poiuyt Man Tue  9/1/1998 55518 Re: Chief Retwin -- C'mon Decipher Michael Schleimer Wed  9/2/1998 ===== swccg-discussion message #55400 (yahoo) ===== Date: Tue Sep 1, 1998  4:04 pm From: "Mark Tuttle" [address removed] Subject: Re: Jedi test question Wayback: https://web.archive.org/web/20010508221234/http://groups.yahoo.com:80/group/swccg-discussion/message/55400 The mentor has to be on the table as you target him with the Test. The apprentice id deployed along with the test. > When I play a Jedi Test, say, Great Warrior, does the Mentor have to be there > along with the apprentice, or does the mentor have to be there and then you > deploy an apprentice. Or can you just deploy the test and wait for the mentor/ > apprentice to arrive? Thanks > ~General out... > Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQ's, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- To Unsubscribe - Send email to: [address removed] Just write: unsubscribe swccg-discussion --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Resources, info, contests, & more! FAX Back -- (804) N2D-NEWS or (804) 623-6397 DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #55415 (yahoo) ===== Date: Tue Sep 1, 1998  4:36 pm From: Mike Smith [address removed] Subject: Re: Chief Retwin -- C'mon Decipher Wayback: https://web.archive.org/web/20010511173601/http://groups.yahoo.com:80/group/swccg-discussion/message/55415 Destiny adders and other battle actions may be played _during_ the weapons sub-phase. One nice thing about this timing structure is that the initiator clearly has the advantage. I think that's only natural and proper. Retwin can protect himself with cards like Collateral Damage, Force Field, Human Shield (if Retwin has a captive), Overload (played before the battle), Self-Destruct Mechanism (if Retwin has a droid), etc. ---Michael Schleimer [address removed] wrote: > > I have a major problem with this ruling. In another email Allen > had said that there is no action phase between the "just/react" phase and > the "weapons" phase. I believe this to be incorrect. Are you saying I > cannot play any other battle interrupts between the "just" and "weapons" > phase?????? What about destiny adders? Buddy interrupts? and I'm sure > there are others (no card-list here at work). > > > > By Allens new ruling, I would not be able to play Destiny Adders until AFTER > the weapons phase of battle. You are severly limiting my options in this > case. == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #58691 (egroups) ===== Date: 12:35 AM Thu 1 Oct 98 From: Kevin E. Allen Subject: More Differential Ramblings Wayback: https://web.archive.org/web/20000109133211/http://www.egroups.com:80/group/swccg-discussion/58691.html? swccg-discussion: More Differential RamblingsCome on guys, just admit it. There's no perfect system. Say we do go to this percentage-based system, which honestly I wouldn't even want to code into Tournamnt Manager, much less have to do manually in a tournament. Even if you only use it in the end as a tiebreaker... Let's say you face someone who, through most of the day, wins with minimal differential. This keeps him at the low end of his win bracket, facing lesser players, but still scoring wins. Now you beat him - meanwhile, someone else beats someone who is a good player, shoots himself up, then gets smacked down by the best and tumbles. You score more for facing a "so-so" player, the other guy, who beats the better player, doesn't get as good an advantage. In ANY situation, there's going to be problem cases. The major objection which most people have voiced here is incorrect, though, I think. The major problem, as stated, is that differential rewards people for playing bad players. Two problems with this. First off, it's not an accurate statement all the time. Just because I win with a +40 doesn't mean my opponent was bad. I pulled a +40 against a tournament-winner a few back. It just means I played a good game, maybe he played a bad one or had a bad draw. Secondly, it is a necessary evil, whether you like it or not. Something has to be done as a tiebreaker, and using a different system to determine the winner than you do to determine the matchups is begging for disaster. The Swiss system does, indeed, have the potential to have some really screwy matchups in the last game. Usually, though, top plays top through the second-to-last game. It works out. Finally, keep in mind that the major objection - the "bad opponent boost" - is self-correcting. If I play a bad opponent, and score a high differential, I jump up. That means I will end up facing better players. I've run more tournaments than I can count, and I've watched the pairings so closely it's made my eyes hurt, for analysis into Tournament Manager algorithms. Even a good player who hits the top quick from such a boost will find himself besieged all day. And if he manages to hold opponents off despite that position, doesn't he deserve it anyway? One last thing... My disagreement with your opinion, Mike, doesn't relegate my thoughts to the "Everyone has an opinion, but it's just an opinion" category. Thinking you're wrong is perfectly valid. I could just as easily say that you only thought it needed to be fixed because it had cost you the win in a tournament and you're bitter. But that wouldn't be very nice, now would it? - Phoenix ===== swccg-discussion message #58692 (egroups) ===== Date: 5:29 AM Thu 1 Oct 98 From: James Leiser Subject: Re: (OT) Differential as Tiebreaker Wayback: https://web.archive.org/web/20000109150834/http://www.egroups.com:80/group/swccg-discussion/58692.html? swccg-discussion: Re: (OT) Differential as TiebreakerI don't believe first game pairings are the problem. If you institute a non-random first game, then you can expect closer finishes in each match. Since this will happen accross the board to even the lower ranked player's games, when you apply the second game pairings you end up with the mismatches. I think a better solution would be to run an additional round. The problem with this is the amount of time it takes. A 2 round swiss seems to be just enough time for the better players to come to the front, but not enough time to let them play off. In the larger tournaments, like regionals, a 4 round tournament would probably be better if you just look at the statistics. The problem with this is that by game 6 most people start to make mistakes from fatigue. If you run 8 games, all in one day energy levels due to travel distance etc. may prove too significant in the final results. So what does all this boil down to. In my opinion 6 game tournaments tend to balance the differential vs. wins ratio, while 4 game tournaments reward differential by no allowing enough time for the wins to take on a more significant weight. Later, James On Wed, 30 Sep 1998, Mike Smith wrote: > Following all these threads, it seems that differential is _not_ the > source of the problem. The source of the problem appears to be the > first game pairings, which are random. > > I see two situations that can arise as a result of the first, random > pairing. Many of the skilled players could end up playing less > skilled players and all have very high differentials. Second (and > perhaps worse), many of the skilled players could end up having the > same allegiance (Dark or Light) at the same time. This will prevent > them from playing against each other next time and could lead to > stronger players again playing weaker players. > > This is probably totally unworkable, but here's another suggestion. > Instead of randomizing the command cards at the beginning, order them > by current rating.. So you start off playing someone of approximately > equal skill. This may actually make the ratings more > useful/important, although it puts the onus on players to know their > current ratings. ===== swccg-discussion message #58693 (egroups) ===== Date: 5:56 AM Thu 1 Oct 98 From: Mike Smith Subject: Re: (OT) Differential as Tiebreaker Wayback: https://web.archive.org/web/20000109164619/http://www.egroups.com:80/group/swccg-discussion/58693.html? swccg-discussion: Re: (OT) Differential as TiebreakerBut the fact is that HALF of the players WILL lose in the first game! Those really aren't very good odds. And I wasn't suggesting that you play a higher-ranked player in the first game (even so, HALF the player would be playing lower-ranked people). I was suggesting that you play the person who's ranking is closest to your own. But many people have pointed out how impossible that approach is. [address removed] wrote: > > i dont know many players who > want to lose in the first round it can drag you down for the rest of the > tourney. So how many players do you think would want to play a high rank > player. == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #58694 (egroups) ===== Date: 6:11 AM Thu 1 Oct 98 From: Ryan M Dasso Subject: Re: Sportsmanship And Infinite Retrieval Wayback: https://web.archive.org/web/20000109182254/http://www.egroups.com:80/group/swccg-discussion/58694.html? swccg-discussion: Re: Sportsmanship And Infinite RetrievalOh! I never realized that. The way they describe it in the Prem. Rulebook makes it sound like you only do it at the end of your turn. If you read the explanation given under Phase 6: Draw it says nothing about recirculating on anyone's turn but your own. But if you look in the glossary (under Re-circulate Force) it says "(Done by both players at the end of each player's turn)". I am very glad to hear this though because I have been royally screwed (destiny and otherwise) because of it. Thanks to everyone who pointed this out ot me. Ryan Dasso as: Wild cArd [address removed] ())))):))))){:::::::::::::::::::::::::::> ())))):))))){:::::::::::::::::::::::::::::::::::::::::::> On Thu, 1 Oct 1998 00:38:24 EDT [address removed] writes: > You are suppose to recirculate at the end of every turn (yours >and >opponenets...not just yours) so you little Figran D'an thing really >wouldn't >work...your turn Figgy...then I recerculate at the end of your turn, >my turn >activate and draw up...see what I mean?? > > >HREF="http://www.decipher.com/starwars/productlibrary/cardlists/jabbaspalac >e/light/maxrebo.htm">Max Rebo > ________________________________________________________________ Why pay more to use the Internet? Get fast, reliable, affordable Web access From Juno, the world's second largest online service. Download your free software here ===== swccg-discussion message #58695 (egroups) ===== Date: 6:41 AM Thu 1 Oct 98 From: Mike Smith Subject: Re: (OT) Differential as Tiebreaker Wayback: https://web.archive.org/web/20000109195950/http://www.egroups.com:80/group/swccg-discussion/58695.html? swccg-discussion: Re: (OT) Differential as TiebreakerThat's a good point; I hadn't thought of the second-game effects. It seems, then, that no matter how you do it, you'll have at least one game in the first round with the potential for mismatched games. The mismatch could be in the first game with random pairings or in the second game with non-random pairings. Here is what I believe the best-case and worst-case outcomes are after each game, in terms of percentage of undefeated players. The best case occurs when the winners were evenly split between Light and Dark in the first game of a round and face off against each other in the second game of the round. The worst case can only happen if all the first-game winners of any round were playing the same side, then they all switch sides for game two of that round and win those games, too. Game Best case Worst Case % undefeated % undefeated 1 50 50 2 25 50 3 12.5 25 4 6.25 25 5 3.125 12.5 6 1.5625 12.5 Given that you can't have partial people, that means that with 32 players or less, the best case is to have only 1 undefeated player after 4 games. You could have as many as 8 undefeated among 32 players, but that would be very unlikely I'd think. I'm not sure what the average might be. A lot depends on the allegiance assignment in the first game. With more than 32 players, it's impossible to have only 1 undefeated player after 4 games, even in the best case. If you have more than 64 players, it's impossible to have just 1 undefeated player after 6 games. ---James Leiser [address removed] wrote: > > I don't believe first game pairings are the problem. If you institute a > non-random first game, then you can expect closer finishes in each match. > Since this will happen accross the board to even the lower ranked player's > games, when you apply the second game pairings you end up with the > mismatches. > > I think a better solution would be to run an additional round. The > problem with this is the amount of time it takes. A 2 round swiss seems > to be just enough time for the better players to come to the front, but > not enough time to let them play off. In the larger tournaments, like > regionals, a 4 round tournament would probably be better if you just look > at the statistics. The problem with this is that by game 6 most people > start to make mistakes from fatigue. If you run 8 games, all in one day > energy levels due to travel distance etc. may prove too significant in the > final results. > > So what does all this boil down to. In my opinion 6 game tournaments tend > to balance the differential vs. wins ratio, while 4 game tournaments > reward differential by no allowing enough time for the wins to take on a > more significant weight. == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #58696 (egroups) ===== Date: 7:06 AM Thu 1 Oct 98 From: Bradford Taylor Subject: AT-AT Cannon (again) Wayback: https://web.archive.org/web/20000109213715/http://www.egroups.com:80/group/swccg-discussion/58696.html? swccg-discussion: AT-AT Cannon (again)OK, I just reread it and I think I got it: You can fire this weapon if a battle occurs at the current site or at an adjacent site. You may only target at an adjacent site Do I have it? -- Bradford Taylor ===== swccg-discussion message #58697 (egroups) ===== Date: 7:06 AM Thu 1 Oct 98 From: Bradford Taylor Subject: AT-AT Cannon Wayback: https://web.archive.org/web/20000109231542/http://www.egroups.com:80/group/swccg-discussion/58697.html? swccg-discussion: AT-AT CannonOK, I am not a real advanced player. . . but I wouldn't consider myself a newbie either. I also have been reading the list serve for a bit. I read this card and it confused everything I thought I understood (the note on Decipher's site didn't help much either). It says: "May fire during a battle. . ." - I thought you could only fire during a battle "May select a target only at an adjacent site. . ." This makes me think that if you fire the weapon during a battle then you can target a weapon at the same or an adjacent site and if you fire any other time you can only fire into an adjacent site. I realize I must be reading this wrong. Point me in the right direction. -- Bradford Taylor ===== swccg-discussion message #58698 (egroups) ===== Date: 7:07 AM Thu 1 Oct 98 From: Kingery, Aaron (CRD, D1) Subject: Re: Re(2): RE: Re(2): Re(2): The Tournament Syste Wayback: https://web.archive.org/web/20000110005256/http://www.egroups.com:80/group/swccg-discussion/58698.html? swccg-discussion: Re: Re(2): RE: Re(2): Re(2): The Tournament SysteWow, cowboy calm down just a little. We are not dismissing your opinion out of hand, but according to you we need to prove the current system is working. I think the onus of proof should be on the person accusing the system of not working. I am a TD and I can say that after running many tournaments that the better player usually win. It seems to me that this means the system is working, I have never had a player complain to me about the scoring system. It works, it is easy, I see no reason that we should look into changing it until someone like yourself shows with tournament results, that the system is not working.  Archmage -----Original Message----- From: [address removed] [mailto:[address removed]] Sent: Wednesday, September 30, 1998 7:38 PM To: [address removed] Subject: Re(2): RE: Re(2): Re(2): The Tournament System [address removed],Earth writes:  So, it's our opinion if we don't see a problem, and it's your opinion that there is one in the first place, no? Everyone has an opinion. I don't like being told that mine has no basis at the same time my argument is being disregarded. I haven't seen one substantiated claim that proves me wrong. If anyone would like to give us some numbers from an actual tournament, I'd be more than happy to map out the relative skill levels (rating) of each pairing and compare it to the final tournament results. -Mike Michael Mikaelian Finance Editor - The Duelist (425) 254-2212 [address removed] ===== swccg-discussion message #58699 (yahoo) ===== Date: Thu Oct 1, 1998  2:01 pm From: Bradford Taylor [address removed] Subject: Test Wayback: https://web.archive.org/web/20000110023031/http://www.egroups.com:80/group/swccg-discussion/58699.html? I have sent a couple of message but I don't think they have posted. This is a test. Because I am impatient and want to know why my messages aren't getting through. -- Bradford Taylor Replies Author Date 58701 Test Bradford Taylor Thu  10/1/1998 59820 Test Ken Rose Tue  10/13/1998 64799 Test Mark Tuttle Mon  11/16/1998 65003 Test Steven Horton Tue  11/17/1998 65469 Test Dennis O'Flaherty Fri  11/20/1998 66163 Test R2-D2 Tue  11/24/1998 66359 Test Allen Divers Mon  11/30/1998 66360 Test Jeff Alexander Mon  11/30/1998 ===== swccg-discussion message #58700 (egroups) ===== Date: 7:23 AM Thu 1 Oct 98 From: Mike Smith Subject: Re: AT-AT Cannon (again) Wayback: https://web.archive.org/web/20000110040854/http://www.egroups.com:80/group/swccg-discussion/58700.html? swccg-discussion: Re: AT-AT Cannon (again)Almost. When the battle occurs at an adjacent site, you can only fire into that battle. For example, if there's a battle to your left, you can't fire into the site on your right. ---Bradford Taylor [address removed] wrote: > > You can fire this weapon if a battle occurs at the current site or at an > adjacent site. You may only target at an adjacent site > > Do I have it? == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #58701 (egroups) ===== Date: 7:32 AM Thu 1 Oct 98 From: Bradford Taylor Subject: Test Wayback: https://web.archive.org/web/20000110054737/http://www.egroups.com:80/group/swccg-discussion/58701.html? swccg-discussion: TestI haven't been able to post lately so here is a test. -- Bradford Taylor ===== swccg-discussion message #58702 (egroups) ===== Date: 7:36 AM Thu 1 Oct 98 From: jesse- Subject: Re: More Differential Ramblings Wayback: https://web.archive.org/web/20000110072530/http://www.egroups.com:80/group/swccg-discussion/58702.html? swccg-discussion: Re: More Differential Ramblings> Say we do go to this percentage-based system, which honestly I > wouldn't even want to code into Tournamnt Manager, much less have to do > manually in a tournament. I'm not sure why you say this, as it would be pretty easy. I even posted an algorithm to calculate it. But anway... > Finally, keep in mind that the major objection - the "bad opponent > boost" - is self-correcting. If I play a bad opponent, and score a high > differential, I jump up. No argument here, unless it is the last round, and then that differential boost is just a gift to help you reach the finals. Jesse Chounard [address removed] ICQ# 9776389 [address removed] http://www.umr.edu/~jessec ===== swccg-discussion message #58703 (egroups) ===== Date: 8:19 AM Thu 1 Oct 98 From: Mike Smith Subject: Jedi training - Hoth for review Wayback: https://web.archive.org/web/20000110090540/http://www.egroups.com:80/group/swccg-discussion/58703.html? swccg-discussion: Jedi training - Hoth for reviewMy aim is to have fun and try to have a "feel" to the deck that simulates the Rebellion's struggle. Locations (12) Dagobah (start) Dagobah: Jungle Dagobah: Swamp Dagobah: Training Area Dagobah: Yoda's Hut Hoth Hoth: Defensive Perimeter x2 Hoth: Echo Command Center (War Room) x2 Hoth: Snow Trench Kessel Characters (17) Biggs Darklighter BoShek x2 (apprentice for mentor SOS) Commander Evram Lajaie Commander Vanden Willard Commander Wedge Antilles Echo Base Trooper x2 Echo Base Trooper Officer Figrin D'an Mon Mothma R2-D2 (Artoo-Detoo) R5-M2 (Arfive-Emmtoo) Rebel Scout Son of Skywalker (mentor for BoShek if Yoda doesn't come out) Yoda Zev Senesca Vehicles (2) Rogue 2 Rogue 3 Starships (5) Gold Leader In Gold 1 Mon Calamari Star Cruiser Red 3 Red Leader In Red 1 Tantive IV Jedi Tests (3) A Jedi's Strength Domain Of Evil Great Warrior Interrupts (15) A Few Maneuvers Away Put Your Weapon Control x2 Don't Forget The Droids Jedi Levitation (mostly to find Yoda or Mon Mothma) Luke's Back x2 Out Of Nowhere Shocking Information x2 Surprise Assault x2 The Signal Tunnel Vision (mostly to find Yoda or Mon Mothma) Effects (4) At Peace Do, Or Do Not Yoda's Hope x2 Weapons (1) Jedi Lightsaber Devices (1) Hoth Survival Gear == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #58719 (yahoo) ===== Date: Thu Oct 1, 1998  8:02 pm From: Mike Smith [address removed] Subject: Comment on ANH Revised Danz Borin Wayback: https://web.archive.org/web/20010507001611/http://groups.yahoo.com:80/group/swccg-discussion/message/58719 This is the first pilot I've seen whose game text wasn't changed to read "anything he pilots." I take that to mean that Danz can't pilot vehicles. == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #62698 (egroups) ===== Date: 5:17 PM Sat 31 Oct 98 From: Wojtek Subject: Re: new Vader and Leia? Wayback: https://web.archive.org/web/20000110104234/http://www.egroups.com:80/group/swccg-discussion/62698.html? swccg-discussion: Re: new Vader and Leia?[address removed] wrote: > In a message dated 98-10-31 19:50:04 EST, [address removed] writes: > > << > > > S > > P > > O > > I > > L > > E > > R > > S > > P > > O > > I > > L > > E > > R > > S > > P > > O > > I > > L > > E > > R > > S > > P > > O > > I > > L > > E > > R >> > S > P > O > I > L > E > R > S > P > O > I > L > E > R > i have also seen the new leia > > she is called princess organa > > power 3 ability 4 > deploy 3 forfeit 7 > when at a rebel base locatio she can deploy reflection , leai of alderaan, > or > a rebel leader of ability < 3 from reserve to same location > there is a new darth vader in SE > it is called > darth vader, dark lord of the sith > > it has all the same stats and text except it doesnt add one to battle destiny > intead he can choke someone once per battle by drawing destiny greater than > ability What is your source for these 'spoilers'? Did someone send them to you anonymously and will you sue us if we post them anywhere else? :) -- Czesc, Wojtek (pronounced Voy-tek) ===== swccg-discussion message #62719 (egroups) ===== Date: 12:07 AM Sun 1 Nov 98 From: Michael Josem Subject: Re: Some questions about Star Wars stuff. Wayback: https://web.archive.org/web/20000305195029/http://www.egroups.com:80/group/swccg-discussion/62719.html? swccg-discussion: Re: Some questions about Star Wars stuff.1) You are correct - you may only react to a drain/battle. 2) Possibly in the Current Rulings, but it doesn't include the changes with the revised editions coming out. 3) Space decks :) Have a good one, Mike J, - [address removed] --------------------------------------------------------------------- Get Victorian SW:CCG Tourney info - swccg.iscool.net --------------------------------------------------------------------- 4619309 -- ICQ Number [address removed] -- School address [address removed] -- If you don't want to get your email answered --------------------------------------------------------------------- [address removed] -- About SW:CCG Exchange http://swccg.iscool.net -- Victorian Tourney Info http://www.starwarsccg.com -- Updates are done regularly http://www.starwarsccg.com/exchange -- Got a SW:CCG Webpage? Get SW:CCG Exchange! --------------------------------------------------------------------- -----Original Message----- From: Ben Palmer [address removed] To: [address removed] [address removed] Date: 1 November 1998 6:28 Subject: Some questions about Star Wars stuff. >1, I was playing a guy today and there was a dark side dantoinne and >Alderaan out and it was my move phase and I move my lone Y-wing to >dantoine and he said because of the text on dantoine(may react at any >time in the opponents turn) that he could react to my move by moving his >star destroyer at alderaan to dantoine. This isn't right is it? I >thought you could only react to a battle or force drain. > >2, Where can I find a list of all the cards that have been chnged >eg. Limited resources? > >3, Whats the best counter to hidden weapons and All wrapped up? ===== swccg-discussion message #62720 (egroups) ===== Date: 3:10 AM Sun 1 Nov 98 From: Andrew Kato Subject: SE Stuff Round II Wayback: https://web.archive.org/web/20000305234216/http://www.egroups.com:80/group/swccg-discussion/62720.html? swccg-discussion: SE Stuff Round IITom, > anincentive to use Out of Commision. Also, isn't it too bad the Ds doesn't > have a Mantellian Savrip? Could you imagine dumpin' VSDs for Savrip, then > retrievin' them? Now *that* would be getting close to broken. But then it wouldn't be the DS if it had Savrip... Savrip just reeks of LSishness. *grin* > Has anyone tried coupling Savrip/First Aid + Baragwins + Vehicles??? You > could battle forever!!! Damn, we need to try this! I'd have Skiffs filled Savrip with Skiffs and Baragwins? Hmm. Possibilities. Coupled with the obscene destiny of a Baragwin deck, that has potential. > Well... we'll just have to wait and see. I'm hoping that with EPP I can > make a LS Space deck that can offer stiff resistance on the ground. Maybe? I don't know. The LS is just so card-inefficient in the air that it's hard to say. Even though you only really need 2 Obis and 2 Han w/Gun for a ground strike team, the space complement is going to be *HUGE* and leave very little room for defense. I've not yet been convinced Haven decks work, and that's basically all LS non-sector air has going for it. > counterpart on the LS. I just think I may end up packing a Sentinel for > it's versatility. Alas, it does lack immunity to attrition, but no one is > perfect! Also great about it is that we finally have a non-BH ship that can land and be piloted by anyone. Landing for free through the clouds is interesting. Dagobah is looking worse and worse every set of images that gets released. > I think the coolest part is the Naboo reference. I guess this means that > maybe the two games will be compatible. That would be so very cool indeed... I'm imagining the following scenario: Trilogy and Prequel cards have identical mechanics and rule overlaps, but the cards cannot be mixed for sanctioned tournament play. So there would be like, "Trilogy Swiss" and "Prequel Swiss" - although if you wanted to just play fun games, you could mix and match when playing friends. I worry that some of the Jedi based cards may have been designed and balanced with a very low number of Jedi in mind, but the prequels will have a drastically different Jedi count. Imagine prequel Jedi (The Council) and Trilogy technology (T-47s and T-65s...). Or, the Empire with Mandalorian Commandos and ISDs. Pretty nuts... I think the game would begin suffering from Dragonball Syndrome at that point. > exclude one guy, strangle another. Damn, you need 4 guys just to engage him > in battle! I really think this is a viable combo. Wookies are kings, I love > 'em. Wookiee Strangle is gonna rule... we went out and bought one froma shop for 2 bucks the other day. I think i'm gonna go hunt some more down so I have about 4 or 5. > I think these things provide a nice punch. I really want to couple them > with Torps, or maybe a new wepaon from this set. They should make anice True, I hadn't considered the fact that B-Wings have decent power. Maybe LS Space will be somewhat viable at systems... haven't seen anything yet for DS Space besides the Defenders. > Yeah, yeah whatever. I'm still miffed over Laudica. I guess Walker trippin' Erhg.... yeah... they're not blasters. Hrm. > deck, you take a hint from Offspring and make the "Pretty White for a > Flyguy" deck. Whoa... alright, that's enough of that. Bed time!!! Uhhh.... no comment. =) BTW: When are we gonna get another article out of you? *grin* --------------------------------------------------------------------- Red 54, Alderaan Region The Jedi Academy Pearl City, Hawaii http://www2.hawaii.edu/~akato/academy.htm --------------------------------------------------------------------- Next Tournament: 1:00 @ Schofield Rec Room 11/28/98 ===== swccg-discussion message #62722 (egroups) ===== Date: 3:56 AM Sun 1 Nov 98 From: Chris Subject: A Plea for Help Wayback: https://web.archive.org/web/20000306023701/http://www.egroups.com:80/group/swccg-discussion/62722.html? swccg-discussion: A Plea for HelpTonight, I was at a haunted house at the Lions Club, all decked out in my Greedo mask and tux. Poking out of my pocket were two Greedo action figures: the new Power of the Force one, and my original figure that I've had since I was 3 or so. By the time I made it through the house, I only had one (and it WASN'T the old one). Somewhere in that house, I lost a treasured part of my Star Wars existence: the only original figure I had left and one of the main reasons I'm so addicted to Star Wars now. I'm a Greedo fanatic--check out my email address, webpage, BBS handle and Halloween costume if you don't believe me. And now I've lost one of the things that have made me love him so much. I left my phone number with the men from the club in case they find it, so with any luck, my Greedo figure will be returned to me unharmed. I'm asking you to offer a prayer to whatever deity you worship, or if you're not religious, to wish me luck in this difficult time. This may seem silly or trite to you, but I'm sure everybody has some insignificant trinket that they adore. This Greedo figure has been with me for 16 years: longer than my two sisters, longer than five of my dogs. As corny as it may sound, it's very important to me. Thanks for listening to the rant of a Greedo-less guy :( Chris Caruso --------------------------------------- "No children have ever meddled with the Republican Party and lived to tell about it." -- Sideshow Bob Chris Caruso http://thespis.com/greedo http://www.arches.uga.edu/~greedo http://grim.gameplex.net/cld --------------------------------------- ===== swccg-discussion message #62723 (egroups) ===== Date: 5:34 AM Sun 1 Nov 98 From: Mark Tuttle Subject: Re: Some questions about Star Wars stuff. Wayback: https://web.archive.org/web/20000306034836/http://www.egroups.com:80/group/swccg-discussion/62723.html? swccg-discussion: Re: Some questions about Star Wars stuff.> 1, I was playing a guy today and there was a dark side dantoinne and > Alderaan out and it was my move phase and I move my lone Y-wing to > dantoine and he said because of the text on dantoine(may react at any > time in the opponents turn) that he could react to my move by moving his > star destroyer at alderaan to dantoine. This isn't right is it? I > thought you could only react to a battle or force drain. > That is correct.  Dantooine was a badly worded card.  You were right.  2,      Where can I find a list of all the cards that have been chnged eg. Limited resources? Every card change in the game will be included in the Glossary which is set for release  in just a few weeks.  3,      Whats the best counter to hidden weapons and All wrapped up? Well, All Wrapped Up is immune to Alter, so your best bet is to hide from bounty  hunters intent on capturing you and make sure you win those battles with as little  forfeiture as possible!  If AWU is on the table, you can't even Sense We Have A  Prisoner so my advice is the same. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #62724 (egroups) ===== Date: 5:34 AM Sun 1 Nov 98 From: Mark Tuttle Subject: Re: Another silly droid question Wayback: https://web.archive.org/web/20000110181052/http://www.egroups.com:80/group/swccg-discussion/62724.html? swccg-discussion: Re: Another silly droid question> OK, I've been testing some droid and anti-droid strategies, so I've come > up with another silly droid question: > > LS has Artoo (or R2-D2) at a site Undercover, and DS puts a Restraining > Bolt on him. If DS steals him (with a caller), what happens to > Undercover? > R2 would now be on the LS side of the working as an Undercover Spy for the Dark Side. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #62725 (egroups) ===== Date: 5:46 AM Sun 1 Nov 98 From: justin.pake- Subject: OT SPOILing it for Tony... Wayback: https://web.archive.org/web/20000110194702/http://www.egroups.com:80/group/swccg-discussion/62725.html? swccg-discussion: OT SPOILing it for Tony...>> Hahaha.... I haven't seen anything from Tony in a while... Tony, you >>out there? > >I don't know, but he made such a big deal about Spoiler space before... > Anyone tell him that his Jawas can now get to half the galaxy! Cheers, Juz The Universe will teach us what we need to know. - Minbari saying When you are ready to learn, a teacher will be there for you. - Chinese saying ===== swccg-discussion message #62726 (egroups) ===== Date: 6:10 AM Sun 1 Nov 98 From: justin.pake- Subject: An SE Combo idea Wayback: https://web.archive.org/web/20000110212308/http://www.egroups.com:80/group/swccg-discussion/62726.html? swccg-discussion: An SE Combo idea>BRAINSTORM!!! > >Has anyone tried coupling Savrip/First Aid + Baragwins + Vehicles??? You >could battle forever!!! Damn, we need to try this! I'd have Skiffs filled >with Baragwins and see what happens... > I got a simpler one. First Aid + Crash Site Memorial. Cheers, Juz The Universe will teach us what we need to know. - Minbari saying When you are ready to learn, a teacher will be there for you. - Chinese saying ===== swccg-discussion message #62727 (egroups) ===== Date: 6:22 AM Sun 1 Nov 98 From: justin.pake- Subject: Claws Wayback: https://web.archive.org/web/20000110225637/http://www.egroups.com:80/group/swccg-discussion/62727.html? swccg-discussion: Claws> If the Light Side gets an Droid/Pilot like IG-88, they could occupy the > system while Dark Side still controls it. Maybe it's a clue. Actually, any > Astromech in a starfighter & Astromech Translator could do the same thing. droids don't occupy. maybe they were considering Starships w/ Landing Claws, do they occupy? - Mike. =-=-=-=-=-=- Nope. No presence. I'd say they originally had Rendili saying "occupy" on the DS, and changed it without checking LS..... Cheers, Juz ===== swccg-discussion message #62728 (egroups) ===== Date: 6:23 AM Sun 1 Nov 98 From: justin.pake- Subject: OT "Kids" these days. Wayback: https://web.archive.org/web/20000111003309/http://www.egroups.com:80/group/swccg-discussion/62728.html? swccg-discussion: OT "Kids" these days.When I failed to remember a sci-fi movie title, I was reminded by at least 9 people. Mind you, this one caught my eye.... :) - - Brion K. Lienhart - - > > >Makes me wonder about kids these days! Brion has endeared himself to me here already! I'm a kid again! Mind you, I was awaiting him to say "back in maaah day..." >They don't know anything about the >history of SF. *ahem* If you had been talking about Decipher (or Joe Alread :), I might have accused you of gross generalising Brion! ;) >There are so many of the classic movies available on video >tape or other form. >They could just go down to the Blockbuster (do they have >Blockbuster in Oz?) What's a "video" ? When we want to watch a movie, we just go walkabout into the bush until we find aboriginal rock painting, and run past it really fast..... :) Actually, I have been nagging my local video store for On The Beach now for months, to no avail (and I'm still awaiting Mall Rats!). >and rent them, then they wouldn't miss stuff like this. >It's like kids watching Forbidden Planet (which I happen to have two copies >of btw, one on VHS and one DVD) and saying "Hey! There's the evil robot from >Lost in Space!" Spend some time on the classics of the genre. > > >(nothing personal) "No offense." "None taken. I say we talk off and nuke the site from orbit, it's the only way to be sure." (sorry, that was quoting a "modern" classic ;) >As a few other people have mentioned it's from The Day the Earth Stood >Still. A classic movie. Rent it. Watch it. Also recommended: >The Thing (original version) >John Carpenter's The Thing Now we are getting serious... Have you read the original short story? Name and author please! >Forbidden Planet >Invasion of the Body Snatchers I found this one pretty funny... >Some of the old movie serials from the 40s/50s. If you can get into the >right mood they're pretty funny. > >Not SF but highly recommended anyway >Fail Safe Never heard of it!? >Dr. Strangelove (almost SF) Own it - somewhere.... I was expecting Citizen Kane in there somewhere too (early serious camera effects). And even that movie where the missile is launched to the moon, and lands on the moon like a bullet in it's face (30's reel). Seen that somehwere, but cannot recall it's name... Actually, the honest truth is that my Sci Fi education began as a youngster in front of a Hi Fidelity system at my Aunty's in Queensland.... "the chances of anything coming from Mars, are a million to one, he said...." And of course, now I have it on CD. Sign of the times. Cheers, Juz The Universe will teach us what we need to know. - Minbari saying When you are ready to learn, a teacher will be there for you. - Chinese saying ===== swccg-discussion message #62729 (egroups) ===== Date: 7:13 AM Sun 1 Nov 98 From: Mark Tuttle Subject: Re: An SE Combo idea Wayback: https://web.archive.org/web/20000111015523/http://www.egroups.com:80/group/swccg-discussion/62729.html? swccg-discussion: Re: An SE Combo idea  I got a simpler one. First Aid + Crash Site Memorial. How is this going to help you?  You can't lose cards from your hand to the Memorial. Mark T., Decipher Net Rep [address removed] Get FAQs, Rulings, etc:   http://www.decipher.com/starwars/productlibrary/faqs/index.html [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! DECIPHER INC.                             The Art of Great Games (tm) ===== swccg-discussion message #62730 (egroups) ===== Date: 7:47 AM Sun 1 Nov 98 From: Dwarf Subject: Re: Han's Toolkit Wayback: https://web.archive.org/web/20000111024153/http://www.egroups.com:80/group/swccg-discussion/62730.html? swccg-discussion: Re: Han's ToolkitOn Sat, 31 Oct 1998 [address removed] wrote: > In a message dated 31-Oct-98 8:43:32 PM Eastern Standard Time, > [address removed] writes: > > > Yeah, but this isn't just _any_ toolkit. This is _Han's Tookit_. > > There is a difference you know. > > I don't see how this matters... they are ENGINE PARTS! I suppose you keep a > spare carbureator in YOUR toolbox? :) Yeah, sure. And a cylinder head, a couple of pistons, a fuel pump, and a muffler. Doesn't everyone? (*grin*) +----------------------------+ Some days you just wake up and you don't | | have any real sense of direction. | Greg Anderson | You just can't seem to find the will to | [address removed] | get up and go through with it all - | [address removed] | your next alotted 24 hour slice of destiny. | | +----------------------------+ Fish - The Perceptions of Johnny Punter ===== swccg-discussion message #62731 (yahoo) ===== Date: Thu Jan 1, 1970  4:59 am From: Tom Lischke [address removed] Subject: Re: SE Stuff Round II Wayback: https://web.archive.org/web/20000111032700/http://www.egroups.com:80/group/swccg-discussion/62731.html? >Subject: SE Stuff Round II >Sent: 11/1/98 5:54 AM >Received: 11/1/98 10:37 AM >From: Andrew Kato, [address removed] >To: Fletcher, [address removed] >CC: [address removed] > >Tom, Ok, so it's the wrong Tom responding. >> counterpart on the LS. I just think I may end up packing a Sentinel for >> it's versatility. Alas, it does lack immunity to attrition, but no one is >> perfect! > > Also great about it is that we finally have a non-BH ship that can >land and be piloted by anyone. Landing for free through the clouds is >interesting. Dagobah is looking worse and worse every set of images that >gets released. > Dagobah drain, yes. But Jedi training is about to get a whole lot cooler. Tom Lischke Product Development ---------------------------------------------------------- * PLEASE TRY TO GET DECIPHER'S CURRENT RULINGS DOCUMENT! * ---------------------------------------------------------- * http://www.decipher.com -- Frequent updates! * ---------------------------------------------------------- * DECIPHER INC. The Art of Great Games (tm) * ---------------------------------------------------------- Replies Author Date 62747 Re: SE Stuff Round II Erick A Butzlaff Sun  11/1/1998 62759 Re: SE Stuff Round II Steven Horton Sun  11/1/1998 62776 Re: SE Stuff Round II Tom Lischke Mon  11/2/1998 62780 (OT) Jedi Training Getting a Boost Andrew Kato Mon  11/2/1998 ===== swccg-discussion message #62767 (egroups) ===== Date: 4:09 PM Sun 1 Nov 98 From: Steven Turner Subject: Mark, Q about SE card distribution. Wayback: https://web.archive.org/web/20000110122028/http://www.egroups.com:80/group/swccg-discussion/62767.html? swccg-discussion: Mark, Q about SE card distribution.Is it true that the "fixed" cards found in SE starter decks will *not* be in the booster packs and that you will have to buy starter decks to get them? If so, I think this is pretty weak. Steve ______________________________ Reply Separator _________________________________ Subject: Re: Please answer this question about SE starters. Author: [address removed] (Mark Tuttle) at +INET Date: 10/31/98 6:11 AM > please answer this: how many of the special cards do you get out of 1 light > side starter OR dark side starter??????? > I'm not sure what you mean by "special" cards. Each Starter has 22 "fixed" card s to ensure the playability of the starter. Mark T., Decipher Net Rep [address removed] --------------------------------------------------------------------- Get FAQs, Rulings, etc: http://www.decipher.com/starwars/productlibrary/faqs/index.html --------------------------------------------------------------------- [address removed] -- defective cards, info request, etc [address removed] -- Star Wars: CCG rules questions [address removed] -- Star Trek: CCG rules questions --------------------------------------------------------------------- [address removed] -- Use "CATALOG" in subject line ftp://ftp.decipher.com -- Use your web browser! http://www.decipher.com -- Updates are done! Check it out! FAX Back -- (757) N2D-NEWS or (757) 623-6397 Ask about the Decipher SWCCG Discussion List!! --------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) --------------------------------------------------------------------- ===== swccg-discussion message #62878 (egroups) ===== Date: 10:25 AM Mon 2 Nov 98 From: Mike Smith Subject: Death Star Assault survivor (was: SE (No spoilers Wayback: https://web.archive.org/web/20000110140026/http://www.egroups.com:80/group/swccg-discussion/62878.html? swccg-discussion: Death Star Assault survivor (was: SE (No spoilersIt can't be Tiree; he was killed in the first Attack Run... "Lost Tiree, lost Hutch! Came from... behind!" I know the real trivia buffs here will supply a name. ---"Lienhart, Brion SSG" [address removed] wrote: > > On Sunday, November 01, 1998 19:31, Martin Arlt > [SMTP:[address removed]] wrote: > > > > -Surviving Y-wing pilot (They are both shown when Luke climbs out of his > > X-wing). > I think that's Tiree, but I'm not sure. > > == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #63022 (egroups) ===== Date: 9:52 AM Tue 3 Nov 98 From: Douglas L. Faust Subject: New SPOILER! Wayback: https://web.archive.org/web/20000110154236/http://www.egroups.com:80/group/swccg-discussion/63022.html? swccg-discussion: New SPOILER!SP OI LE RS PA CE FO RT HO SE TH AT WI SH TO RE MA IN IN TH ED AR K Decipher just posted the Krayt Dragon: http://www.decipher.com/newsandhighlights/swspecialedition/kraytdragon.htm Awesome pic, the fleeing Stormtroopers really gives it perspective. One thing though, we have no way of telling whether it's a Dark creature or a Light creature... -- Doug Faust ("Moff Phrim") [address removed] Star Wars TD, based in Ithaca, NY ===== swccg-discussion message #63244 (egroups) ===== Date: 4:59 PM Wed 4 Nov 98 From: Chewy Subject: SE and EEP-How much will you spend (nonspoiler) Wayback: https://web.archive.org/web/20000108013234/http://www.egroups.com:80/group/swccg-discussion/63244.html? swccg-discussion: SE and EEP-How much will you spend (nonspoiler) This is what I want to know... how much are you guy going to spend and what are you going to buy for EEPs and SE. I'll start off... I am spending aprox. 150-200 dollars on 2 booster boxes of SE and 1 case of EEP (3 of the EEPs have been bought by friends... I'll get han,leia,boba, 2 obi,2 darth, 2 luke). Thats my tally. --------------- Chewy [address removed] ICQ #20138755        "Uu a'kingsa riika pagh bagla bis      kachata weenow con bantha poodoo."        Han was Fast. Vader Was Faster. ===== swccg-discussion message #63366 (egroups) ===== Date: 10:35 AM Thu 5 Nov 98 From: Matthew Rorie Subject: SE Spoiler Question. Wayback: https://web.archive.org/web/20000108031004/http://www.egroups.com:80/group/swccg-discussion/63366.html? swccg-discussion: SE Spoiler Question.S p o i l e r S p o i l e r S p o i l e r For the objective Carbon Chamber Testing, is it legal for the LS play to Noble Sacrifice his captive before the freezing takes place? I can't see anything to prevent it, and this would KIND OF hurt that objective. If they did Noble sac them, you'd have to capture a character and freeze them, which is, of course, possible, but difficult. -- Matthew Rorie [address removed] "SO THAT'S WHY I THINK IF PEOPLE ARE VEGAN THEY ARE PUNKER THAN HELL BESIDES THERE IS ALTERNATIVES FOR CHEESE!" HELLO KITTY - 11/2/98 ===== swccg-discussion message #63513 (egroups) ===== Date: 10:45 AM Fri 6 Nov 98 From: Michael David Mendoza Subject: Lando Q Wayback: https://web.archive.org/web/20000108045202/http://www.egroups.com:80/group/swccg-discussion/63513.html? swccg-discussion: Lando QCan DS Lando be replaced by Tamtel when DS Lando is present at a Cloud City site? DS Lando says it can be replaced by ANY LS Lando, but Tamtel only deploys to Tatooine! Which takes precedence? Mike M. ===== swccg-discussion message #63519 (egroups) ===== Date: 11:29 AM Fri 6 Nov 98 From: Mike Smith Subject: Objectives and counting your opponent's deck Wayback: https://web.archive.org/web/20000108062811/http://www.egroups.com:80/group/swccg-discussion/63519.html? swccg-discussion: Objectives and counting your opponent's deckIn tournaments you're supposed to let your opponent count your deck to make sure you have exactly 60 cards. If one of those cards is on Objective, doesn't that sort of give away your deck strategy in advance? == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #63628 (egroups) ===== Date: 2:32 PM Sat 7 Nov 98 From: mxpx2- Subject: Sense/Alter draw Wayback: https://web.archive.org/web/20000108080813/http://www.egroups.com:80/group/swccg-discussion/63628.html? swccg-discussion: Sense/Alter drawif you have no cards in your reserve deck and you play sense or alter do you automatically pass(if you have a character of ability 1 on table) i remember i huge argument about this ruling a while back...but i didnt pay too much attention travis ===== swccg-discussion message #63731 (egroups) ===== Date: 5:44 PM Sun 8 Nov 98 From: nmm- Subject: More reason to buy local! Wayback: https://web.archive.org/web/20000108094640/http://www.egroups.com:80/group/swccg-discussion/63731.html? swccg-discussion: More reason to buy local!In a message dated 98-11-08 03:09:43 EST, [address removed] writes: << hear hear! I totally agree. I am spending $8 more on a booster box. Yippy. I'll gladly pay $8 to help keep a place open that let's me play SW there until 2 in the morning on Friday nights. I like your style. >> As I have been preaching to support your local comic book store lately, another point has popped into my head. Many of these internet places cannot be trusted. Sure you send your money, and sure you get your box, but what are in the packs? (While I'm on this, if you buy local, you'll have your box first too) I have heard many a story, and it has been proven that, there is a pattern to packs in a box. Many of these mail order or internet stores can find the pattern, take the good cards, put many packs from a different box in, and give you junk! Even if there is no apparent pattern, they can open packs utnil getting two mains or so, then throw some more trash packs that are left into another box, and re-seal it. And yes, it is very easy to re-seal a box with the Decipher wrapping. Nick ===== swccg-discussion message #63777 (egroups) ===== Date: 11:36 PM Sun 8 Nov 98 From: Adam East Subject: What's your largest win in a single battle ? Wayback: https://web.archive.org/web/20000108112340/http://www.egroups.com:80/group/swccg-discussion/63777.html? swccg-discussion: What's your largest win in a single battle ?Played a game on the weekend with my Tatooine/Snivvian/Nightfall deck and after 5 or so turns, all the cards fell my way. I was able to convert the DS AC (He was playing an AC Alien Representatives deck) and had Arleil Schous and Tessek at the AC with Bo Shuda in play. He had only managed to get out Myo at the AC with 2 Abyssins at a neighbouring JP site (despite having a heap of sites out.) I deployed Nightfall, 2X-3KPR, Luke with Anakin's Stick, Tamteel, KFC, a couple of Snivvians, a Talz and some Rebel spies all for the grand cost of 5 force in the same turn. A battle ensued ... of course :) He didn't have anything in hand to help him out. The final tally after destiny draws came to a win for me (Obviously ...) with the DS copping a battle damage of 35 (and one of the Abyssians had been sticked for forfeit=0). That's the biggest outcome I've ever had in my favour. I'm sure others have seen bigger wins and I'd like to hear about it, so; What's the biggest battle damage you've seen in one battle at a Tournament game, and how was it set up ? Adam East Ewoks - Make mine medium rare "Always thinking with his stomach" ===== swccg-discussion message #63856 (egroups) ===== Date: 1:08 PM Mon 9 Nov 98 From: pavli- Subject: Re: CPI Boost Wayback: https://web.archive.org/web/20000108130251/http://www.egroups.com:80/group/swccg-discussion/63856.html? swccg-discussion: Re: CPI BoostIn a message dated 11/8/98 9:41:57 PM Eastern Standard Time, [address removed] writes: << No, just make sure to Circle Obi and *then* blow Y4 or Hoth away. I have a dedicated CPI deck that I *thought* was going to be enhanced by SE (or that's what Decipher reps were tellin' me) but I musta missed the card(s) b/c I didn't see em. I thought that there were going to be cards that would make it a tad easier, not just better, to CPI stuff. I gotta say that I'm disappointed. >> The boost comes from that new Rare Yavin 4 : Headquarters. If the Dark controls it you get a +4 bonus to CPI . Many Attack Run Decks will use it because that gives it +2 to Attack Run if they control it. Pavlik ===== swccg-discussion message #63958 (egroups) ===== Date: 8:37 PM Mon 9 Nov 98 From: justin.pake- Subject: World's & Juz Wayback: https://web.archive.org/web/20000108144218/http://www.egroups.com:80/group/swccg-discussion/63958.html? swccg-discussion: World's & Juz> Not that it'll surprise anyone, but I think making SE usable in the >worlds is a really bad idea. I really feel sorry for the qualifiers who >are having to scramble to get cards, analyze cards, test cards and >decks, and all in a set which all but completely rewrites the game at a >much higher power level. I don't think there's anything quite as bad as >Asteroid Sanctuary, but I fully expect the winner of the Worlds will >stamp the next "hated" deck styles. > >- - Phoenix Well, it depends on what you think is bad and what isn't I suppose. I gota admit, the WC guys are cluey and will find lotsa tricks, but as far as massive abuses goes, I'd be surprised as the couple of hundred list brains are yet to find one.... (and they can certainly take time) In the end it is Decipher's party, and they should be free to use it to advertise the biggest set in the game's history as they wish. And I reckon that if you asked 56 (54?) Qualifiers if they wanted to just replay their Regional games (i.e. beware of Tat:JP/ETE. Eloms, Skrillings, Baragwins, Manipulators, Mains) ***OR*** you can be the first recipients of the next set (for free), and throw the playing field wide open - then I reckon it would have been a pretty healthy vote for the latter (especially amongst those who are truly original deckmakers, as opposed to those who pick up the already proven strongest deck at the time). Should be scintilating viewing! And unless something goes drastically wrong, I SHOULD BE THERE!!! :D In a non-competitor role of course. So if any Listers/WCQualifiers are on the List, get one of the Decipher people to point me out over the weekend and come and introduce yourself (unless you are Pat George, I prefer him to remain an eternal mystery ;) . Don't be afraid, I will be wearing more than a laptop (at least an extension cable). And if anyone wants me to bring back any specific intelligence, let Juz "Bothan Spy" know now..... Cheers, Juz "I'm not sick, but I'm not well" ===== swccg-discussion message #64081 (egroups) ===== Date: 4:53 PM Tue 10 Nov 98 From: justin.pake- Subject: OT: Star Wars Prequel Poster? A description. Wayback: https://web.archive.org/web/20000108162121/http://www.egroups.com:80/group/swccg-discussion/64081.html? swccg-discussion: OT: Star Wars Prequel Poster? A description.>For whoever it was posting this link: > >http://pages.pratique.fr/~jpmelko/jean-michel/swpict2/poster.jpg > >This is quite obviously fan art. As someone else pointed out, the image of LIam >Neeson is taken directly from the Rob Roy poster with the right arm added in. Sorry, >but it also just doesn't have that "Lucas" feel to it. Look at the Special Edition >posters and you'll see what I mean. > >[address removed] Interestingly though, the latest Prequel gossip re: poster art is that it is *not* in traditional SW "action-packed" style. This snippet from http://www.aint-it-cool-news.com/ Monday, November 9, 1998 Star Wars Episode One Poster Description!!! Well this sounds like a cool teaser poster, can't wait to see it with my own peepers. Well here ya go, thanks to the Preacher .... Saw the one sheet, here's a description: Anakin Skywalker walking across looking downward towards the ground with a desert horizon and cloudless blue sky behind him. His shadow extendeds below him towards the camera and is morphed into a figure that is obviously that of Darth Vader. In the corner of the right center in small letters is the words "Episode I." I did not see the Phantom Menace logo anywhere, but did notice a 20th Century Fox logo the corner. Very plain, but very powerful, and yes, very cool. Hey -- EVERYONE will get to see it tomorrow night. Keep your eyes glued to Entertainment Tonight, Tuesday, November 10. I promise ya. Man, that's cool. THE PREACHER So someone please let ME know if it *is* on ET! (I assume about the same time as I write this...). If true it also may not the only poster, but a cool one nonetheless... Cheers, Juz "I'm not sick, but I'm not well" ===== swccg-discussion message #64169 (egroups) ===== Date: 8:18 AM Wed 11 Nov 98 From: Rob Forkner Subject: Retrieving Force Wayback: https://web.archive.org/web/20000108175852/http://www.egroups.com:80/group/swccg-discussion/64169.html? swccg-discussion: Retrieving ForceWhen a card states that you can retrieve force from the lost pile (like "kessel run," or "reflection"), does that imply that I can retrieve ANY card from the lost pile! Because "figrin d'an" states that you randomly retrieve it from the lost pile, and I'm interpreting it such that, unless it tells me it's random, I can choose the card I want... correct? ===== swccg-discussion message #64258 (egroups) ===== Date: 12:34 AM Thu 12 Nov 98 From: justin.pake- Subject: Rumours re: Tallon Roll Wayback: https://web.archive.org/web/20000108193454/http://www.egroups.com:80/group/swccg-discussion/64258.html? swccg-discussion: Rumours re: Tallon Roll>[address removed] writes: >>Why does Vader's Personal Shuttle say "May not Tallon Roll" if it is only >>for TIE/LNs? Wait don't tell me...if Light side steels or wins it? Just >>a >>thought. > >Where did this "TIE/lns can only Tallon Roll" come from? The card says >target two starfighters (one Rebel, one Imperial). Squadrons could never >Tallon Roll, so I know it doesn't have anything to do with that. > >-Mike Well it didn't come from me. Just something someone said, I forget who. Thats why I was kind of being sarcastic on my last post. Tim Guzman =-=-=-=-=- It was mentioned as being in the new glossary. Cheers, Juz "I'm not sick, but I'm not well" ===== swccg-discussion message #64291 (egroups) ===== Date: 9:59 AM Thu 12 Nov 98 From: Kurt Schlichting Subject: Tallon Roll Ruling?? Wayback: https://web.archive.org/web/20000108211113/http://www.egroups.com:80/group/swccg-discussion/64291.html? swccg-discussion: Tallon Roll Ruling??Hi all, I've skipped a few of the more recent digests, and it seems I missed a big ruling. Is it true that Tallon Rolls may only be executed by TIE/LN's now? I hope not, because that is a load of crap. -Kurt ----------------------------------------------------------- Kurt Schlichting Moorhead, MN Sanctioned Star Wars Tournament Director Commander Kurtis Blow of G.A.B., Red Team e-mail: [address removed] Visit the Bespin Region's Unofficial Homepage: http://www.geocities.com/siliconvalley/lakes/9879/swars.html ICQ# 22127885 ----------------------------------------------------------- ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #64295 (egroups) ===== Date: 10:46 AM Thu 12 Nov 98 From: shayne_robb/aus/lotu- Subject: Kuat Drive Yards? (Spoiler) Wayback: https://web.archive.org/web/20000108224747/http://www.egroups.com:80/group/swccg-discussion/64295.html? swccg-discussion: Kuat Drive Yards? (Spoiler)referencing new card * * * * * * * * * * * * * * * * * * * * * * * * * * * * "Once during each of your deploy phases, may deploy one Imperial-class Star Destroyer from, Reserve Deck- reshuffle." Does the "Imperial-class Star Destroyer" part of the text refer only to the *card* Imperial-class Star Destroyer, or does it refer to all ISDs, ie, the named ISDs? What do you think? Shayne Robb Dantooine - Austin Cantina Brawlers ===== swccg-discussion message #64347 (egroups) ===== Date: 2:56 PM Thu 12 Nov 98 From: Douglas L. Faust Subject: Double-Sided cards and the Lost Pile Wayback: https://web.archive.org/web/20000109002353/http://www.egroups.com:80/group/swccg-discussion/64347.html? swccg-discussion: Double-Sided cards and the Lost PileWhich side of a double-sided card should be face-up when it is placed in a Lost Pile? Which side of a double-sided card should be face-up when it is placed in a Lost Pile and Eyes In The Dark/Your Eyes Can Deceive You is in play? -- Doug Faust ("Moff Phrim") - [address removed] Star Wars TD, based in Ithaca, NY Co-Webmaster, Beyond SWCCG - http://www.starwarsccg.com Webmaster, Col. Mustachio's Reviews - http://cardreviews.base.org ===== swccg-discussion message #64464 (egroups) ===== Date: 10:21 AM Fri 13 Nov 98 From: John D Borders Subject: Problem with Inserts in Glossary edition Rules 2. Wayback: https://web.archive.org/web/20000109020009/http://www.egroups.com:80/group/swccg-discussion/64464.html? swccg-discussion: Problem with Inserts in Glossary edition Rules 2.Tom, Chuck, Mark, and Allen, There is a problem with the Glossary 2.0 Rules. It states that inserts when inserted in your opponents deck go face down(the mistake) and inserts that you insert in your own deck go face up. Here is the problem. I am playing a sabaac deck. My opponent is playing inserts. I have won like 3 of his starships and I have an insert in my deck. One of 2 things has to happen. When I activate, do I check each card as I come to a card with a differnt backing for the interrupt? or do I put the insert face up the way it should have been and now know the difference between the cards? What made you want to go and change the rule? I hope this doesnt mess up a future game mechanic. John Borders - [address removed] Imperial Gamers of San Diego Red 6 - San Diego SWCCG Tournament Director RED SQUADRON MEMBER APRIL 1996 - MARCH 31, 1997 ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #64501 (egroups) ===== Date: 12:54 PM Fri 13 Nov 98 From: Chris Gregg Subject: Hyperspeed = 0 -vs- No Hyperdrive Wayback: https://web.archive.org/web/20000109033756/http://www.egroups.com:80/group/swccg-discussion/64501.html? swccg-discussion: Hyperspeed = 0 -vs- No HyperdriveWith S-Foils in effect, could movement be made from Anoat to Dantooine (both parsec 5)? Unlike TIE/lns which have no hyperdrive and therefore cannot move from system to system unaided, the X-wings/B-wings still have a hyperdrive, and the hyperspeed = 0. Hyperspace distance from Dantooine to Anoat = 0. I would say they could, but then, I think a TIE Avenger can Tallon Roll ;) Regards, -- | Chris Gregg [address removed] | | Motorola Wireless Development Tools | | 6501 William Cannon Drive West MD-OE314 | | Austin, TX 78735-8598 (512) 895-7922 | ===== swccg-discussion message #64676 (egroups) ===== Date: 10:16 AM Sun 15 Nov 98 From: Macdepot Subject: Overpowered X-wings Wayback: https://web.archive.org/web/20000109051424/http://www.egroups.com:80/group/swccg-discussion/64676.html? swccg-discussion: Overpowered X-wingsHi As for the "feel of the films," we still have to remember that X-wings weren't THAT weak compared to captial starships. An X-wing took down the Death Star after all, and it didn't take a capital starship to take down the Executor either. Sincerely, Tim Anderson Commander "Ranger" Macdepot of CTA [address removed] [address removed] "A great many people think they are thinking when they are merely rearranging their prejudices." -- William James "What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult." -- Sigmund Freud ---------- >Snub-Fighters do not concern me... >LORE: Starfighters are no match for the power of a Star Destroyer. Imperial >Captains had nothing to fear from small bands of rebel snub fighters. >GT - If you have a Star Destroyer in a battle where opponent has no capital >starships (excluding corellian corvettes) lose 3 force to make all opponents >starfighters with permanent pilots power = 0 (immune to sense). > >Very strong, but it accurately represents the 'feel' of the films - >starfighters were only meant to provide backup for capitals, not to act on >their own (unless piloted by superior pilots). ===== swccg-discussion message #64811 (egroups) ===== Date: 7:56 AM Mon 16 Nov 98 From: justin.pake- Subject: Treva and New Inserts Wayback: https://web.archive.org/web/20000109065058/http://www.egroups.com:80/group/swccg-discussion/64811.html? swccg-discussion: Treva and New Inserts> Inserts in your opponent's deck go face down. Inserts in your own deck go > face up. > > [address removed] This begs the following question: If Treva Horm sells the DS a Never Tell Me The Odds, how can you tell if it has been 'inserted' or if it is part of the DS player's life Force? Answer: you can't! Looks like we're right back to putting a sticker on the back of the cards. :(. Wait a second, let me check my copy of the Glossary Ahh, there IS an entry on Treva Horme: "This alien may not 'sell' your opponent a unique (*) 'insert' card if there is already a copy of that card in the opponent's Reserve Deck." Hmm, I don't think this resolves the dilemma. She could always just sell the insert BEFORE the LS inserts another Never Tell Me The Odds. Wait a sec, Nope, nothing else under 'inserts'. Darn it, looks like the long-awaited Glossary is starting to fray at the edges . . . :(. Why couldn't it have said that she can't EVER sell 'inserts'?? - -- Czesc, Wojtek =-=-=-=-=-=-=- This is interesting one. My opinion? From glossary: "insert card - any card which instructrs you to insert it into a reserve deck". Thus an insert inserted or Treva Horned into your reserve deck is on both counts an "insert card" Later in the glossary: "Whenever one of your opponents cards comes to the top of your reserve deck, you must reveal it..... if it is an insert card, resolve it immediately. Thus by my reckoning, a NTMTO Treva Horned into a DS deck will still make the DS take damage when it is revealed, and it will then be lost!!!! A rather inefficient way of getting your inserts off (it goes into force pile, must then e used, and then is at the bottom of the reserve awaiting to be brought up again...). And Treva is destiny 2.... but hey.... if you *really* wanna do it... Cheers, Juz "I'm not sick, but I'm not well" ===== swccg-discussion message #65084 (egroups) ===== Date: 9:21 PM Tue 17 Nov 98 From: Steven Nooapii Subject: SE Preview Card (SPOILER!!!) Wayback: https://web.archive.org/web/20000109082712/http://www.egroups.com:80/group/swccg-discussion/65084.html? swccg-discussion: SE Preview Card (SPOILER!!!)hello all this is my first post to the listserver, so please bear with me. this morning, i went down to my local card shop here in auckland, and they had some special edition on sale. i bought some and in my second pack i got the Emperor. he has an icon under his destiny just like the thunderflare from the second anthology and is also white boardered here are his stats emperor palpatine destiny 1 deploy 7 forfeit 9 power 7 ability 7 may not deploy to a battleground site. all imperials at same and related sites are power +1 and add an additional 1 power to all starships they pilot. once per battle may target one character present. draw 2 destiny. if total destiny > defense value, character electrocuted (lost). immune to attrition. what do you think? Stephen, Auckland, New Zealand ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ===== swccg-discussion message #65212 (egroups) ===== Date: 5:02 PM Wed 18 Nov 98 From: Kevin E. Allen Subject: Why the Glossary isn't a Dictionary Wayback: https://web.archive.org/web/20000109100326/http://www.egroups.com:80/group/swccg-discussion/65212.html? swccg-discussion: Why the Glossary isn't a DictionaryChuck has recently said, in defense of the Glossary's immense size, that it's "Like a dictionary," the idea being that when you have a question you go look something up. Well, that works okay for TDs. It works very well when you have questions or problems as to how something is played. What about the rest of the time?? Let's say, for the sake of argument, that I'm a new player. I just sprung the cash for a few starters of Premiere and SE, I've got the new rules. I read through, my friend and I play a little, I teach him how to play. Okay... Now, I find this really rocking card called "Tallon Roll" that lets my weak little TIEs stand up to those overpowered X-Wings - well, a little, at least. Especially with those 4 TIE Defenders I pulled from the SE starters. So I trade with my friend after he gets some, and I put together a nice TIE Defender/Tallon Roll deck and head to my first tournament, that I saw advertised. "You can't do that." That's what my opponent says to me when I Tallon Roll his first X-Wing. My Defenders proceed to get jumped by 8 S-foiled X-Wings with A Few Maneuvers thrown in, I lose a battle by about 38 Force. Game over. Oh, sure, it's in the glossary. What good does that do me now? Sure, I'll never make that mistake again. But how many of those are there in the glossary? How many of those am I going to put up with before I get fed up and quit the game? The Glossary is NOT a dictionary. Nobody reads straight through a dictionary. When you go to a dictionary YOU KNOW WHAT YOU'RE LOOKING FOR. Ever try to look up "sagaciousness" when you didn't know how it was spelled? How are you supposed to know what to look for in the glossary until you've had some experienced player point it out, probably at your expense in a tournament? Nor is it purely for reference, either. From what I've heard here many of the core concepts of the game are in there. How am I to learn what I need to know short of reading it cover to cover? Though I intend to stay on the list, and continue my "crusade", I am shelving the game for a while. Perhaps forever. This rewrite, and the general power increase in the cards, seems to me a very poorly-considered and unnecessary move on Decipher's part, and only time will tell what it does to the game. I honestly hope I'm wrong. I fear I am right. BTW, Mark - We'll keep telling you what we think of errata until you decide to ban us. Once again, Decipher set their own tune. Nobody holds politicians to broken promises these days. Maybe we'll take a shot at holding you to them. - Phoenix ===== swccg-discussion message #65236 (egroups) ===== Date: 6:57 PM Wed 18 Nov 98 From: Megan Kowalski Subject: A little OT - Starter Decks and boxes Wayback: https://web.archive.org/web/20000109113923/http://www.egroups.com:80/group/swccg-discussion/65236.html? swccg-discussion: A little OT - Starter Decks and boxesCan anyone give me approximate prices for boxes and starters? _-=+=-_-=+=-_-=+=-_-=+=-_-=+=-_-=+=-_-=+=-_-=+=-_ Megan "I Hate Spiders" Kowalski 126 Turnbull Hall 724-723-3426 Web Page: www.ma.iup.edu/~whmf EMail: [address removed] OR [address removed] ICQ#: 19087640 EmailExpress: [address removed] Personal Communication Center: http://www.mirabilis.com/19087640 ===== swccg-discussion message #65393 (egroups) ===== Date: 1:15 PM Thu 19 Nov 98 From: MFIER02 Subject: SE Boxes Wayback: https://web.archive.org/web/20000109131713/http://www.egroups.com:80/group/swccg-discussion/65393.html? swccg-discussion: SE BoxesIn SE boxes where were the main cards located. Was there a pattern? -- ------------------------------------------------------------------------- Michael Fierro [address removed] [address removed] http://www.delanet.com/~fairfax/ ------------------------------------------------------------------------- ===== swccg-discussion message #65422 (egroups) ===== Date: 4:53 PM Thu 19 Nov 98 From: tyng-yann yen Subject: creature attack question Wayback: https://web.archive.org/web/20000109145321/http://www.egroups.com:80/group/swccg-discussion/65422.html? swccg-discussion: creature attack questionwhen, exactly during the battle phase does a creature attack/attacking take place? thanx, res _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #65469 (yahoo) ===== Date: Fri Nov 20, 1998  8:32 am From: "Dennis O'Flaherty" [address removed] Subject: Test Wayback: https://web.archive.org/web/20010511104401/http://groups.yahoo.com:80/group/swccg-discussion/message/65469 Just seeing if my mail made it. Matt Sutherland Replies Author Date 66163 Test R2-D2 Tue  11/24/1998 66359 Test Allen Divers Mon  11/30/1998 66360 Test Jeff Alexander Mon  11/30/1998 ===== swccg-discussion message #65481 (egroups) ===== Date: 9:40 AM Fri 20 Nov 98 From: Kevin E. Allen Subject: Some Special Edition Statistics Wayback: https://web.archive.org/web/20000109163111/http://www.egroups.com:80/group/swccg-discussion/65481.html? swccg-discussion: Some Special Edition StatisticsI spent a little time going through the SE spoiler list today, looking for numbers to support some thoughts I had been having on the set. They follow below, with explanation. Special Edition is a double-sized set, at 324 cards. Though I didn't count to prove it, I am assuming that it maintains the past pattern of an even split of light and dark cards, meaning there are 162 of each. Most people probably figure that with a double-sized set, that means there are twice as many ideas and new cards as in any other set. In actuality, this is not hardly true. The numbers below are, if anything, low, as I may have missed some. Consider the following : Of the 162 Light Side cards, 49 are "twinned" to the Dark Side. This means there is a card for the DS which is, for all intents and purposes, identical in its primary use, if not entirely. 30% - well more than 1 in 4. This includes the generic locations, but does not include specific locations or Operatives. Adding those two to the counts brings the "twin" total to a whopping 63, or 39% - considerably more than 1 in 3. This is considering ONLY cards in this set. Rebel Ambush, for instance, twins Trooper Assault from a previous set, and is not counted. So, end result is that in a set of 324 cards, there are, in actuality, fewer than 200 actual new cards, JUST WITHIN THE SET. Inclusion of the out-of-set twins would reduce the number even further. The set includes 7 new Rebel pilots, whose only difference is the system they apply their Force drain bonus to and the fighter they match to. The set includes 7 new Rebel fighters and 1 new unique Snowspeeder. All are fundamentally identical, with the only difference being, again, the system they apply their bonus to and which weapon they gain the advantage for. Two deviations do happen here : The Gold fighters retrieve 1 Force when deployed to the right place, whereas Red fighters deploy free. Also, Red 8 and Red 9 provide a bonus to-hit rather than free deploy and firing. The Light Side has 26 Interrupts in the set. 17 of those - almost 2 in 3 - are starship related. Each side has 3 Celebration/Occupation cards - IDENTICAL cards with the exception of which system they deploy to. Any reason why it couldn't have been "Planetary Occupation" or "Celebration Of Freedom" which deployed to Coruscant, Bespin, or Tatooine? Each side has approximately 10 Operatives, whose only difference is the system they relate to, and what other item of presence gives their bonus. No differences in bonus, or deploy, or forfeit, or power.... Nothing. There are numerous other instances which exist but I didn't bother to count. So, this "revolutionary, double-sized" set is really anything but. Apart from a massive increase in the general power of the cards, the only thing double-sized about the set is how much money you're going to have to spend to complete it. Dissenting comments always welcome, but please include facts to counter those above. - Phoenix ===== swccg-discussion message #65494 (egroups) ===== Date: 10:55 AM Fri 20 Nov 98 From: Michael L. Dalton Subject: Vader-Tarkin vs. Kal Fal Wayback: https://web.archive.org/web/20000109180742/http://www.egroups.com:80/group/swccg-discussion/65494.html? swccg-discussion: Vader-Tarkin vs. Kal Falthis is how I see the situation, please correct anything that's wrong: if LS initiates: LS draws Battle Destiny (BD) DS cancels LS's BD w/ Tarkin DS draws Battle Destiny LS has no BD to compare to DS's if DS initiates: DS draws BD LS draws BD LS compares the BDs and reduces if appropriate (Kal Fal's automatic ation) DS cancels LS's draw correct? or what did I mess up? - Mike. ===== swccg-discussion message #65658 (egroups) ===== Date: 7:02 AM Sun 22 Nov 98 From: Kevin E. Allen Subject: Disturbing reports from the Worlds Wayback: https://web.archive.org/web/20000109194443/http://www.egroups.com:80/group/swccg-discussion/65658.html? swccg-discussion: Disturbing reports from the WorldsWell, I've been following some of the blurb reports from the Worlds, and so far it's looking like every fear I had from SE is coming to pass, though perhaps in a manner I hadn't expected. Everyone said to wait and see SE played... Well, now we're seeing it. What are we seeing? Players draining for 6 on the second turn? Flipping Objectives on the first turn? Games being decided by who has the better opening hand, and in some cases who goes first? Am I the only one who thinks this is a bad thing? Weren't the first and third reasons there the reason that Asteroid Sanctuary was errata'ed? Feeling himself further and further from the game he used to love, - Phoenix ===== swccg-discussion message #65700 (egroups) ===== Date: 6:08 PM Sun 22 Nov 98 From: n64usj- Subject: Operatives Wayback: https://web.archive.org/web/20000109212156/http://www.egroups.com:80/group/swccg-discussion/65700.html? swccg-discussion: OperativesOkay there is alot of fuss over this but c'mon they aren't that bad. If you play a good deck they can be shut down. A couple of cards that work nicely are A Bright Center and The Planet Farthest from. With these their drains at the sites are reduced to 5. A Novice couls handle 5 force a turn. And operatives aren't the strongest of characters, How bout 4 Abyssins with a Tooex Elising in after you've deployed Nightfall? There are many ways to beat them and each person should find a style that suits them. At least play in 2 or 3 tournaments and see how it goes. Oh and what about the EPPs??? They will work very nicely in space decks playing this type of deck as you can use them to mop up the operatives and if you are lucky flip the objective. Anyway May the Force Be With You. JS ===== swccg-discussion message #65739 (egroups) ===== Date: 11:09 PM Sun 22 Nov 98 From: Eric Hatcher Subject: SE Operatives getting mobbed? Wayback: https://web.archive.org/web/20000109230008/http://www.egroups.com:80/group/swccg-discussion/65739.html? swccg-discussion: SE Operatives getting mobbed?Well, Let's see... The Special Edition expansion has been publicly available for a little over 5 days, and it seems that everyone is ready to jump on their horses, gather up the possey, and hang a few operatives. Am I the only one who thinks that it might be a little early to begin bashing Decipher for destroying the game we have all come to know and love. It just seems to me that there hasn't been enough time to take into account every possible means to deal this powerful deck archetype. Perhaps it is something which will need to be errataed, like Asteroid Sanctuary, or perhaps it will be something that will be dealt with through strategy, like the Jabba's Palace manipulator decks. In our area, I recall these decks becoming very popular, and even referred to as broken by a few people. However, people adopted to the situation. The throne room and Bomarr Monks became quite popular. JP Manipulator decks declined, and due to this, so did the Monk Decks. That's pretty much my two cents on the whole matter. No flaming is intended, and I hope none is inferred. I just grew weary of reading so many negative posts on the subject, and thought I'd try to inject a bit of optimism. Party on, Eric Hatcher [address removed] ===== swccg-discussion message #65787 (egroups) ===== Date: 9:04 AM Mon 23 Nov 98 From: tsquare9- Subject: A Real Hero Wayback: https://web.archive.org/web/20000110003747/http://www.egroups.com:80/group/swccg-discussion/65787.html? swccg-discussion: A Real HeroIn a message dated 11/23/98 1:09:48 AM Central Standard Time, [address removed] writes: > Jon Vandermeer refused to play operative decks, Days 1 and 2. Valliant try > Jon. > I have a feeling Jon and I would get along just fine. You are my hero for the World Championships, Jon. :) Matt C. Willaby ===== swccg-discussion message #65793 (egroups) ===== Date: 9:32 AM Mon 23 Nov 98 From: Mike Smith Subject: A thought about operatives Wayback: https://web.archive.org/web/20000110021505/http://www.egroups.com:80/group/swccg-discussion/65793.html? swccg-discussion: A thought about operativesWould making every operative *** restricted help? == Mike Smith Yahoo! Pager id: jmikesmith Maintainer of the UNOFFICIAL Recent Rulings Page http://www.geocities.com/TimesSquare/6375/index.html _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ===== swccg-discussion message #66025 (egroups) ===== Date: 6:35 AM Tue 24 Nov 98 From: Jesse J Chounard II Subject: Couple of anti Ops cards I just thought of Wayback: https://web.archive.org/web/20000110035353/http://www.egroups.com:80/group/swccg-discussion/66025.html? swccg-discussion: Couple of anti Ops cards I just thought ofKevin posted yesterday that we should find cards that help against Ops rather than entire deck themes. I agree. Here are some I thought of. Remember that you've gotta have some sort of battle strategy to have a chance, and that is, in itself, a dangerous way to go against Operatives. (But if you try to outdrain them, you're gonna lose.) These are a little more specific on where you can use them, but when you're just trying to stay alive, anything is helpful. (Especially if it's early game, and you get a couple of the quick "kill an operative" cards and manage to make them flip back over, negating their retrieval for a little bit. And, please don't anybody send me messages like "That card won't work, cause Ops are too powerful." Please be constructive. LS: Fallen Portal (at the docking bay) You can nuke 2 of them, pretty easily, which will probably clear the site early on, saving you a force drain of 2. Undercover, Narrow Escape, and Arcona This might be able to use these to slow them down a little while you set up something. Artillery Remote Set up an Artillery Weapon, and then you can fight at one site while nuking the guys at another every control phase. LS & DS: Sandwhirl (at the Desert) I dunno about everybody else, but I've had alot of trouble fitting any Controls into an Ops deck. So it is possible that with them playing few (or no) Controls, that the Sandwhirl could keep the site clear for a long time. And even if they have a Control, it's a one to one card loss, which isn't bad. Maybe these will lead to somebody else thinking of some. Jesse J Chounard II [address removed] ICQ# 9776389 [address removed] http://www.umr.edu/~jessec ===== swccg-discussion message #66055 (egroups) ===== Date: 9:15 AM Tue 24 Nov 98 From: Marc Cosgrove Subject: Dealing with abuse strategies Wayback: https://web.archive.org/web/20000110053228/http://www.egroups.com:80/group/swccg-discussion/66055.html? swccg-discussion: Dealing with abuse strategiesok a lot of people are unhappy about ops decks, I am somewhat too... abuse of course is a subjective term, usually the person doing the abuse doesn't see it as abusive... now lets examine some of the history of abuse decks... Pre Culmulative Rule Era ------------------------ I Have You Now/The Force is Strong With This One abuse - 5 + of each played per battle (to add up to 10 battle destiny) Jedi Presence Abuse - 3 or 4 multiple copies played during a single battle (I have heard of times where as many as 8 were played at once) Revoloution abuse - 8 + revoloutions It Could be worse abuse - 6 + It could be worses Multiple mains abuse - 4 + of each or certain mains (as many as 6 + in some decks) (still exists to this day) Post Culmulative Abuses ----------------------- Pre AS sanc revision abuse -------------------------- 20 + asteroids + 15 + asteroid sancs (in some cases as many as 30 asteroids + 20 asteroid sancs) Post AS sanc revision abuse --------------------------- Asteroid sanctuary - requires large #s of multiple copies of cards to work (10 + asteroids, 10 + ships, 10 + sancs in some cases) Numbers - requires slightly fewer #s of multiples but was still centered on having lots of multiples (often 8 + NTMTOs) Dagobah Clouds - didn't need many multiples but still needed a fairly good number of multiples to have any speed Dagobah On the Edge retrieval - 4 to 6+ On the Edge Trooper Assault Abuse - 15 + stormies? SITD Dark Deal abuse - multiple copies of CC sites, multiples of low deploy characters Windchimes abuse - 15 + eloms... Abyssins abuse - 15 + abyssins... Operative abuse - 15 + operatives... Snow/sand Speeder abuse - 15 + Xwing abuse - 15 + Baragwin abuse - 10 + devices Infinite retrieval abuse - multiple copies??? anyone else see a pattern forming? it's possible that some of these overwhelmingly abusive and or cheesy strategies could be dealt with by restriciting the # of multiples of a certain card in your deck... perhaps 10 would leave room enough for a deck to function? I don't know, but the trend I see is using large numbers of a certain card to the "abuse" point... even limiting operatives to ten per deck would only slightly lessen the damage of an operative deck but perhaps that would be enough? A limit on multiple copies is something I think that we've needed for a very long time. Anyone else have any thoughts on this? OCF/Ozzel's Cousin Fred/Marc Cosgrove ===== swccg-discussion message #66375 (egroups) ===== Date: 9:14 AM Mon 30 Nov 98 From: Joe Helfrich Subject: Re: EPP - pricing Wayback: https://web.archive.org/web/20000110071023/http://www.egroups.com:80/group/swccg-discussion/66375.html? swccg-discussion: Re: EPP - pricingOn Mon, 30 Nov 1998, Mike Smith wrote: > would not condone. Are distributors even allowed to sell individual > packs to retailers? I would have thought they'd have to sell whole > boxes. I think so too, but I'm not certain. > I can see Han and Leia costing more on the secondary market, but I > expect every EPP pack on the primary (retail) market to cost the same > as every other EPP pack (from the same source). Unforunatly, SRP means *sugguested* retail price. The individual store operators (and the distributors if their selling them that way) can charge whatever the market will bear. > I will admit that if a retailer figures he's not going to sell enough > Vaders and Lukes to cover his cost, he may jack up the cost of the > Hans and Leias to compensate. Are there Vaders and Lukes going > unsold? Can retailers return unsold product for a refund? No, they cann't. Once they get it, they're stuck with it, unless their distributor s willing to buy it back to sell to another store. And at the store I was at this weekend for a tournament, the only Han and Leia available were in a 6 pack--one of each character for just over $70 US--a good deel admittedly, but all the singles had sold out, and he was going to up the price on them when they got retocked. Luke and Obi werre moving a little, but Vader was just sitting there. Joe Joe Helfrich [address removed] | Space! Our final hope/throw the drowning Hell with the SB's! Watch Disney! | man a rope/the choice is for us to say/ http://www.dimensional.com/~jbh | completely change or fade away. ...we can't just sit back and wait for a happy ending. ===== swccg-discussion message #66541 (yahoo) ===== Date: Mon Nov 30, 1998  12:13 pm From: [address removed] Subject: Re: EPP - pricing and pulls Wayback: https://web.archive.org/web/20010512112226/http://groups.yahoo.com:80/group/swccg-discussion/message/66541 Still haven't pulled the Dark Lord? I got mine in my first pack (of 5 and a DS starter) that I opened of SE! Everyone seems to want him, but is he really that hard to get? A couple of kids at the card shop I go to got them too... Sir Supreme Grand Admiral Executor, The White Knight On Mon, 30 Nov 1998 12:36:45 -0500 Jeff Alexander [address removed] writes: >I bought a box of EPP and am financial broke now :) > >The highlights from the box were: > >Revolution >Obi-Wan Kenobi (in a Vader box, go figure) >Han Solo >C-3PO >DS Alderaan >3 Han's Blaster Pistol >Han Seeker >Tarkin Seeker >Don't Get Cocky! > >that's all I can remember. Can't complain too much though I will >complain about SE! >After 4 booster boxes and 3 DS starter decks I still haven't pulled >the Dark Lord!!!! >Ugh! > >-- >Jeff Alexander >SW Sanctioned Tournament Director >Dagobah Region > >"There is a very fine line between 'hobby' and 'mental illness'." > - Dave Barry > > > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #66545 (egroups) ===== Date: 8:43 PM Mon 30 Nov 98 From: Wojtek Subject: Dagobah site arrangment Wayback: https://web.archive.org/web/20000110085030/http://www.egroups.com:80/group/swccg-discussion/66545.html? swccg-discussion: Dagobah site arrangmentWhat site arrangement (and order of deployment) allows for the FASEST method of training an apprentice to Level 5? -- Czesc, Wojtek (pronounced Voy-tek) ===== swccg-discussion message #66550 (yahoo) ===== Date: Tue Dec 1, 1998  4:42 am From: [address removed] Subject: Re: SE Pulls Wayback: https://web.archive.org/web/20010512113043/http://groups.yahoo.com:80/group/swccg-discussion/message/66550 >Besides a few single packs I bought before getting on the plane to Worlds, >I pulled a Dark Lord Of The Sith in my second pack from my first box. >Woohoo!!!! >And then.... 11 and a half more boxes (perilously close to the end of my >bulk buy..) before I pulled a Ben Kenobi!!!!! (but I then pulled a few in >rapid succession) >Mind you, I had more than a couple of Vader's by that time.... >In the end, the guy I found "rarest" was Jabba! I opened only 1, ocunt em 1, box of Se and I got Ben Kenobi x 2, TK-422, Jabba x 2, Death Squadron star destroyers x 4, and plenty of other good rares including jabbas space cruiser, and others......but still no leia or vader.....oh well, it was only one box! and i have a complete set of commons/uncommons with plenty of multiples, so i don't know what everyone is b**ching about. Buba Fatz ===== swccg-discussion message #66567 (yahoo) ===== Date: Tue Dec 1, 1998  7:15 am From: [address removed] Subject: Deck idea constructive help please Wayback: https://web.archive.org/web/20010512112621/http://groups.yahoo.com:80/group/swccg-discussion/message/66567 Ok when I say constructive I mean I don't want to read any: You're an idiot or You call this a deck idea? I have read lots of responses to deck ideas that began with something like the above two sentences. Anyway, this is a real bare bones deck. I am playing around with the idea of at least stalling ops decks. I don't have too many SE cards for light side. Also my only other main I possess for light side in this game are duplicates of yoda, so please do not suggest that I stick in a Han. Also my only main ships are the taintive 4 and Red 2. I just want to slow down an ops deck to allow for some space draining, and to effectively hurt force retreival, only 20 cards are listed. I need help with ideas on how to finish this deck. Bargaining table ultimatum artoo i have a bad feeling about this chewbacca R2-D2 2 arconas (Hey, they work!:D ) sorry about the mess grimtassh solo han I've a bad feeling about this it could be worse surprise assault warrior's courage x2 frigin d'an nightfall(?) power pivot demotion and EPP luke w/ lightsaber that's it so far I am going to stick in 4 more luke power cards (Unless suggested otherwise) a few ships(Unless suggested otherwise) and then the interrupts that effect battle and force drains.(Unless suggested otherwise) any suggestions? (that includes anakin's lightsaber, which I do have) Should I concentrate on ship/systems? leaving enough ground support cards that can also pilot to save me if they play ground? should I stick in clouds and miners for force drain support? or should I go with asteroids or just kessel / high draining locals? ===== swccg-discussion message #66569 (egroups) ===== Date: 12:29 AM Tue 1 Dec 98 From: Terry Lyons Subject: Operatives Wayback: https://web.archive.org/web/20000110102734/http://www.egroups.com:80/group/swccg-discussion/66569.html? swccg-discussion: OperativesAt the risk of getting flamed (go buy your bags of rocks & gravel just down the road) full marks to Stuart Jones one of the World Championship finalists who plans on playing in our upcoming tournament with anti - operatives decks that remain flexible enough to compete against other deck types. All this talk about boycotting tournaments until Decipher does something about Operatives is disappointing. Whilst SWCCG is a religion we are all passionate about, sometimes you just have to stand back and say "it is just a game after all". I'm currently working on decks which can beat operatives but remain flexible enough to go up against other deck types. My current light deck revolves around starting with Local Uprising, Tatooine System, the Farm and Bright Centre of the Universe. Combined with The Gift, Mains, SAC and Harvest I'm determined to make it work. On the dark side, ISB combined with 5 Servant Droids and Planet its Furthest From etc is the other idea I have. Admittedly its early days for my dark deck but lets find ways to beat ops but remain deck flexible. Too hard I hear you say well time will tell and if it is Decipher I'm sure will do something about it. Personally I dont like Operatives and the "bunker" mentality the theme encourages. Just as I didnt like Odds for similar reasons however Decipher have given us some protection from them with Ultimatum & Resistance. Give me interaction any day Baby! Until we get some final word from Decipher, lets design some decks that meet the anti ops/deck flexible criteria and take them to the tournaments and kick those no-brainer degenerate Op's decks. Personally wouldnt that be more satisfying and inspirational than boycotting tournaments until Decipher does something about the Op's strategy (assuming they will?) Just my 2 cents worth Terry Lyons "Restrict Deployment Restrictions" ===== swccg-discussion message #66570 (egroups) ===== Date: 12:32 AM Tue 1 Dec 98 From: Mark Tuttle Subject: Re: old ben Wayback: https://web.archive.org/web/20000110120508/http://www.egroups.com:80/group/swccg-discussion/66570.html? swccg-discussion: Re: old benIf you download the CR Addendum from the Rulings page on the Decipher Website, you'll see the Obi can only revive LS characters. > Can you use the gametext of the new Obi to revive opponents characters > that the darkside forfeits from battle? > > > > > -Mike Raveling > [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #66571 (egroups) ===== Date: 12:56 AM Tue 1 Dec 98 From: Dave Weaver Subject: Dark Maneuvers Question Wayback: https://web.archive.org/web/20000110134447/http://www.egroups.com:80/group/swccg-discussion/66571.html? swccg-discussion: Dark Maneuvers QuestionDark Maneuvers says: "Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. ..." Is there anything in the rules that prevents me from playing this on my opponents Y-Wing? (I couldn't find anything to stop me). Cheers, Dave. ===== swccg-discussion message #66572 (egroups) ===== Date: 1:06 AM Tue 1 Dec 98 From: Steve White Subject: My attempt at a DS Anti-Op deck Wayback: https://web.archive.org/web/20000110152525/http://www.egroups.com:80/group/swccg-discussion/66572.html? swccg-discussion: My attempt at a DS Anti-Op deckI don't know about this one. It seems like it would be okay. It's not too powerful. Just wanted to see what you guys thought. It's really cheap to make, just seven rares, and two of them are pretty easily replaceable. It also utilizes some of the "Binder Fodder" of older days. It looks like it would be fun to play, whether it wins or not. If you're not playing an Operative deck, it sounds fun just to see an army of Stormtroopers led into battle against Darth Vader, or a squadron of TIEs duking it out with X-Wings. All while dreading the appearance of the Death Star, ever closing in. I don't know, it sounds like a fun deck, if not a tourney winner. Starting Ralltiir Operations/In The Hands Of The Empire Ralltiir Locations Clouds xxx X 3 Death Star Desert x Forest x Jungle x Spaceport City x Spaceport Docking Bay x Spaceport Prefect's Office x Spaceport Street x Swamp x Characters Darth Vader Grand Moff Tarkin Stormtrooper X 8 Starships TIE Assault Squadron X 5 TIE Fighter X 5 Interrupts All Power To Weapons X 5 Trooper Assault X 5 Effects Imerial Decree X 8 Resistance X 5 Epic Event CPI X 3 The strategy is to get Ralltiir out, and hopefully, on the first turn you will be able to get another planet site on Ralltiir, and deploy ships to Ralltiir, and whatever site your opponent played, plus a stormtrooper on a Ralltiir site, this will allow Imperial Decree to take effect. If this doesn't happen, you will at least get a Resistance out, and be able to use that to lower force drain until you can. Vader and Tarkin can be used to deploy the Stormtroopers for free. If your opponent is using a system where you have no presence, use the Clouds xxx to deploy starfighters to his system. Hopefully, you will be able to get a steady force drain at Ralltiir and his system, and deploy some troopers and Vader. At least this way their force drain will not be as great as yours. Eventually, you will get your Death Star out, and you're just a CPI away from getting rid of all his Operative power. Then he has to fight you on your own turf. Anyway, I'm sure there are lots of things I missed, but hopefully you will help me hone it down to fight those pesky Operatives, at least the Light Side ones. The biggest problem I can see is that your opponent uses Ralltiir operatives. The best way to combat this would be to get some other planet systems in, or pray you get the Death Star right away, and can control Ralltir and the Death Star so Imperial Decree takes effect. Tear it apart fellas. -Steve White ===== swccg-discussion message #66573 (egroups) ===== Date: 1:10 AM Tue 1 Dec 98 From: John D Borders Subject: Re: Operatives and Solutions Wayback: https://web.archive.org/web/20000110171617/http://www.egroups.com:80/group/swccg-discussion/66573.html? swccg-discussion: Re: Operatives and SolutionsHow about this as a possible erratta for 2 cards. The objectives Imperial Occupation Local Uprising Eratta for BOTH sides of the above cards. "Your operatives are deploy +2" The biggest problem with the operatives is their speed. This eratta doesnt prevent people from playing them, it pretty much prevents a first turn flip. Making it necessary for a 2nd or 3rd turn flip. After their speed the problem was deploy/power ratio. This should even that out. They wont be able to drop 7 operatives for 7 force at 5 or 6 power each. If people choose to play WITHOUT the objectives, the operatives lose their power/forfeit bonuses making them not too powerful. It also keeps from having to eratta 20 more cards(10 operatives per side). Just 2 cards are necessary. What do you all think of this? I would like feedback. John Borders - [address removed] Imperial Gamers of San Diego Red 6 - San Diego SWCCG Tournament Director RED SQUADRON MEMBER APRIL 1996 - MARCH 31, 1997 ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #66574 (egroups) ===== Date: 2:01 AM Tue 1 Dec 98 From: Steve White Subject: Revised! My attempt at a DS Anti-Op deck ((Ignore Wayback: https://web.archive.org/web/20000108000903/http://www.egroups.com:80/group/swccg-discussion/66574.html? swccg-discussion: Revised! My attempt at a DS Anti-Op deck ((IgnoreI don't know about this one. It seems like it would be okay. It's not too powerful. Just wanted to see what you guys thought. It's really cheap to make, just seven rares, and two of them are pretty easily replaceable. It also utilizes some of the "Binder Fodder" of older days. It looks like it would be fun to play, whether it wins or not. If you're not playing an Operative deck, it sounds fun just to see an army of Stormtroopers led into battle against Darth Vader, or a squadron of TIEs duking it out with X-Wings. All while dreading the appearance of the Death Star, ever closing in. I don't know, it sounds like a fun deck, if not a tourney winner. ***I added some stuff, I felt like an idiot, and put in a Twi'lek Advisor, like I should have from the start. That left some room for other cards. I also added Executor, just for power and the ability to really sock it to them in space if needed. It adds a rare, but oh-well. Still under ten rares.*** Starting Ralltiir Operations/In The Hands Of The Empire Ralltiir Twi'lek Advisor Imperial Decree Locations Bespin Clouds xxx X 3 Dantooine Death Star Desert x Forest x Hoth Jungle x Spaceport City x Spaceport Docking Bay x Spaceport Prefect's Office x Spaceport Street x Swamp x Characters Darth Vader Grand Moff Tarkin Stormtrooper X 10 Starships Executor TIE Assault Squadron X 5 TIE Fighter X 5 Interrupts All Power To Weapons X 5 Trooper Assault X 5 Effects Resistance X 5 Epic Event CPI X 3 The strategy is to get Ralltiir out, and hopefully, on the first turn you will be able to get another planet site on Ralltiir, and deploy ships to Ralltiir, and whatever site your opponent played, plus a stormtrooper on a Ralltiir site, this will allow Imperial Decree to take effect. (If you're lucky) This should at least be able to happen by turn two. (The stormtrooper and the site are gauranteed by turn two, due to the Objective, the TIE fighters will need to be lucky, but you should only need two) If this doesn't happen, you should at least get a Resistance out, and be able to use that to lower force drain until you can. Vader and Tarkin can be used to deploy the Stormtroopers for free. By turn three, you should be able to flip the Objective, realistically four at the latest. If you get incredibly unlucky (you never draw a stormtrooper or any characters) it will take six turns. This is a ludicrous possibility though. It won't happen. Once you get Imperial decree, Resistance, and the Objective flipped, there will be no fource drai bonuses for the LS, and all force drains will be reduced to one. (I think, they will be reduced to two by Resistance, and then reduced by one by the Objective, if this is wrong, they won't be more than two anyway, and that will at least even the odds.) If your opponent is using a system where you have no presence, use the Clouds xxx to deploy starfighters to his system. Hopefully, you will be able to get a steady force drain at Ralltiir and his system, and deploy some troopers and Vader. At least this way their force drain will not be as great as yours. This effectively reverses his strategy, the planet he wants is impossible to use, because there is little to no force drain for him. He has to fight you, and your Vader, Tarkin, Stormtroopers, Trooper Assaults, all with his 20 Operatives, that aren't on their home planet. Nice, huh? You might be able to destroy them if he transports them with a starship by blasting that away with your TIEs, but that would be foolish on his part. Eventually, you will get your Death Star out, and you're just a CPI away from getting rid of all his Operative power. Then he has to fight you on your own turf. Anyway, I'm sure there are lots of things I missed, but hopefully you will help me hone it down to fight those pesky Operatives, at least the Light Side ones. The biggest problem I can see is that your opponent uses Ralltiir operatives. The best way to combat this would be to get some other planet systems in, or pray you get the Death Star right away, and can control Ralltir and the Death Star so Imperial Decree takes effect. Tear it apart fellas. -Steve White ===== swccg-discussion message #66575 (egroups) ===== Date: 2:04 AM Tue 1 Dec 98 From: Steve White Subject: Rules Question Wayback: https://web.archive.org/web/20000108014735/http://www.egroups.com:80/group/swccg-discussion/66575.html? swccg-discussion: Rules QuestionIf I have Resistance and Ralltiir Operations/In The Hands Of The Empire out, are all opponent's force drains reduced to 1, or 2? Which takes effect first, the Effect, reducing all force drains to no more than two, and then the Objective giving them minus one, or does the Objective work first? -Steve White ===== swccg-discussion message #66576 (egroups) ===== Date: 2:12 AM Tue 1 Dec 98 From: adrock Subject: Re: Operatives and Solutions Wayback: https://web.archive.org/web/20000108032656/http://www.egroups.com:80/group/swccg-discussion/66576.html? swccg-discussion: Re: Operatives and Solutions>How about this as a possible erratta for 2 cards. > >The objectives >Imperial Occupation >Local Uprising > >Eratta for BOTH sides of the above cards. > >"Your operatives are deploy +2" > >What do you all think of this? I would like feedback. I for one think that this would be a great solution. It hurts the objective without entirely crippling it, but it also doesn't make the 20 operative cards in the set completely useless. ===== swccg-discussion message #66577 (egroups) ===== Date: 3:15 AM Tue 1 Dec 98 From: Johan Subject: OT- [Fwd: Lots of Questions inside] Wayback: https://web.archive.org/web/20000108050658/http://www.egroups.com:80/group/swccg-discussion/66577.html? swccg-discussion: OT- [Fwd: Lots of Questions inside]Well, for the record... I played a game using my light side Flip de Base (with Ob1 & Fluke) deck against a Hunt de Jedi deck. My opponent weapon levitated Anakin's lightsaber with Vader and initiated an epic duel duel, adding 1 to each destiny draw-with anakins lightsaber, even though I disagreed on that My Ob1 was killed & removed from the game, even with Courage of a Skywalker.. That Tarkin trick sounds like fun, cancelling a duel destiny in a battle... Greets, Johan van der Meer 'van', 'der' and 'Meer' are really 3 dutch words: 'van' is translated in English as: 'of' 'der' is a dutch/german word, it means 'the' 'Meer' is a large body of water: 'Lake' So, my name would in english be: Johan of the Lake > > > > Darth has stolen Anakin's Lightsaber in a battle using Weapon > > Levitation. He also initiates a duel targetting Fluke (=Farmboy > luke) > > using Vader's Obsession, Epic style (Epic Duel is on table) > > Can Darth use Anakings Lightsaber to add 1 to each of his duel > drains?, > > and can Darth initiate a duel IN a battle? > > You must keep missing the ruling on this... Darth Vader is no longer a > > Skywalker, well, maybe if they make a card to make Vader cross-over to > the LS > and become Anakin again, but as it stands right now, "That name no > longer has > any meaning for me." so, he can't use Anakin's LS. > > Sorry, > Sean ===== swccg-discussion message #66578 (egroups) ===== Date: 3:23 AM Tue 1 Dec 98 From: John D Borders Subject: Re: Rules Question Wayback: https://web.archive.org/web/20000108064407/http://www.egroups.com:80/group/swccg-discussion/66578.html? swccg-discussion: Re: Rules QuestionOn Tue, 01 Dec 1998 04:50:59 -0500 Steve White [address removed] writes: >If I have Resistance and Ralltiir Operations/In The Hands Of The >Empire >out, are all opponent's force drains reduced to 1, or 2? Which takes >effect >first, the Effect, reducing all force drains to no more than two, and >then >the Objective giving them minus one, or does the Objective work >first? > >-Steve White Consider Resistance the last one to check... So the FDs would all be reduced to 2. John Borders - [address removed] Imperial Gamers of San Diego Red 6 - San Diego SWCCG Tournament Director RED SQUADRON MEMBER APRIL 1996 - MARCH 31, 1997 ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #66579 (egroups) ===== Date: 3:29 AM Tue 1 Dec 98 From: John D Borders Subject: Re: Dark Maneuvers Question Wayback: https://web.archive.org/web/20000108082316/http://www.egroups.com:80/group/swccg-discussion/66579.html? swccg-discussion: Re: Dark Maneuvers QuestionOn Tue, 01 Dec 1998 08:35:40 +0000 Dave Weaver [address removed] writes: >Dark Maneuvers says: > "Add 2 to maneuver and 1 to power of any starfighter for the >remainder > of this turn. If it has hyperdrive, also add 2 to hyperspeed. ..." > >Is there anything in the rules that prevents me from playing >this on my opponents Y-Wing? (I couldn't find anything to stop me). > >Cheers, >Dave. Nope. It targets any starfighter.... John Borders - [address removed] Imperial Gamers of San Diego Red 6 - San Diego SWCCG Tournament Director RED SQUADRON MEMBER APRIL 1996 - MARCH 31, 1997 ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] ===== swccg-discussion message #66580 (egroups) ===== Date: 4:33 AM Tue 1 Dec 98 From: Maarten Logghe Subject: Re: How to Beat LS ops Wayback: https://web.archive.org/web/20000108100139/http://www.egroups.com:80/group/swccg-discussion/66580.html? swccg-discussion: Re: How to Beat LS opsYou can also combine ISB with imperial decree on Hoth which again can be combined with walker garrison to do some major damage. maarten > Ok I came up with somthing tonite. I think we all can take a sigh of relief > once I explain this deck to you. Its fairly simplistic and doesnt take many > cards to do and It does not " JUST " counter ops decks. > > Objective > ISB agents. > > Starting Location > (if your playing against Operatives Only.) > Courscant system ---also great if they are playing HB deck as well convert > it and their drain of 3 becomes a > drain of 0. > > Starting effect > Bright center of the universe (Deployed on Courscant targetting their > system. ( duh )) > > Get an ISB agent down to their site and all of their sites they drain for 0. > Too bad for ops. =) > > All modifiers are cancelled, and Agents give em a -1 drain thus = 0. > > yea it will take a bit to get going but it will save you in the end. How > fast can you get 4 Agents down? Pretty quick I think. > > I like using Probe droids and restraining bolt. Great combo. Cant attack me > and Im still a non undercovered ISB agent. And you still eat the -1 > drain........food for though huh? > > If anyone out there could compile a list of qualifiers for ISB agents it > could really work and still be very competative with other decks. > > > Jon vandermeer > > > > ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ====================================== The lord moves in mysterious ways ==== ===== swccg-discussion message #66581 (egroups) ===== Date: 4:56 AM Tue 1 Dec 98 From: kdyv15- Subject: Quick Question Wayback: https://web.archive.org/web/20000108113935/http://www.egroups.com:80/group/swccg-discussion/66581.html? swccg-discussion: Quick QuestionIn the SWCCG (holy encyclopedia) Glossary, under the entry deploys like a starfighter: it says "an X-wing Assault Squadron may deploy to the Dagobah: Bog Clearing"...now my question, do you need to switch this with 3 landed x- wings or does it deploy to the Bog Clearing for free? James Bottomley Max Rebo Worlds Qualifier '99 ===== swccg-discussion message #66639 (egroups) ===== Date: 9:10 AM Tue 1 Dec 98 From: Michael Girard Subject: operatives don't need to be changed Wayback: https://web.archive.org/web/20000108131809/http://www.egroups.com:80/group/swccg-discussion/66639.html? swccg-discussion: operatives don't need to be changedwhy? operatives don't need to be errated. it is the deck to beat since a new set has come out. i am sure these are the same people who were griping that dagobah wasn't "fair" and it needed to be changed. operatives are just a phase, kinda like asteroids, eloms, jp:ete, skirrlings and every other tourney abused deck that has come across the board. the deck can be b eat with very few cards subsituted into a deck. the reason everyone is complaining is because they are stuck in the "mains and toys" mindset. People need to go back and start looking at other cards from other sets. Players need to expand their horizons and start to think creatively when building decks. the anti-ops solution is farless luminous then having to play the anti-jp strategy, you don't need to start out with certain cards that automatically give you the upper hand in beating the deck, you just need to include cards in your deck, and if they happen to be playing ops then you just start with the specified cards. These "starting" cards have diversified the game so much that you can change your deck style (if it is versitile enough) right from the beginning of the game. The solution to everyone's ops problems is not changing cards, it is changing your way of thinking/deck building. Michael Girard Worlds Qualifier, first day chump "What your playing ops, you just made my day, prepare to be annhilated" ===== swccg-discussion message #66663 (egroups) ===== Date: 10:24 AM Tue 1 Dec 98 From: CPRASKAC Subject: For PEOPLE that LIKE SE Wayback: https://web.archive.org/web/20000108145720/http://www.egroups.com:80/group/swccg-discussion/66663.html? swccg-discussion: For PEOPLE that LIKE SEJust wanted to tell all of you that like SE that your wrong! Se introduced far too powerful things in this set... 1) Opereatives (DUH!!!! BROKEN!!!!!!!!!!) 2) Objectives (How many cards can one person start with on the table!!!) Why are Operatives too powerful... if you can't answer it yourself well you shouldn't be playin the game. Why objectives are too powerful... -Hidden Base: Use 1 to Draw 1... Huh? Yeah that's fair -Local Uprising/Imperial Occupation: Force Drain -1 Everywhere + OPS hell!!! By the way all space decks can truly now be deemed sucky! -Imperail Occupation:lets give force drains -1 and play with 10 undercover probe driods!!! -Ralltir/Dantoine Objectives: Huh? Drain -1 & your drains will probably be nothin because of another objective -The the other ojectives are pointless to play because of Ops? SE is a bad set!!! EPP is the only good thing that has come out of Decipher this past month. -Chris Praskac P.S. OPPS NEED AN ERRATA!!!!!!!!! ===== swccg-discussion message #66888 (egroups) ===== Date: 6:58 AM Wed 2 Dec 98 From: Steven Turner Subject: Re: Dagobah site arrangment Wayback: https://web.archive.org/web/20000108181345/http://www.egroups.com:80/group/swccg-discussion/66888.html? swccg-discussion: Re: Dagobah site arrangmentThe Dagobah cave has to go at the end of all the exterior sites because it is underground. Are you insinuating that it matters whether you place them e-e-e-e-e-cave-system versus cave-e-e-e-e-e-system? is there some reason I haven't thought of (in the last 10 secs) in which the difference would be relevant? I guess if the trainee were way down at one end you would want to place the cave as far away as possible - is this what you are getting at? Steven ______________________________ Reply Separator _________________________________ Subject: Re: Dagobah site arrangment Author: [address removed] at +INET Date: 12/1/98 4:50 PM In a message dated 98-12-01 10:24:25 EST, [address removed] writes: << You know you could always throw in a dash or two....=) Actually I have a question about this. I know location Deployment was described in the glossary, but the dagobah one was incomplete. Heres my question, All of the time all the exteriors and interiors need to be grouped together with the the docking bay seperating them. Kinda like this: E-E-E-DB-I-I-I Now where does the system go on the side of the exteriors? or interior? I know the answer is clear. But here my dagobah Question. If all sites must obey this rule then how does the Dago cave work its the only site that interior site? for example. e-e-e-e-e-dago cave-system or Dago cave-e-e-e-e-system? or e-e-dago cave-e-e-system? I dont think its this one but it doesnt say it cant. If you know where im going with this you will understand my questions. please let me know Jon >> the cave goes on the far end from the planet because it is underground( got that ruling at origins so it may by outdated) hope that helps clint hays ===== swccg-discussion message #67105 (egroups) ===== Date: 4:19 AM Thu 3 Dec 98 From: Maarten Logghe Subject: EPP combo's? Wayback: https://web.archive.org/web/20000108194948/http://www.egroups.com:80/group/swccg-discussion/67105.html? swccg-discussion: EPP combo's?Hello, So what combo's you've all come up with? Now that the contest is over we can share our combo's with the world. Here's mine : EPP Han Life Debt (to deploy Chewbacca for free as a react from reserve) Wookie Strangle Blaster Proficiency For 4 deploy you have 11 power + 2 destiny and likely 2 characters killed before the end of battle!! well, I thought this was quite impressive :) But I'm sure someone else will have better combo's. Anyway, I wish the judges good luck in their search for the best combo. I think it will be rather hard for them, crawling through huge numbers of postings with more or less the same things in it.... have fun, maarten ============================================================================= "Yes, we are Freaks" Paul Todd Feldman, WC starwars 1996 ====================================== The lord moves in mysterious ways ==== ===== swccg-discussion message #67139 (egroups) ===== Date: 8:29 AM Thu 3 Dec 98 From: jedispctr- Subject: My Opinions on SE and a little of JP Wayback: https://web.archive.org/web/20000108212612/http://www.egroups.com:80/group/swccg-discussion/67139.html? swccg-discussion: My Opinions on SE and a little of JPI believe that by decipher introducing cards that can be played before the starting hand is drawn was wrong. Starting interrupts changed the game completely having no longer having to use 4 do or do not if you dont want to play sac, being able to start with shot in the dark in play for 2 weeks so you dont have to use 13 or more. Now they have released objectives which allow you to start with, occasionally, more than one location per player, effects, your opponents cards, and so on. When i started playing way back in the premiere days the game could be slow because you have to get things going, now they are going at teh beginning, or you have to be ready for a "can of whoopass" to be opened on you. Courtesy Cpt. Insano. But anyway, my appeal for this game was that it always was fun, and having been a magic player "BOOOOOO" i knew how not to have fun playing a ccg. What im tryingto say is that i think the game was more enjoyable when you only got your starting location and 8 cards. Anyone agree? Ray Bordier ===== swccg-discussion message #67190 (egroups) ===== Date: 11:16 AM Thu 3 Dec 98 From: Kevin E. Allen Subject: State Of The Game Wayback: https://web.archive.org/web/20000108230241/http://www.egroups.com:80/group/swccg-discussion/67190.html? swccg-discussion: State Of The GameRay asked what everyone's opinions on the general state of the game were. He had focused it more towards the starting-game environment, but I'd like to address the whole thing. One of the things I'd always loved about Star Wars over other CCGs was the depth, the level of interaction and strategy with the cards on the table, the thought that had to go into everything. Magic players sneer at Star Wars and gloat that they can play four games of Magic in the time it takes to play one game of Star Wars. I always considered this to be to their detriment, not mine. The feel of the game started to change with Dagobah. Poorly designed cards, and poor playtesting of those cards, began a wave of change to less interactive strategies. Games were being won not only without ever battling - this was always possible in a drain race - but without the POSSIBILITY of battling. Odds decks, Dagobah drain decks, the infamous "Feldman" deck, all were built to win without any interaction with the opponent. I'll diverge quit a bit into other games I've played, which may seem a little off-topic but is really relevant. Why? Because the failings of those other games, which Star Wars avoided, was what made Star Wars a good game. Star Trek suffered horribly from the non-interactivity of the game. Though the licensing problems and slow product release undoubtedly hindered the game a lot, in the end it was, quite simply, a pretty boring game to play. You could just as easily have played two solitaire games and timed each other, and whoever finished faster won. Star Wars started to get like that. The problems with Dagobah didn't take long to surface, and if you disagree that they were problems (I'm sure many do), I would point to Decipher's attempts, over the course of three expansion sets, to fix those problems and encourage interaction. Eventually, though, interaction pushed its way back into the game, and we could once more have massive battles between the lumbering Imperial walkers and the noble Jedi wielding their lightsabers. Now, though, the game has taken a different turn. I think it started with the evolution of Jabba's Palace/Expand The Empire. The change is, in a word, speed. All of a sudden the Dark Side has a technique which gives them a 9:2 Force advantage on the first turn, without any real card play on their part. It's just there. Counters existed, but it happened so fast that your choices were severely limited. You basically had to either play with the Throne Room and Monks to cancel the text, a way to Alter the ETE early, or enough sites of your own to match their generation, which put you at a severe disadvantage since you had to draw yours while theirs were automatic. Over the course of two tournaments I saw an 80:30 advantage in wins to the Dark Side, and LS decks became utterly one-dimensional. I believe at one tournament, out of 26 players, about 20 or so had Expanding Palaces. To this day I think that not fixing this was one of Decipher's critical errors. The speed issue has gotten even worse now that Special Edition has arrived. On one hand, the Objectives are great cards. They allow for strategies that were very storyline-oriented, but location-intensive, to work. They also, in many cases, encourage the use of older, ignored rules such as Docking Bag Transit. On the other hand, though, the speed issue has been pushed to new heights. Operatives win in 4-5 turns. Pacific Blue 3 is so-named because if the LS can't put a VERY solid defense out by turn 3, they're dead. Hidden Base pulls the key LS space drain systems one a turn, then locks down an already expensive Dark Side. Raithal Operations allows you the draw-any-card of Jedi Test #4 after only 2-3 turns, and even my own favorite Jedi Training has met new heights of speed by potentially graduating Luke by turn 7-8. It says a lot that that's not fast enough any more. I suggested a few days ago that Operatives be errata'ed to a 4 deploy to help fix them. I had two people tell me that would make them utterly useless. Why? Because I can't drop six of them in one turn? One person even replied to me "they would only be able to play one and draw three cards in a turn, and that defeats the whole point of non-unique aliens". Just because it's non-unique, you have to have 12 of them on the table? When First Contact came out I started playing Star Trek again. Here was all the interaction I'd been looking for! Playing a Borg Assimilator, I went after the opponent for all he was worth. I assimilated characters, planets, and disrupted the timeline, it was a blast. Then Star Trek picked up a little in our area, and things got competetive. I couldn't play it any more, because my opponent was completing three missions before I even got moving, much less was able to get to where they were and attack them. Games typically finished in 5-6 turns, and it was right back to timed solitaire. Now I see the same thing happening in Star Wars. When the game moves this fast, it discourages interaction - it's all an ultra-speed drain race, and if I stumble even a little bit, I'm dead. The "epic" cards which make Star Wars Star Wars - Walkers, Star Destroyers, Vader, Corellian Corvettes - have no place in this new universe because they're simply too expensive. Instead we have swarms of X-wings that overpower Star Destroyers in a one-on-one fight. We have 12 ISB Agents deploying for free. We've got Operatives that either deploy and win the game by turn 5, or don't, and everyone knows the outcome and it's just a matter of playing it out. I know what a lot of people would say : "That's progress", "You just don't like change", "You just don't like it because you can't beat it". The first may be true, the second and third aren't. I can beat it, but it's really pretty simple how I look at this. If this were the game I'd seen in a store three years ago, if I'd had to buy four starter decks to get enough to play both sides, and struggled through the rules... If I'd done all that for this game, I would never have started playing. Ironically, I think Star Wars has finally succeeded in what is always wanted. Star Wars has finally caught up to Magic. - Phoenix ===== swccg-discussion message #67505 (egroups) ===== Date: 1:14 AM Sat 5 Dec 98 From: Steven Horton Subject: X-Wings Wayback: https://web.archive.org/web/20000301083622/http://www.egroups.com:80/group/swccg-discussion/67505.html? swccg-discussion: X-WingsThis happened to me today: I deployed the Executor against a lone X-Wing. He played Out of Nowhere and Organized Attack and drew a 5. He had S-Foils locked. He had to lose 2 cards. The next turn, he deployed 2 more X-Wings, replaced with a Squad, and played another X-Wing and battled. I had to lose the Executor and 2 cards. That's right, I suffered *17* battle damage. Ugh! -Steve / /\/\ Steve Horton \ \ / fourth year CS student at purdue university \ / \ fantastic four page: expert.cc.purdue.edu/~shorton/ff.html \_\/\ \ swccg creature faq: expert.cc.purdue.edu/~shorton/creature.htm \_\/ star wars ccg player - rating 1555 - 311th in corellia "the line between rhetoric and reality has been too blurred... something grievous has occurred." ===== swccg-discussion message #67528 (egroups) ===== Date: 8:19 AM Sat 5 Dec 98 From: scaseyjed- Subject: Re: destiny questions Wayback: https://web.archive.org/web/20000109003853/http://www.egroups.com:80/group/swccg-discussion/67528.html? swccg-discussion: Re: destiny questionsIn a message dated 05-Dec-98 3:43:07 AM Eastern Daylight Time, [address removed] writes: > When a card refers to "add one destiny," does that mean add one to the > destiny draw or does it mean take an extra draw? What if there wasn't > any destiny draw to begin with? Thanks for the help. > Rick Teverbaugh > Add another destiny card. Other wise, it would have said "destiny + 1" Sean ===== swccg-discussion message #67529 (egroups) ===== Date: 9:08 AM Sat 5 Dec 98 From: Sterling Barnett Subject: manuvering flaps and savrip Wayback: https://web.archive.org/web/20000109021523/http://www.egroups.com:80/group/swccg-discussion/67529.html? swccg-discussion: manuvering flaps and savripok, I thought about this last night, and couldn't seem to figure out if it would work. If you use manuvering flaps at the beginning of your control phase, it says that all your combat and shuttle vehicles are p +2 f +2 and m +1. So, does that mean if you lose a battle you can forfeit snowspeeders usuing the savrip for their forfeit +2? Thanx Sterls ===== swccg-discussion message #67530 (egroups) ===== Date: 9:27 AM Sat 5 Dec 98 From: Joe Subject: Re: List busted up? Wayback: https://web.archive.org/web/20000109035259/http://www.egroups.com:80/group/swccg-discussion/67530.html? swccg-discussion: Re: List busted up?I think something is the matter with the list. I have been getting 2 of one message, 3 of some other ones is there any way to explain this? ===== swccg-discussion message #67531 (egroups) ===== Date: 9:59 AM Sat 5 Dec 98 From: Jesse J Chounard II Subject: Re: "ASP-Surprise" New broken deck? Wayback: https://web.archive.org/web/20000109052920/http://www.egroups.com:80/group/swccg-discussion/67531.html? swccg-discussion: Re: "ASP-Surprise" New broken deck?At 07:05 AM 12/5/98 -0800, Ryan M Dasso wrote: >Hey! I just thought of what could be the next broken deck! Well, maybe. I >think it has potential, if you could speed it up somehow. Take a look at >it and then I'll do some explaining below. Haha! I love it. However, you do realize you lose to somebody who drop *just* Vader to drain, and then grabs your On the Edge, right? (Or a Blizzard walker with a guy in it, or an ISD, etc..) But it's still cool. Jesse J Chounard II [address removed] ICQ# 9776389 [address removed] http://www.umr.edu/~jessec ===== swccg-discussion message #67532 (egroups) ===== Date: 10:49 AM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: Hello,newbie here with a few ??? Wayback: https://web.archive.org/web/20000109070549/http://www.egroups.com:80/group/swccg-discussion/67532.html? swccg-discussion: Re: Hello,newbie here with a few ???> Death Star Assault Squadron from SE:The card says that it has > power=3,but in the text it says adds 9 to power of Vader's Custom > tie,Black 2 and Black 3.Why, then, isn't the card power=12 instead of > 3,when the glossary says that you can't replace this card with the > others.likewise the Obsidian Squadron Tie and Black Squadron Tie says > power=1,but permanent pilot adds 2 ability and 2 power.Why aren't they > just power=3 instead.What am i missing? You add the bonuses that are listed so the DSAS is indeed power 12. We just wanted to be able to reflect the base power of the Squadron and the bonuses seperately in case something might cause those bonuses to be lost. > One more ?.If Luke and Cpt.Han > are on the Falcon,do they both add power "to anyting he pilots",because > they are both pilots,and Falcon can carry two piots?Is this how it > works? If a starship has multiple pilot slots, then you may have that many different pilots, all adding their respective bonuses. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67533 (egroups) ===== Date: 10:49 AM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: Battle question Wayback: https://web.archive.org/web/20000109084212/http://www.egroups.com:80/group/swccg-discussion/67533.html? swccg-discussion: Re: Battle question> if there is a battle between like a stormtrooper with a disruptor pistol and a > cloud city trooper...and the cloud city trooper is lost because of the > disruptor pistol(draw of 3)..does the battle end? because both players no > longer have presence...please answer ASAP, thanks Yes, the battle would end as soon as there was no presence on either or both sides. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67534 (egroups) ===== Date: 10:49 AM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: destiny questions Wayback: https://web.archive.org/web/20000109101827/http://www.egroups.com:80/group/swccg-discussion/67534.html? swccg-discussion: Re: destiny questions> When a card refers to "add one destiny," does that mean add one to the > destiny draw or does it mean take an extra draw? What if there wasn't > any destiny draw to begin with? It means to make an additional destiny draw. If it said "add +1 to destiny", then it would mean you would add +1 to the one destiny that you drew. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67535 (egroups) ===== Date: 10:55 AM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: Krayt Dragon Bones question Wayback: https://web.archive.org/web/20000109115422/http://www.egroups.com:80/group/swccg-discussion/67535.html? swccg-discussion: Re: Krayt Dragon Bones question> if your opponent draw a 5 for weapon destiny during a battle while krayt > dragon bones is in play, do you get to deploy a character free then, therefore > letting you add their power, or what? thanks alot Yep, it deploys immediately and is there for the computation of power. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67536 (egroups) ===== Date: 10:55 AM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: LS Death Star Q Wayback: https://web.archive.org/web/20000109133206/http://www.egroups.com:80/group/swccg-discussion/67536.html? swccg-discussion: Re: LS Death Star Q> on the game text of LS Death Star it reads "may deploy if Death Star > Plans completed and Death Star system not on table" > does this mean you can only deploy it if the Death Star Plans r complete > and Death Star isnt on the table because u can get away with it if u > say it doesnt say "must or only" in the text > John, I think you answered your own question. The LS DS has two requirements: 1) Death Star Plans must have been completed AND 2) DS DSMS is NOT on table. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67537 (egroups) ===== Date: 12:10 PM Sat 5 Dec 98 From: esunaqida- Subject: Re: Final ops Opinion Wayback: https://web.archive.org/web/20000109150826/http://www.egroups.com:80/group/swccg-discussion/67537.html? swccg-discussion: Re: Final ops OpinionIn a message dated 12/5/98 1:34:28 AM Mountain Standard Time, [address removed] writes: << I built an anti-ops deck. I did everyhing in my power to stop ops. I still lost. My deck was hidden base with lots of space force drain. My A Gift was cancelled with Look Sir Droids, my spies eaten by Bubo, my It's a Hit and Planet It's Farthest From only slowed him down. I myself retrieved 8 force with All wings report in, and was draining for 5 a turn (Coruscant, Kessel, Kiffix). He won by 7 cards. The deciding factor was that he retrieved 27 force over the course of the game. This is simply rediculous. Operatives must be changed for the good of the game and environment. Period. >> It seems to be that the retreival is the linch pin of all operatives (as far as survival). Instead of severly limiting operatives, modify the Wind Chimes and Ornaments. And I wouldn't be too surprised if decipher is looking for other cards to alter instead of operatives. ===== swccg-discussion message #67538 (egroups) ===== Date: 12:10 PM Sat 5 Dec 98 From: esunaqida- Subject: Dejevu Wayback: https://web.archive.org/web/20000109164613/http://www.egroups.com:80/group/swccg-discussion/67538.html? swccg-discussion: DejevuDoes anyone else have the shadowy feeling of dejavu? Does anyone else have the shadowy feeling of dejavu? ===== swccg-discussion message #67539 (yahoo) ===== Date: Sat Dec 5, 1998  8:14 pm From: [address removed] Subject: Re: LS Death Star Q Wayback: https://web.archive.org/web/20000109182245/http://www.egroups.com:80/group/swccg-discussion/67539.html? Here is another one. Can the Dark Side use a light side's star destroyer to commence primary ignition? I just think that would be a cruel trick. Replies Author Date 67550 Re: LS Death Star Q Mark Tuttle Sat  12/5/1998 ===== swccg-discussion message #67540 (egroups) ===== Date: 12:36 PM Sat 5 Dec 98 From: jakecorta- Subject: A quick question on Starting Interrupts Wayback: https://web.archive.org/web/19991224013820/http://www.egroups.com:80/group/swccg-discussion/67540.html? swccg-discussion: A quick question on Starting InterruptsHi, Can you use "Don't Tread On Me" 3 times after you declare your starting location to pull all 3 of the effects listed on your card to get them out of your reserve deck, then can you use "The Signal" to get another effect of your choice out? -Jesse "Alright...I can take a joke but...who gave the ewok the thermal detonator?" ===== swccg-discussion message #67541 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827065503/http://www.egroups.com:80/group/swccg-discussion/67541.html?   12:48 PM Sat 5 Dec 98 Subject: Re: Tractored X-wings From: Kevin E. Allen Click Here! swccg-discussion: Re: Tractored X-wingsIn a rather unusual response, I quote myself to all three of the responses I got on my Tractored X-wings post. This is appropriate, since every one of them said the same thing, and none of them bothered to look at what I said, much less the actual issue : > I would also point out that, barring the play of some Interrupt, > Tractor Beams are used AFTER the battle. If your Star Destroyer takes I KNOW there are ways to do it otherwise. Emphasis "barring the play of some Interrupt". None of them are the Tractor Beam itself, and Lennox can only be in on place at one time, and can only be used during your Control Phase, which helps not at all when 50 power worth of X-wings deploy and beat the living snot out of you. You would need far better than a 1:1 ratio of cards to capture 3 X-wings in a turn, and let's not forget that you've got to beat their maneuver of 4 with a single destiny draw. And I'll say it now : Yes, I KNOW there are ways to improve that too, using YET ANOTHER Interrupt. If you want to go ahead and build a whole deck around Tractor Beams you're welcome to, it still won't come anywhere close to dealing with the raw power that the X-wings can drop. You guys really should look at the big picture before offering up all kinds of nifty solutions. One-card fixes are wonderful until you actually try to play them. - Phoenix T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67542 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827074958/http://www.egroups.com:80/group/swccg-discussion/67542.html?   1:07 PM Sat 5 Dec 98 Subject: Re: A quick question on Starting Interrupts From: Dwarf Click Here! swccg-discussion: Re: A quick question on Starting InterruptsOn Sat, 5 Dec 1998 [address removed] wrote: > Hi, > Can you use "Don't Tread On Me" 3 times after you declare your starting > location to pull all 3 of the effects listed on your card to get them out of > your reserve deck, then can you use "The Signal" to get another effect of your > choice out? You can only play one Starting Interrupt, so take your pick of DTOM or Signal, but not both. You may use DTOM once to pull all three Effects though (the card says "and/or") +----------------------------+ Some days you just wake up and you don't | | have any real sense of direction. | Greg Anderson | You just can't seem to find the will to | [address removed] | get up and go through with it all - | [address removed] | your next alotted 24 hour slice of destiny. | | +----------------------------+ Fish - The Perceptions of Johnny Punter T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67543 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827082710/http://www.egroups.com:80/group/swccg-discussion/67543.html?   2:07 PM Sat 5 Dec 98 Subject: Re: Operatives Are Your Friends (ARTICLE) From: Joe R. Golowka Click Here! swccg-discussion: Re: Operatives Are Your Friends (ARTICLE)[address removed] wrote: > > What in the world is a straw man? A common logical fallacy. It's when you misrepresent someone else's position so that it can be attacked more easily, knock down that misrepresented position, then conclude that the original position has been demolished. It's a fallacy because it fails to deal with the actual arguments that have been made. Among his other misrepresentations, he claimed that those opposed to Ops only wanted M&T decks to be dominant and then attacked that position. However, none of us ever claimed that so his attacks on it have no bearing on the arguement. -- Joe R. Golowka [address removed] Rochester, MN "If a plane crashes and 99 people die while 1 survives, it is called a miracle. Should the families of the 99 think so?" - Judith Hayes T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67544 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827092108/http://www.egroups.com:80/group/swccg-discussion/67544.html?   2:08 PM Sat 5 Dec 98 Subject: Re: Anti Ops in less than 10 cards. 99.999% reli From: Joe R. Golowka Click Here! swccg-discussion: Re: Anti Ops in less than 10 cards. 99.999% reliBrock Buss wrote: > > I know everyone is doing the Hidden Base/Wars Not Make One Great counter for > Ops, but I can prove that there is a better way. Sleens/ Nudjs. Seriously, > read the Local Uprising Objective where it says Flip this card if you do not > occupy at least two battleground locations related to the Subjugated Planet. > Play sleens and nudjs to remove the force bars and the battlegrounds. The > deploy for 1 force and are just annoying. Sure the ops could beat them down > with a few characters, but without the objective flipped, the operatives > aren't the scarry are they? I thought you said this was supposed to be done in less then 10 cards? This would take much more then that because you'll need to have sleens at 7 sites, which means you'll need at least 14 if you want to get it done by the mid game. And all they have to do is kill a couple of them and your plan completely fails. > Think how much more likely this scenario would be: > Vader and Tarkin at Clackdor VII Spaceport City with General Veers in > Blizzard 1 and four stormtroopers for backup. Initiate battle against a > pair of operatives and a musician. Play Trooper Assault, Cancel their > destiny. Your power = 35 before destiny, operatives = 6 and no destiny. I > think operative decks have met their match. How effective would this be in > other decks? I don't think anyone would mind playing Blizzard Walkers, and > most everyone already plays Vader/Tarkin. Keep the objective on side 0, > while working your own or just anihhalating operatives. Who cares about the > force regen then? They get back a bit, just to get beat down again, eh? They'd kill you. After your initial attack they Houjix the damage away and then beat you down with a bunch of their Operatives. You used 9 cards to amass that force. For nine cards the Ops player can deploy 7 Ops, Nightimte Conditions & Tooex. Battle. You have 35 power (assuming you play another trooper assault), they have 42. You spent 16 force to deploy your forces. The Ops player spent 8. Meanwhile they're FDing you to death on the rest of the planet. > Another idea is to just shut down the drains, and snag/cancel the force > retrieval of the deck and deal with the second half of the operative deck. > Jedi Training + Wars Not Make One Great + A Gift + Mains & Toys. This deck > will rock anything it plays. Maybe two copies of Artoo and A Gift to make > sure it comes up, but aside from that it's just training, draining and > battling. This one works. Unfortunetly, it only works in a few deck types. I can't play Skrillings and incorporate the above into my deck. You'll want more then 2 Gifts & Artoos if you want it to come up before they kill you. > I'm open to other suggestions/critisism if anyone thinks these ideas don't > (or won't) work. I also appologize to anyone wanting an errata for Ops, I > just don't see it happening anytime soon. Sorry. It could still happen. It took a few weeks for them to errata AS, they may be doing the same with Ops. > -Tallon > "Sure I know what I'm getting myself into. I just hope it works out." > -Unkown -- Joe R. Golowka [address removed] Rochester, MN "If a plane crashes and 99 people die while 1 survives, it is called a miracle. Should the families of the 99 think so?" - Judith Hayes T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67545 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827095152/http://www.egroups.com:80/group/swccg-discussion/67545.html?   2:08 PM Sat 5 Dec 98 Subject: Re: A History of SWCCG From: Joe R. Golowka Click Here! swccg-discussion: Re: A History of [address removed] wrote: > > >DAGOBAH. > > > >Whoa nellie! Back up the Asteroid train! Apparantly the playtesters at > >Decipher were asleep during the Asteroid Sanctuary testing. It set the > game > >back by leaps and bounds. Plus, the Dark side had it's equally abusable > >entity: Shot in the Dark. > > Shot In The Dark was not an equally abuseable entity. The necessary combo's > for Shot In The Dark nasty decks took a LONG time to arrive. Even the > infinitely clever Manipulator from Michael Riboulet's '97 WC hadn't noticed > any potential in this card. > > The BOMB deck was one at that time (using SITD to force multiple > Fear/Limited Resources per turn) but didn't quite have the necessary > publicity or success rate to force an errata. Yeah it did. They errata'd Limited Rescources, remember? Of course, they kinda errata'd the wrong card but they didn't know that at the time. > In the end, it was CC Dark > Deal + SITD that forced a rethink. Personally, I don't see how Decipher > could have really seen that one coming, it was a pretty clever deck. Actually, I believe it was the lock down deck which prevented your opponet from activating any force which played the primary role in getting it errata'd. That deck had no place in the game and it wouldv'e been near-impossible to make an effective counter card for it. The origonal article they posted on their page announing the errata (see: http://www.decipher.com/insidedecipher/archives/1998/erratastory.htm to read it again) stated that the errata was because of a strategy which would lock the opponet. > >So in conclusion, JP and SE have sent SWCCG into a tailspin while leading > it > >forward at the same time. The negative are overcoming the positive though. > And > >it's not good. Comments. Please. :-) No way. JP was one of the best expansions wev'e ever had. It finally cleaned up most of the non-interactions cause by Dagobah and made many formerly useless cards usefull. There were a few problems, but compared to other expansions it was awsome. SE, however, appears to be the next generation of Dagobah decks. Poorly playtested with broken & degenerate strategies. > And let's face it - if Decipher choose a worthy fix to the Operative > problem, then the set will still look pretty damn flash! It'd look a lot better. But there are a couple other strategies which may become problems (Hidden Base comes to mind). Still, errataing Ops would improve the game by a lot. -- Joe R. Golowka [address removed] Rochester, MN "If a plane crashes and 99 people die while 1 survives, it is called a miracle. Should the families of the 99 think so?" - Judith Hayes T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67546 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827105037/http://www.egroups.com:80/group/swccg-discussion/67546.html?   2:09 PM Sat 5 Dec 98 Subject: Re: Point of View, Operatives, and Homemade Cooki From: Joe R. Golowka swccg-discussion: Re: Point of View, Operatives, and Homemade CookiRyan M Dasso wrote: > > I know you say this is your last words, but I have to ask this (maybe > someone else may answer): How does an Ops deck deal with a drain of 13 a > turn plus 5-6 from Rebel Base Occupation (that's about 18 a turn) to it's > 8 (Decree)? Normally they will start draining much faster then any drain you can set up. Can you set up your 13 point drain by the 2nd turn? How long does it take for decree? A couple turns, I'd be willing to guess. Some also use a few mains or walkers for support and to attack the opponet on other planets. > (and yes, I do do it with my Yavin Cloud deck) Sure, it will > retrieve about 20 for deploying Ops, but that evens out cause that's 20 > less force I have to make them lose. And then you can always try to > retarget their Wind Chimes (If they have another non-unique character) or > just Imbalance it. I don't see how any Ops deck could handle Decree in > the clouds and on Yavin sites. Some may be able to run me off Yavin to > cancel RBOccupation, but that won't stop Decree. Don't forget that they give all your drains FD-1. I can't really see how your'e going to get a 13 point drain with all of them being -1, not in a few turns. -- Joe R. Golowka [address removed] Rochester, MN "If a plane crashes and 99 people die while 1 survives, it is called a miracle. Should the families of the 99 think so?" - Judith Hayes T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67547 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827112439/http://www.egroups.com:80/group/swccg-discussion/67547.html?   2:30 PM Sat 5 Dec 98 Subject: Re: "ASP-Surprise" New broken deck? From: David Magee Click Here! swccg-discussion: Re: "ASP-Surprise" New broken deck?One problem. You can only use 1 device per turn/character. ie cant deploy all the scanners to luke At 07:05 AM 05/12/98 -0800, you wrote: >Hey! I just thought of what could be the next broken deck! Well, maybe. I >think it has potential, if you could speed it up somehow. Take a look at >it and then I'll do some explaining below. > >Starting: 4 >Mind What You Have Learned >Dagobah >The Signal >Yarna > >Locations: 7 >Dagobah: Yoda's Hut >Dagobah: Training Area >Tatooine: Cantina >Tatooine: Judland Wastes >Tatooine: Mos Eisley >Tatooine: Jabba's Palace >Tatooine: Lar's Moisture Farm >Jabba's Palace: Audience Chamber > >Characters: 21 >ASP-707 x8 >Yoda >Son Of Skywalker >Ben Kenobi x2 >Tawss Khaa >Melas >Bron Burs >BoShek >Bomar Monk x3 > >Interupts: 13 >The Signal x4 (not including the starting) >Suprise Assault x7 >On The Edge x3 > >Effects: 5 >Encampment x2 >Wise Advice (Second Starting) >A Gift > >Starships/Vehicles: >none > >Weapons/Devices: 11 >Portable Scanner x10 >Luke's Backpack > >Jedi Test: 1 >Great Warrior > > >Okay, here's what you do: > >Turn one: If you can, deploy SoS to Yoda's Hut (deploy that too). Deploy >all the Portable Scanners you can on him (no more than 5 though). The >next step is to get an Encampment, but you probably can't afford that >now. > >Turn two: Use Portable Scanner to get Luke's Backpack. Get and deploy: >the Training Area, Great Warrior, Lukes Pack and Yoda. If you can, Signal >for an Encampment. > >Turn three: Attempt Jedi Test (need 4 or higher to pass). Use each >Scanner to get as many Scanners into your hand as possible. Deploy >Scanners until you have 5 on Luke. You should have an Encampment by now >so deploy it along with all the ASP droids you can (but no more than 5). > >Turn four: Use the Scanners to search for any remaining Scanners in your >deck. You should have 5 in your hand. Use the ASP droids to move all 5 of >the scanners to the top of your Reserve Deck. Deploy your 5 Scanners to >Luke. Now you have five 6 destiny cards on the top of your Reserve deck. >The only problem with this strategy is that if you don't use all the >scanners that you put on top of your pile, you are forced to activate >them (I was thinking about putting in a Hydorponics Station and Vaporator >in for that). > >Turn five: Get Scanners, Put Scanners on Reserve, Deploy Scanners. Use >Suprise Assaults and On The Edge to start getting back into the game. You >can also spread out pretty easily, just as long as you have 4 ability at >each site. If for some reason, you activate a Scanner, you'll have to >play with only four 6's on top for a few turns (darn) > >What do you think? Can you think of any ways to make it faster? Also, it >really should have a Hydro Station and Vaporator just incase you are >forced to activate some of your Scanners. Also, some Tunnel Visions would >help this. Jedi Levitations would be great too, and would really speed >things up. > >Thanks, > >Ryan Dasso >aka: Wild Card >[address removed] > >May Zee Forc-a Be-a Vith-a You! > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > Dave, The guy with no Sig! T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67548 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827120928/http://www.egroups.com:80/group/swccg-discussion/67548.html?   2:42 PM Sat 5 Dec 98 Subject: Ops:An observation and a thought. From: David Magee Click Here! swccg-discussion: Ops:An observation and a thought.I just noticed that the Nal Hutta operative is different from the rest. They can only deploy the sites during their CONTROL phase rather than thier deploy. Any particular reason for this? Personally i think all ops should have this, it would slow them dow (very slightly but any is better thatn none) Also, I dont know if any one has thought of this yet (probably have but her goes any way) To combat LS Ops To counter the speed of the ops deck: start with JP:ETE. I realize that if this becomes common LS will start packing Uh-Oh's, but we can deal with that later. Also we need something to counter the strength of an Operative on its own planet. Like say another Operative! Since you have JP sites out use JP Sabbac to try and steal thier operatives then use it against them! I realise this by it self would not beat the ops deck, but perhaps we can figure something out, based on this. PS About the JP:ETE/Uh-oh. Ops decks might start packing Uh-ohs (to counter the ETE. But that is one less spot for an operative, or backup or something else they might need. If we can come up with enough of these types of ideas, they will have to pack the counters for ALL of them, thereby leaving less room for "helpful" stuff. And thats a good thing. :) Let me know what you think. Dave, The guy with no Sig! T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67549 (egroups) ===== Date: 2:53 PM Sat 5 Dec 98 From: Mark Tuttle Subject: Re: A quick question on Starting Interrupts Wayback: https://web.archive.org/web/19991103205622/http://www.egroups.com:80/group/swccg-discussion/67549.html? Click Here! swccg-discussion: Re: A quick question on Starting Interrupts> Can you use "Don't Tread On Me" 3 times after you declare your starting > location to pull all 3 of the effects listed on your card to get them out of > your reserve deck, then can you use "The Signal" to get another effect of your > choice out? You're not actually using DTOM 3 times. You may pull all three of those Effects out with one play. However, you may NOT use more than one starting interrupt at the beginning of the game. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- ===== swccg-discussion message #67550 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827133021/http://www.egroups.com:80/group/swccg-discussion/67550.html?   2:55 PM Sat 5 Dec 98 Subject: Re: LS Death Star Q From: Mark Tuttle swccg-discussion: Re: LS Death Star Q> Here is another one. > Can the Dark Side use a light side's star destroyer to commence primary > ignition? > > I just think that would be a cruel trick. > I assume what you meant to say was "can the Dark Side use the Light Side's Death Star to use Commence Primary Ignition?" (LS doesn't have Star Destroyers) The answer is sure. Once the LS deploys it, the DS may move it. [address removed] Mark Tuttle; Decipher Net Rep ------------------------------------------------------------------------- Get rulings, info, images and more at www.decipher.com ------------------------------------------------------------------------- DECIPHER INC. The Art of Great Games (tm) ------------------------------------------------------------------------- T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67551 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827140731/http://www.egroups.com:80/group/swccg-discussion/67551.html?   2:57 PM Sat 5 Dec 98 Subject: Wise Advice/There Is No Try From: jakecorta- Click Here! swccg-discussion: Wise Advice/There Is No TryOk, I have Wise Advice out on my side of the table, my opponent has There Is No try. We have a sense/alter war. Do my senses and alters go the the lost pile because of There Is No Try or do they go to the Used Pile because of Wise Advice? T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67552 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827144452/http://www.egroups.com:80/group/swccg-discussion/67552.html?   2:59 PM Sat 5 Dec 98 Subject: Re: Idea for DS 2 card From: Victor Leung Click Here! swccg-discussion: Re: Idea for DS 2 cardOn Sat, 5 Dec 1998 00:46:49 EST [address removed] writes: >In a message dated 12/4/1998 9:34:27 PM Pacific Standard Time, >[address removed] >writes: > ><< > I got this idea just recentley for a DS 2 card, > > *Reactor Collapse > Destiny 6 > Lore: "More the fleet away from the Death Star!" > > Pic: Maybe the shot where the TIE interceptor is caught inte the >blast > wave. > > Card type: Immediate Mobile effect > > GT: Deploy on DS:Central core if an attack run was just completed > (instead of being blown away). Every move phase, moves one site >towards > DS system. Site is blown way and all characters, vehicles, weapons, > devices & starships are lost (owners loses 1 force for each). When >effect > reaches the DS system, it is lost and Death star is blown away. > > > I think its a cool concept, cuz when the reactor blew, there was a >exodus > of the Death Star. Ships that don't make it outta there get blown up. >In > my opinion, its an interesting twist to blowing away the death star. > well, what do you think? >> > > >Don't forget this: >Game text and battles are cancled. >cause everyone stopped what they were doing and just left as fast as >they >could. > I dunno bout canceling Game Text, What about Boba's Text? If it is canceled he wouldn't be able to fly to safety. But battles should be canceled, maybe.. "That's impossible!, even for a computer" -Wedge Antilles (Red 2) Mail me at [address removed] (V+V, not W) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67553 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827150104/http://www.egroups.com:80/group/swccg-discussion/67553.html?   3:31 PM Sat 5 Dec 98 Subject: Re: Wise Advice/There Is No Try From: Douglas L. Faust Click Here! swccg-discussion: Re: Wise Advice/There Is No [address removed] wrote: > > Ok, I have Wise Advice out on my side of the table, my opponent has There Is > No try. We have a sense/alter war. Do my senses and alters go the the lost > pile because of There Is No Try or do they go to the Used Pile because of Wise > Advice? Any cards that were canceled by Sense or Alter go to the Used Pile. Any Senses or Alters that successfully went through go to the Lost Pile. Weird, huh? The loser gets to keep all of his Senses and Alters, while the winner loses them all. :-) -- Doug Faust ("Moff Phrim") - [address removed] Star Wars TD, based in Ithaca, NY Co-Webmaster, Beyond SWCCG - http://www.starwarsccg.com Webmaster, Col. Mustachio's Reviews - http://cardreviews.base.org T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups ===== swccg-discussion message #67554 (egroups) ===== Date: From: Subject: Wayback: https://web.archive.org/web/19990827151705/http://www.egroups.com:80/group/swccg-discussion/67554.html?   3:44 AM Sat 27 Feb Subject: Do this! From: tal- Click Here! swccg-discussion: Do this!I think this would be funny if it worked :P I somehow doubt it will tho. :\ hey all. i know some of us hate mtv, some of us dislike it, some don't care, some love it, and some just like to cause mischief. well here's a way to do just that. please read what ive coppied here and follow the directions. it'd be really cool if it worked...send it to all your friends Now, to expose the plot, a nefarious scheme I've contrived to pay them all back. The idea struck me- like a truck running into a flightless bird who had inadvertantly chosen to cross the road- while I was watching TRL yesterday. TRL, for those of you who don't know, is the abbreviation for the showcase of Carson Daly witticisms that is Total Request Live on MTV (MTV itself being an abbreviation for music television). Here is what we must all pull together and do: send this email to as many people as possible. The message is simple. On March 10, 1999, everyone who has received this email will get on-line and, before the airing of Total Request Live, cast their vote for the New Kids on the Block's epic music video-"Hanging Tough." It is the ultimate insult to popular culture. And here is the compelling, dramatic, conclusion: I don't know if this is original. I don't know if anyone has ever had this thought before. You won't be cursed with bad luck and misfortune if you choose not to pass this on. You, in turn, will not reap lifelong rewards and benefits if you do. But you will laugh your ass off if it works. And in that hysterical fit of laughter you will live the long fruitful life and die the ill-fated tragic death all at the same time. We can make this happen. Now the author would like to apologize for any misspellings, offensive or politically incorrect ethnic slurs, verbosity, inapropriate word use, and failure to convey a lucid, well-organized thought. Sincerely, James Vaughan P.S. Be sure to include ridiculous things in your request, such as: "Please Carson, will you play "Hangin' Tough" by the New Kids on the Block. Danny is such a clean-cut boy, and he'll never be in trouble with the law. Also, I think that these guys have the Right Stuff, and they're going to be around for a long time. Good fun, Josh T-Shirts! |  Privacy |  Legal |  Partner Info |  About eGroups